Also the - "Going up to the artefact and seeing a vision" is NOT FINE. It's literally the laziest way to tunnel you into the main quest... and also Mass effect? Literally ripping off one of the best sci-fi games of the last decade? i mean ffs
I'm not angry at them, i'm angry at Bethesda for their gaul. Some people can forget it i'm sure, but i didn't. Honestly out of ALL the games they could have retreaded - they could have took the influence that Mass Effect was taking from - Star Control II, and ripped that game off. Seeing THAT story in a fresh perspective, of you being a freedom fighter in a galaxy controlled by a higher power, gathering allies for the final fight in a covert manner etc. while something even worse lurks behind the veil that justifies the evil empire... So many possibilities, and they literally just... ugh @@evprince
The moment that starfield died for me was pretty early on. I landed on earth's moon as close to the landing zone of apollo 11. When I got off my ship it was raining
It also rained on the moon the first time I visited it... so I'm guessing they had a timed trigger in the early game, that most players hit around a similar time. You'd think they'd have a basic system in place, to flag certain planets based on their atmosphere / environment to not rain. Looking at Bethesda's last few games, and how little they've evolved, its quite clear they have a leadership problem / management problem. Seeing the same canned, robotic NPC animations is laughable, the fact that a canned animations can still sometimes override the NPC instantly ragdolling is game breaking to watch. sometimes you shoot an enemy sitting down and they slump over, cool! Another time I shoot and kill them, but they stand up first... then slump over and die. or calmly eat a face full of bullets while yelling at me, as they first go through their robotic 3 second furniture animation first, before reacting to the bullets i'm shooting into them. At no point during development, did Todd Howard play his own game, other than for marketing, he's failed as a leader. You think if he ever tested the game, flew his ship up with any amount of crew, he would notice all the random NPC dialogue triggers going off together,. I don't need to hear Sam and Cora talk about books, at the exact same time that my Adoring fan starts blurting his canned lines, at the exact same time Andreja tells me she "needs to talk to me", at the exact same time that Barret needs to tell me I had a perfect take off, at the exact same time a UC ship hails me and starts vomiting narration at me. The NPC's around the player character should work as a unit, so if their is randomized conversation that takes place, its done as a unit, so it can only go off once, so the player character doesn't get bombarded with 2-3 sentences that overlap. And even if they do have other NPC's talking amongst themselves at random, apply proper filters so they sound like background convo, and don't overwhelm active dialogue. You add a low pass filter to background dialogue, aggressive stereo imaging / "widening" and viola, you can have background conversation that doesn't overwhelm the mid channel and active dialogue. Its odd they mess up with the dialogue so badly, yet when I'm in a gunfight at a distance, they do proper sound occlusion and delay for sound FX at a distance, or obscured, thats actually quite impressive. Bethesda' clearly has a management problem. Their projects are probably so massively fragmented and working together poorly. Certain areas look amazing graphically, then I watch a braindead NPC star jittering and walking into furniture and it ruins everything. They need to sit down, and have a meeting where they force everyone working at Bethesda to play GTA 5 and Red Dead Remption 2, and then GTA 4, and then GTA 3. And explain, "THIS IS THE BASELINE, work UP form here" If you can't improve upon games from almost 20 years ago, you shouldn't have a job in game development.
Starfield died for me when they announced 1000 planets. Here I knew that they were, again, giving more importance to quantity over quality and that the game would be heavily using algorithms instead of beeing handcrafted. And after trying it for myself, not only was I right, but it's even worse than I thought. To make a game that big they removed everything that was good in the previous ones.
The moment that broke starfield for me was when I accepted a quest from an NPC to find a missing miner, but the scripting broke so the guy who gave me the quest became the lost miner. So I talk with him again, he gets a different voice, and says he’ll return to the camp after being bribed. So I pay him and he returns (doesn’t move) to the mining camp. He turns back into the quest giver NPC and gave me some credits and XP. Just insane.
The game treats you being a miner more seriously than any choice you actually make. My xenobiologist MC in conversation with a fellow xenobiologist when asked what they used to do for a living: "I was a miner"
Deep Rock Galatic also has you as a miner but. 1. That's the main plot of the game and it's fun 2. You're a space dwarf on a deathworld, you're basically a soldier thats good at mining. Also I had more fun with xeno studies then I did in Starfield, and most of my time was fighting it to the death.
There is this business perspective in game dev studios. You create something great to buy good will from your audience. The problem is that making something great is hard and expensive. So once you have that good will you can cash in on it by making something cheap and terrible. You just need to be cynical and able to lie with a straight face. Todd Howard/Bethesda have done. This 3 or 4 times in a row now. Just laughing at what suckers we are, I bet that they can hardly believe we will give them our money again.
The worst part about dialogue being poorly and inconsistently written is exemplified to me through Andreja's quest line. if you are a follower of the great serpent there are a couple of lines that bring it up with her, but in the same dialogue she'll say something like "you can't know how I grew up" or "nonbelievers don't understand". It killed any ability I had to care about the story or characters.
For me it was the UC quest line. When you have your companion saying the predators route is good, and then after the quest, disliking that you went that route... Of course, the stupidity goes beyond that, in that quest, because, well, the smart thing is to use the predators, while keeping the other route as a backup in case of an outbreak. But that isn't a route that is there, because it would mean no Constellation member finger waggling at you. You can't even suggest it, and then have it shot down for some reason.
@@Axterix13 it burns me up that the uc kidnapped me, strongarmed me into being their mole, and then they (and my companion) had the _audacity_ to feel betrayed when I sided with the crimson fleet. They threatened me, on multiple occasions, while the pirates gave me a fair shake. When they captured me, my only mission became sending them home to their families as a red slurry. But when they asked why I was doing this, I was only given the dialog options "I'm not telling" "money (despite them paying me to be a mole)" and "being bad is fun". That was when any plans to finish the game died for me.
@pcraft8785 true. The companions and their writing in FO4 was some of the only good or decent writing and that's nowhere to be seen in Starfield. The same writer can still make good or decent shit while making trash elsewhere
This is the moment that broke Starfield for me: I had just finished the quest in Neon, that ended with the "Starborn" ship showing up and threatening at the end. I thought "oh wow - we actually have aliens here? We have something *unusual* here? Finally!!". Flew back to the city planet, to the explorer base, cutscene with characters speculating if this is aliens, humans, gods or w/e... I thought that the universe was finally getting a little bit interesting and engaging, finally we'd be seeing something other than cartoon animals or just humans with guns. Then, went off in space, landed at a random planet to do some planet scanning miniquest, and *saw the alien ship landing not far off* . I thought - "wait, what? really?" and ofc went there to investigate. Walked up to the ship - nobody around. But cool, I'm seeing the alien craft upclose! I jumped on the wing, walked up and... wait, is that a door? a human-sized access hatch? and of course, not interactable. Then I look in the distance and see a small group of humanoid figures walking from the alien ship towards some random direction. Okay.. chased the group down, got into a firefight, and - okay, they were more hp-rich, but they were just humans with guns that despawned when killed. And then it hit me. The only thing that had peaked my interest, the only glimpse of excitement in this boring milquetoast universe, was a facade for yet more dudes with guns to kill. The "aliens" are just reskins of pirates; the "alien ship landing" is the same kind of RNG event as a pirate ship landing and attacking you. It's just a randomly generated encounter, with no lore, no story, no meaning to it, and it will happen 100 more times. There was nothing for me to actually discover. There was nothing.. meaningful about it. And thereafter.. why should I be interested in the main plots "are they aliens? are they gods? are they a human faction?" when I had already seen that it was just more dudes with guns and the same behavior as random pirates. That moment broke the game for me, it broke the only thing in the setting that felt potentially interesting, it broke the desire to keep progressing the story, and it broke my faith in the game having anything that didn't feel RNG-ed from a list of 100 options.
Yep, this happened to me exactly and I didn’t progress much further in the main story afterwards. I was really interested and excited too! I really hope full mod support make this game worthwhile but I’m doubtful
And... When you find out, like 2 quests later, it literally was just humans with guns. Such a boring universe. What's nice in TES and Fallout is that there are different enemy types that actually have some differences in tactics. Starfield is just animals that will try and melee with an optional "spit" attack and guys with guns who all act basically the exact same. It's like Fallout went "oops all raiders and bloat flies!"
@@rokzakrajsek9864 Oblivion was the one I started. However I think its aged the most. I remember giving Morrowind a proper go and its like that Danny DeVito meme "I get it". If you put the effort in to get past the jank and the fatigue system then the game is so rewarding. Especially when you basically become a god narratively and mechanically. Skyrim tho, I mean I love it. The mechanical depth isn't there, neither is the narrative depth. Skyrim is a casual game. Which isn't a bad thing its just such a different type of elder scrolls game compared to Morrowind. Sometimes all you want is a classic, uncomplicated adventure. I think I'd actually define Skyrim as a cozy game. Unfortunately After Skyrim they just kept dumbing down their mechanics and writing, down and down and down... Now we have starfield. In my opinion its the worst Bethesda game to date that I've played. Bugs aside it might even be worse than fallout 76 (I never played it so I dunno) Its a fucking shame. I dread the next Bethesda game.
@@RezaQin It is bad but it was special when it came out. It was the last effort from Bethesda to stay alive and the result were something creative and immersive. The problem is they didn't fixed what is wrong and kept what is good, they went on the casual route and throw out everything what can not be sold to the mindless masses. Non of the Bethesda game is really good. But during Morrowind they still had what need to make good games. They were still a game developer company. Since Oblivion they are just a money making company and nothing more. I have no rose colored glasses on, I stood in front of a Mudcrab in Morrowind and shot an arrow into his face from 1 meter distance and missed, I know how much Bethesda is unable to evolve. But I appreciate Morrowind because it is a game not a product.
the lead designer of Bethesda having a "keep it simple stupid" attitude is the most rage-inducing thing ever, the lead designer of an RPG studio, the last kind of game that should be simple or stupid. I will absolutely throw hands with Emil if I ever get close to him (in minecraft)
@@jorgizoran4340 That's cope. It doesn't change the fact that since todd took over they have consistently cut more and more from their games until we got to where we are now where there isn't enough left to even call it a game.
there is a balance to be found. For me morrowind was very close to where it should be. Skyrim improved the combat and visuals but removed too many fun mechanics@@honeybadger6275
The opening is what killed the game for me. I don't understand why Bethesda had to create such a contrived opening for the game, forcing you to be a miner (whatever the background), freely hand you over a legendary ship. It's like being a nobody and getting the millenium falcon so you can deliver a package, it makes absolutely no sense. Why couldn't they just have a different opening for each class? It doesn't have to be super long or anything. Soldier? Spawn in New Atlantis during some combat training for the UC Vanguard, have your boss tell you that constelation is looking for someone to break a few skulls. Explorer? Spawn literally anywhere in the universe with a flyer pointing you towards constelation. and so on. Or just go the NewVegas way; Wake up in the hospital after hitting your head, create character, done, go wild. Just put me in the shoes of the ROLE I want, point me towards the main questline, and let me do whatever I want, with some basic ship. Hell, maybe give players a set amount of credits and let them build their first ship, so there's some variation there too. Bethesda is so afraid of players having a thought while playing, they just railroad absolutely everything. I really wanted to like this game, but Bethesda really took everything bad from their previous games (things people were desperatelly modding away) and doubled down on them.
