I vividly remember how the first trailer made everyone excited, and then we learned the game was yet another survival crafting game and interest dropped off a cliff, never to recover.
Probably the biggest genre rugpull since Brutal Legend. I thought for sure it was going to be something more linear like a Bioshock game when I saw the teaser stuff.
I feel like at some point they realized the procedural stuff was an hindrance but decided to keep it because they had already strongly advertised about it.
Some of the best voice acting in any game. And, as an Englishman, I can say that the Canadian devs really homed in on and exploited some areas of our national psyche; it's a pretty eerily on the nose depiction of post war Britain and I'm sure a lot of research and hard work went into that. Bravo! Hip Hip! What!
There isn't enough authentically british psychology or humour in games IMO. Fable is the only other franchise that comes to mind and it's been comatose for two decades
This game has an interesting development history. Originally it was only a survival crafting game, without narrative. But that genre was oversaturated and the game wasn't doing well. So they pivoted to the story focus and managed to release it. It's amazing the game didn't disappear in development. Mort, I wish you added more spoilers. I'll never play this game, but I'm still curious about the story. And I feel that the 100% perspective gives a good foundation for providing a full story summary.
Since i'm probably not gonna buy the game but am very interested in the world and story, i'm thinking about watching a Let's Play of it. You seem to be in a similar position than me.
@@ben_3544 yeah I could do that. And I have watched some for this game. But they're usually not making any claims of having seen everything. So a let's play is certainly my best option. But I'd trust Mort's story summary more.
First class ideas, third class execution. That's how I felt when I played this game. The developers are artists first programmers a distant fifth. It's not a game studio trying to make an artistic game, it's an art studio struggling to make a game.
Based purely on this review, this game will be a cult classic in ten years. It has enough flaws to turn off the general public, but enough under the surface to interest people who are invested enough. I’ll have to give it a shot, even if it’s just to enter an elitist club in the near distant future.
From the few hours I played of it, it certainly has many interesting ideas. I do think it doesn't gel well enough. I will give it another go in a few months (after getting back into FF14's Dawntrail), but this time, I'll increase the difficulty. feel like this game was meant to played as a survival game as well.
This game is a masterpiece. Sure it is not completely polished, but the narrative, aesthetic, fun gameplay, unique concept, playable characters, and more make up for the very VERY MINOR issues. I will say I wish the second and third acts were a bit longer since they were much shorter than Arthur’s act but they had new gameplay mechanics to spice up the game that we barely got to use. Compulsion did an outstanding job and I really don’t understand all the hate this game gets. There are way more triple A titles with way worse bugs than this game.
A friend of mine did mocap for this game. Usually he’s really excited and talks about the cool stuff he’s done work for, but one was more like “oh yeah, I did mocap on that one. Anyway…” I didn’t pick up on that at the time, but it made me laugh in retrospect.
i play this game over and over. i even try to get my friends into this game. i will always play this game because of how well it’s story is well played
I think it's a light immersive sim. the studio did a really poor job telling people what to expect from the game. most of people came to this game thinking it was some kind of Bioshock infinite spiritual successor.
@@valdy534LP Joys of being a console pleb. 30 FPS in a first person game is just unbearable to me personally. But I still bought it at least, if only to support the devs.
This game has an identity crisis in gameplay design but I loved it nonetheless, if nothing else but the unique art direction and tone. If you like the bioshock and fallout aesthetic and have a tolerance for jank, it's still a hearty recommendation.
Great timing on the review in relation to the current Steam sale. I've always been interested in this one and after hearing the pros & cons, $20 USD sounds just fine. Thanks for pointing out the DLC value as well as it seems worth exploring.
I will not be playing walking simulator baby taking care lazy map switching procedurally generated bug fest, thank you. I like good design and polish on my games along with a good heaping of substance instead of badwagon riding crafting/survival shoved in where it makes little sense.
I think I paid $6 for this and added it to my backlog, but never got around to playing it. Thanks for the review, it makes me want to install it and give it a try.
