This VR Sculpting App Makes My Models Insane!

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 265

  • @Vvix0
    @Vvix0 2 роки тому +311

    Not sure whether you've seen it while looking for references, but there are mushroom that look like fingers. "Dead man's fingers" is a commonly used name, they grow in groups and look like rotting skin-colored fingers sticking out of the ground, which neatly tie them to your handshroom design.

    • @tavinprice2310
      @tavinprice2310 2 роки тому +28

      Yoooo those grow near me and always freak me the hell out

    • @Duolingo858
      @Duolingo858 2 роки тому

      @@tavinprice2310 same bro

    • @shoebill4902
      @shoebill4902 2 роки тому +9

      @@tavinprice2310 the cops won't believe you

    • @trevorcarlisle5447
      @trevorcarlisle5447 2 роки тому

      Xilaria polymorpha!

    • @croc_moat2327
      @croc_moat2327 2 роки тому

      Hey, I know about these too, nice lol

  • @brormand_spyt
    @brormand_spyt 2 роки тому +105

    it's refreshing to see a youtuber accepting a sponsor they legitimately care for and believe in

  • @The.Sky.Driver
    @The.Sky.Driver 2 роки тому +39

    I'm really glad you're highlighting modeling in VR. Without any real background in 3D (Always felt like tools got in the way of ideation), when I dive, it's incredibly intuitive and I found myself able to concept entire models and scenes in minutes. I was floored. It changes everything. I hope more people take the chance on it like I did, because it makes it so accessible and fun! Keep it up, Boro!

    • @rysea9855
      @rysea9855 2 роки тому +4

      Totally. I tried modelling a couple of years ago, but like you said, it felt like the tools got in the way of actually creating something. This looks incredibly intuitive, and I do have a vr headset so I'm definitely gonna check this out

    • @dragonspirit996
      @dragonspirit996 2 роки тому +2

      @Rysea I agree with both of you! I haven't messed around with modeling much, but the vr app seems almost similar to shaping clay with different tools and seems incredibly satisfying

  • @a-w-c
    @a-w-c 2 роки тому +45

    I get so excited every time a new video comes out! Content is inspiring!

  • @Blaxpoon
    @Blaxpoon 2 роки тому +90

    This feels so much more intuitive than current 3d modeling! I can totally see all 3d artists switching to vr pretty soon

    • @extra_ram_noodles
      @extra_ram_noodles 2 роки тому +6

      Ehh.
      That is if you overlook the cost of a VR headset and a Really powerful PC and the possibility of VR sickness.

    • @juliafranken2865
      @juliafranken2865 2 роки тому +7

      i think id still prefer using my drawing tablet for sculpting, but its very cool that 3d vr is possible:))

    • @RoboClonk
      @RoboClonk 2 роки тому +4

      I'd love to use more VR apps for sculpting but the VR glasses put a lot of strain on my eyes, so I prefer non-VR sculpting x)

    • @speedypaint7221
      @speedypaint7221 2 роки тому +2

      I don't think so, when you use a tablet long enough, it feels very intuitive. I don't think VR would feel as comfortable and intuitive as sculpting by touching my screen

    • @BusinessWolf1
      @BusinessWolf1 2 роки тому +4

      "pretty soon" there are literally thousands of tools in a modeling program, this is almost nothing.

  • @esr1412
    @esr1412 2 роки тому +32

    It's amazing we're finally starting to see these tools applied to other things outside of pure entertainment settings! Having intuitive and immersive work tools is essential for designers of any kind, especially when working with 3d.
    _EDIT:_ I almost forget to mention it's amazing how well this model blends with the other mushroom, especially since it was made with such a different technique.

    • @cameron7374
      @cameron7374 2 роки тому +1

      VR tools like this have in some capacity existed for years now but I'm not sure how good those were.

