Someone might have mentioned it already, but the cut Omochao line of "Made in the USA for our fans!" might be the development team sneaking a nod to themselves in the game, as while most Sonic games were developed in Japan, SA2 was developed in the US by a branch of Sonic Team.
that cut eggman line where he says "next time all bets are off" would give some context(not much) on how his character growth from SA2 seemingly reverted by the next game in the series
I noticed something interesting in the Dreamcast version back in the day: If you went to the CD player in the Dreamcast menu it would show cover art for the CD. If you went to the sound test menu, it would show different cover art, and both of these images were different from the actual CD art! They were apparently considering at least 3 different versions at the time.
At first, i was bummed out that a lot of stuff wouldn't be in the same video... only to realize the video was an hour long from unused content alone really good stuff though, keep it up cifesk!
The bizarrely placed single rings in stages are to mark the 0,0,0 SET coordinates. Sonic Adventure 1 did something similar but with springs- if you've ever tried to load Tails or Knuckles into Emerald Coast and either bounced endlessly on a spring beneath the stage, or just fell to your death starting from that spring, it's because since only Sonic has a set starting position for Sonic's Emerald Coast, everyone else spawns at 0,0,0. Adventure 2 changed this in the code, instead of each character having to have their own starting position, every stage just has a generic starting position any character can use, likely to facilitate the multiplayer. This is why Action Replay and the Character Select Plus mod can load in any character to any stage with no issue.
Its amazing how much Sonic Team leaves out in their games (good or bad). They always seem to get rid of some interesting ideas though, in order to simplify the game.
for 9:38, i would assume that the misplaced rings are due to them lacking proper coordinate data, which causes them to default to the origin point of the map (that being (0,0,0)). assuming the character's initial spawn point is near the origin, that would explain why several of them appear nearby, just out of sight, and why there are 75 rings overlaying each other in metal harbor
'There are also several timestamps that are never used, but they aren't very interesting-' What?? This is extremely interesting. Now I need to revise my timeline.
14:24 probably the same lighting that was used to render the dark side story preview, when we see shadow for the first and second time in the preview his appearing with very different lighting than the in game ver (his second appears is using one of lighting shown)
37:23 The first one ends up getting used in Sonic Adventure 2: Battle as there's an Omochao by the goal ring after the truck chase. And when using cheats to moon jump to the end at Metal Harbor while holding Omochao, he says another unused line. "All I see is water. Where is my home?"
3:40 I believe the multiplayer mode in Battle uses some of these life icons, specifically Amy and Metal for speed race, as the speed races use a progress bar with 2 life icons to represent both players’ progress in a stage.
Oh yeah. Although not all levels have a progress bar such as most mech levels. So maybe Big's icon is truly unused? I haven't played the Dreamcast version in so long, I can't remember.
33:23 I always unconsciously hear the game's theme kick in after the secretary's closing line here because it's such a STRONG closer. Combined with the "Mr. President" version of the Secretary's theme at 35:53, I'm convinced there was a thematic throughline at some point in development that was supposed to frame the secretary's closing line as being directed towards the player.
33:38 This was probably cut also because of the financial trouble Sega was in. And the devs not knowing if there ever would be another Sonic game after SA2. So they removed this line so it wouldn’t hint towards a potential sequel they might never make.
I’m just gonna say it. Champagne super shadow looks way cooler than that silver one. Maybe one day he can have a form with the silver but for his true color that was the best
Sonic Advance 1 was actually the first sonic game to be on a Nintendo console(the GBA) Also, didn't Sonic advance 1 release in 2001, and SA2B for the GameCube was in 2003
7:30 as someone from Northern Ireland it’s kinda hilarious that they included the Red Hand of Ulster flag (the unofficial one) over the Union Jack (the official one). Especially with the historical background of the flag
This will be talked about in his follow up video but the world ranking stuff ended up being used the 2012 version of the game but still misding things like the nessaging ststem and id and password lines because the systems have their own messaging system
If they ever remake adventure and adventure 2. I know they probably never will, but if they do, I hope they put the cut content back in for both games.
