Not sure whether you've seen it while looking for references, but there are mushroom that look like fingers. "Dead man's fingers" is a commonly used name, they grow in groups and look like rotting skin-colored fingers sticking out of the ground, which neatly tie them to your handshroom design.
I'm really glad you're highlighting modeling in VR. Without any real background in 3D (Always felt like tools got in the way of ideation), when I dive, it's incredibly intuitive and I found myself able to concept entire models and scenes in minutes. I was floored. It changes everything. I hope more people take the chance on it like I did, because it makes it so accessible and fun! Keep it up, Boro!
Totally. I tried modelling a couple of years ago, but like you said, it felt like the tools got in the way of actually creating something. This looks incredibly intuitive, and I do have a vr headset so I'm definitely gonna check this out
@Rysea I agree with both of you! I haven't messed around with modeling much, but the vr app seems almost similar to shaping clay with different tools and seems incredibly satisfying
I don't think so, when you use a tablet long enough, it feels very intuitive. I don't think VR would feel as comfortable and intuitive as sculpting by touching my screen
It's amazing we're finally starting to see these tools applied to other things outside of pure entertainment settings! Having intuitive and immersive work tools is essential for designers of any kind, especially when working with 3d. _EDIT:_ I almost forget to mention it's amazing how well this model blends with the other mushroom, especially since it was made with such a different technique.
Another potentially good source for inspiration might be teratomas; the word literally means "monster tumor", it's a type of tumor that develops complex structures like hair and teeth
I can't believe how optimized they made Shape Lab, I was expecting it to get pretty slow when you have a bunch of polygons but it doesn't seem like it did
I've used this for over a year, Gravity Sketch is fine for building, but this is my saviour for sculpture, feeling everything and zooming in to add details is so fun. I admire but I'm not a Zbrush sculptor so this is my fun.
I have used and seen many sculpting applications inside and outside VR. What you did with this video is precisely explain the advantages of VR in sculpting with this app. Which I think I have not seen in any other video so far really. - You can zoom in and use bigger brush strokes in VR, this would be the equivalent of making your tablet bigger - You can create tree like branches and holes in VR with less effort since you can simply rotate your hand without rotating the whole model which you would have to do in 2D sculpting - You can easily paint your mode (not relevant for me, at least for now but for many people it should it) - Complex multi dimensional shapes with one single brush stroke (even making a knot) What would be interesting for my use case is --->can you make precise changes ? Can you maybe combine sub-D modeling with sculpting in shape lab ? I am touching up 3D Scans and some scans are of technical object like currently a crashed airplane. So I need to redetail some parts.
Well... This is an instant sold. Being someone who's fairly comfortable doing things in Gravity Sketch, that thing really only get SubD, which can be as detailed as you want, but dealing with topology and multi-part objects are super tedious for more organic stuffs. Alternative there's the super fast 3D sketching, but that thing is rather impercise and in a lot of the cases, doesn't produce a volume at all (or would produce virtually unfixable volumes) so you can't actualy print it out if you want. Shapelab seems to fit right in between. Not as detailed and percise as SubD, not as efficient as straight up sketching without having a printable mesh at all, and it's kinda the perfect tool for now to do prototyping and organic shapes. And it also got what seems to be a VR UI that's just as refined as the one in Gravity Sketch, plus it also has better sculpting tool than all other sculpting apps, that really make me think that I wouldn't have to try learning clay modeling just to get models, which is a huge relief, at least it really sounds like so.
i wonder if an application like this is practical for big projects, if this kind of workflow would eventually be introduced in game studios to make professional models and such
i guess for doing rough concepts, organic stuff or base models to refine in blender/zbrush/maya sure but i dont think it will be as efficient for more precise stuff like hard surface
I've used this app for 70 hours and I love it so far, I have been using it to sculpt and cleaning up models in blender after. I think it needs some more features but I think its gonna be great
I really hope they add retopology tools cause I think navigating in VR would make it so much faster to designate topology than twisting around a 2D screen
Wow. That's impressive. Real time retopo is kinda nuts. I mean, just think about the thousands of hours spent manually doing retopology on sculpts, must look like magic to old school 3d artists.
