UV Unwrap Any Object In Cinema 4D

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 171

  • @PrinceWesterburg
    @PrinceWesterburg 7 років тому +32

    After a couple of weeks of C4D I came back to this tutorial and I can't thank you enough - you're the only guy I've found who explains how C4D UVs work. Everyone else seems to come from a mograph background and hasn't got a clue. This is a game changer for me! :o)

    • @GlassHandFilms
      @GlassHandFilms  7 років тому +5

      I can't tell you how happy this makes me! Very excited to hear that this helped :) Cheers my friend!

  • @alainbernard7711
    @alainbernard7711 4 роки тому +3

    Oh man you save my life. We need more tutorials like this with no useless bla bla bla, low-tech, going directly to the more effective tools we need to work. Quick and clear. An exemple for all tutorials maker. Respect !!!

    • @GlassHandFilms
      @GlassHandFilms  4 роки тому

      Thank you very much for the feedback. I sincerely appreciate it. I'm hoping to find time to get back to making more videos. Cheers 😁👍🏻

  • @dukerasberry
    @dukerasberry 5 років тому +9

    Brandon, thank you for this incredibly insightful tutorial. I'm an entirely self-taught 3D artist, and the one aspect of my self-devised curriculum that's been painfully lacking since starting down this 3D rabbit hole a few years ago has been the seemingly arcane world of UVs. You really opened my eyes to the fundamentals of the process and I'm thrilled to put what I've learned through your demonstration in this tutorial to adequate use in my own work. From the very depths of my heart, thank you!

    • @GlassHandFilms
      @GlassHandFilms  5 років тому

      Neil, thank you for taking the time to share your journey with me. I wish you nothing but the best and feel free to reach out whenever you need some help! All the best!

    • @johngordon5495
      @johngordon5495 4 роки тому

      calm down bruh

  • @medupemokone8503
    @medupemokone8503 3 роки тому +1

    Dude I love you! Thanks so much. You can imagine how you are great at UV mapping in Maya but you get to Cinema and it's a different story. Thanks again

  •  7 років тому +8

    Thanks man! I am using cinema 4D about 4 years. This is the first time, when I understand UV mapping!

    • @GlassHandFilms
      @GlassHandFilms  7 років тому +1

      Wow this is awesome! Thank you so much for checking it out! Best of luck in your work, friend :D

  • @griffithe2438
    @griffithe2438 4 роки тому +1

    This is the kind of a quality content we need here. Very professional description in a quick and understanding way. One of the best (if not the best) I've seen so far. Thank you very much!

    • @GlassHandFilms
      @GlassHandFilms  4 роки тому

      Oh wow, thank you very much for the feedback. I really appreciate the time to write this. Hopefully I will be able to make more content soon. Cheers! 😁👍🏻

    • @griffithe2438
      @griffithe2438 4 роки тому

      ​@@GlassHandFilms
      Good work deserves attention and correct acknowledgement. It takes even more time, than just to click on a like-button. Because of people like you, people like me can learn something and increase their own abilities. To mention it, is the least I can contribute. : ]
      And yes, with organic objects like human faces (even the thing I'm actually working on) it's, of course, little more complex :o)
      Especially if it's also about to keep and remap the existing materials with three textures in it (Store/Remap). For me it turns to a nightmare. Thank to you I know a new function called "UV Terrace" now and was able to use it already! But still have troubles with remapping. The inner-algorithm seems to have it's own life ^^
      So far, keep going mate!

  • @didigameboy
    @didigameboy 7 років тому +1

    I really like how you explain and thanks to take your time to do the whole thing, also the boring parts showing the dificulty of the unwrap job and not cutting editing like others milions of vids around the internet.

    • @GlassHandFilms
      @GlassHandFilms  7 років тому +1

      Thank you! haha yes it is a boring subject, but this was my intention to explain everything as thoroughly as possible. Thank you for the feedback!!

  • @robertkrawczyk9481
    @robertkrawczyk9481 3 роки тому +3

    Very helpful. UV unwrapping has long been the scary mysterious beast I couldn't deal with, not anymore

  • @philosophyfrog2653
    @philosophyfrog2653 4 роки тому +1

    This is the best cinema 4d UV tutorial on the internet. Thank you very much. Would have been cool if you took it all the way into photoshop as well but that's alright, there's other tutorials that covers that.

