What I love avout the story and lore of Dread Delusion is that it actually delves into philosophy of nostalgia, will, power of one vs consensus of many.
So lovely to see you A) covering this game and B) really enjoyed it! Worldbuilding is one of the elements that makes a game truly memorable. Love to see it
It's kind of what I hoped this game was gonna be. Hugely overlooked game in my opinion, really good atmosphere and it has that kings field / souls feeling with all the esoteric stuff in it. Surprised he hasn't reviewed it but in fairness he's gotta have a pretty full schedule.
Dread Delusion is so dang fun I didn't get to finish it due to stuff coming up but I want to go back and see this one through. A combo of classic and new mechanics a badass art style and just moment to moment fun. My only gripes were as a mage style character it took me a long time to find an attack spell and the combat was pretty simple but honestly I didn't even care. I had so much fun just looking at stuff and talking to people.
I bought the game back in early access because it caught my attention. I spent about 13-15 hours in early access, didnevery bit of content, and I was pretty satisfied with it, couldnt wait for the full release. Now, I have 70 hours in the full release, and it's a very very good game, even a great game based off the atmosphere, writing, and setting alone. Combat leaves a lot to be desired. Its basic combat, not challenging, even the hard mode, while harder, isn't as challenging as it could've been, at least to me, but does make combat more satisfying. I did like how no matter what, once i finished the game, everything felt so trivial that I'm basically a god, which does kinda remind me of old RPGs loke Morrowind where endgame is more like a god simulator. Other than the combat bejng the downside, the writing, atmosphere, and setting is just amazing. Love how the gods are creepy and unsettling, the design and implications of the final decision creature seem awesome and eldritch, characters were pretty fun, and I liked them a lot, loved the ghost who guides you through one of the story quests, and the lore is very very very good for me, and was probably the best part of the game. I still want to know more and absorb mkre lore for this game, sadly the game is only (in my case) a 70 hour playthrough, with possibly another 60-70hours just to see some differences in narrative choices. Overrall, I'd say its a great game for people that want an old style RPG that has a really good story, lore, and immersion factor if gameplay is something you dint focus much on.
@TheOneBearded Yes. I take egregiously long times to complete games because when I complete them, I do my best to completely scour every inch of the map. It's why if I ever play Skyrim, or any Bethesda game, the typical playthrough of a single character is almost 300 hours at least. I make sure I do everything possible.
I came into TES with oblivon and went back to morrowind before Skyrim came out. One of my close friends has been begging me to play this even tho i only console game. Some day tho. Thanks for the review morty!
I'm so grateful to you for pointing out this game because I wouldn't have heard of it otherwise. I just finished it after 20 hours and it was so incredible the story and the ending was phenomenal thank you.
Honestly I'm 37 years old and I like the idea that the combat is super simple. I don't need to forge my identity around how good I am at video games; so a game that provides some exploration and a way to relax after work is perfect. I tried Lunacid which is pretty neat but I found that the combat was super janky and there was a lot of friction in terms of enjoying it and exploring the dungeon so I refunded it.
I appreciate how you (indirectly) address linux compatibility with every review now by testing it on steamdeck, the year of the linux desktop is upon us
@@ValkbgYeah especially at this point, Proton made crazy strides since the Deck launched. Rn virtually every game is compatible, barring those with anti-cheat. Like literally, in my library of 600 I only have like… 5(?) games that aren’t compatible. It’s crazy how much progress has been made.
Hopefully we’ll get a Linux distro or some compatibility layer with better compatibility with other non-FOSS applications outside of games. Rn that’s what keeps me from switching from Windows and macOS. That and the general user friendliness that Linux just doesn’t have. Really good for sysadmins, not ideal for casual users.
This is on my wishlist, and seems like an interesting RPG, and has some of the old-school charm that new games seem to have run away from. I really like granting XP for exploration, and wish that was more common.
This is a really fun game, scratched my itch for first person open world rpgs that are rare nowadays. And I think it's actually nice it's an easy game, sometimes you want some relaxing fantasy experiences
Man... This game SPEAKS to me. It looks and feels like it was stripped right out of my dreams. My only complaint was combat was a bit too easy on normal, but I can't wait to jump back in now that hard mode has been added.
@@theslayer5978 do you think that exclusively specializing in non combat skills would add in more challenge and sense of danger to the encounters, enhancing the experience? If so, that might be my approach for a new playthrough.
