After a couple of weeks of C4D I came back to this tutorial and I can't thank you enough - you're the only guy I've found who explains how C4D UVs work. Everyone else seems to come from a mograph background and hasn't got a clue. This is a game changer for me! :o)
Oh man you save my life. We need more tutorials like this with no useless bla bla bla, low-tech, going directly to the more effective tools we need to work. Quick and clear. An exemple for all tutorials maker. Respect !!!
Brandon, thank you for this incredibly insightful tutorial. I'm an entirely self-taught 3D artist, and the one aspect of my self-devised curriculum that's been painfully lacking since starting down this 3D rabbit hole a few years ago has been the seemingly arcane world of UVs. You really opened my eyes to the fundamentals of the process and I'm thrilled to put what I've learned through your demonstration in this tutorial to adequate use in my own work. From the very depths of my heart, thank you!
Neil, thank you for taking the time to share your journey with me. I wish you nothing but the best and feel free to reach out whenever you need some help! All the best!
Dude I love you! Thanks so much. You can imagine how you are great at UV mapping in Maya but you get to Cinema and it's a different story. Thanks again
7 років тому+8
Thanks man! I am using cinema 4D about 4 years. This is the first time, when I understand UV mapping!
This is the kind of a quality content we need here. Very professional description in a quick and understanding way. One of the best (if not the best) I've seen so far. Thank you very much!
Oh wow, thank you very much for the feedback. I really appreciate the time to write this. Hopefully I will be able to make more content soon. Cheers! 😁👍🏻
@@GlassHandFilms Good work deserves attention and correct acknowledgement. It takes even more time, than just to click on a like-button. Because of people like you, people like me can learn something and increase their own abilities. To mention it, is the least I can contribute. : ] And yes, with organic objects like human faces (even the thing I'm actually working on) it's, of course, little more complex :o) Especially if it's also about to keep and remap the existing materials with three textures in it (Store/Remap). For me it turns to a nightmare. Thank to you I know a new function called "UV Terrace" now and was able to use it already! But still have troubles with remapping. The inner-algorithm seems to have it's own life ^^ So far, keep going mate!
I really like how you explain and thanks to take your time to do the whole thing, also the boring parts showing the dificulty of the unwrap job and not cutting editing like others milions of vids around the internet.
This is the best cinema 4d UV tutorial on the internet. Thank you very much. Would have been cool if you took it all the way into photoshop as well but that's alright, there's other tutorials that covers that.
Thank you for checking it out and commenting! I would make a new texture in C4D, fill the lines with a color, and then bring it into PS for painting. Cheers!
I have this basic problem. I stuck around 11:30 of your video because I cant move a single UV Polygon. move tool does not move the polygon. Please help
I fixed the problem, and now when I try to press relax this error log always pops ouy "UV Error an edge is shared by more than two polygons". I tried to find solution online but I have no luck at all. Maybe you have some idea to fix this?
It's finally a tuto that goes straight to the point and does not take 1 entire hour because of useless stuff :p. btw do you know if the uv mapping is more efficient on 3dsmax ? I know I need to go to that program (for my studies and ppl use it 90% of the time in my country (Belgium). Btw your cam is a little big too tiny, maybe make it a little bigger ? or if you don't want to hide some stuff because of your face, you can desactivate it during the tuto and activate it at the beginning of the video/ending when you're just talking non-tutorial stuffs ^^.
I haven't used 3DS Max in a very long time but yes I have seen some of their tools and it looks to be very fast and efficient. Most of the time I will use Maya. I have a lot of experience with Maya and some times it is just way faster for me to unwrap stuff in there. Thanks again for all the feedback and talk soon :) Cheers!
When having problems with lining up the faces you can activate snapping on point or on edge. It's a lot faster to line up different faces that way. Nice tutorial ;)..
Wow. Can't believe I haven't done that yet. haha thank you so much for the comment! I really wish there was a move and sew edges to snap those islands together in a hurry though :(
Thanks alot bro, useful tuts. I hope you will make another tuts for the bottom part of those object. I tried to do the same way as the top object, its not as easy.. especially for the small cavity in the center of the object..need alot of manual work. anyway thanks for share.. cheers..
Hello, Brandon, thank you so much for this tutorial, it saved me a huge amount of time! I've got one question though: when the object is unwrapped, how can one export the unwrapped uv map? So it would be possible to texture it in Photoshop.
Maya is more up to date because it incorporates Unfold3D I believe. C4D is always playing catchup on all the latest trends but wouldn't it be brill if they purchased 3DCoat outright and built it in. 3DCoat U.V unwrap tools are effortless and well worth purchasing the full software just for that.
Glass Hand Studios I can't see it happening but I note they are finally updating bodypaint but how they are going to improve on Substance Painter, 3DCoat, or Quixel only time will tell. I just hope for them it's not a poorer relative and they give us a truly awesome product. Maybe they will be addressing the archaic U.V lack of functionality at the same time. Yes I'm being critical because anything which slows any process down is just not worth having. Simplicity and ease of use please Maxon.
