@@antonomous4780 I still think we can call the character annoying even at rank levels, he’s just a super solid character with amazing buttons, crazy good damage, and great heat 😊
Dude.... im a fujin reina, and i have no clue what to do vs his offense. I just constantly interupt with jab or df1 and then unload my entire game on him and pray he doesnt have any defence either 😂
@holdysnausages trust I lab against the move but it's just a mental thing 😭 idk when I fight against an aggressive bryan I'm trying so hard not to get ch and then BOOM snake edge
@holdysnausages i mean i was half joking but at 20ish frames give or take, thats still 1/3 of a second no? Thats crazy fast Edit: okay so apparently they are 26f+ depending on the character. Thats still close to half a second. Its still hard to react to for me. Every time i get hit, i am actually holding db, but i guess just a few frames too late. Considering its rarely used in high level play, whats the harm in making them just slightly slower?
I get that Tekken’s a Japanese game franchise, but I don’t think Harada really realized what would happen when he named the fight state “heat”, cause I can’t help but feel like I’m saying something wrong when I say ‘“character name” is in heat’.
That's simply not true considering Yoshi's win rate, y'all just press too many buttons and hope the offense carries you instead. If you stop to block more then flash won't hit you
@@SnakeInTheRainlmao that's a dumb argument considering Yoshi can just steal your turn with it I can't tell you how many times I do a heat engager and a Yoshi just flashes. Not to mention that stupid unblockable low
@@SnakeInTheRainI understand what you're saying, but it's a bit unfair to say they're just mashing and getting punished for it, when usually they're doing a plus in block move or a frame trap that literally any other character just has to respect, but then Yoshi says f your set-up
Yoshi damage is just too high for how gimmicky of a character he is, drop his damage a little and remove the guard crush into guaranteed follow up and he's pretty balanced.
@@chadachi3970exactly this bruh. Yoshi has WAY too much for him to also get like 80 damage minimum on pretty much any starter. And if he's not doing 80 damage he's doing the unavoidable guard break set up that has somehow avoided being removed for what? Three or four patches now? And then on top of all that he just has a DP in tekken that gives him heat engager. Now shake my hand and guess for game
Yoshi's Flash is 100% the dumbest most broken move in the game You fr can't do anything. I've tried just moving forward, sidewalking both ways, crouching. If you don't hold back or do absolutely nothing, Flash will get you for a free heat engager at the very least
@kodiak809 The startup on Flash is like 6 frames So to power crush you just hard read callout that they're going to flash? So there's still the mental stack that you just have to randomly throw out unsafe moves to counter their counter? That still sounds like a really annoying move imo
That’s not true.. you would never understand if you’ve actually used yoshi before and gotten him him to at least blue ranks . Most players just dnt know the counter play to it but some do and when they do , it sux for us
Pro's say you can react to d2 because at this point they're the only ones playing this game offline. d2 is at that exact threshold when you react to it but always a tad bit late because online always takes a frame or two.
@@zer0cx110 cap yoshi has wayyyyy too much.. multiple unblockable moves plus throws… I’m bushin the yoshi is my homies main he’s a tekken king .. can evade, with plenty also
Nina has his issues, like no lows in combo, the low sweep, is the slowest in the game, the guns attack, in heat, most of the times dodged for higher rank players, and last 4 secons shooting, so once they dodge it crouching, they always start the mix up, so it takes a lot of cheap damage, but when they dodge it, usually you are death.
Top annoying moves for me: 1.) Jim doing whatever the fuck that low is that has a bird wing. 2.)Yoshimitsu Flash 3.)a perfectly timed just frame sky rocket 4.)King armoring into a grab. >:I
@@souhiyori8640 exactly, and I only picked up Jin to see how BS he really is and I tell you I can barely get kaz to red gayru in 2 weeks…, while I got Jin to blue fujin in like 4 days….
@@fatman9183 I've got no clue, but that really has no bearing on the discussion. In the video he said he couldn't believe the move hadn't been nerfed yet, when it was literally nerfed week 1
to be fair about Jin's heat smash because I main jin. his benefits from heat are almost non existent with his heat smash being his only good thing in heat and ig wavedashes are slightly more menacing due to red eyes but that's literally just visual effect and doesn't effect how the opponent reacts they could either nerf his heat smash and give him more rewards for being in heat or keep it this way, I don't mind either.
I don’t agree with everything on the list but ima add to it. 1. Ravens heat because it’s basically a projectile.. like wtf 2. Hworangs down 3,4.. yup. That’s shits annoying. Not asking for it to be nerfed. I’m just saying it’s annoying. 3. Steve shield breaker .. just corny. Fight me like a man 4. Shaheens shield breaker .. 5.Ninas 12 frame low 6. And devil jins back 3 ( kazuyas got one too) Other than that.. Lilis side step Kings power crushes.. cus they’re safe
Raven heat smash has shit range even for a projectile. Dude literally was going to mention it in video where which character moves need nerf and realized it's pretty ass. Only safe king power crush is muscle armor
Steve shield breaker? Its a high and easily punishable move body, but I’m sure that you are a power crush player who always spam it and hate when it doesn’t work with Steve anymore.
Yoshi main here. To be fair, you couldn't just flash everything easily. There's a lot of guesswork and if the opponent start reading your baits, the flash leaves Yoshi very open and is very punishable.
King's gs is sometimes insane to deal with because of ch properties now But I fail to see how wavu makes up for the lost tracking. Wavu is a commitment, he takes a risk (like any wavu character), and he had it before, and better with highh crushing (at the expense of execution). It's a nothing burger and King is better off doing a regular dash gs (which is very strong). I also know some people who can discern gs vs 1+2 grabs and break on reaction. But it's still very hard. But I've downplayed him enough. For annoying moves I would mention Nina's sidestep 1; Steve's 4,2; Jun's and Asuka's can-can; DvJ's hellsweep; Kazuya's cd1+2; Jin's 2,1,4; Lee's, Paul's and King's df2s.
Zafina's snake edges are all reactable, but realistically it's hard because few people play her. She's very linear with 99% of her moves from stances, but I didn't understand it until I played her.
