Chaotic Neutral: You started playing in 3.5 where an alignment shift resulted in a level loss and learned that chaotic neutral basically just let you do whatever you want without worrying about an alignment shift.
@@JessicaMorgani what do you mean you've never heard of that? It's in the first 3.5 dungeon masters guide. A shit ton of stuff could make you lose levels in 3.5.
I play Chaotic Lawful I follow the laws and make my own laws that I follow that go against the law of the land. Things I agree with Slavery, Experiment on people, organs harvest, zombies soldiers, poison people, assassins, investments, taxes, legalize magic, allow technology advancement. The bloated 1: send the infected legion in first to weaken the defenses. Use poison gas canister shot: Poison gas cloud weaken the trench lines. The infected turn into undead The undead march into the trench Send in the prisoners we captured meat shield for the main force Send in the abomination Wear wolf Mech suits Partner: Curses me to be a wear wolf Me: Military Exosuit inventer Friend: Plague and poisons me Brother: Experiment on my DNA Me: Bloated one, abomination, mech suit Me: zombie plant mushroom, Half wear wolf, half dragon, half mech That's my party me: The experiment before campaign Some kingdoms don't agree with all my views and policies.
Evil: Hurts people for fun, also profit. Neutral: Hurts people for practical purposes like profit or just to save time. Good: Hurts people to protect other people, also profit.
I mean profit is just short term for things that I like or help me. And I'm fairly certain we are all for those things whether it be income, land, knighthood, or a demon army to conquer the dumb leafeater lands
I like lawful evil because honestly I've had the most luck with them managing party cohesion, mission focus, and efficacy in achieving goals above personal causes. Mind only really works when they are loyal to the party.
Well, lawful evil characters are the easiest ones to blend into party without betraying party ot antagonizing it, cause LE characters actually care for many things that can be considered good: keeping their word, caring for those who you consider friends/loyal servants. Tho when things come out of party staff, it can be sometimes hard.
I would say they are more loyal to a good party than an evil one. Less backstabbing and they can hide behind the heroes good deeds and reputation. Helping them take down baddies in order to eliminate their competition and keep people from looking into their dirty laundry because they are hailed as a hero for it. They also view money as a means to gain power for themselves so they might stick around just for the gold and loot. This works best for an affably evil character who likes to play the long game.
Lawful Evil characters tend to be the easiest to work with for Good characters since while they may be evil they have a set of understandable ethics or motivations.
@@zeehero7280so do the other evil alignments if you play them properly. The idea that CE, for example, means no moral values or standards of behaviour whatsoever is simplistic and incorrect imo
@funnyblog100 if there would be such alignment, one of the best concepts of mine would be a Lawful Pissed. He become Lawful Evil mostly out of being tired to deal with his "rough background" bullshit. He developed disdain to pickpocket people - and lean on that crutch only with last resort. He never steals from people who let him stay to night - and he won't let you either. He has soft spot for urchins like he was before and unfortunate kids in general. If you _suggest_ to make them harm - *you* might be harmed very soon instead. He is very direct with his feelings and emotional side - he means everything he does, especially sarcasm. He will make no promises he can't keep - but he will keep promises he made. Extention of previous one - any contract he signs will be thoroughly read, bargained with every single word, but once deal is done - the case will become the law. But that's just details before two main events, which I love especially. 1. He has an assassin NPC-wife, who ran away just after "the Hangman wedding" - and he *never cheated on her ever since.* 2. His biggest con is to _pretend_ to be an agent of the secret service - which he was so dedicated that their kingdom was pretty much convinced enough to pay him a salary.
I always understood this as how you relate to a moral code and what you´d sacrifice when faced with a problem: Evil: Prioritize the self above others. Good: Prioritize others above yourself. Lawful: Strict adherence to a code (no matter what that might be) Chaotic: You go mostly towards spur-of-the-moment choices, even if there´s little internal consistency. Neutral: Work with different case-by-case scenarios.
Chaotic can also be an active and deliberate rejection of established codes or social norms - not necessarily a "don't think things through" kind of personality. For example, an anarchist that actively fights against an unjust political system, or a progressive activist who opposes religious tradition could be a chaotic type personality.
I'll add to the previous comment that chaotic can also be someone who doesn't allow the rules to stop them, especially if they think those rules are counter-productive. (It can also be someone who is trying to have "fun", by their own definition, and is especially amusing on immortal/long-lived characters who need a bit of chaos thrown into everything they do, just to keep it interesting.) That all said, I think of the alignments as what it is that restricts you or governs your choices. So a person who is a good alignment is going to try to do good when the choice presents itself, and this is more important to them than other motivations. Likewise, someone of an evil alignment is going to put themselves or their group/guild/cause/whatever above others and sees no problem with it being at others' expense. Though to actually be evil, the "at other's expense" needs to be a bit more of the focus. Neutral, however, is perhaps the most pure version of doing things for the self or cause. Going back to the idea of alignment being what restricts or governs you, a Lawful/True/Chaotic Neutral person isn't concerned with whether an action is good or evil, but they would also not see a point in going out of their way to do good or evil either. So while they might not be too bothered if someone would be hurt by their actions, they're also not going to hurt people if there's no reason to. A better way of seeing it might be pragmatism, in the case of Lawful Neutral. Chaotic Neutral is more often the spontaneous kind of chaos you mentioned, but where it's chaos for the sake of chaos, while still not crossing the line too much to either side of good or evil. (For the record, this all mattered more back in earlier D&D days when certain actions you took could cause an alignment shift if you dipped too far into another alignment compared to your stated one.) True Neutral is I think the most misunderstood alignment, and the only one I disagreed on his assessment of. It's not people who are indecisive. It's people who don't care if something is good or evil, or lawful or chaotic. Their only concern is what they want. Again, neutral being the most pure form of doing things for the self, this is the pinnacle of that. They will follow the rules when it suits them, or break them when it doesn't. Likewise, they may do a lot of good to help people when it serves them, and then betray or step on people if that serves them better. But at no point is the morality (good or evil) of the actions what directs them. While I usually play Chaotic Good characters myself, I've played all the alignments at some point, and one of the most entertaining was a True Neutral one, who actually ended up the party leader partly because he was good at what he did, and partly because everyone ended up in his debt somehow. He was actually very candid about the fact that he kept everyone around solely because they were useful to him, and most were okay with that, since he wasn't trying to sugarcoat it. Deciding to help or betray people who came to us was totally dependent on if he felt it would benefit him, now or in the future. He sometimes could be simply offered a bigger sum of money to choose one or the other, but more often he preferred to have people owing him a favor, or a bigger reward in the future. He was far from indecisive though, and once you played with the character for a short time, you could generally tell what he would do. Since it was always what would result in the best benefit/outcome for him, he was pretty consistent. He saw no point in people who were restrained by moral obligations, or who went out of their way to hurt others. Both seemed like a waste of time to him. (All of that said, he did notice a trend, that doing "good" tended to get more people owing you favors/rewards, and doing "evil" tended to pay better in raw gold, so sometimes it just depended on what he was short on at that moment.) All you really had to do was make sure whatever "bad" things you did were kept under wraps, and the "good" was talked about, to keep up a positive reputation and get you more jobs/rewards. It was amazing how many NPCs in the campaign actually though he was a good guy. He was actually not good or bad, just sassy, practical, and ultimately self-serving. It just so happened that (acting) good served him better most of the time.
I disagree with this definition of Law vs Chaos. I fully believe that what Law and Chaos actually represent is whether you believe in laws, authority, and structure within society (Law) or if you believe that people are better off if left alone without authority and laws dictating people's lives. Not whether you follow a "code" or are just random. A Lawful Good character believes in authority, hierarchy, and structure, but believes that said authority must act in the best interests of the people beneath them. A Chaotic Good character is basically an anarchist, believing that society is best run without authority kept together by a shared interest in helping one another. Lawful Evil is basically a despot who believes in authority and structure insofar as it serves their own needs. A Chaotic Evil character just wants to do literally whatever they want without anyone stopping them. They represent what a lot of people mistakenly think anarchy is. I myself fall on the Chaotic Good side.
@@barbarianandy So, you mean less like an internal code, and more based on a system or code of law as it pertains to a society. Hm. Interesting take. It would be an useful tool for DMs, should that be the case. I sort of use my system to determine those traits in my players, but leaning more in your direction could add a little something. Not bad, mate.
I like Lawful Evil the most, and you nailed the description. It's just the most fun alignment since you can do evil in creative, roleplaying ways while not being a murder hobo. The Neutral Evil character will kill a merchant and take his money. The Chaotic Evil character will kill the merchant and burn his money. The Lawful Evil character will point towards the other two Evil characters and extort the merchant to pay an exorbitant protection fee so they can be temporary "security," despite it being a very safe city or road, to prevent any "unfortunate accidents." The dynamic is even more fun with actual good characters in the party.
Having a team lead by a Lawful Good paladin-type containing both a Lawful Evil and a Chaotic Good character to act as the angel and demon on their shoulders from the trope (except it's more like 2 demons, really) makes for amazing team roleplaying if the players have enough chemistry.
Props to anyone who can RP Lawful evil characters properly. It seems kinda difficult & you really need to know what you're doing. Imo it's the hardest alignment to RP properly.
@@5-Volt somehow it comes very easy for myself, most successful character so far being a LE Fiendlock strolling party in the direction character wanted
Yes, I agree. Lawful evil is actually a very fun alignment. Honestly, it's a lil' neutral when roleplayed right. Selfish, hurts people for gain. Honestly I think car dealers are lawful evil bards, roleplayed right.
"The Neutral Evil character will kill a merchant and take his money. The Chaotic Evil character will kill the merchant and burn his money." What you're describing here is shortsighted idiots, not evil characters. Neither of these alignments would do this if they are any level of competent. That's the problem with how people play evil characters, they hear evil and think that means they must always do the worst thing possible while twirling a moustache. The idea of shaking someone down for protection money like that also doesn't really gel with lawful either. A lawful evil character should be about using rules and laws to their benefit what you're describing is evil, but you're not using rules and laws to achieve it. Frankly I'd say it slots better into neutral evil, don't care about the rules and it makes getting the merchants money easier and less messy long term. Even a chaotic evil character isn't just going to murder someone at the drop of a hat if only because they know it can cause problems for THEM.
My favorite allignment depends on the context. Favorite to play: netral good. Favorite to have as an ally: chaotic good. Favorite to have as an enemy: lawfull evil. My IRL allignment: true netral.
Lets be honest everybody thinks that CE are the purest of evil but lets be real here, the purest form of evil is LE, why do you think capatilism exists
@@TheIZproductions Well, for me it's I aspire to be good, but am not moral enough to call myself that in good faith. ... How is true netral more of a meme than any other allingment?