I have shifted from Maya to C4D and only UV tools makes me cry when I compare with Maya. I checked many tuts but still not able to make faster and better UV as in Maya. "Move and Sew" tool ... I miss you
ArnoldVeeman this is very true!! Watching it back after all this time, the video is slow, but I tried to be as clear as possible for absolute beginners. Cheers :)
All the UV tutorials i have watched was without subdivision or bevel. After UV mapping the model adding those destroys everything of course. So the order should be: model the object>add bevel or subdivision>convert>UV mapping. Which makes UV mapping even more difficult and complicate. Right? Or am i missing something? Thanks in advance:)
This is a great question. The subdivision modifier has a rollout for "subdivide UVs". By default it is set to standard, but I usually like to see the difference between boundary and edge. Yes, adding subdivisions is an absolute pain to unwrap. That's why most tuts start you off with a simple solution like a box or the weird shape I have in this tutorial haha. It all depends on how you are going to texture your asset. My workflow is: 1. break the object into manageable chunks or islands that make sense to me in the UV window 2. Use substance painter with tri-planar projections. I hope that helps. If not, shoot me an email (email in description) and I can help you in a specific scenario or scene file. Cheers!
It does! But uv terrace command is not as good as Maya's move and sew command. I also find it annoying that is works differently between uv points and uv polygon mode. Once you get used to it, it's not so bad, I just prefer Maya move and sew 😁
Thank you for the amazing tutorial, got a good hold on c4d UV Mapping because of it. I have one more doubt though, can you help me or can you put up a tutorial on when you import obj models and how to UV map them, because it becomes very difficult with the same technique when you have so many polygons, as compared to a model made in c4d.
Thank you very much for the feedback! I have been overwhelmed by all the positive comments on this video. I really do need to create a part 2 to many of my videos and go way deeper into this subject. Just out of curiosity, what industry are you in? Do you work with product viz? Arch viz? Gaming industry? Thanks a lot and talk soon! Cheers!
jingle bell yes there is! It’s located in a weird spot and I can’t believe I didn’t show it in the video. On the bottom middle of the screen on the attributes panel, there is a sub panel titled snapping. This is independent for each tool i.e. live selection, move, scale, rotate, etc. cheers man and thank you!
Nice tute man! Would love to see you then take it into photoshop to texture and then use an octane material just to finish the process from beginning to end :)
It's been a while since I have solely used Photoshop for texturing. As you have probably seen on the channel, Substance has given me new life creating PBR textures. Before that I was using Mari, and before that Mudbox. I've always loved the idea of painting PBR materials onto an object as if it was in my hand and Substance Painter is killing it right now. Absolutely love Allegorithmic.
I briefly looked at substance but haven't got to grips with that work flow yet. Need to watch your vids!!!! All self taught and its a minefield being a generalist and trying to work out all the different areas!!! Keep up the good work though man. Love your style :)
That's exactly why I started this channel. I want to be able to share what I can so we can all create something to inspire others. Thank you so much! Talk soon, Cheers!
I love Modo, and I will try to do my best to get some more Modo videos up soon. Right now I'm pretty swamped with work and UA-cam and I'm just posting what I do and use every day. There are a lot of cool features I want to spend time on in Modo once things start to slow down :) Cheers!
Hey Brandon ,could you do a tutorial from substance painter to Vray?.I am not getting the result that I would like and I am kinda confused with the Roughness and the metallic channel inside Vrayforc4d.Thank you take care .
Thanks for a good tutorial, but oh my god how cumbersome. I always hated C4D for its UV unwrap tools. It would took ages to texture a complete spaceship this way. Unwarp it, arrange it, flip it, rotate it, stitch it back, arrange it again. So far I painted everything in Photoshop, brought it back to C4D, did a test-render with the applied material and corrected the mis-aligned parts. This way I was way faster than waisting hours within C4D to just unwarp a single symmetrical object than you did...what a mess....!!!??
Yes. It can definitely be a mess if you need your UV islands in a very particular fashion. Usually I can get my asset looking great if I have no distortion in my uvs and just create great looking textures in Substance Painter/Designer. Cheers! :)
Great video, but please drop the ultra loud dubstep intro. Otherwise, fantastic! Edit: Slight note. Having your face on screen isn't necessary and you have it placed in a spot that covers some of the context menus. Just my two cents.
I am having a strange issue where some of the points are stuck to the top left of the UV Map and don't seem to be connected to my model in the UV view but when I am in the standard view everything is connected. Any ideas?
Hello! please can you help me, so basically I was in BP UV edit mode and when i pressed on my object it wouldnt select it (I have boole's on the objects) if you could please help me that would be fantastic!
