The thing with Wario's weird, glitchy voice is that it was believable to me as a kid - he's a roided, immortal, greedy gremlin and his voice is just a result of his weirdness.
Given the borderline surreal nature of WL4, The sheer all over the place nature of Wario's voice could be interpreted in many ways, like him laughing at the sheer audacity of something harming him, among other things, It gives off this idea that Wario is the strangest creature amidst all the weird worlds and characters inside the pyramid he raids through the game because of precisely your description of him, he is an inhumanly strong greedy immortal juggernaut who only really cares about getting his cash and will do whatever to get what he wants.
Whenever Wario laughs after getting hit, I always interpreted it like Wario is SUCH a badass that he just shrugs off the pain like it's nothing, and even finds it amusing that the enemies think they can take him down. Like "Heeheheehee! I'm totally fine! That didn't hurt at all! Can't you do better than that?"
@@ZNemerald Now that I think about it, wario also doesn't "die" in 4 when losing all HP, does he? It kicks him out of the world he's in, but the big man himself is no worse for wear.
The very first CD "About That Shepard" is obviously a direct reference to the KLF's Chill Out, which is an infamous obscure ambient album. The title even has the same sheep on the cover from the album in game. Very cool.
Some people say that a perfect character can be written into any situation and still make it interesting. Wario is one of those characters. I would genuinely enjoy him in any genre, from horror to dating sim.
Never until now had I thought about how much I want a Wario dating sim. He is undeniably ugly by Japanese standards, so seeing how he overcomes this barrier would be awesome...
I cannot adequately express how terrifying this game was to me as a 5 year old. In particular: the sound room, the bosses, and the "Hurry Up!" segments. I loved it, and played it all the time.
I had to eventually give it away because it gave me nightmares and night terrors and made me really disturbed and depressed for the very first time in my life. I gave it to a friend and he was dumbfounded, cuz video games were expensive back then
46:45 actually, in the official japanese wario land 4 website, in a section called "ask wario" there is somebody asking for the lyrics of the ending song, which is given, so yeah, there is a official transcription of the ending lyrics! only on japanese though
It sounds like the gist of it remained intact for the localization. I don't know Japanese, but here's the google translation of that transcription if anyone's curious: 昨日 見た夢を溶かして、マクラに染み込ませて 置いてきた「時間」とも、仲直りして 砂に書いた物語は、風とたわむれ。 Melt the dream you saw yesterday and let it soak into the macra Make up with the "time" you left behind The story written in the sand is the wind and the play.
I remember a long while back reading the book "Game Design Companion: A Critical Analysis of Wario Land 4". In essence, the book seeks to deepen an understanding of game design by metaphorically wringing out WL4 for every bit of game design concept and philosophy that it could muster (did I mention that the book is also ~500 pages long?). But, I remember there was one section that stood out to me: the section on music & sound was extremely brief with the author lamenting that they didn't have the knowledge needed to accurately comment on that particular aspect of WL4's design. I've always wondered if someone would make a video like that; even to the point where I very briefly considered doing it myself. While it seems that this video has different motivations to that of Game Design Companion, I can't help but compare the two. And, on the whole, I think I could easily see this as the "long-lost" section of that particular book. In particular, the parts of the video where you talk about Wario's voice & the surrealist sound design that went into it seem very much like a dead ringer to the kind of analysis that went into Game Design Companion. Okay, comparisons to an obscure piece of VGM academia aside, I really enjoyed this video! I think the topic of musical inspiration as it relates to VGM is a critically under-discussed topic, and I hope this video can hopefully get people talking about it more. Kudos!
Any other recs for video game academia? I’m studying art history and i always wish i saw academic interpretive lenses being applied more to video games
Wario Land 4 is like a weird esoteric indie game that was somehow made by Nintendo, and that's why it rules so hard. I mean, what other Nintendo game can you say has musique concrète influences in it? Firmly one for us freaks and weirdos of the world. Sick video btw, I'm so glad it showed up in my recommended feed - how you don't have more views and subscribers yet is beyond me.
48:49 i actually went and tested this myself, and at least on the normal difficulty, this song does actually play on the SECOND worst ending, i.e having exactly one chest, not more, not less. It also plays a rendition of wildflower fields without sound effects, in fact, i'll just copy Gallant Goon's comment here, because i personally verified everything about it: Depending on how many treasures you get, the credits music after the lyrical part changes to a different remix of a level's theme: •Best Ending (all chests) - toy block tower, monsoon jungle •2nd Best Ending (2-11 chests) - crescent moon village, doodle woods •2nd Worst Ending (1 chest) - hall of hieroglyphs, wildflower fields •Worst Ending (0 chests) - mystic lake, the big board
i think there's a chance that the sort of bouncy ball sound in "the judge's feet" could've been inspired by aphex twin's "bucephalus bouncing ball" and/or autechre's "drane2", both of which were released in the late 90's. they both do the same sort of thing and use it in a more musical-ish context, so i figured it's worth saying that it actually had been done before
The best thing about those two tracks is that they were made as a statement to Afx and autechre, respectively, on who could do the best delay trick on a synth
That's a cool connection! It's hard to say what is the actual influence, but the bouncing ball rhythym is a classic in modular synth circles. It was originally a trick people learned on analog computers in like the late 60's and currently, because it's such a specifically historic synth trick, there are modular synth modules like ADDAC503 Marble Physics that are designed to recreate variations of that rhythm!
I never thought this topic would ever be covered. Even as a kid I always knew there was something special and otherworldly about Wario Land 4's soundtrack and it's amazing to see people finally getting into this game and really experiencing all of it's glory. Every song in this game is an ear-worm and the aesthetics of how each song is strung together, mixed with the simply "weird' aesthetic makes the game's sound truly hard to pinpoint. It's like "Island Steampunk" or something like that
The credits theme sounds akin to influence sprouting from inspiration. The first lines of the song, "Oh the dream-- that I had last night-- melted into my pillow" to me translate into a dream entering reality and influencing what you touch, in this case being the pillow you slept upon. And sure, perhaps the original vision of said dream may have faded away overtime ("And all I'd gathered turned into sand"), though what you accomplished is still there. It's something new, something only you could have crafted in this exact manner. Singing "I made peace with the time I had forgot" as if an acceptance of this thought. In a bizzare manner, it almost describes Wario's journey throughout the game. He found out about some ancient treasure, pondered the thought of earning all that wealth for himself, and drove over to the exotic landmark safekeeping it all. What he managed to accomplish inside that pyramid in his specific way, is something only he could have accomplished. And if it's all driven by Wario's mindbogglingly simple endgoal of wanting more cash, that doesn't undermine his accomplishments in any way. I suppose that's part of what makes Wario such a fasinating and atypical character. It's not so much about how Wario's motivations and aspirations change, rather what he's up to and how that shifts the world around him.