@@robertono2331 that’s probably cause the 10 pounds you gained you probably turned it into muscle, There are a lot of big guys that would be pushing into high triple digits that are Jacked but weigh as much as fat Albert. I believe you are good dude
My favorite alignment is always gonna be Lawful Neutral cause I like the idea of “A promise is a promise it doesn’t matter who it’s too.” I’ve never played a warlock but pacts seem cool. Also having a character with such a massive stick up their ass makes character development so much more fun. Makes it an amazing moment when you break a promise to help your party.
i also love lawful neutral. it can also hold the character type of someone driven by a very rigid personal code - maybe others don't even understand it. if you become powerful enough you may be regarded as a force of nature that can only be evaded by playing by the rules
Yea I tend to restrict CN characters for first timers so that they put more thought into their character than just doing whatever. “Murdering puppies is totally Chaotic Neutral”
Funnily enough I started with a CN character in my first ever campaign... and ended up as the most responsible character of the bunch and the de facto leader, despite despising both authority and exerting it. Tbf, my CN character was a bit more of a "live and let live, idgaf" and "no step on snek" kinda guy than anything that ended up being an adventurer out of spite for conventional work, so I guess it makes sense I ended up the less murder-hoboey of a bunch of newbies.
I personally really enjoy CN when played properly, you don't go out of your way to harm or help others, yet you're willing to do so if they get in the way of your plans.
@@sunjian9818 I play CN mostly, and its just "If you pay me, I will literally do whatever you ask. But you better damn well pay or imma set your life on fire"
@@vert3432 I would classify that as neutral evil, as "literally anything" includes the closest things to objectively morally evil acts such as murdering children
I like true neutral and chaotic neutral because they're the most flexible in terms of what they can do. I'm not a super experienced player so I find it easier to play characters that are closer to my alignment because I don't feel like betraying my party since it's often counterproductive and also screws up people's games and risks retribution later, but also don't feel like defaulting to being kind and forgiving when leaving no witnesses is the best course of action. Neutral just seems like it gives you the flexibility to do whatever seems most efficient (and with the chaotic leaning, fun)
That's a good way of thinking of it. Neutral alignment is sort of like, an understanding that you can trust an order of paladins with your life as long as you are just and honorable to them, but it might be best to backstab a devil so hard they will never be a problem again before they do the same to you
I mean chaotic good is pretty flexible. Being good means you'll try to help people if you can, it doesn't mean you're an idiot. That's the problem most people playing to alignment forget, your character is probably not an idiot.
I tend to see Neutral as: "Everything, including those with good intentions have the potential to be harmful when taken to excess. Selfishness, chaos, order and benevolence all have potential to cause harm. What's most important is levelling power disparities so that no group gets so powerful that it's given free reign to run rampant."
True Neutral could also be opposed to all the other alignments which is neat. Neutral alignment should not be confused with the unaligned. Being neutral you could view all other alignments as enemies.
Playung Neutral Evil is some of the most fun I've ever had in DnD. Evil Alignments are all about being smart and understanding that actions have consequences that Good and Neutral alightments tend to get away with.
Neutral evil is about caring about party,but as long as you have some profit from them,you wouldnt throw away your party on first opportunity,but might consider idea of leaving them on too dangerous situation . ,.
A really fun Neutral Evil (or, to be fair, more a True Neutral leaning evil) character is to actually have empathy and love. Have people you care about. But... why care about anybody besides that? You like your party, but everybody else? Nah. What does it matter if a few children are being tortured to death in that evil castle over there? Actually, the idiots in your party might rush into it and get themselves killed. Best to just cover it up. What they don't know won't hurt them. And let's try not to get caught doing it. We'd hate everybody calling us evil or something when we're just looking out for them. Etc, etc. Obviously, this is going to be a bit of a pain for the DM. You'll have to wrangle the character concept into having *some* motivation for adventure. Money, status, power, anything will work. But while playing, you get to live out how an amoral psychopath would while desperately trying to hide the fact that you're an amoral psychopath
@@StarryxNight5 I find concept of hiding fact that your character is psycho pretty nice tho,it makes some good stuff for roleplay and i just love Neutral evil alingment in general Also yeah,as neutral evil i can just have some nice chat with party and then few hours later cut off fingers of random bandit because he did dare to do spying on my party XD
Lawful neutral and chaotic neutral are about as common as TN. No shortage of people in the other brackets as well. My guess would be around 70% in those 3 alignments. The rest fairly evenly distributed between the various good end evil alignments.
Chaotic good: you've killed more people then any villain because of your weird idea of what "good" is Lawful evil: you've saved more lives then any hero because you thought murder was "excessive" Chaotic neutral: you dont actually know what this alignment means, you just want to be as evil as possible without anyone calling you evil because being called evil bruises your ego
I think chaotic neutral gets a massive bad wrap because of newbies, but chaotic neutral veterans actually tend to be very chill. And this kinda actually goes for all alignments on periods where they got a bad wrap. CN is just the most prominent nowadays. For the record. Chaotic Neutral rookie: What you said. Chaotic Neutral Veteran: you played 3.5 with a GM that stuck to the ruled as written and have PTSD about the alignment rules. Now for those that don't know. In 3.5 there was rules for alignment change, and every time you switched alignment you loss a level. You're playing evil but do one too many good deeds? loose a level you girl scout. You're playing lawful but break the evil tyrant's obviously evil laws one too many times? You should've lobbied for reform you chaotic revolutionary, loose a level. Etc. And the kind of GMs that actually cared about this are the kind of GMs that would say "true neutral is for animals/constructs." But guess what. Chaotic Evil? All you had to do to keep that alignment is steal something every once in a while and not stop crimes unless you're payed. Piece of cake!
Two new alignments: Lawful Chaotic & Chaotic Lawful Lawful Chaotic - you cause as much chaos as possible while following the letter (but not the spirit) of the law Chaotic Lawful - you have a strict moral code but nobody knows what it is because it doesn't make any sense (think fey)
Good Evil: You generally don't want to cause any harm, but money is money and you gotta come out on top. Evil Good: Screw morals, I'm killing that thief and taking their stuff.
Excellent description of Lawful Evil...exactly spot on. It's my favorite alignment because it lets me be a villain with some sense of morality more easily. Like my first character had a line that he would never cross such as harming children. Gives me the villain itch I like without being a horrible person I also have to admit keeping a tighter leash on CN and CE, because players in the past have used it as an excuse to just be an ass both in game and at the table. This is namely when I ask the player how they intend to play this character along with the others to make sure we can have a fun time
Chaotic neutral: You are the forever DM and want to explore every second of this Bookstore regardless of sense or use for the campaign, either to show the others how much of a pain you are going through when they do it or because you want to make sure your DM gets to tell you everything they have prepared
I like chaotic evil because it is by far the hardest alignment to make work. Building reasons for a sadistic 'Can i kill them pls' monster to work well with a party thats generally helping people most of the time is even more interesting than the well intentioned morally conscious villain. I overthink every situation, coming up with worst case scenarios, backup plans, and contingencies. All in the goal of being a murderhobo that gets away with it while others still enjoy my company. I could pick a favorite class, but I end up multiclassing 90% of the time anyways. My characters play against class stereotypes about that often as well
Chaotic Evil Tiefling Bloodrager who just loves to kill and prefers to kill those who put up an actual challenge, joins up with the heroes because at least this way he can kill anyone as long as they try to attack the party, plus plenty of challenge.
My favorite CE character is one that the party doesn't realize they're CE because even though they have no morals and will do absolutely anything to get what they want, they just so happen to want very innocent things. Recently played a character like this whose only desire was to collect hats and rats.
@@DefinitelyNotOmegon Classic Hat and Rat Collector, of course. Love the good old I'm chaotic evil truly, but I got everything I want so I'm so I'm set.
I haven't played D&D but to make the Chaotic Evil alignment work you need intelligence. For example using magic to mess with people's minds, secretly mutate people into monsters due to mad science, and plotting to become the BBEG in order to bring about a Chaotic world full of nightmares is how it could be played.
As a chaotic neutral enjoyer, I think it’s just important to realize that CN characters are not excessively violent murder hobos, they’re just free spirits who value being able to live on their own terms. CN is a really fun alignment when played by someone who knows what CN actually represents.
chaotic good is so much fun to play, but i love the complexity that true neutral can offer as well as the arcs of being forced to pick a side in conflict :3
One of my first characters was a true neutral lizard-folk. He was the most lizard-folk lizard-folk you'd see. Point of his character is that overtime he becomes less of the usual wild monster and more of a person
Honestly the main reason my favorite is Chaotic Good is just because they make awesome comic relief characters. Lawful Evil and Lawful Neutral are also fun though
A newbie playing CG can be one of the worst alignments. A veteran playing CG can be one of the best. Same with LE and LN. CN is either awful or a 3.5 veteran with PTSD. CE and True Neutral is almost always terrible. NG is almost always boring as hell. And LG is only slightly less boring than NG unless played by a veteran.
@@skell6134 Oh no it's not what NE did. It's rule sticklers. NE right now (with exceptions these are all just stereotypes) is played by two kinds of people, the ones that want to play as absolute assholes, and the ones that back in 3.5 were massively into the rules and would apply them to alignment, and still refuse to do so. Because back in 3.5 you HAD to be NE to be certain races or even things like a lich. So how does this relate to PTSD? Well. 3.5 had rules for alignment change. Basically, if you roleplayed something other than your stated alignment, it would change. This change came with a penalty, however, you lost a level. No I'm not kidding you lost an entire damn level, which at high levels means a lot of xp, for that. Playing an evil character and do one too many things? Loose a level. Playing a good character and backstab someone? Loose a levek. Playing a lawful character and break the obviously evil laws of the tyranical overlord of doom? Loose a god damned level... But hey, guess what? Good had rules, law had rules, evil for some reason had rules... Chaos didn't. And back in the day True Neutral wasn't an alignment, it was what constructs and animals had, not something for sapient beings... So the only alignment you could choose if you wanted to avoid having damocles' sword over your head was CN. Hence, the kind of people who are still following the alginemnt rules and choosing NE for that reason are the very reason the veterans still picking CN purely out of not wanting to deal with that stuff do so.
Neutral good and chaotic good are my two favorites. Chaotic good can point out the flaws in a system that allows for suffering, while neutral good can paint a picture of what a just and noble life can be if you can't change that system.
My character Gala has throughout our campaign gone on a journey from starting lawful good, quickly transitioning to neutral good, and now at the end is unabashedly chaotic good. Her last words in a major fight was to the king of the region we were in, both she and him were engaging enemies in the back. Upon seeing her friends begin to fall she asked the king if he trusted her, held out her hand, and when he took it announced now is the time to avenge your fallen kingdom and dimension doored both of us square in front of the bbeg. Then she was dropped shortly after.
I mostly play chaotic good because it’s my alignment irl. The description was spot-on. Helping those in need had been my greatest passion for as long as I can remember, but I have a bad habit of feeling guilty for lack of contribution and then overcompensating.
I played low charisma + chaotic good once, that was pretty fun but my favorite is neutral good. Lawful good/neutral can be lots of fun as well imo, depending on the party (for example classic paladin paired with a goodhearted fighter and a classic cleric. Sounds super basic, but can be a lot of fun).
My favorite to play depends on the dm. Playing lawful good is really fun when I get rewarded for being a genuinely good person. But I think Lawful Evil and True Neutral is what I'm drawn to the most conceptionally. I like being able to play morally grey characters and have them not tied to the same morals as me.
Weirdly enough, I don't choose True Neutral because I'm indecisive but because some of the characters I play don't have a concept of good and evil in the first place.