HEY MAN 1 Q I AM JUST TRYING PROJECTION MAPPING BUILDINGS ,MOUNTAINS ALL THAT STUFF IN SUBSTANCE PAINTER , AND ITS WORKING WELL BUT THE PROBLEM IS I CAN ONLY PROJECT SQUARE CANVAS TEXTURE IN SUBSTANCE PAINTER SO CAN U TELL ME HOW TO EXTRACT DIffRENT SIZE CANVAS NOT SQURAE FROM CINEMA 4D AND HOW CAN WE CHANGE CANVAS SIZE IN SUBSTANCE PAINTER FROM SQUARE TO RECTAGLE OR ANY OTHER ????? OR IFF POSSIBLE TUTORIAL PLZ I M SURE U NEVER DONE PROJECTION MAPPING LIKE IN MOVIES IN SUBSTANCE PAINTER >>>TRY IT n plz try to solve my q...plz thnk u
This might be a dumb question, I'm quite new to Cinema, but I have a strange problem that google doesn't seem to be helping with. If anyone has a clue, I would love the feedback. So basically when I am in the BP UV Editor, say I want to scale it up or down a bit, I hit T and click and drag. Only as soon as I click it starts scaling it (up and to the left every time). Also, if I try and move object at all, as soon as I click it automatically starts dragging to the right. This is only happening in the BP UV editor, and it's killin me. I'm trying to get my textures perfectly aligned and it just starts dragging away until I let go of the mouse button. Also I can control it still of course, but it's constantly moving anyways, so for now I'm forced to drag it to the left, and let it drag itself back to the right until it's lined up. Hopefully that makes sense, and hopefully someone can help lol.
Hello!! So sorry for the late reply. To answer your question (I hope I am understanding you correctly): When you use the scale tool with an UV polygon selected, your gizmo will snap to the points (vertices), or the center of the UV polygon, and scale uniformly from that reference. If you do not want to scale uniformly, look for the tool icon on the UI (located to the top right near the selection tools). Click and hold over top of the scale tool to change it to non-uniform scale. This will allow you to scale vertically or horizontally only. To snap, you can turn on snapping in the tool attributes. This should appear in the bottom middle section of the BP UV edit UI. You can also quantize the move, scale, and rotate to increments. Point mode with the move tool seems to be the best snapping method. Scaling seems to not be intelligent enough to detect surrounding points (verts) to snap to. Let me know if this helps! Best, Cheers!
Hey! First of all thank you for the response, this issue is just driving me up a wall. After trying out what you suggested I realized it's not exactly what I was looking for, as even with non-uniform scaling I am having the same issue. But I can see how my original comment made that a bit confusing. A better example of what's happening here is this, I create a cube and make it editable, I can easily make it look however I like with the scaling, or move it around wherever I want with precision - no problem. But when I enter the BP UV Edit layout, things change for the worse. I can still move it around normally in the 3d perspective camera on the left, but the 2d one on the right is where I am having problems (and only there). So I click the "UV Polygons" tool, and select all. Now is where my issues really start, and it's truly frustrating. After making sure I'm on the move tool I click to drag it over slightly to the left (or any direction, it doesn't matter), as soon as I left click, even if my mouse is perfectly still, it starts dragging the object for me. It constantly moves to the right, even when I'm not moving a muscle. if I let go of left click it stops. What I was explaining with the scale tool previously is that this issue is happening with any movement at all in the BP UV editor. So with scale if I left click and don't move, it will constantly scale it anyways, making it larger the longer I hold down left click, until I let go. Even just trying to navigate around (Alt+Middle mouse button), as soon as I start, it drags it to the right at a constant pace. I'm having a difficult time explaining it as this is so strange, I asked a buddy of mine that's more familiar with the program, and he too was stumped, never seen anything like it. Keep in mind what I said before, if I do move my mouse it moves it accordingly, but it's essentially like trying to work on a conveyor belt. Lol
Firstly let me apologize for misunderstanding the question! Wow that is very abnormal. Can I ask what version of Cinema 4D are you using? Ex. C4D R17.055 Studio?
Oh no worries at all, I appreciate the feedback and gave it a try anyways, it may not have been what I was looking for now but I also didn't know about the non-uniform tool, which is just good knowledge to have. Yes I have that same exact version (CINEMA 4D R17.055 Studio (R17) , this problem has had me frustrated and confused since I started BP UV edit a few days ago with this tutorial, I just assumed it was a preference problem of sorts. Someone else suggested it could be my mouse drivers, which I'll reinstall to check, but I find it hard to believe it's that, since the problem only exists in BP UV edit. I have also tried reinstalling Cinema entirely, not sure if I mentioned that or not, and that had no effect. I'll be sure and let you know if I do figure this out on my own, such a weird problem.
