Flaming Sphere: Your DM in fact DOES have "four or five encounters per adventuring day." Sorry, roomful of goblins, I only have three spell slots left--so ya'll are gonna have to share.
Silvery Barbs: You're sick of having the enemies succeed their saves against your spells and you failing them. And you think it's nice that this spell only needs verbal components.
While I like Silvery barbs (more for negating crits and helping the guy that missed 4 times in a row), what would be the stereotypes for vortex warp and wither and bloom?
Magic Missile is the spell you take when the DM is addicted to high-level concentration spells. Cast it at third level and watch the Lich make 5 concentration saves before losing that 6th level spell slot It's also incredible for finishing off monsters with low health, especially when they might try to run. One of my players used this to clock out a really evasive boss like 4 turns before they were supposed to lmao
Eldritch blast: one of those spells that deals the one damage type only the most niche creatures resist. It's also the only spell that can be customized to fit any kind of niche, thanks to the 100 invocations tied to it.
It's only customized to fit a niche until you have all of them. Or after your dm imposes a 1 invocation per cast limit. Why yes, of course i blasted that guy 500 feet away back 30 feet for 3d10+12 damage, and slowed him so he can't close with us. It's just an agonizing repelling spear of lethargy. With spell sniper. What do you mean 'melee'?
NGL I love it for the flavor and its potency, but it's sad that the flavor also gets forgotten whenever this spell comes up. I mean, force damage is literally just pure, raw magic an shiet. That's pretty neat
@@douglasz.johnsonoftheaethe1045 Honestly, eldritch spear is overrated. What's more fun is taking agonizing blast and the feat crossbow expert (or gunner) and then abusing the fuck out of being able to cast it in melee
Me with a range of 600 feet thanks to Spell Sniper and Eldritch Spear, pushing them back 10 feet thanks to Repelling Blast, and then moving their movement speed to only 10 feet with Lance of Lethargy.
Goodberry: You’re the party healer, and you recognize that this is the most potent 1st level healing spell in the game. With a +5 spellcasting bonus at 1st level (which won’t happen), Cure Wounds heals an average of 9.5 damage, while Goodberry does 10
Counterspell: - You know that word instantly makes you the sexiest person at the table and you're here to reap the benefits, handful by handful. - You want an angry DM? Because that's how you get an angry DM.
alternative: if you are the DM, you are a horrible person, and I hope you have a small pebble in your shoe that stays even if you shake it upside down.
Bro, my level 7 multi-classed character managed to counter spell an 8th level spell from a boss. Because of my paladins Bless. Nearly made me nut. Then I used menacing attack from my Fighter and made the Vampire Lord afraid of me
I like using the Mold Earth cantrip to dig pit traps. With about 10 minutes of continuous casting and excavating at an angle you can build a 60 ft pit trap. You can then use the Gust cantrip or Gust of Wind 2nd level spell to push things into your 6D6 pit trap. The worst I ever did was playing a Circle of Spores Lizardfolk Druid. I dug 4 60 ft pit traps with javelins I had harvested on the bottom. At the bottom of each pit I had dug 5 ft alcoves in which were standing a Zombie holding a flask of oil with instructions to break the flask and attack anything that fell in. I only got to use 2 of the pits during that encounter, but seeing my DM look at me like a psycho as his BBG took 6D6 + 1D6 damage to then be slowly eaten alive by a burning Zombie after I threw a lit torch down after him was priceless. The other player's characters stopped complaining about my barrels with zombies in them I brought with us in the cart after that. Probably just didn't want to end up in a Zombie Pit lol
Only problem is that the 120 days for the clone to mature are not the casting time, and thus would still happen without Wish. But in a few months you'll have a whole lot of backup clones.
Subtle spell just allows for so many ways for sorcerers to flex. Imagine the pure disrespect when you just turn, look at someone, and they die from power word kill without you ever opening your mouth. Easily my favorite metamagic. Dodging around counterspelling and silence spells to cast anyway is a nice added bonus.
which you take when you see a creature within 60 feet of you casting a spell, a little thing at the bottom of counterspell which you can't see someone casting it if it isn't being spoken or gestured
Absorb Elements: You have scoured the source books for every possible way to activate this spell’s d6 counterattack. You also fight dragons and elementals with worrisome frequency.
Inflict Wounds: You're a melee cleric that realized a 1st level spell that does 3d10 necrotic damage is pretty good. You also now never heal your party and your other favorite spell is Spirit Guardians. (Speaking from experience as a kobold cleric. Pack Tactics is fun :) )
And it was in the Out of The Abyss Campaign, so it was in the Underdark and I didn't have to worry about light sensitivity from being a Kobold. I accidentally broke that campaign.
@@midknight984 Yeah. But I like that abilities which were short rest are now proficiency bonus/day. Having more uses of Fey teleportation with my eladrin is incredibly useful.
Mirage Arcane on an illusion wizard becomes the best spell in the game imo. Either that or major image on an illusion wizard. With the ability to make any illusion real and change it as a bonus action these spells are amazing. Plus if you upcast major image to level 6 it becomes permanent. Then there's also creation which works with illusion wizard abilities too.
I just imagined an illusion wizard setting up a lair with hundreds of major images cast around it who makes random parts of the illusions to become real in combat
Silent image: You're one of two people, you're either a very creative individual that uses this spell to it's full extent in order to fool creatures. Or you realized that this is essentially a better version of fog cloud since you can just create an illusory fog cloud that you can see through, if you're the latter, you also have the invocation that lets you cast this at will.
Ah yes... The most broken invocation in the game, if either you are creative, or you have creative friends. I realized that the only way they can tell if it is real or not is if A: they have a reason to suspect it is, or B: they go through a seemingly solid object. due to this rule, couldn't you 'back up' your illusions with a familiar and a mage hand, to simulate an object? If they don't use more than 10 lbs of force, it should work.
I've used it to create illusory backup and "inflate" our numbers to avoid confrontation, used those same illusions later to fake out some demons by sending them in first and getting them to waste attacks on nothing, create a "wall" out of the ground to block los (so they had less of a reason to suspect anything's up w/it), used it alongside a familiar to create a rudimentary map of an area, made enemies think I made a pool of acid to deny space, quickly created a "tarp" over some dead bodies when we realized there was a child nearby before they saw them, recreate a creature we saw since none of us could ID it, an image of a shifty character to get a guard's attention and lure them away...
By raw using a ranged weapon that goes through said cloud instantly breaks the illusion. The rule doesn't have a caveat for the physical interaction if the illusion is a non-solid nor does it say if a creature interacts... Jeremy also confirmed that was the intent in a tweet.
One often overlooked effect of Chill Touch is the target can’t regain hit points until the start of your next turn. You will want this when you're up against trolls and hydras.
Since you asked... Eldritch Blast (with the repelling blast invocation): - You completely ruined a climactic boss fight at the top of a cliff, overlooking desolation, a volcano, etc., by launching the BBEG off of it mid-monologue with no save. - You'd do it again, but the DM no longer does any major battles near ledges or pits. - You, yourself, are terrified of ledges and pits now, because you know karma is coming some day. And you know you deserve it. - You love creating areas of rough terrain and giggling as enemies keep getting sent back to where they started. You mischievous sadist, you. (My favorite spell is glibness btw, if it matters for anything)
@@androgenius_alisa only issue is: counterspell only works as a reaction to seeing it cast. Glibness, however, has a duration of *hours*. Counterspell only stops it if you see it starting, not if you come across them even 30 seconds later. 😂
@@nate51691 I meant that it boosts counterspell. The check you make to counterspell a higher level spell is affected by glibness, so lvl 3 counterspell and dispell magic casually dispell any spell ever
Creation bard at level 10 with a bag of holding and Glyph of Warding: You think that spell scrolls are too mainstream. Also, I once got in trouble with the divination wizard for the book of “f*** you in particular.” We did create a book full of glyphs of warding with various levels of Magic Missile and a single page casting counterspell if the intended target casts shield.
@@estebanramirez1178 the broken thing about glyphs is the fact that they don't require an action to activate, so you can flip through a whole book of them in one turn.