It was a kickstarter game so their budget was limited, I think they just tried to be a tad too ambitious in scope for what they were able to pull off. That said, it could have been far worse than what we got.
Despite the flaws and frustrations with some gameplay elements, I had such a great time with this game. It was a unique experience that constantly surprised me. It's definitely worth pushing through some of those initial difficulties, like moving around without causing aggro, and the tedium of going from island to island for objectives, then of course the map resetting when playing a new character. I'd say the positives far and away outweighed the negatives. If you have a bit (or a lot, in some cases) of patience, then it's a game everyone should try out. I didn't realise it was the same studio that are doing South of Midnight. That excites me because the atmosphere and world building in We Happy Few was fantastic, so can't wait to see how they handle that with the mystical deep south setting.
I followed the whole development of the game and when it was finally out I saved out and I bought it at full price. I started to play it because it was sponsored as the new Bioshock and holy shit if I wanted to play it! Of course when I played it I was very disappointed. I was mostly disappointed by the gameplay because you have to play 3 story that are honestly too long to justify to have to play the same game 3 times. I stopped my gameplay at the second story ( that was somewhat "cool" because you could see the same things in a different way) and I was already at 80hrs in the game. Yes, I'm very slow when I play games, but it was too much even for me lol I remember that I found game breaking and save breaking bug expecially in the first part ( the first story) and often they were bugs in the main quests r in the main areas. Still... I really loved the plot, the stealth, the pill mechanic and the design of everything. Thank you for this review!
Man, I remember the trailers for this. It looked like it would be the next Bioshock, and then it came out and I never heard from it again. I guess this is why.
Was an ok game with some interesting concepts, that over stayed its welcome. Though i think the procedural mechanics for the map generation wouldve been better utilized if after taking a certain amount of Joy it regenerated the map. Edit: As I think about it it could've been cool if they utilized a population count, since there are no kids, the population is fixed and the more you actually kill people you can see the effects on the population. Less people roaming around etc.
More great ideas to add to the pile to fail to execute... Using joy to blend in but it having an increasing chance to swap map tiles and having it randomize on joy overdose would be very interesting. I think the population would be interesting, but would need animals creeping into town or bobbies getting imported
I'm currently on my second 100% playthrough of the game as i did one back in 2020 for the ps4 version and i wanted to do it again for the PC version and just so happened to stumble upon this video. I haven't finished it but i just wanna throw my two cents in already. I consider this game as one of my all time favourite games, as to why i have played it multiple times and also am completing it again, but it's a game without any direction. It feels like it wants to do alot of things from other genres from Immersive Sims to Survival games but it doesn't really go thru with any of it. Hell even the main thing of the game, Joy, can be basically ignored to a certain extent. A thing i just always really criticised on the game despite how much i love it is the use of procedurally generated worlds. Paradise District is a perfect example of how their world building was so good and fit the world but sadly it's the only part of the game that shows it off. I really wish they would maybe do a remaster version of this game and just rework the world structure as the randomness results in making "Fetch"-quests unneccesarily long.
two major reasons why people abandoned this game early on are the price and the fact they expected something else than what they got. the development phase was all over the place and without knowing what it will eventually end up being people hyped themselves up with what they wanted it to be so, of course, they ended up disappointing themselves when it wasn't that. then add the high price to that expectation and you have the end result. i for one love We Happy Few and it's so nice to find a review that actually praises the game and its uniqueness.
I wanted to love this, got really interested in the story that was revealing, but I couldn't get Aurther over the bridge. Every time I got to a quest step end it seemed to just redirect me to a different step. When I got to the point where it seemed I needed to farm random parts, to create bits, for a costume I had no pattern for, I gave up. It looked like it was going to take an absurdly long time of just random searching until I found the thing.
i absolutely love the setting and the idea, even the style... its just that the game and narrative isnt very good. i really wish there would be a 2nd attempt at making this work
Pretty much what I thought of the game. The good bits are brilliant (and gaming world would be so much better if we had more non-conventional games like this), but the bad bits become tedious. Unfortunately, the tedious part won, and I never got past the first 20 hours. TLDR: This game is that worthy book you buy and know that you should read, but never finish.