I don't think the lyrics of the credits theme are as ironic to Wario Land 4 as you think. Actually, I'm surprised you didn't draw the connection-- doesn't the ending cutscene show the pyramid disappearing beneath the earth (the proof of his fantastical adventure disappearing, becoming nothing but memories and melting into the pillow), while in the credits cutscene, his entire hoard of treasure evaporates into the sky-- like all he'd gathered had turned into sand? I don't think the song's poetic lyrics are ironic to the concept of Wario Land 4 itself, rather it's a literal reconciliation with the ending scene and a message about how, even without any proof to show others that they were real (The pyramid and treasure have both disappeared), you should value your memories and experiences in a sort of journey-above-the-destination sort of way. Does a fantastical adventure that felt like it lasted a lifetime-- even if it only took place inside a dream, and you couldn't take your treasure with you, nor prove where you went and the things you did, nor maybe even fully recall the details- does it have any less value? Was it any less meaningful? Perhaps you could say it's ironic in the sense that a message like this would be utterly lost on Wario 😋
Thank you for shedding light on the Voice clips. I always thought they were the most badass echo-looped/pitched samples I ever heard and to hear they big-brain engineered it that they are mostly 2 clips combined makes it all the more impressive. Also the meta talk on how SilvaGunner’s legacy (which I never knew how to explain or categorize in my head) affects the community for this type of music related gaming content at large. Really didn’t expect all that from a Wario Land 4 video. I just clicked because this was my first GBA game and probably a top 5 game for all-time.
I really, really enjoyed this video! Now that Pizza Tower's out, I would absolutely LOVE a companion piece comparing the two game's soundtracks as well as a more in depth look at the other influences of that game's soundtrack. It's genuinely one of the greatest game soundtracks I've ever heard, and your analysis of it would be really cool!
Incredibly stylish and interesting video as always! I loved what you said about the music demo screen I love stuff that’s presented so thoughtfully like that. Moon Remix RPG’s albums are in a really neat spot they’re all original music of various genres. You get most of them by flicking through album covers in a store and you can ask the seller for summaries. A handful of quests even rely on you having decent knowledge of the ost. It encourages listening and appreciating and I think that’s really special.
@@geno7_ Did you know that some of the music and voice clips are used in Pizza Tower? Such as the *"Hello there"* of Palmtree Paradise is used at the beginning of It's Pizza Time, and Wario's voice clips were in Cold Spaghetti
28:52 Look, Ma! I'm on TV! :D The added lyrics for the ending vocals of Hall of Hierogylphs aren't actually entirely original. They seem to be based on Medamayaki in some way. Medamayaki: "Let's go on foot" "Whilst finding a fragment of the moon" HoH Lyrics (seemingly): "Collecting the moon stones as we walk" Medamayaki also mentions clouds and the sea, while in the english ending lyrics I hear... "pour avodaco sauce on a long strip cloud" "the sky has no roof like the sea has no floor" There was probably some inspiration taken. It would be amazing if Nintendo ever remade this game and just used the original recordings of these vocals uncompressed, assuming they preserved them. But yeah, amazing video, man! I appreciate your passion for the sound of this game a ton! This game's music and sound effects have been etched into my memory since childhood. You probably already saw it, but I actually made an edit of the title theme using all the uncompressed vocals you mentioned, with Weario's HQ version of the music. It's on my channel.
Don't expect Wario Land to receive any major recognition from Nintendo anytime soon. Nintendo tarnished the legacy of the Wario Land series with Master of Disguise. PS. I'm Austinator06302012, the same guy who commented on your DeviantArt profile.
The lyric of “all I had collected melted into sand” is really fitting since the very next scene shows Wario blowing all the money you had collected on an all you can eat buffet. And so the cycle of collecting hoards of treasures begins again
How do you ONLY have 1k subscribers??? This is AMAZINGLY in-depth and well presented, and the various goofs and gaffes sprinkled throughout had me laughing the whole way. I've honestly watched this a few times over just for background audio after the first watch! This is super good!
My brother hogged our Pokemon cartridges so this was the close to the only GBA game I played, still go back to it every year or so. The level layouts are burnt into my brain, so I feel you 😂
This game went hard in every aspect. They went above and beyond for its sound design and its really cool that they achieved so much in a tiny gba cartridge. Amazing vid
Holy SHIT the song at 22:53 HAS to be the inspiration (or sample) for the song Cell from Bomberman Hero. What a weird thing to come across in a totally unrelated video.
I think the one fact you want to remember for the future, is what consists of the core behind the game engine itself. Somebody else probably mentioned it, but the game engine stems from the metroid games. This explains the similar mechanics. But additionally it also explains why the game went as ABSURDLY far as it did in what seems like a very short time-span. It's super clear in retrospect, that the team was small-ish but skilled and tight. And their start-point was world-class at the time for game creation. This mesh directly into audio creation as well as creativity, all across every aspect of the game. How there's countless ways the music changes, how the "hurry up" theme is extremely long, the list is endless. All to showcase another journey this greedy do-good-deeds-for-pay antihero hero ventures out onto. If you play a lot of the other games that came out at the time of Warioland 4's release, you'll see just how absurdly high quality this game is at. As in, i legitimately cannot come up with a SINGLE GLITCH. Yes i haven't tried to research it either, but it's so damn good I've completed it an extreme amount of times. And i couldn't stumble across a single bug? All leading towards why i hate Nintendo in the latter years. They are blind to their greater creations. But these old "leaders" have bland, blunt senses. And that leave this great era of games into the past. When a great game-dev team could create something stellar, primarily relying on creativity alone.
Now that it's out you should definitely go for the Pizza Tower sound design, the sound effects are hysterical and the sound goes so extremely hard for no reason and that's amazing
I'd be really curious what you think of the sound design of the first WarioWare title. It features the same composer, sound font and even a couple of the same compositions as Wario Land 4. It has more vocal songs and since it's a Ware game, can get even more nuts with its musical styles and choices. I mean it plays a friggin Enka song while you're playing microgames, for crying out loud, and it's played completely seriously!
Aphex twin does seem like a pretty big influence on the music mainly just the electronic songs and the residents defenitly also feel like it mainly because of the avant garde art rock sound
i love wario ware and wario land 4's sounds, that echo the voices have in both games always stuck to me ever since the first time i played them and its super cool, both soundtracks are great too theyre just a very unique style anyone thats played Ware has Drifting Away stored in their heads
This soundtrack has influenced me musically so much ever since i was a kid playing this. Here I am replaying it 20+ years later and this video is blowing my mind. Thank you. I knew I wasn't alone thinking that this game's music was special. 👍
I think of Wario Land 4 as a capital A "Art" game on the level of like, Okami or Braid- stuff like that. It was really ahead of its time in terms of its presentation. Actually mentioning House was apt because it kind of does a similar thing; they both have this way of somehow making you more engaged by deliberately calling attention to their respective mediums in surreal and absurd ways. Also, I have no idea if it was actually influenced by it, but the song "Casting Agents and Cowgirls" by Busrider always sounded to me like it could have been.
30:00 Never payed much attention to the "Dow" sample in the game. Hearing it clear now, I assumed the musician you could mention would be Masafumi Takada. Suspiciously similar to a sample in the song "Hackers Behind The Alley" from the Digimon Story: Cyber Sleuth - Hacker's Memory OST.
47:54 There is a TMBG song with that subject called "I Cant Remember The Dream" although its not quite as subtle or metaphorical (as you can probably tell by the title). Also I love that you showed footage from the music video for Neunundneunzig Luftballons when talking about translating song lyrics (the German version is superior).
Wario Land 4 is a genuine masterpiece, and I am so glad more people have been talking about this incredible series, especial how eclectic its' sounds are. You've gotten yourself my respect, and a new sub. Keep up the great work, and have a lovely day.