Awaken: Because the DM didn't have enough NPCs so you made him take control of all yours. Or the thought of a pet pot plant that can go walkies amuses you
Witch Bolt: You needed a spell that did good damage for your warlock that wouldn't run out and you chose this over eldritch blast. If you didn't take this as a warlock the exact same things apply but there may be an aspect of torturing you enemies in there somewhere. You should go get that looked at.
Shield is my favorite spell because of the indescribable joy of hearing a DM say “your AC is 25? But you’re level 2!” Just can’t be matched. Also chokepointing the entire combat so everyone else can do all offense cool stuff always gets a positive reaction.
Inflict wounds: You're playing a cleric, but decided playing a support role was boring. Or you just enjoy playing a cleric who loves getting their hands dirty. I'll admit, both apply to me.
I mostly like the fact that a level 1 spell can be so powerful. If you use Inflict Wounds with a 9th level spell slot, you are basically casting Power Word Kill but melee
I used a home brew version of it as flavor for one of the tenets of my faith. Purity can only be achieved through pain. Roll damage die as usual but follow up with the same number of healing die. If you take more damage than healing it negated any magical effects on your character. If you got more healing than damage, you also gained a point of exhaustion. I once used it to battle a wyvern into death saves due to exhaustion! Gotta love those evil clerics!
My "Cleric" was gonna "heal" one of our party members with "Cure Wounds". They proceeded to execute them for "free xp". They don't play with us any more...
Tasha’s Hideous Laughter: In a sick and twisted way, I love the idea of making one person laugh uncontrollably, not being able to do a thing, as I butcher the other person making the one watch helplessly as all the can do is laugh and cry at the scene. Making something so funny become so dark is something I love. It’s a better version of Otto’s Irresistible Dance. Also I plan to possibly use this against my players sometime (DM by the way).
When I just started playing DnD for the very-very first time, I started as a sorcerer who had two spells: the hideous laughter and bee summoning (not sure how this one was called). In our first dangerous encounter, I successfully made one of the enemies laugh uncontrollably and then spent almost the entire fight on unsuccessful attempts to summon a bee while my teammates were doing the work. I still remember the line of our rogue, "F**king clown-bee keeper, why do I have to do everything myself?!" XD
Misty Step: You've been caught in melee as a squishy caster one to many times. Taking this spell is a must for you and you love finding ways to use it out side of combat.
Quite fond of Dream. Spells that can cause exhaustion are few and far between, and beyond that, if you don't want to cause damage, you can show up in someone's dream and harass them for 8 hours and they can't do ANYTHING TO STOP YOU. That, being able to learn new skills while you sleep, have in-depth conversations complete with dream visuals that would make Sending weep... It's an underused spell. And one that has made my druid a lot of enemies.
Divine smite: You love the sound of all those d8s clattering together, and the 5 minute counting process as the DM's face turns pale and they start rapidly rewriting their boss`s stats
It's technically a class feature, but it's so powerful for short bursts of damage and so satisfying to use that you honestly forgot you also have access to actual spells. Also, your DM sends very few encounters at you
All the OTHER smite spells: You're a Low Level Hexblade desperately trying not to take a paladin dip while knowing it's what you want, and are happy that the whole smite system is getting reworked.. though then you're also sad that paladin has even more of a death-grip on smite options.
Armor of Agathys: You like doing more damage when it isn't your turn rather than during your turn. See Also: Fire Shield and Hellish Rebuke. (Fiend and Efreet Genie Warlocks, this one's for you.)
Its even stronger because warlocks get it, so playing that style of character where you're the center of attention and all your enemies really want to kill you in particular is a breeze. High charisma and good utility and social tools make it easy to be the annoying little shit. Soloing encounters because its in a 5ft hallway and you have blade ward as a cantrip from a feat is something that has happened in a game I played.
Chaos Bolt: -being a wild magic sorcerer wasn't chaotic enough for you -you're a relentless optimist who always hopes to get that double dice roll to chain the spell
Jim's magic missiles: • Hold person is your second favorite spell • You did the math for when you have advantage, and you liked those odds • Much like Misaka, blasting stuff with a coin is very badass • You are allergic to the normal magic missiles and needed an alternative, that's also gluten free!
i did this on the boss, add silvery barbs if they succeed the saving throw but you cant give yourself advantage from silvery barbs as it requires concentration and so does hold person, but you'll have advantage from hold person anyway and will deal a butload
Telekinesis: You wanted to make a character with psionics and you're mad the only way to get proper telekinetic powers more powerful than mage hand is a 5th level spell or Arcane/Bigby's hand, another 5th level spell. other than that, you like the "phisically weak character with immense telekinetic-induced might doing feats of strenght" aesthetic
Thaumaturgy: Use The Doors, Luke. You heard about how some groups get paranoid about opening doors to the point where each one takes longer than a combat encounter, so you preemptively cut that short by taking this cantrip. Trigger the doors traps from 30ft, search for hidden doors by casting blindly, and never be embarrassed by incorrectly guessing whether a door is a push or a pull again. Sure it might screw your stealth, but that’s better than letting your DM make you paranoid.
Featherfall is probably one of the most useful spells for me. Saved .e and my party so many times. Vortex warp is also funny because you can just pop a raging barbarian in front of an enemy and now they have to deal with it
Flesh to stoat: You made the typo once and your group never let you live it down. That, or you really enjoy reflavoring spells to be disturbing enough to be on an rpg horror story. Don't confuse this with the similar flesh to stone, which if that is your favorite spell, you are likely annoyed that WotC called the monster a Medusa instead of a Gorgon.
Fireball: Option 1 - You have a debilitating addiction to blowing up everything within a 20 foot-radius sphere, while simultaneously setting everything else around it on fire. It is very likely that you refuse to cast any other spell on principle, with the possible exception of the more powerful Delayed Blast Fireball. You love the feeling of being a walking nuke with a pointy hat. You are usually smart enough to use proper positioning, although caring about whether or not your party members get caught in the blast radius is typically optional. If you are a sorcerer, chances are you are going to try to twin it all the time even though the Rules as Written say that you can only twin single-target spells. You will try to bully or ignore any DM who tries to make you follow that rule, and if you're a jerk any other rule that will get in the way of your reign of destruction. Nothing is safe nor sacred, save for anything immune to fire damage. Your first encounter with a Red Dragon or Fire Elemental is usually when you get snuffed out. Option 2 - You’re just here for the memes. You do often overlap with the first option, though the difference is that you don’t usually care about your character dying from the blast of their own spell. The number of characters you’ve killed this way could fill a graveyard. Option 3 - You are one of those people who actually use Fireball responsibly and are as a result less likely to turn your entire campaign setting into a flaming hellscape. You are however not immune to the Adrenalin rush that casting it can bring you, and you sometimes like to wrestle with that temptation in-character. You are also not immune to the occasional flexing during the turn you cast it in.
I love how he didn't even mention fireball 'cause everyone already knows... Also Mordenkainen's Magnificent Mansion (or for me, 3e's Leomund's Secure Shelter). You like being able to conjure a big ass building in the middle of the woods to keep wildlife out. You also had to deal with 1 too many random night encounters.
My favorite spells Zephyr Strike and Steel Wind Strike, just because it makes my Rangers look like anime characters going “It’s nothing personal, kid” and I adore it.
Enlarge/Reduce is my favorite spell, because of it works on both creature or objects. Its good combat spell and good to all sorts of things spell. There are not so populær.
My favorite application of Enlarge/Reduce is on any physical obstacle, such as a door, window or mechanical trap It's a surprisingly useful Lesser Passwall for getting to where you need to go ... though some DMs get mad at this
I like this silly little combo. Be any small race, have very little weight on you (be up to a maximum of 80 pounds total), and have access to both Enlarge/Reduce and Mage Hand. Prepare your Mage Hand and reduce yourself. As long as you end up becoming 10 pounds, you have an effective flying speed of 30 feet for a minute as a tiny creature. Not the most practical, but it is legal if you’re trying to stealth your way through bars on an elevated surface.