Great review, and I have to agree with all points. The story was so interesting that kept me wanting to know more! Especialy what happened between Arthur and Persi and the history of the place was heartbreaking. It is shame that they spread so thin. The game got quite tedious, and if not for my curioucity to see how the story ends, I would have probably stopped playing. If you are still taking recommendations, you should play "Avencast: Rise of the Mage". It is an older indie game, a bit light on the story, but with a really unique spellcasting system that I believe you will find interesting. It is quite short too, so you could definitely review it in a break between longer titles.
I love your videos, thank you for your work! I'was thinking, your videos are perfect for "out of loop" people checking if they need to buy the game. But since it's review after 100%, maybe you could include a "spoilers" section and talk more in depth what do you think the story represents, your favorite moments, places, maybe some obscure interesting events you got during getting that 100%. I could be completely wrong, but this is something I felt was missing. To reiterate, I'd love to hear something more personal other than explaining what the game is and if you liked it or didn't. Not only for We Happy Few but every game.
My thoughts on this game were the exact same. I got burned out right before Arthur's act ended and never finished it, despite wanting to know how the story progressed. If this game had a 20 hour runtime and had better performance, it would certainly be a gem.
i really wish they spent more time to make this a curated map, gotten rid of the procedural generation, and limited it to one character. it's a missed opportunity
My question for you, Mortim, is how does your review style interract with games like this? Would someone not 100%ing this game have a much more condensed playthrough, so the padding and length not be as much of a deal for a single playthrough?
No, a lot of the time story progress is blocked by your access to crafting recipes and the materials you need to use them. I actually came in a good bit under what a quick search on run time for it brings up.
I never got the perk that allows you to freely run and not draw attention due to immersion reasoning. But the sedond the timer got introduced in the sexond campaign - yeah, all immersion preservation went out of the window for me.
I feel like there should be a “remake” of this game. (Not a literally remake, but a game that takes the story elements of this game but give it a linear Bioshock type of story/game.
Eh, it shouldn’t. The writing in this game is good, it was the survival aspect that sucked. The developers know this, so I doubt they will go in that direction again.
Hello Mortismal, i would like to start a gaming review channel in my language in the future but i have a question could you tell me how you record your gameplay for your reviews? Do you record your complete gameplay via a software like OBS and edit it later or do you make clips from time to time? When I record my gameplay for hours, I sometimes don't know where the good parts are that I can use.
I use shadowplay mostly, comes with pretty much any nvidia gpu these days. OBS is sometimes useful for older games that shadowplay refuses to record though. I usually record chunks of what I know I'll need and go back and grab anything else I might want. In either case you want to break your recordings up in like 30 min segments where you toggle it off and on simply to make it easier to find footage while editing.
I absolutely loved the game… until we got to playing as Sally. That completely ruined it. Really a bummer considering how great it could’ve been if it wasn’t dragged out so much.
Can I ask a channel question? When you say that 100%'ing a game includes all the achievements, but can include even more than that, what do you mean? Are there big examples you could give of when this was the case?
Its covered in the video I mentioned but its mostly just down to what the game requires. Some games have achievements that dont really cover the games content like say UnderRail which has very achievements related to any of its content so 100% achievements there doesn't actually mean you saw much of the game.
I remember getting this game as my birthday present a while back only finished Olly’s story as the timer mechanics of later storylines ruined it for me. Other than that fun and unique game but lots of flaws unfortunately.
It was first going to be a rogue like game so mid dev, the game was changed to be what it is. I never was so bored playing this slog, it never....wants...to end. And you didnt hit on the ending which IMO, fails(the main game). The constant running back and forth, play hide and seek, running all the time. I somewhat agree around 15-20 would have sufficed, but the atmosphere and story after 5 hrs is just rinse and repeat and that went on for 50 hrs.
The voice work makes me feel as if I'm inside a top end audio book Unfortunately as I person who loves to explore, the generated backgrounds and repeated npcs takes me out of it
The story and world seem so interesting, but the gameplay and length of said gameplay seems like a real turn off for me. Don’t think I’d be able to slog through it.