Also, please for the love of god fire Emil Pagliarulo and never let him have a career ever again. The guy has absolutely no talent for being a director of anything, he literally sucks the soul of any universe he gets his grubby little hands on. I hate this guy with a passion.
After many, many hours I still had no idea why Barrett gave me his ship apart from a contrived plot device. Bizarre and was probably one of the first things to challenge my immersion before it was broken repeatedly.
@@JerfVREmil and Todd, he’s arguably an even bigger part of the problem. It’s his job to shoot down any potentially good ideas, and every former person at Bethesda attests to the fact he has no clue what he’s doing.
@@DeepTissueExplorer Well said friend, and I especially appreciated that last line. It seems many are noticing that funny little habit of those “people.”
"the elders scrolls world has magic and dragons, but that doesn't mean an armoured core mech could drop from the sky and fit right in" - unless they named it pelinal whitestrake I guess
@@RazorsharpLT A futuristic time traveling space terminator makes perfect sense in a universe where there's a future era where people live on the moons and Nirn has turned into a giant clockwork machine.
For me, big problem was that from a role-playing perspective, how some of those backgrounds ends up as miner. While some of them I can explain, others are just unbelievable and hard to accept, for example: diplomat, cyber runner, chef or professor throws their carrer or life path to become a miner. Another problem was being forced by Bennet to visit Constellation, like I'm being kidnapped and not have a will of my own. Also our character knows how to pilot a starship, but doesn’t know how to use a jetpack. (Bounty hunter does) Like in cheap comedy our character lands spaceship, NPC approaches. NPC: Could you help me with this, you can use jetpack to get there. Character: Sure, but use „jetwhat”? NPC: Jetpack, that thing on your back. C: This, I though it was fancy looking backpack. NPC: It has 1 button just press it. C: I don’t know how. NPC: Just press it, you piloted a spaceship with thousands of buttons. C: Yeah, so what, it doesn’t mean I know how to press this one button.
I created an explorer character because I love space and my goal was to explore all of it. I was flabbergasted to have ended up as a miner for whatever reason, AND being forced to act surprised when I saw a spaceship and act like I've never seen space before, it actively harms my brain
@@LordJaroh This is the biggest thing I want in upcoming RPGs like FABLE, Elder Scrolls VI, Avowed, and maybe even Dragon's Dogma 2. Don't worry about players not being able to do everything on a single character. Let there be good and bad choices, let there be consequences, let there be limitations. If I get locked out of a Mage faction for being a Warrior, that's fine! I'll make another character to try the playstyle some other day! Hidden special dialogue for being a Spellblade that let's me join both but the game never eluded to this feature? Yes please! Let me discover things!
You can find a lot of creativity in the indie market - they're not afraid to let their ideas run wild. Big corps just want to keep shareholders happy. You don't see much deviance from the mean in that space, but occasionally corps hit on something. BG3 probably won't change things, but it should absolutely be held up as the paragon it is.
I believe BGS realized early on that Starfield was an exceptionally empty game, so the tutorial has to be drawn out o create a sense of grand depth begging to be explored. A longer tutorial gives the player less genuine play time to make an informed decision if they aim to refund their game.
@@dutchmilkI think the backlash against starfield is probably the most vocal of any Bethesda game. This criticism is important. At least it's more important than gassing up this POS game and pretending it deserves a good score
Dude - Todd Howard retired after this game. Why do you think this is so bland? It's literally a cash in "my retirement check" so he can get back to aging. A small tick off the box promise to investors.
16:15 You were caught crossing the border, but the game doesn't specify you were trying to escape skyrim. For all you know, you could've been trying to illegally enter the nation instead.
I always played a nord anyway so in my head I was trying to return home. Usually as some merc for hire wanting to see my homeland after the last bloody campaign
You could be legally entering and just had the misfortune of being close enough to Ulfric's escape team for the Imperials to catch you in the sweep. They don't care because they're trying to end the war and you're collateral damage.
My backstory in Skyrim depended on the race of the character I played. My nord was a conscientious objector, my dark elf was fleeing morrowind, my orc was leaving Skyrim as a criminal, etc.
There's three flavors of sidequest. 1. Fast travel somewhere and walk through several loading screens and talk to a person, then go back. 2. Go to a boring POI and get something. 3. Very rarely go somewhere *slightly* unique and get something. Now this isn't very different than most of Skyrim's sidequests, but the main difference is Skyrim's sidequests serve a secondary function of guiding you to explore the province. Exploring Starfield is meaningless because of the procgen. So the best they can do is guide you to places you wouldn't normally go (because the cities are so terribly designed) like The Well in New Atlantis, the residential district on Cydonia, or Neon's obnoxious Ebbside. Also "Find me a magical artifact" is more exciting than "Get me the sauce for my fast food slop cubes because the Chunks company is incompetent"
@@igrvks The in-universe explanation is that radio signals are too slow to go between star systems so they have to hire couriers. But in that situation there would be a service who loads all the emails into a grav-drive equipped shuttle, jump to a distribution center, and the distribution center would send out shuttles to go to systems and relay the messages. They'd probably do it daily, and charge extra for express messages sent out hourly. Like if they even gave a seconds thought to their worldbuilding it'd be something like that. There's no reason the Chunks guy on that one planet would ask some rando captain to go pick up his sauce.
The thing that REALLY turned me off of Starfield was the fact you have a scanner, but there's no database for the information you collect. They knew sci-fi explorers have scanners, but they had no idea what the scanners are for beyond "get XP." It's not like the data isn't stored, you can use the scanner to get the info of things you've scanned if you go back to the planet and look at the creature/plant, so why didn't they put in a terminal for your ship where you can filter through the info you've gathered? Why have they STILL not added that in?
I was enjoying Starfield for awhile. Finally decided to make the trip to Earth. Running through my mind was the endless possibilities of what Earth could look like, I was going to visit a monument in London! The shock when I landed and found out that Earth was just a procedurally generated desert with no trace whatsoever of humans other than the 'special cool buildings'. When I eventually found out what happened to Earth, I was even angrier. I can go to a random moon on the edges of the playable area, and find traces of long abandoned outposts, mining facilities, and pirate bases. But somehow Earth, the home of humanity, is still just an empty planet with a gigantic desert. That was the moment where my ability to deal with Bethesda's BS storytelling ruined the game for me. I'm not buying ES:6 when it comes out, unless it gets overwhelmingly positive reviews, and I see gameplay worth the $80 they'll charge for it.
I find many of the longer, more thoughtful critiques (like this one) are hitting the exact same points and I'm glad to see it. Like you said in the intro, the problems are becoming too obvious to ignore. I'm glad that Bethesda is finally getting more substantial pushback after making such a bland, empty, soulless, corporate-aggrandizing product. However, as I've said before, I don't see Bethesda actually learning from this feedback. The fact that they responded to criticism with "have you considered that the game is good?" shows a disconnect between them and their audience too broad to ever be closed. Looking forward to the rest of the critique!
Except you're clearly not their audience, considering you describe their games as "bland, empty, soulless,corporate product" while i'm sorry Starfield is nothing like that for a lot of people, and certainly not from the point of vue of Bethesda devs. They will indeed probably not change a lot because their games sell all like crazy, because a shit ton of people, who are not as vocal as the haters, but who buys and play games, actually really love what they do, and i am one of them, even if Starfield has more problems that i would love to and didn't live up to my expectations, it's still an amazing game and of the one i want to keep playing more and more regularly. My god the PC RPG elitists are some of the worst i have seen in the video game community, you don't like the type fo game Bethesda makes, don't play them, they will not change the type of game they love making for you guys, who don't even respect their work.
@@SuperBallani But it clearly *is* bland, soulless and empty for a lot of other people. It's no good saying "well, that's your problem, not the game's". Seriously, what kind of lame response is that? People who BOUGHT THE GAME clearly *are* the audience. I mean, why do you think they bought the game? Because they expected to hate it? Because they knew it would be soulless and bland? Because they don't like Bethesda games? Come on, think logically. They bought the game because they liked what Bethesda has done in the past and hoped to like this too. It's not their fault that they just... didn't.
You're the type of gamer that Bethesda loves, and it's because of people like you that they will continue to shovel out continuous dreck and shit and have you eat it up because you keep fooling yourself into thinking it's chocolate. What a tool of a response. @@SuperBallani
@@johndeighan2495 I don't think anyone who makes an argument like this is really intending on thinking much at all. If anything, they're purposefully saying it in bad faith just to get a reaction. That, or they somehow have such an utterly twisted view of what a target audience is that "people who bought the product" are somehow not the target audience. Which to be frank seems to be a pretty common situation nowadays, so...
It's worth mentioning that once you get the Frontier you're not allowed to jump to any system other than Alpha Centauri until you turn in the artifact. I learned this when I tried to do the first mission of the UC Vanguard quest line, but found that it wouldn't let me go to Tau Ceti II. It took me a while to realize that I needed to turn in the artifact before the game would let me do my own thing.
If Starfield was an actual RPG, then killing off the entirety of Constellation would create a new branch in the story. But since Starfield is a faker, that doesn't happen, and it's even worse, since every diologue option is there merely as a decorative interactable interface. Bethesda has marketed Starfield as a roleplaying game, then Baldur's Gate 3 said "no, this is roleplaying game".
When you talk about "the writers" ... were there any? I sat through the end credits looking for them, and the only mention I saw of "writing" was credited solely to Emil Pagliarulo (who we all know and love...) It's entirely possible I missed it, but if not, that would explain why so much of the writing is bad, repetitive, and uninteresting. One dude can't be responsible for a game with this many characters, plots, and personalities. We aren't talking about Tolkien here.
I think he was the head guy, but there are a ton of writers under him. Like character writers, quest writers, etc. And even then, some of the quests and characters will have multiple writers.
late to this but the answer is: Bethesda does not employ writers. Their level designers are their writers and Todd is happy to say this in behind the scenes and making of videos.
That speech check to be shown the macguffin doesn't actually let you not steal it. Emil was dead set on you committing "crime" to complete the main quest (as if you haven't been) with a 600cap bounty even if you snuck though and were never detected in stealing it. It then comes back in the end to "throw it back in your face" and make absolutely sure you feel annoyed and disinvested in the finale.
anyone who use "it's a bethesda game" to avoid certain criticisms should really look back at morrowind and how it's lore was so insanely imaginative and fun. That's why older gamer have been complaining about bethesda games ever since, it wasn't the simplification of gameplay, not really, it was how boring the games became story and lore wise. Bethesda lost the ability to write well a long time ago, now they've even lost the ability to create interesting physical spaces to explore. What they're left with is gameplay that would have been adequate 10 years ago in an entirely different genre and a game engine that was a relic 5 games ago.
I agree. The problem is not just that they've lost the talent as writers, but they've actively removed the talented people. Todd he has always been a small, self-centered man and he promoted as writers and main devs the people who acted as yes men to him and couldn't cast a shadow over him. If he was smart, he wouldn't have gotten rid of Michael Kirkbride among older Elder Scrolls writers and devs, and would have opened the door to people involved with old Fallout.
if you think about Daggerfall, has the largest explorable landmass (technically speaking). Yet Starfield has technically the smallest explorable landmass (crafted). Where did they go wrong?