Idk why it bothers me so much, but not seeing your character's hands holding your equipment is a huge turn off for me. In some ways it reminds me of a vr game in that respect. The game intrigues me other than that, but lack of meaningful combat turns me off once more. I don't value combat as the most important, but I do hope for a game even with phenomenal story to have better. Less than mediocre combat is what I gathered from this video.
Ooh! I have had this one since early early access. I also find "Its like Morrowind" reductive. its the mushrooms right, people see mushrooms and go "ooh, its totally Morrowind". Look it takes more than giant mushrooms. Lots of games have mushrooms. If you think all games with mushrooms are Morrowind, you are probably on the magic kind. Anyway, good to see the review and how far the game has come since I last tried it. Looking forward to digging in now its out of the oven.
Combat is such a weird thing to fumble, considering how Kira made Lunacid, of which I enjoyed the combat. It could be because I was a magic using witch in that game, and I see most people play Dread Delusion using melee weapons........
More like MorroWHUT? Love the choices and exploration in this. I thought the music was a standout also, though it got a little repetitive while wandering around. Writing was top notch, some choices are heartbreaking.
Most people do, at least those that I've talked to; personally, I prefer it if non-AAA devs focused more of their budget on fleshing out a good story and other gameplay-related things than VA. I think of it more than a luxury than anything. Plus, voice-acting makes it so (in my experience) character's dialogues get shorter and more snappy, which I don't really like. I want to read a monologue, damn it!
@Lindaegan97 for me if a game doesn't have voice acting it basically has to have the most interesting writing ever or I'll drop the game. I already read books I come to games for an audio and visual experience
do black myth wukong next. I am Chinese, and I watch your channel religiously. You are the only RPG channel I trust. I know you love soul like games please give my country's game a try
I think it's a shame that the game got tye reputation it has even before it released because of multiple devs being weird about women and wokness. I wqs pretty excited about it, because it looks pretty stunning and the combat looked fucking great. I am too curious to hear what he has to say about it but I think I'll never buy it, unfortunately.
How do you produce your videos? I'm particularly interested in the process of incorporating gameplay footage, trailers, images, and screenshots. Do you source existing materials or capture all the footage yourself? I imagine this must be a time-consuming endeavor. I'm asking because I'm curious about the video production process.
That's a shame about the combat. Everything else about the game seems really interesting. Part of the appeal is being able to play through multiple times and try different routes or solutions, so if one out of four of those is just not fun, then it kinda kills my enthusiasm. Sure, I like doing non-combat routes but I don't want to be pushed into only using whatever other skill I decided to specialize in.
Played dread delusion in the EA, enjoyed it. But the full release doesn't really feel like much of a full game, like the conclusion of a lot of quests nd story it still feels like its in EA.
I wanted to like the game, but the writing style / quality of the dialogues threw me off. They kind of felt out of place and overloaded my suspension of disbelief. It's interesting that non of the reviews I watched mentions this. Probably me-problem then.
I did see a review that mentioned that about the dialogue on another channel, but he's very divisive- Synthetic Man. But I'm glad he mentioned it, that's a huge turn off to me.
@kroman6083 Just watched his vid... My guy needs to touch some grass, lefties live rent free in his head, lol. But yeah, it was the exact same moment with with the Rotten Onions gang that he showed in the review that also turned me off from the game. There was this mysterious giant monster on top of a castle, and I thought maybe it's one of the chtonic gods I've heard about... Nope, just joke npcs there. I played further than that, but eventually I couldn't care anymore.
I've been an avid gamer for around 40 years, and I just don't get the current obsession with pixel graphics. Every time I see one of these games, I feel like I've been thrown 30 years back to when I was playing Doom and Wolfenstein 3D under DOS, back when most computers barely had graphics support. Do people really enjoy pixel graphics, or is this just a lazy shortcut for developers who don't want to bother with making graphics that actually push modern video cards?
“Every time I see one of those games, I feel like I’ve been thrown 30 years back” - that’s exactly why people like em. They’re retro and It’s nostalgic. You won’t see AAA studios get away with it but if it’s a solo developer or small team, then it makes sense why they’d take a shortcut with the graphics.