I agree with you! and most importantly, so does Maxon. Expect big things coming from them in the next few iterations of C4D. They have issued many press releases stating that they are revamping the C4D core
an easy way is to just select the UV polygons and pull them apart with the move tool in the UV window. Sadly we cannot select UV Edges in Cinema 4D. I really have no idea why. You can make an edge selection and then relax with "cut selected edges". I hope that helps! All the best, cheers!
Why is UV staff so complicated?? In general Cinema 4D is the easiest 3D software to my knowledge. But not UV. I've been trying to get it working for a few days. Even here you press Cubic, and that "sorry, Cubic 2". Ok, but what is Cubic and what is Cubic 2? And why the first didn't work and what is it for than? I'm not blaming or something but just saying even through your tutorial you did" wrong turns" though you have experience in that stuff. I'm just tired to get it working for me...
Completely understand the frustration, but I promise with practice and doing it over and over you will develop your own ways of working. The difference between cubic and cubic 2 is just different projection methods. Imagine a large cube around your scene, and each face is a camera that projects flat UVs. Terrible naming, I know. Lol 😁 I just posted a newer video talking about the new uv tools. I encourage you to check it out. It's getting muuuuch easier. I've been using the new tools in production now and I'm 10x faster for most of my needs. Cheers!
After a couple of weeks of C4D I came back to this tutorial and I can't thank you enough - you're the only guy I've found who explains how C4D UVs work. Everyone else seems to come from a mograph background and hasn't got a clue. This is a game changer for me! :o)
I can't tell you how happy this makes me! Very excited to hear that this helped :) Cheers my friend!
Oh man you save my life. We need more tutorials like this with no useless bla bla bla, low-tech, going directly to the more effective tools we need to work. Quick and clear. An exemple for all tutorials maker. Respect !!!
Thank you very much for the feedback. I sincerely appreciate it. I'm hoping to find time to get back to making more videos. Cheers 😁👍🏻
Brandon, thank you for this incredibly insightful tutorial. I'm an entirely self-taught 3D artist, and the one aspect of my self-devised curriculum that's been painfully lacking since starting down this 3D rabbit hole a few years ago has been the seemingly arcane world of UVs. You really opened my eyes to the fundamentals of the process and I'm thrilled to put what I've learned through your demonstration in this tutorial to adequate use in my own work. From the very depths of my heart, thank you!
Neil, thank you for taking the time to share your journey with me. I wish you nothing but the best and feel free to reach out whenever you need some help! All the best!
calm down bruh
Dude I love you! Thanks so much. You can imagine how you are great at UV mapping in Maya but you get to Cinema and it's a different story. Thanks again
Thanks man! I am using cinema 4D about 4 years. This is the first time, when I understand UV mapping!
Wow this is awesome! Thank you so much for checking it out! Best of luck in your work, friend :D
This is the kind of a quality content we need here. Very professional description in a quick and understanding way. One of the best (if not the best) I've seen so far. Thank you very much!
Oh wow, thank you very much for the feedback. I really appreciate the time to write this. Hopefully I will be able to make more content soon. Cheers! 😁👍🏻
@@GlassHandFilms
Good work deserves attention and correct acknowledgement. It takes even more time, than just to click on a like-button. Because of people like you, people like me can learn something and increase their own abilities. To mention it, is the least I can contribute. : ]
And yes, with organic objects like human faces (even the thing I'm actually working on) it's, of course, little more complex :o)
Especially if it's also about to keep and remap the existing materials with three textures in it (Store/Remap). For me it turns to a nightmare. Thank to you I know a new function called "UV Terrace" now and was able to use it already! But still have troubles with remapping. The inner-algorithm seems to have it's own life ^^
So far, keep going mate!
I really like how you explain and thanks to take your time to do the whole thing, also the boring parts showing the dificulty of the unwrap job and not cutting editing like others milions of vids around the internet.
Thank you! haha yes it is a boring subject, but this was my intention to explain everything as thoroughly as possible. Thank you for the feedback!!
Very helpful. UV unwrapping has long been the scary mysterious beast I couldn't deal with, not anymore
That's so awesome to hear! Cheers!!!
This is the best cinema 4d UV tutorial on the internet. Thank you very much. Would have been cool if you took it all the way into photoshop as well but that's alright, there's other tutorials that covers that.
Thank you for checking it out and commenting! I would make a new texture in C4D, fill the lines with a color, and then bring it into PS for painting. Cheers!
you explained UV unwrapping in a way i understood easily. been having issues with cinema's uv tools. thanks
This is great! I'm so happy you were able to grasp the concepts. I hope you can take that and build on it to enhance your work :) All the best!
This is the best UV tutorial in C4D so far. Thank you bro
Jhonnel Pica thank you buddy that means a lot to me! Appreciate the kind words :) cheers!!!
