@@Bonk4Me I had this happen in a culture game as Shoshone. Island maps, standard size, Hard difficulty. I was around 80% of the way of a faith victory, and 2/3 cultures turned to me. (England had captured 3 civs so there was only me and 3 other ai). I was just chilling, slowly building money to purchase city states so I can beat out England in diplomacy votes as well, and boop, random city, boop another random city. The Zulu who were right next to me had like 30 cities in the game, and by the time I won, like 7 of them including a city state that I liberated turn towards me.
It's also worth mentioning that the social policies of Tradition are built for tall civs and Liberty is built for wide civs. As Tradition is the meta you usually see players take it and never really have more than 5 cities
@@lordspoice5192 I tried CIV VI a few times (184 hours) and feel like you are being played with all the tech/ policy advancements you can get. Also either disctricts are too powerful or you can make too many of them. If a city builds it's limit and has a few wonders you'll barely have any tile improvements left. Another flaw imo is that there is no penalty in building wide. In Civ V I mostly build tall, but my strongest games were with overcomming the penalties of going wide and build wide (30+ cities with 100+ happiness on immortal).
I really don't like how Sweden is all about making friends and being peaceful, when Gustavus Adolphus is called the "father of modern warfare" bit of a nitpick I guess, but I wish the leader matched the bonus lol
@@diarmuidmalanaphy8465 They were slightly better in the vanilla game, but even then, if your leader is Napoleon Bonaparte you should have a serious war stick and France just doesn’t.
You can definitely slug it out with other Civs in single-player with Sweden and then gift away the resulting Great Generals (and later, Admirals) for stacks of City-State influence. It's not like you have much use for more than 1-2 Generals at a time, and even less use for Admirals in most games.
It's funny I found this comment today as I just lost a game to Gus last night. His mid game navy is nice with the Sea Beggar ships he has. I was trying to tough one out as my first attempt as Ghandi and was unsuccessful. As far as Napolean, I agree. He should really have upgraded Cannons or get artillery early since that was his bread and butter. He should be a city taker.
The five greatest civilizations 1. Poland 2. Poland. 3. Poland. 4. Casmir and Casmir. When I was living in Florida my Polish land lord was watching my computer screen and saw I was playing Poland. She was upset that I had given Catherine open borders and her armies were marching right through Warsaw. I told her to trust me and come back the next day. There is no Russia. There is no Earth. There is only Poland.
Pretty good list, even if I personally disagree with a few of the positions. Glad there are still people playing and making Civ 5 content. Civ 6 never stuck to me, it always felt, off. Good video, man!
Thank you! I wanted to judge all of the civs in (mostly) measurable criteria so I feel like anything controversial would be based on how I decided to measure them, it would give some civs more points than others. I feel like the way I chose it ultimately was the best I could think of.
Civ 6 just doesn't have that Civ magic, man. Don't know how to describe its shortcomings but it doesn't capture the essence of "just one more turn." For me, I have 1k hours in 5 versus 2 games played in 6 lol. It'd be cool to find people to play multiplayer with but I don't know if anyone is doing that anymore
tried out venice. Alex hosts congress. Alex votes embargo city-states. Got pissed and went to war. Next session comes and Alex says embargo Venice. Very fun game.
It's funny that the Aztecs come off as an ancient age warmonger civ, but their science and culture potential is high too, making them one of the most balanced civs in the game.
Best solo CIV5 civilization breakdown video I've seen by far! Great job MisterPenguins! Kudos for the choice of methodology and the point system, it must have taken ages.
Glad to see people still play this game. I always underestimated the Maya because their UA sounded a bit situational to me. But that UB alone makes them worth giving a try the next time I feel like starting a game.
Definitely. I did not mention this in the video but the opener of Peity allows you to build shrines faster. The Maya can spam cities and pump out shrines very quickly and get lots of science fast if some players want to do that early
Holy hell, just found this. Subbing 3 minutes in, already obvious you put a ton of effort into this. Putting this on in the background while I play a Scramble for Africa game. Always my favourite "lazy day off" sort of challenge
Jaguars may only be 8 combat strength, but Jaguar infantry have 70 :-) I know it's expensive to upgrade them all the way, but it's so much fun to use them to smash through enemy units, and the 25HP healed on a kill can make it really easy to punch through enemy defenses, especially if they have some weaker units hanging around like cannons.
I feel like you might be sort of undervaluing Morocco’s capability to win a diplomatic victory, the amount of gold you can get from the trade routes if you actually do decide to get gold from them will really help if you are trying to aim for a diplomatic victory and with securing all of the city states
Good for single player, useless in multiplayer where a diplomatic victory is nearly impossible since others WILL band together to easily prevent you from getting the delegates you need.
With the Shoshone, its after turn 20 you can then choose the faith option, and after that you can "discover a prophet" which only gives you a boost of 50 faith and doesnt give you a free great prophet
Watched the whole video, I'd like to touch on 2 things: Since I play mostly on quick speed with Random map settings (I often don't choose if I'll get a Pangea or Continents or Archipelago & also often leave my Civ on Random) I feel like my gaming experience is much different than yours is. 1) You seem to undervalue the healing abelites of the Jaguar warrior / Janissary & Carolean. The first two especially. On quick speed your units have less turns to heal, the game goes by so quickly that losing units is a big deal, so essentially having "Vampirism" on a unit is massive. Jaguars are the only warrior unit that I try to make ~3-4 of and keep around and suffer trough the upgrading costs to like Riflemen / Infantry so I'd have totally unique units with an ability to heal after finishing off a unit, it's so impactful. It's both way easier and less costly to do this with Janissaries. Also I think the Caroleans are the only unit that starts the game with a March promotion, making them really good units to slam into the enemy, when they are at 100% health, because you know they will just heal it off. Also a massive upgrade when you get them to Infantry. 2) You must be playing on "legendary resources". My maps look way more barren than yours do resource wise. Only the luxuries look about the same. I've had games where my capital had 3 luxuries (one duplicate), a single horse tile & like 3 bonus resources & it was a pretty average Capital compared to the others. On your maps you have so many bonus / strategic resource tiles. I've legit had games where in the medieval era I can't make Knights because my whole 4-5 city Civilization has not a single horse tile. As a result for me the unique buildings / units that don't cost strategic resources feel more consistent.
He did mention that he plays on Pangaea, strategic balance, epic speed settings though. I guess the rankings would skew differently with different settings
I'm a small creator and they *do* let you - you just have to encode it into the video description. (Edit) Ah, I see he has done this. :-s I've had this problem, too. UA-cam doesn't always pick up on it and add it. I've experimented with it. When I put the timestamps first, then it usually works.
I always provide timestamps and I think UA-cam takes my timestamps into account, but gives more weight to its own interpretation. But then again, I make mixes where there is overlap between songs, confusing the copyright bots, so I can understand why they'd get it wrong
Ethiopia having a great monument in the early game basically means you can make a wide game and still keep up with most players, your religion output in wide needs to be big and it definetly compensates
in my experience archers/bowmen/xbows, etc, are amazing, they are so easy to evolve all the way into 3 range and logistics with city state abuse that they easily out do catapults, only surpassed by cannons and artillery
Composite bowmen and *especially* crossbows are premier military units. Archers have basically no place. They're immediately made obsolete by chariot archers (50% stronger, similar production time and twice as mobile), and realistically you're never rushing a city before researching construction so composite bowmen obsolete them too. I honestly can't remember the last time I built an archer (unless we count Babylonian bowmen, who are actually pretty good).