I don't get it... Daggerfall is procedurally generated too. and Starfield clearly has more handcrafted content... and in raw KM² a thousand worlds would ultimately dwarf Daggerfall.
@paulfouquet2646 if only it felt that way though. Starfield feels smaller perceptually for me at least. Yes they both have procedural and crafted dungeons, but Starfield actually feels smaller to me. It feels much less explorable compared to say fallout 4, skyrim, daggerfall, new vegas. Just how it feels to me. I like the game, but it still feels smaller somehow despite that whole universe laid out in front of me.
@@darrenc2721I'd say it's because your brain can tell that it's functionally just a bunch of disconnected zones you need load screens to get to with content you could see basically anywhere else in the game. Whereas in Daggerfall the dungeons were also procedurally generated and seemed to just sprawl out forever and theoretically you could walk from one to the other even if you'd never want to.
The fact they choose not to have any alien races to play as was the first thing that made me turn away from the game, and the list only got longer the more I learned about the game.
@@sayerslayer1854 Like all companies? I would call it flawed design, if they just wanted to make money, they wouldn’t even think of making a new IP and this type of game in general.
@@flowerthencrranger3854 This. It's actually impressive that they used all this time and money and made something so....*dead* *lifeless* & *uninspired* Bethesda will never attempt creating an IP like this again. Not while Todd Coward is still around, and not without gutting most of the current employees Overall, let Starfield be a cautionary tale to the future game designers who're beginning to like the smell of their own farts
This is the first BGS game that I have quit after just a few hours. I've been playing Bethesda games for nearly 20 years now, and I have never felt this way before. I found the menus to be tedious and unintuitive, and I was just so freaking bored. I found myself getting frustrated, and I just haven't had any desire to pick it up again.
People saying that Starfield should not be compared to a decade old game (or even 2 decade old games), because they have different engine are the hardest copium consumers in the galaxy. Using the Creation Engine was a choice Bethesda made. 7 years is so long, you could order, learn and make the game on an entirely new engine that is not ancient and garbage and has a modding kit. Elder Scrolls VI is already dead and these fans pave the way with unworthy praise to it's doom.
Mass Effect Andromeda had arguably more interesting planets to explore and a ground vehicle to explore them in. The game obviously has plenty of problems but it did planetary exploration better (something important in a space game) by limiting the number of planets and handcrafting them instead of using procedural generation to make countless interchangeable and boring planets.
@@luciusdebeers6176 I was hyped for Andromeda and ignored all the warning signs because I love Mass Effect and thought the concept was great. Despite everything it did wrong I have a bit more respect for it than I used to after starting a new playthrough due to my disappointment in Starfield’s “exploration”.
@@JaelaOrdo i was disappointed with it but the exploration and combat were fun and i liked the companions and little things like Lexi hitting on Drack in a sciency way. i was only pissed when they turned the planned dlc into comics i get it but i wanted more i got into the hopeful drama of it all. its not mass effect trilogy good but i like the saturday morning cartoon show of it all its a nice change of pace with the trilogy's space opera seriousness of it all esp after the stress of mass effect 3.
Before launch, i came across a scary amount of people who carried this mindset of "it doesn't matter, modders will fix the game" and after playing too much starfield, it honestly feels like Bethesda carried that same mindset
I want Bethesda to set up a UA-cam channel that shows us what they are doing exactly, and actually listen to people's suggestions and critiques. Obviously they wouldn't be able to please everyone, but in theory, it could help them make better quality game.
Beth games used to be niche that generate a ton of hype which helps fund the next titles even though the bulk of the players will leave the game. Skyrim changed that, and now bethesda seems keen on designing their games to retain that larger audience for longer. By doing that they are going to lose both audiences.
Imo they don’t have the collective competence to compete for the mainstream audience successfully. The core Beth fans overlooked or excused so much that was ‘off’ about their games because of the unique exploration among their other strengths. This shielded them in some way from being compared to other games by becoming a genre unto themselves. However that is a favor the masses have not afforded them rightly opening up the comparisons to the full gamut of other contemporary games. In attempting to appease the masses they have left behind a lot of what their core audience loved but failed to realize that in almost every other area, combat, graphics, writing, traversal mechanics, etc… they are so underdeveloped and lacking vision as to be inadequate at best and near embarrassing at worst.
It’s mainly to rebuttal the common reply that we shouldn’t expect better from Bethesda. Even with their downward trend, they have managed to do better.
Reworking the mine : You're a new arrival who just arrived at a deep space mining rig that's specifically meant to capture, break apart and process asteroid for resources. your paperwork is lost so you have to resubmit (character creation) , you're given a visual tour with lots of space shots, including the arrival of Barrett's ship, before you're taken to your bunk. There you drop off your stuff and then taken to the job site by one of the starting npcs , they joke about how it's pretty safe aside from the pirates , which then you're assured by the other npc who was talking to Barrett that space priates are a rarity , you're about to begin the mining process when the attack happens , you're told to evacuate and given a pistol , you shoot your way out giving a combat tutorial until you reach the landing platform (you can also optionally pick up your stuff but it's also potential to leave it behind). You see a superior who is carrying something marked precious cargo (the artifact) get killed by a pirate you have to fight. After coming out ontop you're given the option of: - Going with Barrett who says he can help you if you trust him, leading to the constellation focused story as we know it after he has you open the box and you get exposed to the artifact. or - Taking the box back to your company for proper delivery to the big wigs , starting a kind of low key corpo focused story where you're given a promotion for securing the artifact(with a hefty bonus of starting money and a sleek corporate looking ship. This option will end up tying back into the constellation story BUT from the outside pov that constellation is a bunch of weirdos who believe in all the strange scifi stuff. Leading to the OPTION to being knowingly exposed to it for the good of the company. There , you got : rid of the mining tutorial, made it more like skyrim , added in a bit more of a reason for character creation & offered a branch that fits potentially a more sinister/business minded pc.
BGS is still making the mistake of holding back what would be basic combat techniques in other games for high level play. For example, Skyrim's Block skill tree has Parries (a staple of many melee focused action games) as a late unlock . Projectile deflection is more reasonable to lock behind skill tree progress than the Parries and Shield Bash knock back were.
The perk system is a complete failure. Imagine if the option to target a specific limb in VATS was locked behind a perk, and without it you would aim randomly.
Man I remember watching your first impressions live. I think they have definitely held up over 4 months. Thanks for the video. Always appreciate your perspective and Evan's contributions as well!
Also by the Harvest Element power. Vacuum up every inorganic resource instantly within a spherical radius (that gets bigger for each NG+). It's also usually the quickest way to scan the resources on a planet.
I sort of would disagree on the mining bit. Extractors and outposts are the thing that is pretty meaningless. There are two reasons to do it, pretty much. One is because you want to "decorate"... you want to make a pretty outpost. The second is because you want to power level (which amounts to saying the game isn't really fun, because you're doing a repetitious boring task rather than playing the game). But beyond that, why bother? Why dig through the bad skill tree system, wasting valuable points,when you can do your crafting in your spaceship or at the constellation? Why bother when you can buy most of what you need, and the couple you don't, you just mine? Mind you, you won't mine much, but it is better than outposts.
@Axterix13 extractors: infinite xp, with how hard it is to find decent combat and how long the leveling is this is great. Infinite credits, and huge storage, making it so you never have to let a component go when it might be useful later. Even picking a few bad skills at level 20 can set you back such as starship level, just say fuck bad level design and abuse bad game design to bypass it.
I was going to buy the game anyway, but I definitely fell into the hype. In my first playthrough I thought the game was fine until I beat it and realized, "Wow, this is honestly worse than Skyrim." I have more fun killing thousands of Dragur in the same crypt than I do walking on a rock with nothing to do, truly a bethesda moment
You are right.I don’t know way peoples don’t play the og’s they not that difficult and fun if you watch a guide. They don’t know what they’re missing out. This is coming from some body who was born ten years after the second game was released.
I love your channel so much! Your Daggerfall video got me to try the other elder scrolls games, and I find your commentary very informative as well I would love to see you do a video on cyberpunk 2077 on the gameplay and narrative.
I remember the feeling I had when I chose to fly at full speed towards that first planet you're put in front of for the space battle tutorial. I kept going and going, all power into the thrusters, but the planet wasn't getting any bigger through the window. but that couldn't be right, I'm sure it's just a really big planet. well of course we all know what it is - there's an invisible cube of "space" we can fly about in while shooting our guns or whatever, but you can't actually travel to the planet at all. you go into a menu to load onto the planet. it wasn't disappointment, it was disbelief. this was next-gen - they kept saying it. "next-gen. next-gen!" but _No Man's Sky_ had seamless space / planet transitions, however dull the initial game may have been. and that was in what, 2016? sigh. it's just a letdown. what's more to be said?
*spore* let you fly from space to planet without a menu. in 2008. its inexcusable for a game of this size with this budget to just shrug its shoulders and go 'can't be done!' for such basic gameplay elements.
And it's not even like this would be all that difficult. Trigger boxes have been in the engine since Morrowind, they could've literally just placed a trigger box around the planet object which opens the landing site selection. Same with other planets - they're not actually there, which is fine, but was it really too much to ask for a supercruise-esque system where you fly to another planet, maybe marked on some kind of HUD? I have no idea what they were thinking.
A better opening would have you as a random spod on a passenger liner. Dending on the background you would be crew /pilot or passenger. The ship gets attacked by pirates. Barrett is on board the ship travelling incognito. The ship crashes. You and barrett survive largely unharmed. Other passengers are stuck and barrett says something like "hey grab that mining cutter its a simple use tool just aim it at the debris and cut these folks free." Teaches you how to use it without being confined to being a miner.
I found my immersion shattered exploring a hostile atmosphere planet i.e cant breathe without space suit. Only to find a random generated outpost with outdoor areas with someones half eaten lunch around a table outside.
the one that annoyed me with persuasion was the guys in the bank, it had something like, "NO i DON'T CARE ABOUT HOSTAGES!!!." and persuasion, "Hmmm you make a good point I don't want anyone to die." seconds later.
some of my frustrations with starfield: 1 you have to mine for resources but you don't get no xp for mining.. 2 you can build an outpost, but you can't create a trade link to any major planets or hubs except if you have a trade authority questline.. 3 you don't get xp for building.. 4 1 perk per level up, so you have to choose if upgrade a skill or start a new skill..( i think some things could be cool in the leveling system, but the way you only really level up if you have a rank one is a bit stupid.. they could off opened with rank 0 meaning if you mine or kill or do something that can be related to a skill then you get points and when you open up a rank you level up and get a skill point .. and if you level up 10 times a major skills you level up to level 2 a,d get an extra skill point.. .. like in older Bethesda games or like in Cyberpunk 2077 . ) 5 you have an whole system to do weapon upgrading , but you get too many weapons anyway that it doesn't really matter same for Armor ... there are other points but these are some of the things that came to mind..