    • @GlassHandFilms
      @GlassHandFilms  4 роки тому

      Thank you for checking it out and commenting! I would make a new texture in C4D, fill the lines with a color, and then bring it into PS for painting. Cheers!

  • @libertychinamora9293
    @libertychinamora9293 8 років тому +13

    you explained UV unwrapping in a way i understood easily. been having issues with cinema's uv tools. thanks

    • @GlassHandFilms
      @GlassHandFilms  8 років тому +1

      This is great! I'm so happy you were able to grasp the concepts. I hope you can take that and build on it to enhance your work :) All the best!

  • @bluemusic002
    @bluemusic002 7 років тому +1

    This is the best UV tutorial in C4D so far. Thank you bro

    • @GlassHandFilms
      @GlassHandFilms  7 років тому +1

      Jhonnel Pica thank you buddy that means a lot to me! Appreciate the kind words :) cheers!!!

    • @bluemusic002
      @bluemusic002 7 років тому

      I have this basic problem. I stuck around 11:30 of your video because I cant move a single UV Polygon. move tool does not move the polygon. Please help

    • @bluemusic002
      @bluemusic002 7 років тому

      I fixed the problem, and now when I try to press relax this error log always pops ouy "UV Error an edge is shared by more than two polygons". I tried to find solution online but I have no luck at all. Maybe you have some idea to fix this?

  • @Ssecave
    @Ssecave 7 років тому +3

    One of the best (if not the best) tuto for UV mapping in C4D ;) !

    • @GlassHandFilms
      @GlassHandFilms  7 років тому +1

      Wow thank you so much!! I'm blown away by that comment. It means a lot to me! Cheers!! :D

    • @Ssecave
      @Ssecave 7 років тому +1

      It's finally a tuto that goes straight to the point and does not take 1 entire hour because of useless stuff :p.
      btw do you know if the uv mapping is more efficient on 3dsmax ? I know I need to go to that program (for my studies and ppl use it 90% of the time in my country (Belgium).
      Btw your cam is a little big too tiny, maybe make it a little bigger ? or if you don't want to hide some stuff because of your face, you can desactivate it during the tuto and activate it at the beginning of the video/ending when you're just talking non-tutorial stuffs ^^.

    • @GlassHandFilms
      @GlassHandFilms  7 років тому +1

      I haven't used 3DS Max in a very long time but yes I have seen some of their tools and it looks to be very fast and efficient. Most of the time I will use Maya. I have a lot of experience with Maya and some times it is just way faster for me to unwrap stuff in there. Thanks again for all the feedback and talk soon :) Cheers!

  • @jakobdevries299
    @jakobdevries299 6 років тому +1

    When having problems with lining up the faces you can activate snapping on point or on edge. It's a lot faster to line up different faces that way. Nice tutorial ;)..

  • @ChrisFroyd
    @ChrisFroyd 8 років тому +1

    Great info dude! I really appreciate you leaving in the UV terracing issues. It's very helpful for beginners like myself to see that problem solving.

    • @GlassHandFilms
      @GlassHandFilms  8 років тому +1

      Thank you! I'm very happy to hear this, it's great feedback! Let me know if there is anything else you would like to see! Thank you :) Cheers!

    • @ChrisFroyd
      @ChrisFroyd 8 років тому

      Will do but I think you have it covered on most stuff! Just sub'd and I'm really excited to go through the substance tuts.

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      Wow that's so great to hear, Chris! :) Thank you and I know we will talk soon! Best

  • @lanzz4537
    @lanzz4537 7 років тому +3

    Turn snapping on. it will help so much when putting the islands back together.

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      Wow. Can't believe I haven't done that yet. haha thank you so much for the comment! I really wish there was a move and sew edges to snap those islands together in a hurry though :(

  • @madeinbr1232
    @madeinbr1232 8 років тому +2

    Thanks man ! i was freaking out here (even trying to use blender to unwarp my 3d model) before your tutorial
    THANK YOUUUUUUU!!!!!!!!!!!!!!!!!!!11

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      My pleasure! Super happy you found it useful! Cheers!