  • @MarshallisLazyToo
    @MarshallisLazyToo 2 роки тому +29

    I can't believe how optimized they made Shape Lab, I was expecting it to get pretty slow when you have a bunch of polygons but it doesn't seem like it did

    • @spydergs07
      @spydergs07 Рік тому +3

      I imported a model that I was working on a few days ago that had 1.6 mil polys and shapelab ran perfectly with it.

  • @tavinprice2310
    @tavinprice2310 2 роки тому +12

    There is something so cool and satisfying about watching someone do something they are both passionate about and talented at

  • @tiagotiagot
    @tiagotiagot 2 роки тому +20

    Another potentially good source for inspiration might be teratomas; the word literally means "monster tumor", it's a type of tumor that develops complex structures like hair and teeth

    • @michaelwerkov3438
      @michaelwerkov3438 2 роки тому

      Ohhh those are gross. The name makes sense though, "teratogenic" is a drug that causes malformation

  • @leethememerwolf
    @leethememerwolf 2 роки тому +6

    oh this is a cool way to make models up close! basically get a full size look

  • @bestplanetever6048
    @bestplanetever6048 2 роки тому +1

    I've used this for over a year, Gravity Sketch is fine for building, but this is my saviour for sculpture, feeling everything and zooming in to add details is so fun. I admire but I'm not a Zbrush sculptor so this is my fun.

  • @oculusgounlocked
    @oculusgounlocked 2 роки тому +8

    Shape lab? I like this. Thank you for actually reviewing something I haven't seen a half dozen times already

  • @Readous
    @Readous 2 роки тому +19

    My first ever First
    Also all your models look super dope! That realtime topology/remesh is insane, super useful
    The new design looks incredible

    • @opacoobstract
      @opacoobstract 2 роки тому +3

      Congratulations, and second, i guess

  • @9letterstudios
    @9letterstudios 2 роки тому +6

    Damn, that's awesome. My toxic trait is thinking I could easily do stuff like this just because I'm a creative.

  • @travisantoniello
    @travisantoniello 2 роки тому +2

    Your demo of this made it an instant buy for me.

  • @lofiwackpainting4620
    @lofiwackpainting4620 2 роки тому +6

    Evangelion shirt is ice dude props for good taste 👍👍👍💪💪

  • @Matt58324
    @Matt58324 2 роки тому +2

    It's crazy how much detail you can add to your models!

  • @waveformexp
    @waveformexp Рік тому

    WE LOVE THIS SOFTWARE!! love how you're using it BORO!

  • @man3358
    @man3358 2 роки тому

    I've used this app for 70 hours and I love it so far, I have been using it to sculpt and cleaning up models in blender after. I think it needs some more features but I think its gonna be great

  • @emanuel3617
    @emanuel3617 2 роки тому +2

    VR and ART were born to be together

  • @sirave6017
    @sirave6017 2 роки тому +1

    Incredible work. First time I've seen your channel. Loved it! Only input i'd make is the center 'yolk' seems way too spherical and geometrical compared to the rest of the design. I'd adjust it more, either more texture and/or different profile.

  • @FlameRat_YehLon
    @FlameRat_YehLon 2 роки тому

    Well... This is an instant sold. Being someone who's fairly comfortable doing things in Gravity Sketch, that thing really only get SubD, which can be as detailed as you want, but dealing with topology and multi-part objects are super tedious for more organic stuffs. Alternative there's the super fast 3D sketching, but that thing is rather impercise and in a lot of the cases, doesn't produce a volume at all (or would produce virtually unfixable volumes) so you can't actualy print it out if you want.
    Shapelab seems to fit right in between. Not as detailed and percise as SubD, not as efficient as straight up sketching without having a printable mesh at all, and it's kinda the perfect tool for now to do prototyping and organic shapes. And it also got what seems to be a VR UI that's just as refined as the one in Gravity Sketch, plus it also has better sculpting tool than all other sculpting apps, that really make me think that I wouldn't have to try learning clay modeling just to get models, which is a huge relief, at least it really sounds like so.

  • @sitedel
    @sitedel 2 роки тому +1

    What would be really crazy is an AR mode. With it you could create a virtual mesh around a physical object, without having to rely on photogrammetry.