Healing Word: You want to be helpful but you also don’t want get into the fray so you compromise by sacrificing extra healing so you don’t have to walk 10 feet. Characters revived by this spell will have no choice but to flee combat since the amount you where healed is always in the single digits and a light breeze will bring them back down to death saves.
You're missing the most important part, they're alive, doesn't matter how much health they have they can fight longer. If they go down, heal them again, heal gating can defiantly work.
A LOT of the time the difference between a d4 and a d8 don't matter in a fight. They are going to be a one hit wonder but they are back in the fight and this can swing a close fight so easily
@@pink_parade2900 Healing Word: You are actually a good player, you value the action economy and you know that the range and the fact its a bonus action makes it one of the best healing spells to bring back fallen allies
my personal favorite is spray of cards, and I think generally the stereotype is that I'll spend at least half an hour on every casting arguing with the DM just to hit one more person
Dream: Great for roleplaying. Can have long conversations with an npc be they friend or foe instead of the word limit of Sending. Or you can use it to torment an enemy with nightmares while still maintaining the moral high ground. Said nightmares can be horrific or hilarious at your discretion. Amazing when paired with Divination Wizard. I use it to talk to monsters!
Played in a campaign where one PC couldn’t sleep due to frequent nightmares and another PC cast Dream on them to create elaborate and well thought out dates in the dreamscape. Best use of the spell I’ve seen.
@@nate51691 That was something we considered doing to the BBEG of our current campaign. Buuuut due to plot and moral reasons we instead used it to conspire with the Red Dragon they had magically enslaved.
One of the players in my game accidentally discovered that Zone of Truth can be found as a radar for enemies. They ran into an NPC who they didn't quite trust. The party's Paladin casts Zone of Truth so they can question him. Because of the description, they know if a creature passes or fails the save. It was a dark room and there were a bunch of Shadows who were caught in the radius so the party knew how may hidden creatures were in the radius. Everyone including the Paladin and myself gave a collective "holy shit" at the way the wording of the spell worked with how I set up the encounter.
I'll give you two I have grown to like. Hellish Rebuke * You're somehow a tank and a spellcaster at the same time. (Probably a Hexblade) * You used it once as a reaction, saw how much damage it can deal, and now you always keep a slot around for it. Calm Emotions * You realized just how widespread fear and charm effects are. * You enjoy having a contingency just in case an AoE save or suck lands on your party.
Prestiditation(this is why it is my favorite):It doesn't say how high you can heat something I can heat something to the point where it is a Kugelblitz, a thing that decided to go past the heat limit so it was so hot it became a blackhole and see it suck the DM's soul when I try to do this.
hellish rebuke in my headcannon is a ghostly mirror of the attack coming in the reverse direction in which the injury was inflicted, mirroring the same blow except covered in flames
Disintegrate: You are a forever DM who has a group that actually understands the rules and gets into character. You also love the look of terror when they realize just how close they get to dying.
Healing Word: It's the only ability you will ever cast because your teammates cannot avoid dying. It isn't your favorite but it is the only one you are allowed to cast.
I once play a dwarf that had an homebrew spell name Pocket Sand: who blind ennemie for one turn. However, each level its blind them longer and even start to make damage after a while
Goodberry: you know it is the best healing spell, but none of the other players believe you until you eat 60 in a short rest. You also may be a life cleric, and if that is so, you never use hit dice.
Faerie fire for me, love using it on boards of enemies. DM’s need to learn not to group enemies when I’m around cuz I will use my cutesy fire to make them shine! Haven’t use the anti invisibility thing yet but that’s fine.
Magic Jar: You have a knack for finding the weirdest, goofiest things in the Player's Handbook and working them into your character. Who cares about the negative effects when you can turn your PC into a spooky ghost in a bottle!
@@Shaderox the problem is that a Touch attack for 15 points of damage is surprisingly a bit bad for probably another reason then you might think. Most early mobs have about 5 hp, meaning that a sword and board 'dueling' fighter can also dispose of an enemy in 1 attack, without expending a spell slot. A spell like sleep can instantly incapacitate 3-4 creatures, no save. Compared to those 2 options, dealing 15 points of damage is situational and bad at other moments, while healing an ally is often a more worthwhile investment. The great part of magic weapon is that you get a sword in melee regardless of what you are doing. And if you do, you effectively have multi attack. At 3rd level you are out damaging all but the variant humans.
If I had a favourite spell it would be prestidigitation or druidcraft. I think prestidigitation’s utility is AMAZING. The best thing I’ve done with it is ‘soil’ a copper door (oxidising it). This made the door and lock weaker, so the DC for breaking it was reduced from 20 to 10. Don’t get me wrong, you need a great DM for things like that to happen often and if I can, I love to use some level of realism to break spells.
Eldritch blast: For those who want all the fun of a reliable and customizable hand cannon sidearm but needed it to fit in with a fantasy setting. You likely blow the gunsmoke off your fingers after each encounter, and use old memes long past their prime because some things just never get old, like using Eldritch Blast on everything all of the time.
Mine is find steed, I have a high level bard who is a travelling minstrel, he carries all his stuff on a donkey that people are unaware is actually a fiendish abomination bound to him after a card game with an Oathbreaker paladin.
You gotta do Fireball in the next one Also, I'm totally the Thunderwave one XD I've actually used it to get my Ranger further away from an enemy for less damage than the enemy would have hit them for on it's next turn followed by the Ranger getting further away and absolutely DOMINATING while I kept the boss on me. Bards being able to do Spells and some close combat stuff is great.
Bestow curse: you're either a min-maxer using this spell to set up a combo, or you love the flavour of cursing someone and don't really care what the spell actually does. There is no in-between.
Only problem with that spell is that you need to upcast it so much to get some good non-concentration duration on it. I'd live to just cast small curses for petty reasons
And it's customizability is insane. If your DM permits the last paragraph of the spell, BC can emulate *any 3rd level or lower debuff in the game*, to include Bane, Silence, forced attacks, Faerie Fire, etc. It's always fun just to experiment and see what new curses you can make stick, more so when the DM realizes that *the target can't save out of it on subsequent rounds*.
Power word: Kill. Nothing feels as satifying as just winning. No save's, No resistance. Nothing. If you got less then 100 hp you are dead. Now if only everything didnt have 200+ hp and deathward.
magic jar: why fight the boss when you can be the boss? tiny hut: you love camping irl, just don't bring up how uncomfortable it is to fit nine people in a 10-ft radius; alternately you use it as a bunker/pillbox
Phantasmal force. For such a low level spell the possibilities are LITERALLY your imagination. As someone who hasn't played a game past 4th level spells, this is one of my favorite
Armor of Agathys is my favorite spell. Something about a huge barrier of temporary HP that turns my enemies into slush really feels great to me. Bonus if you can add damage reduction and/or resistance to the mix, reducing the amount ot THP lost to almost nothing and ensuring the enemy takes as many instances of that extremely nice upcast damage as possible. 25 thp + taking like 6 damage a hit = 125 damage.
Eldritch blast: either 1) you are a min max power builder that wanted access to the best ranged cantrip in the game through a level dip or feat or 2) you have a deep seated fantasy of serving a dark benefactor for power and are hyped for a fully tricked out blast, but your fantasy has historically gone unfulfilled due to your warlocks not surviving to a high enough level or not having friends to play with, both possibilities making the dark urges and connection to the spell even stronger.
Mine is Wall Of Force Reason: In My First Ever Bbeg Fight against Some Ice Troll like Things and a Hag that Can Turn invis me and My Party of Spellcasters had trapped the entire encounter in trap Spells (Web then Black Tentacles then Wall Of Fire) So they Were NOT escaping so I Start to lower down This Indestructible Wall to Slowly Crush The Hag and Ice Trolls To the Death Our DM Then told us We cannot Have more than Two Spellcasters With Trap Spells with the Party.