Yep, super linear. Yoshi's spin GUARANTEES anything from SCR for example will whiff. And her wr 1+2 is easily defended. It's extremely duckable. If Zafina is running at you, they aren't going for much else. The fact it's ahead of dragunov and Jin stuff is... weird.
i honestly are now in "nerf alisa to the ground" camp also. i just yesterday met one in ranked. this alisa had NO movement, wasnt ducking ANYYTHING from my claudio, i just did 4-5 wr2 in a row and 3 ss4 in a row. NO REACTION. And then came the chainsaws. she won 3-1 and 1nd me. fuck this game
I wanted to bless you since you’re in “create mode” 🔥 SO: Here’s 50 video title ideas that align with the style you been making 1. "Top 10 Most Underrated Moves in TEKKEN 8" 2. "The Ultimate TEKKEN 8 Tier List: Updated Rankings" 3. "TEKKEN 8: How to Counter Every Character's Signature Move" 4. "Breaking Down the Best Combos in TEKKEN 8" 5. "How To Master the Rage System in TEKKEN 8" 6. "Top 5 Characters With the Best Mix-Ups in TEKKEN 8" 7. "Analyzing the Patch Notes: What’s New in TEKKEN 8" 8. "How to Win More Matches Using TEKKEN 8 Frame Data" 9. "The Most Hated Characters in TEKKEN 8 Ranked" 10. "Why This Character is Secretly Top Tier in TEKKEN 8" 11. "TEKKEN 8: Advanced Movement Techniques Explained" 12. "How to Improve Your Defense in TEKKEN 8" 13. "The Biggest Buffs and Nerfs in TEKKEN 8 History" 14. "Why TEKKEN 8’s Story Mode is a Game-Changer" 15. "Top 10 Most Devastating Throw Combos in TEKKEN 8" 16. "TEKKEN 8 Online Ranked Mode: Tips to Climb the Ladder" 17. "How to Punish Every Character’s Key Moves in TEKKEN 8" 18. "TEKKEN 8: Best Stages for Each Character" 19. "How to Beat Defensive Players in TEKKEN 8" 20. "Why Side-Stepping is Crucial in TEKKEN 8" 21. "The Best Zoning Characters in TEKKEN 8" 22. "How to Deal with Pressure in TEKKEN 8" 23. "TEKKEN 8: The Most Difficult Characters to Master" 24. "Analyzing the New Character Introductions in TEKKEN 8" 25. "How to Handle Aggressive Opponents in TEKKEN 8" 26. "TEKKEN 8: The Most Reliable Whiff Punishers" 27. "How to Stay Calm in High-Stakes TEKKEN 8 Matches" 28. "TEKKEN 8: Understanding the Mind Games of High-Level Play" 29. "The Best Wake-Up Options in TEKKEN 8" 30. "Why TEKKEN 8’s Netcode Is the Best Yet" 31. "Top 10 Characters to Watch Out For in TEKKEN 8 Tournaments" 32. "TEKKEN 8: How to Use Movement to Bait Opponents" 33. "Breaking Down TEKKEN 8’s Evasion Techniques" 34. "How to Optimize Your Combos in TEKKEN 8" 35. "TEKKEN 8: The Ultimate Parry Guide" 36. "Why TEKKEN 8’s New Mechanics are a Game Changer" 37. "Top 5 Beginner Characters in TEKKEN 8" 38. "How to Counter Spam in TEKKEN 8" 39. "TEKKEN 8: The Best Defensive Options for Every Character" 40. "How to Read Your Opponent in TEKKEN 8" 41. "TEKKEN 8: The Most Effective Pokes and Jabs" 42. "Why TEKKEN 8’s Combo System is the Most Complex Yet" 43. "How to Play Mind Games in TEKKEN 8" 44. "TEKKEN 8: Understanding the Fundamentals of Footsies" 45. "Why TEKKEN 8 is the Best Fighting Game of the Decade" 46. "TEKKEN 8: The Best and Worst Matchups for Every Character" 47. "How to Adapt Your Playstyle in TEKKEN 8" 48. "TEKKEN 8: Advanced Tips for Winning with Every Character" 49. "The Most Satisfying Comebacks in TEKKEN 8" 50. "How to Level Up Your TEKKEN 8 Game with Training Mode" Apologies if some of these you’ve already done. Just trying to contribute to your success 🫡
I think one of the annoying things about Tekken is that a lot of the reactable low moves don't have the starting animations that make it look like a low. So you brain tricks you in to thinking its not a low.
As a Hwo main, I'm incredibly surprised (& happy) we didn't make a spot on this list 😅. We usually get so much hate, and if that's gonna be gone with d3,4 being nerfed, I think I'm ok with that.
People can finally play against the character now that d34 and backlash got nerfed. Just took 12 years of wadding though downplaying Hwo players we were right. Those two moves were too good. Ggs.
My tier list (1st being the least annoying for me) 10th: Hwoarang d3,4 super fast low that guarantees 4 into pressure 9th: Reina's ff+1/Raiden, this is a 14 frame mid that guarantees a 4 on hit and she can do 6 DIFFERENT moves if blocked, a safe high, a Plus Mid that guarantees a stomp if hits, a low high, a mid mid, another mid that is a heat engager, and a grab if you block too much 8th: Dragunov d,2, Fast low, no one sees it, when they try to predict it he just does b1+2 7th: King's ff,n,2, THIS MOVE IS SO DECEIVING AND I HATE IT, it looks like a mid but its a low? And it gives guaranteed throw on counter hit and he is plus on normal hit. 6th: Jun's During Izumo, 1+4, that stance has a mid, low, and grab mix up, if the grab hits and you try to get up, she gets a launch and a free combo, if you don't get up, she hits you anyway and makes you get up. 5th: Victor's Explusion, Annoying, evades attacks, a million damage 4th: Yoshimitsu Flash Counter, It literally stops any pressure you try to do, get too close and you die, full combo if it hits without the sword or if he is in heat 3rd: Lee's while running 3,4, plus on hit, plus on block, floor blast, no one knows the counterplay, a million damage 2nd: Kazuya's Electric/f,n,d,df2, Basically a get off me tool, Kazuya cant do anything to me if I block because of the push back (besides Devil Fist), Can be ducked and punished on reaction. 1st: Bryan's Snake Edge, Need I say more? Easily reactable, Launch punishable, Super Slow, Honorable Mention: Xiaoyu in general
See that's where you've fucked up, if you ALWAYS guess rather than react to the throws then you are surprised and happy when you accidentally get out. Big brain!
I don't think Jin's d2 is reactable. Perhaps on a read you might be able to confirm and block it, but I haven't seen pros actually blocking it 100% of the time.
If you don't play online & aren't moving around & you're looking for it then yeah it's reactable but other than that it's really hard. + input lag from online & or depending on someone's PC. It's more of a guess.
It's definitely difficult to react to. At 22 frames it's speed is on the verge of being non-reactable, but because it has several cues (animation, red effect, Jin's yell), it can sometimes be reacted to depending on the player's reaction ability, mental stack, lag, etc. However, getting hit by a random d2 isn't that big of a deal. The biggest concern is to not get counter-hit launched, and that only happens when you attack at the wrong time.
Not even pros block snake edges all the time, we are humans at the end of the day but you can raise your consistency to react those things, same with Jin d2
Dude have u tried playing Bryan? He’s very difficult to pilot. Took me a week to reach fujin with shaheen. It took me two months to reach fujin with Bryan 😂
I'm used to the game, King etc are fine for me. Only annoying move is Jin's forward low hellsweep. Most Jin mains spam it repeatedly. Some fighters aren't equipped to counter it.
Drag main here. Yep, qcf4 is HEAVILY overtuned and of all the fucking move that I expect to be nerfed the FIRST then the db3+4 the second, but for some cum shit reason they keep qcf4 the exact same... I would rather have it at +4 only or less because it's such a strong move up close it beats iwr2, fucks sake.