If they had successfully implemented online functionality in the Chao Garden, it would have been revolutionary. Millions of children already invested 100s of hours into single player Chao, multiplayer Chao may have been too powerful to exist
Yeah, it's a remnant of the debug menu from The Trial (a demo build that came with PSO) Why it uses that background with stuff drawn on top is beyond me
9:40 to 9:47 is it really that hard guess though? Their placements are obviously imply that the level design earlier on was different where the ring placements would make sense. The classic games have rings found in out of bounce areas as well and eariler prototypes confirm the level was made different
No, as these are present in the Dreamcast version too. GC version has some inaccessible rings in both M5 of Metal Harbor (he mentions this one in the video) and Final Chase at the 0,0,0 coordinates as well.
I say the line isn't used; do I say the feature also does? Too lazy to check but tbh I really didn't think those mechanics were in the game. I guess I can only be 99% correct haha
Can you please make a compilation video with the 3 videos for sonic unleashed, and for sonic adventure 2 too when the three videos release? It would make rewatching much easier.
I don't know if I will, I'd have to edit it to remove the intro of every video and me mentioning "the next video" or "the next part" would just be weird Some tweaking to footage would also be necessary and I delete those when I'm finished with a video so yeah
3:41 what about the icons on the progress bar in all speed stages and the mech races? was it only added with sa2b? ah damn, it actually wasn't there in the dc version, and none of the mech races get a progress bar in any version
I mean it doesn't support internet out of the box, the adapter is the one that supports it It's like buying a PC without Bluetooth and then buying an adapter and saying it has Bluetooth: it doesn't
O vídeo está muito bom. Por causa do sotaque da para ver que és russo ou português. Existe um vídeo muito bom chamado “Sonic Adventure Blender I/O || A level up for 3D modding” ua-cam.com/video/aMg8gJRhEnU/v-deo.html Com esse addon para o blender conseguiu descobrir um efeito que não está na versão final do jogo. 6:24 nesse video acima. Esse addon é genial. Já agora, és programador de jogos ou trabalhas na area?
Super Sonic and Super Shadow *_almost_* being playable in regular stages just it almost was in SA1 continues to bring me unfathomable pain. It took so long for my childhood dream to come true with a mod that does just that. Still wish there was a way to implement it into the Dreamcast or Gamecube versions
I am curious... How much of the disk got used for the entirety of the games' being?. I just wonder how much more, if wished, could have been included and written in, or how much they cut in order to save space... Like, I would assume there IS some way somehow to know how much more the GameCube disk could hold.
36:00 "There's not enough memory to save your game, Mr. President."
This entire game is absolutely insane
Real talk o'clock
Someone might have mentioned it already, but the cut Omochao line of "Made in the USA for our fans!" might be the development team sneaking a nod to themselves in the game, as while most Sonic games were developed in Japan, SA2 was developed in the US by a branch of Sonic Team.
Although I do like the light gold color used for Super Shadow in the final game, that early silver color for him honestly looks very cool.
Agreed, plus it differentiates the two more, which is perfect considering Shadow's identity crisis throughout the whole game.
Agreed, preferred the silver colour and made it his own form.
I much prefer the silver one, the light gold looks kinda weird.
that cut eggman line where he says "next time all bets are off" would give some context(not much) on how his character growth from SA2 seemingly reverted by the next game in the series
Honestly, the team-up was a reasonable emergency reaction. After all, you can't conquer a world that no longer exists.
ALART killed my family and burned my house to the ground
It's obvious that Sonic Team replaced ALART to avoid controversy around this event
43:40 the GameCube did support internet, but it required its own adapter and few games used it
6:00 While these themes were never made available to download for players in North America, they were readily available in Japan!
36:48 presumably it's a "holey" meteorite, given that it talks about falling in
I'm visualising something like Mario Galaxy's black hole planets. That would explain how falling in is a death.
