Wonderful guide!! I was having trouble evading in MHGU because I thought the s were later in the dodge roll, so naturally I consulted YT for help. Thank you sm for making this video, it’s super helpful and straightforward!!
Hey, great video. One thing I want to correct though, in MHW the longsword foresight slash gives 45f@60fps(w/5% Spirit gauge). In the video you have said w/10% Spirit gauge but the minimum spirit gauge required is 5%. I just went to training area in MHW and tested it out.
Yes. U will get used to it the more u try it and also learning monster attack patterns help a lot. In MHW isnt a problem for me anymore. But hell, MHGU feels weird. I dont know when a projectile or attack really hits me and when I should start dodging. At the beginning I also thought that there are no i-frames in this game
No. The concept is the same, but Monster Hunter Rise reduced the number of s overall. For example, the regular roll always had around ±7f of invincibility in the entire franchise, but in Rise it has ±4 s. Considering we can only count in frames and not precise milliseconds, it's pretty safe to say MH Rise roughly halved the amount of s in comparison to the other MH games.
Wonderful guide!! I was having trouble evading in MHGU because I thought the s were later in the dodge roll, so naturally I consulted YT for help. Thank you sm for making this video, it’s super helpful and straightforward!!
Excellent vid! I wondered how effective the evade skills were and this explains it really well.
saw this on reddit, very good explaining video. Easy to understand for beginner and still explains the concepts very well. Good work.
Absolutely incredible video! Exactly what I was looking for when I was curious about s in Monster Hunter. :)
Man, thanks for the vid. Really good content!
yo this helped me. i appreciate your work
Hey, great video. One thing I want to correct though, in MHW the longsword foresight slash gives 45f@60fps(w/5% Spirit gauge). In the video you have said w/10% Spirit gauge but the minimum spirit gauge required is 5%. I just went to training area in MHW and tested it out.
i'm trying to practice my i frames but i always seem to roll too quickly, does this just get better with practice?
Yes. U will get used to it the more u try it and also learning monster attack patterns help a lot.
In MHW isnt a problem for me anymore. But hell, MHGU feels weird. I dont know when a projectile or attack really hits me and when I should start dodging. At the beginning I also thought that there are no i-frames in this game
Que vídeo bom, muito explicativo 👏🏻👏🏻 parabéns pelo conteúdo
Great video dude
Glad you enjoyed!
Então usar o manto da evasão mas a Skil evasion Widow no máximo equivale ao evasion+3 do mh4u com um bônus ♥️👍
Very useful, thank you!
Excelente vídeo! Parabéns
Are these timings the same for Rise?
No. The concept is the same, but Monster Hunter Rise reduced the number of s overall. For example, the regular roll always had around ±7f of invincibility in the entire franchise, but in Rise it has ±4 s.
Considering we can only count in frames and not precise milliseconds, it's pretty safe to say MH Rise roughly halved the amount of s in comparison to the other MH games.
What build you use for divine slasher?
Muito legal, tá em português