7:42 Bro, just duck and punish, we zafinas dont use that move at all ☠️ I thought you were gonna say FFF3, it's the mid version... +7 on block. But I think her revenge hand is more annoying (It's exactly like Yoshi's flash) you hit her at all with anything that isnt a low and 33% of your health is gone
Contrary to popular belief; I actually despise Jin’s 1 3 4 ankle kicker move when spammed because you can mix it up with a 1 2 3 in case you duck to block those low kicks
I've gotten plenty of hate messages from players over the years calling me a flash spammer and they all without exception over-extend and make no effort to bait it. Flash is highly situational and the hitbox in sword stance is god awful. I think a lot of players go wrong (including this video) thinking of it as a parry. It's not a parry, it's a regular move with startup and recovery. All you've got to do is get in his face and pressure him with quick attacks and mixups. DON'T finish your string if it's being blocked, even if it's usually safe. Learn the common traps and bait it. Be extra careful when he's in no sword stance. Flash is fully punishable when it whiffs. Yoshi may be unusually strong in 8, mostly because of his carry and damage, but flash has its limits and can be exploited, just like any other move. It just feels unfair because he's the only character who has it. Against good players, opportunities to use flash dry up fast.
It's not that flash has weaknesses but that the rewards are too high. Baiting flash is having to win 2 neutral interactions for the price of one and the risk of getting launched and heat engaged after already winning the first one. It's the fastest move in the game so it can interrupt moves no other move can, you don't even have to do a move, just being too close is a bad idea and Yoshi already thrives on range. When getting mixed up it should be the Yoshi's turn to guess, not mine
@@shaghilathar3588 You have a point, the mixup within flash proximity leans in Yoshi's favour (unless it just trades), but Yoshi has x30 more homework to do in a close quarters situation than the character attacking him does. Yoshi needs to know matchups and flashable weaknesses across the board to be able to rely on flash. A character going up against Yoshi only needs to worry about their own flash-vulnerable moves/strings and work around them. It's worth repeating- a player who respects flash is so risky that often it's just not worth it.
@@lowlifelenny If it's not worth it then why does it work most of the time? Again even if the player can bait it, they shouldn't have to because they are forfeiting a free mix up just for the chance of Yoshi to flash. No other character does this
@@shaghilathar3588 Flash only works in specific situations, usually unique to your character. You can learn those situations and avoid them. If flash whiffs, Yoshi is completely screwed and launchable. You wouldn't walk up to Zangief in SF and do vulnerable strings/mixups in front of him, you'd be dead. You have to drop your rehearsed strategy and think around it. It's a similar thing.
@@lowlifelenny Those situations are quite broad and usually are the situations every other character would have to take a mix up. Again it's the ability to negate a situation no other character can for free, not just the flash itself
Bryan's qcb1 and qcf1+2 has to be there. Qcb1 is like an ewgf which reaches full screen and good recovery on whiff, also +5 on block and a CH launcher with insanely huge damage and wall carry with heat.
Have to full disagree. I just think king players aren't used to mixing with it as if they are armor king. On knock down its really good cause you become more ambiguous. You get a faster tracking move from it with chop chop and its safer to candle put of then just forward dash. You also have a chance to low parry with it. Or on purpose if you got your opponent timing.
I agree with Yoshi, I had to explain to my friend how much mental stack that character has because not only does he break the conventional 10 frame is the fastest move idea, but he has a lot of unlockables that can be thrown out there that you have to be ready for on top of his standard mixups
If we talk about Zafina, her most annoying move is d3. Huge plus on hit, much greater mixup potential with or without MNT stance, ch launcher, spammable.
Yoshis flash was already nerfed, they better not touch it in heat. Also that clip you used was before the nerfs, not to mention flash drains your heat gauge fully just by doing it twice.
King - b3, spammable when slightly minus, stealing turns with lowbrisk high reward. Jin - d2, a frame or two too fast for me to react to midmatch. Jin - ff2 i cant ss it consistently Alisa - everything that goes brrrrr Dragunov - sneak 4 Xiaoyu - launcher throw Jun - 13f, hp gaining heat smash Feng - Heat ground stomp thingie Azucena - i think df1,4, with a further extention beyond that? The high attack being unduckable due to jailing feels awful and catches me out all the time. Yoshi - flash. I hate how it can clip you in the neutral even if you dont press anything. I dont mind it as a defensive tool though. Raven - why tf does his parry teleport him across the screen with a fast long range follow up. It feels so frustrating. Parries in general being fast enough to threaten otherwise guaranteed mixups like frametraps or heat engager mixups feels really really obnoxious too ngl. Theyre already powerful anti-pressure tools, no need to have them remove all semblance of pressure like that.
This list is insanely accurate, even the top 1 is the same as me. Yoshimitsu in this game is the biggest asburd i have ever seen in any fg, and this damn parry is one of the many reasons for sure. Nice video man
jin d2 is definitely reactable 😭a big part of reacting to it is more identifying when the jin does it than just looking for it. If they throw it out at a random times, I personally can block it most of the time, but it is way harder
My 10 least favorite moves before watching the video: jin d2, jin uf2, devil jin heat smash, king ffn2, king giant swing, king jaguar step, kazuya hell sweep, every safe high powercrush, law/shaheen slides, yoshi unblockable low
Honestly the move just needs 3 changes. 1. Change the plus frames to 3 instead of 7. 2. Nerf the overall dmg. 3. Change the properties so it no longer hits grounded.
When you said make Jin's low -15 so that every character can launch it : actually, even if every character can launch at +15 standing, not every character can launch at +15 while standing (or crouching). Xiaoyu for instance can launch only from +16 while standing.
I hate how hard it is to see char animations in Tekken 8. E.g. is Jin's D2 is usually unseable because it looks the same as his other crouch startup/zen cancel/ducking move but his mids can send you to hell so you focus on that by the time you press a high (to beat his options by frames) is when he uses D2 for a CH. They rarely use it raw especially in mid-higher ranks unless you are conditioned to just eat it in heat because you know a smash will make you drink tea with Jesus. Same as any other character and if you hyper focus on the animations they do a simple launcher like a df2 that looks like a dingy uppercut abusing your tunnel vision to get big damage.
"Jins d2 is reacable" does not equal its consitantly hard reactabe like some snakeedges. When you even see pro players at offline tournaments eat this move over and over its theoretically reactable, but not practically most of the time when you add movement/Mental stack. This move needs gutting (like -15 AND either minus on hit like all other d2-like attacks or hard reactable (add frames to startup))
Jin's d2 is an absolute nightmare for me. As soon as I see it a few times in a match, I try to become aware to duck every now and then, but even with this in mind, they keep hitting me with it. Besides this, Alisa and King are in my "hate-to-play-against" list, as well as any decent Mishimas (Kazuya and Devil Jin are just unfair)
Yoshi's flash gets beaten by armored moves, so thats good to know. Ofcourse I tried Leo's bok 1+2 and simply transitioning into bok stance triggered the flash and a full combo...
