Plasticity Quick Start | How To Create Imprints and Panelized Features | Sci-Fi Spray Can Tutorial

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 57

  • @dggd1975
    @dggd1975 Рік тому +8

    All hits - no filler great job 🎉

  • @Leevy27
    @Leevy27 Рік тому +4

    This is one of the best Plasticity tutorial I have seen. Very helpful for beginners as the teacher is explaining in an excellent way the features of Plasticity and how to use them. Thanks a lot for this fantastic tutorial.👍

  • @baconsledge
    @baconsledge Рік тому +1

    Your Plasticity tutorials are the best!

  • @o5m67
    @o5m67 Рік тому

    Best tut on Plasticity so far, great voice, no music in bg, we just need more…

  • @GoDuffdaddy
    @GoDuffdaddy Рік тому +8

    Wow, one of the best overviews I've seen for starting out in Plasticity - please do more. Your style, place and reasoning is sooo easy to follow. Subscribed!

  • @smollismollisworld5655
    @smollismollisworld5655 Рік тому +1

    Already in the first three minutes I learned some most essential techniques I didn’t know Plasticity could do. So thanks a lot for your video.

  • @PorscheMonster
    @PorscheMonster Рік тому

    Great tutorial demonstrating the key commands and workflow techniques. Thanks!

  • @markmui
    @markmui Рік тому

    The best tut I've seen for Pasticity so far, I could watch these vids all day. I hope you do many more of these!

  • @lazyghoul
    @lazyghoul Рік тому +1

    Very nice tutorial! Thank you!👍

  • @philiphwang7620
    @philiphwang7620 9 днів тому

    Great tutorials! I'm working my way through all of them now.
    Quick question about the technique you used around the 12-minute mark, where you created a new body with a pipe and then a cut with a slightly larger pipe. Is my understanding correct in that the new body will not be connected at all to the original body (the can)? My interest is in 3D printing, so a floating object would be a problem for me. I'm guessing that the side of the new body closer to the main body would have to be extruded to then connect to the main body. Is that right?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  9 днів тому

      Yeah if you are looking to 3d print you would likely just make the pipe and join it with Q while creating. The larger pipe cutting away from the base is more of a visual thing so the individual pipe fits in.
      I do have a playlist with some basic modeling that at the end part 5 is another practice. ua-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html

  • @koraysatiroglu1938
    @koraysatiroglu1938 Рік тому

    Great video for starters. Thank you :)

  • @PapaG-0101
    @PapaG-0101 Рік тому

    Oh, yes. This is great stuff. Not much out there for good info on this one app. 🤯

  • @omdesigned
    @omdesigned Рік тому +1

    I'm looking at a new career. Can you get together with MidJourney to find a compatible format? 😅🎉❤

  • @arkdzo
    @arkdzo Рік тому

    Thanks for the tutorial, subscribed! Does Plasticity have tools to snap objects to curved shapes? For example, I want to create windows around a sphere or cylinder like a coliseum. If you know how - please make a video, it's very interesting to know.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      Yes it does, sort of. Make your window off to the side of your design then use CTRL + D (cmd + D on mac). This is a copy and place tool. Shift + D will duplicate an object but CTRL + D will let you pick something on the object and let you place it normal to a face on a new object. So you could draw a single window and then place multiple around. Keep in mind it won't have a specific snap point unless you have a curve or have imprinted onto your object.

  • @waminet3042
    @waminet3042 Рік тому

    Thank you very much

  • @north584
    @north584 Рік тому

    Hi, how do you join curves and lines together. Also after you draw a shape/curve how do you adjust the size dimensions? Cheers

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      after a curve is created there is no associated dimension anymore. It is only at creation where you can enter those values. There are some tricks you can do like create a reference line or shape of a known size and then move by changing the pivot point around, but its a bit of a work around. As for joining curves and lines. If you are moving the end point of a line you can hold down CTRL on a win machine or CMD on a mac to snap to other end points. To actually join them together so they will be a single curve you use J. But they have to share endpoints for that to work.

  • @JeremySeiner
    @JeremySeiner Рік тому

    Nice video! Thanks!

  • @arealious25
    @arealious25 Рік тому

    I like that majority of the shortcuts are the same as Blender.

  • @waqasaslam360
    @waqasaslam360 Рік тому

    Nice tutorial . Can you do parametric modelling like Fusion 360 in plasticity? I just checked the pricing and plasticity is way affordable than fusion360

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому +1

      Sadly no. Plasticity is a direct modeler with no history. I don't know what the future holds for it but I don't think its intention was every to be a parametric history based CAD program. More of a shape creation/generation for concept and visual effects artists.