  • @mmooggoomm
    @mmooggoomm 2 роки тому +1

    i want this as a standalone for the quest holy shit!!!
    wouldnt mind if its specced down to som degree but this would be awesome

    • @cyan_2169
      @cyan_2169 Рік тому

      Quest wouldn't be able to handle the polys

    • @mmooggoomm
      @mmooggoomm Рік тому

      @@cyan_2169 think so?
      I mean i wouldnt expect high polycounts put some would be great

  • @RedPatriarch
    @RedPatriarch 2 роки тому +6

    i'd be really interested to see how you would incorporate this software into a character modelling workflow

  • @coreym162
    @coreym162 2 роки тому

    Went to the link and had to buy this right away. I'm creating mutants for my game and this is perfect for brainstorming, design and execution all in one app. Thanks for the info :) Subbed.

  • @sierraecho884
    @sierraecho884 2 роки тому

    I have used and seen many sculpting applications inside and outside VR.
    What you did with this video is precisely explain the advantages of VR in sculpting with this app. Which I think I have not seen in any other video so far really.
    - You can zoom in and use bigger brush strokes in VR, this would be the equivalent of making your tablet bigger
    - You can create tree like branches and holes in VR with less effort since you can simply rotate your hand without rotating the whole model which you would have to do in 2D sculpting
    - You can easily paint your mode (not relevant for me, at least for now but for many people it should it)
    - Complex multi dimensional shapes with one single brush stroke (even making a knot)
    What would be interesting for my use case is --->can you make precise changes ? Can you maybe combine sub-D modeling with sculpting in shape lab ?
    I am touching up 3D Scans and some scans are of technical object like currently a crashed airplane. So I need to redetail some parts.

  • @metageist666
    @metageist666 5 місяців тому

    Great video thank you! I've been using Gravity Sketch for years but this remeshing sculpting process looks a lot of fun. I love that you can edit the mesha and the colour at the same time. really interesting. going to make some sculptures for viewing in the Apple Vision Pro.

  • @NSXtacy-
    @NSXtacy- Рік тому

    I've had Shape lab for like a year but never spent the time to learn to use all the features, this video has helped a ton! Time to go play around! :)

  • @macofish1
    @macofish1 Рік тому

    Awesome stuff. Just starting to get my feet wet from tilt brush and quill to gravity sketch, medium, shapelab, etc. But this was the coolest for me as it will be the same "pipeline" exporting to Blender. Subscribed as well.

  • @mangoalias608
    @mangoalias608 2 роки тому +3

    i wonder if an application like this is practical for big projects, if this kind of workflow would eventually be introduced in game studios to make professional models and such

    • @xadatv
      @xadatv 2 роки тому

      i guess for doing rough concepts, organic stuff or base models to refine in blender/zbrush/maya sure but i dont think it will be as efficient for more precise stuff like hard surface

    • @loydtheliar5659
      @loydtheliar5659 2 роки тому

      @@xadatv yeah i mean, pretty obvious this would be useful mostly for sculpting and not hardsurface modelling

  • @peterprints
    @peterprints Рік тому

    I have to say, I am blown away by this. I'm going to borrow my brothers Vive Pro headset just to try this out. I feel like I'm overhyped to try this, and I need to reel it in a little because watching a video and actually doing it in VR are two different monsters, but for real, I'm just sitting here like "what?!"

  • @kamaalart
    @kamaalart 2 роки тому

    the remeshing style was originally in Sculptris app, it was bought by pixologic, then they slowly incorporated it into zbrush as a feature, but very crudly. it wasnt as smooth as sculptris as sculptris had a phong style smoothing while zbrush geometry being tessellated

  • @-Kal-
    @-Kal- 2 роки тому

    Maybe someone already mentioned it, but Sculptris Pro mode in ZBrush does that kind of remeshing as well, including smoothing and vertex color painting. It's my favorite way to sculpt things from scratch in that program.