    • @madeinbr1232
      @madeinbr1232 8 років тому +1

      Glass Hand Studios :) have a good night sir

  • @danielliu5772
    @danielliu5772 7 років тому +1

    Great tutorial, simple and specific. Thanks a lot man!

  • @ganeshprem3043
    @ganeshprem3043 4 роки тому +1

    great tutorial bruh... I went from 0 to basic unwrapping in less than half an hour.. that's good!

    • @GlassHandFilms
      @GlassHandFilms  4 роки тому

      I love hearing this! I also made another video recently about the new tools in s22 😁👍🏻 cheers brother!

  • @Ryan.Lohman
    @Ryan.Lohman 7 років тому +1

    I do a good job at modeling, and modeling. But I've always had trouble with UV mapping. Thank you for braking it down!

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      UVs are arguably the most boring part of being a 3D artist ;) I'm glad the video helped! Cheers!

  • @jorgemnoro
    @jorgemnoro 7 років тому +1

    You won a subscriber. UV Mapping nicely explained. Thanks!

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      Very nice! I'm glad you enjoyed the video. Hope to chat with you in later videos :) Cheers!

  • @RaviTomar__
    @RaviTomar__ 2 роки тому +2

    Clean as hell bro!!

  • @blakera2750
    @blakera2750 7 років тому

    Great Tutorial. No filler bs, I like.

  • @grfxsmith
    @grfxsmith 6 років тому

    Thanks alot bro, useful tuts. I hope you will make another tuts for the bottom part of those object. I tried to do the same way as the top object, its not as easy.. especially for the small cavity in the center of the object..need alot of manual work. anyway thanks for share.. cheers..

  • @giuseppegalli9009
    @giuseppegalli9009 4 роки тому +1

    Really done right. You are the best!. THANKS THANKS THANKS

    • @GlassHandFilms
      @GlassHandFilms  4 роки тому

      Thank you for the feedback and thank you for checking it out! 😁

  • @anastasiaantoshkina7720
    @anastasiaantoshkina7720 4 роки тому +1

    Hello, Brandon, thank you so much for this tutorial, it saved me a huge amount of time! I've got one question though: when the object is unwrapped, how can one export the unwrapped uv map? So it would be possible to texture it in Photoshop.

  • @gongas8757
    @gongas8757 2 роки тому

    because its hard doesn't make it impossible! Stay safe!

  • @slendeergun9158
    @slendeergun9158 5 років тому

    Cool tutorial, brief and well explained! Has some more practical way of opening the UV for texturing or just manually so?

  • @joeyweerayutstudio5575
    @joeyweerayutstudio5575 2 роки тому

    Very helpful Video as always .

  • @dariosaquetti1194
    @dariosaquetti1194 8 років тому +1

    really cool technique.

  • @gerardoramirez5876
    @gerardoramirez5876 7 років тому +1

    Thank you so much for the video! Finally someone explains it

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      Thank you!!! I plan to talk more in-depth on this subject after I finish some more projects that are on my plate. Cheers :)

  • @tyranakok
    @tyranakok 5 років тому

    Thanks man! I was really confused about the stitching command, you really helped.

  • @GLYNDYER
    @GLYNDYER 7 років тому +1

    Maya is more up to date because it incorporates Unfold3D I believe. C4D is always playing catchup on all the latest trends but wouldn't it be brill if they purchased 3DCoat outright and built it in. 3DCoat U.V unwrap tools are effortless and well worth purchasing the full software just for that.

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      Ahhh pure bliss if they incorporated 3D Coat. And you are correct about Maya having Unfold's algorithms for relax and unfold :)

    • @GLYNDYER
      @GLYNDYER 7 років тому +1

      Glass Hand Studios I can't see it happening but I note they are finally updating bodypaint but how they are going to improve on Substance Painter, 3DCoat, or Quixel only time will tell. I just hope for them it's not a poorer relative and they give us a truly awesome product. Maybe they will be addressing the archaic U.V lack of functionality at the same time. Yes I'm being critical because anything which slows any process down is just not worth having. Simplicity and ease of use please Maxon.