1:20:35 Just wanted to correct you on a small detail: "Punk" doesn't translate to "style" - Steampunk, Cyberpunk, etc. don't just mean "in the style of Cyber" or "Cyber with style" or something. The "punk" culture refers to an act of rebellion against the status quo, a rejection of society as it stands, and the expression of a desire for something different. In the case of "Cyberpunk" this refers to a rebellion against a world in which technology has run amok, where reliance on modern convenience has gone out of control, and the population has grown apathetic and despondent due to this overreliance on technology. In the case of Frostpunk, it is a game about humanity rebelling against the great Frost. A world that is dying due to a global ice age and mankind's struggle to overcome. Steampunk is a rebellion against an overreliance on analogue, steamdriven mechanization, and so forth. The original "punks" of the world rebelled against conformity and the status quo, rejecting suits and clean cut hair, and 9-to-5 jobs, etc. Needless to say, there is absolutely no "rebellion" against anything to be found in Starfield's "Nasapunk" world. They evidently did not understand the assignment, and incorrectly assumed that you could just slap the word "punk" at the end of any concept or style you wanted and it would mean something. Starfield is the antithesis of "punk" - safe, predictable, generic, and utterly unchallenging of any kind of status quo or prevalent belief system.
Love the video but im very worried about people retroactively praising Skyrims intro. We all hated it in 2011 and for many years after that. Lets remember the most highly praised opening in a BGS game is Morrowinds, which starts up slow and follows through with that. The problem with Starfield is that its boring, doesnt introduce you to the world, then gives you a ship and calls you the chosen one.
Trust me dude, I wasn't praising Skyrim's opening because I think it's all that great. It's only great when compared to Starfield and I wanted to compare to a recent Bethesda game.
I lost interest in starfield once I ran out of weed. The first night I had so much fun i had a notebook i was writing a captains log in. The mining start caught me off guard but i quickly rewrote the backstory i had to be a Martian minor that went out to a more remote mining colony to make some cash. When they made my character grab the obviously dangerous artifact I decided that Lin was full of shit and that I was taking my own space workers comp and took every scrap of metal, all the toilet paper and every left slipper from the habitat. That was the most fun I had.
Why are all named npcs immortal. Why did someone program a dialogue option that says "i'm done working with you [attack]" and when you click it and start shooting every named npc on the station is immortal.
Brilliant work as always, and thanks to cluing me into Evan Prince and his channel. Definitely going to be diving into some of his videos now, starting with his Star Wars Starfighter and Battle for Naboo ones (such under-covered games in the Star Wars canon....). What can I say but.... I kinda want you to dive into Outer Worlds now, lol. I mean, it's just such a good contrast to BGS' take on the same concept of making a retro-futuristic space RPG, y'know? BGS goes too big, Obsidian goes smaller and more focused. BSG goes for aesthetically grounded and bland; Obsidian goes for pulpy and colorful. BGS goes for mostly illusory role-playing options here; Obsidian goes for... well, you get the point. I think it would make for a good video companion when all is said and done, but I sure am enjoying more thoughtful content focused entirely on Starfield right now! Great video and can't wait for Part 2.
The design philosophy here is clear: quantity over quality, breadth over depth. I'm completely certain that had they dialed back the scope and used that devtime to flesh out systems and stories instead this would have been a much better game
back when the fanbase thought oblivion was taking a major step backwards for bethesda, it was mostly because they weren't able to aesthetically portray the world in game as detailed and unique as they were able to with Morrowind like it deserved to be. Now they aren't even building around a complete world on paper anymore.
I started playing Star Trucker on launch. 35h in, ZERO bugs, still really atmospherical, nice music etc etc. and I'm loving it. Made by TWO people. Edit: I drank a mugful of coffee before playing Snorefield, still fell ASLEEP after four hours of running boring errands like a office assistant... By the way, there's still only one Solar system... and even this one isn't called Sol anymore in the astronomical community.
I really thought that removing wanted would be a cool mission line to figure out what happened. I was super bummed to find out all i had to do was pay my bounty...
Funny, because being a space miner is an option to gain money in more open space sims, that not focus entirely on combat, you go to asteroid field and blast asteroid and get minerals, some older games even let you build mining facilities or make some asteroid different so you can get rare materials, from single players games to online games, I spend literally ours playing those games and learning the mechanics.
I feel like Bethesda just doesnt care anymore, at least not about anything other than TES. Just look at New Vegas vs Fallout 3/4, its incredibly evident that rhe NV team put care and even love into the game, whereas rhe others just feel hollow.
The modding community being a crutch for Bethesda made them lazy. What’s insane is the way they talked passionately about the game you would think they did create something that wasn’t so devoid of its own identity picking bits and pieces from other titles they’ve made. The incredible modding community became the cake instead of the cherry on top on a great game. I say all this but I’m still intrigued by starfield because of the background and perk system of the game it’s the only thing that really peaked my interest.
I would add it was the sales success and many awards that made them arrogant and complacent. The modding community was the unwitting and unfortunate vehicle for a good chunk of that revenue. Without mods would they have thought it financially worth it to release Skyrim so many times? Real question and I could be wrong.
I maintain my opinion that bethesda cannot be trusted with their own new ip from scratch. Fallout and elder scrolls have so much lore that you can spend hours falling down wiki rabbitholes. Sure, not everything in those wikis is in the games; they don't need to be. There's worldbuilding beyond just what exists in the games. What does starfield have? Two samey factions that had a war once? Starfield doesn't feel _alive_ like the other worlds. I feel like if you asked someone on the design team a question about the lore that isn't in the game, they'd either have to make something up on the spot or admit to not having any answer
Got to the main city and stopped playing out of boredom. At least did not pay a cent and got if with xbox membership for free. Now happily playing phantom liberty.
Bethesda never had good writing. What they did have was a wealth of mythology to draw from. When they made a space game, they couldn't use that anymore. They could have used some of the similar Fallout themes in space, but everyone would have just complained that they ran out of ideas. Think about it. Say you come across a massive colony ship adrift in space. To stay alive they had to resort to cannibalism to supplement their diets. Say they even get a bit fanatical about it. Well if you're saying that sounds a bit like Fallout 3, you're right. It also would be a lot more exciting than anything they've written in Starfield, and that's my point.
54:00 Great question! Its Because Bethesda sure didn't make a design document capable of carrying over anything more substantial than a post-it note on Todd Howards desk locked behind his office door
I hated "Starborn": it completely goes against the down to earth, realistic hard sci fi/"Nasa-punk". In Mass Effect, when you first interact with Sovereign, you really get the impression of something alien, beyond your comprehension. In Starfield, these multiverse supremely powerful travellers are just..boring, bland humans.
As a native St Louisan it was a big heartbreaker to see the Arch included in the game when it was given no fanfare. The entire game is joyless, emotionless, broken and stale. Nothing's ever been as 5/10 as this
One change that would make the intro better, would be making it a prison mine, not a regular company mine, better for roleplaying, and you get to continue the tradition
Thanks to Evan Prince for all his fantastic work!
Remember to check out his channel! (Link in description)
I've heard PatricianTV is making a critique of Starfield soon, you might want to message him and ask if he wants a collab or something lmao
Uncle jokes. 😶
Also the - "Going up to the artefact and seeing a vision" is NOT FINE. It's literally the laziest way to tunnel you into the main quest... and also Mass effect? Literally ripping off one of the best sci-fi games of the last decade? i mean ffs
You know I feel the exact same way, but I was trying to be as nice as I could lmao.@@RazorsharpLT
I'm not angry at them, i'm angry at Bethesda for their gaul. Some people can forget it i'm sure, but i didn't.
Honestly out of ALL the games they could have retreaded - they could have took the influence that Mass Effect was taking from - Star Control II, and ripped that game off. Seeing THAT story in a fresh perspective, of you being a freedom fighter in a galaxy controlled by a higher power, gathering allies for the final fight in a covert manner etc. while something even worse lurks behind the veil that justifies the evil empire... So many possibilities, and they literally just... ugh @@evprince
The moment that starfield died for me was pretty early on. I landed on earth's moon as close to the landing zone of apollo 11. When I got off my ship it was raining
That is absolutely hilarious.
I ran in to a sand storm on a planet with no atmosphere.
It also rained on the moon the first time I visited it... so I'm guessing they had a timed trigger in the early game, that most players hit around a similar time. You'd think they'd have a basic system in place, to flag certain planets based on their atmosphere / environment to not rain. Looking at Bethesda's last few games, and how little they've evolved, its quite clear they have a leadership problem / management problem. Seeing the same canned, robotic NPC animations is laughable, the fact that a canned animations can still sometimes override the NPC instantly ragdolling is game breaking to watch. sometimes you shoot an enemy sitting down and they slump over, cool! Another time I shoot and kill them, but they stand up first... then slump over and die. or calmly eat a face full of bullets while yelling at me, as they first go through their robotic 3 second furniture animation first, before reacting to the bullets i'm shooting into them.
At no point during development, did Todd Howard play his own game, other than for marketing, he's failed as a leader. You think if he ever tested the game, flew his ship up with any amount of crew, he would notice all the random NPC dialogue triggers going off together,. I don't need to hear Sam and Cora talk about books, at the exact same time that my Adoring fan starts blurting his canned lines, at the exact same time Andreja tells me she "needs to talk to me", at the exact same time that Barret needs to tell me I had a perfect take off, at the exact same time a UC ship hails me and starts vomiting narration at me. The NPC's around the player character should work as a unit, so if their is randomized conversation that takes place, its done as a unit, so it can only go off once, so the player character doesn't get bombarded with 2-3 sentences that overlap. And even if they do have other NPC's talking amongst themselves at random, apply proper filters so they sound like background convo, and don't overwhelm active dialogue. You add a low pass filter to background dialogue, aggressive stereo imaging / "widening" and viola, you can have background conversation that doesn't overwhelm the mid channel and active dialogue. Its odd they mess up with the dialogue so badly, yet when I'm in a gunfight at a distance, they do proper sound occlusion and delay for sound FX at a distance, or obscured, thats actually quite impressive.
Bethesda' clearly has a management problem. Their projects are probably so massively fragmented and working together poorly. Certain areas look amazing graphically, then I watch a braindead NPC star jittering and walking into furniture and it ruins everything. They need to sit down, and have a meeting where they force everyone working at Bethesda to play GTA 5 and Red Dead Remption 2, and then GTA 4, and then GTA 3. And explain, "THIS IS THE BASELINE, work UP form here"
If you can't improve upon games from almost 20 years ago, you shouldn't have a job in game development.
You full of shit 🤣
Starfield died for me when they announced 1000 planets. Here I knew that they were, again, giving more importance to quantity over quality and that the game would be heavily using algorithms instead of beeing handcrafted.
And after trying it for myself, not only was I right, but it's even worse than I thought. To make a game that big they removed everything that was good in the previous ones.
The moment that broke starfield for me was when I accepted a quest from an NPC to find a missing miner, but the scripting broke so the guy who gave me the quest became the lost miner. So I talk with him again, he gets a different voice, and says he’ll return to the camp after being bribed. So I pay him and he returns (doesn’t move) to the mining camp. He turns back into the quest giver NPC and gave me some credits and XP. Just insane.
Lol that's fucking hilarious. Bethesda unintentionally turned it into a quest about split personality and way more entertaining than their own script.
that sounds like a hilarious quest idea, shame it was accidental
Another example of lazy greed. Trying invest the bare minimum so as to barely achieve plausible deniability.
Naaaaaah that can't be real. Ridiculous
The game treats you being a miner more seriously than any choice you actually make.