I played a True Neutral human fighter with the aim of making the basic interesting. She wasn't like what you described, she had a definite point of view, but it definitely wasn't aligned with universal themes. She spent most of Avernus scheming to get back to a dimension with real steaks, as well as somehow managing to add to her porn collection (she managed to score a copy of the banned Volume 7 of Orcs of Passion at the wandering market!) lol
Chaotic Good: “Steal from the rich, give to the poor.” Chaotic Neutral: “Steal from the rich, keep to myself.” Chaotic Evil: “Steal from everyone, keep to myself.” Lawful: “Stealing is wrong.”
True Neutral isn't the alignment I play as the most, but it is the alignment I got when taking an alignment quiz online, and it is the first alignment I chose for the first character I made. I relate to this alignment a lot. I'm really indecisive, and the class I have played the most ironically enough is fighter, with barbarian not being that far behind. Congratulations! You just got a soul read on me!
Thought: Chaotic Good drow whose turned from their previous ways and tries to help in any way, but may fall back on their tendencies when the going gets really tough. They will apologize and feel bad afterwards, though, and will try to make up for it.
I like playing Lawful Good. Why? Because of the obvious question: Why are you Lawful Good? Characters who are Lawful Good have deeply personal reasons for believing what they believe. They often have some kind of very specific apotheosis they are training/building/studying towards, and they’re doing their best to get as many people as possible to the same summit they are climbing to. It’s a classic case of inviting the whole class to a birthday party and being bummed that only your closest friends showed up, and only a couple of them at that. Lawful Goods genuinely want to share what about their life path is so amazing and the good it has done for them, and they get depressed when people don’t take them up on the offer. They let it go eventually, but it can rankle. Proselytization is a common trap for Lawful Goods that can force a downgrade to Lawful Neutral, or Lawful Evil, if they let their frustration and disappointment go too far. Another common trap is the desire to “talk-no-jutsu” everything, as the desire to solve problems in other ways is very strong which makes it harder to just sit down and talk things out. A successful “talk-no-jutsu” is not one forced by the blade; it is one where you connect with the heart and soul of the BBEG on a level they could never have imagined, which completely changes the BBEG’s outlook on their entire evil scheme. That works, because it inspires someone evil to do something good for a change, and the BBEG grows and develops as a character as a result. It’s not holding a sword/fireball/dominate person to their throat and forcing them to change; it’s putting all your cards on the table, laying out your case perfectly, and waiting to see the BBEG come to the sickening realization purely on their own that you are right and they are wrong, and they can’t even argue it in the slightest. If the BBEG persists in spite of this realization, they do so knowing full well that they truly are firmly in the wrong. The shame alone might just end them. Lawful Goods can be some of the best friends and supporters you have ever seen. They will not BS you: if they don’t like something, they will let you know. They will always be quick with advice to overcome any problems or issues you might have, and will go to heck and back to help you if you ask them. Literally; one campaign I am in has my Lawful Good Dragonborn Monk so devoted to their God that they will follow them into oblivion if their God dies (and since his god is in the process of dying, the existential crisis will come to a head 🤣) It deeply hurts a Lawful Good party member when you suffer something in silence, and refuse to ask for help. They know they can help, but only if people open up to them. Many Lawful Goods only got to where they are now because they asked for help along the way. This leaves them humble about their own accomplishments, because they don’t want to discredit the people that supported them. At the same time, they do have a sense of pride about their progress. If an old character flaw pops up, or if a plot twist completely invalidates potentially decades of progress on your character’s goals, you better hope the DM has a rock-solid redemption path for them to bring them back up to their old levels of motivation or they will be so crushed they simply cannot continue, forcing you to make a new character. Just some examples of what makes great Lawful Good characters tick, in case folks were curious!
Lawful good is like Superman usually. It bothers me that they get such a bad reputation due to the fact that all they want is to genuinely be a good person, not out of recognition, not out of feeling like they are better than anyone else, but just because they know that no matter how small, they’ll make a difference. They will make other people’s lives better if they can. “Lawful” just means they follow that mindset no matter what. It has nothing to do with “no I won’t steal from the bad guy because stealing is wrong” or “I’m going to report this ally to the guards for breaking into a place that holds an item we need”. It just means they aren’t willing to go back on their beliefs or “code” (think paladins). Even more so than Superman, I think spider-man would be a really good example of lawful good. He follows his code “with great power comes great responsibility”. A lawful good is the best of us. It’s not common in real life so people think it’s “boring”, but really people don’t understand the hardships it takes to be lawful good. It’s not easy, but they do it because it helps other people. Once again, they’re the best of us. An ideal to aspire to be. They’re the people who recognize they have flaws, but instead of just saying “well that’s just who I am” they decide to do something to better themselves, so they can be a better person for everyone else.
Favorite alignment - Chaotic Evil, because i genuinely enjoy emotionally scarring other people. suffering builds character :) Alignment I play most - Chaotic Good, because I am good at pretending and most DMs don't want Chaotic Evil Irl alignment - Hungry. always.
*As a neutral good fan is very flattered and now doing that 'aw shucks' hand fanning thing. That being said, the most fun I've ever had in DnD was playing a high charisma CE/CN borderline character being inadvertently held in check by his various 'blissfully unaware of his true nature' good aligned friends so who knows what that means XD edit: Hungry best alignment, 10/10, thank you for letting me know of this rare truth XD
it just occurred to me that neutral evil is a common alignment in corporations, and most of them don’t know it. like the corporate system itself rewards behaving like this alignment, until eventually you adopt it over time even if you had a different one at first. Edit: lawful neutral is also very common in corporations, but then it’s bureaucracy in general - not necessarily just corporations.
You were 100% spot on with the descriptions of me as a primary true neutral player, except that I am always playing a wizard (or other mage variant) where it was kinda sad to see a total miss after a full hit streak.
I love chaotic good bc it goes realy well with my hyperactive brain and I can make the DM really mad sometimes: the last time I remember it was when a Sphinx was guarding an entrence and I became friends with it and gifted them a bowtie and they sliped up and told me the answer to every question they knew .
Oh my god, I run a few D&D campaigns with like middle schools who are getting into D&D for the first time and I swear, EVERYONE wants to be either chaotic evil or true neutral, with the intent of running the most messed up blood thirsty campaigns ever with overly edgy characters even though this is their first time. Everything you said in your first part about chaotic evil fans fits so perfectly, but unfortunately, we just can’t let them always pick that alignment because if we wanted to run a TRULY chaotic evil campaign, we’d be getting complaints from parents.
How do you keep doing that? In every video of "What your favorite D&D (something) says about you" you actually described me very well with my favorite (something), every! single! time!
Sorry I'm late to this comment, but I have a lot of experience in the game and picked up a lot of common traits and stereotypes from players and NPCs. Also do a lot of research into the community, with all this knowledge going into making this series sound uncannily predictive lol
Neutral Evil description is pretty spot on. And is the most fun I've ever had. Neutral Evil Sorcerer that fireballs party members when in melee simply because "the bad guys are more squishy so will go down first" and "Oh, isn't everyone fire resistant like me?"
I like Chaotic Neutral the most, but not for the reasons you mentioned. I just enjoy playing a character who is crafty, impulsive, and has their own reason for doing things with no tethers to good or evil. I like when my characters are being enigmatic, hard to pin down, and being able to aid civilians or screw over people in the most vindictive way without being told I’m doing an alignment wrong. I like that border between good and evil, as well as the story telling aspect of it. I like that I can basically be chaotic good most of the time, but genuinely evil and needlessly cruel to my enemies, never serving anyone other than the party’s (and thus my own) best interest, although sometimes acting impulsively and serving as comic relief
Personally, I'm a combination of Neutral Good and True Neutral. I'm the one that's indecisive at restaurants, but I'm very vocal on points I believe are important and I'll fight for them if necessary.
My favorites are Lawful Evil and Chaotic Good... I feel A LOT of people don't always understand the Chaotic Good part, and assume you always break rules no matter what. The thing is more, your obsession for justice on villains could be that you will rather murder one if they harm others, or possibly prevent them from ever harming people again by excessive punishment. You could still follow standard rulings within a city just fine (like not breaking in and/or stealing stuff), it is just that your morality is absolute and, in your eyes, worthy by you to execute over any form of justice within a city's laws... :-P
You are forgetting my favorite, chaotic stupid. These are the characters who do stupid things just for kicks and giggles (eg. "I pickpocket the guard", "I steal the friendly noble's jewelry").
I think Lawful Neutal describes me IRL rather well. I respect the rules I decided to respect / see the value of, I do not respect all rules just because they exist (LG) nor do I break laws for fun (chaotic). I am no samaritan who helps others constantly (LG-CG) nor do I go out of my way to make people miserable or suffer (CE,NE,LE). I do not twist words to trick people either while not breaking the rules (LE). On the other hand I am not completely detatched from everyone (true neutral) and my actions/impulses make sense and are easily understandable to others (thus I am definitely not CN).
You see, that's the misconception people have about LN and LG. LN is respecting rules because they exist, LG is respecting rules because they help people or keep bad people in line. The way I like to think of it is that the second letter is what you do, and the first letter is what you use to do it. A lawful good person wants to do good, and they want to use the law to do it. A chaotic evil person wants to do evil and will use chaos to do it. Neutral is "Whatever *shrugs*". NG is a person who will do "whatever *shrugs*" to do good, and LN is a person who uses law to do "whatever *shrugs*".
I took a DnD alignment chart test for funsies. While I was True Neutral, I leaned more towards Lawful Evil. So, I guess I'm a fantasy cop. Just, like, one of the henchmen, though. One you could probably convince to just... quit.
My favorite is lawful evil. If I have control over others I will torment them I believe in hierarchy (skibidi of course being the lowest and people who have a life being the highest) I am always finding a way to make villains look like good guys I bully those lower than me and act like I have power
"True Neutral: You play a fighter or barbarian." I mean, I can't say you're technically incorrect since my first character was a fighter. It was just a multiclassed sorcerer/rouge/fighter. My take on true neutral tends to be more the role of one who adapts to the situation and is willing to do either good or evil acts as necessary, but within reason rather than seemingly randomly like chatoic characters, while also not following a strict code as most lawful characters are. Basically someone who follows the path of "what best serves me and the party" while still being willing to do some "less than ideal" things if they sound like fun or are what the party wants to do, so long as they don't just cause problems.
I like that idea of lawful neutral. Im playing baldurs gate 3 and this is how I play my drow rogue. I try to adapt to a situation, not following a code or doing things just because. Im not evil, but im not a charity either. I like to do good or evil when its necessary, when it isn't difficult or benefits me and the party as long as its not an extreme.
I’m generally polite, truthful, law-abiding and compassionate. As well as risk-averse and loyal. Though sometimes I don’t care about people to an oppressive amount and enjoy the power fantasy, and have/had some anger issues. I think I’m Lawful Neutral.
I would say that TN is actually one of the most difficult alignments to play well, because your character doesn't really care about laws or morals and so you have to come up with a strong personal motivation for them to be risking life and limb with the party to accomplish something big. TN is not so much a character who can't make up their mind, but a character whose morality is almost completely self-centered and uninfluenced by outside forces. A well-played TN character is often working towards their own goals and (at least initially) considers the party a convenient cover or a means to an end. Whether they eventually bond with the party, betray the party to get the ultimate power for themselves, or just help defeat the BBEG so they can go back to their own personal life, a TN character primarily does what they want to do for their own reasons.