I still think Portugal is a bit underrated. The Naus’s ability is really nice when paired with the patronage tree. The gold you get from the trade mission (especially on larger maps) is usually enough to buy influence in a city state. Gifting the unit to a city state will also grant some more influence while negating the maintenance cost. This also makes it easier for the city state itself to take on the role of defending any trade routes you may have with them, freeing up more of your military for other pursuits. Getting great light house as Portugal will also make exploring a breeze, and for me at least usually results in being the one to found the world Congress. Going freedom with Portugal will also multiply this effect and makes it a pretty realizable civ to win diplomatic victories with. I do admit that it’s lacking in other more important areas (science and faith) but the bonuses you get from city state allies will help with those areas from mid to late game most often. Oh and also the thematic music for Portugal is my favorite in the game.
Just successfully finished a deity game with Japan, although it was only science victory, as i am very lazy when it comes to war. I indeed rushed steel after researching philosophy, then upgraded my start warrior to samurai while researching optics (quick speed), then I let him build work boats for six of my seven sea resources, so i only had to build one work boat in the early game plus two or three more in the late game when some of them got pillaged. I think that the +7 extra culture also had an impact when not even in the middle of the game besides the save on production. Also, bushido is nearly as impactful when it comes to defense as that part of the shoshone ua.
I would disagree that bushido impacts as much as the shoshone unique, since your units need to be at 70 health in order for it to be equal. Once they get in that range, the risk of losing them is high and it is (typically) a waste of production to have the unit die. However the samurai from the starting warrior is a good point. I think 7 sea resources is pretty rare however. Most of my games I have 0 - 3 sea resources occasionally above that in a standard 4 city empire. Waiting for the samurai to improve them is fine if you have land tiles, but if the sea resources are your best tiles it could be a very high risk to wait improving them in order to save the production. It's hard to say what is best when it comes to that scenario, you either build the fishing boats or you take an unconventional tech path to save hammers. I would say in your case you made the right move since you had 7 resources.
@@TheMisterPenguins Yeah, I restarted the game until I saw 4 resources in turn 0 after moving warrior and settler, to be honest ;-) But it only took two or three rerolls, so maybe it is not completely unusual. And bushido definetely helps, cause sometimes you are forced to attack with wounded units, and then sometimes you are able to kill enemy units which would not have worked without it. What I wanted to express was that Japan in my opinion is not the worst civ in the game, at least not on deity. That may be France, cause how many theming bonusses do you get on deity besides Oxford until you have museums? And when do you get museums on deity?
@@leonelegender What do you mean with "half dozen civs make it feasible"? I agree that larger map size and higher amount of players make it easier for science.
Similarly, on longer game speeds, you need to be more prepared for war since mobilization is so much harder. The wars occur at the same speed on any game speed, but your production is vastly longer, so you cant just build roads and units and whatnot as things go along very well. And if you dont have a ton of cash, getting caught out with a lack of units is basically a death sentence if another civ comes with a large military advance.
Another nice thing about Denmark is that their Berserkers upgrade into Norwegian Skii Infantry. This can help offset the inconvenience of the Rifling Tech, since you won't necessarily have to be building your skiis during this time. AFAIK, Denmark is the only civ in the game that had one unique unit upgrade into another.
Took me a few days to watch the entirety of this video. I’m honestly still surprised this game still has a decent following (civ 6 suckz looool) almost 8 years after this game got its final DLC. Props to you to writing a 4 hour commentary video and I may watch your content in the future. Thanks!
Thank you! I have played civ VI once, and it was only for 10 minutes. I really didn't like the art style at all, so that was the main thing that kept me with V. Civ VI also has too much DLC so I'm glad I stuck with V.
Absolutely brilliant video! Thank you for all the time and effort you put into making it. I'm a new Civ V player and this info was highly beneficial. :-)
4:45 Actually I'm pretty sure when you capture a city, defense buildings (walls, castles, etc.) are always destroyed, so you can't get walls of babylon for free when you capture a city.
You should retitle this: The Last Civilization V Tier List You'll Ever Need. Great video. I only wish you could have made it 10 years ago when I still played Civ V a lot.
A funny thing about Greece is that City State territory is *always* considered allied territory. This means that you never lose influence for trespassing, and you always heal 20 hp for turn in their territory when fortified *even if you are at war with that city state.* A pretty funny strategy is to declare war on your city state neighbor and simply park your military around their city for the entire game to farm xp and Great General Points with minimum risk.
I'll admit that I completely overlooked the Maya and their unique building. Their Mayan Long Count might be a tad overrated, but the Pyramid is ridiculously strong, especially when going wide. Ignoring the fact that it already produces double the faith of a regular shrine, the +2 science is actually insane in the early game. Combined with the Messenger of the Gods Pantheon (which the AI almost never picks), each city will be generating far more science in the early game than it would with a library. As an example, a newly-settled one-pop city will generate 5 science instead of just 1. This allows you to delay libraries at least until after markets/coliseums, which is great because early libraries are painful (and expensive) when going wide.
Norwegian ski infantry combat bonus is way better than you think. You can sit them on hills and tundra and they are almost great war infantry. And they have the movement bonus. People just write them off without thinking because of the meme about snow but they're actually great. The only drawback is that they're rifleman.
It becomes available after turn 20, already having faith or not doesn't change anything. EDIT : actually, if you already have a pantheon, the bonus is higher, but that's all.
You actually can get triple-shot Chu-Ko-Nu/Gatling Gun/Machine Gun/Bazooka as China, providing that you got lucky and had a ruin promote a scout that had the Scouting 3 Promotion to give it that extra movement point. Seeing as you can only get two promotions from barbarians though, you'd either have to first build a barracks, or farm xp from a city state.
I’m just a casual player but I always had the easiest case with Germany. Until modern era I never had to make military units, so I could focus on anything else.
Hello TheMisterPenguins. Excellent video, detailed, informative and requiring a lot of your time and effort. About all - powerful Poland: maybe Sid Meier is of Polish origin? ;)
I looked him up on wikipedia and according to that he has canadian and swiss citizenship and is also dutch. Now I think canada and switzerland should be in the game. Maybe they are in civ VI I haven't played that
Spain is my fave. I was playing Deity and got a nearby Great Barrier reef and 2 more natural wonder. I was ahead of every one and the game felt like I was playing on King difficulty. I steamrolled the game and won via Domination. Literally capturing every city in the game. Even if you only found 1 natural wonder, it greatly alters the game from what you normally build with other Civs. Spain is truly unique.
I disagree with your ranking for venice (in single player). Not needing to settle early means you can focus on wonders, and get ahead that way. They fall behind on research lategame, but can get ahead and get a ton of wonders midgame (or earlygame if youre playing emperor or below). Then, at the very least, you end up with a strong culture as well as diplomacy and economy. I've played way too much venice. More often than not I get a culture victory before diplomatic victory is even possible. Culture 1/5 doesnt make sense. Also, its often good to beef up your capital instead of buying out a lot of city states. I rarely buy more than 2. I've won on deity in pangaea without buying any. So you don't really need to focus on great merchants.