@@markussmedhus9717 I started off with Wario Land 3 in my childhood and adored it (I still personally believe it to be the best of the series), but I found Wario Land 4 a blast! I distinctly remember playing the same levels over and over again, trying to get the best score possible with friends. I guess it really depends on what it is you're looking for in a game. I love Wario Land 3 for its' ambition, and how fun searching through each of the larger levels are, always finding something new in each one. On the other hand, I love Wario Land 4 for how easy it is to pick up and play, easily being able to play through and achieve different things, in each run trying to continually optimise. Either way, it's good to get others opinions on things such as games, and hear where their points are coming from. Hope you have a lovely day.
Even with less levels than its predecessors In my opinion, they all felt more focused The whole game did Wario Land 3 is great, but when replaying it The beginning always feels a bit like a slog for me, needing to unlock Wario's abilities Wario Land 4 feels so snappy and arcadey, super satisfying to get better at with each replay.
@@JustDandyGuy Unlocking abilities was the whole point of WL3 though. For as expensive as Nintendo games tend to be, I would have liked to see more content. Shake It was basically WL4 but with more levels (and less weirdnes, I'll give you that).
@Markus Smedhus something being "the whole point" of anything doesn't mean its automatically good or free from scrutiny Shake It plays very different from 4, and the level design is very much no where near as strong unfortunately
I liked the bizarre, unorthodox, sound room too. I have a theory some of the "music" in it were the R&D staff experimenting with the sound capabilities of the GBA. Funny enough, my Mom loved listening to the rain/swamp one on headphones. She found it relaxing. One thing you forgot to mention is the unlockable "Karaoke" song, (either by collecting all the gold crowns by getting a high coin score in every level, or by cheat code) though, it's just the Palm Tree Paradise theme, with an option to toggle the vocal lyrics on or off.
This is probably one of my favorite videos on the platform. Wario Land 4 is on my All Time Top 10 so it was especially interesting for me, learning about the work and influences that went into its music and sound (and now I have a bunch of new artists and albums to listen to, too).
Here's a potential influence: Taeko Ohnuki's Labyrinth. It's got that same sort of weird Hanayo vocal texture, but over a pop song. Really it sounds most like Dribble's Highway Jazz from Wario Ware to me.
I love how when it's about Treasure people either don't know who they are at all or hold them as one of the greatest videogame studios of all time if not the best (I'm one of the latter)
For some weird reason I always thought of it like Wario making fun of you as the player when he'd laugh from damage or make weird noises, almost like he's an outside observer of himself the way you are, and he's telling you what to do because y'know, it's his game and he knows what he's doing.
Amazing video! Holy crap at the music comparisons and Lute for spotting all that! One song that really reminds me of WL4 is Captain Beefheart’s song Tropical Hotdog Night.
I just stumbled across this channel via this video because of my love of Wario and all games he's in, and I'm incredulous at the production value here. It's such a well made, researched, presented and paced video that I can't believe how comparatively little attention it's gotten. You deserve a lot more!
I'm so happy someone made a long form video about this. As weird as it sounds, I think Wario Land 4 inspired my whole taste in my music as I got older.
40:05 there is a known song that does something like that! It's Bucephalus Bouncing Ball by the famous electronic artist Aphex Twin, which is mostly an drill n bass/idm track with the second half of the song centering around doing exactly that thing The Judge's Feet does as the main idea
Wario land 4 is so strange and experimental that it borderlines on being a horror game. I remember I would have to psych myself up before pressing the frog switch when I was younger. The bosses are weird and grotesque, some of the levels could be quite creepy, whether it be more conventional like the factory level because of how dark and brutal it is or the pinball level which I find creepy because of how over the top it looks, but above all else that CD room is a nightmare that I couldn't even comprehend as a child, I had never heard any sort of experimental music before so I really couldn't understand what I was listening to, but now I can appreciate the absurdity of releasing a full album within a Wario game.
been getting recommended a ton of wario videos from small creators and I could not be happier tbh WL2 was the first game I ever 100%ed. and the first WL game was the first game boy game i ever watched someone play on the playground
Tomorrow's Blood Pressure was a foundational track that's shaped my tastes for the majority of my life now. I can't really express how happy I am that this video exists. I saw the video you referenced and actually ended up buying a romdump cart just to have the game physically again after lol.
moon rpg also had an arguably even more fringe set of music collectibles, only a few of which had actual gameplay effects. mostly it was just an excuse for the MoonDisc UI/UX style, but the songs are equally diverse and experimental.
Thank you so much for this video. Wario Land 4's unique music style blew my mind as a kid, specially the sound room which literally introduced me to ambient/noise music.
Warioland 4 is so under appreciated! It was that odd one out in my game boy advance collection, but I always come back to me for the nostalgic music. Thanks for giving it the spotlight! Oh and for the playlist, you should add “Freeze Frame” by The J. Gelis Band! The backing jingle is almost identical to Toy Block Tower
Pitza tower is just warioland but you play as a loveable protagonist. Also it's music and sound design is just about as unhinged. They use and remix a sample of someone saying 'hol up fellas what's going on here' and it sounds good. Actual crazy person music. Playing it also made me scared of the 'hello there' sample
I am so happy this video exists. Not only is sound design undertalked about in general, in Wario Land 4 in particular it truly is worth discussing for 50 minutes. This video is a masterpiece.
40:06 I can give one maybe small inspiration note. Ik know that on Brother Where You Bound by Supertramp they use a cymbal that is hit as if it is a falling metal ball on the track No Inbetween at the 1 minute 10 seconds mark.
Thank you for making this video! I've loved Wario Land 4 since I was very young but only recently fully completed it for the first time. I was enamored with all of the sound test songs and how odd and experimental they were, so it's great to see someone else appreciate them and actually talk about the game's music in depth.
Only a few minutes in and I'm already going "wow same" at the Wario Ware D.I.Y. comment. I think that music editor helped me understand DAWs without me even realizing it, so when I eventually got Ableton I was like "oh yeah this kinda makes sense". Wild stuff, love the Wario franchise so fucking much. Wario Land 4 will always have one of my favorite soundtracks.
ryoji yoshitomi is one of my favorite composers and sound designers + programmers. metroid 2's audio changed the trajectory of my life as a child. it's great to see his work explored so deeply.
@Klaymodo Post Office i do like SM and Prime's sound quite a bit, but it's frustrating that a "metroid sound" was so quickly reified. such is AAA games, when something works, do it again.
hi I know this is like over a year old now, but I came to the comments specifically for this: Wario Land 4 was sold to me, in part, as "it's got the same composer as Metroid II and you can really tell." A lot of the Sound Room songs, especially, are compositionally kind of reminiscent of the ambient pieces in Metroid II, just pushing this new hardware so much further than the GB could ever go, and the result is something magical on an unparallelled level. I genuinely enjoy the Sound Room music so, so much, it's beautiful music.
Air's Moon Safari album reminds me a lot of the Mystic Lake music. Also, I had the idea to make a video exactly like this as I just started playing this game, I look it up and see you've already done it!!
