Celeste - Farewell E - Side Fullest+ Clear (TAS) |

Поділитися
Вставка
  • Опубліковано 26 вер 2023
  • EPILEPSY WARNING
    This video contains flashing lights and strobe effects. Even if you don't suffer from epilepsy, this video will likely give you headaches anyway. especially the gameplay
    This is a TAS of Farewell E-Side by marcelone. Fullest+ Clear isn't actually a thing but it's just collecting every key + moon berry, and smuggling as many to the end as possible. this tas is also restricted, which means no spinner/lightning stunning. easily the largest tas i've worked on yet, but also definitely very improvable, i estimate out of the 18.5 minutes there's about 18 minutes of timesave. my [ key is also starting to break so there's that
    this was a terrible idea to tas but it was kinda (?) fun (?). people say this map is terrible and awful but just get better imo, everything in the tas is 100% rta viable.
    clarifications: deathwarping after most keys is optimal even if it doesn't look like it because you skip cassettefly. bringing the moonberry to the end only loses like 10 frames or so. timing ends at the final badeline orb, so while i could have skipped the cutscene and collected the heart slightly faster, it doesn't lose level time. energy (@energy2048) is currently doing an unrestricted any% tas which i know has at least like 3 better strategies than mine currently so go ask them about 9e
    thank you marcelone for giving us this masterpiece. it's truly ahead of its time and people won't fully appreciate it yet, but one day
    map: gamebanana.com/mods/389049
    RecordCount: 21081
    ChapterTime: 18:30.984(65352)
    I'M FREEEEEEEEEEEEEE
  • Ігри

КОМЕНТАРІ • 41

  • @reaIistically
    @reaIistically 21 день тому +68

    You know it's a difficult map when you can tell what's going on in the TAS

  • @bevweb
    @bevweb 7 місяців тому +61

    "Of the 18.5 minutes I estimate there is about 18 minutes of timesave" how joking is this

  • @Ghajestis
    @Ghajestis 21 день тому +28

    "everything in the tas is 100% rta viable" i wouldn't call setupless demodashes rta viable but you do you

    • @rosellarade
      @rosellarade  20 днів тому +24

      oh come on what do you mean just manip your subpixel rta and press the button on the correct frame its not that hard

    • @Abucoc
      @Abucoc 15 днів тому +1

      ​@@rosellarade wait demos are subpixel manip? No wonder i have such a hard time doing them

    • @pirilon78
      @pirilon78 14 днів тому +1

      ​@@Abucocno they aren't. They're literally just redirecting a down dash or using the crouch dash button. Just makes your hitbox smaller. On most demos you don't require any specific subpixels. And setupless demos are very much RTA viable idk what the original comment is talking about

    • @rosellarade
      @rosellarade  14 днів тому +1

      @@Abucoc well not really it greatly depends on context

    • @rosellarade
      @rosellarade  14 днів тому +2

      usually demos are only pixel-perfect but in certain cases you may miss the correct pixel when you're falling at max speed for example, which is what we call getting 0-framed since there's 0 frames for a correct dash timing, hence the need for subpixel manip
      but usually if you're doing RTA demos like chapter 3 skip then it has at least 2 if not more frames where you're on the correct pixel to demo
      and if not then the strat sucks and you shouldn't use it

  • @Pump155
    @Pump155 14 днів тому +4

    For a level called farewell it sure does have a lot of variations.

  • @daveangelcunningham4903
    @daveangelcunningham4903 2 місяці тому +25

    THEY JUST MAKE IT ARTIFICIALLY HARDER BY PUTING A BUNCH OF TIMINGS, ALSO WHAT THE HECK IS GOING ON
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    • @rosellarade
      @rosellarade  2 місяці тому +16

      i think it’s a fair and balanced map tbh, not sure what you’re on about

    • @nephthys64
      @nephthys64 Місяць тому +7

      @@rosellarade mad cuz bad

    • @rosellarade
      @rosellarade  Місяць тому +2

      @@nephthys64 real and true

    • @pirilon78
      @pirilon78 14 днів тому

      They just make it artificially harder by adding gameplay!!!

  • @NagKai_G
    @NagKai_G 10 днів тому +2

    I found it funny how in the middle of this the level just casually and inadvertently puts half a summit mixed with some Matrix thingy

  • @Q______o
    @Q______o 25 днів тому +11

    Can't decide if I like the blind cycles, the 30 chultra chain or the difficulty randomly dropping to expert more lol

  • @Energy_2048
    @Energy_2048 7 місяців тому +9

    Awesome TAS!

  • @ahmadsab_
    @ahmadsab_ 12 днів тому +2

    for the first badeline room in 0m, you can actually just dash into the block at the end instead of having badeline ram through it i believe

    • @rosellarade
      @rosellarade  12 днів тому +1

      i’m not going to fact check this but if that’s true that’s very funny

  • @BGDMusic
    @BGDMusic Місяць тому +13

    9e is pretty it's just like kinda not great gameplay i would say

    • @rosellarade
      @rosellarade  Місяць тому +10

      it’s super satisfying to watch though

  • @DesmondAshton-Shaw
    @DesmondAshton-Shaw 15 днів тому +1

    Can somebody put a demo dash counter on this?

  • @siriplanet4742
    @siriplanet4742 Місяць тому +2

    When the

  • @Despacito2169
    @Despacito2169 6 днів тому +1

    Looks hard. Gameplay and visuals need some work tho.

  • @blue_birb
    @blue_birb 26 днів тому +1

    How much time did it take to tas this? This is unreal

    • @rosellarade
      @rosellarade  25 днів тому

      i worked on it on and off for about a month or two
      think i was quite free around that time so i was putting in a few hours everyday
      the final room in particular took a few days because of trying to figure out a way to do the speed chain and skip the room

  • @Sefcear
    @Sefcear 18 днів тому +1

    easy?

  • @orihassidov4106
    @orihassidov4106 13 днів тому +1

    Doesn't look that hard

    • @rosellarade
      @rosellarade  13 днів тому

      feel free to have a go the level is in the description