  • @Di5functi0n3l_playp3n
    @Di5functi0n3l_playp3n 8 місяців тому

    Wow. That's impressive. Real time retopo is kinda nuts. I mean, just think about the thousands of hours spent manually doing retopology on sculpts, must look like magic to old school 3d artists.

  • @bluesuitguy4985
    @bluesuitguy4985 Рік тому +1

    Gonna use this for 3d printing

  • @venytonizidoro
    @venytonizidoro 2 роки тому +1

    This awesome.
    I've been waiting for a descent VR sculpting app for years.
    I just bought this.
    Would you make a video trying to make a humanoid character? That would be amazing.

  • @novariousx
    @novariousx 2 роки тому

    Oh my stars…that’s WICKED awesome!! Made the best choice to get vr for some possible art projects!! Ye boi !!

  • @issacvoregames
    @issacvoregames 2 роки тому +1

    How do I get my quest 2 connected with my laptop or steam

  • @Stormnado_
    @Stormnado_ 2 роки тому

    And this is why i want a VR headset... maybe one day
    Those models look insanely awesome, I love the way it turned out

  • @DigitalSmokeStudiosOfficial

    Damn son! You've just inspired me to do more than just play video games in VR. Thank you for making this imaginative and informative video.

  • @Mad_Luv85
    @Mad_Luv85 2 роки тому

    just got it. very happy with it. even on my rx 580 it runs great with quest 2. love that its optimized.

  • @mikhailplayz7550
    @mikhailplayz7550 2 роки тому

    I'm not even interested in modeling but yet I still watched the video because this is a really well made video, model, and cool app that caught my attention.

  • @lezilyyy1750
    @lezilyyy1750 2 роки тому +29

    I think if you gave it exposed nail beds, that would make it more freaky and deceased looking. That kind of stuff makes me cringe!

    • @abfg616
      @abfg616 2 роки тому +2

      Maybe with tendrils coming out of where the nails would grow from

  • @Saskinot
    @Saskinot 2 роки тому

    You saved my bacon at the end with the explanation for how to get the paint into the mesh from SL to blender

  • @yazuki-wolf
    @yazuki-wolf 2 роки тому

    I really hope they add retopology tools cause I think navigating in VR would make it so much faster to designate topology than twisting around a 2D screen

  • @xx_sadcube_xx
    @xx_sadcube_xx Рік тому

    Love your content as always, you do such wonderful work!
    Edit: Saw your evangelion hoodie! Glad to see a fellow fan lol!!

  • @matslarsson5988
    @matslarsson5988 2 роки тому

    I had almost forgotten how awesome that application is. Time to reinstall it.

  • @l33tsaber
    @l33tsaber 2 роки тому

    Dang, that's really neat! The winter sale price certainly beats a poke in the eye with a sharp stick compared to a Zbrush license. The only thing that's got me hesitant is I don't know whether a VR headset would get along with my esotropia.

  • @res0lve
    @res0lve 2 роки тому +3

    Would shapelab be good for stuff like clothing or weapons/industrial/solid objects? Seems really good for organic stuff.

  • @poppletronva
    @poppletronva 2 роки тому +1

    These would be so cool as resin printed minis

  • @ethanbelton9522
    @ethanbelton9522 2 роки тому

    This is how you take complex 3d modeling of organic structures from days until completion to hours.

  • @TeaganTurner
    @TeaganTurner 2 роки тому

    Might be good/creepy to add mushroom “fuzzy feet” its the mycelium that grows up the shaft it’ll give them volume texture and a nice base

  • @xFoxyx
    @xFoxyx 10 місяців тому

    I think being able to do this co-operately would be really fun

  • @Dogma_The_Eternal
    @Dogma_The_Eternal 2 роки тому

    I love your creatures, and your inspiration.