My xenobiologist MC in conversation with a fellow xenobiologist when asked what they used to do for a living: "I was a miner"
What do you want, everyone was underage at some point in their life
@@mrpissed Chuck Norris was born as a grown man
Its been years, thanks for taking me back bro. @@EggEnjoyer
Deep Rock Galatic also has you as a miner but.
1. That's the main plot of the game and it's fun
2. You're a space dwarf on a deathworld, you're basically a soldier thats good at mining.
Also I had more fun with xeno studies then I did in Starfield, and most of my time was fighting it to the death.
There is this business perspective in game dev studios. You create something great to buy good will from your audience. The problem is that making something great is hard and expensive. So once you have that good will you can cash in on it by making something cheap and terrible. You just need to be cynical and able to lie with a straight face.
Todd Howard/Bethesda have done. This 3 or 4 times in a row now. Just laughing at what suckers we are, I bet that they can hardly believe we will give them our money again.
The worst part about dialogue being poorly and inconsistently written is exemplified to me through Andreja's quest line. if you are a follower of the great serpent there are a couple of lines that bring it up with her, but in the same dialogue she'll say something like "you can't know how I grew up" or "nonbelievers don't understand". It killed any ability I had to care about the story or characters.
It's mostly better written than fallout 4. I'll give em that at the very least
For me it was the UC quest line. When you have your companion saying the predators route is good, and then after the quest, disliking that you went that route...
Of course, the stupidity goes beyond that, in that quest, because, well, the smart thing is to use the predators, while keeping the other route as a backup in case of an outbreak. But that isn't a route that is there, because it would mean no Constellation member finger waggling at you. You can't even suggest it, and then have it shot down for some reason.
@@Axterix13 it burns me up that the uc kidnapped me, strongarmed me into being their mole, and then they (and my companion) had the _audacity_ to feel betrayed when I sided with the crimson fleet. They threatened me, on multiple occasions, while the pirates gave me a fair shake. When they captured me, my only mission became sending them home to their families as a red slurry. But when they asked why I was doing this, I was only given the dialog options "I'm not telling" "money (despite them paying me to be a mole)" and "being bad is fun". That was when any plans to finish the game died for me.
@Deathelement53 same writer emil. This was trash writing and the fo4 was trash writing.
@pcraft8785 true. The companions and their writing in FO4 was some of the only good or decent writing and that's nowhere to be seen in Starfield. The same writer can still make good or decent shit while making trash elsewhere
It bothered me way too much that the old NASA facility from hundreds of years ago had the exact same Starware OS on their computers.
Yup. And that colony ship too.
Pure lazy greed.
Yup, and the same robot enemies. Extremely lazy. And this was in development for a decade?
Starware OS is Windows 25, so that's why it is the same from century to century. Compatible with Windows Vista..
@@SteveMacSticky no it's lazy writing
This is the moment that broke Starfield for me:
I had just finished the quest in Neon, that ended with the "Starborn" ship showing up and threatening at the end. I thought "oh wow - we actually have aliens here? We have something *unusual* here? Finally!!".
Flew back to the city planet, to the explorer base, cutscene with characters speculating if this is aliens, humans, gods or w/e... I thought that the universe was finally getting a little bit interesting and engaging, finally we'd be seeing something other than cartoon animals or just humans with guns.
Then, went off in space, landed at a random planet to do some planet scanning miniquest, and *saw the alien ship landing not far off* . I thought - "wait, what? really?" and ofc went there to investigate. Walked up to the ship - nobody around. But cool, I'm seeing the alien craft upclose! I jumped on the wing, walked up and... wait, is that a door? a human-sized access hatch? and of course, not interactable. Then I look in the distance and see a small group of humanoid figures walking from the alien ship towards some random direction. Okay.. chased the group down, got into a firefight, and - okay, they were more hp-rich, but they were just humans with guns that despawned when killed.
And then it hit me. The only thing that had peaked my interest, the only glimpse of excitement in this boring milquetoast universe, was a facade for yet more dudes with guns to kill. The "aliens" are just reskins of pirates; the "alien ship landing" is the same kind of RNG event as a pirate ship landing and attacking you. It's just a randomly generated encounter, with no lore, no story, no meaning to it, and it will happen 100 more times. There was nothing for me to actually discover. There was nothing.. meaningful about it.
And thereafter.. why should I be interested in the main plots "are they aliens? are they gods? are they a human faction?" when I had already seen that it was just more dudes with guns and the same behavior as random pirates.
That moment broke the game for me, it broke the only thing in the setting that felt potentially interesting, it broke the desire to keep progressing the story, and it broke my faith in the game having anything that didn't feel RNG-ed from a list of 100 options.
"Starborn" epitomizes how creatively bankrupt they are in the writing department.
Yep, this happened to me exactly and I didn’t progress much further in the main story afterwards. I was really interested and excited too! I really hope full mod support make this game worthwhile but I’m doubtful
And... When you find out, like 2 quests later, it literally was just humans with guns.
Such a boring universe. What's nice in TES and Fallout is that there are different enemy types that actually have some differences in tactics.
Starfield is just animals that will try and melee with an optional "spit" attack and guys with guns who all act basically the exact same. It's like Fallout went "oops all raiders and bloat flies!"
I got this game FOR FREE and i still feel robbed. The days of Morrowind are long gone huh
Well said. I started with Morrowind and loved it. Oblivion too but not quite as much. Skyrim bore me and this looks absolute crap.
@@rokzakrajsek9864 Oblivion was the one I started. However I think its aged the most. I remember giving Morrowind a proper go and its like that Danny DeVito meme "I get it". If you put the effort in to get past the jank and the fatigue system then the game is so rewarding. Especially when you basically become a god narratively and mechanically.
Skyrim tho, I mean I love it. The mechanical depth isn't there, neither is the narrative depth. Skyrim is a casual game. Which isn't a bad thing its just such a different type of elder scrolls game compared to Morrowind. Sometimes all you want is a classic, uncomplicated adventure. I think I'd actually define Skyrim as a cozy game.
Unfortunately After Skyrim they just kept dumbing down their mechanics and writing, down and down and down... Now we have starfield. In my opinion its the worst Bethesda game to date that I've played. Bugs aside it might even be worse than fallout 76 (I never played it so I dunno)
Its a fucking shame. I dread the next Bethesda game.
@rokzakrajsek9864 Oblivion has some cool features and I love the dlc, but I always hated the scaling and essential npcs
That moment when you realize Morrowind is actually a really bad game and you have to take off the rose colored glasses.
@@RezaQin It is bad but it was special when it came out. It was the last effort from Bethesda to stay alive and the result were something creative and immersive. The problem is they didn't fixed what is wrong and kept what is good, they went on the casual route and throw out everything what can not be sold to the mindless masses.
Non of the Bethesda game is really good. But during Morrowind they still had what need to make good games. They were still a game developer company. Since Oblivion they are just a money making company and nothing more.
I have no rose colored glasses on, I stood in front of a Mudcrab in Morrowind and shot an arrow into his face from 1 meter distance and missed, I know how much Bethesda is unable to evolve. But I appreciate Morrowind because it is a game not a product.
Starfield is three month old , yet feel already so old
it's gameplay style was already 10 years outdated when it came out
@@saber2802 indeed it was...
Starfield is three months old, yet feels so old already.
Even the critics arent entertaining because of the game
Falllout 76 was so much more fun to critic, starfield bores without even making you sleepy
Older than fallout 4
the lead designer of Bethesda having a "keep it simple stupid" attitude is the most rage-inducing thing ever, the lead designer of an RPG studio, the last kind of game that should be simple or stupid. I will absolutely throw hands with Emil if I ever get close to him (in minecraft)
@@Vecha302 Nah it started with morrowind. They definitely simplified and removed things between daggerfall and morrowind.
@@honeybadger6275 The stuff cut for Morrowind was just bloat.
@@jorgizoran4340 That's cope. It doesn't change the fact that since todd took over they have consistently cut more and more from their games until we got to where we are now where there isn't enough left to even call it a game.
deep breath, have a cup of tea
there is a balance to be found. For me morrowind was very close to where it should be. Skyrim improved the combat and visuals but removed too many fun mechanics@@honeybadger6275
The opening is what killed the game for me. I don't understand why Bethesda had to create such a contrived opening for the game, forcing you to be a miner (whatever the background), freely hand you over a legendary ship. It's like being a nobody and getting the millenium falcon so you can deliver a package, it makes absolutely no sense.
Why couldn't they just have a different opening for each class? It doesn't have to be super long or anything.
Soldier? Spawn in New Atlantis during some combat training for the UC Vanguard, have your boss tell you that constelation is looking for someone to break a few skulls.
Explorer? Spawn literally anywhere in the universe with a flyer pointing you towards constelation.
and so on.
Or just go the NewVegas way; Wake up in the hospital after hitting your head, create character, done, go wild.
Just put me in the shoes of the ROLE I want, point me towards the main questline, and let me do whatever I want, with some basic ship. Hell, maybe give players a set amount of credits and let them build their first ship, so there's some variation there too. Bethesda is so afraid of players having a thought while playing, they just railroad absolutely everything. I really wanted to like this game, but Bethesda really took everything bad from their previous games (things people were desperatelly modding away) and doubled down on them.
Also, please for the love of god fire Emil Pagliarulo and never let him have a career ever again. The guy has absolutely no talent for being a director of anything, he literally sucks the soul of any universe he gets his grubby little hands on. I hate this guy with a passion.
@@minoxs +1 for team "throw Emil into the shadow realm"
After many, many hours I still had no idea why Barrett gave me his ship apart from a contrived plot device.
Bizarre and was probably one of the first things to challenge my immersion before it was broken repeatedly.
@@JerfVREmil and Todd, he’s arguably an even bigger part of the problem. It’s his job to shoot down any potentially good ideas, and every former person at Bethesda attests to the fact he has no clue what he’s doing.
@@DeepTissueExplorer
Well said friend, and I especially appreciated that last line.
It seems many are noticing that funny little habit of those “people.”
> 5 years = retrospective
< 5 years = critique
might as well be a post mortem for this game lol
Can you cite where you get that metric from?
@@SiriusSphynx Emotions and random and prolly a sprinkle of quirkiness lol
@@notakirakarakaza2118 'Starfield: An Autopsy'
@@SiriusSphynx “can you cite where you get that metric from” 🤓👆
"the elders scrolls world has magic and dragons, but that doesn't mean an armoured core mech could drop from the sky and fit right in" - unless they named it pelinal whitestrake I guess
Or Numidium and Akulakhan, in certain interpretations
Isn’t that just Skyrim’s dwarves?
I mean to be fair - at least Pelinal was still a subtle "Mech-not-Mech" type of deal. You never really could tell. The ambiguity is the genius of it.
I mean you could argue that tonal architects was just a type of magic, but nobody can recreate it now. So it does kinda fit in.@@samueltitone5683
@@RazorsharpLT A futuristic time traveling space terminator makes perfect sense in a universe where there's a future era where people live on the moons and Nirn has turned into a giant clockwork machine.
For me, big problem was that from a role-playing perspective, how some of those backgrounds ends up as miner. While some of them I can explain, others are just unbelievable and hard to accept, for example: diplomat, cyber runner, chef or professor throws their carrer or life path to become a miner.
Another problem was being forced by Bennet to visit Constellation, like I'm being kidnapped and not have a will of my own.