Also Testpattern's Aprés Midi album reminds me of the music that occurs in the rooms before the boss fights. Especially "Ocean Liner". Could just be a coincidence and the composers using similar sound files as they are both making "midi music". More likely they were influenced by YMO who also influenced Testpattern (as they were on their label "Alfa Records"). If you like that sort of janky midi sound I would check out YMO and all the stuff on their label Alfa Records, the label that the haruomi hosono (in ymo as u probably know) record you mentioned was on. I have a bunch of reccs of good stuff that has a similar sort of sound, will have to look at my laptop tomorrow for them bc I'm bad at remembering names
I found this extremely interesting, as I played Metroid Fusion and Zero Mission at the time they came out but took years to finally play WL4 for the first time (2016-17 if I recall?). Realising that these arcane, dark, moody science-fiction games that meant so much to my teenage self were literally reworked and remodelled versions of a surreal and goofy adventure starring a beefy, smelly, Italian thief - just made my day. 🤌
Well, supervised by a Sakamoto before he lost his touch, at the very least. Or by a Sakamoto who was still supervising a team of extremely talented devs. Zero Mission and Fusion are some of my favorite games ever made, but man... the MercurySteam games do not even come close to what I love about the series...
@FANB how not? I think Dread did an especially incredible job, i would probably feel the same about Samus Returns had i played Metroid 2 a decade and a half ago, but i didnt so the glow up didnt have nearly as much time to fester in me
WOW!!! I'm well impressed to find Hanayo's and my song Comonamyhouse in your analysis,- like a real wtf moment :))) .. Very nice and interesting video in any case...
I’ve never seen your channel before, but dude. That was a fantastic video. The humour, the dumb repeated deep cut jokes that were right up my alley, the editing, and above all the super interesting deep dive into musical inspiration for a wario game. Perfect video. Fantastic work
Using the scooby doo clip three times, the best my ass in the comments joke twice, the look guys look joke being used a few times.. repetitive humour is my jam man
this is just an incredible deep dive into the music of wario land 4 holy moly. It was super fun listening to the original sources for a lotta the samples and audio techniques in the game
My favorite use of adaptive or in this case "Interactive Music" is the LittleBigPlanet games, they let the players edit certain music pieces with sliders to edit the volume of instruments in the song.
Glad to see someone giving Wario Land 4's sound design the appreciation it deserves. It clearly had a ton of influence on the WarioWare series, particularly in some of the lyrical songs included in the GBA entries (specifically, that they made lyrical songs for the GBA games). If you're interested in classic console games with lyrical songs, a similarly impressive example is Tales of Phantasia for the SNES, which had a special chip in the cartridge specifically to enable the game to have a fair amount of voice acting, and the intro includes basically an anime theme song for the game, fully voiced. But, perhaps even more relevant to this topic is the PS1 game, moon. It was given a remaster on modern hardware a couple years back that is also its only official localization, and one of its main features is that, in lieu of a normal soundtrack, most areas in the game are devoid of BGM, and you instead get to make your own using purchasable CDs, or "Moon Discs". You can use your "Moon Disc Player" to arrange up to ten (IIRC) tracks into a playlist that will then play as long as you're not on one of the few screens with their own BGM. These Moon Discs were composed by various underground musicians and bands that played at local clubs the sound designers frequented. The designers themselves actually formed a band, the Thelonious Monkeys, and are credited as such in the game. Of course, the PS1's Redbook Audio codec meant that the moon discs basically sound like they would if they were actual CDs, so it's not as impressive from a technical standpoint, but it's possible that the concept is what inspired Wario Land 4's CD room.
34:50 I believe a track from Pizza Tower uses a very similar sound to Tomorrow's Blood Pressure for a track named Tunnely Shimbers, seeing something so small get referenced in a game many years in the future is such a novel thing
I would spend hours of my childhood listening to songs in the Sound Room. If anything could be blamed for my love of the avant-garde, it would be my time with this game.
The bouncing ball effect has always been a favourite of mine. Especially using multi-tap delay off older units not sampling). Like the old ronald se-50 and 70 both do it incredibly well while having a unqiue character only found in those units.
my dad used to listen to herbie hancock while smoking crack
BASED????????
I love that this comment is pinned.
The thing with Wario's weird, glitchy voice is that it was believable to me as a kid - he's a roided, immortal, greedy gremlin and his voice is just a result of his weirdness.
You.
You finally put what I had on my mind into words.
Yeah it sounds less like a robot in context it’s more like he just TWEAKING
Given the borderline surreal nature of WL4, The sheer all over the place nature of Wario's voice could be interpreted in many ways, like him laughing at the sheer audacity of something harming him, among other things, It gives off this idea that Wario is the strangest creature amidst all the weird worlds and characters inside the pyramid he raids through the game because of precisely your description of him, he is an inhumanly strong greedy immortal juggernaut who only really cares about getting his cash and will do whatever to get what he wants.
pure unhinge creativity
There's something so visceral in the DS Wario voices. That "YAH-HOOOOOOOOO!" and "E-E-E-EXELLENT!" speaks right to my soul.
Wario is an underrated character. He hits that perfect sweet spot where he's fascinatingly repulsive but also charismatic enough to still be likeable.
He makes my heart go WEH
Pratchett calls that quality, where someone is fascinating because of how repulsive they are, 'charisn'tma'. It was Feet of Clay, I think.
Nitnedo's it's always sunny in Philadelphia
I'm writing his name on the next election ballot.
He is a sigma wth u saying
Whenever Wario laughs after getting hit, I always interpreted it like Wario is SUCH a badass that he just shrugs off the pain like it's nothing, and even finds it amusing that the enemies think they can take him down. Like "Heeheheehee! I'm totally fine! That didn't hurt at all! Can't you do better than that?"
Same, in wario land 1-3, you pretty much can't die and he has a smile after getting burned in 3.
2-3 yes, 1 no
Like it tickles
@@ZNemerald Now that I think about it, wario also doesn't "die" in 4 when losing all HP, does he? It kicks him out of the world he's in, but the big man himself is no worse for wear.
And when he goes "Yeah!" I read that as him being sarcastic.
*gets hit*
Wario: "Yeah, Great job!"
The very first CD "About That Shepard" is obviously a direct reference to the KLF's Chill Out, which is an infamous obscure ambient album. The title even has the same sheep on the cover from the album in game. Very cool.
epic video dude, i’m super happy my silly little topsters chart was helpful!
lute jumpscare
Some people say that a perfect character can be written into any situation and still make it interesting. Wario is one of those characters. I would genuinely enjoy him in any genre, from horror to dating sim.
Never until now had I thought about how much I want a Wario dating sim. He is undeniably ugly by Japanese standards, so seeing how he overcomes this barrier would be awesome...
Majima is another good example.
@@dacueba-games There's a fan game called Wario Date! It's not at all the same as if Nintendo made one but still worth checking out.
You get it. Being part of the Wario fandom is a truly lonely and often misunderstood experience but this video made me feel less alone
I cannot adequately express how terrifying this game was to me as a 5 year old. In particular: the sound room, the bosses, and the "Hurry Up!" segments. I loved it, and played it all the time.
I had to eventually give it away because it gave me nightmares and night terrors and made me really disturbed and depressed for the very first time in my life. I gave it to a friend and he was dumbfounded, cuz video games were expensive back then
Hahahaha holy crap I thought I was the only one. Played the shit out of it anyway, too.
geno7 moment
thanks hazel for introducing me to this wonderful individual and this amazing video
the hazel apparition
Never expected you here
This is truly a geno7 moment!
YO HAZEL YOU LOVE UR VIDZZZZZZ!!!