Counterspell-you enjoy the feeling of saying hold up wait a second who said you get to have fun enemy casters Glibness-you enjoy the pained look on a dm’s face when you have a 25 cha roll after rolling a two. You probably also like playing bard a lot
There is no better feeling than to object to an enemies' spell with counterspell like Phoenix Wright. Well ... maybe counterspelling the players' healing and resurrection spells
Definately rope trick, its just infinitely versitile, Need to scale an wall that is 60 feet or less, rope trick Need to hide, rope trick Need to have an safe area to abuse dnd's cover system and become basically unhittable, rope trick Need an place for an safe short rest, rope trick All with just 1 action cast, so you can literally in one turn cast it on 5 feet of rope, use your movement to climb up and you object interaction to reel in the rope and just be in an safe space in just one turn.
Can't believe no one said Counterspell. The ability to look at your GM and go "nope" never gets old. Somatic components include a raised middle finger.
The thunderwave one is incredibly accurate. It became my favorite spell when my Ranger was on the top of a tower being attacked by a small army of werewolves who were climbing up the sides of the tower, and he just kept throwing them down to their doom.
Alarm: You absolutely refuse to let you and your party be ambushed while you're asleep. You WILL be casting this before every long rest just to play it safe. - The fact you can ritual cast this spell is the cherry on top. - You remember the fact that this spell can be cast to affect a 20 ft cube of space, not just doors and windows. - You have plans to force a devastating surprise round with this spell and hold action if something is coming after you in a tight space, but you've never actually had that situation come up. And to use a friend's favorite (with much of their actual reasoning too): Galder's Tower: You learned this spell exists and now take it every chance you get - You are the only person in your friend group who has even heard about this spell, but that's okay because it gives you the excuse to excitedly pitch it to them - Yes, it's just an objectively worse version of Leomund's Tiny Hut, but that sauna is worth it
I love the create magen spell. It's so weird and amazing. Plus if you combine it with a necromancy wizard then your hp maximum can't be reduced by the spell!
Shadow Blade: - You really enjoy the flavor of this spell. - If you are a player, you definetly have asked your DM if you can use booming blade with this thing - If you are a DM, one of your BBEGs used this
BG3 is so good at making interesting battlemaps that I instantly hide half my party in preparation for a counter ambush the instant I see tall pillars with one side of vines. Because their team in charge of battle maps basically saw "height gives advantage" and then stopped reading the rules in order to make sure every enemy with a ranged attack was either on a ledge or close enough to a ladder to be able to get up to one and still use their action to shoot. Because having every random goblin you run into be prepared as Batman is so immersive, at least make them Kobolds if you want to play it that way.
You can actually do this in 2 ways: Ready the action of casting catapult - Seems a lot of people forget that you can "ready an action", which uses your reaction to perform the readied action when the trigger requirements you stated are met. For example, "I ready an action to cast Catapult when Zandar drops an item to launch that item at the nearest enemy", or "I drop an alchemist's fire on the ground (free action) and ready an action to cast Catapult to launch it at the first enemy I can see in that enters the spell's range (90')". Take the War Caster feat - this feat allows you to cast a spell as a reaction when you get an opportunity attack instead of making the attack. You would need to have a suitable object (less than 5 pounds and not being worn or carried) in range that you can cast Catapult on and you can only launch it at the creature that provoked the opportunity attack. If you cast Cause Fear on a creature, then end your turn next to it, the creature would be forced to run away from you on its turn, provoking the opportunity attack. Not sure this is worth using 2 first level spell slots to achieve, but that is one way to make it happen.
@@daltigoth3970 thanks i heard of these methods The main idea is that if you gett attacked by a arrow or it missed You can just Yeet the sucker back to sender
Eldritch blast: always wanted to know what it’s like using an evolving demonic pistol on the black dragon over there.
I've always wanted to reflavor this as just being a coinshot from the mistborn universe.
Why did you have to say that spell. Now I have that Rhythm Heaven JoCat animation stuck in my head again. XD
My Druid got spell sniper and killed lots with it
I now wanna reskin a warlock to be a gun slinger with demonic gun
My character is a black dragonborn with eldrich blast dude :)
Why is Blaine making up so many spells? Everyone knows true strike is the only viable spell.
What?
What’s a fireball?
I am in a love hate relationship with this comment
@@artie9940 Why? True strike is amazing, and fireball only has a small range.
That’s a brave statement for someone within fireball distance
@@reelhumam9437 took me 5 minutes to realize how creepy this comment can be interpreted as...
It's not that useless!
Flaming Sphere: Your DM in fact DOES have "four or five encounters per adventuring day." Sorry, roomful of goblins, I only have three spell slots left--so ya'll are gonna have to share.
Silvery Barbs: You're sick of having the enemies succeed their saves against your spells and you failing them. And you think it's nice that this spell only needs verbal components.
It's all fun and games until the DM get's tired of that unbalanced spell and says in a stern tone "Two can play that game."
Silvery Barbs: The first sign that you've made a character to fuck with the DM and not the monsters.
While I like Silvery barbs (more for negating crits and helping the guy that missed 4 times in a row), what would be the stereotypes for vortex warp and wither and bloom?
Magic Missile is the spell you take when the DM is addicted to high-level concentration spells. Cast it at third level and watch the Lich make 5 concentration saves before losing that 6th level spell slot
It's also incredible for finishing off monsters with low health, especially when they might try to run. One of my players used this to clock out a really evasive boss like 4 turns before they were supposed to lmao
Eldritch blast: one of those spells that deals the one damage type only the most niche creatures resist. It's also the only spell that can be customized to fit any kind of niche, thanks to the 100 invocations tied to it.
It's only customized to fit a niche until you have all of them. Or after your dm imposes a 1 invocation per cast limit. Why yes, of course i blasted that guy 500 feet away back 30 feet for 3d10+12 damage, and slowed him so he can't close with us. It's just an agonizing repelling spear of lethargy. With spell sniper. What do you mean 'melee'?
@@douglasz.johnsonoftheaethe1045 yeah fair enough, but at very high levels a ton of things start becoming less customizable, let's be real.
NGL I love it for the flavor and its potency, but it's sad that the flavor also gets forgotten whenever this spell comes up. I mean, force damage is literally just pure, raw magic an shiet. That's pretty neat
@@douglasz.johnsonoftheaethe1045
Honestly, eldritch spear is overrated. What's more fun is taking agonizing blast and the feat crossbow expert (or gunner) and then abusing the fuck out of being able to cast it in melee
Me with a range of 600 feet thanks to Spell Sniper and Eldritch Spear, pushing them back 10 feet thanks to Repelling Blast, and then moving their movement speed to only 10 feet with Lance of Lethargy.
Goodberry: You’re the party healer, and you recognize that this is the most potent 1st level healing spell in the game. With a +5 spellcasting bonus at 1st level (which won’t happen), Cure Wounds heals an average of 9.5 damage, while Goodberry does 10
real quick, i like it because in exchange for 1 first level slot, you get free heals and sustination for a day
(And don't forget picking up a level of life cleric to make it heal 40 hit points for a first level slot)
Power word crab: You turn anything into crab
The word? Lobster.
Power word carcinization
The carcinization begins
time for crab
Hm, I don't recall that one
Counterspell:
- You know that word instantly makes you the sexiest person at the table and you're here to reap the benefits, handful by handful.
- You want an angry DM? Because that's how you get an angry DM.
alternative: if you are the DM, you are a horrible person, and I hope you have a small pebble in your shoe that stays even if you shake it upside down.
I counterspell your counterspell.
@@hiryonin contingency (counterspell) : counterspell
*The DM remembered that*
Bro, my level 7 multi-classed character managed to counter spell an 8th level spell from a boss. Because of my paladins Bless. Nearly made me nut. Then I used menacing attack from my Fighter and made the Vampire Lord afraid of me
I like using the Mold Earth cantrip to dig pit traps. With about 10 minutes of continuous casting and excavating at an angle you can build a 60 ft pit trap. You can then use the Gust cantrip or Gust of Wind 2nd level spell to push things into your 6D6 pit trap. The worst I ever did was playing a Circle of Spores Lizardfolk Druid. I dug 4 60 ft pit traps with javelins I had harvested on the bottom. At the bottom of each pit I had dug 5 ft alcoves in which were standing a Zombie holding a flask of oil with instructions to break the flask and attack anything that fell in. I only got to use 2 of the pits during that encounter, but seeing my DM look at me like a psycho as his BBG took 6D6 + 1D6 damage to then be slowly eaten alive by a burning Zombie after I threw a lit torch down after him was priceless.