  • @justaclumpofflesh4498
    @justaclumpofflesh4498 2 роки тому +4

    In terms of gameplay, they could sort of be the mother mushroom and once you kill all the smaller mushrooms, the cage around the egg of the big mushroom would open up so you can kill it

  • @pyrokine9538
    @pyrokine9538 2 роки тому

    An intresting model (I only watched like 30 seconds) I would love to see how it's used, preferably in some game where I can blast whatever it's attached too

  • @jackjack5927
    @jackjack5927 2 роки тому

    I think that as a reference for details and texturing, you should really look up slime mould! It is an organism who really has that alien feeling to it, and could be useful

  • @DirtyPlumbus
    @DirtyPlumbus 2 роки тому +1

    Any chance we can get an STL or OBJ file of that freaky hand mushroom so we can 3d print it?

  • @njdotson
    @njdotson 2 роки тому +1

    This reminds me a bit of how dream's sculpting works. Also, I've tried a bit in masterpiece VR, but this looks more professional with how the detail can be changed and also more features
    Also, I' interested in performancr because stuff can be pretty laggy in blender. It might not actually be an issue because this workflow looks better than what I've done, which might prevent mistakes causing bad performance (like subdividing too much from the start)

  • @deacono2leroux269
    @deacono2leroux269 2 роки тому +1

    May I ask if it's this good can it like glitch or break like if you turn it inside out other apps I used like breaks because there is not enough polygons

  • @AB-wf8ek
    @AB-wf8ek 2 роки тому +1

    What's the best way to get this working with Quest 2 wirelessly? I was using Virtual Desktop and SteamVR previously, but Meta seems to have it's own wireless function through the Oculus app.
    How are people connecting to Steam these days?

    • @BoroCG
      @BoroCG  2 роки тому +1

      I use VD, it's the best imo

  • @Polygonlin
    @Polygonlin Рік тому +1

    I know you use blender for sculpting mainly, but i gotta suggest you try the free version of 3d coat. It has MUCH better sculpting than blender, and its free. Also the paid version has fa tastic texture, retopo and the like. If any of your fans used zbrush but are turned off by maxon buying them and forcing a basically sub only system to it, 3d coat is a great alternative. Free or paid.

  • @joespadaford
    @joespadaford 2 роки тому

    the big issue for me in production (in my case environment creation fro animated films) is that a lot of these vr sculpts are just so heavy. if I get into modeling a scene the lack of instancing in (almost every vr app but adobe modeler) makes scenes huge. its almost like you cannot make big environments using sculpting vr tools in one app alone. for these voxel modeling tools to become usable by a team of people its seems best to make the parts vr and assemble them together in blender or unreal or twin motion to keep file size low. The down side of that is that it totally breaks up the workflow. Adobe modeler is getting much better at this but shape lab looks interesting. I love the pbr painting in Shapelab. Thanks for showing that off. very cool. If you could add noise and displacements many it would be like vr substance designer. So right now all of these apps have their own cool features. Some control the camera better than others, come have more intuitive controls, some do semi low poly better, some have a better stamp system, some handle pbrs better, some decimate better than others. Its hard to find the right combo and it won't be the same for everyone. A character modeler will use it in one way and an environment guy will use it another way. Another big problem I have encountered with voxel modeling in vr is flexibility. A director can come in and totally change your scene asking for fixes all over that should not be super hard but really can take a long long time unless you layer stuff is super clever ways.

  • @BootlegGremlin
    @BootlegGremlin 2 роки тому

    Imagine using this with haptics. You'd be literally touching your creation

  • @ashes48
    @ashes48 2 роки тому

    Nice! I ended up with Kodon a while back but Shapelab is on my wishlist for when it's more developed. ( and when I have the money lol )

  • @littleender100
    @littleender100 2 роки тому

    I have never seen this channel before but DAM that's some good sculpting 😮

  • @electronicinfection
    @electronicinfection Рік тому

    Hey Daniel, are you able to charge or hold the charge of your Quest with a link cable connection to your Computer?
    It seems my Quest 2 doesn't charge at all when i plugin the cable to my PC. I've tested a fast and good USB-A to C and USB-C to C cable.
    My Motherboard is a really good one and i can fast charge my Phone with the USB-C port on the back of my Mobo. Buuuut my Quest 2 doesn't charge at all.