My friend favors Chaotic Neutral and I favor Lawful good so our characters always argue nonstop about the morality of forcing our fellow party member to drink chloroform to flush out the cultists who straight up Magic Schoolbus’d up into their system
Have you thought about doing a series of: What your LEAST favorite XYZ says about you? e.g., my LEAST favorite alignment is Chaotic neutral. People seem to play it either because the campaign bans evil alignments, the player wants to play a crazy character, or the player wants a loner edge lord. All three instances make the game hard for players and the DM
@@MurakamiTenshi I mean I don't think it's unfair to want players to do the right thing in your game focused on doing the right thing and stopping some big bad guy doing the distinctly wrong thing. Like that description applies to a LOT of campaigns and bypassing that by playing the closest thing to evil without *technically* being evil gets annoying real quick.
Evil alignments being banned and loner edge lords aren't chaotic neutral's fault, it's the fault of the players not playing the alignment they chose. The fun way to play chaotic neutral is by playing a wildcard, a character who's only with the party because there's a shared interest in the moment. It becomes a fun challenge for the DM to make a good story that'll keep the wildcard's interests aligned with the party while also creating tension for the players that one of their party members might turn on them at any moment. It's certainly not for everyone and if you want to play a pure good power fantasy it's certainly far from ideal but otherwise it's a really fun dynamic to have in a party
@@ICantThinkOfAFunnyHandle The problem with the wild card is that the player is responsible for deciding why their character would stay with the group, not the DM. If the character wouldn't stay with the group, the payer needs to think up a different character. I've never seen anyone play Chaotic neutral in a way that was anything other than a way for the player to make the game less fun for the DM and other players.
Neutral: But I play kind of like the Neutral Evil I find lope holes in everything and I’m the group leader, I manipulate situations as much as possible
LE : "Betrayed the party and got away with it". *Look at his highest level character*. I indeed did that at the end of the first campaign and now they think I'm dead. Except the paladin he caught on to it but he needs me.
You forgot my personal favourite alignment: alignment denier. “You think alignments are stupid and too vague to provide any benefit for role play. You constantly complain about it and other systems you don’t like to anyone and everyone who happens to mention them and whether you realise it or not should probably just play some other ttrpg than Dungeons and Dragons.”
I love playing lawful evil in a good party, herding my dear little -minions- friends towards the most profitable ventures. So what of I introduced a highly addictive narcotic into that specific neighborhood, it houses most of the bbegs forces, sad that their children are now addicts for life but said forces are now severely weakened.
True Neutral players call themselves Centrists in politics, their favorite flavor of ice cream is sugar, their favorite color is beige, and they occasionally like to go nuts and put some black pepper on their food.
Im a perfect balance between chaotic neutral and true Neutral. I always want to get my party into weird situations but usually nothing happens because I wait for everyone to finish talking.
ive never actually played dnd, but whenever i ever work up the courage to ask to join a group, id love to play as a true neutral character. that way i either piss everyone off equally, or have absolutely no effect
Neutral Evil, Lawful Neutral, True Neutral, & Chaotic Good are my main used alignments cant stand chaotic evil unless im making a character with background ties to the Abyss. Be that a cultist or my D&D Quasit character.
I like using Magic the Gathering's color pie system instead of alignments. Anything within 1-3 color combinations, as anything 4+ colors starts losing their unique identity. For example: Red: Passionate and Chaotic. You abhor being controlled by others. Red Black: As above, but willing to fulfill your own desires at any cost. Red Black Blue: As above, but you are cold and calculating, callous enough to treat allies as sacrificial pawns for your own schemes.
I like Lawful good characters because I like playing good characters and I also like characters that make promises that they will hold themselves to as if it were law.
True neutral sounds about right. I was gonna go NG until the dedication to a cause sounded like the primary trait. What can I say, I like when others are happy. I find myself playing hoke and gimmick characters most, with a focus on combining what I want to play with what the party needs. That's how I learned how weak the monk feels in practice.
I prefer chaotic neutral. It helps me with character development, you don't really clash with others as long as you know what the alignment is and you're not just doing things for the sake of being "chaotic". People that do that are what I call "true chaotic" rather than chaotic neutral. Neutral doesn't mean you just do what the first part of your alignment is e.i True Chaotic or True Lawful., which I think is where most of the bad representation of chaotic neutral comes from. The way I see chaotic neutral (and it can be different for others and how they play) is; I have a goal, I want to complete that goal. I will do anything to complete my goal. But I'm gonna make it fun. Will people die? Only if they have to or are met by an accident. Will there be theft? Only if it's part of my plan for my goal. Will you be altruistic? If it benefits me in some way, sure. Basically "fuck it, we ball" energy. Other people play the same alignment differently, and this is just how I play. The hate that CN gets isn't unwarranted, but I think it should be shifted to players who *think* they are playing chaotic neutral, when in reality they are playing True Chaotic.
Lawful evil for me, you can do a lot of stuff and have your character come up with a justification I once had a forged paladin who was built by a demon and was his first officer
I'm not 100% sure what my favorite so far's been. When I first started I went a "little" light on the roleplaying aspect and did chaotic good to allow doing good without being bound by whatever legal system the dms I played with at the time never actually fleshed out anyway. It's been more than a decade since and I'm actually thinking about what my character this time would actually do, so I've been playing around with the other ones. For some recent examples, I had a neutral evil warlock from a bad upbringing basically doing anything it took to stay away from it, but that meant helping their employer and by extension the party in any way possible... but the thing everyone in the party remembers about that character was the sun cult they started (I guess I should note that they weren't broody, but weren't too open about their past, instead trying to focus on moving forward). Also had a lawful good goliath (sorta, but that's another story) fighter who did everything he could to keep the party safe, including being eaten by a t-rex (again, sorta. long story).
You read my mind for a different alignment than the one I play so well that I might switch to it. Lol. I currently play Chaotic Neutral because its fun and it isn't restrictive on what you can do.
You just... Shot me in the gut with Chatoic Good. It's my favorite alignment and that "If someone seems slightly uncomfortable you immediately apologize profusely." that's pretty much me.
I usually pick LN, NG or CG kinda like a bit of structure or a bit of comic relief when the time calls for it. Alignment is just guidelines not set in stone.
Neutral good described me the best, but I tend to peg my characters closer to N/N, because I've realized long ago that the whole alignment thing is bullshit, and the best characters are the ones motivated by neither greed nor goodness, but something special that makes them unique. It also helps when you don't have a veteran party who can be counted on for a specific playstyle, as you can bend a N/N character to follow along with nearly any party without actually going out of character. As someone who has been burned by wrong character for this campaign syndrome far too often, that's very important to me, I just have really shitty luck about going too chaotic when the DM goes very serious and detiectivey, or going too somber and serious when the party is a bunch of murder hobos. Defining your character by their gimmik, so long as it's well thought out and not annoying, let's you adapt to different playstyles mid campaign without ever compromising the character you've been working on since a month before session 1. My favorite sorts are traveling scholars/craftsmen, who have reluctantly accepted the call to adventure out of plot reasons, or are just little balls of curiosity. If you aren't there for murdering and looting, you can easily fit into a serious good aligned party, and if you aren't there out of altruism either, you can also fit just as well into a very mercinary party that just wants to kill things and get paid. You just tag along with the adventurers because they are also powerful and safety in numbers, and any additional motivations can form naturally over the course of the campaign.
One of my favorite RP driven characters I've played was a Minotaur warlock in a Warhammer campaign that had Tzeentch, a chaos god, as his patron. I played him as straight Chaotic Neutral as humanly possible and as the rest of the (theoretically evil) party would let me get away with. I'd use prestidigitation to change street signs, overthrow a tyrant, but then Counterspell our artificer's "Invisibility" getaway plan after he seemingly robbed a rando off the street (turns out he had a good reason to, but hey, it was chaos and all sorts of fun). It took an immense amount of communication between players to make sure I never crossed the line, but just never really even knowing myself what his reaction to a situation would be was just so delightful. Generally speaking, though, I tend towards Neutral Good; I'm too suspicious of established power to embrace lawful, but try to do good.
i once played a lawful good paladin who wanted to become so powerful that he can never lose a fight his quest for that led him to gaining cursed weapons and armor and it slowly corrupted him into lawful evil it was a very fun character
i like neutral good with a chaotic lean depending on the setting because in real life, evil is bad and law is too inflexible. i like playing good because it's more difficult and more rewarding
Chaotic Neutral: You started playing in 3.5 where an alignment shift resulted in a level loss and learned that chaotic neutral basically just let you do whatever you want without worrying about an alignment shift.
Never heard of that, in what book is that rule?
Also curious on the source.
@@JessicaMorgani what do you mean you've never heard of that? It's in the first 3.5 dungeon masters guide. A shit ton of stuff could make you lose levels in 3.5.
@@TheAudacityOfHopefulHearts the 3.5 dungeon masters guide.
I play Chaotic Lawful
I follow the laws and make my own laws that I follow that go against the law of the land.
Things I agree with
Slavery, Experiment on people, organs harvest, zombies soldiers, poison people, assassins, investments, taxes, legalize magic, allow technology advancement.
The bloated 1: send the infected legion in first to weaken the defenses.
Use poison gas canister shot: Poison gas cloud weaken the trench lines.
The infected turn into undead
The undead march into the trench
Send in the prisoners we captured meat shield for the main force
Send in the abomination
Wear wolf Mech suits
Partner: Curses me to be a wear wolf
Me: Military Exosuit inventer
Friend: Plague and poisons me
Brother: Experiment on my DNA
Me: Bloated one, abomination, mech suit
Me: zombie plant mushroom, Half wear wolf, half dragon, half mech
That's my party
me: The experiment before campaign
Some kingdoms don't agree with all my views and policies.
Evil: Hurts people for fun, also profit.
Neutral: Hurts people for practical purposes like profit or just to save time.
Good: Hurts people to protect other people, also profit.
**Profit intensifies**
I mean profit is just short term for things that I like or help me. And I'm fairly certain we are all for those things whether it be income, land, knighthood, or a demon army to conquer the dumb leafeater lands
@@JEL625 every morning I wake up and curse the stars that I haven't received my demon army yet... Soon though
I love being evil
Apparently LTN made these alignments
I was vibing with this video until blaine called be out with the hungry alignment. Screw you mean internet man.
🦀
Lmfao
🦀🦀🦀
I like lawful evil because honestly I've had the most luck with them managing party cohesion, mission focus, and efficacy in achieving goals above personal causes. Mind only really works when they are loyal to the party.
Well, lawful evil characters are the easiest ones to blend into party without betraying party ot antagonizing it, cause LE characters actually care for many things that can be considered good: keeping their word, caring for those who you consider friends/loyal servants. Tho when things come out of party staff, it can be sometimes hard.
I would say they are more loyal to a good party than an evil one. Less backstabbing and they can hide behind the heroes good deeds and reputation.
Helping them take down baddies in order to eliminate their competition and keep people from looking into their dirty laundry because they are hailed as a hero for it.
They also view money as a means to gain power for themselves so they might stick around just for the gold and loot.
This works best for an affably evil character who likes to play the long game.