Incredible work. First time I've seen your channel. Loved it! Only input i'd make is the center 'yolk' seems way too spherical and geometrical compared to the rest of the design. I'd adjust it more, either more texture and/or different profile.
the remeshing style was originally in Sculptris app, it was bought by pixologic, then they slowly incorporated it into zbrush as a feature, but very crudly. it wasnt as smooth as sculptris as sculptris had a phong style smoothing while zbrush geometry being tessellated
I have to say, I am blown away by this. I'm going to borrow my brothers Vive Pro headset just to try this out. I feel like I'm overhyped to try this, and I need to reel it in a little because watching a video and actually doing it in VR are two different monsters, but for real, I'm just sitting here like "what?!"
Awesome stuff. Just starting to get my feet wet from tilt brush and quill to gravity sketch, medium, shapelab, etc. But this was the coolest for me as it will be the same "pipeline" exporting to Blender. Subscribed as well.
Great video thank you! I've been using Gravity Sketch for years but this remeshing sculpting process looks a lot of fun. I love that you can edit the mesha and the colour at the same time. really interesting. going to make some sculptures for viewing in the Apple Vision Pro.
Maybe someone already mentioned it, but Sculptris Pro mode in ZBrush does that kind of remeshing as well, including smoothing and vertex color painting. It's my favorite way to sculpt things from scratch in that program.
Went to the link and had to buy this right away. I'm creating mutants for my game and this is perfect for brainstorming, design and execution all in one app. Thanks for the info :) Subbed.
May I ask if it's this good can it like glitch or break like if you turn it inside out other apps I used like breaks because there is not enough polygons
This awesome. I've been waiting for a descent VR sculpting app for years. I just bought this. Would you make a video trying to make a humanoid character? That would be amazing.
Hey Daniel, are you able to charge or hold the charge of your Quest with a link cable connection to your Computer? It seems my Quest 2 doesn't charge at all when i plugin the cable to my PC. I've tested a fast and good USB-A to C and USB-C to C cable. My Motherboard is a really good one and i can fast charge my Phone with the USB-C port on the back of my Mobo. Buuuut my Quest 2 doesn't charge at all.
In terms of gameplay, they could sort of be the mother mushroom and once you kill all the smaller mushrooms, the cage around the egg of the big mushroom would open up so you can kill it
What's the best way to get this working with Quest 2 wirelessly? I was using Virtual Desktop and SteamVR previously, but Meta seems to have it's own wireless function through the Oculus app. How are people connecting to Steam these days?
I know you use blender for sculpting mainly, but i gotta suggest you try the free version of 3d coat. It has MUCH better sculpting than blender, and its free. Also the paid version has fa tastic texture, retopo and the like. If any of your fans used zbrush but are turned off by maxon buying them and forcing a basically sub only system to it, 3d coat is a great alternative. Free or paid.
I'm not even interested in modeling but yet I still watched the video because this is a really well made video, model, and cool app that caught my attention.
what head strap are you using? I'm looking for something better than the one that comes with the MQ2. And thanks for the video. The more I see about the software the more I like it.
An intresting model (I only watched like 30 seconds) I would love to see how it's used, preferably in some game where I can blast whatever it's attached too
I think that as a reference for details and texturing, you should really look up slime mould! It is an organism who really has that alien feeling to it, and could be useful
This reminds me a bit of how dream's sculpting works. Also, I've tried a bit in masterpiece VR, but this looks more professional with how the detail can be changed and also more features Also, I' interested in performancr because stuff can be pretty laggy in blender. It might not actually be an issue because this workflow looks better than what I've done, which might prevent mistakes causing bad performance (like subdividing too much from the start)
the big issue for me in production (in my case environment creation fro animated films) is that a lot of these vr sculpts are just so heavy. if I get into modeling a scene the lack of instancing in (almost every vr app but adobe modeler) makes scenes huge. its almost like you cannot make big environments using sculpting vr tools in one app alone. for these voxel modeling tools to become usable by a team of people its seems best to make the parts vr and assemble them together in blender or unreal or twin motion to keep file size low. The down side of that is that it totally breaks up the workflow. Adobe modeler is getting much better at this but shape lab looks interesting. I love the pbr painting in Shapelab. Thanks for showing that off. very cool. If you could add noise and displacements many it would be like vr substance designer. So right now all of these apps have their own cool features. Some control the camera better than others, come have more intuitive controls, some do semi low poly better, some have a better stamp system, some handle pbrs better, some decimate better than others. Its hard to find the right combo and it won't be the same for everyone. A character modeler will use it in one way and an environment guy will use it another way. Another big problem I have encountered with voxel modeling in vr is flexibility. A director can come in and totally change your scene asking for fixes all over that should not be super hard but really can take a long long time unless you layer stuff is super clever ways.
