Celeste - Farewell E - Side Fullest+ Clear (TAS) |
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- Опубліковано 26 вер 2023
- EPILEPSY WARNING
This video contains flashing lights and strobe effects. Even if you don't suffer from epilepsy, this video will likely give you headaches anyway. especially the gameplay
This is a TAS of Farewell E-Side by marcelone. Fullest+ Clear isn't actually a thing but it's just collecting every key + moon berry, and smuggling as many to the end as possible. this tas is also restricted, which means no spinner/lightning stunning. easily the largest tas i've worked on yet, but also definitely very improvable, i estimate out of the 18.5 minutes there's about 18 minutes of timesave. my [ key is also starting to break so there's that
this was a terrible idea to tas but it was kinda (?) fun (?). people say this map is terrible and awful but just get better imo, everything in the tas is 100% rta viable.
clarifications: deathwarping after most keys is optimal even if it doesn't look like it because you skip cassettefly. bringing the moonberry to the end only loses like 10 frames or so. timing ends at the final badeline orb, so while i could have skipped the cutscene and collected the heart slightly faster, it doesn't lose level time. energy (@energy2048) is currently doing an unrestricted any% tas which i know has at least like 3 better strategies than mine currently so go ask them about 9e
thank you marcelone for giving us this masterpiece. it's truly ahead of its time and people won't fully appreciate it yet, but one day
map: gamebanana.com/mods/389049
RecordCount: 21081
ChapterTime: 18:30.984(65352)
I'M FREEEEEEEEEEEEEE - Ігри
You know it's a difficult map when you can tell what's going on in the TAS
Exactly
Fr
"Of the 18.5 minutes I estimate there is about 18 minutes of timesave" how joking is this
not in the slightest
@@rosellarade but how?
@@samstrange7958 because i tas like shit
"everything in the tas is 100% rta viable" i wouldn't call setupless demodashes rta viable but you do you
oh come on what do you mean just manip your subpixel rta and press the button on the correct frame its not that hard
@@rosellarade wait demos are subpixel manip? No wonder i have such a hard time doing them
@@Abucocno they aren't. They're literally just redirecting a down dash or using the crouch dash button. Just makes your hitbox smaller. On most demos you don't require any specific subpixels. And setupless demos are very much RTA viable idk what the original comment is talking about
@@Abucoc well not really it greatly depends on context
usually demos are only pixel-perfect but in certain cases you may miss the correct pixel when you're falling at max speed for example, which is what we call getting 0-framed since there's 0 frames for a correct dash timing, hence the need for subpixel manip
but usually if you're doing RTA demos like chapter 3 skip then it has at least 2 if not more frames where you're on the correct pixel to demo
and if not then the strat sucks and you shouldn't use it
For a level called farewell it sure does have a lot of variations.
THEY JUST MAKE IT ARTIFICIALLY HARDER BY PUTING A BUNCH OF TIMINGS, ALSO WHAT THE HECK IS GOING ON
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
i think it’s a fair and balanced map tbh, not sure what you’re on about
@@rosellarade mad cuz bad
@@nephthys64 real and true
They just make it artificially harder by adding gameplay!!!
I found it funny how in the middle of this the level just casually and inadvertently puts half a summit mixed with some Matrix thingy
Can't decide if I like the blind cycles, the 30 chultra chain or the difficulty randomly dropping to expert more lol
Awesome TAS!
for the first badeline room in 0m, you can actually just dash into the block at the end instead of having badeline ram through it i believe
i’m not going to fact check this but if that’s true that’s very funny
9e is pretty it's just like kinda not great gameplay i would say
it’s super satisfying to watch though
Can somebody put a demo dash counter on this?
When the
Looks hard. Gameplay and visuals need some work tho.
tell marcelone not me
How much time did it take to tas this? This is unreal
i worked on it on and off for about a month or two
think i was quite free around that time so i was putting in a few hours everyday
the final room in particular took a few days because of trying to figure out a way to do the speed chain and skip the room
easy?
very
Doesn't look that hard
feel free to have a go the level is in the description