I agree. I play Deity games and I rank Venice as top tier second only to Spain. Venice is one of the easiest civs to win in Deity and seriously people often underestimate it's potential. Making a lot of money means Venice can buy all the luxuries and resource you need, have money to make other civs wage war against each other, make research agreements and pay city states to be your ally. Deity games are completely different level. Military civs won't get to use their UU because waging war means you get overwhelmed in early-mid game. Science and Culture civs get hampered by a limited number of cities they can expand since in Deity, the AI just love to forward settle and take over all the space.
On Deity its almost impossible on standard map to get early wonders so I wouldn’t agree with that point. In my deity games I had only build Oracle or Handing Gardens only if I rush it and had Marble or Aristocratism, good production tiles and forests to chop.
looks good man, but im afraid I prefer filthys tier list. nice to see some recent coverage of civ 5 though! and its good to see a guide not 100% focused on 6 player mp
Hi MisterPenguins, i'm your big fan lately, i'm glad i have discovered your channel. i have to ask you for help, you see i love oversimplification in games and i enjoy vanilla Civ V lately. Would you please make just a tier list image(no need for in depth video) for vanilla civilizations? I believe there may be a big change among vanilla and all dlc content, i heard that France was the strongest and for example English don't receives 1 extra Spy. Japan does not get culture from some water related tiles so maybe it's even worse?
1:54:50 yup here you can see that AI for sure bought a tile with money, this wheat is super far away and automatic border growth would prioritize iron or these spices. i'm no expert on borders but naturally your city could not go for 3-tiles away tiles if you haven't filled every tile 2-tiles away from city?
It is a bit complex and I do not understand it. Each tile basically has a culture cost associated with it, and that is decided somewhat arbitrarily, kind of based on how it would be to settle the land in real life. The AI grows to the tile with the lowest culture cost. Tiles closer to the city tend to have lower cost, tiles with resources tend to have lower costs, tundra or desert have higher costs, hills have higher costs, etc. It is a bit random and you just have to get a feel for it yourself
I remember being able to conquer the Aztecs in 1 turn as Demark in the medieval era, because I could set up and fire my trebuchets immediately after disembarking, before running in with a horseman to get the kill.
I think something that is worth noting when talking about impact- if they are in your game, how much of an impact do they have as an ai? If a civ in the hands of an ai can shape the game around it, i think thats a decent metric to help measure by, because the player can almost always do even more, while the ai suffers in some areas. Example- China and the Zulus are my most common auto includes when i don't go all random ai. (I usually play large/huge maps with 12-18 civs and 8-12 city states to make diplomatic victory an actual challenge, and just see more civs) The pressure they apply in terms of military strength, expansion, and science output can have a huge impact on games, and Wu is often racing me for territory/science victory, while Shaka is, in my opinion, the 2nd most dangerous neighbor to have, only behind the Huns- and is almost always the "villain" of the game, bullying everyone around him, and forcing me to hunt him down to defend other civs/city states and prevent him gaining too many votes or just controlling most of the map. (And yes, this does normally make the medieval era hectic, but i love it)
As a complete new players to civ it was quite interesting to see how much diffirent each Civ can be, also great to know that i just played with one of the worst Civ's in the game, The Ottomans. I should probably check more what they are good for before picking a Civ.
I mostly play domination so by that, Germany is my favorite civ. Especially 25% less maitanence for land units. Couple that with Autocracy with Nacionalism it's 33% more which makes in the end 58% less maitanence for land units. I also realy like their unique unit and building.
A fun, super situational thing you can do with Spain (which shouldn't impact your rating, it's just really fun when it happens). If you go Natural wonder faith for your pantheon, and open up Piety and get to the policy where you gain the Pantheon Belief of the 2nd most dominate religion, you can actually get +16 faith with the pantheon. By having your pantheon be the most dominate 'religion' in the city with the wonder, once your own religion starts spreading to that city, you gain the Pantheon belief of your own religion again. Imagine the absurdity that would be a Great Barrier reef city where one of the reef tiles happens to have fish on it as well and this gimmick pulled off.
Do you not get bored playing on emperor? It seems like it'd get kind of trivial to win as any civ with any victory type on emperor once you get the hang of the game
Emperor is pretty fun because I can try more things. Deity is a bit more boring to me because it's very cut-and-dry (imo). The AI in this game is very predictable so most of the challenge from Deity comes from overcoming bad starts or neighbors, while emperor is that but also you are free to play different strategies and not lose on a consistent basis. They are both fun for different reasons, Deity is fun in the way speedrunning a video game is fun, Emperor is fun in the way starting a new minecraft world is fun.
To be fair, start biases can simply be turned off, in either single or multiplayer. If you do this some civs can get really screwed, like those with coastal biases and a good naval game, however others can be saved, like say all tundra/jungle starts. I wonder how this will affect your ratings, for civs like say Brazil or Russia where it's incredibly beneficial to turn off the starting bias, while never doing it for the good or outright great ones like the Incas. As for victory conditions, rating all civs for all victory conditions is rather pointless as you're only going for one in each game. I'd say that your 'adaptability' stat should encompass victory conditions in it, as in if your civ's primary victory condition is going to be tough for whatever reason how easy/hard is it for that civ to divert to plan B. After all that's precisely what adaptability is. So I'd rather see all civs ranked based on their best victory condition and perhaps war because that's always important, whether offensively or defensively(well in higher difficulties that is) and adaptability should include the civ's ability to divert to an alternate victory condition. I wonder how all of these changes would affect your ratings and perhaps get them closer to how most civ 5 players feel about certain civs.
Great list very thorough agree with you on everything but polynesia. Culture win is almost guaranteed in late game with them going wide with focus on religion. Trust me once u got hotels and airports with your idealogy focusing on tourism only brazil can beat them for culture
Yeah, wide Polynesia with Liberty got me 1000+ culture per turn after radio tech (without Golden Age even). And it was big or maybe huge pangaea (10-12 AIs on Immortal). I was able to close 4 policies + full ideology and I think it's possible to get more. Even Poland can't do that. And that amount of culture into policies can have a huge impact on economy science and warfare. So I think it's underrated.
Only a few issues imo. You undervalue external trade routes and over value internal routes. With your parameters of Emperor difficulty external routes get a way bigger bonus imo. Going wide and having gold can make up for lack of growth, and if you're behind in science trade routes get science. I do no tradition/liberty games on Immortal often, rarely use more than 1 internal trade route, and I'm almost always in tech lead by industrial age.
Never thought I'd hear Civ V compared to Fortnite yet here we are... Regardless, nice video; loved the detailed explanation for each. I've been hoping for an alternative to FilthyRobot's more multiplayer-oriented list from a couple years ago. I've got a couple disagreements (most notably around Germany) but overall fantastic insight! Edit: Concluding Thoughts: - Rome, Morocco, and Germany should be higher (swap Germany and Siam I think?) - Arabia S Tier: best unit in the game + awesome economic building is too good - camels do not die and Bazaars+oil give so much gold - Russia is so much fun to play - the early free (no-improvement) production is so versatile - Venice is S Tier 100%, even on Pangaea the sheer number of trade routes is ludicrous (single player obv.) - in my personal experience Portugal is quite good and deserves at least B ranking - Spain deserves its own ranking: Natural Wonder means fun, easy game...Nothing means super boring, generic blank civ game - Persia should switch with Huns and/or England IMO for versatility
I wish this video had video chapters (sections) for each Civ. I mean it does but if you put the time in front of the Civ in the description & also start at 00:00 with "intro" then UA-cam will automatically 'split' your video into segments.