Lawful Evil characters tend to be the easiest to work with for Good characters since while they may be evil they have a set of understandable ethics or motivations.
@@zeehero7280so do the other evil alignments if you play them properly. The idea that CE, for example, means no moral values or standards of behaviour whatsoever is simplistic and incorrect imo
@funnyblog100 if there would be such alignment, one of the best concepts of mine would be a Lawful Pissed.
He become Lawful Evil mostly out of being tired to deal with his "rough background" bullshit.
He developed disdain to pickpocket people - and lean on that crutch only with last resort.
He never steals from people who let him stay to night - and he won't let you either.
He has soft spot for urchins like he was before and unfortunate kids in general. If you _suggest_ to make them harm - *you* might be harmed very soon instead.
He is very direct with his feelings and emotional side - he means everything he does, especially sarcasm.
He will make no promises he can't keep - but he will keep promises he made.
Extention of previous one - any contract he signs will be thoroughly read, bargained with every single word, but once deal is done - the case will become the law.
But that's just details before two main events, which I love especially.
1. He has an assassin NPC-wife, who ran away just after "the Hangman wedding" - and he *never cheated on her ever since.*
2. His biggest con is to _pretend_ to be an agent of the secret service - which he was so dedicated that their kingdom was pretty much convinced enough to pay him a salary.
I always understood this as how you relate to a moral code and what you´d sacrifice when faced with a problem:
Evil: Prioritize the self above others.
Good: Prioritize others above yourself.
Lawful: Strict adherence to a code (no matter what that might be)
Chaotic: You go mostly towards spur-of-the-moment choices, even if there´s little internal consistency.
Neutral: Work with different case-by-case scenarios.
Chaotic can also be an active and deliberate rejection of established codes or social norms - not necessarily a "don't think things through" kind of personality.
For example, an anarchist that actively fights against an unjust political system, or a progressive activist who opposes religious tradition could be a chaotic type personality.
I'll add to the previous comment that chaotic can also be someone who doesn't allow the rules to stop them, especially if they think those rules are counter-productive.
(It can also be someone who is trying to have "fun", by their own definition, and is especially amusing on immortal/long-lived characters who need a bit of chaos thrown into everything they do, just to keep it interesting.)
That all said, I think of the alignments as what it is that restricts you or governs your choices.
So a person who is a good alignment is going to try to do good when the choice presents itself, and this is more important to them than other motivations.
Likewise, someone of an evil alignment is going to put themselves or their group/guild/cause/whatever above others and sees no problem with it being at others' expense. Though to actually be evil, the "at other's expense" needs to be a bit more of the focus.
Neutral, however, is perhaps the most pure version of doing things for the self or cause. Going back to the idea of alignment being what restricts or governs you, a Lawful/True/Chaotic Neutral person isn't concerned with whether an action is good or evil, but they would also not see a point in going out of their way to do good or evil either. So while they might not be too bothered if someone would be hurt by their actions, they're also not going to hurt people if there's no reason to. A better way of seeing it might be pragmatism, in the case of Lawful Neutral. Chaotic Neutral is more often the spontaneous kind of chaos you mentioned, but where it's chaos for the sake of chaos, while still not crossing the line too much to either side of good or evil. (For the record, this all mattered more back in earlier D&D days when certain actions you took could cause an alignment shift if you dipped too far into another alignment compared to your stated one.)
True Neutral is I think the most misunderstood alignment, and the only one I disagreed on his assessment of.
It's not people who are indecisive. It's people who don't care if something is good or evil, or lawful or chaotic. Their only concern is what they want. Again, neutral being the most pure form of doing things for the self, this is the pinnacle of that. They will follow the rules when it suits them, or break them when it doesn't. Likewise, they may do a lot of good to help people when it serves them, and then betray or step on people if that serves them better. But at no point is the morality (good or evil) of the actions what directs them.
While I usually play Chaotic Good characters myself, I've played all the alignments at some point, and one of the most entertaining was a True Neutral one, who actually ended up the party leader partly because he was good at what he did, and partly because everyone ended up in his debt somehow. He was actually very candid about the fact that he kept everyone around solely because they were useful to him, and most were okay with that, since he wasn't trying to sugarcoat it. Deciding to help or betray people who came to us was totally dependent on if he felt it would benefit him, now or in the future. He sometimes could be simply offered a bigger sum of money to choose one or the other, but more often he preferred to have people owing him a favor, or a bigger reward in the future. He was far from indecisive though, and once you played with the character for a short time, you could generally tell what he would do. Since it was always what would result in the best benefit/outcome for him, he was pretty consistent. He saw no point in people who were restrained by moral obligations, or who went out of their way to hurt others. Both seemed like a waste of time to him. (All of that said, he did notice a trend, that doing "good" tended to get more people owing you favors/rewards, and doing "evil" tended to pay better in raw gold, so sometimes it just depended on what he was short on at that moment.) All you really had to do was make sure whatever "bad" things you did were kept under wraps, and the "good" was talked about, to keep up a positive reputation and get you more jobs/rewards. It was amazing how many NPCs in the campaign actually though he was a good guy. He was actually not good or bad, just sassy, practical, and ultimately self-serving. It just so happened that (acting) good served him better most of the time.
I disagree with this definition of Law vs Chaos. I fully believe that what Law and Chaos actually represent is whether you believe in laws, authority, and structure within society (Law) or if you believe that people are better off if left alone without authority and laws dictating people's lives. Not whether you follow a "code" or are just random.
A Lawful Good character believes in authority, hierarchy, and structure, but believes that said authority must act in the best interests of the people beneath them. A Chaotic Good character is basically an anarchist, believing that society is best run without authority kept together by a shared interest in helping one another. Lawful Evil is basically a despot who believes in authority and structure insofar as it serves their own needs. A Chaotic Evil character just wants to do literally whatever they want without anyone stopping them. They represent what a lot of people mistakenly think anarchy is.
I myself fall on the Chaotic Good side.
@@barbarianandy So, you mean less like an internal code, and more based on a system or code of law as it pertains to a society.
Hm. Interesting take.
It would be an useful tool for DMs, should that be the case. I sort of use my system to determine those traits in my players, but leaning more in your direction could add a little something. Not bad, mate.
Blaine has gotta be Chaotic Evil. The order he picked to go over these is both those things.
I would more say he is true neutral
He's probly chaotic netral. The order he picked is intentionally annoying, but dosn't harm anyone.
Chaotic evil would be making all the allignments wrong
I like Lawful Evil the most, and you nailed the description. It's just the most fun alignment since you can do evil in creative, roleplaying ways while not being a murder hobo. The Neutral Evil character will kill a merchant and take his money. The Chaotic Evil character will kill the merchant and burn his money. The Lawful Evil character will point towards the other two Evil characters and extort the merchant to pay an exorbitant protection fee so they can be temporary "security," despite it being a very safe city or road, to prevent any "unfortunate accidents." The dynamic is even more fun with actual good characters in the party.
Having a team lead by a Lawful Good paladin-type containing both a Lawful Evil and a Chaotic Good character to act as the angel and demon on their shoulders from the trope (except it's more like 2 demons, really) makes for amazing team roleplaying if the players have enough chemistry.
Props to anyone who can RP Lawful evil characters properly. It seems kinda difficult & you really need to know what you're doing. Imo it's the hardest alignment to RP properly.
@@5-Volt somehow it comes very easy for myself, most successful character so far being a LE Fiendlock strolling party in the direction character wanted
Yes, I agree. Lawful evil is actually a very fun alignment. Honestly, it's a lil' neutral when roleplayed right. Selfish, hurts people for gain. Honestly I think car dealers are lawful evil bards, roleplayed right.
"The Neutral Evil character will kill a merchant and take his money. The Chaotic Evil character will kill the merchant and burn his money."
What you're describing here is shortsighted idiots, not evil characters. Neither of these alignments would do this if they are any level of competent. That's the problem with how people play evil characters, they hear evil and think that means they must always do the worst thing possible while twirling a moustache.
The idea of shaking someone down for protection money like that also doesn't really gel with lawful either. A lawful evil character should be about using rules and laws to their benefit what you're describing is evil, but you're not using rules and laws to achieve it. Frankly I'd say it slots better into neutral evil, don't care about the rules and it makes getting the merchants money easier and less messy long term. Even a chaotic evil character isn't just going to murder someone at the drop of a hat if only because they know it can cause problems for THEM.
My favorite allignment depends on the context.
Favorite to play: netral good.
Favorite to have as an ally: chaotic good.
Favorite to have as an enemy: lawfull evil.
My IRL allignment: true netral.
im hungry neutral it kinda explains how i gained 10 pounds and some how found a way to make it look like im in shape
Lets be honest everybody thinks that CE are the purest of evil but lets be real here, the purest form of evil is LE, why do you think capatilism exists
True neutral is a meme.
@@TheIZproductions Well, for me it's I aspire to be good, but am not moral enough to call myself that in good faith.
...
How is true netral more of a meme than any other allingment?
@@robertono2331 that’s probably cause the 10 pounds you gained you probably turned it into muscle, There are a lot of big guys that would be pushing into high triple digits that are Jacked but weigh as much as fat Albert. I believe you are good dude
My favorite alignment is always gonna be Lawful Neutral cause I like the idea of “A promise is a promise it doesn’t matter who it’s too.” I’ve never played a warlock but pacts seem cool. Also having a character with such a massive stick up their ass makes character development so much more fun. Makes it an amazing moment when you break a promise to help your party.
i also love lawful neutral. it can also hold the character type of someone driven by a very rigid personal code - maybe others don't even understand it. if you become powerful enough you may be regarded as a force of nature that can only be evaded by playing by the rules
Hungry
“Finally, a worthy alignment! My character will be legendary!”
Goku’s alignment
Yea I tend to restrict CN characters for first timers so that they put more thought into their character than just doing whatever.
“Murdering puppies is totally Chaotic Neutral”
Harming innocents is the definition of DnD Evil
Funnily enough I started with a CN character in my first ever campaign... and ended up as the most responsible character of the bunch and the de facto leader, despite despising both authority and exerting it.
Tbf, my CN character was a bit more of a "live and let live, idgaf" and "no step on snek" kinda guy than anything that ended up being an adventurer out of spite for conventional work, so I guess it makes sense I ended up the less murder-hoboey of a bunch of newbies.
I personally really enjoy CN when played properly, you don't go out of your way to harm or help others, yet you're willing to do so if they get in the way of your plans.
@@sunjian9818 I play CN mostly, and its just "If you pay me, I will literally do whatever you ask. But you better damn well pay or imma set your life on fire"
@@vert3432 I would classify that as neutral evil, as "literally anything" includes the closest things to objectively morally evil acts such as murdering children
I like true neutral and chaotic neutral because they're the most flexible in terms of what they can do. I'm not a super experienced player so I find it easier to play characters that are closer to my alignment because I don't feel like betraying my party since it's often counterproductive and also screws up people's games and risks retribution later, but also don't feel like defaulting to being kind and forgiving when leaving no witnesses is the best course of action. Neutral just seems like it gives you the flexibility to do whatever seems most efficient (and with the chaotic leaning, fun)
That's a good way of thinking of it. Neutral alignment is sort of like, an understanding that you can trust an order of paladins with your life as long as you are just and honorable to them, but it might be best to backstab a devil so hard they will never be a problem again before they do the same to you
I mean chaotic good is pretty flexible. Being good means you'll try to help people if you can, it doesn't mean you're an idiot. That's the problem most people playing to alignment forget, your character is probably not an idiot.