I think it’s a bit of both. Less intensive focus solely on high end graphics opens the entry for some devs so they can focus on fundamentals especially for indie devs. Often times it’s also a stylistic choice because there is a huge amount of nostalgia for both older gens and younger ones who enjoy vintage aesthetic. I do wish more studios would put more effort into making them stylistically distinct other than just pixelated.
Because chasing latest graphic tech is mostly AAA thing. Retro style graphic (pixes, blocky, sprites etc) takes waaaaaaaay less work compared to AAA games. And if the devs are not full-time working on their games (because they have life and job outside the work on indie game) then this saves a lot of time - there's no point chasing graphic levels beyond your scopes and capacilities.
Thanks for the video. It's that airships have fallen out of use within modern games. There was something always magical about getting them, and being able to explore the world. Fast travel is neat, but you end up missing out on so much because of it. Onward to 400k. All glory to the algorithm.
I may have missed it, but did you mention one cannot save everywhere? Like you need crystal points and need to teleport there to save? It's kind of the thing that puts me off for such a game.
I was disappointed that my 'pure-mage' build didn't pan out, what with magic taking more of an ancillary role. No matter how much I stacked Wisdom and Spellcasting Ability, offensive magic was _way_ outclassed by swords and bows-- _especially_ bows. The world-building was definitely on-point though.
Yeah, I think battlemage is more viable, but it is a bit odd that bows do so much more damage than anything else. Not that it matters much with how easy the combat is
The only thing putting me off from playing this is the lack of hands when swinging weapons, its just too unimmersive, the weapon just swinging around like magic is super clunky imo.
When I try to take the elevator down to the starting area again, the game crashes on me. It's probably my fault for running shit on wonky hardware, considering that I am the only one with that problem.
Though it was sorta King's Field/Shadow Tower game (old FROM series before they started doing Souls games) but not that much beside camera and maybe enemy design or simplified RPG elements.
This game goes on the same list as Lunacid for me. At first glance an attempt to capture the old FromSoft magic (Kings Field) or even something like Hexen, but ended up being so mechanically different that I lost all interest quickly. Lunacid is closer to that, but still changes too much and feels pretty janky. Dread Delusion is a walking simulator/puzzle game disguised as a first-person action RPG.
What I love avout the story and lore of Dread Delusion is that it actually delves into philosophy of nostalgia, will, power of one vs consensus of many.
So lovely to see you A) covering this game and B) really enjoyed it!
Worldbuilding is one of the elements that makes a game truly memorable. Love to see it
Lunacid is a game in this style and it's really fun.
The creator of Lunacid also worked in this project aswell. I believe by helping with the combat.
It looks similar but its more of a giant dungeon crawl.
I think Lunacid is more Kings Field inspired and this is more early Elder Scrolls
@@lornemacarthur4304 Yes!
It's kind of what I hoped this game was gonna be. Hugely overlooked game in my opinion, really good atmosphere and it has that kings field / souls feeling with all the esoteric stuff in it. Surprised he hasn't reviewed it but in fairness he's gotta have a pretty full schedule.
Dread Delusion is so dang fun I didn't get to finish it due to stuff coming up but I want to go back and see this one through. A combo of classic and new mechanics a badass art style and just moment to moment fun.
My only gripes were as a mage style character it took me a long time to find an attack spell and the combat was pretty simple but honestly I didn't even care. I had so much fun just looking at stuff and talking to people.
This game and Lunacid are really incredible, I hope there will be more like them in the future.
I bought the game back in early access because it caught my attention. I spent about 13-15 hours in early access, didnevery bit of content, and I was pretty satisfied with it, couldnt wait for the full release.
Now, I have 70 hours in the full release, and it's a very very good game, even a great game based off the atmosphere, writing, and setting alone. Combat leaves a lot to be desired. Its basic combat, not challenging, even the hard mode, while harder, isn't as challenging as it could've been, at least to me, but does make combat more satisfying. I did like how no matter what, once i finished the game, everything felt so trivial that I'm basically a god, which does kinda remind me of old RPGs loke Morrowind where endgame is more like a god simulator.
Other than the combat bejng the downside, the writing, atmosphere, and setting is just amazing. Love how the gods are creepy and unsettling, the design and implications of the final decision creature seem awesome and eldritch, characters were pretty fun, and I liked them a lot, loved the ghost who guides you through one of the story quests, and the lore is very very very good for me, and was probably the best part of the game. I still want to know more and absorb mkre lore for this game, sadly the game is only (in my case) a 70 hour playthrough, with possibly another 60-70hours just to see some differences in narrative choices.