One of the few titles that started strong, but began to feel repetitive and really boring fairly soon. Around 3/4 of the game I couldn't just take it anymore and stopped.
I understand the critiques, but the story more than made up for the tedious sections. At the end of the day, most games get tedious at some point, and this isn’t the worst offender by any stretch.
The visual style of this game put me off enough that I couldn't bring myself to play it through. It's one of only a handful of titles that holds that achievement for me and I've enjoyed some objectively ugly titles for sure. Maybe unfair but damn it looks like someone's bad trip vomit and my brain finds it completely repugnant.
Why would you like him to review those games? You’ve already completed them and know that they are good. Why would you watch a review of games you’ve completed?
I vividly remember how the first trailer made everyone excited, and then we learned the game was yet another survival crafting game and interest dropped off a cliff, never to recover.
true, we thought it was like bioshock's little brother and then the disappointment hit.
Probably the biggest genre rugpull since Brutal Legend. I thought for sure it was going to be something more linear like a Bioshock game when I saw the teaser stuff.
I feel like at some point they realized the procedural stuff was an hindrance but decided to keep it because they had already strongly advertised about it.
Brutal Legend was entertaining tho.
@@mattmelton7389 Brutal Legend was a bad RTS game masquerading as a better action adventure game.
I love brutal Legend but those RTS inclsuions broke the entire experience. And on the hardest difficulty was a real pain in the butt.
@@JohnClarkWI came to Brutal Legend expecting it to be like an old game called Sacrifice so I was actually pretty satisfied with the game
Some of the best voice acting in any game. And, as an Englishman, I can say that the Canadian devs really homed in on and exploited some areas of our national psyche; it's a pretty eerily on the nose depiction of post war Britain and I'm sure a lot of research and hard work went into that. Bravo! Hip Hip! What!
A good amount of Canadians have an appreciation for English culture 🇨🇦 glad to see Canadian creators are still in touch with some of their roots
There isn't enough authentically british psychology or humour in games IMO. Fable is the only other franchise that comes to mind and it's been comatose for two decades
one of my favourite games despite all its flaws
Yeah I guess it is very normal to get hooked on games with broken gameplay and amazing immersive story: vtmb, pathologic, whf, cyberpunk2077 etc.
@koseorhun it makes sense when you put it that way
I had tried this game a year or two ago and I accidentally deleted my save. I was 10+ hours in. Never went back
Same it's my comfort game
@@koseorhun Yeah, all of these games have a certain “charm” to them despite the massive flaws.
This game had such potential 😔
Oh jeez man
@@nightefx7618damn man
@@nightefx7618 someones off their joy!
Could’ve been an amazing immersive sim
Had? It's pretty damn great, not perfect but did a lot of things very well
Playing through this on PS4 a few years ago, I can say I have never spent so much time hiding in a bin.
This game has an interesting development history. Originally it was only a survival crafting game, without narrative. But that genre was oversaturated and the game wasn't doing well. So they pivoted to the story focus and managed to release it.
It's amazing the game didn't disappear in development.
Mort, I wish you added more spoilers. I'll never play this game, but I'm still curious about the story. And I feel that the 100% perspective gives a good foundation for providing a full story summary.
Since i'm probably not gonna buy the game but am very interested in the world and story, i'm thinking about watching a Let's Play of it. You seem to be in a similar position than me.
@@ben_3544 yeah I could do that. And I have watched some for this game. But they're usually not making any claims of having seen everything.
So a let's play is certainly my best option. But I'd trust Mort's story summary more.
There is a really good video on UA-cam that goes into depth on the story and everything.
Great video! I'm really shocked that this game is already 6 years old. Time flies so fast; I thought it was only 2 or 3..
First class ideas, third class execution. That's how I felt when I played this game. The developers are artists first programmers a distant fifth. It's not a game studio trying to make an artistic game, it's an art studio struggling to make a game.