  • @jazon9
    @jazon9 Рік тому

    Very nice!

  • @asd-fw7yb
    @asd-fw7yb Рік тому

    So, at the beginning, when you draw this polyline and when you draw this line parallel to the second inclined line (at an angle of 45°), this "snap" does not work for me, I have already tried various methods with the Tab button like you, but it doesn't work it works and I don't have the attraction like with you, I don't know what mistake I'm making, I can't get a line parallel to the inclined line. And with lines parallel to x,y,z it's no problem... I have the latest Plasticity.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому +1

      Hmm, not sure about Tab, but try tapping Shift. If the curve is part of the same polyline it should auto create the parallel snap, but if it doesn't you can hover of the line you want to mimic, tap and release shift and this should give you a parallel snap.

  • @PapaG-0101
    @PapaG-0101 Рік тому

    What's you opinion on Rhino 3D? I find that it has so many tools and functions, which is why it's difficult to pick up.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому +1

      Well. i think the program has a lot of power but the UI/UX is a big turn off for me. The workflow seems to really work against the creative process for me. I think UI/UX is really big which is why so many programs are struggling. Nick put a lot of thought into that with Plasticity.
      When i was looking at Rhino I was mainly looking for a surfacing/subD tool but found that the subD process didn't really offer anything over Fusion and Fusion was much easier to use. Surface quality in Rhino is better for sure but it is tough to justify it. One main thing it has that really makes it tough to overlook is the Grasshopper functionality....

    • @PapaG-0101
      @PapaG-0101 Рік тому

      @@LearnEverythingAboutDesign Yes, funny you should say that as I am a UXUI designer (3d hobbyists). I think the usability (Speed) of Plasticity, allows one to iterate and create some great models very quickly. I love the shift curve constraints. Just need some good documentation on how to use the functions, but I am sure that will come in time. Purchased the Studio version so I can get earlier access to the Blender bridge feature sooner. And yes, kicking myself for not purchasing the Fusion 360 one-time purchase when it was in beta.🤦‍♂

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому +1

      @@PapaG-0101 Not sure if you've seen the wiki but there is some documentation there but its done by a user and not official. nullpointerecho.notion.site/Selections-Selecting-and-Snapping-592c29d631244c348f8d9d431ac1a339

    • @PapaG-0101
      @PapaG-0101 Рік тому

      @@LearnEverythingAboutDesign Oh, I wasn't aware of that wiki. Thank you very much, you are very helpful.

  • @keal.vietnam
    @keal.vietnam Рік тому

    Sir, there is a lot of good software out there right now. But do you think Fusion 360 is equal to this software, and is Fusion 360 suitable for CNC or metal 3D printing? I'm overwhelmed because there's so much cool software out there.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      There certainly are! Here is what I would say.
      If you want to make designs to be produced, CNC, 3d printing, stuff that needs to have dimensional accuracy and ease of control, stick with Fusion.
      If you work primarily in a poly program like Blender, and want an easier tool to make "hard" models without worry of edge flow/topology, try Plasticity.
      It is "CAD for Artists" and while you can make designs to 3d print from it, for me it is not a replacement. Just another tool. I think in the future we will see a lot of integration and workflows with Blender and Plasticity, but it is a tool to replace fusion for those that do it for VFX, game design, animation etc.

    • @keal.vietnam
      @keal.vietnam Рік тому

      @@LearnEverythingAboutDesign I don't know how to thank you for your help in learning fusion, it helped me a lot. Thank you very much for your honest and insightful comments. God bless you😍

  • @reinux
    @reinux Рік тому

    Why is it that when I start the offset tool, it gives such extreme values that I have to hunt around to find anything that'll fit?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      hmm, im not sure. its based on your cursor position so try something out. Keep your cursor perfectly still, hit O with a face selected, then just move it vertically only. Then hit ESC and try to do the same thing only moving horizontally.
      Does this give you the fine control? I "think" that horiz gives you a 1:1 movement with the mouse, but vertically is some kind of multiplier. My guess is that where the cursor is when you hit O might move slightly and then be off in space.

  • @sparky1570784
    @sparky1570784 Рік тому

    I would like to learn about patterns

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому +1

      Great. there are a few interesting things with patterns (called Arrays in Plasticity). Ill try to add that in the next video.

    • @sparky1570784
      @sparky1570784 Рік тому +1

      @@LearnEverythingAboutDesign awesome look foward to it. also is there a way to import a svg like a design or logo and extrude that from image?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      @@sparky1570784 Not currently. You can import Step, Parasolid, Iges and SAT files, but not an SVG currently. So depending on the program its coming from you can bring in a "CAD" file and do that, just not SVG at the moment.