  • @SoyalicSinan
    @SoyalicSinan 7 років тому +8

    I have shifted from Maya to C4D and only UV tools makes me cry when I compare with Maya. I checked many tuts but still not able to make faster and better UV as in Maya. "Move and Sew" tool ... I miss you

    • @GlassHandFilms
      @GlassHandFilms  7 років тому +2

      I feel this so much brotha! haha it changes the game when you can move islands and sew edges at the same time. It's crucial for times sake.

    • @shapalag
      @shapalag 7 років тому +2

      I feel you bro, I miss my 3ds max...

    • @OMTheVASYA
      @OMTheVASYA 7 років тому +1

      why did you shift from Maya to C4D?

    • @grahamhiggins1816
      @grahamhiggins1816 6 років тому

      You should use the cinema 4d wizard! only joking.

  • @ArnoldVeeman
    @ArnoldVeeman 6 років тому +1

    The BEST tutorial of keeping scare people off of C4D LOL (joking apart, thanks for sharing your tutorial)

    • @GlassHandFilms
      @GlassHandFilms  6 років тому

      ArnoldVeeman this is very true!! Watching it back after all this time, the video is slow, but I tried to be as clear as possible for absolute beginners. Cheers :)

  • @craigernstzen2372
    @craigernstzen2372 4 роки тому +1

    Subbed! Thank you very much!

  • @Vincentvisuals
    @Vincentvisuals 8 років тому +1

    Outstanding men this open a new door un the UV skills for me. Thank you again and keep up

  • @ilkerkay4490
    @ilkerkay4490 8 років тому +1

    All the UV tutorials i have watched was without subdivision or bevel. After UV mapping the model adding those destroys everything of course. So the order should be: model the object>add bevel or subdivision>convert>UV mapping. Which makes UV mapping even more difficult and complicate. Right? Or am i missing something? Thanks in advance:)

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      This is a great question. The subdivision modifier has a rollout for "subdivide UVs". By default it is set to standard, but I usually like to see the difference between boundary and edge. Yes, adding subdivisions is an absolute pain to unwrap. That's why most tuts start you off with a simple solution like a box or the weird shape I have in this tutorial haha.
      It all depends on how you are going to texture your asset. My workflow is:
      1. break the object into manageable chunks or islands that make sense to me in the UV window
      2. Use substance painter with tri-planar projections.
      I hope that helps. If not, shoot me an email (email in description) and I can help you in a specific scenario or scene file. Cheers!

  • @jahlegion
    @jahlegion 5 років тому +1

    C4d have stitch and sow tool as well;)

    • @GlassHandFilms
      @GlassHandFilms  5 років тому

      It does! But uv terrace command is not as good as Maya's move and sew command. I also find it annoying that is works differently between uv points and uv polygon mode. Once you get used to it, it's not so bad, I just prefer Maya move and sew 😁

  • @air_defender
    @air_defender 7 років тому +1

    Thanks for tutorial!

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      Thank you for watching, my friend! Cheers!!

  • @Michael_Tierney
    @Michael_Tierney 8 років тому

    Great tutorial! Easy to follow :)

  • @vipulmane8673
    @vipulmane8673 7 років тому +1

    Thank you for the amazing tutorial, got a good hold on c4d UV Mapping because of it.
    I have one more doubt though, can you help me or can you put up a tutorial on when you import obj models and how to UV map them, because it becomes very difficult with the same technique when you have so many polygons, as compared to a model made in c4d.

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      Thank you very much for the feedback! I have been overwhelmed by all the positive comments on this video. I really do need to create a part 2 to many of my videos and go way deeper into this subject. Just out of curiosity, what industry are you in? Do you work with product viz? Arch viz? Gaming industry? Thanks a lot and talk soon! Cheers!

    • @vipulmane8673
      @vipulmane8673 7 років тому +1

      I work in Product visualization Industry, and I have just started my career!!