"There's just not enough memory to save your game, Mr. President" 💀
“You don’t have enough memory to save your country, Mr. Biden.”
I noticed something interesting in the Dreamcast version back in the day: If you went to the CD player in the Dreamcast menu it would show cover art for the CD. If you went to the sound test menu, it would show different cover art, and both of these images were different from the actual CD art! They were apparently considering at least 3 different versions at the time.
the lost sonic adventure 2 battle dx
At first, i was bummed out that a lot of stuff wouldn't be in the same video...
only to realize the video was an hour long from unused content alone
really good stuff though, keep it up cifesk!
The bizarrely placed single rings in stages are to mark the 0,0,0 SET coordinates. Sonic Adventure 1 did something similar but with springs- if you've ever tried to load Tails or Knuckles into Emerald Coast and either bounced endlessly on a spring beneath the stage, or just fell to your death starting from that spring, it's because since only Sonic has a set starting position for Sonic's Emerald Coast, everyone else spawns at 0,0,0.
Adventure 2 changed this in the code, instead of each character having to have their own starting position, every stage just has a generic starting position any character can use, likely to facilitate the multiplayer. This is why Action Replay and the Character Select Plus mod can load in any character to any stage with no issue.
Yeah I don't remember it being used for anything other than the Phantasy Star Online Ep. 1/2 port... which was fire
Paul Alart: ARK Cop
0:38
Lmao, mentions a video he cut that all about cut content, in a series about cut content.
Its amazing how much Sonic Team leaves out in their games (good or bad). They always seem to get rid of some interesting ideas though, in order to simplify the game.
15:10 that's unfortunate i think the silver looks better
for 9:38, i would assume that the misplaced rings are due to them lacking proper coordinate data, which causes them to default to the origin point of the map (that being (0,0,0)). assuming the character's initial spawn point is near the origin, that would explain why several of them appear nearby, just out of sight, and why there are 75 rings overlaying each other in metal harbor
Am I the only one who thinks this part in 45:50 is so cool?
Like it would go hard for some form of promo like a commercial
This reuploading series is great, gives me entertainment for hours on end!
Very nice
High five
'There are also several timestamps that are never used, but they aren't very interesting-'
What?? This is extremely interesting. Now I need to revise my timeline.
14:24 probably the same lighting that was used to render the dark side story preview, when we see shadow for the first and second time in the preview his appearing with very different lighting than the in game ver (his second appears is using one of lighting shown)
37:23 The first one ends up getting used in Sonic Adventure 2: Battle as there's an Omochao by the goal ring after the truck chase. And when using cheats to moon jump to the end at Metal Harbor while holding Omochao, he says another unused line. "All I see is water. Where is my home?"
3:40 I believe the multiplayer mode in Battle uses some of these life icons, specifically Amy and Metal for speed race, as the speed races use a progress bar with 2 life icons to represent both players’ progress in a stage.
2:38 ok that totally caught me off guard 😂 I love Sonic Team’s Engrish
23:44 Ayy it's Frylock
You have a really nice editing style, I can’t wait to watch more
43:44 but the GameCube doesn’t fax support Internet. There was a broadband adapter and even phantasy star online was a popular game on it
The multiplayer character life icons are actually used for the multiplayer progress bar.
Oh yeah. Although not all levels have a progress bar such as most mech levels. So maybe Big's icon is truly unused? I haven't played the Dreamcast version in so long, I can't remember.
In Battle; I covered it in the Dreamcast section :)
@@Cifesk Oh that makes sense
27:30 flowers blooming around chao's are a thing, it happen when they're ready to breed (or maybe it's just in the steam version)
17:35
Sonic Team was having fun while developing the game
27:27 This is exactly what happens when you feed a Chao a heart fruit though?
33:23 I always unconsciously hear the game's theme kick in after the secretary's closing line here because it's such a STRONG closer. Combined with the "Mr. President" version of the Secretary's theme at 35:53, I'm convinced there was a thematic throughline at some point in development that was supposed to frame the secretary's closing line as being directed towards the player.