Dang, that's really neat! The winter sale price certainly beats a poke in the eye with a sharp stick compared to a Zbrush license. The only thing that's got me hesitant is I don't know whether a VR headset would get along with my esotropia.
Maybe this is just me, but I feel like the yolk is too spherical? Idk, i just really liked the look of the flying one, where it looked the the tendrils are gripping the yolk, and like maybe it’s squishy and soft
@@BoroCG just have a sickly yellow or deep orange emission that's only applied to the technically thinner parts of the yolk (like having the emission lessen around the places where the bridges of the mushroom connect)
Mushrooms are the fruiting bodies of huge organisms that live underground and consume rot. I wonder if you were to touch any of these mushrooms whether the rest of them would be alerted to your presence.
Does this thing do any kind of re topology tools? What’s the point of having to jump to a flat screen after being able to have free movements with the app? I mean, what’s the point of being able to paint maps when the topology is unusable for films or games?
I really like how it looks, but I don't fully understand how it could harm the player? How it would animate? (like is most of it stationary while the fingers wiggle unsettlingly) Does it emit spores or something?
Finally polygon based VR sculpting brush with clay brushes. Both Adobe Medium and Substance Modeler gave me that ugly feeling that I work with a whipped cream, because of it's voxelness.
Not sure whether you've seen it while looking for references, but there are mushroom that look like fingers. "Dead man's fingers" is a commonly used name, they grow in groups and look like rotting skin-colored fingers sticking out of the ground, which neatly tie them to your handshroom design.
Yoooo those grow near me and always freak me the hell out
@@tavinprice2310 same bro
@@tavinprice2310 the cops won't believe you
Xilaria polymorpha!
Hey, I know about these too, nice lol
it's refreshing to see a youtuber accepting a sponsor they legitimately care for and believe in
I'm really glad you're highlighting modeling in VR. Without any real background in 3D (Always felt like tools got in the way of ideation), when I dive, it's incredibly intuitive and I found myself able to concept entire models and scenes in minutes. I was floored. It changes everything. I hope more people take the chance on it like I did, because it makes it so accessible and fun! Keep it up, Boro!
Totally. I tried modelling a couple of years ago, but like you said, it felt like the tools got in the way of actually creating something. This looks incredibly intuitive, and I do have a vr headset so I'm definitely gonna check this out
@Rysea I agree with both of you! I haven't messed around with modeling much, but the vr app seems almost similar to shaping clay with different tools and seems incredibly satisfying
This feels so much more intuitive than current 3d modeling! I can totally see all 3d artists switching to vr pretty soon
Ehh.
That is if you overlook the cost of a VR headset and a Really powerful PC and the possibility of VR sickness.
i think id still prefer using my drawing tablet for sculpting, but its very cool that 3d vr is possible:))
I'd love to use more VR apps for sculpting but the VR glasses put a lot of strain on my eyes, so I prefer non-VR sculpting x)
I don't think so, when you use a tablet long enough, it feels very intuitive. I don't think VR would feel as comfortable and intuitive as sculpting by touching my screen
"pretty soon" there are literally thousands of tools in a modeling program, this is almost nothing.
It's amazing we're finally starting to see these tools applied to other things outside of pure entertainment settings! Having intuitive and immersive work tools is essential for designers of any kind, especially when working with 3d.
_EDIT:_ I almost forget to mention it's amazing how well this model blends with the other mushroom, especially since it was made with such a different technique.
VR tools like this have in some capacity existed for years now but I'm not sure how good those were.
I get so excited every time a new video comes out! Content is inspiring!
Another potentially good source for inspiration might be teratomas; the word literally means "monster tumor", it's a type of tumor that develops complex structures like hair and teeth
Ohhh those are gross. The name makes sense though, "teratogenic" is a drug that causes malformation
Damn, that's awesome. My toxic trait is thinking I could easily do stuff like this just because I'm a creative.
I can't believe how optimized they made Shape Lab, I was expecting it to get pretty slow when you have a bunch of polygons but it doesn't seem like it did
I imported a model that I was working on a few days ago that had 1.6 mil polys and shapelab ran perfectly with it.
There is something so cool and satisfying about watching someone do something they are both passionate about and talented at
I've used this for over a year, Gravity Sketch is fine for building, but this is my saviour for sculpture, feeling everything and zooming in to add details is so fun. I admire but I'm not a Zbrush sculptor so this is my fun.