Some picks I have: Every Mishima ff+2 (impossible to avoid unless they fell asleep) Leroy d/b+3 (safe on block, evades everything, basically wins the round on counter hit) Bryan qcf+1 (pseudo electric with infinite range) Claudio wr+2 (non-existent hurtbox, tracks way more than it should, deals way too much damage) Xiaoyu aop (good luck playing the game) Kuma heat smash (tracks way too much) Lee b+4 (legitimately impossible to whiff punish) Devil Jin hellsweep (hits you from neptune, can't stay on the ground against it) Eddy ff+3 (should straight up just be -15 on block) Jack d/b+1 (shatters your soul) There's way more that I can't think of at the moment.
As a Yoshi player if they scaled down his damage a bit i dont think flash would be as bad. You have to fight Yoshi differently then any other character in the game but he should NOT do 80 damage combos regularly because of that reason.
@7:30 Evil Smile And most annoying moves would be Jun projectile Anything Azucena does Kuma Windup swipe low Claudio Burn Knuckle Dragunov Haymaker Xiayou slow hellsweep Reina stane unbreakable command grab Lars "howuuuugggghhhh" low Law Junkyard kick. You're not landing it. Stop trying. And Kazuya ws 2. It just never misses.
What do you guys think the most annoying move in Tekken 8 is?
Down jab
Jin’s DF2, I think that move needs to be nerfed because it’s kind of too strong
@@Boogard eddy is the most annoying move 😔🤦♂️
@@Boogard jin’s d2 is for sure one of the most annoying. That shit gives me nightmares. I ALWASLYS FKNG PREPARE FOR IT and i NEVER parry it/block it.
xioayu hypnotist 50/50
jabs are annoying, stop jabbing me. let me launch you so i can do my 60dmg combo that i've practiced all afternoon 💀
1 1 2
No
@@ottmatlyes
No 😂
Ws launchers are a thing
The most annoying move in the game is every move king uses
If you’re not good then I can’t see why you think it’s annoying.
@@antonomous4780 I still think we can call the character annoying even at rank levels, he’s just a super solid character with amazing buttons, crazy good damage, and great heat 😊
As a King player, y’all have my sympathy
Making it to tekken god with kazuya.. king really isn’t that bad to fight just seems like a skill issue
stay scrub
Jin's "Reactable Low" is infuriating to deal with..
Not reachable at all 💀😂
It is reactable
@@jordanroberts8270 its reactable you just have to drill the voiceline into your head
@@KamDaMan2007 Not consistently in my experience, but that could be online factoring in?
@@YellowFellow86probably I can react to it I listen for the voiceline
Lee is so unknown that nobody knows we're all b3,3 merchants
Also me spamming down 3 with lee
@@briangoulet948 let's go gambling 🗣
The Mirrio special
i thought you guys were b4 merchants 😂
Only Drac was brave enough to crack down on the B3,3 spam, the D4,4 legend himself
I have played so many Jins spamming lows that I almost always crouch whole match
then you get DF2
And then this guy also has a FF3 to launch cuz why not?
and then u hit orange rank and they start the mid pressure lol
Jin mains are trash
@@LouSassol69erwatch ya mouth
All of Hwoarang moves piss me off. Just a never ending guessing game of how the help he's going to hit you.
Have to pressure them first, don't give them a chance to chuck you into the Rang blender
Dude.... im a fujin reina, and i have no clue what to do vs his offense. I just constantly interupt with jab or df1 and then unload my entire game on him and pray he doesnt have any defence either 😂
Just hold back and anticipate a low for a parry it sucks but sometimes it’s the only way
main way of dealing hworang pressure was genuily dick jab. But in tekken 8 it is much more harder
Hwoarang got shit defence u should find a small window, break his attack in the beginning and then pressure him
Any form of snake edge because i have the reaction speed of a sloth
I just need 2 more frames added to them and i can block them i swear lol
It shouldn’t matter. You just have to practice. Nobody should not not be able to react to a snake edge unless you have a legit problem.
@holdysnausages trust I lab against the move but it's just a mental thing 😭 idk when I fight against an aggressive bryan I'm trying so hard not to get ch and then BOOM snake edge
@holdysnausages i mean i was half joking but at 20ish frames give or take, thats still 1/3 of a second no? Thats crazy fast
Edit: okay so apparently they are 26f+ depending on the character. Thats still close to half a second. Its still hard to react to for me. Every time i get hit, i am actually holding db, but i guess just a few frames too late. Considering its rarely used in high level play, whats the harm in making them just slightly slower?
Xiaoyu’s is the only one I cant defend against consistently, even at higher ranks, and it does crippling mental damage every time
I get that Tekken’s a Japanese game franchise, but I don’t think Harada really realized what would happen when he named the fight state “heat”, cause I can’t help but feel like I’m saying something wrong when I say ‘“character name” is in heat’.
90% of yoshi mains are carried in ranked because of flash
That's simply not true considering Yoshi's win rate, y'all just press too many buttons and hope the offense carries you instead. If you stop to block more then flash won't hit you
@@SnakeInTheRainlmao that's a dumb argument considering Yoshi can just steal your turn with it I can't tell you how many times I do a heat engager and a Yoshi just flashes. Not to mention that stupid unblockable low
@@SnakeInTheRainI understand what you're saying, but it's a bit unfair to say they're just mashing and getting punished for it, when usually they're doing a plus in block move or a frame trap that literally any other character just has to respect, but then Yoshi says f your set-up
Yoshi damage is just too high for how gimmicky of a character he is, drop his damage a little and remove the guard crush into guaranteed follow up and he's pretty balanced.
@@chadachi3970exactly this bruh. Yoshi has WAY too much for him to also get like 80 damage minimum on pretty much any starter. And if he's not doing 80 damage he's doing the unavoidable guard break set up that has somehow avoided being removed for what? Three or four patches now? And then on top of all that he just has a DP in tekken that gives him heat engager. Now shake my hand and guess for game
Video idea: top ten strongest knowledge checks in Tekken 8 (and how to manage them)
As a Xiaoyu player, I was sweating more and more as the list got higher and her name still hadn't come up 😅
SAME as a long main, i was just waiting for her name to appear
9:37 its my clip and its an outdated one 😅 hope ive been tag but still thanks for choosing my clip as an example , great content 😊
Grats!
Yoshi's Flash is 100% the dumbest most broken move in the game
You fr can't do anything. I've tried just moving forward, sidewalking both ways, crouching. If you don't hold back or do absolutely nothing, Flash will get you for a free heat engager at the very least
power crush and armor attacks do it
@kodiak809 The startup on Flash is like 6 frames
So to power crush you just hard read callout that they're going to flash?
So there's still the mental stack that you just have to randomly throw out unsafe moves to counter their counter? That still sounds like a really annoying move imo
That’s not true.. you would never understand if you’ve actually used yoshi before and gotten him him to at least blue ranks . Most players just dnt know the counter play to it but some do and when they do , it sux for us
@@zer0cx110 Please explain the counter play to flash then
@@cosmik411 They're just gonna tell you to bait it lol cause it really is the only thing you can do.