Also our character knows how to pilot a starship, but doesn’t know how to use a jetpack. (Bounty hunter does)
Like in cheap comedy our character lands spaceship, NPC approaches.
NPC: Could you help me with this, you can use jetpack to get there.
Character: Sure, but use „jetwhat”?
NPC: Jetpack, that thing on your back.
C: This, I though it was fancy looking backpack.
NPC: It has 1 button just press it.
C: I don’t know how.
NPC: Just press it, you piloted a spaceship with thousands of buttons.
C: Yeah, so what, it doesn’t mean I know how to press this one button.
I created an explorer character because I love space and my goal was to explore all of it. I was flabbergasted to have ended up as a miner for whatever reason, AND being forced to act surprised when I saw a spaceship and act like I've never seen space before, it actively harms my brain
hopefully bg3 makes game companies realize the locking gamers out of content due to their starting choices is not exactly a bad thing.
Especially when you have a game mechanic revolving around redoing the game multiple times.
@@LordJaroh This is the biggest thing I want in upcoming RPGs like FABLE, Elder Scrolls VI, Avowed, and maybe even Dragon's Dogma 2.
Don't worry about players not being able to do everything on a single character. Let there be good and bad choices, let there be consequences, let there be limitations. If I get locked out of a Mage faction for being a Warrior, that's fine! I'll make another character to try the playstyle some other day! Hidden special dialogue for being a Spellblade that let's me join both but the game never eluded to this feature? Yes please! Let me discover things!
You can find a lot of creativity in the indie market - they're not afraid to let their ideas run wild. Big corps just want to keep shareholders happy. You don't see much deviance from the mean in that space, but occasionally corps hit on something. BG3 probably won't change things, but it should absolutely be held up as the paragon it is.
@@justinkroboth360my le RPG... Le let me skip content?!
That's if you have quality content though. Starfield looks like a big step towards having most of a games content generated procedurally.
I believe BGS realized early on that Starfield was an exceptionally empty game, so the tutorial has to be drawn out o create a sense of grand depth begging to be explored. A longer tutorial gives the player less genuine play time to make an informed decision if they aim to refund their game.
So true
They front load since they know reviewers will play 2 hours then write their slop reviews.
The name "Starborn" just shows how lazy Bethesda has become. Cannot even have a name that doesn't sound like Dragonborn.
Man, it feel so nice when youtube actually works for once and recommends quality content maker, subscribed!
I wish Todd Howard could see this video. It’s like no one was at the studio to make these points to the team. Just yessmen all in agreement.
He doesn't care. Non of them do.
For what? As if a random youtuber can influence him.
@@dutchmilk one random influencer can’t, a random influencer’s community on the other hand…..
@@dutchmilkI think the backlash against starfield is probably the most vocal of any Bethesda game. This criticism is important. At least it's more important than gassing up this POS game and pretending it deserves a good score
Dude - Todd Howard retired after this game.
Why do you think this is so bland? It's literally a cash in "my retirement check" so he can get back to aging. A small tick off the box promise to investors.
16:15 You were caught crossing the border, but the game doesn't specify you were trying to escape skyrim. For all you know, you could've been trying to illegally enter the nation instead.
Great point, it's up to you!
I always interpreted it as you coming in rather than out, so it's interesting to see it the other way
I always played a nord anyway so in my head I was trying to return home. Usually as some merc for hire wanting to see my homeland after the last bloody campaign
You could be legally entering and just had the misfortune of being close enough to Ulfric's escape team for the Imperials to catch you in the sweep.
They don't care because they're trying to end the war and you're collateral damage.
My backstory in Skyrim depended on the race of the character I played. My nord was a conscientious objector, my dark elf was fleeing morrowind, my orc was leaving Skyrim as a criminal, etc.
Imagine at the beginning you could join the pirates depending on your background.
Well. At least Starfield gave us HOURS of great content in form of critique videos. Some really, REALLY good ones (like this one).
There's three flavors of sidequest.
1. Fast travel somewhere and walk through several loading screens and talk to a person, then go back.
2. Go to a boring POI and get something.
3. Very rarely go somewhere *slightly* unique and get something.
Now this isn't very different than most of Skyrim's sidequests, but the main difference is Skyrim's sidequests serve a secondary function of guiding you to explore the province. Exploring Starfield is meaningless because of the procgen. So the best they can do is guide you to places you wouldn't normally go (because the cities are so terribly designed) like The Well in New Atlantis, the residential district on Cydonia, or Neon's obnoxious Ebbside. Also "Find me a magical artifact" is more exciting than "Get me the sauce for my fast food slop cubes because the Chunks company is incompetent"
"This could had been an email" as a quest design philosophy is absolute insanity.
@@igrvks The in-universe explanation is that radio signals are too slow to go between star systems so they have to hire couriers. But in that situation there would be a service who loads all the emails into a grav-drive equipped shuttle, jump to a distribution center, and the distribution center would send out shuttles to go to systems and relay the messages. They'd probably do it daily, and charge extra for express messages sent out hourly. Like if they even gave a seconds thought to their worldbuilding it'd be something like that. There's no reason the Chunks guy on that one planet would ask some rando captain to go pick up his sauce.
The thing that REALLY turned me off of Starfield was the fact you have a scanner, but there's no database for the information you collect. They knew sci-fi explorers have scanners, but they had no idea what the scanners are for beyond "get XP." It's not like the data isn't stored, you can use the scanner to get the info of things you've scanned if you go back to the planet and look at the creature/plant, so why didn't they put in a terminal for your ship where you can filter through the info you've gathered? Why have they STILL not added that in?
I was enjoying Starfield for awhile. Finally decided to make the trip to Earth. Running through my mind was the endless possibilities of what Earth could look like, I was going to visit a monument in London!
The shock when I landed and found out that Earth was just a procedurally generated desert with no trace whatsoever of humans other than the 'special cool buildings'. When I eventually found out what happened to Earth, I was even angrier.
I can go to a random moon on the edges of the playable area, and find traces of long abandoned outposts, mining facilities, and pirate bases. But somehow Earth, the home of humanity, is still just an empty planet with a gigantic desert.
That was the moment where my ability to deal with Bethesda's BS storytelling ruined the game for me. I'm not buying ES:6 when it comes out, unless it gets overwhelmingly positive reviews, and I see gameplay worth the $80 they'll charge for it.
I find many of the longer, more thoughtful critiques (like this one) are hitting the exact same points and I'm glad to see it. Like you said in the intro, the problems are becoming too obvious to ignore. I'm glad that Bethesda is finally getting more substantial pushback after making such a bland, empty, soulless, corporate-aggrandizing product. However, as I've said before, I don't see Bethesda actually learning from this feedback. The fact that they responded to criticism with "have you considered that the game is good?" shows a disconnect between them and their audience too broad to ever be closed.
Looking forward to the rest of the critique!
Except you're clearly not their audience, considering you describe their games as "bland, empty, soulless,corporate product" while i'm sorry Starfield is nothing like that for a lot of people, and certainly not from the point of vue of Bethesda devs.
They will indeed probably not change a lot because their games sell all like crazy, because a shit ton of people, who are not as vocal as the haters, but who buys and play games, actually really love what they do, and i am one of them, even if Starfield has more problems that i would love to and didn't live up to my expectations, it's still an amazing game and of the one i want to keep playing more and more regularly.
My god the PC RPG elitists are some of the worst i have seen in the video game community, you don't like the type fo game Bethesda makes, don't play them, they will not change the type of game they love making for you guys, who don't even respect their work.
@@SuperBallani Ah yes, the game-not-for-gamer argument
Is the type of gamer starfield was made for, in the room with us right now?
@@SuperBallani But it clearly *is* bland, soulless and empty for a lot of other people. It's no good saying "well, that's your problem, not the game's". Seriously, what kind of lame response is that? People who BOUGHT THE GAME clearly *are* the audience. I mean, why do you think they bought the game? Because they expected to hate it? Because they knew it would be soulless and bland? Because they don't like Bethesda games? Come on, think logically. They bought the game because they liked what Bethesda has done in the past and hoped to like this too. It's not their fault that they just... didn't.
You're the type of gamer that Bethesda loves, and it's because of people like you that they will continue to shovel out continuous dreck and shit and have you eat it up because you keep fooling yourself into thinking it's chocolate. What a tool of a response. @@SuperBallani
@@johndeighan2495 I don't think anyone who makes an argument like this is really intending on thinking much at all. If anything, they're purposefully saying it in bad faith just to get a reaction.
That, or they somehow have such an utterly twisted view of what a target audience is that "people who bought the product" are somehow not the target audience. Which to be frank seems to be a pretty common situation nowadays, so...
The "touch strange artifact, see a strange vision" thing was done better by Mass Effect.
It's worth mentioning that once you get the Frontier you're not allowed to jump to any system other than Alpha Centauri until you turn in the artifact.
I learned this when I tried to do the first mission of the UC Vanguard quest line, but found that it wouldn't let me go to Tau Ceti II.
It took me a while to realize that I needed to turn in the artifact before the game would let me do my own thing.
You know it's bad when PatricianTV went radio silent when Starfield dropped, hell PrivateSessions got hospitalized.
Are they Bethesda shills?
No, they are very much not Bethesda shills
Private sessions got hospitalised 😂😂
That's a meme right
@@Guitar-Dog no, he had a nervous breakdown and had to go into therapy, look at his community posts
@@picklejarmonsterfanboy9367 oh no, hope he's alright and recovering.
Good meme though
I love how the artifact is like ten steps away from a place where dozens of people are working.
If Starfield was an actual RPG, then killing off the entirety of Constellation would create a new branch in the story. But since Starfield is a faker, that doesn't happen, and it's even worse, since every diologue option is there merely as a decorative interactable interface. Bethesda has marketed Starfield as a roleplaying game, then Baldur's Gate 3 said "no, this is roleplaying game".
When you talk about "the writers" ... were there any? I sat through the end credits looking for them, and the only mention I saw of "writing" was credited solely to Emil Pagliarulo (who we all know and love...)
It's entirely possible I missed it, but if not, that would explain why so much of the writing is bad, repetitive, and uninteresting. One dude can't be responsible for a game with this many characters, plots, and personalities. We aren't talking about Tolkien here.
I think he was the head guy, but there are a ton of writers under him. Like character writers, quest writers, etc. And even then, some of the quests and characters will have multiple writers.
late to this but the answer is: Bethesda does not employ writers. Their level designers are their writers and Todd is happy to say this in behind the scenes and making of videos.
That speech check to be shown the macguffin doesn't actually let you not steal it. Emil was dead set on you committing "crime" to complete the main quest (as if you haven't been) with a 600cap bounty even if you snuck though and were never detected in stealing it. It then comes back in the end to "throw it back in your face" and make absolutely sure you feel annoyed and disinvested in the finale.
anyone who use "it's a bethesda game" to avoid certain criticisms should really look back at morrowind and how it's lore was so insanely imaginative and fun.
That's why older gamer have been complaining about bethesda games ever since, it wasn't the simplification of gameplay, not really, it was how boring the games became story and lore wise.
Bethesda lost the ability to write well a long time ago, now they've even lost the ability to create interesting physical spaces to explore. What they're left with is gameplay that would have been adequate 10 years ago in an entirely different genre and a game engine that was a relic 5 games ago.