Based purely on this review, this game will be a cult classic in ten years. It has enough flaws to turn off the general public, but enough under the surface to interest people who are invested enough. I’ll have to give it a shot, even if it’s just to enter an elitist club in the near distant future.
From the few hours I played of it, it certainly has many interesting ideas. I do think it doesn't gel well enough. I will give it another go in a few months (after getting back into FF14's Dawntrail), but this time, I'll increase the difficulty. feel like this game was meant to played as a survival game as well.
Oh 100% it's a lot like rule of rose in that regard
This game is a masterpiece. Sure it is not completely polished, but the narrative, aesthetic, fun gameplay, unique concept, playable characters, and more make up for the very VERY MINOR issues. I will say I wish the second and third acts were a bit longer since they were much shorter than Arthur’s act but they had new gameplay mechanics to spice up the game that we barely got to use. Compulsion did an outstanding job and I really don’t understand all the hate this game gets. There are way more triple A titles with way worse bugs than this game.
6 years old, waow. How time flies
A friend of mine did mocap for this game. Usually he’s really excited and talks about the cool stuff he’s done work for, but one was more like “oh yeah, I did mocap on that one. Anyway…” I didn’t pick up on that at the time, but it made me laugh in retrospect.
Maybe he did the bobby pole dance number and felt rather nonplussed about it
i play this game over and over. i even try to get my friends into this game. i will always play this game because of how well it’s story is well played
I never really knew what We Happy Few actually is. I kinda imagined it like Pathologic 2, but easier.
I think it's a light immersive sim. the studio did a really poor job telling people what to expect from the game. most of people came to this game thinking it was some kind of Bioshock infinite spiritual successor.
Same, I'm probably going to play it though after watching this review since I absolutely loved Pathologic 2.
Pathologic should get more love and exposure.
Such a shame I couldn't play through it myself.
@@juanblanco7898 Why not?
@@valdy534LP Joys of being a console pleb. 30 FPS in a first person game is just unbearable to me personally.
But I still bought it at least, if only to support the devs.
This game has an identity crisis in gameplay design but I loved it nonetheless, if nothing else but the unique art direction and tone. If you like the bioshock and fallout aesthetic and have a tolerance for jank, it's still a hearty recommendation.
Games with a weird blend coming from that crisis are always really compelling to me! Like strange B movies from Norway, or something.
Great timing on the review in relation to the current Steam sale.
I've always been interested in this one and after hearing the pros & cons, $20 USD sounds just fine. Thanks for pointing out the DLC value as well as it seems worth exploring.
1984 inspired, Is what i thought when i seen this way back. Double plus good
Everyone with the masks gives me big “a boy and his dog” vibes
2018! Holy crap it's been 6 years!
it feels so personal to me that this game got so close to greatness and is one of the ONLY games with a character who has type 1 diabetes like me 😭
Glad you are reviewing this one. It is one of my favorite games, from back in the day. I can recommend also trying the DLCs to anyone new to the game.
I will not be playing walking simulator baby taking care lazy map switching procedurally generated bug fest, thank you.
I like good design and polish on my games along with a good heaping of substance instead of badwagon riding crafting/survival shoved in where it makes little sense.
I think I paid $6 for this and added it to my backlog, but never got around to playing it. Thanks for the review, it makes me want to install it and give it a try.
this game doesnt really need survival gameplay and procgen stuffs tbh
I love that you mention Steam Deck in your reviews. It helps a lot for choosing games to play on steam deck. Thank you
It was a kickstarter game so their budget was limited, I think they just tried to be a tad too ambitious in scope for what they were able to pull off. That said, it could have been far worse than what we got.
Despite the flaws and frustrations with some gameplay elements, I had such a great time with this game. It was a unique experience that constantly surprised me. It's definitely worth pushing through some of those initial difficulties, like moving around without causing aggro, and the tedium of going from island to island for objectives, then of course the map resetting when playing a new character. I'd say the positives far and away outweighed the negatives. If you have a bit (or a lot, in some cases) of patience, then it's a game everyone should try out.