33:38
This was probably cut also because of the financial trouble Sega was in. And the devs not knowing if there ever would be another Sonic game after SA2. So they removed this line so it wouldn’t hint towards a potential sequel they might never make.
Fun Fact: Knuckles' outtake related to Big Boom Boo was used in his section of Sunky.MPEG when he found you
I knew it from there before I knew it was from sonic adventure 2 lol
Endless you say.... Why do i hear footste-
Majin Sonic barging through the walls
THE FUN NEVER ENDS!!!!!
Wait so SA2 could’ve been even more of a masterpiece??? With all that cut content they could’ve made SA3 😭😭😭😭
Anyone else feel the Continue music from SA1 would fit in great with a quiz show?
I wonder if there will be shadow gens cut content, considering they finished a sonic game for once
Every game has it and Shadow gens will have it too; I just won't be making a video on it soon (that means this year or the next for that matter)
I’m just gonna say it. Champagne super shadow looks way cooler than that silver one. Maybe one day he can have a form with the silver but for his true color that was the best
I am the person who comment
you are not first buddy 😭
@@Phamtheman69he was the person to comment
@@normalmarci what does that mean 😭
@@Phamtheman69 they were the person to comment. It's pretty obvious.
@@Phamtheman69that they, as a person, was the person to comment
Love this series! Keep it coming 🤟
11:31
powerful image
Sonic Advance 1 was actually the first sonic game to be on a Nintendo console(the GBA)
Also, didn't Sonic advance 1 release in 2001, and SA2B for the GameCube was in 2003
They were both released on the same day: Dec. 20, 2001.
36:48
It think it’s referring to a meteorite with holes.
Holey, yeah
I've watched every video in this series, loved them all ❤
How would a Dreamcast VMU taste
like nuts & bolts and whatnot
Electronic
forbidden ravioli
My favorite! 😋
I have a couple! Transparent green one tastes like green apple jolly ranchers. Gray one tastes like salt
10:00 So that's what the "Tic Tac" is?
7:30 as someone from Northern Ireland it’s kinda hilarious that they included the Red Hand of Ulster flag (the unofficial one) over the Union Jack (the official one). Especially with the historical background of the flag
This will be talked about in his follow up video but the world ranking stuff ended up being used the 2012 version of the game but still misding things like the nessaging ststem and id and password lines because the systems have their own messaging system
While the concept is basically the same, it's not the same thing at all, it has no remnants of the original menu basically
So they used none of the original stuff? This version was made from scratch for 360 PS3?
15:23 “Alart” 😭
Bro I watched the whole video and now I gotta wait for the next upload??? 😭
I had no idea the ps3 had a release of this
Your accent is so soothing to listen to!
If they ever remake adventure and adventure 2. I know they probably never will, but if they do, I hope they put the cut content back in for both games.
If they had successfully implemented online functionality in the Chao Garden, it would have been revolutionary. Millions of children already invested 100s of hours into single player Chao, multiplayer Chao may have been too powerful to exist
I love those videos
39:48
Is that a Phantasy Star Online 2 screenshot for the background there?
Yeah, it's a remnant of the debug menu from The Trial (a demo build that came with PSO)
Why it uses that background with stuff drawn on top is beyond me
I love these videos
great video as always.
Dropping a sub, SA2, Sonic fan and Portuguese nah deserved my man
9:40 to 9:47 is it really that hard guess though? Their placements are obviously imply that the level design earlier on was different where the ring placements would make sense. The classic games have rings found in out of bounce areas as well and eariler prototypes confirm the level was made different
9:44 Some of those could be removed Big locations, unless thats DC then idk
No, as these are present in the Dreamcast version too. GC version has some inaccessible rings in both M5 of Metal Harbor (he mentions this one in the video) and Final Chase at the 0,0,0 coordinates as well.
You talk about Omochao's flower blooming and Egg lines as if those things aren't in the game? But both those things happen in regular chao breeding...