  • @ajblank833
    @ajblank833 2 роки тому +2

    Dude this is so cool. I wish I wasn't broke, I want vr.

  • @davidwidner8258
    @davidwidner8258 6 місяців тому

    You had me sold at "import into blender"

  • @marconwps
    @marconwps 2 роки тому

    Ooooo my god!!! IT'S SO COOOL THANK'S FOR VIDEO!!!!

  • @jannekallio5047
    @jannekallio5047 2 роки тому

    This is so cool and your end product looks super nice. I am using Shapelab too and planning to use it for 3D printing large objects. done and printed some models already, but the ultimate goal at the moment is to model the whole dashboard of my oldtimer car and print it. I love the fact that you can take precision parts and sculpt on top of them. Still trying to solve how I get scaling to fit perfectly. I used Meshroom to model the car and the connections in the car, but haven't yet printed any parts to see if they actually fit. Any ideas or tips are welcome.

    • @cyan_2169
      @cyan_2169 Рік тому +1

      Ideally you would clean up your models in something like Blender with mods actual measurements

  • @Davvyk
    @Davvyk 5 днів тому

    Only thing stopping me from jumping over from nomad is shapelab not having radial and curve arrays

  • @meris16491
    @meris16491 2 роки тому +1

    Maybe this is just me, but I feel like the yolk is too spherical? Idk, i just really liked the look of the flying one, where it looked the the tendrils are gripping the yolk, and like maybe it’s squishy and soft

    • @BoroCG
      @BoroCG  2 роки тому

      True that, gotta push it around a bit for a more natural shape

  • @rydermartin9249
    @rydermartin9249 2 роки тому +1

    There is a mushroom called Dead Man's Fingers

  • @troyell7324
    @troyell7324 2 роки тому

    This changes everything

  • @ОлександрВасильєв-б5д

    yeah definitely needed multiple vertex sets for UE5

  • @foundingfodder8225
    @foundingfodder8225 Рік тому

    Are you familiar with Quill? If so, can you use shapelab to sculpt in and transfer it into quill? And to possibly animate it in quill, too?

  • @joelsjogren5636
    @joelsjogren5636 Місяць тому

    Cool! seems like fast way to concept
    Do you got a streamlined way to convert those to textures to be used in 3dpainter & UE5

  • @blimeyitsRichard
    @blimeyitsRichard 2 роки тому

    maybe a couple of years ago, i used obs to take my adobe medium sculpt session into my living room and work on the sculpture in there.. be really cool if you could set up similar.. enjoyed the video.. thanks :)

  • @IrocZIV
    @IrocZIV 2 роки тому

    I've really enjoyed working in 3D modeling VR apps, but I always end up feeling restricted in one way or another. I think its because its like a combination of real sculpting and traditional 3D modeling, but it doesn't give you the feel that real sculpting does, and it doesn't have the precision that traditional 3D modeling gives you.
    I wonder if the touch controllers are the best way to work in VR, I know the new Quest Pro controllers offers pressure sensitivity for drawing, which is a pretty neat idea. Maybe if the trigger was more like the PS5 controller, and let you 'feel' the surface of the object.
    This program looks pretty good though, especially for such an organic object like this freaky mushroom thing :P

  • @evanhershberger9971
    @evanhershberger9971 5 місяців тому

    ok, now I want a VR setup.

  • @StevenDiLeo
    @StevenDiLeo 2 роки тому

    Ok, so there are some really cool features here. Combining objects, vertex painting with auto retop. I think i'll be buying shapelab :D
    thanks for making this video, I never knew of this program!
    can you bring in 2d references?

  • @omg-vert
    @omg-vert 7 місяців тому

    what head strap are you using? I'm looking for something better than the one that comes with the MQ2.
    And thanks for the video. The more I see about the software the more I like it.