I have this basic problem. I stuck around 11:30 of your video because I cant move a single UV Polygon. move tool does not move the polygon. Please help
I fixed the problem, and now when I try to press relax this error log always pops ouy "UV Error an edge is shared by more than two polygons". I tried to find solution online but I have no luck at all. Maybe you have some idea to fix this?
One of the best (if not the best) tuto for UV mapping in C4D ;) !
Wow thank you so much!! I'm blown away by that comment. It means a lot to me! Cheers!! :D
It's finally a tuto that goes straight to the point and does not take 1 entire hour because of useless stuff :p.
btw do you know if the uv mapping is more efficient on 3dsmax ? I know I need to go to that program (for my studies and ppl use it 90% of the time in my country (Belgium).
Btw your cam is a little big too tiny, maybe make it a little bigger ? or if you don't want to hide some stuff because of your face, you can desactivate it during the tuto and activate it at the beginning of the video/ending when you're just talking non-tutorial stuffs ^^.
I haven't used 3DS Max in a very long time but yes I have seen some of their tools and it looks to be very fast and efficient. Most of the time I will use Maya. I have a lot of experience with Maya and some times it is just way faster for me to unwrap stuff in there. Thanks again for all the feedback and talk soon :) Cheers!
When having problems with lining up the faces you can activate snapping on point or on edge. It's a lot faster to line up different faces that way. Nice tutorial ;)..
Great info dude! I really appreciate you leaving in the UV terracing issues. It's very helpful for beginners like myself to see that problem solving.
Thank you! I'm very happy to hear this, it's great feedback! Let me know if there is anything else you would like to see! Thank you :) Cheers!
Will do but I think you have it covered on most stuff! Just sub'd and I'm really excited to go through the substance tuts.
Wow that's so great to hear, Chris! :) Thank you and I know we will talk soon! Best
Turn snapping on. it will help so much when putting the islands back together.
Wow. Can't believe I haven't done that yet. haha thank you so much for the comment! I really wish there was a move and sew edges to snap those islands together in a hurry though :(
Thanks man ! i was freaking out here (even trying to use blender to unwarp my 3d model) before your tutorial
THANK YOUUUUUUU!!!!!!!!!!!!!!!!!!!11
My pleasure! Super happy you found it useful! Cheers!
Glass Hand Studios :) have a good night sir
Great tutorial, simple and specific. Thanks a lot man!
great tutorial bruh... I went from 0 to basic unwrapping in less than half an hour.. that's good!
I love hearing this! I also made another video recently about the new tools in s22 😁👍🏻 cheers brother!
I do a good job at modeling, and modeling. But I've always had trouble with UV mapping. Thank you for braking it down!
UVs are arguably the most boring part of being a 3D artist ;) I'm glad the video helped! Cheers!
You won a subscriber. UV Mapping nicely explained. Thanks!
Very nice! I'm glad you enjoyed the video. Hope to chat with you in later videos :) Cheers!
Clean as hell bro!!
Great Tutorial. No filler bs, I like.
Thanks alot bro, useful tuts. I hope you will make another tuts for the bottom part of those object. I tried to do the same way as the top object, its not as easy.. especially for the small cavity in the center of the object..need alot of manual work. anyway thanks for share.. cheers..
Really done right. You are the best!. THANKS THANKS THANKS
Thank you for the feedback and thank you for checking it out! 😁
Hello, Brandon, thank you so much for this tutorial, it saved me a huge amount of time! I've got one question though: when the object is unwrapped, how can one export the unwrapped uv map? So it would be possible to texture it in Photoshop.
because its hard doesn't make it impossible! Stay safe!
Cool tutorial, brief and well explained! Has some more practical way of opening the UV for texturing or just manually so?
Very helpful Video as always .
really cool technique.
Thank you! Cheers!
Thank you so much for the video! Finally someone explains it
Thank you!!! I plan to talk more in-depth on this subject after I finish some more projects that are on my plate. Cheers :)
Thanks man! I was really confused about the stitching command, you really helped.
Maya is more up to date because it incorporates Unfold3D I believe. C4D is always playing catchup on all the latest trends but wouldn't it be brill if they purchased 3DCoat outright and built it in. 3DCoat U.V unwrap tools are effortless and well worth purchasing the full software just for that.
Ahhh pure bliss if they incorporated 3D Coat. And you are correct about Maya having Unfold's algorithms for relax and unfold :)
Glass Hand Studios I can't see it happening but I note they are finally updating bodypaint but how they are going to improve on Substance Painter, 3DCoat, or Quixel only time will tell. I just hope for them it's not a poorer relative and they give us a truly awesome product. Maybe they will be addressing the archaic U.V lack of functionality at the same time. Yes I'm being critical because anything which slows any process down is just not worth having. Simplicity and ease of use please Maxon.
I have shifted from Maya to C4D and only UV tools makes me cry when I compare with Maya. I checked many tuts but still not able to make faster and better UV as in Maya. "Move and Sew" tool ... I miss you
I feel this so much brotha! haha it changes the game when you can move islands and sew edges at the same time. It's crucial for times sake.