He was talking about the lines themselves, I'm pretty sure.
I say the line isn't used; do I say the feature also does? Too lazy to check but tbh I really didn't think those mechanics were in the game. I guess I can only be 99% correct haha
More peak🗣️🗣️
The video hasn't started still on the ads but sa2 was meant to be the last sonic game so they wanted to go out with a Banger just they didn't go out
jeez, and I thought the only cut content was Sonic having his original shoes and Terios.
im really wondering what you will be covering in the next video
Prototypes, trailers, concept art, promotional material, stuff like that
Cifesk is the goat!!
There's a lot so let's get started 😄
A lot of chao cut content is visible on Omachao's tutorial
This is legit the 3rd time I am watching the video
i actually not familiar so dont be so sure the next time ;3
25:27 thats just fan made recreated thomas music !
It sounds exactly like the instruments used in season 1 and 2 !
Can you please make a compilation video with the 3 videos for sonic unleashed, and for sonic adventure 2 too when the three videos release? It would make rewatching much easier.
I don't know if I will, I'd have to edit it to remove the intro of every video and me mentioning "the next video" or "the next part" would just be weird
Some tweaking to footage would also be necessary and I delete those when I'm finished with a video so yeah
Lmao, i saw your last 3 sonic unleashed videos and i haven't subbed yet, sorry, keep up the good content bro! :)
But there is an end…
In all seriousness this is cool to see.
my goat uploaded!!!
thanks for uploading at 11:30 pm! 😁
Not gonna lie. Shiny silver shadow looks so much cooler
13:47 😟
3:41 what about the icons on the progress bar in all speed stages and the mech races? was it only added with sa2b?
ah damn, it actually wasn't there in the dc version, and none of the mech races get a progress bar in any version
Thanks, I couldn't remember if the Dreamcast version had a progress bar or not.
In the xbox 360 edition of sa2, its possible to glitch into a test stage.
27:27
So, was the breeding mechanic introduced in SA2 Battle then?
Including how the blooming flowers indicates that the chao is able to breed?
Well I’m still waiting for shadow the hedgehog unused contents!
Once the E3 demo is released online :) Hidden Palace has got a ton of stuff on their hands now, all we can do is wait
32:18
Wait, where in Sonic X are these used? Since they are speaking in English and uses the American VAs pre 4kids.
43:43 uh what about Phantasy Star Online?
I mean it doesn't support internet out of the box, the adapter is the one that supports it
It's like buying a PC without Bluetooth and then buying an adapter and saying it has Bluetooth: it doesn't
love it more lonmg form shit plz
SA2 Battle was for Nintendo GameCube before it’s was on ps3 n Xbox 360 ..
Wow, it's getting late. I gotta go to Kindergarten.
YESSSSS! SA2!!!!
28:08 True that.
Good stuff my dude, God bless ya and Jesus loves ya :)
3:44 Big?
95 lives?
O vídeo está muito bom.
Por causa do sotaque da para ver que és russo ou português. Existe um vídeo muito bom chamado “Sonic Adventure Blender I/O || A level up for 3D modding”
ua-cam.com/video/aMg8gJRhEnU/v-deo.html
Com esse addon para o blender conseguiu descobrir um efeito que não está na versão final do jogo.
6:24 nesse video acima.
Esse addon é genial.
Já agora, és programador de jogos ou trabalhas na area?
Can you do a video about Sonic Unleashed next
just check my channel man LOL
@@Cifesk do another one, coward
Sonic lobotomy
Childhood!
Super Sonic and Super Shadow *_almost_* being playable in regular stages just it almost was in SA1 continues to bring me unfathomable pain. It took so long for my childhood dream to come true with a mod that does just that. Still wish there was a way to implement it into the Dreamcast or Gamecube versions
I am curious... How much of the disk got used for the entirety of the games' being?.
I just wonder how much more, if wished, could have been included and written in,
or how much they cut in order to save space...
Like, I would assume there IS some way somehow to know how much more the GameCube disk could hold.