46:45 actually, in the official japanese wario land 4 website, in a section called "ask wario" there is somebody asking for the lyrics of the ending song, which is given, so yeah, there is a official transcription of the ending lyrics! only on japanese though
It sounds like the gist of it remained intact for the localization. I don't know Japanese, but here's the google translation of that transcription if anyone's curious:
昨日 見た夢を溶かして、マクラに染み込ませて
置いてきた「時間」とも、仲直りして
砂に書いた物語は、風とたわむれ。
Melt the dream you saw yesterday and let it soak into the macra
Make up with the "time" you left behind
The story written in the sand is the wind and the play.
@@AbruptAvalanche macra (or rather, makura) is actually pillow in japanese
Wait a fucking second
The international version of the song is literally a direct response to these lyrics
I remember a long while back reading the book "Game Design Companion: A Critical Analysis of Wario Land 4". In essence, the book seeks to deepen an understanding of game design by metaphorically wringing out WL4 for every bit of game design concept and philosophy that it could muster (did I mention that the book is also ~500 pages long?). But, I remember there was one section that stood out to me: the section on music & sound was extremely brief with the author lamenting that they didn't have the knowledge needed to accurately comment on that particular aspect of WL4's design. I've always wondered if someone would make a video like that; even to the point where I very briefly considered doing it myself.
While it seems that this video has different motivations to that of Game Design Companion, I can't help but compare the two. And, on the whole, I think I could easily see this as the "long-lost" section of that particular book. In particular, the parts of the video where you talk about Wario's voice & the surrealist sound design that went into it seem very much like a dead ringer to the kind of analysis that went into Game Design Companion.
Okay, comparisons to an obscure piece of VGM academia aside, I really enjoyed this video! I think the topic of musical inspiration as it relates to VGM is a critically under-discussed topic, and I hope this video can hopefully get people talking about it more. Kudos!
I'd love to read that.
Who is the author?
@@kommissar.murphy The author is Daniel Johnson
Any other recs for video game academia? I’m studying art history and i always wish i saw academic interpretive lenses being applied more to video games
Totally agree. Love this book! Highly recommended.
schizophrenia
"Some people call him Worio, these people should be exiled from society" thank you for being brave enough to finally say it
and confident enough to lead with it
Worio, the great worrier
They got nothing on ppl who say "Merry-o"
@@EvilCrash3000Jimmy Fallon
My names Wario
6:15 WHAT
WHAT
WHAT
WHAT
lmao
Wario Land 4 is like a weird esoteric indie game that was somehow made by Nintendo, and that's why it rules so hard. I mean, what other Nintendo game can you say has musique concrète influences in it? Firmly one for us freaks and weirdos of the world. Sick video btw, I'm so glad it showed up in my recommended feed - how you don't have more views and subscribers yet is beyond me.
Pikmin comes pretty close imo
You can say the same about a lot, and I mean a lot of Nintendo games. Beatles, and Beach Boys songs have commonly been sampled, used as a base
@@fshoaps oh yeah, Mother is full of this stuff
@@noahsabadish3812 I suppose Beatles music isn't as cool as OP would like. Time to end my life...
48:49 i actually went and tested this myself, and at least on the normal difficulty, this song does actually play on the SECOND worst ending, i.e having exactly one chest, not more, not less. It also plays a rendition of wildflower fields without sound effects, in fact, i'll just copy Gallant Goon's comment here, because i personally verified everything about it:
Depending on how many treasures you get, the credits music after the lyrical part changes to a different remix of a level's theme:
•Best Ending (all chests) - toy block tower, monsoon jungle
•2nd Best Ending (2-11 chests) - crescent moon village, doodle woods
•2nd Worst Ending (1 chest) - hall of hieroglyphs, wildflower fields
•Worst Ending (0 chests) - mystic lake, the big board
The video i got the info from:
ua-cam.com/video/aDJtLrdJo64/v-deo.html
There actually is a diegetic reason why Wario's voice warbles in real time, he hasn't brushed his teeth in 40 days.
I always figured Wario said "Yeah!" Or laughed when getting hit because for lack of a better term, he found it thrilling
i think there's a chance that the sort of bouncy ball sound in "the judge's feet" could've been inspired by aphex twin's "bucephalus bouncing ball" and/or autechre's "drane2", both of which were released in the late 90's. they both do the same sort of thing and use it in a more musical-ish context, so i figured it's worth saying that it actually had been done before
ooh these are cool suggestions thanks
The best thing about those two tracks is that they were made as a statement to Afx and autechre, respectively, on who could do the best delay trick on a synth
Also sounds a little like Perpetuum by Monolake, which came out in 1999
That's a cool connection! It's hard to say what is the actual influence, but the bouncing ball rhythym is a classic in modular synth circles. It was originally a trick people learned on analog computers in like the late 60's and currently, because it's such a specifically historic synth trick, there are modular synth modules like ADDAC503 Marble Physics that are designed to recreate variations of that rhythm!
I never thought this topic would ever be covered. Even as a kid I always knew there was something special and otherworldly about Wario Land 4's soundtrack and it's amazing to see people finally getting into this game and really experiencing all of it's glory.
Every song in this game is an ear-worm and the aesthetics of how each song is strung together, mixed with the simply "weird' aesthetic makes the game's sound truly hard to pinpoint. It's like "Island Steampunk" or something like that
Otherworldly is very fitting
It is fucking insane to me how much Im discovering the influences this simple game I played as a child had on my musical tastes.
The credits theme sounds akin to influence sprouting from inspiration. The first lines of the song, "Oh the dream-- that I had last night-- melted into my pillow" to me translate into a dream entering reality and influencing what you touch, in this case being the pillow you slept upon. And sure, perhaps the original vision of said dream may have faded away overtime ("And all I'd gathered turned into sand"), though what you accomplished is still there. It's something new, something only you could have crafted in this exact manner. Singing "I made peace with the time I had forgot" as if an acceptance of this thought.
In a bizzare manner, it almost describes Wario's journey throughout the game. He found out about some ancient treasure, pondered the thought of earning all that wealth for himself, and drove over to the exotic landmark safekeeping it all. What he managed to accomplish inside that pyramid in his specific way, is something only he could have accomplished. And if it's all driven by Wario's mindbogglingly simple endgoal of wanting more cash, that doesn't undermine his accomplishments in any way.
I suppose that's part of what makes Wario such a fasinating and atypical character. It's not so much about how Wario's motivations and aspirations change, rather what he's up to and how that shifts the world around him.
I don't think the lyrics of the credits theme are as ironic to Wario Land 4 as you think. Actually, I'm surprised you didn't draw the connection-- doesn't the ending cutscene show the pyramid disappearing beneath the earth (the proof of his fantastical adventure disappearing, becoming nothing but memories and melting into the pillow), while in the credits cutscene, his entire hoard of treasure evaporates into the sky-- like all he'd gathered had turned into sand?
I don't think the song's poetic lyrics are ironic to the concept of Wario Land 4 itself, rather it's a literal reconciliation with the ending scene and a message about how, even without any proof to show others that they were real (The pyramid and treasure have both disappeared), you should value your memories and experiences in a sort of journey-above-the-destination sort of way. Does a fantastical adventure that felt like it lasted a lifetime-- even if it only took place inside a dream, and you couldn't take your treasure with you, nor prove where you went and the things you did, nor maybe even fully recall the details- does it have any less value? Was it any less meaningful?