I didn't realise it was the same studio that are doing South of Midnight. That excites me because the atmosphere and world building in We Happy Few was fantastic, so can't wait to see how they handle that with the mystical deep south setting.
I followed the whole development of the game and when it was finally out I saved out and I bought it at full price.
I started to play it because it was sponsored as the new Bioshock and holy shit if I wanted to play it!
Of course when I played it I was very disappointed.
I was mostly disappointed by the gameplay because you have to play 3 story that are honestly too long to justify to have to play the same game 3 times.
I stopped my gameplay at the second story ( that was somewhat "cool" because you could see the same things in a different way) and I was already at 80hrs in the game. Yes, I'm very slow when I play games, but it was too much even for me lol
I remember that I found game breaking and save breaking bug expecially in the first part ( the first story) and often they were bugs in the main quests r in the main areas.
Still... I really loved the plot, the stealth, the pill mechanic and the design of everything.
Thank you for this review!
Man, I remember the trailers for this. It looked like it would be the next Bioshock, and then it came out and I never heard from it again. I guess this is why.
Was an ok game with some interesting concepts, that over stayed its welcome. Though i think the procedural mechanics for the map generation wouldve been better utilized if after taking a certain amount of Joy it regenerated the map.
Edit: As I think about it it could've been cool if they utilized a population count, since there are no kids, the population is fixed and the more you actually kill people you can see the effects on the population. Less people roaming around etc.
More great ideas to add to the pile to fail to execute...
Using joy to blend in but it having an increasing chance to swap map tiles and having it randomize on joy overdose would be very interesting.
I think the population would be interesting, but would need animals creeping into town or bobbies getting imported
I'm currently on my second 100% playthrough of the game as i did one back in 2020 for the ps4 version and i wanted to do it again for the PC version and just so happened to stumble upon this video. I haven't finished it but i just wanna throw my two cents in already. I consider this game as one of my all time favourite games, as to why i have played it multiple times and also am completing it again, but it's a game without any direction. It feels like it wants to do alot of things from other genres from Immersive Sims to Survival games but it doesn't really go thru with any of it. Hell even the main thing of the game, Joy, can be basically ignored to a certain extent. A thing i just always really criticised on the game despite how much i love it is the use of procedurally generated worlds. Paradise District is a perfect example of how their world building was so good and fit the world but sadly it's the only part of the game that shows it off. I really wish they would maybe do a remaster version of this game and just rework the world structure as the randomness results in making "Fetch"-quests unneccesarily long.
two major reasons why people abandoned this game early on are the price and the fact they expected something else than what they got. the development phase was all over the place and without knowing what it will eventually end up being people hyped themselves up with what they wanted it to be so, of course, they ended up disappointing themselves when it wasn't that. then add the high price to that expectation and you have the end result. i for one love We Happy Few and it's so nice to find a review that actually praises the game and its uniqueness.
I keep hoping its somehow good, each new review I hope it’s different
Loved the aesthetic
Not a vid I expected
Wow interesting to see this review pop up. I love this game so much, and all the dlc.
I wanted to love this, got really interested in the story that was revealing, but I couldn't get Aurther over the bridge. Every time I got to a quest step end it seemed to just redirect me to a different step. When I got to the point where it seemed I needed to farm random parts, to create bits, for a costume I had no pattern for, I gave up. It looked like it was going to take an absurdly long time of just random searching until I found the thing.
i absolutely love the setting and the idea, even the style... its just that the game and narrative isnt very good. i really wish there would be a 2nd attempt at making this work
Pretty much what I thought of the game. The good bits are brilliant (and gaming world would be so much better if we had more non-conventional games like this), but the bad bits become tedious. Unfortunately, the tedious part won, and I never got past the first 20 hours.
TLDR: This game is that worthy book you buy and know that you should read, but never finish.
Great review, and I have to agree with all points. The story was so interesting that kept me wanting to know more! Especialy what happened between Arthur and Persi and the history of the place was heartbreaking. It is shame that they spread so thin. The game got quite tedious, and if not for my curioucity to see how the story ends, I would have probably stopped playing.