The other player's characters stopped complaining about my barrels with zombies in them I brought with us in the cart after that. Probably just didn't want to end up in a Zombie Pit lol
Clone : You got Wish and wanted immortality. To combine with Drawmij's Instant Summons for endless human waves.
Only problem is that the 120 days for the clone to mature are not the casting time, and thus would still happen without Wish. But in a few months you'll have a whole lot of backup clones.
My favorite spell is Counterspell. When you also pair it with subtle spell from sorcerer meta magic, it becomes op
Subtle spell just allows for so many ways for sorcerers to flex. Imagine the pure disrespect when you just turn, look at someone, and they die from power word kill without you ever opening your mouth.
Easily my favorite metamagic. Dodging around counterspelling and silence spells to cast anyway is a nice added bonus.
which you take when you see a creature within 60 feet of you casting a spell, a little thing at the bottom of counterspell which you can't see someone casting it if it isn't being spoken or gestured
Bless: You live for the moments when this spell causes attacks to hit and saving throws to suceed. As a result, you remind everyone that they have it.
Same could be said for bardic inpiration.
Absorb Elements: You have scoured the source books for every possible way to activate this spell’s d6 counterattack. You also fight dragons and elementals with worrisome frequency.
Guidance:
You hate failing ability checks more than you hate missing attacks.
You're completely willing to take a feat in order to get this spell.
Inflict Wounds: You're a melee cleric that realized a 1st level spell that does 3d10 necrotic damage is pretty good. You also now never heal your party and your other favorite spell is Spirit Guardians. (Speaking from experience as a kobold cleric. Pack Tactics is fun :) )
Pack tactics with incflict wounds? That sounds like a really strong combination, especially at lower levels.
And it was in the Out of The Abyss Campaign, so it was in the Underdark and I didn't have to worry about light sensitivity from being a Kobold. I accidentally broke that campaign.
That’s awesome lol
sucks that pack tactics was removed in Mordenkainen's Monsters Of The Multiverse
@@midknight984 Yeah. But I like that abilities which were short rest are now proficiency bonus/day. Having more uses of Fey teleportation with my eladrin is incredibly useful.
Mirage Arcane on an illusion wizard becomes the best spell in the game imo. Either that or major image on an illusion wizard. With the ability to make any illusion real and change it as a bonus action these spells are amazing. Plus if you upcast major image to level 6 it becomes permanent. Then there's also creation which works with illusion wizard abilities too.
I just imagined an illusion wizard setting up a lair with hundreds of major images cast around it who makes random parts of the illusions to become real in combat
@@joonapukarinen1153 wow.
Genjutsu type shenanigans
@@joonapukarinen1153 I read the feature, and it says that you decide which part of the illusion becomes real for 10 minutes when you cast the spell.
Silent image: You're one of two people, you're either a very creative individual that uses this spell to it's full extent in order to fool creatures. Or you realized that this is essentially a better version of fog cloud since you can just create an illusory fog cloud that you can see through, if you're the latter, you also have the invocation that lets you cast this at will.
Ah yes...
The most broken invocation in the game, if either you are creative, or you have creative friends.
I realized that the only way they can tell if it is real or not is if A: they have a reason to suspect it is, or B: they go through a seemingly solid object.
due to this rule, couldn't you 'back up' your illusions with a familiar and a mage hand, to simulate an object?
If they don't use more than 10 lbs of force, it should work.
My DM nerfed this for me so fast. Sucks because it was like half the reason I built that character
I've used it to create illusory backup and "inflate" our numbers to avoid confrontation, used those same illusions later to fake out some demons by sending them in first and getting them to waste attacks on nothing, create a "wall" out of the ground to block los (so they had less of a reason to suspect anything's up w/it), used it alongside a familiar to create a rudimentary map of an area, made enemies think I made a pool of acid to deny space, quickly created a "tarp" over some dead bodies when we realized there was a child nearby before they saw them, recreate a creature we saw since none of us could ID it, an image of a shifty character to get a guard's attention and lure them away...
@@EricMeyer9 Das sad. What did he change?
By raw using a ranged weapon that goes through said cloud instantly breaks the illusion. The rule doesn't have a caveat for the physical interaction if the illusion is a non-solid nor does it say if a creature interacts... Jeremy also confirmed that was the intent in a tweet.
One often overlooked effect of Chill Touch is the target can’t regain hit points until the start of your next turn. You will want this when you're up against trolls and hydras.
Truly my favourite cantrip. Possibly bc it's a Necromancy cantrip.
Since you asked...
Eldritch Blast (with the repelling blast invocation):
- You completely ruined a climactic boss fight at the top of a cliff, overlooking desolation, a volcano, etc., by launching the BBEG off of it mid-monologue with no save.
- You'd do it again, but the DM no longer does any major battles near ledges or pits.
- You, yourself, are terrified of ledges and pits now, because you know karma is coming some day. And you know you deserve it.
- You love creating areas of rough terrain and giggling as enemies keep getting sent back to where they started. You mischievous sadist, you.
(My favorite spell is glibness btw, if it matters for anything)
i feel so called out. good job
Glibness just makes counterspell work 100% of the time on warlock/bard. So cool
@@androgenius_alisa only issue is: counterspell only works as a reaction to seeing it cast. Glibness, however, has a duration of *hours*. Counterspell only stops it if you see it starting, not if you come across them even 30 seconds later. 😂
@@nate51691 I meant that it boosts counterspell. The check you make to counterspell a higher level spell is affected by glibness, so lvl 3 counterspell and dispell magic casually dispell any spell ever
@@androgenius_alisa ohhh, misinterpreted that. Also forgot how glibness and counterspell changed from 3.5/pf to 5e tbh 😅
Glyph of warding
- you have a base to protect or a book filled with buffs that don't require concentration.
*you also have way too much gold to throw around.
@@rotschadel3574 yeah, that too.
Creation bard at level 10 with a bag of holding and Glyph of Warding: You think that spell scrolls are too mainstream.
Also, I once got in trouble with the divination wizard for the book of “f*** you in particular.” We did create a book full of glyphs of warding with various levels of Magic Missile and a single page casting counterspell if the intended target casts shield.
@@estebanramirez1178 the broken thing about glyphs is the fact that they don't require an action to activate, so you can flip through a whole book of them in one turn.
The book doesn't work RAW and RAI, since the spell ends if you move the Glyph 10 feet.
Yes, I'm salty too.
Awaken: Because the DM didn't have enough NPCs so you made him take control of all yours. Or the thought of a pet pot plant that can go walkies amuses you
Witch Bolt: You needed a spell that did good damage for your warlock that wouldn't run out and you chose this over eldritch blast. If you didn't take this as a warlock the exact same things apply but there may be an aspect of torturing you enemies in there somewhere. You should go get that looked at.
Unlimited powah!
@@GuardianTactician It also pairs great with metamagic.
Also witch bolt: you get unbelievably mad when something just moves out of range or behind cover and it ends
@@1stCallipostle Yeah. I do.
Jones on you, i got it for my wizard
Shield is my favorite spell because of the indescribable joy of hearing a DM say “your AC is 25? But you’re level 2!” Just can’t be matched. Also chokepointing the entire combat so everyone else can do all offense cool stuff always gets a positive reaction.
Inflict wounds: You're playing a cleric, but decided playing a support role was boring. Or you just enjoy playing a cleric who loves getting their hands dirty.
I'll admit, both apply to me.
I once had a cleric with magic initate: find familiar that used his owl to peck people to death, it was so fun ;w;
Clerics are awesome and inflict wounds is even better
I mostly like the fact that a level 1 spell can be so powerful. If you use Inflict Wounds with a 9th level spell slot, you are basically casting Power Word Kill but melee
I've discovered that this spell can deal 30 damage in one turn at higher levels and now I"m drunk with power
I used a home brew version of it as flavor for one of the tenets of my faith. Purity can only be achieved through pain. Roll damage die as usual but follow up with the same number of healing die. If you take more damage than healing it negated any magical effects on your character. If you got more healing than damage, you also gained a point of exhaustion. I once used it to battle a wyvern into death saves due to exhaustion! Gotta love those evil clerics!