Perhaps you could say it's ironic in the sense that a message like this would be utterly lost on Wario 😋
Thank you for shedding light on the Voice clips. I always thought they were the most badass echo-looped/pitched samples I ever heard and to hear they big-brain engineered it that they are mostly 2 clips combined makes it all the more impressive. Also the meta talk on how SilvaGunner’s legacy (which I never knew how to explain or categorize in my head) affects the community for this type of music related gaming content at large. Really didn’t expect all that from a Wario Land 4 video. I just clicked because this was my first GBA game and probably a top 5 game for all-time.
saying you arent familiar with electronic music then name dropping nurse with wound is fucking crazy man, great vid
I really, really enjoyed this video! Now that Pizza Tower's out, I would absolutely LOVE a companion piece comparing the two game's soundtracks as well as a more in depth look at the other influences of that game's soundtrack. It's genuinely one of the greatest game soundtracks I've ever heard, and your analysis of it would be really cool!
yes please make a pizza tower video geno7!
Incredibly stylish and interesting video as always! I loved what you said about the music demo screen I love stuff that’s presented so thoughtfully like that. Moon Remix RPG’s albums are in a really neat spot they’re all original music of various genres. You get most of them by flicking through album covers in a store and you can ask the seller for summaries. A handful of quests even rely on you having decent knowledge of the ost. It encourages listening and appreciating and I think that’s really special.
OH YEAH I forgot about the CDs in moon remix rpg I fuckin love those
@@geno7_ Did you know that some of the music and voice clips are used in Pizza Tower?
Such as the *"Hello there"* of Palmtree Paradise is used at the beginning of It's Pizza Time, and Wario's voice clips were in Cold Spaghetti
I feel like the term "tracker music" is more fitting than "midi music" when describing the two types of modern music media used in games.
Hard agree. I have composed a bunch of tracker music myself.
@@FL4SHK Nice, what tracker software do you use?
@@Drozerix I mostly use OpenMPT, but I also make Game Boy music with hUGETracker
@@FL4SHK OpenMPT is nice, I use it for IT files -- I have never heard of hUGETracker though, must be a newer one. How good is it?
@@Drozerix It's pretty good, basically an OpenMPT-like tracker for writing Game Boy music
There needs to be a better way to find good shit like this aside from "youtuber I follow tweeted this". Your channel is godlike
Wario is Björk. Björk is Wario.
28:52 Look, Ma! I'm on TV! :D
The added lyrics for the ending vocals of Hall of Hierogylphs aren't actually entirely original. They seem to be based on Medamayaki in some way.
Medamayaki:
"Let's go on foot"
"Whilst finding a fragment of the moon"
HoH Lyrics (seemingly):
"Collecting the moon stones as we walk"
Medamayaki also mentions clouds and the sea, while in the english ending lyrics I hear...
"pour avodaco sauce on a long strip cloud"
"the sky has no roof like the sea has no floor"
There was probably some inspiration taken.
It would be amazing if Nintendo ever remade this game and just used the original recordings of these vocals uncompressed, assuming they preserved them.
But yeah, amazing video, man! I appreciate your passion for the sound of this game a ton! This game's music and sound effects have been etched into my memory since childhood.
You probably already saw it, but I actually made an edit of the title theme using all the uncompressed vocals you mentioned, with Weario's HQ version of the music. It's on my channel.
Don't expect Wario Land to receive any major recognition from Nintendo anytime soon. Nintendo tarnished the legacy of the Wario Land series with Master of Disguise.
PS. I'm Austinator06302012, the same guy who commented on your DeviantArt profile.
The craziest thing is this engine was reused for Metroid games later in the lifespan of the console. Or at least Zero Mission.
Does this mean Wario is partly responsible for AM2R?
The lyric of “all I had collected melted into sand” is really fitting since the very next scene shows Wario blowing all the money you had collected on an all you can eat buffet.
And so the cycle of collecting hoards of treasures begins again
This video is highly relevant to my interests and I'm very glad I clicked on it
How do you ONLY have 1k subscribers??? This is AMAZINGLY in-depth and well presented, and the various goofs and gaffes sprinkled throughout had me laughing the whole way. I've honestly watched this a few times over just for background audio after the first watch! This is super good!
with this game being my first actual videogame i ever played, wario's voice clips from 4 are fully integrated into my inner voice 😂
My brother hogged our Pokemon cartridges so this was the close to the only GBA game I played, still go back to it every year or so. The level layouts are burnt into my brain, so I feel you 😂
This is a pretty badass intro to gaming, I'd say! Wario is the most underrated Nintendo character ever
I think Palm Tree Paradise has been inspired by Emerson Lake & Palmer's "Lucky Man", almost identical melodies
This game went hard in every aspect. They went above and beyond for its sound design and its really cool that they achieved so much in a tiny gba cartridge. Amazing vid
And fact the game was released in 2001 😮
31:39
Anytime anyone references The Three Stooges in any capacity in the modern day, it does my heart a hell of a lotta good
Holy SHIT the song at 22:53 HAS to be the inspiration (or sample) for the song Cell from Bomberman Hero. What a weird thing to come across in a totally unrelated video.
wow damn you're right
I think the one fact you want to remember for the future, is what consists of the core behind the game engine itself. Somebody else probably mentioned it, but the game engine stems from the metroid games. This explains the similar mechanics. But additionally it also explains why the game went as ABSURDLY far as it did in what seems like a very short time-span. It's super clear in retrospect, that the team was small-ish but skilled and tight. And their start-point was world-class at the time for game creation. This mesh directly into audio creation as well as creativity, all across every aspect of the game. How there's countless ways the music changes, how the "hurry up" theme is extremely long, the list is endless. All to showcase another journey this greedy do-good-deeds-for-pay antihero hero ventures out onto. If you play a lot of the other games that came out at the time of Warioland 4's release, you'll see just how absurdly high quality this game is at. As in, i legitimately cannot come up with a SINGLE GLITCH. Yes i haven't tried to research it either, but it's so damn good I've completed it an extreme amount of times. And i couldn't stumble across a single bug? All leading towards why i hate Nintendo in the latter years. They are blind to their greater creations. But these old "leaders" have bland, blunt senses. And that leave this great era of games into the past. When a great game-dev team could create something stellar, primarily relying on creativity alone.
Now that it's out you should definitely go for the Pizza Tower sound design, the sound effects are hysterical and the sound goes so extremely hard for no reason and that's amazing
I'd be really curious what you think of the sound design of the first WarioWare title.
It features the same composer, sound font and even a couple of the same compositions as Wario Land 4.
It has more vocal songs and since it's a Ware game, can get even more nuts with its musical styles and choices.
I mean it plays a friggin Enka song while you're playing microgames, for crying out loud, and it's played completely seriously!