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      Super cool! That's so awesome! Congratulations, my friend! Best of luck, cheers! :D

  • @jinglebell9107
    @jinglebell9107 6 років тому +1

    Thanks for your tutorial, I just have one question. Is there a snap tool or snap thing when joining object, instead of eyeballing it?

    • @GlassHandFilms
      @GlassHandFilms  6 років тому +1

      jingle bell yes there is! It’s located in a weird spot and I can’t believe I didn’t show it in the video. On the bottom middle of the screen on the attributes panel, there is a sub panel titled snapping. This is independent for each tool i.e. live selection, move, scale, rotate, etc. cheers man and thank you!

  • @t3rman1
    @t3rman1 8 років тому

    Nice tute man! Would love to see you then take it into photoshop to texture and then use an octane material just to finish the process from beginning to end :)

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      It's been a while since I have solely used Photoshop for texturing. As you have probably seen on the channel, Substance has given me new life creating PBR textures. Before that I was using Mari, and before that Mudbox. I've always loved the idea of painting PBR materials onto an object as if it was in my hand and Substance Painter is killing it right now. Absolutely love Allegorithmic.

    • @t3rman1
      @t3rman1 8 років тому +1

      I briefly looked at substance but haven't got to grips with that work flow yet. Need to watch your vids!!!! All self taught and its a minefield being a generalist and trying to work out all the different areas!!! Keep up the good work though man. Love your style :)

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      That's exactly why I started this channel. I want to be able to share what I can so we can all create something to inspire others. Thank you so much! Talk soon, Cheers!

  • @jiratrello
    @jiratrello 7 років тому

    thanks for the info

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      You're welcome! Thank you for watching! Cheers!

  • @protvinorock
    @protvinorock 7 років тому +1

    Thanks bro! Have been looking for this information! Well explained man, cool!
    Greetings to you from Russia! :)

  • @DomBurgess
    @DomBurgess 5 років тому

    Thanks but would be great to have your keystrokes on screen too. :)

  • @ИгорьЖуравель-я4щ
    @ИгорьЖуравель-я4щ 5 років тому

    Thanks! Super tutor!

  • @brdnkchr
    @brdnkchr 8 років тому

    are you going to cover any Modo stuff again or are you mostly C4D based now?

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      I love Modo, and I will try to do my best to get some more Modo videos up soon. Right now I'm pretty swamped with work and UA-cam and I'm just posting what I do and use every day. There are a lot of cool features I want to spend time on in Modo once things start to slow down :) Cheers!

  • @sauceydesigns
    @sauceydesigns 7 років тому +1

    Great tutorial. Thanks for the tips.

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      Glad you enjoyed it!! Thank you for checking it out! Cheers!

  • @canangideautama
    @canangideautama 8 років тому

    very helpful, thank you very much

  • @ekids.bassment
    @ekids.bassment 4 роки тому +1

    Nice tutorial, you forgot to rotate the lower part 180degrees, like you did with the top one at 25:42 . Never mind, you corrected it later on ;)

  • @ahmedshakib3883
    @ahmedshakib3883 8 років тому

    Hey Brandon ,could you do a tutorial from substance painter to Vray?.I am not getting the result that I would like and I am kinda confused with the Roughness and the metallic channel inside Vrayforc4d.Thank you take care .

  • @footcharaf
    @footcharaf 7 років тому +1

    Just amazing and informative video
    thank you very much dude ♥

    • @GlassHandFilms
      @GlassHandFilms  7 років тому +1

      No problem! Thank you so much for watching!

  • @69indigoblue
    @69indigoblue 8 років тому +2

    Thanks for a good tutorial, but oh my god how cumbersome. I always hated C4D for its UV unwrap tools. It would took ages to texture a complete spaceship this way. Unwarp it, arrange it, flip it, rotate it, stitch it back, arrange it again. So far I painted everything in Photoshop, brought it back to C4D, did a test-render with the applied material and corrected the mis-aligned parts. This way I was way faster than waisting hours within C4D to just unwarp a single symmetrical object than you did...what a mess....!!!??

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      Yes. It can definitely be a mess if you need your UV islands in a very particular fashion. Usually I can get my asset looking great if I have no distortion in my uvs and just create great looking textures in Substance Painter/Designer. Cheers! :)

  • @martinlofqvist9405
    @martinlofqvist9405 5 років тому +1

    thank you thank you thank you!