Inflict wounds:
you’re a cleric who is sick of being called a healer
You’re the main magic caster, everyone looks to you for a quick end to the fight.
My trickery cleric/Wild Magic Sorcerer feels this.
In Baldur's Gate 3 Shadowheart crit slapped the Hobgoblin warlord with this and it was like she slapped his soul out. Pro Gamer Move
I'd like to add- "and you remind everyone of this by casting the spell during a handshake on an unsuspecting target"
The Harmacist
My "Cleric" was gonna "heal" one of our party members with "Cure Wounds". They proceeded to execute them for "free xp". They don't play with us any more...
Tasha’s Hideous Laughter: In a sick and twisted way, I love the idea of making one person laugh uncontrollably, not being able to do a thing, as I butcher the other person making the one watch helplessly as all the can do is laugh and cry at the scene. Making something so funny become so dark is something I love. It’s a better version of Otto’s Irresistible Dance. Also I plan to possibly use this against my players sometime (DM by the way).
I'm glad I'm not the only one who loves this spell.
Another aspect of this spell is when you can persue the enemies to fight each other, making the 1st believe the 2nd laughs about hum 😂
When I just started playing DnD for the very-very first time, I started as a sorcerer who had two spells: the hideous laughter and bee summoning (not sure how this one was called). In our first dangerous encounter, I successfully made one of the enemies laugh uncontrollably and then spent almost the entire fight on unsuccessful attempts to summon a bee while my teammates were doing the work. I still remember the line of our rogue, "F**king clown-bee keeper, why do I have to do everything myself?!" XD
Tasha’s hideous Laughter: you want to play as the Joker
It was a very unique experience to find out that Tasha's Hideous Laughter works on Water Weirds.
Misty Step: You've been caught in melee as a squishy caster one to many times. Taking this spell is a must for you and you love finding ways to use it out side of combat.
Also hearing the DM lose the will to live when the tank Misty Steps out of traps and grapples is good too.
You also want to be a Nightcrawler from X-Men.
just wait until i ready it for a reaction
@@MrGoose-sr9pk Technically you cant do that, but DMs do often allow it
Quite fond of Dream. Spells that can cause exhaustion are few and far between, and beyond that, if you don't want to cause damage, you can show up in someone's dream and harass them for 8 hours and they can't do ANYTHING TO STOP YOU. That, being able to learn new skills while you sleep, have in-depth conversations complete with dream visuals that would make Sending weep... It's an underused spell. And one that has made my druid a lot of enemies.
Divine smite: You love the sound of all those d8s clattering together, and the 5 minute counting process as the DM's face turns pale and they start rapidly rewriting their boss`s stats
It's technically a class feature, but it's so powerful for short bursts of damage and so satisfying to use that you honestly forgot you also have access to actual spells.
Also, your DM sends very few encounters at you
Divine smite aint a spell
All the OTHER smite spells: You're a Low Level Hexblade desperately trying not to take a paladin dip while knowing it's what you want, and are happy that the whole smite system is getting reworked.. though then you're also sad that paladin has even more of a death-grip on smite options.
Mine is mage hand, just being able to do stuff without risking death by traps or angry guards is awesome.
Were looking for that one. Dont think i've ever made a character without that must have spell.
Also, you can high five yourself.
I'll assume you love the telekinetic feat?
Same here; best utility spell ever
Armor of Agathys: You like doing more damage when it isn't your turn rather than during your turn.
See Also: Fire Shield and Hellish Rebuke. (Fiend and Efreet Genie Warlocks, this one's for you.)
Its even stronger because warlocks get it, so playing that style of character where you're the center of attention and all your enemies really want to kill you in particular is a breeze. High charisma and good utility and social tools make it easy to be the annoying little shit.
Soloing encounters because its in a 5ft hallway and you have blade ward as a cantrip from a feat is something that has happened in a game I played.
@@jacobdelaney9465 My Hexblade rapier duelist is THAT asshole, lol.
Chaos Bolt:
-being a wild magic sorcerer wasn't chaotic enough for you
-you're a relentless optimist who always hopes to get that double dice roll to chain the spell
Guiding bolt! It’s so incredibly broken so early and gets clerics through early combat! :D
Zephyrstrike: You like avoiding direct contact with other people and want to leave as fast as possible
Jim's magic missiles:
• Hold person is your second favorite spell
• You did the math for when you have advantage, and you liked those odds
• Much like Misaka, blasting stuff with a coin is very badass
• You are allergic to the normal magic missiles and needed an alternative, that's also gluten free!
i did this on the boss, add silvery barbs if they succeed the saving throw but you cant give yourself advantage from silvery barbs as it requires concentration and so does hold person, but you'll have advantage from hold person anyway and will deal a butload
Telekinesis: You wanted to make a character with psionics and you're mad the only way to get proper telekinetic powers more powerful than mage hand is a 5th level spell or Arcane/Bigby's hand, another 5th level spell.
other than that, you like the "phisically weak character with immense telekinetic-induced might doing feats of strenght" aesthetic
i like the slow spell. makes me feel like i’m putting the enemy in bullet time
Thaumaturgy: Use The Doors, Luke.
You heard about how some groups get paranoid about opening doors to the point where each one takes longer than a combat encounter, so you preemptively cut that short by taking this cantrip.
Trigger the doors traps from 30ft, search for hidden doors by casting blindly, and never be embarrassed by incorrectly guessing whether a door is a push or a pull again.
Sure it might screw your stealth, but that’s better than letting your DM make you paranoid.
Featherfall is probably one of the most useful spells for me. Saved .e and my party so many times.
Vortex warp is also funny because you can just pop a raging barbarian in front of an enemy and now they have to deal with it
We got so many spells. **comes out with dragons breath**
Flesh to stoat: You made the typo once and your group never let you live it down. That, or you really enjoy reflavoring spells to be disturbing enough to be on an rpg horror story.
Don't confuse this with the similar flesh to stone, which if that is your favorite spell, you are likely annoyed that WotC called the monster a Medusa instead of a Gorgon.
Everyone forgets her sisters.
Oh god, imagine the screaming…
Its not my favorite, and that has annoyed me since the day i saw it.
I'm gonna remember flesh to stoat now. Thanks for the idea!
Meanwhile a gorgon is a giant mechanical bull creature for some reason.
Love seeing shadow blade getting some love, running it on a multi class right now simply having to change its flavor a bit to make it make sense.
How so?
Fireball:
Option 1 - You have a debilitating addiction to blowing up everything within a 20 foot-radius sphere, while simultaneously setting everything else around it on fire. It is very likely that you refuse to cast any other spell on principle, with the possible exception of the more powerful Delayed Blast Fireball. You love the feeling of being a walking nuke with a pointy hat. You are usually smart enough to use proper positioning, although caring about whether or not your party members get caught in the blast radius is typically optional. If you are a sorcerer, chances are you are going to try to twin it all the time even though the Rules as Written say that you can only twin single-target spells. You will try to bully or ignore any DM who tries to make you follow that rule, and if you're a jerk any other rule that will get in the way of your reign of destruction. Nothing is safe nor sacred, save for anything immune to fire damage. Your first encounter with a Red Dragon or Fire Elemental is usually when you get snuffed out.
Option 2 - You’re just here for the memes. You do often overlap with the first option, though the difference is that you don’t usually care about your character dying from the blast of their own spell. The number of characters you’ve killed this way could fill a graveyard.
Option 3 - You are one of those people who actually use Fireball responsibly and are as a result less likely to turn your entire campaign setting into a flaming hellscape. You are however not immune to the Adrenalin rush that casting it can bring you, and you sometimes like to wrestle with that temptation in-character. You are also not immune to the occasional flexing during the turn you cast it in.
what if im here for all of them
I love how he didn't even mention fireball 'cause everyone already knows... Also Mordenkainen's Magnificent Mansion (or for me, 3e's Leomund's Secure Shelter). You like being able to conjure a big ass building in the middle of the woods to keep wildlife out. You also had to deal with 1 too many random night encounters.