I agree. The problem is not just that they've lost the talent as writers, but they've actively removed the talented people. Todd he has always been a small, self-centered man and he promoted as writers and main devs the people who acted as yes men to him and couldn't cast a shadow over him.
If he was smart, he wouldn't have gotten rid of Michael Kirkbride among older Elder Scrolls writers and devs, and would have opened the door to people involved with old Fallout.
if you think about Daggerfall, has the largest explorable landmass (technically speaking). Yet Starfield has technically the smallest explorable landmass (crafted). Where did they go wrong?
I don't get it... Daggerfall is procedurally generated too. and Starfield clearly has more handcrafted content... and in raw KM² a thousand worlds would ultimately dwarf Daggerfall.
@paulfouquet2646 if only it felt that way though. Starfield feels smaller perceptually for me at least. Yes they both have procedural and crafted dungeons, but Starfield actually feels smaller to me. It feels much less explorable compared to say fallout 4, skyrim, daggerfall, new vegas. Just how it feels to me. I like the game, but it still feels smaller somehow despite that whole universe laid out in front of me.
@@darrenc2721I'd say it's because your brain can tell that it's functionally just a bunch of disconnected zones you need load screens to get to with content you could see basically anywhere else in the game.
Whereas in Daggerfall the dungeons were also procedurally generated and seemed to just sprawl out forever and theoretically you could walk from one to the other even if you'd never want to.
@bat-stranger3067 and get lost in them daggerfall dungeons too. It did happen.
The fact they choose not to have any alien races to play as was the first thing that made me turn away from the game, and the list only got longer the more I learned about the game.
That look the NPCs give you is like a judgement: "You're actually playing this? I have to be here, what's your excuse?"
Modders can't save this game it's over.
Loved the video. Great job! Is part 2 releasing when the DLC comes out?
This game has sad dad energy
Starfield is so soulless it's not even funny. I genuinely felt i was talking to cardboard cutouts when talking npc's
Its because Bethesda is soulless. The company isn't purpose-driven, they are money-driven. It makes a massive difference in the quality.
The literal cardboard cutout sprites of Daggerfall have more life to them.
@@sayerslayer1854
Like all companies?
I would call it flawed design, if they just wanted to make money, they wouldn’t even think of making a new IP and this type of game in general.
@@flowerthencrranger3854 This.
It's actually impressive that they used all this time and money and made something so....*dead* *lifeless* & *uninspired*
Bethesda will never attempt creating an IP like this again. Not while Todd Coward is still around, and not without gutting most of the current employees
Overall, let Starfield be a cautionary tale to the future game designers who're beginning to like the smell of their own farts
@@queuedjar4578 yes XD
This is the first BGS game that I have quit after just a few hours. I've been playing Bethesda games for nearly 20 years now, and I have never felt this way before. I found the menus to be tedious and unintuitive, and I was just so freaking bored. I found myself getting frustrated, and I just haven't had any desire to pick it up again.
"Complete critique (part 1)" is like a company releasing The Complete Collection (the first half)
People saying that Starfield should not be compared to a decade old game (or even 2 decade old games), because they have different engine are the hardest copium consumers in the galaxy.
Using the Creation Engine was a choice Bethesda made. 7 years is so long, you could order, learn and make the game on an entirely new engine that is not ancient and garbage and has a modding kit.
Elder Scrolls VI is already dead and these fans pave the way with unworthy praise to it's doom.
Personally my hype for TES 6 disapeared with the launch of starfield
Mass Effect Andromeda had arguably more interesting planets to explore and a ground vehicle to explore them in. The game obviously has plenty of problems but it did planetary exploration better (something important in a space game) by limiting the number of planets and handcrafting them instead of using procedural generation to make countless interchangeable and boring planets.
I dislike Andromeda with an unhealthy passion but even I agree with that.
@@luciusdebeers6176 I was hyped for Andromeda and ignored all the warning signs because I love Mass Effect and thought the concept was great. Despite everything it did wrong I have a bit more respect for it than I used to after starting a new playthrough due to my disappointment in Starfield’s “exploration”.
@@JaelaOrdo i was disappointed with it but the exploration and combat were fun and i liked the companions and little things like Lexi hitting on Drack in a sciency way. i was only pissed when they turned the planned dlc into comics i get it but i wanted more i got into the hopeful drama of it all. its not mass effect trilogy good but i like the saturday morning cartoon show of it all its a nice change of pace with the trilogy's space opera seriousness of it all esp after the stress of mass effect 3.
You know a game messed up when it makes people go " actually, I'd sooner play Andromeda"
I liked Andromeda. Sure, it wasn't great like the original trilogy, but I had a lot of fun with it. I've only done 1 playthrough, though.
Before launch, i came across a scary amount of people who carried this mindset of "it doesn't matter, modders will fix the game" and after playing too much starfield, it honestly feels like Bethesda carried that same mindset
but it's stupid because there is still not the creation kit so modder can't make the real mod only small modification
Yeah I don't think Todd Howard's going to be there for much longer
It made money, that’s all that matters.
Todd Howard now has so much money, he could easily walk out any time and never have to work another day in his life.
I want Bethesda to set up a UA-cam channel that shows us what they are doing exactly, and actually listen to people's suggestions and critiques. Obviously they wouldn't be able to please everyone, but in theory, it could help them make better quality game.
Beth games used to be niche that generate a ton of hype which helps fund the next titles even though the bulk of the players will leave the game.
Skyrim changed that, and now bethesda seems keen on designing their games to retain that larger audience for longer. By doing that they are going to lose both audiences.
Imo they don’t have the collective competence to compete for the mainstream audience successfully.
The core Beth fans overlooked or excused so much that was ‘off’ about their games because of the unique exploration among their other strengths.
This shielded them in some way from being compared to other games by becoming a genre unto themselves. However that is a favor the masses have not afforded them rightly opening up the comparisons to the full gamut of other contemporary games.
In attempting to appease the masses they have left behind a lot of what their core audience loved but failed to realize that in almost every other area, combat, graphics, writing, traversal mechanics, etc… they are so underdeveloped and lacking vision as to be inadequate at best and near embarrassing at worst.
We should have seen it coming with the gazillon of skyrim edition and all the strange decision about fallout
I like how you tied it all together with the dumbing down of games for mass-appeal.
It’s mainly to rebuttal the common reply that we shouldn’t expect better from Bethesda. Even with their downward trend, they have managed to do better.
@@JwlarI feel a lot of people that defined the magic of Bethesda have slowly left the company and by now it'd just the simpletons left
Emil doesn't believe in choices
Reworking the mine :
You're a new arrival who just arrived at a deep space mining rig that's specifically meant to capture, break apart and process asteroid for resources. your paperwork is lost so you have to resubmit (character creation) , you're given a visual tour with lots of space shots, including the arrival of Barrett's ship, before you're taken to your bunk. There you drop off your stuff and then taken to the job site by one of the starting npcs , they joke about how it's pretty safe aside from the pirates , which then you're assured by the other npc who was talking to Barrett that space priates are a rarity , you're about to begin the mining process when the attack happens , you're told to evacuate and given a pistol , you shoot your way out giving a combat tutorial until you reach the landing platform (you can also optionally pick up your stuff but it's also potential to leave it behind). You see a superior who is carrying something marked precious cargo (the artifact) get killed by a pirate you have to fight. After coming out ontop you're given the option of:
- Going with Barrett who says he can help you if you trust him, leading to the constellation focused story as we know it after he has you open the box and you get exposed to the artifact.
or
- Taking the box back to your company for proper delivery to the big wigs , starting a kind of low key corpo focused story where you're given a promotion for securing the artifact(with a hefty bonus of starting money and a sleek corporate looking ship. This option will end up tying back into the constellation story BUT from the outside pov that constellation is a bunch of weirdos who believe in all the strange scifi stuff. Leading to the OPTION to being knowingly exposed to it for the good of the company.
There , you got : rid of the mining tutorial, made it more like skyrim , added in a bit more of a reason for character creation & offered a branch that fits potentially a more sinister/business minded pc.
BGS is still making the mistake of holding back what would be basic combat techniques in other games for high level play. For example, Skyrim's Block skill tree has Parries (a staple of many melee focused action games) as a late unlock . Projectile deflection is more reasonable to lock behind skill tree progress than the Parries and Shield Bash knock back were.
The perk system is a complete failure. Imagine if the option to target a specific limb in VATS was locked behind a perk, and without it you would aim randomly.
Man I remember watching your first impressions live. I think they have definitely held up over 4 months. Thanks for the video. Always appreciate your perspective and Evan's contributions as well!
28:18 I think it's even worse... mining is made mostly useless by the abundance of shop-available materials and later the player built extractors.
Also by the Harvest Element power. Vacuum up every inorganic resource instantly within a spherical radius (that gets bigger for each NG+). It's also usually the quickest way to scan the resources on a planet.
I sort of would disagree on the mining bit. Extractors and outposts are the thing that is pretty meaningless. There are two reasons to do it, pretty much. One is because you want to "decorate"... you want to make a pretty outpost. The second is because you want to power level (which amounts to saying the game isn't really fun, because you're doing a repetitious boring task rather than playing the game). But beyond that, why bother? Why dig through the bad skill tree system, wasting valuable points,when you can do your crafting in your spaceship or at the constellation? Why bother when you can buy most of what you need, and the couple you don't, you just mine?
Mind you, you won't mine much, but it is better than outposts.
@Axterix13 extractors: infinite xp, with how hard it is to find decent combat and how long the leveling is this is great. Infinite credits, and huge storage, making it so you never have to let a component go when it might be useful later. Even picking a few bad skills at level 20 can set you back such as starship level, just say fuck bad level design and abuse bad game design to bypass it.
Pt 2 when?
@@danteunknown2108 after the Diablo video
I was going to buy the game anyway, but I definitely fell into the hype. In my first playthrough I thought the game was fine until I beat it and realized, "Wow, this is honestly worse than Skyrim." I have more fun killing thousands of Dragur in the same crypt than I do walking on a rock with nothing to do, truly a bethesda moment
Reject modernity,
Replay Fallout 1 and 2
reject classicism,
replay wasteland 1988!
Play Daggerfall Unity
You are right.I don’t know way peoples don’t play the og’s they not that difficult and fun if you watch a guide. They don’t know what they’re missing out. This is coming from some body who was born ten years after the second game was released.
I love your channel so much! Your Daggerfall video got me to try the other elder scrolls games, and I find your commentary very informative as well I would love to see you do a video on cyberpunk 2077 on the gameplay and narrative.
Making a man walk like a woman, definitely need more of that.
Andrea. Is "she" hiding something?
Honored to have been involved. Cannot wait to show you all part 2!
I remember the feeling I had when I chose to fly at full speed towards that first planet you're put in front of for the space battle tutorial. I kept going and going, all power into the thrusters, but the planet wasn't getting any bigger through the window.
but that couldn't be right, I'm sure it's just a really big planet.
well of course we all know what it is - there's an invisible cube of "space" we can fly about in while shooting our guns or whatever, but you can't actually travel to the planet at all. you go into a menu to load onto the planet.
it wasn't disappointment, it was disbelief. this was next-gen - they kept saying it. "next-gen. next-gen!"
but _No Man's Sky_ had seamless space / planet transitions, however dull the initial game may have been. and that was in what, 2016?
sigh. it's just a letdown. what's more to be said?