Shape lab? I like this. Thank you for actually reviewing something I haven't seen a half dozen times already
oh this is a cool way to make models up close! basically get a full size look
Evangelion shirt is ice dude props for good taste 👍👍👍💪💪
What would be really crazy is an AR mode. With it you could create a virtual mesh around a physical object, without having to rely on photogrammetry.
VR and ART were born to be together
My first ever First
Also all your models look super dope! That realtime topology/remesh is insane, super useful
The new design looks incredible
Congratulations, and second, i guess
I think if you gave it exposed nail beds, that would make it more freaky and deceased looking. That kind of stuff makes me cringe!
Maybe with tendrils coming out of where the nails would grow from
Gonna use this for 3d printing
It's crazy how much detail you can add to your models!
I have used and seen many sculpting applications inside and outside VR.
What you did with this video is precisely explain the advantages of VR in sculpting with this app. Which I think I have not seen in any other video so far really.
- You can zoom in and use bigger brush strokes in VR, this would be the equivalent of making your tablet bigger
- You can create tree like branches and holes in VR with less effort since you can simply rotate your hand without rotating the whole model which you would have to do in 2D sculpting
- You can easily paint your mode (not relevant for me, at least for now but for many people it should it)
- Complex multi dimensional shapes with one single brush stroke (even making a knot)
What would be interesting for my use case is --->can you make precise changes ? Can you maybe combine sub-D modeling with sculpting in shape lab ?
I am touching up 3D Scans and some scans are of technical object like currently a crashed airplane. So I need to redetail some parts.
Well... This is an instant sold. Being someone who's fairly comfortable doing things in Gravity Sketch, that thing really only get SubD, which can be as detailed as you want, but dealing with topology and multi-part objects are super tedious for more organic stuffs. Alternative there's the super fast 3D sketching, but that thing is rather impercise and in a lot of the cases, doesn't produce a volume at all (or would produce virtually unfixable volumes) so you can't actualy print it out if you want.
Shapelab seems to fit right in between. Not as detailed and percise as SubD, not as efficient as straight up sketching without having a printable mesh at all, and it's kinda the perfect tool for now to do prototyping and organic shapes. And it also got what seems to be a VR UI that's just as refined as the one in Gravity Sketch, plus it also has better sculpting tool than all other sculpting apps, that really make me think that I wouldn't have to try learning clay modeling just to get models, which is a huge relief, at least it really sounds like so.
i wonder if an application like this is practical for big projects, if this kind of workflow would eventually be introduced in game studios to make professional models and such
i guess for doing rough concepts, organic stuff or base models to refine in blender/zbrush/maya sure but i dont think it will be as efficient for more precise stuff like hard surface
@@xadatv yeah i mean, pretty obvious this would be useful mostly for sculpting and not hardsurface modelling
I've used this app for 70 hours and I love it so far, I have been using it to sculpt and cleaning up models in blender after. I think it needs some more features but I think its gonna be great
How do I get my quest 2 connected with my laptop or steam
WE LOVE THIS SOFTWARE!! love how you're using it BORO!
I really hope they add retopology tools cause I think navigating in VR would make it so much faster to designate topology than twisting around a 2D screen
Wow. That's impressive. Real time retopo is kinda nuts. I mean, just think about the thousands of hours spent manually doing retopology on sculpts, must look like magic to old school 3d artists.
i'd be really interested to see how you would incorporate this software into a character modelling workflow
Your demo of this made it an instant buy for me.
Incredible work. First time I've seen your channel. Loved it! Only input i'd make is the center 'yolk' seems way too spherical and geometrical compared to the rest of the design. I'd adjust it more, either more texture and/or different profile.
i want this as a standalone for the quest holy shit!!!
wouldnt mind if its specced down to som degree but this would be awesome
Quest wouldn't be able to handle the polys
@@cyan_2169 think so?
I mean i wouldnt expect high polycounts put some would be great
the remeshing style was originally in Sculptris app, it was bought by pixologic, then they slowly incorporated it into zbrush as a feature, but very crudly. it wasnt as smooth as sculptris as sculptris had a phong style smoothing while zbrush geometry being tessellated
I have to say, I am blown away by this. I'm going to borrow my brothers Vive Pro headset just to try this out. I feel like I'm overhyped to try this, and I need to reel it in a little because watching a video and actually doing it in VR are two different monsters, but for real, I'm just sitting here like "what?!"