If you are still taking recommendations, you should play "Avencast: Rise of the Mage". It is an older indie game, a bit light on the story, but with a really unique spellcasting system that I believe you will find interesting. It is quite short too, so you could definitely review it in a break between longer titles.
I love your videos, thank you for your work! I'was thinking, your videos are perfect for "out of loop" people checking if they need to buy the game. But since it's review after 100%, maybe you could include a "spoilers" section and talk more in depth what do you think the story represents, your favorite moments, places, maybe some obscure interesting events you got during getting that 100%.
I could be completely wrong, but this is something I felt was missing. To reiterate, I'd love to hear something more personal other than explaining what the game is and if you liked it or didn't. Not only for We Happy Few but every game.
My thoughts on this game were the exact same. I got burned out right before Arthur's act ended and never finished it, despite wanting to know how the story progressed. If this game had a 20 hour runtime and had better performance, it would certainly be a gem.
I guess someone had to 100% this one.
My sympathies.
Yeah I just completed Arthur’s story and asked myself why was I still playing it
Don't forget to take your joy!
i really wish they spent more time to make this a curated map, gotten rid of the procedural generation, and limited it to one character. it's a missed opportunity
I actually like We Happy Few. At least playing as Arthur. It’s almost like a guilty pleasure game for me
I need the secret achievements! I NEED THEM!
I really enjoyed it, always wanted a sequel because I felt like it left me with more questions than it answered
What a coincidence, i just started playing it a few days ago.
Wasn't the lolcow jim sterling involved in this game or am i misremembering something?
Good, thorough review. Nice job!
Great job as always. Would you mind making a video regarding your top favourite/OP archetypes to play in Pathfinder WOTR?
I have before and its gonna still be up to date seeing as I haven't played a lot of the new ones
My question for you, Mortim, is how does your review style interract with games like this? Would someone not 100%ing this game have a much more condensed playthrough, so the padding and length not be as much of a deal for a single playthrough?
No, a lot of the time story progress is blocked by your access to crafting recipes and the materials you need to use them. I actually came in a good bit under what a quick search on run time for it brings up.
@@MortismalGaming interesting thanks for the response
Spooky as Stephanie (Jim) Sterling's review back in the day, came up in my feed today. And now Mort.
But yes, sad how it turned out this one.
I never got the perk that allows you to freely run and not draw attention due to immersion reasoning.
But the sedond the timer got introduced in the sexond campaign - yeah, all immersion preservation went out of the window for me.
Ali's story was my favorite. That's about all I can say without spoilers
Try American Arcadia - similar visually, good story, quite dynamic.
I feel like there should be a “remake” of this game. (Not a literally remake, but a game that takes the story elements of this game but give it a linear Bioshock type of story/game.
even linked his steam profile and made it public, what a Chad
I think the creator of the game will absolutely love to see this review. He suffered a lot during the first review cycle.
Should have been linear with handcrafted levels. The dlcs are much better for it.
Interesting indeed, not exactly my type of fun but interesting. Change the action and a few mechanics and it might be something I would play.
free comment!
Watching this makes me a little nervous for South of Midnight, but we shall see.
Eh, it shouldn’t. The writing in this game is good, it was the survival aspect that sucked. The developers know this, so I doubt they will go in that direction again.
i wish this game was not a AAA title. Could have been an insane game.
I fucking loved this game
I'm surprised there are DLCs for this game. I def won't be picking it up, but I enjoyed the review
Very good review
Hello Mortismal,
i would like to start a gaming review channel in my language in the future but i have a question
could you tell me how you record your gameplay for your reviews? Do you record your complete gameplay via a software like OBS and edit it later or do you make clips from time to time? When I record my gameplay for hours, I sometimes don't know where the good parts are that I can use.
I use shadowplay mostly, comes with pretty much any nvidia gpu these days. OBS is sometimes useful for older games that shadowplay refuses to record though. I usually record chunks of what I know I'll need and go back and grab anything else I might want. In either case you want to break your recordings up in like 30 min segments where you toggle it off and on simply to make it easier to find footage while editing.