Have you checked out the Vox Populi Mod for Civ V ? Since you seem to enjoy it, i can only suggest to check it out. Thanks for your effort in any case. (not applicable to me anymore, since i don't play Vanilla anymore, still was a fun watch)
I have, but personally the civ 5 balance mods just kind of change the game too much for me. They are good mods, just not my thing. I think Vox is probably the best out of the balance mods in my opinion though since it seems to be the most true to the original game.
@@TheMisterPenguins Fair enough. I played Vanilla for so many hours, that i was looking for something to fix certain aspects of the game. Like weird upgrade-path for units, severly unbalanced Pantheons/Beliefs. Also, the additional content is nice. But i get the point - it does change the game up a fair bit.
This is one of the best tier guides I've seen . However if done right, early warring is not as detrimental as many think.. I play standard speed and Imortal difficulty, I also usually waste time moving my first settler. Mainly because I often play Byzantium and want my capital inland... I use the second city to spam Dromons. I dont necessarily use them to take cities but I do war, and raid enemy cargo ships, the horses I use to harass and steal enemy workers.. The key is to expand early and quickly.. And sometimes I'll even go piety,, As of course religion is key.. I'm always behind on science until I'm nearly 50 techs in.. But so long as you've bullied your enemies and expanded you will catch up. In fact if early on you concentrate too much on science, certain civs will just kill you.. Because on Immortal the computer gets crazy starting bonuses.. So it's actually better to damage their armies and catch up with science later... that's not to say I neglect science, if course I dont.. I just make sure a prioritise certain things.. However mid game I always make sure I prioritise science and try to start getting ahead..
Pretty well understood that there's two 'ideal' periods to go to war - early game and late game. A slow start can be overcome later on, and you're much better off going to war early if it will help build a better foundation for your empire. By midgame, you really should have your empire mostly laid out already and be focusing on progression. And of course you go to war late on for various reasons if necessary.
What do you mean by tall/wide?
Tall is a few powerful cities, somewhere in the vicinity to 3-5. Wide is many okayish cities, something like 5-9.
@@TheMisterPenguins ah I figured thank you for clarifying
@@TheMisterPenguins Some AIs like to play thicc. 20 cities which are absolute shit and later a few might turn to you if youre lucky
@@Bonk4Me I had this happen in a culture game as Shoshone. Island maps, standard size, Hard difficulty. I was around 80% of the way of a faith victory, and 2/3 cultures turned to me. (England had captured 3 civs so there was only me and 3 other ai). I was just chilling, slowly building money to purchase city states so I can beat out England in diplomacy votes as well, and boop, random city, boop another random city. The Zulu who were right next to me had like 30 cities in the game, and by the time I won, like 7 of them including a city state that I liberated turn towards me.
It's also worth mentioning that the social policies of Tradition are built for tall civs and Liberty is built for wide civs. As Tradition is the meta you usually see players take it and never really have more than 5 cities
Happy to see people still play this masterpiece
Civ V >>>>>> Civ VI
@@TheDeathby2 eh depends. Civ VI had a lot more content and offers more playstyles than civ v
@@lordspoice5192 I tried CIV VI a few times (184 hours) and feel like you are being played with all the tech/ policy advancements you can get. Also either disctricts are too powerful or you can make too many of them. If a city builds it's limit and has a few wonders you'll barely have any tile improvements left. Another flaw imo is that there is no penalty in building wide. In Civ V I mostly build tall, but my strongest games were with overcomming the penalties of going wide and build wide (30+ cities with 100+ happiness on immortal).
@@TheDeathby2 disagree completely two totally different games
People still play all the Civ games theyre all just so different that it gives them their own charm
Wow epic speed with animations on. I can't believe someone treats Civilization as a game instead of excel spreadsheet
Quick Combat tho. Airplanes are a pain
@@gefitrop3496 yeah, I think when I first started I might have wasted at least 40 mins in the late game with that animation turned on
@@gefitrop3496there's a mod you can use called quick turns which lets you turn animations on and off mid game
@@NoDebuffs There is mod on steam workshop that speeds up aircraft speed by 2x, 4x etc times It's very useful. Faster aircraft animations.
Worst thing is sinking a Uboat with a bomber and having animations enabled 😂@@NoDebuffs
I really don't like how Sweden is all about making friends and being peaceful, when Gustavus Adolphus is called the "father of modern warfare" bit of a nitpick I guess, but I wish the leader matched the bonus lol
Napoleon is the leader for France and they get a 1/5 for military
@@diarmuidmalanaphy8465 you know I hadn't even thought of that, but that's even worse
@@diarmuidmalanaphy8465 They were slightly better in the vanilla game, but even then, if your leader is Napoleon Bonaparte you should have a serious war stick and France just doesn’t.
You can definitely slug it out with other Civs in single-player with Sweden and then gift away the resulting Great Generals (and later, Admirals) for stacks of City-State influence. It's not like you have much use for more than 1-2 Generals at a time, and even less use for Admirals in most games.
It's funny I found this comment today as I just lost a game to Gus last night. His mid game navy is nice with the Sea Beggar ships he has. I was trying to tough one out as my first attempt as Ghandi and was unsuccessful. As far as Napolean, I agree. He should really have upgraded Cannons or get artillery early since that was his bread and butter. He should be a city taker.
Timestamps for summaries. This took a long time to make.
The beginning for each civ is in the video description.
2:45 Basis for scores
3:36:07 Overall scores and spreadsheet analysis
Timestamps for summary:
'murica: *1:19:19*
Austria: *1:38:18*
Arabia: *20:46*
Assyrians: *36:04*
Aztecs: *2:59:15*
Babylon: *5:30*
Brazil: *45:58*
Byzantines: *1:50:54* (unique unit at 1:48:39)
Carthage: *2:38:50*
Celts: *1:33:04*
China: *2:49:28*
Denmark: *15:38*
Egypt: *2:34:21, wonders 2:33:43
England: *3:17:45*
Ethiopia: *10:23*
Germany: *24:50*
Greece: *3:08:00*
Huns: *1:56:12 (important mentions 1:54:24; 1:54:55)
Incas: *3:04:21*
India: *1:27:33*
Indonesia: *51:42*
Iroquois: *2:30:30*
Japan: *1:00:55*
Koreans: *3:12:46*
Mayans: *30:51*
Mongols: *2:10:42*
Morocco: *3:25:28*
Netherlands: *2:02:20* (polders at 1:58:50, sea beggars 1:59:40)
Ottomans: *3:30:28*
Persia: *1:23:24* (important points at 1:21:30, 1:22:00, 1:22:40 (Immortal))
Poland: *3:35:27*
Polynesia: *1:05:31*
Portugal: *2:44:02*
Rome: *2:17:10*
Russia: *2:24:48*
Siam: *1:14:06*
Songhai: *56:50*
Spain: *3:21:46*
Shoshone: *1:09:21*
Sweden: *2:53:20*
Venice: *2:06:37*
Zulus: *41:08*
Thank you! This is what I needed to be able to watch this
There was time stamps in description tho...