Aphex twin does seem like a pretty big influence on the music mainly just the electronic songs and the residents defenitly also feel like it mainly because of the avant garde art rock sound
i love wario ware and wario land 4's sounds, that echo the voices have in both games always stuck to me ever since the first time i played them and its super cool, both soundtracks are great too theyre just a very unique style
anyone thats played Ware has Drifting Away stored in their heads
This soundtrack has influenced me musically so much ever since i was a kid playing this. Here I am replaying it 20+ years later and this video is blowing my mind. Thank you. I knew I wasn't alone thinking that this game's music was special. 👍
this has nothing to do with the actual topic of the video but this guy's username at 39:20 is sending me to tears
I think of Wario Land 4 as a capital A "Art" game on the level of like, Okami or Braid- stuff like that. It was really ahead of its time in terms of its presentation. Actually mentioning House was apt because it kind of does a similar thing; they both have this way of somehow making you more engaged by deliberately calling attention to their respective mediums in surreal and absurd ways.
Also, I have no idea if it was actually influenced by it, but the song "Casting Agents and Cowgirls" by Busrider always sounded to me like it could have been.
I just made a video of Human Behavior with the Wario Land 4 soundfont and I think it fits really well
30:00 Never payed much attention to the "Dow" sample in the game. Hearing it clear now, I assumed the musician you could mention would be Masafumi Takada. Suspiciously similar to a sample in the song "Hackers Behind The Alley" from the Digimon Story: Cyber Sleuth - Hacker's Memory OST.
47:54 There is a TMBG song with that subject called "I Cant Remember The Dream" although its not quite as subtle or metaphorical (as you can probably tell by the title). Also I love that you showed footage from the music video for Neunundneunzig Luftballons when talking about translating song lyrics (the German version is superior).
Wario Land 4 is a genuine masterpiece, and I am so glad more people have been talking about this incredible series, especial how eclectic its' sounds are.
You've gotten yourself my respect, and a new sub. Keep up the great work, and have a lovely day.
I felt it was a step back even at the time merely because it has so few levels compared to the early games.
@@markussmedhus9717 I started off with Wario Land 3 in my childhood and adored it (I still personally believe it to be the best of the series), but I found Wario Land 4 a blast! I distinctly remember playing the same levels over and over again, trying to get the best score possible with friends.
I guess it really depends on what it is you're looking for in a game. I love Wario Land 3 for its' ambition, and how fun searching through each of the larger levels are, always finding something new in each one.
On the other hand, I love Wario Land 4 for how easy it is to pick up and play, easily being able to play through and achieve different things, in each run trying to continually optimise.
Either way, it's good to get others opinions on things such as games, and hear where their points are coming from. Hope you have a lovely day.
Even with less levels than its predecessors
In my opinion, they all felt more focused
The whole game did
Wario Land 3 is great, but when replaying it
The beginning always feels a bit like a slog for me, needing to unlock Wario's abilities
Wario Land 4 feels so snappy and arcadey, super satisfying to get better at with each replay.
@@JustDandyGuy
Unlocking abilities was the whole point of WL3 though. For as expensive as Nintendo games tend to be, I would have liked to see more content. Shake It was basically WL4 but with more levels (and less weirdnes, I'll give you that).
@Markus Smedhus something being "the whole point" of anything doesn't mean its automatically good or free from scrutiny
Shake It plays very different from 4, and the level design is very much no where near as strong unfortunately
I liked the bizarre, unorthodox, sound room too. I have a theory some of the "music" in it were the R&D staff experimenting with the sound capabilities of the GBA.
Funny enough, my Mom loved listening to the rain/swamp one on headphones. She found it relaxing.
One thing you forgot to mention is the unlockable "Karaoke" song, (either by collecting all the gold crowns by getting a high coin score in every level, or by cheat code) though, it's just the Palm Tree Paradise theme, with an option to toggle the vocal lyrics on or off.
I never realized that the music slowed while you crouch, that explains some of my memories of the ost. Such a fantastic game and soundtrack!
This is probably one of my favorite videos on the platform. Wario Land 4 is on my All Time Top 10 so it was especially interesting for me, learning about the work and influences that went into its music and sound (and now I have a bunch of new artists and albums to listen to, too).
Here's a potential influence: Taeko Ohnuki's Labyrinth. It's got that same sort of weird Hanayo vocal texture, but over a pop song. Really it sounds most like Dribble's Highway Jazz from Wario Ware to me.
If you haven't heard before, Hello Radio by They Might Be Giants sounds pretty similar to something you'd hear out of Wario Land 4.
I like the idea that wario likes pain i mean he goes "aaaawwww yeaaaah!" when he gets shocked in strikers charged hes gotta be into it
I love how when it's about Treasure people either don't know who they are at all or hold them as one of the greatest videogame studios of all time if not the best (I'm one of the latter)
For some weird reason I always thought of it like Wario making fun of you as the player when he'd laugh from damage or make weird noises, almost like he's an outside observer of himself the way you are, and he's telling you what to do because y'know, it's his game and he knows what he's doing.
Found your playlist for this on spotify.
Thanks!!!
Amazing video! Holy crap at the music comparisons and Lute for spotting all that! One song that really reminds me of WL4 is Captain Beefheart’s song Tropical Hotdog Night.
Ohh yeah I def hear what you mean
I just stumbled across this channel via this video because of my love of Wario and all games he's in, and I'm incredulous at the production value here. It's such a well made, researched, presented and paced video that I can't believe how comparatively little attention it's gotten. You deserve a lot more!
I'm so happy someone made a long form video about this. As weird as it sounds, I think Wario Land 4 inspired my whole taste in my music as I got older.
40:05 there is a known song that does something like that! It's Bucephalus Bouncing Ball by the famous electronic artist Aphex Twin, which is mostly an drill n bass/idm track with the second half of the song centering around doing exactly that thing The Judge's Feet does as the main idea
Wario land 4 is so strange and experimental that it borderlines on being a horror game. I remember I would have to psych myself up before pressing the frog switch when I was younger. The bosses are weird and grotesque, some of the levels could be quite creepy, whether it be more conventional like the factory level because of how dark and brutal it is or the pinball level which I find creepy because of how over the top it looks, but above all else that CD room is a nightmare that I couldn't even comprehend as a child, I had never heard any sort of experimental music before so I really couldn't understand what I was listening to, but now I can appreciate the absurdity of releasing a full album within a Wario game.
been getting recommended a ton of wario videos from small creators and I could not be happier tbh
WL2 was the first game I ever 100%ed. and the first WL game was the first game boy game i ever watched someone play on the playground
Tomorrow's Blood Pressure was a foundational track that's shaped my tastes for the majority of my life now.
I can't really express how happy I am that this video exists. I saw the video you referenced and actually ended up buying a romdump cart just to have the game physically again after lol.
moon rpg also had an arguably even more fringe set of music collectibles, only a few of which had actual gameplay effects. mostly it was just an excuse for the MoonDisc UI/UX style, but the songs are equally diverse and experimental.
Thank you so much for this video. Wario Land 4's unique music style blew my mind as a kid, specially the sound room which literally introduced me to ambient/noise music.
I love this game so much, thanks for making such an in-depth video about it
Warioland 4 is so under appreciated! It was that odd one out in my game boy advance collection, but I always come back to me for the nostalgic music. Thanks for giving it the spotlight!
Oh and for the playlist, you should add “Freeze Frame” by The J. Gelis Band! The backing jingle is almost identical to Toy Block Tower
Pitza tower is just warioland but you play as a loveable protagonist.
Also it's music and sound design is just about as unhinged. They use and remix a sample of someone saying 'hol up fellas what's going on here' and it sounds good. Actual crazy person music. Playing it also made me scared of the 'hello there' sample
I am so happy this video exists. Not only is sound design undertalked about in general, in Wario Land 4 in particular it truly is worth discussing for 50 minutes. This video is a masterpiece.