My favorite spells Zephyr Strike and Steel Wind Strike, just because it makes my Rangers look like anime characters going “It’s nothing personal, kid” and I adore it.
Enlarge/Reduce is my favorite spell, because of it works on both creature or objects. Its good combat spell and good to all sorts of things spell. There are not so populær.
My favorite application of Enlarge/Reduce is on any physical obstacle, such as a door, window or mechanical trap
It's a surprisingly useful Lesser Passwall for getting to where you need to go ... though some DMs get mad at this
I like this silly little combo. Be any small race, have very little weight on you (be up to a maximum of 80 pounds total), and have access to both Enlarge/Reduce and Mage Hand. Prepare your Mage Hand and reduce yourself. As long as you end up becoming 10 pounds, you have an effective flying speed of 30 feet for a minute as a tiny creature. Not the most practical, but it is legal if you’re trying to stealth your way through bars on an elevated surface.
@@estebanramirez1178 Love the ideer
Healing Word: You want to be helpful but you also don’t want get into the fray so you compromise by sacrificing extra healing so you don’t have to walk 10 feet. Characters revived by this spell will have no choice but to flee combat since the amount you where healed is always in the single digits and a light breeze will bring them back down to death saves.
You're missing the most important part, they're alive, doesn't matter how much health they have they can fight longer. If they go down, heal them again, heal gating can defiantly work.
It's a bonus action, so you can make an attack or cast a cantrip.
A LOT of the time the difference between a d4 and a d8 don't matter in a fight. They are going to be a one hit wonder but they are back in the fight and this can swing a close fight so easily
@@pink_parade2900 Healing Word: You are actually a good player, you value the action economy and you know that the range and the fact its a bonus action makes it one of the best healing spells to bring back fallen allies
Healing word for when you're a healer, but also an asshole.
my personal favorite is spray of cards, and I think generally the stereotype is that I'll spend at least half an hour on every casting arguing with the DM just to hit one more person
Phantasimal force:
-you realized this spell does not have to do damage and can make people believe anything
Greater invisibility: You were unbeatable for 1 combat and then your DM gave everything true sight/blind sight.
Dream: you know there’s gonna be a beholder in the campaign, and you can’t wait to write up a new beholder
Dream: Great for roleplaying. Can have long conversations with an npc be they friend or foe instead of the word limit of Sending. Or you can use it to torment an enemy with nightmares while still maintaining the moral high ground. Said nightmares can be horrific or hilarious at your discretion. Amazing when paired with Divination Wizard. I use it to talk to monsters!
I prefer being a Scribes Wizard and recreating scenes from Nightmare on Elm Street. Same goes for Phantasmal Force.
Played in a campaign where one PC couldn’t sleep due to frequent nightmares and another PC cast Dream on them to create elaborate and well thought out dates in the dreamscape. Best use of the spell I’ve seen.
Don't forget the monsters who just pick a target and use it on them every night to kill them via exhaustion levels after only 6 days.
@@nate51691 That was something we considered doing to the BBEG of our current campaign. Buuuut due to plot and moral reasons we instead used it to conspire with the Red Dragon they had magically enslaved.
@@DirgeOfCerberus111 I'm sure your DM appreciated that too 😂
Produce flame/reach to the blaze cantrip: it’s fun to use, you can do a bunch of stuff with it, and FIRE
One of the players in my game accidentally discovered that Zone of Truth can be found as a radar for enemies. They ran into an NPC who they didn't quite trust. The party's Paladin casts Zone of Truth so they can question him. Because of the description, they know if a creature passes or fails the save. It was a dark room and there were a bunch of Shadows who were caught in the radius so the party knew how may hidden creatures were in the radius. Everyone including the Paladin and myself gave a collective "holy shit" at the way the wording of the spell worked with how I set up the encounter.
Armor of agathys
You love temporary hp and auto damage
You also love how the spell levels as you do
Its my favourite spell at the moment
It's a natural fit for a Hexblade warlock, given their abilities already favor melee combat and their spell slots automatically level.
Finger of death: you don't understand why the DM won't let you take a horde of undead into a city.
I'll give you two I have grown to like.
Hellish Rebuke
* You're somehow a tank and a spellcaster at the same time. (Probably a Hexblade)
* You used it once as a reaction, saw how much damage it can deal, and now you always keep a slot around for it.
Calm Emotions
* You realized just how widespread fear and charm effects are.
* You enjoy having a contingency just in case an AoE save or suck lands on your party.
Prestiditation(this is why it is my favorite):It doesn't say how high you can heat something I can heat something to the point where it is a Kugelblitz, a thing that decided to go past the heat limit so it was so hot it became a blackhole and see it suck the DM's soul when I try to do this.
Zephyr strike: you like ranger, you like to hit hard but run fast
Hellish Rebuke is just such a fun spell. It’s literally “Oh, YOU’RE approaching ME?” And then just 360 right back into the enemy 😂
Call an ambulance… but not for me
Oh so you dare damage me
Burn little fool BURN IS HELLISH FIRE
It is my personal head canon that Hellish Rebuke includes "flipping the bird" at your target right after they hit you.
@@azuredragoon2054 EXACTLY 😂
hellish rebuke in my headcannon is a ghostly mirror of the attack coming in the reverse direction in which the injury was inflicted, mirroring the same blow except covered in flames
Hunter‘s mark: This spell is literally all that you have.
Disintegrate: You are a forever DM who has a group that actually understands the rules and gets into character. You also love the look of terror when they realize just how close they get to dying.
The real thing contingency says about you: Your DM doesn't let you tattoo glyphs of warding on you and your party anymore.
Healing Word:
It's the only ability you will ever cast because your teammates cannot avoid dying. It isn't your favorite but it is the only one you are allowed to cast.
I once play a dwarf that had an homebrew spell name Pocket Sand: who blind ennemie for one turn. However, each level its blind them longer and even start to make damage after a while
Bigby's Hand: You saw Vox Machina and instantly questioned if Scanlon's spell was real. When you found out it was you HAD to use it IMMEDIATELY!
No need to call me out personally here lol
Goodberry: you know it is the best healing spell, but none of the other players believe you until you eat 60 in a short rest. You also may be a life cleric, and if that is so, you never use hit dice.
Silvery Barbs: "Oh was that a Nat 20? *I don't think so* "
Faerie fire for me, love using it on boards of enemies. DM’s need to learn not to group enemies when I’m around cuz I will use my cutesy fire to make them shine! Haven’t use the anti invisibility thing yet but that’s fine.
Magic Jar: You have a knack for finding the weirdest, goofiest things in the Player's Handbook and working them into your character. Who cares about the negative effects when you can turn your PC into a spooky ghost in a bottle!
Storm of Vengeance: You understand that Meteor Swarm is simply better but can’t deny that Storm of Vengeance looks simply cooler.
spritual weapon: For when your tired of people saying that cleric is ONLY a support caster
Spiritual weapon+spirit guardians: I don't know who called clerics healers, but they have solid damage.
Why wait? Take Inflict Wounds at lvl1, doubt any other lvl1 characters in the party will be able to do more damage than the "healer" now.
@@Shaderox the problem is that a Touch attack for 15 points of damage is surprisingly a bit bad for probably another reason then you might think.
Most early mobs have about 5 hp, meaning that a sword and board 'dueling' fighter can also dispose of an enemy in 1 attack, without expending a spell slot. A spell like sleep can instantly incapacitate 3-4 creatures, no save.
Compared to those 2 options, dealing 15 points of damage is situational and bad at other moments, while healing an ally is often a more worthwhile investment.
The great part of magic weapon is that you get a sword in melee regardless of what you are doing. And if you do, you effectively have multi attack. At 3rd level you are out damaging all but the variant humans.