    • @GlassHandFilms
      @GlassHandFilms  5 років тому

      You are most welcome! Thank you for checking it out!

  • @mBluebear
    @mBluebear 8 років тому

    Thank you very much, the tutorial is awesome ^-^

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      No problem! Thank you for checking it out! Glad you enjoyed it :)

  • @manoxyde
    @manoxyde 6 років тому

    Very useful :)

  • @SyntaxEnforcer
    @SyntaxEnforcer 8 років тому

    Thank..........You...............My...............Brother.....Thank You :0 (You are the Master)

  • @SenceFX
    @SenceFX 8 років тому +1

    awesome tutorial! would be cool if you could do a tutorial about some lighting techniques with octane :) keep up the good work

    • @GlassHandFilms
      @GlassHandFilms  8 років тому +2

      I would love to do that! I want to have a spiritual successor to the studio lighting tut soon :) Thank you!

    • @Z4ckAtt4ck007
      @Z4ckAtt4ck007 8 років тому +1

      Same! I got octane a couple of months ago and i've been trying to look for good lighting tutorials, but haven't found much.

    • @GlassHandFilms
      @GlassHandFilms  8 років тому +3

      I have one that I have been saving for a while now. Will definitely try to record it this week or next :)

  • @noesislogos
    @noesislogos 6 років тому

    nice !

  • @tolgaksu
    @tolgaksu 7 років тому

    what if we have a really complex model? do we have to do that for all polygons? :(

  • @theperryjones90
    @theperryjones90 6 років тому

    Great video, but please drop the ultra loud dubstep intro. Otherwise, fantastic!
    Edit: Slight note. Having your face on screen isn't necessary and you have it placed in a spot that covers some of the context menus. Just my two cents.

  • @xantraxxantrax
    @xantraxxantrax 7 років тому +1

    how unwrap other models? for example sword? watch etc?

  • @jeremygruntz7573
    @jeremygruntz7573 2 роки тому

    Your soft's cool btw

  • @Jakevx1k
    @Jakevx1k 5 років тому

    I am having a strange issue where some of the points are stuck to the top left of the UV Map and don't seem to be connected to my model in the UV view but when I am in the standard view everything is connected. Any ideas?

  • @amzbenzo
    @amzbenzo 7 років тому

    Hello! please can you help me, so basically I was in BP UV edit mode and when i pressed on my object it wouldnt select it (I have boole's on the objects) if you could please help me that would be fantastic!

  • @RAYROD
    @RAYROD 7 років тому +1

    THANK YOU.... For real... Thank you bro.

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      RAY ROD so happy you enjoyed it!! Thank you for checking it out!!

  • @saporob
    @saporob 7 років тому

    i think UV mapping is the toughest part after Vertex weighting.

  • @thejetshowlive
    @thejetshowlive 6 років тому

    Advanced Box Unwrapping

  • @KyleAllenMusic
    @KyleAllenMusic 7 років тому +1

    omg slow down please

  • @nrox1316
    @nrox1316 7 років тому

    HEY MAN 1 Q
    I AM JUST TRYING PROJECTION MAPPING BUILDINGS ,MOUNTAINS ALL THAT STUFF IN SUBSTANCE PAINTER , AND ITS WORKING WELL
    BUT THE PROBLEM IS I CAN ONLY PROJECT SQUARE CANVAS TEXTURE IN SUBSTANCE PAINTER
    SO CAN U TELL ME HOW TO EXTRACT DIffRENT SIZE CANVAS NOT SQURAE FROM CINEMA 4D AND HOW CAN WE CHANGE CANVAS SIZE IN SUBSTANCE PAINTER FROM SQUARE TO RECTAGLE OR ANY OTHER ????? OR IFF POSSIBLE TUTORIAL PLZ
    I M SURE U NEVER DONE PROJECTION MAPPING LIKE IN MOVIES IN SUBSTANCE PAINTER >>>TRY IT n plz try to solve my q...plz
    thnk u