@@simpicusmaximus Like I said, the beginning of analysis per civ is in the description, but I highlighted the summaries.
Thank you for your work
Thank you!
The five greatest civilizations
1. Poland
2. Poland.
3. Poland.
4. Casmir and Casmir.
When I was living in Florida my Polish land lord was watching my computer screen and saw I was playing Poland. She was upset that I had given Catherine open borders and her armies were marching right through Warsaw. I told her to trust me and come back the next day.
There is no Russia. There is no Earth. There is only Poland.
underated comment. prett hilarious
Pretty good list, even if I personally disagree with a few of the positions. Glad there are still people playing and making Civ 5 content. Civ 6 never stuck to me, it always felt, off. Good video, man!
Thank you! I wanted to judge all of the civs in (mostly) measurable criteria so I feel like anything controversial would be based on how I decided to measure them, it would give some civs more points than others. I feel like the way I chose it ultimately was the best I could think of.
Civ 6 just doesn't have that Civ magic, man. Don't know how to describe its shortcomings but it doesn't capture the essence of "just one more turn." For me, I have 1k hours in 5 versus 2 games played in 6 lol. It'd be cool to find people to play multiplayer with but I don't know if anyone is doing that anymore
I have 2k hours in Civ 5 and half that in Civ 6. However I recently uninstalled Civ 6, but Civ 5 is never, ever uninstalled. Need I say more?
Me watching a 20 minute lecture for school: *I sleep*
Me watching 3:35:01 because Venice C tier: “ReAL sHiT?”
Check my timestamps for the analysis. Explains the score
tried out venice. Alex hosts congress. Alex votes embargo city-states. Got pissed and went to war. Next session comes and Alex says embargo Venice. Very fun game.
If I had to make a list of the most annoying computers, greece would be #1
@@TheMisterPenguins Siam as a computer is also incredibly annoying, but they're one of the most fun civs to play imho
@@TheMisterPenguins Also Rome is one of if not the most annoying ai's to have as a neighbor
This is a great break down. I've been after a filthyrobot tier video except for single player. Thanks for posting
Thank you!
Same
It's funny that the Aztecs come off as an ancient age warmonger civ, but their science and culture potential is high too, making them one of the most balanced civs in the game.
Really enjoyed this video, glad people are still making civ 5 content. I’ve been addicted to this game for about 10 years now.
Best solo CIV5 civilization breakdown video I've seen by far! Great job MisterPenguins! Kudos for the choice of methodology and the point system, it must have taken ages.
It took me on and off about 7 months. I took a few breaks though so I would say it only took about 3 months in total.
Glad to see people still play this game. I always underestimated the Maya because their UA sounded a bit situational to me. But that UB alone makes them worth giving a try the next time I feel like starting a game.
Definitely. I did not mention this in the video but the opener of Peity allows you to build shrines faster. The Maya can spam cities and pump out shrines very quickly and get lots of science fast if some players want to do that early
Holy hell, just found this. Subbing 3 minutes in, already obvious you put a ton of effort into this. Putting this on in the background while I play a Scramble for Africa game. Always my favourite "lazy day off" sort of challenge
10\10 vid getting my wife Into the game and this has been a great help
Thank you! I hope she enjoys Civ V
Jaguars may only be 8 combat strength, but Jaguar infantry have 70 :-)
I know it's expensive to upgrade them all the way, but it's so much fun to use them to smash through enemy units, and the 25HP healed on a kill can make it really easy to punch through enemy defenses, especially if they have some weaker units hanging around like cannons.
Very cool. The fact that people to this day argue over which civ is strong/weak tells you how good the game is 9+ years going.
I feel like you might be sort of undervaluing Morocco’s capability to win a diplomatic victory, the amount of gold you can get from the trade routes if you actually do decide to get gold from them will really help if you are trying to aim for a diplomatic victory and with securing all of the city states
I am not saying they should be a 5/5 or anything but something like a 2 or 3/5 would be more fitting for their ability to earn gold from trade routes
Q
Yeah, another point is that kasbas can give nice amount of gold too
Good for single player, useless in multiplayer where a diplomatic victory is nearly impossible since others WILL band together to easily prevent you from getting the delegates you need.
The siege tower gives the bonus to all units within 2 tiles, so if you keep some, you will conquer cities also later in the game really fast
Thank you. I noticed a few mistakes (such as that) after uploading this. I may post some corrections in the comments.
With the Shoshone, its after turn 20 you can then choose the faith option, and after that you can "discover a prophet" which only gives you a boost of 50 faith and doesnt give you a free great prophet
Damn, what’s up people. I just booted Civ V up the other day after daydreaming about it, after not playing it for years. I feel like I’m back in love
Very nice!! The world needs more CIV5 content. Such a deep and amazing game. Subbed.
Watched the whole video, I'd like to touch on 2 things:
Since I play mostly on quick speed with Random map settings (I often don't choose if I'll get a Pangea or Continents or Archipelago & also often leave my Civ on Random) I feel like my gaming experience is much different than yours is.
1) You seem to undervalue the healing abelites of the Jaguar warrior / Janissary & Carolean. The first two especially. On quick speed your units have less turns to heal, the game goes by so quickly that losing units is a big deal, so essentially having "Vampirism" on a unit is massive. Jaguars are the only warrior unit that I try to make ~3-4 of and keep around and suffer trough the upgrading costs to like Riflemen / Infantry so I'd have totally unique units with an ability to heal after finishing off a unit, it's so impactful. It's both way easier and less costly to do this with Janissaries. Also I think the Caroleans are the only unit that starts the game with a March promotion, making them really good units to slam into the enemy, when they are at 100% health, because you know they will just heal it off. Also a massive upgrade when you get them to Infantry.
2) You must be playing on "legendary resources". My maps look way more barren than yours do resource wise. Only the luxuries look about the same. I've had games where my capital had 3 luxuries (one duplicate), a single horse tile & like 3 bonus resources & it was a pretty average Capital compared to the others. On your maps you have so many bonus / strategic resource tiles. I've legit had games where in the medieval era I can't make Knights because my whole 4-5 city Civilization has not a single horse tile. As a result for me the unique buildings / units that don't cost strategic resources feel more consistent.
He did mention that he plays on Pangaea, strategic balance, epic speed settings though. I guess the rankings would skew differently with different settings
funnily enough portugal has been my favorite and the civ ive had the most fun from for whatever reason
I actually had quite a bit of fun with the tile improvement so I see where you're coming from.
I dont get why youtube doesnt let small creators use timestamps
I'm a small creator and they *do* let you - you just have to encode it into the video description.
(Edit) Ah, I see he has done this. :-s I've had this problem, too. UA-cam doesn't always pick up on it and add it. I've experimented with it. When I put the timestamps first, then it usually works.
@@mattheweppley Oh true, I just dont know how to use them lol. I guess you also need the first timestamp to be 0:00
Double nevermind, I've used them correctly on some vids and it wont work anyways
I always provide timestamps and I think UA-cam takes my timestamps into account, but gives more weight to its own interpretation.
But then again, I make mixes where there is overlap between songs, confusing the copyright bots, so I can understand why they'd get it wrong
They do, it's just that the dude has done it wrong so they don't work.