👌
Mort is the best reviewer ❤
I absolutely loved the game… until we got to playing as Sally. That completely ruined it. Really a bummer considering how great it could’ve been if it wasn’t dragged out so much.
Ollie is even more of a pain, I genuinely just gave up at the third character/act
@@opticalsalt2306 it’s seriously a bummer because the first act was awesome!
Can I ask a channel question? When you say that 100%'ing a game includes all the achievements, but can include even more than that, what do you mean? Are there big examples you could give of when this was the case?
Its covered in the video I mentioned but its mostly just down to what the game requires. Some games have achievements that dont really cover the games content like say UnderRail which has very achievements related to any of its content so 100% achievements there doesn't actually mean you saw much of the game.
@@MortismalGaming Gotcha. Sorry, I should have gone to the explainer video. Thanks for answering anyway lol
I wanted to love this game, but I just couldn't get into it.
omg I forgot about this one. Still need to do achievements and 2 of the DLC's
How did Ken Levine not make a masterpiece
Thats for the detailed review. I gave up on the game
Swag 😎
Gronk!
I remember getting this game as my birthday present a while back only finished Olly’s story as the timer mechanics of later storylines ruined it for me. Other than that fun and unique game but lots of flaws unfortunately.
They also ruined the inventory system, in the steam beta you can freely rotate items like its Re4 and make room, I miss that
I don't know how u don't mention the book Brave New World that the society and the drug is based on
11:20. Popped a happy pill then instantly proceeded to jump off a cliff. 😂
This game is death loop but in schizophrenia/ Mod
Truly a unique game!
Thanks for the video. As Wellington Wells, so wells Wellington Wells. Onward to 400k. All glory to the algorithm.
It was first going to be a rogue like game so mid dev, the game was changed to be what it is. I never was so bored playing this slog, it never....wants...to end. And you didnt hit on the ending which IMO, fails(the main game). The constant running back and forth, play hide and seek, running all the time. I somewhat agree around 15-20 would have sufficed, but the atmosphere and story after 5 hrs is just rinse and repeat and that went on for 50 hrs.
The voice work makes me feel as if I'm inside a top end audio book
Unfortunately as I person who loves to explore, the generated backgrounds and repeated npcs takes me out of it
Woo
You are clinically insane for having 100%-ed this [particular] game.
I've scrubbed it from my memory yet here we are...
The story and world seem so interesting, but the gameplay and length of said gameplay seems like a real turn off for me. Don’t think I’d be able to slog through it.
One of the few titles that started strong, but began to feel repetitive and really boring fairly soon. Around 3/4 of the game I couldn't just take it anymore and stopped.
Its a shame that they changed the original concept of the game. It was suppose to be a short but replayable game. Would have been much better
This game definitely tried to do too much at once 😅
This game looks like Dishonored on acid
I understand the critiques, but the story more than made up for the tedious sections. At the end of the day, most games get tedious at some point, and this isn’t the worst offender by any stretch.
Tedium: the game :(
Not my kind of game, good review though. Hugs
I enjoyed it but found it indeed long and repetitive to the extent. Imagine putting your child on a train and forgetting 😮😢
The visual style of this game put me off enough that I couldn't bring myself to play it through. It's one of only a handful of titles that holds that achievement for me and I've enjoyed some objectively ugly titles for sure. Maybe unfair but damn it looks like someone's bad trip vomit and my brain finds it completely repugnant.
This game was such a massive disappointment
Will you review both FF7 Rebirth and FF16 when they come to the PC. Also could you maybe review Live A Live… it is on PC and it’s amazing.
Why would you like him to review those games? You’ve already completed them and know that they are good. Why would you watch a review of games you’ve completed?
I don't think this audience has any interest in those games
They are on my list theres just a lot of stuff I want to get to first.
@@huberteichson8304 check the latest comment on this thread
@@-Monad- I wouldnt be so sure. Just because you aren’t into something doesn’t mean the rest of the audience nor Mort aren’t into it.