  • @Reborn_Fire
    @Reborn_Fire 8 років тому +1

    This might be a dumb question, I'm quite new to Cinema, but I have a strange problem that google doesn't seem to be helping with. If anyone has a clue, I would love the feedback. So basically when I am in the BP UV Editor, say I want to scale it up or down a bit, I hit T and click and drag. Only as soon as I click it starts scaling it (up and to the left every time). Also, if I try and move object at all, as soon as I click it automatically starts dragging to the right. This is only happening in the BP UV editor, and it's killin me. I'm trying to get my textures perfectly aligned and it just starts dragging away until I let go of the mouse button. Also I can control it still of course, but it's constantly moving anyways, so for now I'm forced to drag it to the left, and let it drag itself back to the right until it's lined up. Hopefully that makes sense, and hopefully someone can help lol.

    • @Reborn_Fire
      @Reborn_Fire 8 років тому +1

      Also, great video, it helped me create a textured surface with seamless tiles and worked in Unity! Been trying to figure it out for months!

    • @GlassHandFilms
      @GlassHandFilms  8 років тому +1

      Hello!! So sorry for the late reply. To answer your question (I hope I am understanding you correctly):
      When you use the scale tool with an UV polygon selected, your gizmo will snap to the points (vertices), or the center of the UV polygon, and scale uniformly from that reference.
      If you do not want to scale uniformly, look for the tool icon on the UI (located to the top right near the selection tools). Click and hold over top of the scale tool to change it to non-uniform scale. This will allow you to scale vertically or horizontally only.
      To snap, you can turn on snapping in the tool attributes. This should appear in the bottom middle section of the BP UV edit UI. You can also quantize the move, scale, and rotate to increments. Point mode with the move tool seems to be the best snapping method. Scaling seems to not be intelligent enough to detect surrounding points (verts) to snap to.
      Let me know if this helps! Best, Cheers!

    • @Reborn_Fire
      @Reborn_Fire 8 років тому +1

      Hey! First of all thank you for the response, this issue is just driving me up a wall.
      After trying out what you suggested I realized it's not exactly what I was looking for, as even with non-uniform scaling I am having the same issue. But I can see how my original comment made that a bit confusing. A better example of what's happening here is this, I create a cube and make it editable, I can easily make it look however I like with the scaling, or move it around wherever I want with precision - no problem. But when I enter the BP UV Edit layout, things change for the worse. I can still move it around normally in the 3d perspective camera on the left, but the 2d one on the right is where I am having problems (and only there). So I click the "UV Polygons" tool, and select all. Now is where my issues really start, and it's truly frustrating. After making sure I'm on the move tool I click to drag it over slightly to the left (or any direction, it doesn't matter), as soon as I left click, even if my mouse is perfectly still, it starts dragging the object for me. It constantly moves to the right, even when I'm not moving a muscle. if I let go of left click it stops. What I was explaining with the scale tool previously is that this issue is happening with any movement at all in the BP UV editor. So with scale if I left click and don't move, it will constantly scale it anyways, making it larger the longer I hold down left click, until I let go. Even just trying to navigate around (Alt+Middle mouse button), as soon as I start, it drags it to the right at a constant pace.
      I'm having a difficult time explaining it as this is so strange, I asked a buddy of mine that's more familiar with the program, and he too was stumped, never seen anything like it. Keep in mind what I said before, if I do move my mouse it moves it accordingly, but it's essentially like trying to work on a conveyor belt. Lol

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      Firstly let me apologize for misunderstanding the question! Wow that is very abnormal. Can I ask what version of Cinema 4D are you using? Ex. C4D R17.055 Studio?

    • @Reborn_Fire
      @Reborn_Fire 8 років тому +1

      Oh no worries at all, I appreciate the feedback and gave it a try anyways, it may not have been what I was looking for now but I also didn't know about the non-uniform tool, which is just good knowledge to have. Yes I have that same exact version (CINEMA 4D R17.055 Studio (R17) , this problem has had me frustrated and confused since I started BP UV edit a few days ago with this tutorial, I just assumed it was a preference problem of sorts. Someone else suggested it could be my mouse drivers, which I'll reinstall to check, but I find it hard to believe it's that, since the problem only exists in BP UV edit. I have also tried reinstalling Cinema entirely, not sure if I mentioned that or not, and that had no effect. I'll be sure and let you know if I do figure this out on my own, such a weird problem.