I feel you bro, I miss my 3ds max...
why did you shift from Maya to C4D?
You should use the cinema 4d wizard! only joking.
The BEST tutorial of keeping scare people off of C4D LOL (joking apart, thanks for sharing your tutorial)
ArnoldVeeman this is very true!! Watching it back after all this time, the video is slow, but I tried to be as clear as possible for absolute beginners. Cheers :)
Subbed! Thank you very much!
Thank you for watching! 😁👍 Cheers
Outstanding men this open a new door un the UV skills for me. Thank you again and keep up
Thank you for watching! :) Cheers!
All the UV tutorials i have watched was without subdivision or bevel. After UV mapping the model adding those destroys everything of course. So the order should be: model the object>add bevel or subdivision>convert>UV mapping. Which makes UV mapping even more difficult and complicate. Right? Or am i missing something? Thanks in advance:)
This is a great question. The subdivision modifier has a rollout for "subdivide UVs". By default it is set to standard, but I usually like to see the difference between boundary and edge. Yes, adding subdivisions is an absolute pain to unwrap. That's why most tuts start you off with a simple solution like a box or the weird shape I have in this tutorial haha.
It all depends on how you are going to texture your asset. My workflow is:
1. break the object into manageable chunks or islands that make sense to me in the UV window
2. Use substance painter with tri-planar projections.
I hope that helps. If not, shoot me an email (email in description) and I can help you in a specific scenario or scene file. Cheers!
C4d have stitch and sow tool as well;)
It does! But uv terrace command is not as good as Maya's move and sew command. I also find it annoying that is works differently between uv points and uv polygon mode. Once you get used to it, it's not so bad, I just prefer Maya move and sew 😁
Thanks for tutorial!
Thank you for watching, my friend! Cheers!!
Great tutorial! Easy to follow :)
Thank you, Michael! Cheers!
Thank you for the amazing tutorial, got a good hold on c4d UV Mapping because of it.
I have one more doubt though, can you help me or can you put up a tutorial on when you import obj models and how to UV map them, because it becomes very difficult with the same technique when you have so many polygons, as compared to a model made in c4d.
Thank you very much for the feedback! I have been overwhelmed by all the positive comments on this video. I really do need to create a part 2 to many of my videos and go way deeper into this subject. Just out of curiosity, what industry are you in? Do you work with product viz? Arch viz? Gaming industry? Thanks a lot and talk soon! Cheers!
I work in Product visualization Industry, and I have just started my career!!
Super cool! That's so awesome! Congratulations, my friend! Best of luck, cheers! :D
Thanks for your tutorial, I just have one question. Is there a snap tool or snap thing when joining object, instead of eyeballing it?
jingle bell yes there is! It’s located in a weird spot and I can’t believe I didn’t show it in the video. On the bottom middle of the screen on the attributes panel, there is a sub panel titled snapping. This is independent for each tool i.e. live selection, move, scale, rotate, etc. cheers man and thank you!
Nice tute man! Would love to see you then take it into photoshop to texture and then use an octane material just to finish the process from beginning to end :)
It's been a while since I have solely used Photoshop for texturing. As you have probably seen on the channel, Substance has given me new life creating PBR textures. Before that I was using Mari, and before that Mudbox. I've always loved the idea of painting PBR materials onto an object as if it was in my hand and Substance Painter is killing it right now. Absolutely love Allegorithmic.
I briefly looked at substance but haven't got to grips with that work flow yet. Need to watch your vids!!!! All self taught and its a minefield being a generalist and trying to work out all the different areas!!! Keep up the good work though man. Love your style :)
That's exactly why I started this channel. I want to be able to share what I can so we can all create something to inspire others. Thank you so much! Talk soon, Cheers!
thanks for the info
You're welcome! Thank you for watching! Cheers!
Thanks bro! Have been looking for this information! Well explained man, cool!
Greetings to you from Russia! :)
Thanks but would be great to have your keystrokes on screen too. :)
Thanks! Super tutor!
are you going to cover any Modo stuff again or are you mostly C4D based now?
I love Modo, and I will try to do my best to get some more Modo videos up soon. Right now I'm pretty swamped with work and UA-cam and I'm just posting what I do and use every day. There are a lot of cool features I want to spend time on in Modo once things start to slow down :) Cheers!
Great tutorial. Thanks for the tips.
Glad you enjoyed it!! Thank you for checking it out! Cheers!
very helpful, thank you very much
You are very welcome!
Nice tutorial, you forgot to rotate the lower part 180degrees, like you did with the top one at 25:42 . Never mind, you corrected it later on ;)
Hey Brandon ,could you do a tutorial from substance painter to Vray?.I am not getting the result that I would like and I am kinda confused with the Roughness and the metallic channel inside Vrayforc4d.Thank you take care .