@@shadenox8164 Grom hit thing with big stick well.
But know not to rush to fight when he alone.
Grom most big brain of tribe.
I tend to see Neutral as:
"Everything, including those with good intentions have the potential to be harmful when taken to excess. Selfishness, chaos, order and benevolence all have potential to cause harm. What's most important is levelling power disparities so that no group gets so powerful that it's given free reign to run rampant."
True Neutral could also be opposed to all the other alignments which is neat. Neutral alignment should not be confused with the unaligned. Being neutral you could view all other alignments as enemies.
Playung Neutral Evil is some of the most fun I've ever had in DnD. Evil Alignments are all about being smart and understanding that actions have consequences that Good and Neutral alightments tend to get away with.
Neutral evil is about caring about party,but as long as you have some profit from them,you wouldnt throw away your party on first opportunity,but might consider idea of leaving them on too dangerous situation . ,.
A really fun Neutral Evil (or, to be fair, more a True Neutral leaning evil) character is to actually have empathy and love. Have people you care about.
But... why care about anybody besides that? You like your party, but everybody else? Nah. What does it matter if a few children are being tortured to death in that evil castle over there? Actually, the idiots in your party might rush into it and get themselves killed. Best to just cover it up. What they don't know won't hurt them. And let's try not to get caught doing it. We'd hate everybody calling us evil or something when we're just looking out for them.
Etc, etc. Obviously, this is going to be a bit of a pain for the DM. You'll have to wrangle the character concept into having *some* motivation for adventure. Money, status, power, anything will work. But while playing, you get to live out how an amoral psychopath would while desperately trying to hide the fact that you're an amoral psychopath
@@StarryxNight5 I find concept of hiding fact that your character is psycho pretty nice tho,it makes some good stuff for roleplay and i just love Neutral evil alingment in general
Also yeah,as neutral evil i can just have some nice chat with party and then few hours later cut off fingers of random bandit because he did dare to do spying on my party XD
The reason it's hard for people to identify as an alignment is cause they don't want to admit they're part of the 90% who are true neutral.
Lawful neutral and chaotic neutral are about as common as TN. No shortage of people in the other brackets as well. My guess would be around 70% in those 3 alignments. The rest fairly evenly distributed between the various good end evil alignments.
Note that NE wit INT 18 will behave entirely different than NE with INT 8!
Chaotic good: you've killed more people then any villain because of your weird idea of what "good" is
Lawful evil: you've saved more lives then any hero because you thought murder was "excessive"
Chaotic neutral: you dont actually know what this alignment means, you just want to be as evil as possible without anyone calling you evil because being called evil bruises your ego
Revolution cannot occur without dismantling the status quo!
- Chaotic Good character before slaughtering a small town's worth of guards
I think chaotic neutral gets a massive bad wrap because of newbies, but chaotic neutral veterans actually tend to be very chill. And this kinda actually goes for all alignments on periods where they got a bad wrap. CN is just the most prominent nowadays.
For the record. Chaotic Neutral rookie: What you said.
Chaotic Neutral Veteran: you played 3.5 with a GM that stuck to the ruled as written and have PTSD about the alignment rules.
Now for those that don't know. In 3.5 there was rules for alignment change, and every time you switched alignment you loss a level. You're playing evil but do one too many good deeds? loose a level you girl scout. You're playing lawful but break the evil tyrant's obviously evil laws one too many times? You should've lobbied for reform you chaotic revolutionary, loose a level. Etc.
And the kind of GMs that actually cared about this are the kind of GMs that would say "true neutral is for animals/constructs." But guess what. Chaotic Evil? All you had to do to keep that alignment is steal something every once in a while and not stop crimes unless you're payed. Piece of cake!
@@thosebloodybadgers8499 Ehh,thats evil thing to do already because there more peaceful ways of dealing with that
@@skell6134 the status quo will never relinquish its power peacefully, komrade
@@thosebloodybadgers8499 Never gonna know until you try
You can always do the slaughter later if this plan fails
Two new alignments: Lawful Chaotic & Chaotic Lawful
Lawful Chaotic - you cause as much chaos as possible while following the letter (but not the spirit) of the law
Chaotic Lawful - you have a strict moral code but nobody knows what it is because it doesn't make any sense (think fey)
Yes
yes
yEs
Lord Tzeentch, well met.
Good Evil:
You generally don't want to cause any harm, but money is money and you gotta come out on top.
Evil Good:
Screw morals, I'm killing that thief and taking their stuff.
Excellent description of Lawful Evil...exactly spot on. It's my favorite alignment because it lets me be a villain with some sense of morality more easily. Like my first character had a line that he would never cross such as harming children. Gives me the villain itch I like without being a horrible person
I also have to admit keeping a tighter leash on CN and CE, because players in the past have used it as an excuse to just be an ass both in game and at the table. This is namely when I ask the player how they intend to play this character along with the others to make sure we can have a fun time
Chaotic neutral: You are the forever DM and want to explore every second of this Bookstore regardless of sense or use for the campaign, either to show the others how much of a pain you are going through when they do it or because you want to make sure your DM gets to tell you everything they have prepared
Literally me. My favorite alignments are CN and LE for exactly this reason plus my love of classic villains.
Some day we'll get to play an actual character again instead of DMing. Don't give up hope, man.
I like chaotic evil because it is by far the hardest alignment to make work. Building reasons for a sadistic 'Can i kill them pls' monster to work well with a party thats generally helping people most of the time is even more interesting than the well intentioned morally conscious villain.
I overthink every situation, coming up with worst case scenarios, backup plans, and contingencies. All in the goal of being a murderhobo that gets away with it while others still enjoy my company. I could pick a favorite class, but I end up multiclassing 90% of the time anyways. My characters play against class stereotypes about that often as well
Chaotic Evil Tiefling Bloodrager who just loves to kill and prefers to kill those who put up an actual challenge, joins up with the heroes because at least this way he can kill anyone as long as they try to attack the party, plus plenty of challenge.
@@roxythelipstickpixie72 Probably this character wouldnt be a good team player,lol
Cleric gonna have a hard time managing party's hp like that XD
My favorite CE character is one that the party doesn't realize they're CE because even though they have no morals and will do absolutely anything to get what they want, they just so happen to want very innocent things. Recently played a character like this whose only desire was to collect hats and rats.
@@DefinitelyNotOmegon Classic Hat and Rat Collector, of course. Love the good old I'm chaotic evil truly, but I got everything I want so I'm so I'm set.
I haven't played D&D but to make the Chaotic Evil alignment work you need intelligence. For example using magic to mess with people's minds, secretly mutate people into monsters due to mad science, and plotting to become the BBEG in order to bring about a Chaotic world full of nightmares is how it could be played.
As a chaotic neutral enjoyer, I think it’s just important to realize that CN characters are not excessively violent murder hobos, they’re just free spirits who value being able to live on their own terms. CN is a really fun alignment when played by someone who knows what CN actually represents.
Yeah, I think murder hobos would probably fall under chaotic evil.
chaotic good is so much fun to play, but i love the complexity that true neutral can offer as well as the arcs of being forced to pick a side in conflict :3
One of my first characters was a true neutral lizard-folk. He was the most lizard-folk lizard-folk you'd see. Point of his character is that overtime he becomes less of the usual wild monster and more of a person
Honestly the main reason my favorite is Chaotic Good is just because they make awesome comic relief characters. Lawful Evil and Lawful Neutral are also fun though
A newbie playing CG can be one of the worst alignments.
A veteran playing CG can be one of the best.
Same with LE and LN.
CN is either awful or a 3.5 veteran with PTSD.
CE and True Neutral is almost always terrible.
NG is almost always boring as hell.
And LG is only slightly less boring than NG unless played by a veteran.
@@thespanishinquisition4078 What about NE ?
@@skell6134 Same as CN, except instead of PTSD they're the reason the CN guys got PTSD to begin with.
@@thespanishinquisition4078 Can you explain what NE possibly have done in 3.5 edition that people got ptsd ? . -.
@@skell6134 Oh no it's not what NE did. It's rule sticklers.
NE right now (with exceptions these are all just stereotypes) is played by two kinds of people, the ones that want to play as absolute assholes, and the ones that back in 3.5 were massively into the rules and would apply them to alignment, and still refuse to do so. Because back in 3.5 you HAD to be NE to be certain races or even things like a lich.
So how does this relate to PTSD? Well. 3.5 had rules for alignment change. Basically, if you roleplayed something other than your stated alignment, it would change. This change came with a penalty, however, you lost a level. No I'm not kidding you lost an entire damn level, which at high levels means a lot of xp, for that.
Playing an evil character and do one too many things? Loose a level. Playing a good character and backstab someone? Loose a levek. Playing a lawful character and break the obviously evil laws of the tyranical overlord of doom? Loose a god damned level...
But hey, guess what? Good had rules, law had rules, evil for some reason had rules... Chaos didn't. And back in the day True Neutral wasn't an alignment, it was what constructs and animals had, not something for sapient beings... So the only alignment you could choose if you wanted to avoid having damocles' sword over your head was CN.
Hence, the kind of people who are still following the alginemnt rules and choosing NE for that reason are the very reason the veterans still picking CN purely out of not wanting to deal with that stuff do so.
Neutral good and chaotic good are my two favorites. Chaotic good can point out the flaws in a system that allows for suffering, while neutral good can paint a picture of what a just and noble life can be if you can't change that system.
My 2 Favourites are Lawful Neutral🥇 and Neutral Good🥈
My character Gala has throughout our campaign gone on a journey from starting lawful good, quickly transitioning to neutral good, and now at the end is unabashedly chaotic good. Her last words in a major fight was to the king of the region we were in, both she and him were engaging enemies in the back. Upon seeing her friends begin to fall she asked the king if he trusted her, held out her hand, and when he took it announced now is the time to avenge your fallen kingdom and dimension doored both of us square in front of the bbeg. Then she was dropped shortly after.
I mostly play chaotic good because it’s my alignment irl. The description was spot-on. Helping those in need had been my greatest passion for as long as I can remember, but I have a bad habit of feeling guilty for lack of contribution and then overcompensating.
I played low charisma + chaotic good once, that was pretty fun but my favorite is neutral good. Lawful good/neutral can be lots of fun as well imo, depending on the party (for example classic paladin paired with a goodhearted fighter and a classic cleric. Sounds super basic, but can be a lot of fun).
My favorite to play depends on the dm. Playing lawful good is really fun when I get rewarded for being a genuinely good person. But I think Lawful Evil and True Neutral is what I'm drawn to the most conceptionally. I like being able to play morally grey characters and have them not tied to the same morals as me.
Weirdly enough, I don't choose True Neutral because I'm indecisive but because some of the characters I play don't have a concept of good and evil in the first place.
I played a True Neutral human fighter with the aim of making the basic interesting. She wasn't like what you described, she had a definite point of view, but it definitely wasn't aligned with universal themes. She spent most of Avernus scheming to get back to a dimension with real steaks, as well as somehow managing to add to her porn collection (she managed to score a copy of the banned Volume 7 of Orcs of Passion at the wandering market!) lol
Chaotic Good: “Steal from the rich, give to the poor.”