*spore* let you fly from space to planet without a menu. in 2008. its inexcusable for a game of this size with this budget to just shrug its shoulders and go 'can't be done!' for such basic gameplay elements.
And it's not even like this would be all that difficult. Trigger boxes have been in the engine since Morrowind, they could've literally just placed a trigger box around the planet object which opens the landing site selection. Same with other planets - they're not actually there, which is fine, but was it really too much to ask for a supercruise-esque system where you fly to another planet, maybe marked on some kind of HUD?
I have no idea what they were thinking.
A better opening would have you as a random spod on a passenger liner. Dending on the background you would be crew /pilot or passenger. The ship gets attacked by pirates. Barrett is on board the ship travelling incognito. The ship crashes. You and barrett survive largely unharmed. Other passengers are stuck and barrett says something like "hey grab that mining cutter its a simple use tool just aim it at the debris and cut these folks free." Teaches you how to use it without being confined to being a miner.
Beautiful crossover. I enjoy both of your channels for a while now. Can't wait for part 2
1:28:40 - To be fair, I wouldn't go to a theme park where the rides impacted each other.
I'm waiting for the Bethesda dev to leave a copy&paste comment under this video.
I found my immersion shattered exploring a hostile atmosphere planet i.e cant breathe without space suit. Only to find a random generated outpost with outdoor areas with someones half eaten lunch around a table outside.
the one that annoyed me with persuasion was the guys in the bank, it had something like, "NO i DON'T CARE ABOUT HOSTAGES!!!." and persuasion, "Hmmm you make a good point I don't want anyone to die." seconds later.
some of my frustrations with starfield:
1 you have to mine for resources but you don't get no xp for mining..
2 you can build an outpost, but you can't create a trade link to any major planets or hubs except if you have a trade authority questline..
3 you don't get xp for building..
4 1 perk per level up, so you have to choose if upgrade a skill or start a new skill..( i think some things could be cool in the leveling system, but the way you only really level up if you have a rank one is a bit stupid.. they could off opened with rank 0 meaning if you mine or kill or do something that can be related to a skill then you get points and when you open up a rank you level up and get a skill point .. and if you level up 10 times a major skills you level up to level 2 a,d get an extra skill point.. .. like in older Bethesda games or like in Cyberpunk 2077 . )
5 you have an whole system to do weapon upgrading , but you get too many weapons anyway that it doesn't really matter same for Armor ...
there are other points but these are some of the things that came to mind..
Part 2 when 😄
1:20:35 Just wanted to correct you on a small detail: "Punk" doesn't translate to "style" - Steampunk, Cyberpunk, etc. don't just mean "in the style of Cyber" or "Cyber with style" or something.
The "punk" culture refers to an act of rebellion against the status quo, a rejection of society as it stands, and the expression of a desire for something different. In the case of "Cyberpunk" this refers to a rebellion against a world in which technology has run amok, where reliance on modern convenience has gone out of control, and the population has grown apathetic and despondent due to this overreliance on technology.
In the case of Frostpunk, it is a game about humanity rebelling against the great Frost. A world that is dying due to a global ice age and mankind's struggle to overcome. Steampunk is a rebellion against an overreliance on analogue, steamdriven mechanization, and so forth. The original "punks" of the world rebelled against conformity and the status quo, rejecting suits and clean cut hair, and 9-to-5 jobs, etc.
Needless to say, there is absolutely no "rebellion" against anything to be found in Starfield's "Nasapunk" world. They evidently did not understand the assignment, and incorrectly assumed that you could just slap the word "punk" at the end of any concept or style you wanted and it would mean something.
Starfield is the antithesis of "punk" - safe, predictable, generic, and utterly unchallenging of any kind of status quo or prevalent belief system.
Love the video but im very worried about people retroactively praising Skyrims intro. We all hated it in 2011 and for many years after that. Lets remember the most highly praised opening in a BGS game is Morrowinds, which starts up slow and follows through with that. The problem with Starfield is that its boring, doesnt introduce you to the world, then gives you a ship and calls you the chosen one.
Trust me dude, I wasn't praising Skyrim's opening because I think it's all that great. It's only great when compared to Starfield and I wanted to compare to a recent Bethesda game.
I lost interest in starfield once I ran out of weed. The first night I had so much fun i had a notebook i was writing a captains log in. The mining start caught me off guard but i quickly rewrote the backstory i had to be a Martian minor that went out to a more remote mining colony to make some cash. When they made my character grab the obviously dangerous artifact I decided that Lin was full of shit and that I was taking my own space workers comp and took every scrap of metal, all the toilet paper and every left slipper from the habitat. That was the most fun I had.
Why are all named npcs immortal. Why did someone program a dialogue option that says "i'm done working with you [attack]" and when you click it and start shooting every named npc on the station is immortal.
Brilliant work as always, and thanks to cluing me into Evan Prince and his channel. Definitely going to be diving into some of his videos now, starting with his Star Wars Starfighter and Battle for Naboo ones (such under-covered games in the Star Wars canon....). What can I say but.... I kinda want you to dive into Outer Worlds now, lol. I mean, it's just such a good contrast to BGS' take on the same concept of making a retro-futuristic space RPG, y'know? BGS goes too big, Obsidian goes smaller and more focused. BSG goes for aesthetically grounded and bland; Obsidian goes for pulpy and colorful. BGS goes for mostly illusory role-playing options here; Obsidian goes for... well, you get the point. I think it would make for a good video companion when all is said and done, but I sure am enjoying more thoughtful content focused entirely on Starfield right now! Great video and can't wait for Part 2.
Bethesda fans deserve this game
The design philosophy here is clear: quantity over quality, breadth over depth. I'm completely certain that had they dialed back the scope and used that devtime to flesh out systems and stories instead this would have been a much better game
back when the fanbase thought oblivion was taking a major step backwards for bethesda, it was mostly because they weren't able to aesthetically portray the world in game as detailed and unique as they were able to with Morrowind like it deserved to be. Now they aren't even building around a complete world on paper anymore.
Personally I would have prefered if cyrodil was a jungle like it was described in the book.
I started playing Star Trucker on launch.
35h in, ZERO bugs, still really atmospherical, nice music etc etc. and I'm loving it.
Made by TWO people.
Edit: I drank a mugful of coffee before playing Snorefield, still fell ASLEEP after four hours of running boring errands like a office assistant...
By the way, there's still only one Solar system... and even this one isn't called Sol anymore in the astronomical community.
I really thought that removing wanted would be a cool mission line to figure out what happened. I was super bummed to find out all i had to do was pay my bounty...
They could have made modern daggerfall in space. Instead they made daggerfall in space minus most rpg elements.
Starfield is nothing like Daggerfall.
That's called Star Explorers. Literally made by a hardcore Daggerfall fan. Also looks like it came out at the same time as Daggerfall for aesthetics.
So uhh, when’s part 2?
Funny, because being a space miner is an option to gain money in more open space sims, that not focus entirely on combat, you go to asteroid field and blast asteroid and get minerals, some older games even let you build mining facilities or make some asteroid different so you can get rare materials, from single players games to online games, I spend literally ours playing those games and learning the mechanics.
I feel like Bethesda just doesnt care anymore, at least not about anything other than TES.
Just look at New Vegas vs Fallout 3/4, its incredibly evident that rhe NV team put care and even love into the game, whereas rhe others just feel hollow.
I bet TES 6 will be a shit show like we have never seen before
@@JustBuyTheWaywardsRealms I think TES is the only IP they actually care about, so maybe not. But who knows at this point.
@@DACFalloutRanger I really want to believe it but with what they have done recently it's hard to put any trust in this company.
@@JustBuyTheWaywardsRealms yeah I know what you mean
This biggest problem with games like this and almost everyone is saying, "BUT JUST WAIT FOR DLC HERP DERP. THEY MIGHT PATCH IT LATER HERP DERP!"
where's part two?
Even before release I was disillusioned that Beth were wasting development hours on this versus ES6
ES6 Will be just as trash they don't have any talent left
It won't be a waste until we see whether or not they've learned from Starfield.
Unless es6 learns what morrowind did right, and oblivion onward did wrong, it will not be good
@@extremechimpout let me cope in peace
They've made 3 bad games in a row please temper expectations accordingly.
Starfield is the game it finally hit people that Bethesda has been just making the same game over and over again.
The modding community being a crutch for Bethesda made them lazy. What’s insane is the way they talked passionately about the game you would think they did create something that wasn’t so devoid of its own identity picking bits and pieces from other titles they’ve made.
The incredible modding community became the cake instead of the cherry on top on a great game.
I say all this but I’m still intrigued by starfield because of the background and perk system of the game it’s the only thing that really peaked my interest.
I would add it was the sales success and many awards that made them arrogant and complacent. The modding community was the unwitting and unfortunate vehicle for a good chunk of that revenue.
Without mods would they have thought it financially worth it to release Skyrim so many times? Real question and I could be wrong.
I maintain my opinion that bethesda cannot be trusted with their own new ip from scratch. Fallout and elder scrolls have so much lore that you can spend hours falling down wiki rabbitholes. Sure, not everything in those wikis is in the games; they don't need to be. There's worldbuilding beyond just what exists in the games. What does starfield have? Two samey factions that had a war once? Starfield doesn't feel _alive_ like the other worlds. I feel like if you asked someone on the design team a question about the lore that isn't in the game, they'd either have to make something up on the spot or admit to not having any answer
Nice video, thank you Jwlar and Evan
Thanks for watching 🙏🏼
I just simply wonder _how_ on Earth the developers came up for the most part with the most soulless, hideous and inorganic 'NPC' models??
Outsourced it to china. Look at the end game credits.
Got to the main city and stopped playing out of boredom. At least did not pay a cent and got if with xbox membership for free. Now happily playing phantom liberty.
Probably one of the most mid game ever released... sad
Bethesda never had good writing. What they did have was a wealth of mythology to draw from. When they made a space game, they couldn't use that anymore. They could have used some of the similar Fallout themes in space, but everyone would have just complained that they ran out of ideas. Think about it. Say you come across a massive colony ship adrift in space. To stay alive they had to resort to cannibalism to supplement their diets. Say they even get a bit fanatical about it. Well if you're saying that sounds a bit like Fallout 3, you're right. It also would be a lot more exciting than anything they've written in Starfield, and that's my point.
Wow that's as bad as red dead 2 not letting me call my horse Kuntz
54:00 Great question! Its Because Bethesda sure didn't make a design document capable of carrying over anything more substantial than a post-it note on Todd Howards desk locked behind his office door
I hated "Starborn": it completely goes against the down to earth, realistic hard sci fi/"Nasa-punk". In Mass Effect, when you first interact with Sovereign, you really get the impression of something alien, beyond your comprehension.
In Starfield, these multiverse supremely powerful travellers are just..boring, bland humans.
Too bad there was no Space Alduin for the Starborn to royally f**k up.
Helmet is not excuse for long hair, helmet could forcefully change hair mode, even turn head bald if possible.
Lazy Developing is Lazy Developing.
As a native St Louisan it was a big heartbreaker to see the Arch included in the game when it was given no fanfare. The entire game is joyless, emotionless, broken and stale. Nothing's ever been as 5/10 as this
One change that would make the intro better, would be making it a prison mine, not a regular company mine, better for roleplaying, and you get to continue the tradition