I will see what I can do :) Cheers!
Just amazing and informative video
thank you very much dude ♥
No problem! Thank you so much for watching!
Thanks for a good tutorial, but oh my god how cumbersome. I always hated C4D for its UV unwrap tools. It would took ages to texture a complete spaceship this way. Unwarp it, arrange it, flip it, rotate it, stitch it back, arrange it again. So far I painted everything in Photoshop, brought it back to C4D, did a test-render with the applied material and corrected the mis-aligned parts. This way I was way faster than waisting hours within C4D to just unwarp a single symmetrical object than you did...what a mess....!!!??
Yes. It can definitely be a mess if you need your UV islands in a very particular fashion. Usually I can get my asset looking great if I have no distortion in my uvs and just create great looking textures in Substance Painter/Designer. Cheers! :)
thank you thank you thank you!
You are most welcome! Thank you for checking it out!
Thank you very much, the tutorial is awesome ^-^
No problem! Thank you for checking it out! Glad you enjoyed it :)
Very useful :)
Thank..........You...............My...............Brother.....Thank You :0 (You are the Master)
Thank you for watching! :D
awesome tutorial! would be cool if you could do a tutorial about some lighting techniques with octane :) keep up the good work
I would love to do that! I want to have a spiritual successor to the studio lighting tut soon :) Thank you!
Same! I got octane a couple of months ago and i've been trying to look for good lighting tutorials, but haven't found much.
I have one that I have been saving for a while now. Will definitely try to record it this week or next :)
nice !
what if we have a really complex model? do we have to do that for all polygons? :(
Great video, but please drop the ultra loud dubstep intro. Otherwise, fantastic!
Edit: Slight note. Having your face on screen isn't necessary and you have it placed in a spot that covers some of the context menus. Just my two cents.
how unwrap other models? for example sword? watch etc?
Your soft's cool btw
I am having a strange issue where some of the points are stuck to the top left of the UV Map and don't seem to be connected to my model in the UV view but when I am in the standard view everything is connected. Any ideas?
Hello! please can you help me, so basically I was in BP UV edit mode and when i pressed on my object it wouldnt select it (I have boole's on the objects) if you could please help me that would be fantastic!
THANK YOU.... For real... Thank you bro.
RAY ROD so happy you enjoyed it!! Thank you for checking it out!!
i think UV mapping is the toughest part after Vertex weighting.
Advanced Box Unwrapping
omg slow down please
HEY MAN 1 Q
I AM JUST TRYING PROJECTION MAPPING BUILDINGS ,MOUNTAINS ALL THAT STUFF IN SUBSTANCE PAINTER , AND ITS WORKING WELL
BUT THE PROBLEM IS I CAN ONLY PROJECT SQUARE CANVAS TEXTURE IN SUBSTANCE PAINTER
SO CAN U TELL ME HOW TO EXTRACT DIffRENT SIZE CANVAS NOT SQURAE FROM CINEMA 4D AND HOW CAN WE CHANGE CANVAS SIZE IN SUBSTANCE PAINTER FROM SQUARE TO RECTAGLE OR ANY OTHER ????? OR IFF POSSIBLE TUTORIAL PLZ
I M SURE U NEVER DONE PROJECTION MAPPING LIKE IN MOVIES IN SUBSTANCE PAINTER >>>TRY IT n plz try to solve my q...plz
thnk u
This might be a dumb question, I'm quite new to Cinema, but I have a strange problem that google doesn't seem to be helping with. If anyone has a clue, I would love the feedback. So basically when I am in the BP UV Editor, say I want to scale it up or down a bit, I hit T and click and drag. Only as soon as I click it starts scaling it (up and to the left every time). Also, if I try and move object at all, as soon as I click it automatically starts dragging to the right. This is only happening in the BP UV editor, and it's killin me. I'm trying to get my textures perfectly aligned and it just starts dragging away until I let go of the mouse button. Also I can control it still of course, but it's constantly moving anyways, so for now I'm forced to drag it to the left, and let it drag itself back to the right until it's lined up. Hopefully that makes sense, and hopefully someone can help lol.
Also, great video, it helped me create a textured surface with seamless tiles and worked in Unity! Been trying to figure it out for months!
Hello!! So sorry for the late reply. To answer your question (I hope I am understanding you correctly):
When you use the scale tool with an UV polygon selected, your gizmo will snap to the points (vertices), or the center of the UV polygon, and scale uniformly from that reference.
If you do not want to scale uniformly, look for the tool icon on the UI (located to the top right near the selection tools). Click and hold over top of the scale tool to change it to non-uniform scale. This will allow you to scale vertically or horizontally only.
To snap, you can turn on snapping in the tool attributes. This should appear in the bottom middle section of the BP UV edit UI. You can also quantize the move, scale, and rotate to increments. Point mode with the move tool seems to be the best snapping method. Scaling seems to not be intelligent enough to detect surrounding points (verts) to snap to.