Awesome stuff. Just starting to get my feet wet from tilt brush and quill to gravity sketch, medium, shapelab, etc. But this was the coolest for me as it will be the same "pipeline" exporting to Blender. Subscribed as well.
Great video thank you! I've been using Gravity Sketch for years but this remeshing sculpting process looks a lot of fun. I love that you can edit the mesha and the colour at the same time. really interesting. going to make some sculptures for viewing in the Apple Vision Pro.
just got it. very happy with it. even on my rx 580 it runs great with quest 2. love that its optimized.
Maybe someone already mentioned it, but Sculptris Pro mode in ZBrush does that kind of remeshing as well, including smoothing and vertex color painting. It's my favorite way to sculpt things from scratch in that program.
I had almost forgotten how awesome that application is. Time to reinstall it.
I've had Shape lab for like a year but never spent the time to learn to use all the features, this video has helped a ton! Time to go play around! :)
These would be so cool as resin printed minis
Might be good/creepy to add mushroom “fuzzy feet” its the mycelium that grows up the shaft it’ll give them volume texture and a nice base
You saved my bacon at the end with the explanation for how to get the paint into the mesh from SL to blender
Would shapelab be good for stuff like clothing or weapons/industrial/solid objects? Seems really good for organic stuff.
And this is why i want a VR headset... maybe one day
Those models look insanely awesome, I love the way it turned out
Oh my stars…that’s WICKED awesome!! Made the best choice to get vr for some possible art projects!! Ye boi !!
Went to the link and had to buy this right away. I'm creating mutants for my game and this is perfect for brainstorming, design and execution all in one app. Thanks for the info :) Subbed.
This is how you take complex 3d modeling of organic structures from days until completion to hours.
Any chance we can get an STL or OBJ file of that freaky hand mushroom so we can 3d print it?
May I ask if it's this good can it like glitch or break like if you turn it inside out other apps I used like breaks because there is not enough polygons
I think being able to do this co-operately would be really fun
This awesome.
I've been waiting for a descent VR sculpting app for years.
I just bought this.
Would you make a video trying to make a humanoid character? That would be amazing.
Imagine using this with haptics. You'd be literally touching your creation
Hey Daniel, are you able to charge or hold the charge of your Quest with a link cable connection to your Computer?
It seems my Quest 2 doesn't charge at all when i plugin the cable to my PC. I've tested a fast and good USB-A to C and USB-C to C cable.
My Motherboard is a really good one and i can fast charge my Phone with the USB-C port on the back of my Mobo. Buuuut my Quest 2 doesn't charge at all.
Damn son! You've just inspired me to do more than just play video games in VR. Thank you for making this imaginative and informative video.
In terms of gameplay, they could sort of be the mother mushroom and once you kill all the smaller mushrooms, the cage around the egg of the big mushroom would open up so you can kill it
I love your creatures, and your inspiration.
What's the best way to get this working with Quest 2 wirelessly? I was using Virtual Desktop and SteamVR previously, but Meta seems to have it's own wireless function through the Oculus app.
How are people connecting to Steam these days?
I use VD, it's the best imo
I know you use blender for sculpting mainly, but i gotta suggest you try the free version of 3d coat. It has MUCH better sculpting than blender, and its free. Also the paid version has fa tastic texture, retopo and the like. If any of your fans used zbrush but are turned off by maxon buying them and forcing a basically sub only system to it, 3d coat is a great alternative. Free or paid.
I'm not even interested in modeling but yet I still watched the video because this is a really well made video, model, and cool app that caught my attention.
There is a mushroom called Dead Man's Fingers
Cool! seems like fast way to concept
Do you got a streamlined way to convert those to textures to be used in 3dpainter & UE5
what head strap are you using? I'm looking for something better than the one that comes with the MQ2.
And thanks for the video. The more I see about the software the more I like it.
Love your content as always, you do such wonderful work!
Edit: Saw your evangelion hoodie! Glad to see a fellow fan lol!!