Overrall, I'd say its a great game for people that want an old style RPG that has a really good story, lore, and immersion factor if gameplay is something you dint focus much on.
Is that 70h from a single run of the game?
@TheOneBearded Yes. I take egregiously long times to complete games because when I complete them, I do my best to completely scour every inch of the map. It's why if I ever play Skyrim, or any Bethesda game, the typical playthrough of a single character is almost 300 hours at least. I make sure I do everything possible.
Oh yes, the characters were great and Caer (the ghost and ) was a particular highlight!!
I’m so glad you’re covering this I adore this game
I came into TES with oblivon and went back to morrowind before Skyrim came out. One of my close friends has been begging me to play this even tho i only console game. Some day tho. Thanks for the review morty!
I've been interested in this game for awhile. Good to know its done.
Cool art style with this one! Thanks for the review Mort!
I'm so grateful to you for pointing out this game because I wouldn't have heard of it otherwise. I just finished it after 20 hours and it was so incredible the story and the ending was phenomenal thank you.
This is like Doom that I played, way back in the mid 90's.
Honestly I'm 37 years old and I like the idea that the combat is super simple. I don't need to forge my identity around how good I am at video games; so a game that provides some exploration and a way to relax after work is perfect. I tried Lunacid which is pretty neat but I found that the combat was super janky and there was a lot of friction in terms of enjoying it and exploring the dungeon so I refunded it.
Looks great! I'm gonna buy it
I appreciate how you (indirectly) address linux compatibility with every review now by testing it on steamdeck, the year of the linux desktop is upon us
Thanks to Proton as far as I know most games are compatible with linux
@@ValkbgYeah especially at this point, Proton made crazy strides since the Deck launched. Rn virtually every game is compatible, barring those with anti-cheat. Like literally, in my library of 600 I only have like… 5(?) games that aren’t compatible. It’s crazy how much progress has been made.
Hopefully we’ll get a Linux distro or some compatibility layer with better compatibility with other non-FOSS applications outside of games. Rn that’s what keeps me from switching from Windows and macOS. That and the general user friendliness that Linux just doesn’t have. Really good for sysadmins, not ideal for casual users.
As a longtime Linux user and fanboy, I can't really put into words how vital this is for the community. More content creators should do this.
Oooh, been waiting for this one!
Your videos always make my weekend morning better 🎉 Looking forward to your review of Black Myth : Wukong !!!
Looks like Kingsfield, which is a game series I'd love to see Mort play. Though they're not available by traditional PC means.
This is on my wishlist, and seems like an interesting RPG, and has some of the old-school charm that new games seem to have run away from. I really like granting XP for exploration, and wish that was more common.
This is a really fun game, scratched my itch for first person open world rpgs that are rare nowadays. And I think it's actually nice it's an easy game, sometimes you want some relaxing fantasy experiences
This was a pleasant surprise. I got it on sale a while back, but haven’t found the time to play it yet due to other games.
gorgeous game, just great to see you give it the 100% treatment.
i love this game ad it's so good to see coverage of it, it's my GOTY for 2024.
Oh damn, didn’t realize that this game was finished & available
Yay, I was looking forward to this!
this game looks interesting. def will check it out later
I looked for this video before I bought Dread Delusion. But couldn't find it so I played it anyway! But now its here!
Right on the day when i thought about buying it, perfect timing. Thanks.
Looks a bit like Ultima Underworld to me, a game which I put an unreal part of my life into back in the day
this looks so good
Nice!
Hadn't heard of this game but now I'm definitely intrigued (I don't mind easy games at all if the story is good)
Man... This game SPEAKS to me. It looks and feels like it was stripped right out of my dreams. My only complaint was combat was a bit too easy on normal, but I can't wait to jump back in now that hard mode has been added.
Hard-mode is still easy.
@@theslayer5978 do you think that exclusively specializing in non combat skills would add in more challenge and sense of danger to the encounters, enhancing the experience? If so, that might be my approach for a new playthrough.
Idk why it bothers me so much, but not seeing your character's hands holding your equipment is a huge turn off for me. In some ways it reminds me of a vr game in that respect.
The game intrigues me other than that, but lack of meaningful combat turns me off once more. I don't value combat as the most important, but I do hope for a game even with phenomenal story to have better. Less than mediocre combat is what I gathered from this video.
