[UNI2] Carmine 623A/B Dissolve Combo Examples

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  • Опубліковано 4 вер 2024
  • A demonstration of combos that Carmine can do from hitting an opponent with a dissolve activated by using 623A/B. The examples shown are meant to give ideas for the many possible combos that can be done from a dissolve hit. Details about each combo in the comments below.
    Be sure to check out my twitch channel to see me stream UNI2 and other fighting games!
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КОМЕНТАРІ • 4

  • @Noxai.
    @Noxai. 4 місяці тому +5

    Undernightinbirth getting recommended is crazy

    • @KuronoOki
      @KuronoOki  4 місяці тому

      I'm not sure why but this combo vid of mine seems to have gotten a lot of views compared to my other ones

    • @Noxai.
      @Noxai. 4 місяці тому +1

      @@KuronoOki hit the algorithm with this one 🔥

  • @KuronoOki
    @KuronoOki  4 місяці тому

    Demonstrations of different combos off of a dissolve puddle hit from a 623A/B.. Depending on how far away the opponent is when hitting them with the dissolve, it can be harder to run up and get the initial hit to start certain combos. Most were performed from a round start distance just for illustration purposes.
    #1. Simple rejump combo. Works from any distance you can land the 5BB hit.
    #2. Same rejump combo as #1 but with a 5BBB ender for healing. Does not work from a very far distance since the opponent will be knocked down to far for the 5BBB to connect.
    #3. Simple sideswap route. Works from any distance you can land the 5A hit. Hitting the 5A after the run up can be harder from farther distances than hitting 5B however.
    #4. Same sideswap route as #3 but with a rejump for added damage. It also leaves the opponent closer to Carmine.
    #5. Damage route. Harder than the previous routes because it utilizes a bomb slide. Does not work from far distances since the opponent will be too far to be hit by the 623 after the mid combo bomb set. (The 5B > 2C must be done close to the opponent.)
    #6. Far route. Recommended to use when the puddle hits the opponent from nearly full screen. Can be done from closer distances, but the route changes since the first 5B will hit instead of whiff.
    #7. Corner carry route. Utilizes the corner carry BNB. Pinwheel ender is used since both Carmine and the opponent were taken all the way into the corner.
    #8. Corner carry route with a 66C for a bomb set ender. Better to use when the opponent is not taken into the corner so that bomb oki can be set up.
    #9. 100 meter corner route. 623 > 22C ender is used since Carmine is close enough to the cornered opponent to do that.
    #10. 100 meter midscreen route. 214 > 22C ender is used instead of 623 > 22C since opponent is farther away from Carmine. Better to use when there is still a bit of distance from the corner.