Chaotic Neutral: “Steal from the rich, keep to myself.”
Chaotic Evil: “Steal from everyone, keep to myself.”
Lawful: “Stealing is wrong.”
Lawful Evil: "Stealing is wrong...taxes and property redistribution is perfectly valid."
I thought chaotic neutral is stealing from everyone and keeps it for yourself then chaotic evil is stealing from everyone for the hell of it
True Neutral isn't the alignment I play as the most, but it is the alignment I got when taking an alignment quiz online, and it is the first alignment I chose for the first character I made. I relate to this alignment a lot. I'm really indecisive, and the class I have played the most ironically enough is fighter, with barbarian not being that far behind. Congratulations! You just got a soul read on me!
On quiz i got Neutral evil leaning to True Neutral,and so thats the two alingments i would play most probably
Thought: Chaotic Good drow whose turned from their previous ways and tries to help in any way, but may fall back on their tendencies when the going gets really tough. They will apologize and feel bad afterwards, though, and will try to make up for it.
I like playing Lawful Good. Why? Because of the obvious question:
Why are you Lawful Good?
Characters who are Lawful Good have deeply personal reasons for believing what they believe. They often have some kind of very specific apotheosis they are training/building/studying towards, and they’re doing their best to get as many people as possible to the same summit they are climbing to.
It’s a classic case of inviting the whole class to a birthday party and being bummed that only your closest friends showed up, and only a couple of them at that. Lawful Goods genuinely want to share what about their life path is so amazing and the good it has done for them, and they get depressed when people don’t take them up on the offer. They let it go eventually, but it can rankle.
Proselytization is a common trap for Lawful Goods that can force a downgrade to Lawful Neutral, or Lawful Evil, if they let their frustration and disappointment go too far. Another common trap is the desire to “talk-no-jutsu” everything, as the desire to solve problems in other ways is very strong which makes it harder to just sit down and talk things out. A successful “talk-no-jutsu” is not one forced by the blade; it is one where you connect with the heart and soul of the BBEG on a level they could never have imagined, which completely changes the BBEG’s outlook on their entire evil scheme. That works, because it inspires someone evil to do something good for a change, and the BBEG grows and develops as a character as a result. It’s not holding a sword/fireball/dominate person to their throat and forcing them to change; it’s putting all your cards on the table, laying out your case perfectly, and waiting to see the BBEG come to the sickening realization purely on their own that you are right and they are wrong, and they can’t even argue it in the slightest. If the BBEG persists in spite of this realization, they do so knowing full well that they truly are firmly in the wrong. The shame alone might just end them.
Lawful Goods can be some of the best friends and supporters you have ever seen. They will not BS you: if they don’t like something, they will let you know. They will always be quick with advice to overcome any problems or issues you might have, and will go to heck and back to help you if you ask them. Literally; one campaign I am in has my Lawful Good Dragonborn Monk so devoted to their God that they will follow them into oblivion if their God dies (and since his god is in the process of dying, the existential crisis will come to a head 🤣) It deeply hurts a Lawful Good party member when you suffer something in silence, and refuse to ask for help. They know they can help, but only if people open up to them.
Many Lawful Goods only got to where they are now because they asked for help along the way. This leaves them humble about their own accomplishments, because they don’t want to discredit the people that supported them. At the same time, they do have a sense of pride about their progress. If an old character flaw pops up, or if a plot twist completely invalidates potentially decades of progress on your character’s goals, you better hope the DM has a rock-solid redemption path for them to bring them back up to their old levels of motivation or they will be so crushed they simply cannot continue, forcing you to make a new character.
Just some examples of what makes great Lawful Good characters tick, in case folks were curious!
Most people in real life are Lawful Good just because they don't want to go to jail.
@@dangerousdays2052Isn't that closer to lawful neutral?
Lawful good is like Superman usually. It bothers me that they get such a bad reputation due to the fact that all they want is to genuinely be a good person, not out of recognition, not out of feeling like they are better than anyone else, but just because they know that no matter how small, they’ll make a difference. They will make other people’s lives better if they can. “Lawful” just means they follow that mindset no matter what. It has nothing to do with “no I won’t steal from the bad guy because stealing is wrong” or “I’m going to report this ally to the guards for breaking into a place that holds an item we need”. It just means they aren’t willing to go back on their beliefs or “code” (think paladins). Even more so than Superman, I think spider-man would be a really good example of lawful good. He follows his code “with great power comes great responsibility”. A lawful good is the best of us. It’s not common in real life so people think it’s “boring”, but really people don’t understand the hardships it takes to be lawful good. It’s not easy, but they do it because it helps other people. Once again, they’re the best of us. An ideal to aspire to be. They’re the people who recognize they have flaws, but instead of just saying “well that’s just who I am” they decide to do something to better themselves, so they can be a better person for everyone else.
Favorite alignment - Chaotic Evil, because i genuinely enjoy emotionally scarring other people. suffering builds character :)
Alignment I play most - Chaotic Good, because I am good at pretending and most DMs don't want Chaotic Evil
Irl alignment - Hungry. always.
7:28 wow, that perfectly describes me. I’m even making myself lunch as I watch this.
Every time I take the alignment quiz it comes out as Lawful Neutral, but honestly True Neutral describes me the best in this video XD
*As a neutral good fan is very flattered and now doing that 'aw shucks' hand fanning thing.
That being said, the most fun I've ever had in DnD was playing a high charisma CE/CN borderline character being inadvertently held in check by his various 'blissfully unaware of his true nature' good aligned friends so who knows what that means XD
edit: Hungry best alignment, 10/10, thank you for letting me know of this rare truth XD
it just occurred to me that neutral evil is a common alignment in corporations, and most of them don’t know it. like the corporate system itself rewards behaving like this alignment, until eventually you adopt it over time even if you had a different one at first.
Edit: lawful neutral is also very common in corporations, but then it’s bureaucracy in general - not necessarily just corporations.
You were 100% spot on with the descriptions of me as a primary true neutral player, except that I am always playing a wizard (or other mage variant) where it was kinda sad to see a total miss after a full hit streak.
I love chaotic good bc it goes realy well with my hyperactive brain and I can make the DM really mad sometimes: the last time I remember it was when a Sphinx was guarding an entrence and I became friends with it and gifted them a bowtie and they sliped up and told me the answer to every question they knew .
Oh my god, I run a few D&D campaigns with like middle schools who are getting into D&D for the first time and I swear, EVERYONE wants to be either chaotic evil or true neutral, with the intent of running the most messed up blood thirsty campaigns ever with overly edgy characters even though this is their first time. Everything you said in your first part about chaotic evil fans fits so perfectly, but unfortunately, we just can’t let them always pick that alignment because if we wanted to run a TRULY chaotic evil campaign, we’d be getting complaints from parents.
…okay uh, I’ve gotten to the lawful good part of the video and uh… don’t judge me! My essay length UA-cam comments could be MUCH worse.
How do you keep doing that? In every video of "What your favorite D&D (something) says about you" you actually described me very well with my favorite (something), every! single! time!
Sorry I'm late to this comment, but I have a lot of experience in the game and picked up a lot of common traits and stereotypes from players and NPCs. Also do a lot of research into the community, with all this knowledge going into making this series sound uncannily predictive lol
My heart literally jumped when you described exactly what i was doing with that last alignment
Neutral Evil description is pretty spot on. And is the most fun I've ever had.
Neutral Evil Sorcerer that fireballs party members when in melee simply because "the bad guys are more squishy so will go down first" and "Oh, isn't everyone fire resistant like me?"
I like Chaotic Neutral the most, but not for the reasons you mentioned. I just enjoy playing a character who is crafty, impulsive, and has their own reason for doing things with no tethers to good or evil. I like when my characters are being enigmatic, hard to pin down, and being able to aid civilians or screw over people in the most vindictive way without being told I’m doing an alignment wrong. I like that border between good and evil, as well as the story telling aspect of it. I like that I can basically be chaotic good most of the time, but genuinely evil and needlessly cruel to my enemies, never serving anyone other than the party’s (and thus my own) best interest, although sometimes acting impulsively and serving as comic relief
Personally, I'm a combination of Neutral Good and True Neutral. I'm the one that's indecisive at restaurants, but I'm very vocal on points I believe are important and I'll fight for them if necessary.
My favorites are Lawful Evil and Chaotic Good...
I feel A LOT of people don't always understand the Chaotic Good part, and assume you always break rules no matter what. The thing is more, your obsession for justice on villains could be that you will rather murder one if they harm others, or possibly prevent them from ever harming people again by excessive punishment. You could still follow standard rulings within a city just fine (like not breaking in and/or stealing stuff), it is just that your morality is absolute and, in your eyes, worthy by you to execute over any form of justice within a city's laws... :-P
You are forgetting my favorite, chaotic stupid. These are the characters who do stupid things just for kicks and giggles (eg. "I pickpocket the guard", "I steal the friendly noble's jewelry").
I think Lawful Neutal describes me IRL rather well. I respect the rules I decided to respect / see the value of, I do not respect all rules just because they exist (LG) nor do I break laws for fun (chaotic). I am no samaritan who helps others constantly (LG-CG) nor do I go out of my way to make people miserable or suffer (CE,NE,LE). I do not twist words to trick people either while not breaking the rules (LE). On the other hand I am not completely detatched from everyone (true neutral) and my actions/impulses make sense and are easily understandable to others (thus I am definitely not CN).
This dude just pulled over a its just like me fr fr
You see, that's the misconception people have about LN and LG. LN is respecting rules because they exist, LG is respecting rules because they help people or keep bad people in line.
The way I like to think of it is that the second letter is what you do, and the first letter is what you use to do it. A lawful good person wants to do good, and they want to use the law to do it. A chaotic evil person wants to do evil and will use chaos to do it. Neutral is "Whatever *shrugs*". NG is a person who will do "whatever *shrugs*" to do good, and LN is a person who uses law to do "whatever *shrugs*".
I took a DnD alignment chart test for funsies. While I was True Neutral, I leaned more towards Lawful Evil.
So, I guess I'm a fantasy cop. Just, like, one of the henchmen, though. One you could probably convince to just... quit.
Damn, that neutral evil part was personal
My favorite is lawful evil.
If I have control over others I will torment them
I believe in hierarchy (skibidi of course being the lowest and people who have a life being the highest)
I am always finding a way to make villains look like good guys
I bully those lower than me and act like I have power
"True Neutral: You play a fighter or barbarian."
I mean, I can't say you're technically incorrect since my first character was a fighter. It was just a multiclassed sorcerer/rouge/fighter. My take on true neutral tends to be more the role of one who adapts to the situation and is willing to do either good or evil acts as necessary, but within reason rather than seemingly randomly like chatoic characters, while also not following a strict code as most lawful characters are. Basically someone who follows the path of "what best serves me and the party" while still being willing to do some "less than ideal" things if they sound like fun or are what the party wants to do, so long as they don't just cause problems.
I like that idea of lawful neutral. Im playing baldurs gate 3 and this is how I play my drow rogue. I try to adapt to a situation, not following a code or doing things just because. Im not evil, but im not a charity either. I like to do good or evil when its necessary, when it isn't difficult or benefits me and the party as long as its not an extreme.