Pro's say you can react to d2 because at this point they're the only ones playing this game offline. d2 is at that exact threshold when you react to it but always a tad bit late because online always takes a frame or two.
5:31 That sigh, I already know what moves he’s talking about 💀
You forgot to include all of Yoshi's movelist
Bruh, yoshi, Lee, Jin, reina… makes no sense in tekken…
No.. just flash which isn’t overpowered but itll be annoying forever just because it’s flash
@@zer0cx110 cap yoshi has wayyyyy too much.. multiple unblockable moves plus throws… I’m bushin the yoshi is my homies main he’s a tekken king .. can evade, with plenty also
exactly his whole movelist is cancer. He doesn't play Tekken one bit
@@dougferguson7079 throws? which throw is giving you trouble here, as far as I know yoshi has a very barebones throw game at best
That's why Arslan uses Nina & Alisa 😂
Nina has his issues, like no lows in combo, the low sweep, is the slowest in the game, the guns attack, in heat, most of the times dodged for higher rank players, and last 4 secons shooting, so once they dodge it crouching, they always start the mix up, so it takes a lot of cheap damage, but when they dodge it, usually you are death.
but Ninas in EVO top 256 they were 5, one of the being Arslan Ash, and in top 96 there were just 2 Ninas, one being Arslan Ash Nina
Top annoying moves for me:
1.) Jim doing whatever the fuck that low is that has a bird wing.
2.)Yoshimitsu Flash
3.)a perfectly timed just frame sky rocket
4.)King armoring into a grab.
>:I
Sky rocket over d3,4?
Grab King first then
I don't see any problem with jfsr, come on. If I eat it I deserved to eat it
@@edgelord121 I appreciate the execution, it just hurts my soul when I whiff and Hwo JFSs me I just 😩
Damnit Jim!
Lili moves are also so annoying, you never know what to expect
skill issue
Hold back, you’ll notice its pretty easy unless they snake edge. Lili will destroy you if you’re too eager to punish
Keep distance and most will only have their 3+4 to rely on, and ducking that will give you a massive punish
Also glad jins down 2 was mentioned that move is so cancer
Just crouch block 🤷🏻
I got to fujin with literally 123,134, 314, and down 2 🤷🏻 crazy people don’t know how to counter that
@@ICanNoahwow how helpful! Who wouldve thought to crouch block the low??
@@ICanNoahor just hop kick, it works too
@@souhiyori8640 exactly, and I only picked up Jin to see how BS he really is and I tell you I can barely get kaz to red gayru in 2 weeks…, while I got Jin to blue fujin in like 4 days….
LET ME FLASH YOU
The zafina disrespect is insane
The lasers. I know I can sidestep. But in the match my brain refuses to do it and I end up crouching into the low laser or jumping into the high one
Drag sneak 4 is nerfed.
used to have NO PUSHBACK.
It was +7 in your face, now you can backdash and invalidate the mix-up....if you aren't at the wall
I invite you to watch the EWC tournament that finished yesterday. Tell me how many sidesteps of QCF+4 have you seen
@@fatman9183 I've got no clue, but that really has no bearing on the discussion.
In the video he said he couldn't believe the move hadn't been nerfed yet, when it was literally nerfed week 1
The law nunchucks
Laws constant low sweeps
That shit is the only reason why they win
to be fair about Jin's heat smash because I main jin. his benefits from heat are almost non existent with his heat smash being his only good thing in heat and ig wavedashes are slightly more menacing due to red eyes but that's literally just visual effect and doesn't effect how the opponent reacts they could either nerf his heat smash and give him more rewards for being in heat or keep it this way, I don't mind either.
As a Law main I'm surprised his slide didn't make the list lol
You'd have to throw Lee and Shaheen's slides in as well
I don’t agree with everything on the list but ima add to it.
1. Ravens heat because it’s basically a projectile.. like wtf
2. Hworangs down 3,4.. yup. That’s shits annoying. Not asking for it to be nerfed. I’m just saying it’s annoying.
3. Steve shield breaker .. just corny. Fight me like a man
4. Shaheens shield breaker ..
5.Ninas 12 frame low
6. And devil jins back 3 ( kazuyas got one too)
Other than that..
Lilis side step
Kings power crushes.. cus they’re safe
Raven heat smash has shit range even for a projectile. Dude literally was going to mention it in video where which character moves need nerf and realized it's pretty ass.
Only safe king power crush is muscle armor
Steve shield breaker? Its a high and easily punishable move body, but I’m sure that you are a power crush player who always spam it and hate when it doesn’t work with Steve anymore.
Ravens heat smash is mid man
Bro they already nerfed hwoarangs D3,4.. you can punish it now lmao if you block the low , you can launch. .. Skill issue
@@LeonKennedy020 Ik but it’s still annoying
Yoshi main here. To be fair, you couldn't just flash everything easily. There's a lot of guesswork and if the opponent start reading your baits, the flash leaves Yoshi very open and is very punishable.
Bs ..
@@azteckjumbie9344 Explain
Yoshi and Victor have the most annoying moves in TEKKEN 8 frl!! 😂
King's gs is sometimes insane to deal with because of ch properties now
But I fail to see how wavu makes up for the lost tracking. Wavu is a commitment, he takes a risk (like any wavu character), and he had it before, and better with highh crushing (at the expense of execution). It's a nothing burger and King is better off doing a regular dash gs (which is very strong).
I also know some people who can discern gs vs 1+2 grabs and break on reaction. But it's still very hard. But I've downplayed him enough.
For annoying moves I would mention Nina's sidestep 1; Steve's 4,2; Jun's and Asuka's can-can; DvJ's hellsweep; Kazuya's cd1+2; Jin's 2,1,4; Lee's, Paul's and King's df2s.
Also Alisa's d4. Drives me nuts.
Most of King moves are a risk especially against Mishimas
@@SantanazationI agree, as a king main there’s nothing worse than having almost your moves blocked just to lose your whole health to a 1,1,2 punish
@@senzsei_ Then get up and be ready for a 50/50 mixup. The people who cry and complain about King have never used him.
@@senzsei_ Hate that move so stupid and unfair
ZAFINAS FUCKING SCARECROW 2,1. ITS THE BANE OF MY FUCKING EXISTENCE.
Is that the mid, mid safe heat engager? Yeah it’s really strong
@@PokemonSoulGold13 just labbed it with bryan, you can swr and it completely whiffs
If you see Zafina in SCR, use any of your armor moves.
And you can interrupt it with jabs, if her SCR was on block.
What your problem is that move 😂😂 when there's tons of more annoying moves.
Zafina's snake edges are all reactable, but realistically it's hard because few people play her.
She's very linear with 99% of her moves from stances, but I didn't understand it until I played her.
Yep, super linear. Yoshi's spin GUARANTEES anything from SCR for example will whiff.
And her wr 1+2 is easily defended.
It's extremely duckable. If Zafina is running at you, they aren't going for much else.