Ooh! I have had this one since early early access. I also find "Its like Morrowind" reductive. its the mushrooms right, people see mushrooms and go "ooh, its totally Morrowind". Look it takes more than giant mushrooms. Lots of games have mushrooms. If you think all games with mushrooms are Morrowind, you are probably on the magic kind. Anyway, good to see the review and how far the game has come since I last tried it. Looking forward to digging in now its out of the oven.
Recently finished this on my deck, amazing game with emphasis on exploration
I'm half into the game trying to max it out. Some quests are giving me headache but I enjoy the rest so much. I wish some better wiki was there.
💗
This game looks awesome. Never heard of it til now. Wondering if I should get it.
Combat is such a weird thing to fumble, considering how Kira made Lunacid, of which I enjoyed the combat. It could be because I was a magic using witch in that game, and I see most people play Dread Delusion using melee weapons........
More like MorroWHUT? Love the choices and exploration in this. I thought the music was a standout also, though it got a little repetitive while wandering around. Writing was top notch, some choices are heartbreaking.
This is 100% my game of the year
Out of curiosity: are people expecting voice acting in every game nowadays?
I mean it's super nice to have voice actors for rpgs
Most people do, at least those that I've talked to; personally, I prefer it if non-AAA devs focused more of their budget on fleshing out a good story and other gameplay-related things than VA. I think of it more than a luxury than anything. Plus, voice-acting makes it so (in my experience) character's dialogues get shorter and more snappy, which I don't really like. I want to read a monologue, damn it!
In indie games less so. It’s more of a bonus
It depends on how much of the game is spent on story. If the focus isn't on story then no.
@Lindaegan97 for me if a game doesn't have voice acting it basically has to have the most interesting writing ever or I'll drop the game. I already read books I come to games for an audio and visual experience
👌
do black myth wukong next. I am Chinese, and I watch your channel religiously. You are the only RPG channel I trust. I know you love soul like games please give my country's game a try
Yeah I have to wait for release, didnt get a key for it
I think it's a shame that the game got tye reputation it has even before it released because of multiple devs being weird about women and wokness.
I wqs pretty excited about it, because it looks pretty stunning and the combat looked fucking great.
I am too curious to hear what he has to say about it but I think I'll never buy it, unfortunately.
I bought it on release day and there was fps drops to 30 on the open locations. Does this still actual? Who had the same problem?
I would like to know as well
They released an update at the end of June called 'The Performance Patch', it probably improved things for you.
@@losgann well, technically I'm looking for people, who had same issues and that patch helped
..oh no...not 30....lol
@@fitz394 from 60 to 30 it is unplayeble
This game is on my wishlist, the retro aesthetic is interesting. I will leave here two other suggestions for reviews: Lunacid and Felvidek.
Delusional UA-cam Jazz 🎶
How do you produce your videos? I'm particularly interested in the process of incorporating gameplay footage, trailers, images, and screenshots. Do you source existing materials or capture all the footage yourself? I imagine this must be a time-consuming endeavor. I'm asking because I'm curious about the video production process.
yeaha
1,2,3 motionsick that went fast
This is the few games that i actually think about the moral choices, the grey and consquences arent obvious, it is so well done.
Are yopu gonna review Terminus, Zombie survivor?
I absolutely love this. I hope we get more games like DD and Lunacid.
Actually one of the best games I've played this year
I know you said it isn't morrowind but I think I'm still gonna try it anyways
Man I wish I could play this on PS5.
That's a shame about the combat. Everything else about the game seems really interesting. Part of the appeal is being able to play through multiple times and try different routes or solutions, so if one out of four of those is just not fun, then it kinda kills my enthusiasm. Sure, I like doing non-combat routes but I don't want to be pushed into only using whatever other skill I decided to specialize in.
free comment.
free reply.
Gronk!
Such a great game
Does it create a powerful sense of dread?
A good little game.
Playing this with a PS1 controller would be perfect.
Played dread delusion in the EA, enjoyed it. But the full release doesn't really feel like much of a full game, like the conclusion of a lot of quests nd story it still feels like its in EA.
I wanted to like the game, but the writing style / quality of the dialogues threw me off. They kind of felt out of place and overloaded my suspension of disbelief. It's interesting that non of the reviews I watched mentions this. Probably me-problem then.
