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CROSSFIRE: SIERRA SQUAD PCVR Review

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  • Опубліковано 29 сер 2023
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КОМЕНТАРІ • 28

  • @MrVRVoice
    @MrVRVoice  11 місяців тому +11

    NOTE: Since finishing the video, two hotfixes have been released by the devs to deal with the controller angle issues, some of which still remain for the Index, but it's much better than release.
    The last thing I'm keeping my fingers crossed for is AI improvements. If they make them not braindead, then combined with realism mode, I feel we'd have a really engaging and solid coop arcade shooter on our hands here.
    NOTE 2: Full transparency on the jokey section at the end, it was inspired (poorly copied) from an incredibly talented and underrated youtube creator who is superior to me in every way when it comes to creation and editing skill, and I heartily recommend him if gaming culture interests you. Here is the video I, err, took inspiration from, he also does the joke at the end: ua-cam.com/video/_MLM8R0BoiE/v-deo.html

    • @Frostycrypton
      @Frostycrypton 11 місяців тому

      Nerrel and Mr. V collab when? 👀

    • @TheBaldrickk
      @TheBaldrickk 11 місяців тому

      Wondering what you think about Contractors latest update, which forces hand movement on running?

    • @MrVRVoice
      @MrVRVoice  11 місяців тому +1

      @@TheBaldrickk I like it very much and is a good step in the right visual direction (though I’d prefer we be required to gesture in real life to activate running), along with the screen shake when sprinting, I liked that very much too. Was disappointed they removed the screen shake after players complained.

    • @TheBaldrickk
      @TheBaldrickk 11 місяців тому

      @@MrVRVoice I don't like it.
      I'm sure it looks good for a spectator. As a player, it means that it's not matching my own hand movements. This is, at best, distracting and disconcerting.
      Unfortunately, I think it has the potential to make some people feel nauseous.
      My biggest problem is that the mismatch makes it not feel like it's something that's actually in my hands any more, causing a breakdown in immersion.
      I never got to try it with head movement, but I can understand why people didn't like it.
      Take a look at a video of people running, and their heads are not bouncing around. There's also no positional awareness of the virtual body, where you'd have that when rubbing in life, so I can't see it feeling anything other than terrible.
      It probably looked good on video though.

    • @MrVRVoice
      @MrVRVoice  11 місяців тому +1

      ​ @TheBaldrickk I think VR attitude in general needs to get over the nauseous aspect. If we keep babying players they’re never going to learn to acclimatise and it will forever incur a design limitation on the software. We’re a fast adapting species and a bit of initial discomfort is part of that package.
      I don’t mind the slight mismatch when sprinting personally, especially as it only occurs during a movement where we can’t (or shouldn’t be) be able to engage in any delicate, fine or precise actions.
      At the end of the day, your character is sprinting. If you’re sprinting or even lightly jogging in real life, your arms are going to be moving rhythmically, and expecting one’s hands/arms to be sliding along dead still as this happens virtually not only causes a visual/immersion disconnect and looks jarring, but also removes or reduces the trade off an action like sprinting would have on our ability to accurately aim.
      Something I think some VR shooter players have become detrimentally entitled and closed-minded about, wanting all the benefits of standing/sitting stone still while doing quite the opposite in-game, and it feels contradictory to one of the main attractions of the medium we all like to espouse.
      Regardless, the arms still align near 1 to 1 when sprinting and only orbit a little around in a very predictable fashion, I think the devs handled it well.
      As for the view shaking I didn’t have any issues with it, and I miss it because it visually communicated what action I was doing in a way that helped me feel a bit more connected with the character, and not just standing still like I was in reality, and I liked that, because that’s all we primarily have with VR at the moment, the visuals.
      Yes, in real life our heads are not bouncing around but our body and view is significantly shaking and vibrating, only our brains naturally filter this out.
      However, go do a meaningful dash or sprint in real life and you’ll quickly find that while this filtering still occurs, there is a lot more notable view movement from the explosive effort we’re exerting, and, you’ll note our peripheral vision reduces dramatically as we become hyper focused on the centre of where we’re looking to sprint to. AND, then you’ll note as part of this brain filter process, we often FORGET about this vision distortion, but if we consciously pay attention, it’s there.
      The camera shaking Contractors had did exactly that if memory serves, only shaking enough to slightly disrupt peripheral vision while conveying a nice sense of pace. A fair, human consequence we should have in exchange for that faster movement speed.
      I think we players are all too quick to forget that our avatars in-game are often SPRINTING, an incredibly intensive and rough motion. And let’s be honest with ourselves, unless we do it as a hobby or career, when was the last time WE actually sprinted in real life for any prolonged period? Likely a very very very long time ago when we were kids or teens at best, and we’d have forgotten the physical penalties of doing so.
      Many of us could do with humbling ourselves by attempting a full-on dash or sprint for more than 10 seconds and see how we fare, then we can appreciate how many of our VR avatars are basically androids by comparison.
      Again, I personally feel this pushback may be a case of more hardcore VR players wanting to retain a consequence-free perfectly still view and motion so they can perform better in-game, even if that flies in the face of the physical reality of what the avatar is doing. It’s hypocritical considering the medium’s design is all about bringing us physically closer to the world and avatar.
      The ultimate solution for this in VR is to make it standard for players to have to, at least lightly, gesture our controllers to mimic the natural rhythm of our avatar’s movement pace. Then practically all balance issues will naturally resolve themselves without the need of artificial interference from the devs.
      This is something I’ll continue to push for in more VR software, and I know players will love it once they give it a chance, assuming the software is designed well and is intuitive to use.

