[UNI2] Carmine Corner Carry BNB and Examples
Вставка
- Опубліковано 4 вер 2024
- A demonstration of Carmine's typical corner carry combo along with examples of its different enders and variations. The examples shown are meant to give ideas for the many possibilities that can be done from the core route. Details about each combo in the comments below.
Be sure to check out my twitch channel to see me stream UNI2 and other fighting games!
Twitch: KuronoOki
Twitter: @KuronoOki
#Carmine #UNI2 #UnderNightInBirth
Demonstrations of different corner carry combos for Carmine. The core of his typical corner carry BNB consist of 22A > 2C > 3[C] > 236A > run up.
#1. The basic corner carry BNB off a 5A starter. Can work off other starters as well. One of the most important combos to know. Easy to do.
#2. The basic combo but with an added 5C for damage. The 5C does add height to the opponent so that may affect the rest of the route and even break the combo depending on the starter.
#3. 5BBB ender for healing. 5BB > 214BC can also be done for extra healing. Side swaps the opponent.
#4. 214B for additional carry and a 22C ender. Ideal to 22C the opponent when they're carried into the corner.
#5. 214C ender for a sneaky run under.
#6. 5BB starter BNB. A variation of the basic BNB. Does not work off of 5A starter. The launch of the 623A within the combo allows for a ton of different routing and enders.
More difficult to perform than the basic BNB.
#7. Run under heal from the 5BB BNB. Keeps the opponent in the same side.
#8. Close up blood prison ender from the 5BB BNB.
#9. Far blood prison ender from the 5BB BNB.
#10. Another variation of the corner carry BNB. This route is especially good when losing a bounce earlier in the combo (usually from the opponent touching the ground after 2C).
These are just some of the many possible combos and variations. If there's any other ones you find or like to use, let me know!
Theres gonna be more Carmine players all bc of you and im all for it
#5 ending with a feint is crazy
A j.C from that assault after the run under will often hit in my experience so far. Against players with really good reactions, however, I'll go for that feint into 2B.
Amazing video's dude!, will you ever make a fully optimize combo vid like to-go-to combos that's optimal. It can be very overwhelming learning SO many combos when there is only a few you need to get the job done...
Ayyy I appreciate it! I actually have thought about making a video covering essential combos anyone playing Carm should know. There's really only like 5 combos people should know how to do in my opinion (this corner carry combo is one them). That said, none of them would be optimal combos since like none of the combos I do are optimals. I focus on doing combos that I find to be easyish/consistent/doable. I kind of already posted some of the ones I think are essential but if there's interest for a video covering them again, I can make it.