Let me know if this helps! Best, Cheers!
Hey! First of all thank you for the response, this issue is just driving me up a wall.
After trying out what you suggested I realized it's not exactly what I was looking for, as even with non-uniform scaling I am having the same issue. But I can see how my original comment made that a bit confusing. A better example of what's happening here is this, I create a cube and make it editable, I can easily make it look however I like with the scaling, or move it around wherever I want with precision - no problem. But when I enter the BP UV Edit layout, things change for the worse. I can still move it around normally in the 3d perspective camera on the left, but the 2d one on the right is where I am having problems (and only there). So I click the "UV Polygons" tool, and select all. Now is where my issues really start, and it's truly frustrating. After making sure I'm on the move tool I click to drag it over slightly to the left (or any direction, it doesn't matter), as soon as I left click, even if my mouse is perfectly still, it starts dragging the object for me. It constantly moves to the right, even when I'm not moving a muscle. if I let go of left click it stops. What I was explaining with the scale tool previously is that this issue is happening with any movement at all in the BP UV editor. So with scale if I left click and don't move, it will constantly scale it anyways, making it larger the longer I hold down left click, until I let go. Even just trying to navigate around (Alt+Middle mouse button), as soon as I start, it drags it to the right at a constant pace.
I'm having a difficult time explaining it as this is so strange, I asked a buddy of mine that's more familiar with the program, and he too was stumped, never seen anything like it. Keep in mind what I said before, if I do move my mouse it moves it accordingly, but it's essentially like trying to work on a conveyor belt. Lol
Firstly let me apologize for misunderstanding the question! Wow that is very abnormal. Can I ask what version of Cinema 4D are you using? Ex. C4D R17.055 Studio?
Oh no worries at all, I appreciate the feedback and gave it a try anyways, it may not have been what I was looking for now but I also didn't know about the non-uniform tool, which is just good knowledge to have. Yes I have that same exact version (CINEMA 4D R17.055 Studio (R17) , this problem has had me frustrated and confused since I started BP UV edit a few days ago with this tutorial, I just assumed it was a preference problem of sorts. Someone else suggested it could be my mouse drivers, which I'll reinstall to check, but I find it hard to believe it's that, since the problem only exists in BP UV edit. I have also tried reinstalling Cinema entirely, not sure if I mentioned that or not, and that had no effect. I'll be sure and let you know if I do figure this out on my own, such a weird problem.
I just want to know how to mark seams and unwrap
I love you
Much love to you too my dude! hahha
so how im gonna UV Unwrap a soft Body with dynamics ?
"UV Unwrap Any Object In Cinema 4D"
*unwraps basically a box
🤣🤣🤣🤣
At 6:36 for some reason my uv mapping tabs are greyed out :/
"...lets just go ahead and..."
I'm ashamed! I didn't know the UV Terrace destiny!)
There must be better tools to do UV's.. In C4D it just looks so painful and too much manual work.
I agree with you! and most importantly, so does Maxon. Expect big things coming from them in the next few iterations of C4D. They have issued many press releases stating that they are revamping the C4D core
Cinema 4D is so easy to unwrap you just have no experience ;-)
How to cut Uv's in cinema 4d like maya
an easy way is to just select the UV polygons and pull them apart with the move tool in the UV window. Sadly we cannot select UV Edges in Cinema 4D. I really have no idea why. You can make an edge selection and then relax with "cut selected edges". I hope that helps! All the best, cheers!
these are the worst UV tools I've ever seen... what a mess
Why is UV staff so complicated?? In general Cinema 4D is the easiest 3D software to my knowledge. But not UV. I've been trying to get it working for a few days. Even here you press Cubic, and that "sorry, Cubic 2". Ok, but what is Cubic and what is Cubic 2? And why the first didn't work and what is it for than? I'm not blaming or something but just saying even through your tutorial you did" wrong turns" though you have experience in that stuff. I'm just tired to get it working for me...
Completely understand the frustration, but I promise with practice and doing it over and over you will develop your own ways of working. The difference between cubic and cubic 2 is just different projection methods. Imagine a large cube around your scene, and each face is a camera that projects flat UVs. Terrible naming, I know. Lol 😁 I just posted a newer video talking about the new uv tools. I encourage you to check it out. It's getting muuuuch easier. I've been using the new tools in production now and I'm 10x faster for most of my needs. Cheers!
@@GlassHandFilms Thanks! I will check your new tutorial :)
@@glormond let me know if you have any questions. Happy to chat! Cheers!
i just wish they would remove uv in the 3d world.I HATE THIS SO MUCH.
Cinema has a stupid and old UV mapping system. Free Blender has a more functions than this pure system.
UV edit in C4D sucks. It needs massive overhaul
So many ah... ah... ah.... ah... On every phrase! Tiring