If I had a favourite spell it would be prestidigitation or druidcraft. I think prestidigitation’s utility is AMAZING. The best thing I’ve done with it is ‘soil’ a copper door (oxidising it). This made the door and lock weaker, so the DC for breaking it was reduced from 20 to 10. Don’t get me wrong, you need a great DM for things like that to happen often and if I can, I love to use some level of realism to break spells.
Eldritch blast: For those who want all the fun of a reliable and customizable hand cannon sidearm but needed it to fit in with a fantasy setting. You likely blow the gunsmoke off your fingers after each encounter, and use old memes long past their prime because some things just never get old, like using Eldritch Blast on everything all of the time.
Mine is find steed, I have a high level bard who is a travelling minstrel, he carries all his stuff on a donkey that people are unaware is actually a fiendish abomination bound to him after a card game with an Oathbreaker paladin.
i just sell the warhorse made from the spell and profit
You gotta do Fireball in the next one
Also, I'm totally the Thunderwave one XD I've actually used it to get my Ranger further away from an enemy for less damage than the enemy would have hit them for on it's next turn followed by the Ranger getting further away and absolutely DOMINATING while I kept the boss on me. Bards being able to do Spells and some close combat stuff is great.
Bestow curse: you're either a min-maxer using this spell to set up a combo, or you love the flavour of cursing someone and don't really care what the spell actually does. There is no in-between.
Only problem with that spell is that you need to upcast it so much to get some good non-concentration duration on it. I'd live to just cast small curses for petty reasons
And it's customizability is insane. If your DM permits the last paragraph of the spell, BC can emulate *any 3rd level or lower debuff in the game*, to include Bane, Silence, forced attacks, Faerie Fire, etc. It's always fun just to experiment and see what new curses you can make stick, more so when the DM realizes that *the target can't save out of it on subsequent rounds*.
Power word: Kill.
Nothing feels as satifying as just winning.
No save's, No resistance.
Nothing.
If you got less then 100 hp you are dead.
Now if only everything didnt have 200+ hp and deathward.
magic jar: why fight the boss when you can be the boss?
tiny hut: you love camping irl, just don't bring up how uncomfortable it is to fit nine people in a 10-ft radius; alternately you use it as a bunker/pillbox
Phantasmal force. For such a low level spell the possibilities are LITERALLY your imagination. As someone who hasn't played a game past 4th level spells, this is one of my favorite
for me it's
Silence: you cast this spell every time you're up against a caster since 99% of spells become uncastable in the radius
Armor of Agathys is my favorite spell. Something about a huge barrier of temporary HP that turns my enemies into slush really feels great to me. Bonus if you can add damage reduction and/or resistance to the mix, reducing the amount ot THP lost to almost nothing and ensuring the enemy takes as many instances of that extremely nice upcast damage as possible. 25 thp + taking like 6 damage a hit = 125 damage.
19k and counting! Eldritch Blast: Because shooting at your patron is fun, until they shoot back.
Eldritch blast: either
1) you are a min max power builder that wanted access to the best ranged cantrip in the game through a level dip or feat
or
2) you have a deep seated fantasy of serving a dark benefactor for power and are hyped for a fully tricked out blast, but your fantasy has historically gone unfulfilled due to your warlocks not surviving to a high enough level or not having friends to play with, both possibilities making the dark urges and connection to the spell even stronger.
Storm Sphere: You’re a caster without meta magic that’s happy to finally have a use for their bonus action.
Mine is Wall Of Force
Reason: In My First Ever Bbeg Fight against Some Ice Troll like Things and a Hag that Can Turn invis me and My Party of Spellcasters had trapped the entire encounter in trap Spells (Web then Black Tentacles then Wall Of Fire) So they Were NOT escaping so I Start to lower down This Indestructible Wall to Slowly Crush The Hag and Ice Trolls To the Death Our DM Then told us We cannot Have more than Two Spellcasters With Trap Spells with the Party.
Counterspell-you enjoy the feeling of saying hold up wait a second who said you get to have fun enemy casters
Glibness-you enjoy the pained look on a dm’s face when you have a 25 cha roll after rolling a two. You probably also like playing bard a lot
There is no better feeling than to object to an enemies' spell with counterspell like Phoenix Wright. Well ... maybe counterspelling the players' healing and resurrection spells
@@dominiklange8382 I’m now making the verbal component of the spell for my next character just yelling objection in massive red font
@@dominiklange8382 oh damn that's a brilliant idea. imagine playing a spellcaster who's also a lawyer. it just comes full circle
Definately rope trick, its just infinitely versitile,
Need to scale an wall that is 60 feet or less, rope trick
Need to hide, rope trick
Need to have an safe area to abuse dnd's cover system and become basically unhittable, rope trick
Need an place for an safe short rest, rope trick
All with just 1 action cast, so you can literally in one turn cast it on 5 feet of rope, use your movement to climb up and you object interaction to reel in the rope and just be in an safe space in just one turn.
Can't believe no one said Counterspell.
The ability to look at your GM and go "nope" never gets old. Somatic components include a raised middle finger.
The thunderwave one is incredibly accurate. It became my favorite spell when my Ranger was on the top of a tower being attacked by a small army of werewolves who were climbing up the sides of the tower, and he just kept throwing them down to their doom.
Alarm: You absolutely refuse to let you and your party be ambushed while you're asleep. You WILL be casting this before every long rest just to play it safe.
- The fact you can ritual cast this spell is the cherry on top.
- You remember the fact that this spell can be cast to affect a 20 ft cube of space, not just doors and windows.
- You have plans to force a devastating surprise round with this spell and hold action if something is coming after you in a tight space, but you've never actually had that situation come up.
And to use a friend's favorite (with much of their actual reasoning too):
Galder's Tower: You learned this spell exists and now take it every chance you get
- You are the only person in your friend group who has even heard about this spell, but that's okay because it gives you the excuse to excitedly pitch it to them
- Yes, it's just an objectively worse version of Leomund's Tiny Hut, but that sauna is worth it
I love the create magen spell. It's so weird and amazing. Plus if you combine it with a necromancy wizard then your hp maximum can't be reduced by the spell!
Vicious Mockery: You love coming up with some sick burns in a fight. It's just that you swiftly run out and just repeat some favorites.
Shadow Blade:
- You really enjoy the flavor of this spell.
- If you are a player, you definetly have asked your DM if you can use booming blade with this thing
- If you are a DM, one of your BBEGs used this
Fireball: you’re not murderous or a pyromaniac, you’re *efficient*
Rope trick: you are an absolute coward who likes tree houses
BG3 is so good at making interesting battlemaps that I instantly hide half my party in preparation for a counter ambush the instant I see tall pillars with one side of vines.
Because their team in charge of battle maps basically saw "height gives advantage" and then stopped reading the rules in order to make sure every enemy with a ranged attack was either on a ledge or close enough to a ladder to be able to get up to one and still use their action to shoot.
Because having every random goblin you run into be prepared as Batman is so immersive, at least make them Kobolds if you want to play it that way.
Shatter:
-Because it doesn’t matter if you roll a con save. You still get blasted.
And i feel that if you can cast catapult as a reaction it would be so much more fun
You can actually do this in 2 ways:
Ready the action of casting catapult - Seems a lot of people forget that you can "ready an action", which uses your reaction to perform the readied action when the trigger requirements you stated are met. For example, "I ready an action to cast Catapult when Zandar drops an item to launch that item at the nearest enemy", or "I drop an alchemist's fire on the ground (free action) and ready an action to cast Catapult to launch it at the first enemy I can see in that enters the spell's range (90')".
Take the War Caster feat - this feat allows you to cast a spell as a reaction when you get an opportunity attack instead of making the attack. You would need to have a suitable object (less than 5 pounds and not being worn or carried) in range that you can cast Catapult on and you can only launch it at the creature that provoked the opportunity attack. If you cast Cause Fear on a creature, then end your turn next to it, the creature would be forced to run away from you on its turn, provoking the opportunity attack. Not sure this is worth using 2 first level spell slots to achieve, but that is one way to make it happen.
@@daltigoth3970 thanks i heard of these methods
The main idea is that if you gett attacked by a arrow or it missed
You can just
Yeet the sucker back to sender