Ethiopia having a great monument in the early game basically means you can make a wide game and still keep up with most players, your religion output in wide needs to be big and it definetly compensates
Im now very proud of my domination victory with the ottomans the other day cuz I didn’t realize how awful they are lol
Janissaries are decent and spahi is good for pillaging, but nothing noteworthy about Ottomans at all.
2:22:41 I just tested it, Russia does get the +1 extra production on coal, oil and aluminum.
Awesome, thank you
Russia stronk
Inca with Kilimanjaro is so fun
Fantastic video! Really appreciated your elaboration on everything, plus a Regigigas shoutout is always nice too lol
in my experience archers/bowmen/xbows, etc, are amazing, they are so easy to evolve all the way into 3 range and logistics with city state abuse that they easily out do catapults, only surpassed by cannons and artillery
And the British longbow evolving into 2 range Gatling gun is super fun
It's not just your experience, it's basically common knowledge that archers are critical early on. Have no idea what this guy is talking about.
Composite bowmen and *especially* crossbows are premier military units. Archers have basically no place. They're immediately made obsolete by chariot archers (50% stronger, similar production time and twice as mobile), and realistically you're never rushing a city before researching construction so composite bowmen obsolete them too. I honestly can't remember the last time I built an archer (unless we count Babylonian bowmen, who are actually pretty good).
This video is amazing. So much hard work went into it. Excellent work!
This vid really needs the icon of the civ you're talking about somewhere on the screen.
I still think Portugal is a bit underrated. The Naus’s ability is really nice when paired with the patronage tree. The gold you get from the trade mission (especially on larger maps) is usually enough to buy influence in a city state. Gifting the unit to a city state will also grant some more influence while negating the maintenance cost. This also makes it easier for the city state itself to take on the role of defending any trade routes you may have with them, freeing up more of your military for other pursuits. Getting great light house as Portugal will also make exploring a breeze, and for me at least usually results in being the one to found the world Congress. Going freedom with Portugal will also multiply this effect and makes it a pretty realizable civ to win diplomatic victories with. I do admit that it’s lacking in other more important areas (science and faith) but the bonuses you get from city state allies will help with those areas from mid to late game most often. Oh and also the thematic music for Portugal is my favorite in the game.
Also Portugal always has a really good scripted starting location
Just successfully finished a deity game with Japan, although it was only science victory, as i am very lazy when it comes to war. I indeed rushed steel after researching philosophy, then upgraded my start warrior to samurai while researching optics (quick speed), then I let him build work boats for six of my seven sea resources, so i only had to build one work boat in the early game plus two or three more in the late game when some of them got pillaged. I think that the +7 extra culture also had an impact when not even in the middle of the game besides the save on production. Also, bushido is nearly as impactful when it comes to defense as that part of the shoshone ua.
I would disagree that bushido impacts as much as the shoshone unique, since your units need to be at 70 health in order for it to be equal. Once they get in that range, the risk of losing them is high and it is (typically) a waste of production to have the unit die. However the samurai from the starting warrior is a good point. I think 7 sea resources is pretty rare however. Most of my games I have 0 - 3 sea resources occasionally above that in a standard 4 city empire. Waiting for the samurai to improve them is fine if you have land tiles, but if the sea resources are your best tiles it could be a very high risk to wait improving them in order to save the production. It's hard to say what is best when it comes to that scenario, you either build the fishing boats or you take an unconventional tech path to save hammers. I would say in your case you made the right move since you had 7 resources.
@@TheMisterPenguins Yeah, I restarted the game until I saw 4 resources in turn 0 after moving warrior and settler, to be honest ;-)
But it only took two or three rerolls, so maybe it is not completely unusual. And bushido definetely helps, cause sometimes you are forced to attack with wounded units, and then sometimes you are able to kill enemy units which would not have worked without it.
What I wanted to express was that Japan in my opinion is not the worst civ in the game, at least not on deity. That may be France, cause how many theming bonusses do you get on deity besides Oxford until you have museums? And when do you get museums on deity?
Great list. Even if i disagree woth a few. Good categories to judge them with each victory type and adaptability etc.
I'd say that the longer the game speed, the easier war victories will be. On quick pace I'd say science is a lot easier than war.
There also civ number and map size, quick and half dozen civs make it feasible
@@leonelegender What do you mean with "half dozen civs make it feasible"? I agree that larger map size and higher amount of players make it easier for science.
Similarly, on longer game speeds, you need to be more prepared for war since mobilization is so much harder. The wars occur at the same speed on any game speed, but your production is vastly longer, so you cant just build roads and units and whatnot as things go along very well. And if you dont have a ton of cash, getting caught out with a lack of units is basically a death sentence if another civ comes with a large military advance.
Another nice thing about Denmark is that their Berserkers upgrade into Norwegian Skii Infantry. This can help offset the inconvenience of the Rifling Tech, since you won't necessarily have to be building your skiis during this time. AFAIK, Denmark is the only civ in the game that had one unique unit upgrade into another.
Took me a few days to watch the entirety of this video. I’m honestly still surprised this game still has a decent following (civ 6 suckz looool) almost 8 years after this game got its final DLC. Props to you to writing a 4 hour commentary video and I may watch your content in the future. Thanks!
Thank you! I have played civ VI once, and it was only for 10 minutes. I really didn't like the art style at all, so that was the main thing that kept me with V. Civ VI also has too much DLC so I'm glad I stuck with V.
@@TheMisterPenguins exactly, plus they broke a lot of mechanics in 6 and made it a little too realistic. More mechanics =/= fun to play.
@@TheMisterPenguins There are a lot of mods that can make Civ Vi look like V, but I understand a lot of people like playing vanilla
Amazing video. You deserve far more subs than you have, and you just gained one more. Keep up the great work!
Absolutely brilliant video! Thank you for all the time and effort you put into making it. I'm a new Civ V player and this info was highly beneficial. :-)
4:45 Actually I'm pretty sure when you capture a city, defense buildings (walls, castles, etc.) are always destroyed, so you can't get walls of babylon for free when you capture a city.
That is correct. It was an error when making this video
Someone that still plays civ v and uploads consistently? Sign me up!
You should retitle this: The Last Civilization V Tier List You'll Ever Need. Great video. I only wish you could have made it 10 years ago when I still played Civ V a lot.
Dude please continue with this Civ 5 channel is a game I fricking love but not many if any content of is made anymore.
I dont even play Civ V, good vid man
A funny thing about Greece is that City State territory is *always* considered allied territory. This means that you never lose influence for trespassing, and you always heal 20 hp for turn in their territory when fortified *even if you are at war with that city state.*
A pretty funny strategy is to declare war on your city state neighbor and simply park your military around their city for the entire game to farm xp and Great General Points with minimum risk.
Interesting strat. I'm going to try this.
Venice is literally intermatide form between city states and civs in this game :D
i can already tell this is going to be a great video
USA:
5/5 military
1/5 diplomacy
1/5 culture
Just like the real deal :)
It's no surprise, Sid Meier was born in Canada
awesome video just watched all of it
Thank you!
I'll admit that I completely overlooked the Maya and their unique building. Their Mayan Long Count might be a tad overrated, but the Pyramid is ridiculously strong, especially when going wide. Ignoring the fact that it already produces double the faith of a regular shrine, the +2 science is actually insane in the early game. Combined with the Messenger of the Gods Pantheon (which the AI almost never picks), each city will be generating far more science in the early game than it would with a library. As an example, a newly-settled one-pop city will generate 5 science instead of just 1. This allows you to delay libraries at least until after markets/coliseums, which is great because early libraries are painful (and expensive) when going wide.