The fact it's ahead of dragunov and Jin stuff is... weird.
i honestly are now in "nerf alisa to the ground" camp also. i just yesterday met one in ranked. this alisa had NO movement, wasnt ducking ANYYTHING from my claudio, i just did 4-5 wr2 in a row and 3 ss4 in a row. NO REACTION. And then came the chainsaws. she won 3-1 and 1nd me.
fuck this game
Damn i’m HELLA early. Just want to take this moment to say you’re killing the content drops. Dont burn yourself out brother. Much love
“Alisa feels almost designed to piss me off” I felt that 😂😂
as a jin main, i love doing the down 2 move 😂
idk but whenever i uses jin people always able to block it😂
@@kodiak809 frrrrrr
Not gunna lie.. I spam the shit outta that move cus it’s just so smooth and it always works and he’s got good oki. lol I love it
Yall are carried by it
@@johndolo853 half true, mostly carried by his other heat smash 🤣
Jack as a whole ass character give me a aneurysms
I wanted to bless you since you’re in “create mode” 🔥 SO:
Here’s 50 video title ideas that align with the style you been making
1. "Top 10 Most Underrated Moves in TEKKEN 8"
2. "The Ultimate TEKKEN 8 Tier List: Updated Rankings"
3. "TEKKEN 8: How to Counter Every Character's Signature Move"
4. "Breaking Down the Best Combos in TEKKEN 8"
5. "How To Master the Rage System in TEKKEN 8"
6. "Top 5 Characters With the Best Mix-Ups in TEKKEN 8"
7. "Analyzing the Patch Notes: What’s New in TEKKEN 8"
8. "How to Win More Matches Using TEKKEN 8 Frame Data"
9. "The Most Hated Characters in TEKKEN 8 Ranked"
10. "Why This Character is Secretly Top Tier in TEKKEN 8"
11. "TEKKEN 8: Advanced Movement Techniques Explained"
12. "How to Improve Your Defense in TEKKEN 8"
13. "The Biggest Buffs and Nerfs in TEKKEN 8 History"
14. "Why TEKKEN 8’s Story Mode is a Game-Changer"
15. "Top 10 Most Devastating Throw Combos in TEKKEN 8"
16. "TEKKEN 8 Online Ranked Mode: Tips to Climb the Ladder"
17. "How to Punish Every Character’s Key Moves in TEKKEN 8"
18. "TEKKEN 8: Best Stages for Each Character"
19. "How to Beat Defensive Players in TEKKEN 8"
20. "Why Side-Stepping is Crucial in TEKKEN 8"
21. "The Best Zoning Characters in TEKKEN 8"
22. "How to Deal with Pressure in TEKKEN 8"
23. "TEKKEN 8: The Most Difficult Characters to Master"
24. "Analyzing the New Character Introductions in TEKKEN 8"
25. "How to Handle Aggressive Opponents in TEKKEN 8"
26. "TEKKEN 8: The Most Reliable Whiff Punishers"
27. "How to Stay Calm in High-Stakes TEKKEN 8 Matches"
28. "TEKKEN 8: Understanding the Mind Games of High-Level Play"
29. "The Best Wake-Up Options in TEKKEN 8"
30. "Why TEKKEN 8’s Netcode Is the Best Yet"
31. "Top 10 Characters to Watch Out For in TEKKEN 8 Tournaments"
32. "TEKKEN 8: How to Use Movement to Bait Opponents"
33. "Breaking Down TEKKEN 8’s Evasion Techniques"
34. "How to Optimize Your Combos in TEKKEN 8"
35. "TEKKEN 8: The Ultimate Parry Guide"
36. "Why TEKKEN 8’s New Mechanics are a Game Changer"
37. "Top 5 Beginner Characters in TEKKEN 8"
38. "How to Counter Spam in TEKKEN 8"
39. "TEKKEN 8: The Best Defensive Options for Every Character"
40. "How to Read Your Opponent in TEKKEN 8"
41. "TEKKEN 8: The Most Effective Pokes and Jabs"
42. "Why TEKKEN 8’s Combo System is the Most Complex Yet"
43. "How to Play Mind Games in TEKKEN 8"
44. "TEKKEN 8: Understanding the Fundamentals of Footsies"
45. "Why TEKKEN 8 is the Best Fighting Game of the Decade"
46. "TEKKEN 8: The Best and Worst Matchups for Every Character"
47. "How to Adapt Your Playstyle in TEKKEN 8"
48. "TEKKEN 8: Advanced Tips for Winning with Every Character"
49. "The Most Satisfying Comebacks in TEKKEN 8"
50. "How to Level Up Your TEKKEN 8 Game with Training Mode"
Apologies if some of these you’ve already done. Just trying to contribute to your success 🫡
I think one of the annoying things about Tekken is that a lot of the reactable low moves don't have the starting animations that make it look like a low.
So you brain tricks you in to thinking its not a low.
As a Hwo main, I'm incredibly surprised (& happy) we didn't make a spot on this list 😅. We usually get so much hate, and if that's gonna be gone with d3,4 being nerfed, I think I'm ok with that.
That's because he has way more than 1 annoying move
People can finally play against the character now that d34 and backlash got nerfed. Just took 12 years of wadding though downplaying Hwo players we were right. Those two moves were too good. Ggs.
@@Edmitsulmao most of the people who complained still can’t beat him now. That change mainly affected the top 10%
@Populrjay Wow, thanks for the compliment
My tier list (1st being the least annoying for me)
10th: Hwoarang d3,4 super fast low that guarantees 4 into pressure
9th: Reina's ff+1/Raiden, this is a 14 frame mid that guarantees a 4 on hit and she can do 6 DIFFERENT moves if blocked, a safe high, a Plus Mid that guarantees a stomp if hits, a low high, a mid mid, another mid that is a heat engager, and a grab if you block too much
8th: Dragunov d,2, Fast low, no one sees it, when they try to predict it he just does b1+2
7th: King's ff,n,2, THIS MOVE IS SO DECEIVING AND I HATE IT, it looks like a mid but its a low? And it gives guaranteed throw on counter hit and he is plus on normal hit.
6th: Jun's During Izumo, 1+4, that stance has a mid, low, and grab mix up, if the grab hits and you try to get up, she gets a launch and a free combo, if you don't get up, she hits you anyway and makes you get up.
5th: Victor's Explusion, Annoying, evades attacks, a million damage
4th: Yoshimitsu Flash Counter, It literally stops any pressure you try to do, get too close and you die, full combo if it hits without the sword or if he is in heat
3rd: Lee's while running 3,4, plus on hit, plus on block, floor blast, no one knows the counterplay, a million damage
2nd: Kazuya's Electric/f,n,d,df2, Basically a get off me tool, Kazuya cant do anything to me if I block because of the push back (besides Devil Fist), Can be ducked and punished on reaction.