I did see a review that mentioned that about the dialogue on another channel, but he's very divisive- Synthetic Man. But I'm glad he mentioned it, that's a huge turn off to me.
@kroman6083 Just watched his vid... My guy needs to touch some grass, lefties live rent free in his head, lol.
But yeah, it was the exact same moment with with the Rotten Onions gang that he showed in the review that also turned me off from the game.
There was this mysterious giant monster on top of a castle, and I thought maybe it's one of the chtonic gods I've heard about... Nope, just joke npcs there. I played further than that, but eventually I couldn't care anymore.
I've been an avid gamer for around 40 years, and I just don't get the current obsession with pixel graphics. Every time I see one of these games, I feel like I've been thrown 30 years back to when I was playing Doom and Wolfenstein 3D under DOS, back when most computers barely had graphics support. Do people really enjoy pixel graphics, or is this just a lazy shortcut for developers who don't want to bother with making graphics that actually push modern video cards?
I honestly really like the style. Things dont have to look realistic to look gorgeous.
“Every time I see one of those games, I feel like I’ve been thrown 30 years back” - that’s exactly why people like em. They’re retro and It’s nostalgic.
You won’t see AAA studios get away with it but if it’s a solo developer or small team, then it makes sense why they’d take a shortcut with the graphics.
I think it’s a bit of both. Less intensive focus solely on high end graphics opens the entry for some devs so they can focus on fundamentals especially for indie devs. Often times it’s also a stylistic choice because there is a huge amount of nostalgia for both older gens and younger ones who enjoy vintage aesthetic.
I do wish more studios would put more effort into making them stylistically distinct other than just pixelated.
Because chasing latest graphic tech is mostly AAA thing. Retro style graphic (pixes, blocky, sprites etc) takes waaaaaaaay less work compared to AAA games. And if the devs are not full-time working on their games (because they have life and job outside the work on indie game) then this saves a lot of time - there's no point chasing graphic levels beyond your scopes and capacilities.
I am 42. I dig it because they 'feel' like games from my youth.
Thanks for the video. It's that airships have fallen out of use within modern games. There was something always magical about getting them, and being able to explore the world. Fast travel is neat, but you end up missing out on so much because of it. Onward to 400k. All glory to the algorithm.
I may have missed it, but did you mention one cannot save everywhere? Like you need crystal points and need to teleport there to save?
It's kind of the thing that puts me off for such a game.
Games auto saves all the time pretty much anywhere, you just only have 1 save file
Would love to play it but it lags on my laptop. No idea why. I mean the laptop is old but the game looking like this shouldn't be that hard to run.
I was disappointed that my 'pure-mage' build didn't pan out, what with magic taking more of an ancillary role. No matter how much I stacked Wisdom and Spellcasting Ability, offensive magic was _way_ outclassed by swords and bows-- _especially_ bows. The world-building was definitely on-point though.
Yeah, I think battlemage is more viable, but it is a bit odd that bows do so much more damage than anything else. Not that it matters much with how easy the combat is
@@MortismalGaming since combat seems to be the weak point of the game, does it pay off to not focus on a combat build to make things more challenging?
The only thing putting me off from playing this is the lack of hands when swinging weapons, its just too unimmersive, the weapon just swinging around like magic is super clunky imo.
Comment for Al Gore Rhythm.
When I try to take the elevator down to the starting area again, the game crashes on me. It's probably my fault for running shit on wonky hardware, considering that I am the only one with that problem.
Though it was sorta King's Field/Shadow Tower game (old FROM series before they started doing Souls games) but not that much beside camera and maybe enemy design or simplified RPG elements.
Looks near
Free comment.
Looks so delusional, I love it
Looks like oculus vr game
I don't get what's "morrowind" about these visuals. Looks more like ultima underworld without the gui, imo.
More about the vibes than a literal translation. It has the feel of Morrowind in several areas, but thats about it.
@@MortismalGaming I can see that. Art style like Morrowind, graphical fidelity like other modern 3d pixel indie games
That looks like EQ 100%
This game goes on the same list as Lunacid for me. At first glance an attempt to capture the old FromSoft magic (Kings Field) or even something like Hexen, but ended up being so mechanically different that I lost all interest quickly. Lunacid is closer to that, but still changes too much and feels pretty janky. Dread Delusion is a walking simulator/puzzle game disguised as a first-person action RPG.