Messenger of the Gods is crap, it comes online too late
Norwegian ski infantry combat bonus is way better than you think. You can sit them on hills and tundra and they are almost great war infantry. And they have the movement bonus. People just write them off without thinking because of the meme about snow but they're actually great. The only drawback is that they're rifleman.
1:07:00 I'm pretty sure faith ruins only become available once you already have at least 1 faith.
No
iirc it occurs once you've found your pantheon
@@lukiopool7120 no
It becomes available after turn 20, already having faith or not doesn't change anything.
EDIT : actually, if you already have a pantheon, the bonus is higher, but that's all.
@@HCHC1 Yes
just started getting back into the game and still kind of a beginner. This helps a lot tysm
Great Video! Kinda felt like a podcast. I liked the methodology and the point system!
You actually can get triple-shot Chu-Ko-Nu/Gatling Gun/Machine Gun/Bazooka as China, providing that you got lucky and had a ruin promote a scout that had the Scouting 3 Promotion to give it that extra movement point. Seeing as you can only get two promotions from barbarians though, you'd either have to first build a barracks, or farm xp from a city state.
I’m just a casual player but I always had the easiest case with Germany. Until modern era I never had to make military units, so I could focus on anything else.
I know polynesia probably isn't good but the brain chemicals that trigger when I get hotels and airports on moai tiles goes brrrr
Brilliant analysis and breakdown.
babylon has always felt like the GOAT when i played
Great video, i watched hours of this dang
Very good job!
Thanks!
Can't believe you took the time to describe all this. Good video. Lots of nice information.
Thanks!
Hello TheMisterPenguins. Excellent video, detailed, informative and requiring a lot of your time and effort.
About all - powerful Poland: maybe Sid Meier is of Polish origin? ;)
I looked him up on wikipedia and according to that he has canadian and swiss citizenship and is also dutch. Now I think canada and switzerland should be in the game. Maybe they are in civ VI I haven't played that
Poland is strong in the game because Austria has stolen its national colors. They had to make it up somehow ;)
@@TheMisterPenguins Dutch-Swiss-Canadian-American. Perfect combination with excellent work ethics, i guess.
Amazing video, but just so you know, the Celt building is pronounced KAY-lee - as you might guess it's where the name Kayley comes from.
lmao straight up dissed the developers in the France part
Spain is my fave. I was playing Deity and got a nearby Great Barrier reef and 2 more natural wonder. I was ahead of every one and the game felt like I was playing on King difficulty. I steamrolled the game and won via Domination. Literally capturing every city in the game. Even if you only found 1 natural wonder, it greatly alters the game from what you normally build with other Civs. Spain is truly unique.
Love this video. Thanks for making!
I disagree with your ranking for venice (in single player). Not needing to settle early means you can focus on wonders, and get ahead that way. They fall behind on research lategame, but can get ahead and get a ton of wonders midgame (or earlygame if youre playing emperor or below). Then, at the very least, you end up with a strong culture as well as diplomacy and economy.
I've played way too much venice. More often than not I get a culture victory before diplomatic victory is even possible. Culture 1/5 doesnt make sense.
Also, its often good to beef up your capital instead of buying out a lot of city states. I rarely buy more than 2. I've won on deity in pangaea without buying any. So you don't really need to focus on great merchants.
I agree. I play Deity games and I rank Venice as top tier second only to Spain. Venice is one of the easiest civs to win in Deity and seriously people often underestimate it's potential. Making a lot of money means Venice can buy all the luxuries and resource you need, have money to make other civs wage war against each other, make research agreements and pay city states to be your ally. Deity games are completely different level. Military civs won't get to use their UU because waging war means you get overwhelmed in early-mid game. Science and Culture civs get hampered by a limited number of cities they can expand since in Deity, the AI just love to forward settle and take over all the space.
On Deity its almost impossible on standard map to get early wonders so I wouldn’t agree with that point. In my deity games I had only build Oracle or Handing Gardens only if I rush it and had Marble or Aristocratism, good production tiles and forests to chop.
@@JanBongo I said early game if you're playing emperor or below.
Logan oh man on emperor and lower difficulties you really can do anything even with the worst civs, just because of the silly AI
@@JanBongo fair. But on deity you can still get midgame wonders fairly easily and start to get ahead with venice.
looks good man, but im afraid I prefer filthys tier list. nice to see some recent coverage of civ 5 though! and its good to see a guide not 100% focused on 6 player mp
Filthy is for Multiplayer, this is Singleplayer. Some differences are important.
Civ 5 is far superior to Civ 6.
Hi MisterPenguins, i'm your big fan lately, i'm glad i have discovered your channel.
i have to ask you for help, you see i love oversimplification in games and i enjoy vanilla Civ V lately.
Would you please make just a tier list image(no need for in depth video) for vanilla civilizations?
I believe there may be a big change among vanilla and all dlc content,
i heard that France was the strongest and for example English don't receives 1 extra Spy.
Japan does not get culture from some water related tiles so maybe it's even worse?
1:54:50 yup here you can see that AI for sure bought a tile with money, this wheat is super far away
and automatic border growth would prioritize iron or these spices.
i'm no expert on borders but naturally your city could not go for 3-tiles away tiles if you haven't filled every tile 2-tiles away from city?
It is a bit complex and I do not understand it. Each tile basically has a culture cost associated with it, and that is decided somewhat arbitrarily, kind of based on how it would be to settle the land in real life. The AI grows to the tile with the lowest culture cost.
Tiles closer to the city tend to have lower cost, tiles with resources tend to have lower costs, tundra or desert have higher costs, hills have higher costs, etc. It is a bit random and you just have to get a feel for it yourself
I remember being able to conquer the Aztecs in 1 turn as Demark in the medieval era, because I could set up and fire my trebuchets immediately after disembarking, before running in with a horseman to get the kill.
Quite possibly the best Civ 5 video of all time.
I think something that is worth noting when talking about impact- if they are in your game, how much of an impact do they have as an ai?
If a civ in the hands of an ai can shape the game around it, i think thats a decent metric to help measure by, because the player can almost always do even more, while the ai suffers in some areas.
Example- China and the Zulus are my most common auto includes when i don't go all random ai. (I usually play large/huge maps with 12-18 civs and 8-12 city states to make diplomatic victory an actual challenge, and just see more civs) The pressure they apply in terms of military strength, expansion, and science output can have a huge impact on games, and Wu is often racing me for territory/science victory, while Shaka is, in my opinion, the 2nd most dangerous neighbor to have, only behind the Huns- and is almost always the "villain" of the game, bullying everyone around him, and forcing me to hunt him down to defend other civs/city states and prevent him gaining too many votes or just controlling most of the map.
(And yes, this does normally make the medieval era hectic, but i love it)
woah with in depth you were not joking 4h video 0.o
Conquistadors are cool to use on Terra map scripts
Now they're trying to come to America at the border 🤣
@@TannerWilliam07 🦗🦗🦗🦗🦗
Great vid!! What difficulty are the background gameplay you are using?
Emperor
As a complete new players to civ it was quite interesting to see how much diffirent each Civ can be, also great to know that i just played with one of the worst Civ's in the game, The Ottomans. I should probably check more what they are good for before picking a Civ.