40:06 I can give one maybe small inspiration note. Ik know that on Brother Where You Bound by Supertramp they use a cymbal that is hit as if it is a falling metal ball on the track No Inbetween at the 1 minute 10 seconds mark.
Thank you for making this video! I've loved Wario Land 4 since I was very young but only recently fully completed it for the first time. I was enamored with all of the sound test songs and how odd and experimental they were, so it's great to see someone else appreciate them and actually talk about the game's music in depth.
Only a few minutes in and I'm already going "wow same" at the Wario Ware D.I.Y. comment. I think that music editor helped me understand DAWs without me even realizing it, so when I eventually got Ableton I was like "oh yeah this kinda makes sense". Wild stuff, love the Wario franchise so fucking much. Wario Land 4 will always have one of my favorite soundtracks.
ryoji yoshitomi is one of my favorite composers and sound designers + programmers. metroid 2's audio changed the trajectory of my life as a child. it's great to see his work explored so deeply.
@Klaymodo Post Office huge agree. am2r and samus returns miss the mark completely in terms of both the general atmosphere and the sound direction.
@Klaymodo Post Office i do like SM and Prime's sound quite a bit, but it's frustrating that a "metroid sound" was so quickly reified. such is AAA games, when something works, do it again.
hi I know this is like over a year old now, but I came to the comments specifically for this: Wario Land 4 was sold to me, in part, as "it's got the same composer as Metroid II and you can really tell." A lot of the Sound Room songs, especially, are compositionally kind of reminiscent of the ambient pieces in Metroid II, just pushing this new hardware so much further than the GB could ever go, and the result is something magical on an unparallelled level. I genuinely enjoy the Sound Room music so, so much, it's beautiful music.
You got mentioned on Vinny’s pizza tower stream! Congrats!
Air's Moon Safari album reminds me a lot of the Mystic Lake music. Also, I had the idea to make a video exactly like this as I just started playing this game, I look it up and see you've already done it!!
Also Testpattern's Aprés Midi album reminds me of the music that occurs in the rooms before the boss fights. Especially "Ocean Liner". Could just be a coincidence and the composers using similar sound files as they are both making "midi music". More likely they were influenced by YMO who also influenced Testpattern (as they were on their label "Alfa Records"). If you like that sort of janky midi sound I would check out YMO and all the stuff on their label Alfa Records, the label that the haruomi hosono (in ymo as u probably know) record you mentioned was on. I have a bunch of reccs of good stuff that has a similar sort of sound, will have to look at my laptop tomorrow for them bc I'm bad at remembering names
Treasure is amazing, Mischief Makers is my all time favorite video game.
43:38 No wonder why Wario Land 4 is such a good game. Yoshio Sakamoto, the developer behind various Metroid games, was the supervisor for this game.
It is in the same engine as the metroid gba games
I found this extremely interesting, as I played Metroid Fusion and Zero Mission at the time they came out but took years to finally play WL4 for the first time (2016-17 if I recall?).
Realising that these arcane, dark, moody science-fiction games that meant so much to my teenage self were literally reworked and remodelled versions of a surreal and goofy adventure starring a beefy, smelly, Italian thief - just made my day. 🤌
Well, supervised by a Sakamoto before he lost his touch, at the very least. Or by a Sakamoto who was still supervising a team of extremely talented devs.
Zero Mission and Fusion are some of my favorite games ever made, but man... the MercurySteam games do not even come close to what I love about the series...
@FANB how not? I think Dread did an especially incredible job, i would probably feel the same about Samus Returns had i played Metroid 2 a decade and a half ago, but i didnt so the glow up didnt have nearly as much time to fester in me
Supervisors don't really have much influence on a games overall design. They just make sure the project is going well and keep an eye from afar
WOW!!! I'm well impressed to find Hanayo's and my song Comonamyhouse in your analysis,- like a real wtf moment :))) .. Very nice and interesting video in any case...
Wario Land 4 is what inspired my love of sound design. The GBA snapped with this one!
Sweet Home Alabama by the Moog Cookbook came out in 1997, it's the most wario sounding thing I've ever heard.
AWWW FUCK YEAH AN HOUR LONG WARIO LAND VIDEO ESSAY
would love it if you made a long form video like this about siivagunner
I’ve never seen your channel before, but dude. That was a fantastic video. The humour, the dumb repeated deep cut jokes that were right up my alley, the editing, and above all the super interesting deep dive into musical inspiration for a wario game. Perfect video. Fantastic work
Using the scooby doo clip three times, the best my ass in the comments joke twice, the look guys look joke being used a few times.. repetitive humour is my jam man
this is just an incredible deep dive into the music of wario land 4 holy moly. It was super fun listening to the original sources for a lotta the samples and audio techniques in the game
My favorite use of adaptive or in this case "Interactive Music" is the LittleBigPlanet games, they let the players edit certain music pieces with sliders to edit the volume of instruments in the song.
Such an incredibly put together video, was hooked the entire time, didnt realise a whole hour had gone by!
Glad to see someone giving Wario Land 4's sound design the appreciation it deserves. It clearly had a ton of influence on the WarioWare series, particularly in some of the lyrical songs included in the GBA entries (specifically, that they made lyrical songs for the GBA games).
If you're interested in classic console games with lyrical songs, a similarly impressive example is Tales of Phantasia for the SNES, which had a special chip in the cartridge specifically to enable the game to have a fair amount of voice acting, and the intro includes basically an anime theme song for the game, fully voiced.
But, perhaps even more relevant to this topic is the PS1 game, moon. It was given a remaster on modern hardware a couple years back that is also its only official localization, and one of its main features is that, in lieu of a normal soundtrack, most areas in the game are devoid of BGM, and you instead get to make your own using purchasable CDs, or "Moon Discs". You can use your "Moon Disc Player" to arrange up to ten (IIRC) tracks into a playlist that will then play as long as you're not on one of the few screens with their own BGM. These Moon Discs were composed by various underground musicians and bands that played at local clubs the sound designers frequented. The designers themselves actually formed a band, the Thelonious Monkeys, and are credited as such in the game. Of course, the PS1's Redbook Audio codec meant that the moon discs basically sound like they would if they were actual CDs, so it's not as impressive from a technical standpoint, but it's possible that the concept is what inspired Wario Land 4's CD room.
The whole experimental CD stuff hits me with hints of P-Model/Hirasawa Susumu
BANGER VIDEO!!
34:50 I believe a track from Pizza Tower uses a very similar sound to Tomorrow's Blood Pressure for a track named Tunnely Shimbers, seeing something so small get referenced in a game many years in the future is such a novel thing
You succeeded at what I failed to do for 5 years: get my husband to finally listen to Björk. Wanted to thank you for that !
I would spend hours of my childhood listening to songs in the Sound Room. If anything could be blamed for my love of the avant-garde, it would be my time with this game.
The bouncing ball effect has always been a favourite of mine. Especially using multi-tap delay off older units not sampling). Like the old ronald se-50 and 70 both do it incredibly well while having a unqiue character only found in those units.
As someone who has been addicted to FFXIV for almost a decade I too love games with lyrics in their music
Fun fact: The music for Mount Lava Lava was later reused as the menu theme for the 3ds badge arcade.