  • @thomastorr1983
    @thomastorr1983 7 років тому

    I just want to know how to mark seams and unwrap

  • @johngordon5495
    @johngordon5495 7 років тому +1

    I love you

  • @babaallerbabas3194
    @babaallerbabas3194 3 роки тому

    so how im gonna UV Unwrap a soft Body with dynamics ?

  • @cadavericmaggot
    @cadavericmaggot 10 місяців тому +1

    "UV Unwrap Any Object In Cinema 4D"
    *unwraps basically a box

  • @kyranbrockett1803
    @kyranbrockett1803 7 років тому

    At 6:36 for some reason my uv mapping tabs are greyed out :/

  • @dajzilla
    @dajzilla 6 років тому

    "...lets just go ahead and..."

  • @evgeniyverevkin7309
    @evgeniyverevkin7309 3 роки тому

    I'm ashamed! I didn't know the UV Terrace destiny!)

  • @jussivalter
    @jussivalter 7 років тому +2

    There must be better tools to do UV's.. In C4D it just looks so painful and too much manual work.

    • @GlassHandFilms
      @GlassHandFilms  7 років тому

      I agree with you! and most importantly, so does Maxon. Expect big things coming from them in the next few iterations of C4D. They have issued many press releases stating that they are revamping the C4D core

    • @3deoskill
      @3deoskill 6 років тому

      Cinema 4D is so easy to unwrap you just have no experience ;-)

  • @murugunmurugun5804
    @murugunmurugun5804 8 років тому +1

    How to cut Uv's in cinema 4d like maya

    • @GlassHandFilms
      @GlassHandFilms  8 років тому

      an easy way is to just select the UV polygons and pull them apart with the move tool in the UV window. Sadly we cannot select UV Edges in Cinema 4D. I really have no idea why. You can make an edge selection and then relax with "cut selected edges". I hope that helps! All the best, cheers!

  • @seanwon88
    @seanwon88 6 років тому +6

    these are the worst UV tools I've ever seen... what a mess

  • @glormond
    @glormond 4 роки тому +1

    Why is UV staff so complicated?? In general Cinema 4D is the easiest 3D software to my knowledge. But not UV. I've been trying to get it working for a few days. Even here you press Cubic, and that "sorry, Cubic 2". Ok, but what is Cubic and what is Cubic 2? And why the first didn't work and what is it for than? I'm not blaming or something but just saying even through your tutorial you did" wrong turns" though you have experience in that stuff. I'm just tired to get it working for me...

    • @GlassHandFilms
      @GlassHandFilms  4 роки тому +1

      Completely understand the frustration, but I promise with practice and doing it over and over you will develop your own ways of working. The difference between cubic and cubic 2 is just different projection methods. Imagine a large cube around your scene, and each face is a camera that projects flat UVs. Terrible naming, I know. Lol 😁 I just posted a newer video talking about the new uv tools. I encourage you to check it out. It's getting muuuuch easier. I've been using the new tools in production now and I'm 10x faster for most of my needs. Cheers!

    • @glormond
      @glormond 4 роки тому +1

      @@GlassHandFilms Thanks! I will check your new tutorial :)

    • @GlassHandFilms
      @GlassHandFilms  4 роки тому

      @@glormond let me know if you have any questions. Happy to chat! Cheers!

  • @leonwilliam2028
    @leonwilliam2028 7 років тому

    i just wish they would remove uv in the 3d world.I HATE THIS SO MUCH.

  • @RoN43wwq
    @RoN43wwq 6 років тому

    Cinema has a stupid and old UV mapping system. Free Blender has a more functions than this pure system.

  • @PIZZA_KITTY
    @PIZZA_KITTY 4 роки тому

    UV edit in C4D sucks. It needs massive overhaul

  • @ferlaur113
    @ferlaur113 6 років тому

    So many ah... ah... ah.... ah... On every phrase! Tiring