I’m generally polite, truthful, law-abiding and compassionate. As well as risk-averse and loyal.
Though sometimes I don’t care about people to an oppressive amount and enjoy the power fantasy, and have/had some anger issues.
I think I’m Lawful Neutral.
I feel kinda attacked....less by my fav alignment details, more that I am on lunch from work ATM, and feel called out XD
I would say that TN is actually one of the most difficult alignments to play well, because your character doesn't really care about laws or morals and so you have to come up with a strong personal motivation for them to be risking life and limb with the party to accomplish something big. TN is not so much a character who can't make up their mind, but a character whose morality is almost completely self-centered and uninfluenced by outside forces. A well-played TN character is often working towards their own goals and (at least initially) considers the party a convenient cover or a means to an end. Whether they eventually bond with the party, betray the party to get the ultimate power for themselves, or just help defeat the BBEG so they can go back to their own personal life, a TN character primarily does what they want to do for their own reasons.
My favourite alignment is chaotic good, and I feel like what you said describes me well. Great video btw!
My friend favors Chaotic Neutral and I favor Lawful good so our characters always argue nonstop about the morality of forcing our fellow party member to drink chloroform to flush out the cultists who straight up Magic Schoolbus’d up into their system
Have you thought about doing a series of:
What your LEAST favorite XYZ says about you?
e.g., my LEAST favorite alignment is Chaotic neutral. People seem to play it either because the campaign bans evil alignments, the player wants to play a crazy character, or the player wants a loner edge lord. All three instances make the game hard for players and the DM
Campaigns banning evil alignments in the first place is why players are forced to play CN
@@MurakamiTenshi I mean I don't think it's unfair to want players to do the right thing in your game focused on doing the right thing and stopping some big bad guy doing the distinctly wrong thing. Like that description applies to a LOT of campaigns and bypassing that by playing the closest thing to evil without *technically* being evil gets annoying real quick.
@@MurakamiTenshi I think that an indication of a mismatch between the player and the campaign.
Evil alignments being banned and loner edge lords aren't chaotic neutral's fault, it's the fault of the players not playing the alignment they chose. The fun way to play chaotic neutral is by playing a wildcard, a character who's only with the party because there's a shared interest in the moment. It becomes a fun challenge for the DM to make a good story that'll keep the wildcard's interests aligned with the party while also creating tension for the players that one of their party members might turn on them at any moment. It's certainly not for everyone and if you want to play a pure good power fantasy it's certainly far from ideal but otherwise it's a really fun dynamic to have in a party
@@ICantThinkOfAFunnyHandle The problem with the wild card is that the player is responsible for deciding why their character would stay with the group, not the DM. If the character wouldn't stay with the group, the payer needs to think up a different character.
I've never seen anyone play Chaotic neutral in a way that was anything other than a way for the player to make the game less fun for the DM and other players.
Neutral: But I play kind of like the Neutral Evil I find lope holes in everything and I’m the group leader, I manipulate situations as much as possible
Wow Blaine, great video as usual! Keep up the amazing entertaining content!
LE : "Betrayed the party and got away with it".
*Look at his highest level character*. I indeed did that at the end of the first campaign and now they think I'm dead. Except the paladin he caught on to it but he needs me.
You forgot my personal favourite alignment: alignment denier.
“You think alignments are stupid and too vague to provide any benefit for role play. You constantly complain about it and other systems you don’t like to anyone and everyone who happens to mention them and whether you realise it or not should probably just play some other ttrpg than Dungeons and Dragons.”
You're a Lawful good
I love playing lawful evil in a good party, herding my dear little -minions- friends towards the most profitable ventures.
So what of I introduced a highly addictive narcotic into that specific neighborhood, it houses most of the bbegs forces, sad that their children are now addicts for life but said forces are now severely weakened.
True Neutral players call themselves Centrists in politics, their favorite flavor of ice cream is sugar, their favorite color is beige, and they occasionally like to go nuts and put some black pepper on their food.
I feel called out by that Neutral Good description
I'm definitely chaotic evil irl
a bit edgy there arnt we
@@satan1149 nah it was just a joke about what he was saying in the start, I'd realistically place myself as lawful neutral probably
7:22 Wrong! I'm a teenager stuck in an adult's body. I require sacrifices of kilocaloric proportions.
Im a perfect balance between chaotic neutral and true Neutral. I always want to get my party into weird situations but usually nothing happens because I wait for everyone to finish talking.
ive never actually played dnd, but whenever i ever work up the courage to ask to join a group, id love to play as a true neutral character. that way i either piss everyone off equally, or have absolutely no effect
I play chaotic good characters, and yeah you pretty much described what my characters are like.
Really scraping the bottom of the barrel here
Don't be saying that, this dumb crap is wy I love this channel.
@@Greenknight3 it's also why I love this channel, and is the reason I liked this video
Neutral Evil, Lawful Neutral, True Neutral, & Chaotic Good are my main used alignments cant stand chaotic evil unless im making a character with background ties to the Abyss. Be that a cultist or my D&D Quasit character.
As a Neutral Evil main, you just described me perfectly.
I like using Magic the Gathering's color pie system instead of alignments. Anything within 1-3 color combinations, as anything 4+ colors starts losing their unique identity.
For example:
Red: Passionate and Chaotic. You abhor being controlled by others.
Red Black: As above, but willing to fulfill your own desires at any cost.
Red Black Blue: As above, but you are cold and calculating, callous enough to treat allies as sacrificial pawns for your own schemes.
I like Lawful good characters because I like playing good characters and I also like characters that make promises that they will hold themselves to as if it were law.
The funny thing about the Hungry alignment is I am at work. And while I'm watching this, I'm not on break.
Lawful Evil is my favorite due to being more or less how I personally due things.
I feel called out on that hungry alignment. I always eat something whenever I'm watching his videos. How did he know.
True neutral sounds about right. I was gonna go NG until the dedication to a cause sounded like the primary trait. What can I say, I like when others are happy. I find myself playing hoke and gimmick characters most, with a focus on combining what I want to play with what the party needs. That's how I learned how weak the monk feels in practice.
I prefer chaotic neutral. It helps me with character development, you don't really clash with others as long as you know what the alignment is and you're not just doing things for the sake of being "chaotic". People that do that are what I call "true chaotic" rather than chaotic neutral. Neutral doesn't mean you just do what the first part of your alignment is e.i True Chaotic or True Lawful., which I think is where most of the bad representation of chaotic neutral comes from.
The way I see chaotic neutral (and it can be different for others and how they play) is; I have a goal, I want to complete that goal. I will do anything to complete my goal. But I'm gonna make it fun. Will people die? Only if they have to or are met by an accident. Will there be theft? Only if it's part of my plan for my goal. Will you be altruistic? If it benefits me in some way, sure. Basically "fuck it, we ball" energy.
Other people play the same alignment differently, and this is just how I play. The hate that CN gets isn't unwarranted, but I think it should be shifted to players who *think* they are playing chaotic neutral, when in reality they are playing True Chaotic.
I always though Lawful alignments can give an interesting opportunity for character development and depth, as well as interesting moral dilemmas.
Lawful evil for me, you can do a lot of stuff and have your character come up with a justification
I once had a forged paladin who was built by a demon and was his first officer
I'm not 100% sure what my favorite so far's been. When I first started I went a "little" light on the roleplaying aspect and did chaotic good to allow doing good without being bound by whatever legal system the dms I played with at the time never actually fleshed out anyway. It's been more than a decade since and I'm actually thinking about what my character this time would actually do, so I've been playing around with the other ones.
For some recent examples, I had a neutral evil warlock from a bad upbringing basically doing anything it took to stay away from it, but that meant helping their employer and by extension the party in any way possible... but the thing everyone in the party remembers about that character was the sun cult they started (I guess I should note that they weren't broody, but weren't too open about their past, instead trying to focus on moving forward).
Also had a lawful good goliath (sorta, but that's another story) fighter who did everything he could to keep the party safe, including being eaten by a t-rex (again, sorta. long story).
Me: *Chaotic Evil OR Neutral Evil due to my views on both reality and fantasy*
Neutral Evil is a very fun way to play D&D.
You read my mind for a different alignment than the one I play so well that I might switch to it. Lol. I currently play Chaotic Neutral because its fun and it isn't restrictive on what you can do.
Next vid: What your favorite dnd BACKGROUND says about you
You just... Shot me in the gut with Chatoic Good. It's my favorite alignment and that "If someone seems slightly uncomfortable you immediately apologize profusely." that's pretty much me.
I usually pick LN, NG or CG kinda like a bit of structure or a bit of comic relief when the time calls for it. Alignment is just guidelines not set in stone.
Ah yes, the hungry alignment. The alignment of the Swarm the Walks in Pathfinder: Wrath of the Righteous. The most evil of all alignments by far.
Made 7 months ago and I’m literally in the break room watching this just like you said!
Can confirm that I like breathing.
Neutral good described me the best, but I tend to peg my characters closer to N/N, because I've realized long ago that the whole alignment thing is bullshit, and the best characters are the ones motivated by neither greed nor goodness, but something special that makes them unique. It also helps when you don't have a veteran party who can be counted on for a specific playstyle, as you can bend a N/N character to follow along with nearly any party without actually going out of character. As someone who has been burned by wrong character for this campaign syndrome far too often, that's very important to me, I just have really shitty luck about going too chaotic when the DM goes very serious and detiectivey, or going too somber and serious when the party is a bunch of murder hobos. Defining your character by their gimmik, so long as it's well thought out and not annoying, let's you adapt to different playstyles mid campaign without ever compromising the character you've been working on since a month before session 1. My favorite sorts are traveling scholars/craftsmen, who have reluctantly accepted the call to adventure out of plot reasons, or are just little balls of curiosity. If you aren't there for murdering and looting, you can easily fit into a serious good aligned party, and if you aren't there out of altruism either, you can also fit just as well into a very mercinary party that just wants to kill things and get paid. You just tag along with the adventurers because they are also powerful and safety in numbers, and any additional motivations can form naturally over the course of the campaign.
One of my favorite RP driven characters I've played was a Minotaur warlock in a Warhammer campaign that had Tzeentch, a chaos god, as his patron. I played him as straight Chaotic Neutral as humanly possible and as the rest of the (theoretically evil) party would let me get away with. I'd use prestidigitation to change street signs, overthrow a tyrant, but then Counterspell our artificer's "Invisibility" getaway plan after he seemingly robbed a rando off the street (turns out he had a good reason to, but hey, it was chaos and all sorts of fun). It took an immense amount of communication between players to make sure I never crossed the line, but just never really even knowing myself what his reaction to a situation would be was just so delightful. Generally speaking, though, I tend towards Neutral Good; I'm too suspicious of established power to embrace lawful, but try to do good.
i once played a lawful good paladin who wanted to become so powerful that he can never lose a fight his quest for that led him to gaining cursed weapons and armor and it slowly corrupted him into lawful evil it was a very fun character
i like neutral good with a chaotic lean depending on the setting because in real life, evil is bad and law is too inflexible. i like playing good because it's more difficult and more rewarding
I have a new player who just started playing, and he chose chaotic evil for his first character. You perfectly described his character w/ CE