  • @randallcromer66
    @randallcromer66 2 роки тому

    Awesome video and great content on your channel..👍

  • @wkkleric
    @wkkleric 2 роки тому +2

    lmfao boro havin the time of his life

  • @drewlloyd5247
    @drewlloyd5247 2 роки тому +1

    so since this is blender do you think this can be sent to a slicer for a 3d printer? that would be sick

  • @doords
    @doords 3 місяці тому

    so VR sculpting can improve the polygons from a blender output file? So we dont even need zbrush anymore

  • @passarin_s
    @passarin_s 2 роки тому +1

    I think that a brighter egg yolk would be more noticeable as an target for the player.

    • @BoroCG
      @BoroCG  2 роки тому +1

      Yeah I'll most likely rethink the yolk color. Just can't figure it out yet haha

    • @loydtheliar5659
      @loydtheliar5659 2 роки тому

      @@BoroCG just have a sickly yellow or deep orange emission that's only applied to the technically thinner parts of the yolk (like having the emission lessen around the places where the bridges of the mushroom connect)

  • @ArtfulRascal8
    @ArtfulRascal8 2 роки тому

    🥶🤯...yes... I WILL be purchasing this soon. and yes i will be using your link. This is going to help me SO much with making stuff for my game. that i will likely never finish lol.

    • @ArtfulRascal8
      @ArtfulRascal8 2 роки тому

      my question is though, is it able to do low poly type models? or what would the process be. Also how well do the models do with using blender to add shaders and etc. uv mapping seems to be a nightmare.

    • @ArtfulRascal8
      @ArtfulRascal8 2 роки тому

      ah i see how you went about the color as i finished the video. Thanks for this demo though seriously.

    • @i_like_mountains
      @i_like_mountains Рік тому +1

      @@ArtfulRascal8 how's the progress?

    • @ArtfulRascal8
      @ArtfulRascal8 Рік тому

      @@i_like_mountains i absolutely love the app, only issue im having is high poly count, im no expert by far, but it is amazing for concept (in my use case)

    • @i_like_mountains
      @i_like_mountains Рік тому

      @@ArtfulRascal8 that's great!! Im a beginner yet to start sculpting and thinking of starting it first with normal traditional mode (non vr) and once gained experience...imma shift to vr permenently

  • @TheFunDimension
    @TheFunDimension 7 місяців тому

    Does this thing do any kind of re topology tools? What’s the point of having to jump to a flat screen after being able to have free movements with the app? I mean, what’s the point of being able to paint maps when the topology is unusable for films or games?

  • @IamERAMOS
    @IamERAMOS 2 роки тому

    Doesn't Adobe have a 3d Vr sculpting program? It's clay based in its format but it's spread out over different programs for coloring and stuff.

  • @Scindere
    @Scindere 2 роки тому

    BRUH, THATS EPIC!

  • @filipemecenas
    @filipemecenas 2 роки тому

    Absolutly awesome !!!

  • @Mad_Luv85
    @Mad_Luv85 2 роки тому

    what is the headstrap you have i like the one you have because mine pushes up on my face
    i need anew one

  • @KaneyoriHK
    @KaneyoriHK 2 роки тому

    admittedly, I like the original mushroom thingy more, the one that was made in straight blender, maybe it's cause the other one looks off, in a sense that it feels less complete. It's not bad, but I'm not really sure how to give better explanation. Still, it's a good model, and good job on it.

  • @KANDYMANIAC
    @KANDYMANIAC 2 роки тому +1

    How does this compare to Medium (which Adobe bought)

  • @DeDodgingEse
    @DeDodgingEse Рік тому

    So Gravity Sketch for parametric modelling and Shapelab for sculpting?

  • @vecchioteschio
    @vecchioteschio 2 роки тому

    This look extraordinary and so effortless! Do you plan on using more of this tool in the future for character and creature designs?

  • @ZedAmadeus
    @ZedAmadeus 2 роки тому

    I really like how it looks, but I don't fully understand how it could harm the player? How it would animate? (like is most of it stationary while the fingers wiggle unsettlingly) Does it emit spores or something?