1:23:09 _"They do scare off stray Attila's and Shaka's fairly well."_ xD
hey guest273
@@antianime-pfp3291 Hey there!
I mostly play domination so by that, Germany is my favorite civ. Especially 25% less maitanence for land units. Couple that with Autocracy with Nacionalism it's 33% more which makes in the end 58% less maitanence for land units. I also realy like their unique unit and building.
A fun, super situational thing you can do with Spain (which shouldn't impact your rating, it's just really fun when it happens). If you go Natural wonder faith for your pantheon, and open up Piety and get to the policy where you gain the Pantheon Belief of the 2nd most dominate religion, you can actually get +16 faith with the pantheon.
By having your pantheon be the most dominate 'religion' in the city with the wonder, once your own religion starts spreading to that city, you gain the Pantheon belief of your own religion again. Imagine the absurdity that would be a Great Barrier reef city where one of the reef tiles happens to have fish on it as well and this gimmick pulled off.
"flexibility" would have been a good ranking to use
great content 👍
What do you have against Boudicca?? I’m 15 minutes in and you keep going to war with her 😂😂😂
Lets just say I was roleplaying as the anglo vikings invading in the part with Denmark
3:38:00 final list
Do you not get bored playing on emperor? It seems like it'd get kind of trivial to win as any civ with any victory type on emperor once you get the hang of the game
Emperor is pretty fun because I can try more things. Deity is a bit more boring to me because it's very cut-and-dry (imo). The AI in this game is very predictable so most of the challenge from Deity comes from overcoming bad starts or neighbors, while emperor is that but also you are free to play different strategies and not lose on a consistent basis. They are both fun for different reasons, Deity is fun in the way speedrunning a video game is fun, Emperor is fun in the way starting a new minecraft world is fun.
To be fair, start biases can simply be turned off, in either single or multiplayer. If you do this some civs can get really screwed, like those with coastal biases and a good naval game, however others can be saved, like say all tundra/jungle starts. I wonder how this will affect your ratings, for civs like say Brazil or Russia where it's incredibly beneficial to turn off the starting bias, while never doing it for the good or outright great ones like the Incas. As for victory conditions, rating all civs for all victory conditions is rather pointless as you're only going for one in each game. I'd say that your 'adaptability' stat should encompass victory conditions in it, as in if your civ's primary victory condition is going to be tough for whatever reason how easy/hard is it for that civ to divert to plan B. After all that's precisely what adaptability is. So I'd rather see all civs ranked based on their best victory condition and perhaps war because that's always important, whether offensively or defensively(well in higher difficulties that is) and adaptability should include the civ's ability to divert to an alternate victory condition. I wonder how all of these changes would affect your ratings and perhaps get them closer to how most civ 5 players feel about certain civs.
Great list very thorough agree with you on everything but polynesia. Culture win is almost guaranteed in late game with them going wide with focus on religion. Trust me once u got hotels and airports with your idealogy focusing on tourism only brazil can beat them for culture
Yeah, wide Polynesia with Liberty got me 1000+ culture per turn after radio tech (without Golden Age even). And it was big or maybe huge pangaea (10-12 AIs on Immortal). I was able to close 4 policies + full ideology and I think it's possible to get more. Even Poland can't do that. And that amount of culture into policies can have a huge impact on economy science and warfare. So I think it's underrated.
Only a few issues imo. You undervalue external trade routes and over value internal routes. With your parameters of Emperor difficulty external routes get a way bigger bonus imo. Going wide and having gold can make up for lack of growth, and if you're behind in science trade routes get science.
I do no tradition/liberty games on Immortal often, rarely use more than 1 internal trade route, and I'm almost always in tech lead by industrial age.
Never thought I'd hear Civ V compared to Fortnite yet here we are...
Regardless, nice video; loved the detailed explanation for each. I've been hoping for an alternative to FilthyRobot's more multiplayer-oriented list from a couple years ago. I've got a couple disagreements (most notably around Germany) but overall fantastic insight!
Edit: Concluding Thoughts:
- Rome, Morocco, and Germany should be higher (swap Germany and Siam I think?)
- Arabia S Tier: best unit in the game + awesome economic building is too good - camels do not die and Bazaars+oil give so much gold
- Russia is so much fun to play - the early free (no-improvement) production is so versatile
- Venice is S Tier 100%, even on Pangaea the sheer number of trade routes is ludicrous (single player obv.)
- in my personal experience Portugal is quite good and deserves at least B ranking
- Spain deserves its own ranking: Natural Wonder means fun, easy game...Nothing means super boring, generic blank civ game
- Persia should switch with Huns and/or England IMO for versatility
Thank you!
Not flaming, but you literally mispronounced everything. I loved it.
I knew for a fact Persia's ability was wrong. When saying it I was thinking "no way this is how they say it"
Whoa, did you pitch shift your voice down for this?
Nah but I noticed portugal's commentary sounds really different from all the other ones. I think it recorded that one like half asleep
How can arabia not have 5/5 in military.
Now that this video has been up a few months I think arabia should have 51/60 and have a 5/5 for military
I'm playing Poland right now and it's really fun. It's my first game on Immortal and I'm on course to win. :)
I wish this video had video chapters (sections) for each Civ. I mean it does but if you put the time in front of the Civ in the description & also start at 00:00 with "intro" then UA-cam will automatically 'split' your video into segments.
Have you checked out the Vox Populi Mod for Civ V ? Since you seem to enjoy it, i can only suggest to check it out. Thanks for your effort in any case. (not applicable to me anymore, since i don't play Vanilla anymore, still was a fun watch)
I have, but personally the civ 5 balance mods just kind of change the game too much for me. They are good mods, just not my thing. I think Vox is probably the best out of the balance mods in my opinion though since it seems to be the most true to the original game.
@@TheMisterPenguins Fair enough. I played Vanilla for so many hours, that i was looking for something to fix certain aspects of the game. Like weird upgrade-path for units, severly unbalanced Pantheons/Beliefs. Also, the additional content is nice. But i get the point - it does change the game up a fair bit.
OMG that voice alone is worth a like and Sub!
This is one of the best tier guides I've seen . However if done right, early warring is not as detrimental as many think.. I play standard speed and Imortal difficulty, I also usually waste time moving my first settler. Mainly because I often play Byzantium and want my capital inland... I use the second city to spam Dromons. I dont necessarily use them to take cities but I do war, and raid enemy cargo ships, the horses I use to harass and steal enemy workers.. The key is to expand early and quickly.. And sometimes I'll even go piety,, As of course religion is key.. I'm always behind on science until I'm nearly 50 techs in.. But so long as you've bullied your enemies and expanded you will catch up. In fact if early on you concentrate too much on science, certain civs will just kill you.. Because on Immortal the computer gets crazy starting bonuses.. So it's actually better to damage their armies and catch up with science later... that's not to say I neglect science, if course I dont.. I just make sure a prioritise certain things.. However mid game I always make sure I prioritise science and try to start getting ahead..
Pretty well understood that there's two 'ideal' periods to go to war - early game and late game. A slow start can be overcome later on, and you're much better off going to war early if it will help build a better foundation for your empire. By midgame, you really should have your empire mostly laid out already and be focusing on progression. And of course you go to war late on for various reasons if necessary.