  • @Andrew-uk1bz
    @Andrew-uk1bz 11 місяців тому +9

    I very much appreciate a largely positive review followed by a "not recommended" statement. Far too many games/reviewers get a "I liked it so it's good and you should play it" treatment (and vice versa), so it's very nice to hear a "I actually enjoyed playing it but cannot recommend it until x happens".
    Also. the ending with the voice auditions was incredible. Great video, as always.

  • @nova1783
    @nova1783 7 місяців тому +4

    not relevant, but i would like it to be known that this game is in a franchise of gargantuan anime style cs 1.6 ripoffs. crossfire is not only one of the most played shooters in the entire world, it is also owned by smilegate, one of the biggest worldwide game producers. my 18 year old brother has spent (not joking) upwards of 1,500 US DOLLARS on microtransactions for this game, consisting of anime guns, skins, and characters. crossfire is almost exclusively played in asian and the middle east, and has a heinous cheating problem despite being one of the most successful games to ever have been made.

  • @LDCantGame
    @LDCantGame 11 місяців тому +1

    I really enjoy your videos. You deserve more followers than you have. I've been playing VR for only about 9 months. I've been gaming more this year than probably the last 10 years combined.

  • @Nathan-is7li
    @Nathan-is7li 11 місяців тому +1

    I’m having a blast in this game on PSVR2!!

  • @Scurrydog
    @Scurrydog 11 місяців тому

    Crossfire feels like great VR junkfood. Nice video.

  • @SOULDEZIGNER
    @SOULDEZIGNER 11 місяців тому

    LEGENDARY MR. V, as ALWAYS 😂🤣🥰❤

  • @punishedkid
    @punishedkid 7 місяців тому

    Looks comfy like the golden era Call of Duty games. Would like to check it out but it's really going to need something to justify the reloading system.

  • @michaelmartin1520
    @michaelmartin1520 11 місяців тому

    Hey whats up man! I played demeo with you a long while ago. Love the reviews!

  • @shinobusensui9395
    @shinobusensui9395 11 місяців тому +2

    Not having manual reload in a vr shooter for me is quite a deal breaker.

    • @Cashmere_Gaming
      @Cashmere_Gaming 11 місяців тому

      Fr! That shht dont make sense at all

    • @shinobusensui9395
      @shinobusensui9395 11 місяців тому

      @@Cashmere_Gaming resident evil 4 vr devs can add manual reload to a almost 2 decade old game, this is unacceptable in todays market.

    • @Cashmere_Gaming
      @Cashmere_Gaming 11 місяців тому

      @@shinobusensui9395 i agree with you 100%!

  • @SkylerLinux
    @SkylerLinux 11 місяців тому

    Watching Your video's on VR Games, just completely ruins most other Videos in them.
    Keep it up

  • @Frostycrypton
    @Frostycrypton 11 місяців тому +1

    Mr. V taking a shower with Theodore!? 😳

  • @golongself
    @golongself 11 місяців тому

    Great ending 😂

  • @desudesudesuneechan7985
    @desudesudesuneechan7985 11 місяців тому +1

    :)

  • @IamAW
    @IamAW 11 місяців тому +1

    You know VR gaming has reached new lows, when Mr VR says button reload doesn't bother him.

    • @MrVRVoice
      @MrVRVoice  11 місяців тому +3

      Now now, let’s not ignore the nuance of what was said :-)

    • @IamAW
      @IamAW 11 місяців тому +2

      @@MrVRVoice Haha, my point is just that the VR market is so meh, that it's too easy to let things slide.