1st: Bryan's Snake Edge, Need I say more? Easily reactable, Launch punishable, Super Slow,
Honorable Mention: Xiaoyu in general
I was about to cheer xiayou wasnt in the list and then.. .:c
@@noname2132-c9z Sorry but Xiaoyu is too annoying to NOT be in the list
They should have made Alisa’s chainsaw stance a heat only thing like kazuya imo
See that's where you've fucked up, if you ALWAYS guess rather than react to the throws then you are surprised and happy when you accidentally get out. Big brain!
I don't think Jin's d2 is reactable. Perhaps on a read you might be able to confirm and block it, but I haven't seen pros actually blocking it 100% of the time.
If you don't play online & aren't moving around & you're looking for it then yeah it's reactable but other than that it's really hard. + input lag from online & or depending on someone's PC. It's more of a guess.
Atif literally blocks every single d+2 (except for 1). It's hella reactable.
ua-cam.com/video/XTJU_pEl5g4/v-deo.html
It's definitely difficult to react to. At 22 frames it's speed is on the verge of being non-reactable, but because it has several cues (animation, red effect, Jin's yell), it can sometimes be reacted to depending on the player's reaction ability, mental stack, lag, etc.
However, getting hit by a random d2 isn't that big of a deal. The biggest concern is to not get counter-hit launched, and that only happens when you attack at the wrong time.
Not even pros block snake edges all the time, we are humans at the end of the day but you can raise your consistency to react those things, same with Jin d2
@@mrdeez....6294 pros get hit by snake edge mostly when they are locked into a high animation.
Jin’s D2 is reactable and as a Kazuya player I love seeing it cause I get a launching punisher off it
2:23 i was half jokingly grunting mimici g this stupid noise, then you come out pointing it how😂😂😂
As a new player this helps understand the jank that has been annoying me in these match ups.
My answer is any Bryan counter hit launcer, dude wtf Bryan has ridiclous damage.
I agree but there’s not enuff Bryan’s for us to complain about him yet .. but my biggest complain is his launchers reach WAY too far like helll Naww
he need this
@@zer0cx110 Well said, I am just a bit salty because Bryan is very popular in my region and I always face him.
Dude have u tried playing Bryan? He’s very difficult to pilot. Took me a week to reach fujin with shaheen. It took me two months to reach fujin with Bryan 😂
@@lundbergdrums6642 Oh yeah I agree he isn't a scrub character by any means. But damn he is popular and he hits hard.
I'm used to the game, King etc are fine for me. Only annoying move is Jin's forward low hellsweep. Most Jin mains spam it repeatedly. Some fighters aren't equipped to counter it.
Drag main here. Yep, qcf4 is HEAVILY overtuned and of all the fucking move that I expect to be nerfed the FIRST then the db3+4 the second, but for some cum shit reason they keep qcf4 the exact same... I would rather have it at +4 only or less because it's such a strong move up close it beats iwr2, fucks sake.
And they nerfed wr2 instead of sneak 4…
quite shocked aop or aop duck isn't in here
Aop?
@@gabevive71 ling's art of phoenix
More of a stance than a move but true
you know what? I fell to loser brackets on one local tournament because of her fckin aop. you can’t even hit her
Like having boredom when actually while being mistreated
7:42 Bro, just duck and punish, we zafinas dont use that move at all ☠️ I thought you were gonna say FFF3, it's the mid version... +7 on block. But I think her revenge hand is more annoying (It's exactly like Yoshi's flash) you hit her at all with anything that isnt a low and 33% of your health is gone
That's the part I raised an eyebrow at. I never just throw that out ppl past tekken emperor usually know to duck
Contrary to popular belief; I actually despise Jin’s 1 3 4 ankle kicker move when spammed because you can mix it up with a 1 2 3 in case you duck to block those low kicks
I've gotten plenty of hate messages from players over the years calling me a flash spammer and they all without exception over-extend and make no effort to bait it. Flash is highly situational and the hitbox in sword stance is god awful. I think a lot of players go wrong (including this video) thinking of it as a parry. It's not a parry, it's a regular move with startup and recovery. All you've got to do is get in his face and pressure him with quick attacks and mixups. DON'T finish your string if it's being blocked, even if it's usually safe. Learn the common traps and bait it. Be extra careful when he's in no sword stance. Flash is fully punishable when it whiffs.
Yoshi may be unusually strong in 8, mostly because of his carry and damage, but flash has its limits and can be exploited, just like any other move. It just feels unfair because he's the only character who has it. Against good players, opportunities to use flash dry up fast.
It's not that flash has weaknesses but that the rewards are too high. Baiting flash is having to win 2 neutral interactions for the price of one and the risk of getting launched and heat engaged after already winning the first one. It's the fastest move in the game so it can interrupt moves no other move can, you don't even have to do a move, just being too close is a bad idea and Yoshi already thrives on range. When getting mixed up it should be the Yoshi's turn to guess, not mine
@@shaghilathar3588 You have a point, the mixup within flash proximity leans in Yoshi's favour (unless it just trades), but Yoshi has x30 more homework to do in a close quarters situation than the character attacking him does. Yoshi needs to know matchups and flashable weaknesses across the board to be able to rely on flash. A character going up against Yoshi only needs to worry about their own flash-vulnerable moves/strings and work around them. It's worth repeating- a player who respects flash is so risky that often it's just not worth it.
@@lowlifelenny If it's not worth it then why does it work most of the time? Again even if the player can bait it, they shouldn't have to because they are forfeiting a free mix up just for the chance of Yoshi to flash. No other character does this
@@shaghilathar3588 Flash only works in specific situations, usually unique to your character. You can learn those situations and avoid them. If flash whiffs, Yoshi is completely screwed and launchable. You wouldn't walk up to Zangief in SF and do vulnerable strings/mixups in front of him, you'd be dead. You have to drop your rehearsed strategy and think around it. It's a similar thing.
@@lowlifelenny Those situations are quite broad and usually are the situations every other character would have to take a mix up. Again it's the ability to negate a situation no other character can for free, not just the flash itself
Bryan's qcb1 and qcf1+2 has to be there. Qcb1 is like an ewgf which reaches full screen and good recovery on whiff, also +5 on block and a CH launcher with insanely huge damage and wall carry with heat.
1:00 Wave dash into throw mix is bad. King players only do that to style on scrubs. It's literally always better to just forward dash to realign.
Have to full disagree. I just think king players aren't used to mixing with it as if they are armor king. On knock down its really good cause you become more ambiguous. You get a faster tracking move from it with chop chop and its safer to candle put of then just forward dash. You also have a chance to low parry with it. Or on purpose if you got your opponent timing.
I agree with Yoshi, I had to explain to my friend how much mental stack that character has because not only does he break the conventional 10 frame is the fastest move idea, but he has a lot of unlockables that can be thrown out there that you have to be ready for on top of his standard mixups
Waaaaaait wait wait..... as a T.G Yoshi main.........
Shit, I can't come up with a counter-argument......
I got an idea...
*_Flashes argument_*
If we talk about Zafina, her most annoying move is d3. Huge plus on hit, much greater mixup potential with or without MNT stance, ch launcher, spammable.