An intresting model (I only watched like 30 seconds) I would love to see how it's used, preferably in some game where I can blast whatever it's attached too
I think that as a reference for details and texturing, you should really look up slime mould! It is an organism who really has that alien feeling to it, and could be useful
This reminds me a bit of how dream's sculpting works. Also, I've tried a bit in masterpiece VR, but this looks more professional with how the detail can be changed and also more features
Also, I' interested in performancr because stuff can be pretty laggy in blender. It might not actually be an issue because this workflow looks better than what I've done, which might prevent mistakes causing bad performance (like subdividing too much from the start)
You had me sold at "import into blender"
the big issue for me in production (in my case environment creation fro animated films) is that a lot of these vr sculpts are just so heavy. if I get into modeling a scene the lack of instancing in (almost every vr app but adobe modeler) makes scenes huge. its almost like you cannot make big environments using sculpting vr tools in one app alone. for these voxel modeling tools to become usable by a team of people its seems best to make the parts vr and assemble them together in blender or unreal or twin motion to keep file size low. The down side of that is that it totally breaks up the workflow. Adobe modeler is getting much better at this but shape lab looks interesting. I love the pbr painting in Shapelab. Thanks for showing that off. very cool. If you could add noise and displacements many it would be like vr substance designer. So right now all of these apps have their own cool features. Some control the camera better than others, come have more intuitive controls, some do semi low poly better, some have a better stamp system, some handle pbrs better, some decimate better than others. Its hard to find the right combo and it won't be the same for everyone. A character modeler will use it in one way and an environment guy will use it another way. Another big problem I have encountered with voxel modeling in vr is flexibility. A director can come in and totally change your scene asking for fixes all over that should not be super hard but really can take a long long time unless you layer stuff is super clever ways.
Dang, that's really neat! The winter sale price certainly beats a poke in the eye with a sharp stick compared to a Zbrush license. The only thing that's got me hesitant is I don't know whether a VR headset would get along with my esotropia.
what is the headstrap you have i like the one you have because mine pushes up on my face
i need anew one
Maybe this is just me, but I feel like the yolk is too spherical? Idk, i just really liked the look of the flying one, where it looked the the tendrils are gripping the yolk, and like maybe it’s squishy and soft
True that, gotta push it around a bit for a more natural shape
I think that a brighter egg yolk would be more noticeable as an target for the player.
Yeah I'll most likely rethink the yolk color. Just can't figure it out yet haha
@@BoroCG just have a sickly yellow or deep orange emission that's only applied to the technically thinner parts of the yolk (like having the emission lessen around the places where the bridges of the mushroom connect)
Are you familiar with Quill? If so, can you use shapelab to sculpt in and transfer it into quill? And to possibly animate it in quill, too?
So Gravity Sketch for parametric modelling and Shapelab for sculpting?
ok, now I want a VR setup.
Dude this is so cool. I wish I wasn't broke, I want vr.
Do you have a head strap you recommend? I'm new to VR and want to get into VR concepting but have no clue about head straps.
Mushrooms are the fruiting bodies of huge organisms that live underground and consume rot. I wonder if you were to touch any of these mushrooms whether the rest of them would be alerted to your presence.
lmfao boro havin the time of his life
This changes everything
Does this thing do any kind of re topology tools? What’s the point of having to jump to a flat screen after being able to have free movements with the app? I mean, what’s the point of being able to paint maps when the topology is unusable for films or games?
yeah definitely needed multiple vertex sets for UE5
Great video and great app! Don’t you need the cable link to use it with the Quest 2?
How does this compare to Medium (which Adobe bought)
How many tris on these shapes? Does it have a decimate feature?
Modeling is sorta like Zbrush in a way. Cool to see that with VR
so VR sculpting can improve the polygons from a blender output file? So we dont even need zbrush anymore
How does it compare to gravity sketch?
Nice! I ended up with Kodon a while back but Shapelab is on my wishlist for when it's more developed. ( and when I have the money lol )
"Never seen sculpting smooth remesh." Zbrush for the last 3 years with sculptris pro.
wow this is cool gotta get that soon
I have never seen this channel before but DAM that's some good sculpting 😮
Absolutly awesome !!!
Ooooo my god!!! IT'S SO COOOL THANK'S FOR VIDEO!!!!
I really like how it looks, but I don't fully understand how it could harm the player? How it would animate? (like is most of it stationary while the fingers wiggle unsettlingly) Does it emit spores or something?
Finally polygon based VR sculpting brush with clay brushes. Both Adobe Medium and Substance Modeler gave me that ugly feeling that I work with a whipped cream, because of it's voxelness.
you denfinetly need to add some add some thick mushroom liquid, wihch is dripping from the hand in these strings. keep up the good work!👍
Doesn't Adobe have a 3d Vr sculpting program? It's clay based in its format but it's spread out over different programs for coloring and stuff.
so since this is blender do you think this can be sent to a slicer for a 3d printer? that would be sick
Yes