Yoshis flash was already nerfed, they better not touch it in heat. Also that clip you used was before the nerfs, not to mention flash drains your heat gauge fully just by doing it twice.
King - b3, spammable when slightly minus, stealing turns with lowbrisk high reward.
Jin - d2, a frame or two too fast for me to react to midmatch.
Jin - ff2 i cant ss it consistently
Alisa - everything that goes brrrrr
Dragunov - sneak 4
Xiaoyu - launcher throw
Jun - 13f, hp gaining heat smash
Feng - Heat ground stomp thingie
Azucena - i think df1,4, with a further extention beyond that? The high attack being unduckable due to jailing feels awful and catches me out all the time.
Yoshi - flash. I hate how it can clip you in the neutral even if you dont press anything. I dont mind it as a defensive tool though.
Raven - why tf does his parry teleport him across the screen with a fast long range follow up. It feels so frustrating.
Parries in general being fast enough to threaten otherwise guaranteed mixups like frametraps or heat engager mixups feels really really obnoxious too ngl. Theyre already powerful anti-pressure tools, no need to have them remove all semblance of pressure like that.
Plugging
The objectively correct answer
Man, what a thorough list. Everything in it is explained and the opinion were shared, too. I really enjoyed watching this one.
This list is insanely accurate, even the top 1 is the same as me. Yoshimitsu in this game is the biggest asburd i have ever seen in any fg, and this damn parry is one of the many reasons for sure. Nice video man
You know what’s crazy? Zafina’s stance crushes mids, when i play against her with reina who has slow and limited lows, i got no chance.
jin down 2 is the worst offender
jin d2 is definitely reactable 😭a big part of reacting to it is more identifying when the jin does it than just looking for it. If they throw it out at a random times, I personally can block it most of the time, but it is way harder
As a Yoshi main I’m so happy to see flash number 1, I love hitting it, so satisfying (also try actually using it, it’s not as easy as you think)
Would be interesting if you make a video of the most annoying move from each character
My 10 least favorite moves before watching the video: jin d2, jin uf2, devil jin heat smash, king ffn2, king giant swing, king jaguar step, kazuya hell sweep, every safe high powercrush, law/shaheen slides, yoshi unblockable low
You deal with flash by using moves that are either long reaching or ones that push him away on block.
Dragunov's snake dash 4 is so obnoxious that i wish it was deleted
Honestly the move just needs 3 changes.
1. Change the plus frames to 3 instead of 7.
2. Nerf the overall dmg.
3. Change the properties so it no longer hits grounded.
@@supermodzilla338 I don't mind if it's grounded i just hate that it tracks
Alisa having a 3 move combo that deals 72 damage is soo annoying, while I have to do 9-11 hits to even deal that much damage
When you said make Jin's low -15 so that every character can launch it : actually, even if every character can launch at +15 standing, not every character can launch at +15 while standing (or crouching). Xiaoyu for instance can launch only from +16 while standing.
When I saw this title the first move I thought of was Yoshimitsu Flash. And lo and behold...
I heard a rumor Takamaki will be the next guest character
Idk i would just grab whole eddie move set and put it here i swear this character is so annoying
Tekken might be the most immortal franchise ever. Thats honestly 1 of the reasons I love it
I hate how hard it is to see char animations in Tekken 8. E.g. is Jin's D2 is usually unseable because it looks the same as his other crouch startup/zen cancel/ducking move but his mids can send you to hell so you focus on that by the time you press a high (to beat his options by frames) is when he uses D2 for a CH. They rarely use it raw especially in mid-higher ranks unless you are conditioned to just eat it in heat because you know a smash will make you drink tea with Jesus. Same as any other character and if you hyper focus on the animations they do a simple launcher like a df2 that looks like a dingy uppercut abusing your tunnel vision to get big damage.
"Jins d2 is reacable" does not equal its consitantly hard reactabe like some snakeedges. When you even see pro players at offline tournaments eat this move over and over its theoretically reactable, but not practically most of the time when you add movement/Mental stack. This move needs gutting (like -15 AND either minus on hit like all other d2-like attacks or hard reactable (add frames to startup))
I main King and the king screwdriver combo is just insane. Specially on low elo
I block Jin’s d2 more than i get hit with it, I dont mind it
Nice video. I was scrolling on YT Shorts and saw your video. How were you able to post over a minute on shorts?
Giant swing , flash jins down 2 that launches on Ch , kazyuas hell sweep mix , zafinas stances that’s just off the top of my head lol
Flash is annoying but thats why its official name is the soul stealer , its meant that way
Id argue Kings mid launcher that hits at the speed of light should be on this list
You mean i15, the standard?
Tekken 8's while running moves are crazy.
especially when they're mid and hard to sidestep
Especially Victor's Kukass
Jin's d2 is an absolute nightmare for me. As soon as I see it a few times in a match, I try to become aware to duck every now and then, but even with this in mind, they keep hitting me with it. Besides this, Alisa and King are in my "hate-to-play-against" list, as well as any decent Mishimas (Kazuya and Devil Jin are just unfair)
Yoshi's flash gets beaten by armored moves, so thats good to know. Ofcourse I tried Leo's bok 1+2 and simply transitioning into bok stance triggered the flash and a full combo...
Some picks I have:
Every Mishima ff+2 (impossible to avoid unless they fell asleep)
Leroy d/b+3 (safe on block, evades everything, basically wins the round on counter hit)
Bryan qcf+1 (pseudo electric with infinite range)
Claudio wr+2 (non-existent hurtbox, tracks way more than it should, deals way too much damage)
Xiaoyu aop (good luck playing the game)
Kuma heat smash (tracks way too much)
Lee b+4 (legitimately impossible to whiff punish)
Devil Jin hellsweep (hits you from neptune, can't stay on the ground against it)
Eddy ff+3 (should straight up just be -15 on block)
Jack d/b+1 (shatters your soul)
There's way more that I can't think of at the moment.
i love ur honesty jin is really weird i miss old jin t7 were i use my mind more then my heat
As a Yoshi player if they scaled down his damage a bit i dont think flash would be as bad. You have to fight Yoshi differently then any other character in the game but he should NOT do 80 damage combos regularly because of that reason.
3:26 made me spill my drink lol
@7:30 Evil Smile
And most annoying moves would be
Jun projectile
Anything Azucena does
Kuma Windup swipe low
Claudio Burn Knuckle
Dragunov Haymaker
Xiayou slow hellsweep
Reina stane unbreakable command grab
Lars "howuuuugggghhhh" low
Law Junkyard kick. You're not landing it. Stop trying.
And Kazuya ws 2. It just never misses.
Even the counter play for Dragunov’s qcf+4 is inconsistent which is just infuriating, and you can’t really step afterward since it’s +7 on block
Tbh if they decrease the tracking it’d be perfect. This man saying he’s a perfect character is wild lmao snk4 is CARRYING this character in ranked
The sigh with Alisa… relatable
Crybabies when they realize flash has been in the game since 1997 Tekken 3 (and been 6 frames since) 👶👶👶