It is very hard to find good tutorials about Uv mapping for c4d, I had huge problems when I tried to import whole interior scenes into unreal engine in the past, there was never a need before for me to care about uv edits, but in some programs it is very important, otherwise u will have alot of problems with the materials. Thanks for that high quality tutorial!
Amazing tecknick my friend for uv mapping its to easy not need to switch in enother program. If you make more video like that it will be amazing. And if you want to make video for c4d for painting for example how to paint refrection in a specific part of tthe mess and how to paint dirt and something like that like substance painter. There is no much in youtube to tell how to paint in c4d like substance painter. thanks
Yes. I try to do as much as possible without high effort. But it takes time to find the workflow. I will share more stuff as soon as I have a new home office. Have no idea when it will be done.... I haven’t used substance painter. I mostly do my custom textures in photoshop, even though I know it’s a great program for painting. Hope you find the tut you need out there :)
@@jhalanddesign Thank you for the time you spent to anser for me. And good luck for your new home office. I wish you merry christmass and happy new year. (sorry for my bad english i dont speak this language. Have a great day)
thanks a lot :) yes usually I move thing around, like move the material penal to the right so it sits left to the object menu and PSR sits below the attributes menu. So I get all those out of the way and can have more of a timeline without cluttering the screen to much. And I have the UV thing ready to use all the time as I do in the video :)
@@kraphik3d Who says I make tutorials for beginners? I only try to explain concepts I come across in my own way. And using a custom layout speeds up your process and now you know what to look for
Wow nice! I was struggling with the confusing uv edit mode, and the wizard, your video will save me a lot of time. Also, maybe i missed something but when are you using the uv polygon edit tool with this technique?
you use the polygon edit tool when you want to move something on the uv in the texture window. But I can't remember if I used this in the tutorial. I were suppose to make an update that shows the concepts ever quicker but haven't had time and possibility to setup my audio gear.
Hi, if you look through the whole video you should know that, if you skip you miss it. You find the texture tab under window/bodypaint/new texture view. drag the small dots in a square over attributes manager and then it's added
Hi Jørgen, Really helpful tutorial. But i have a small problem - how can i combine all those UV from different parts of model in the only ONE UV, to export it to PS as a one file? Very thanks for the tips!
Hi there! Every part need to be on the same UV island (the UV texture frame). The fastest way is to select everything and go into the UV Manager and hit realign. Then everything is stacked with a spacing of 2 %. If this breaks you parts you have to do some manual work, by switching to UV polygon mode (the button I add to the toolbar) and resize with scale tool , and move around with move tool. UV in C4D is far from perfect. That's why I made this video, to show that it's possible to do it a bit faster
Hi, Great thanks for that tip. Making uv in C4D is like a pain in the a .... For those interested - you need to make sure that the object mash does not overlap before you make them singel object. Waiting for more tuts, maybe something about hard surface modeling?
Chosen Idea haha. Probably. I don’t mind it anymore and have some new tricks I want to share on the subject. To get the best results from your materials it’s essential. Makes the results so much better.
I can't find UVM Tag, and therefor neither set from projection. I can see it adds a chessboard besides the object and my object have that aswell. But when i go into UV Manager i can't select any projections methods as you do 5:49 . Please help, and thanks! :)
do you use r17 or older? The UVW tag in the tags-menu is something that came with r18. But a work around is add a material, set it to something else then UVW, like cubic or sphere projection, and right click on the tag and "Generate UVW Coordinated". For the UV manager projection to work you have to select polygons and also open the UVW tag in the Texture View. Hope this helps! :)
hehe, ok, yes, I could maybe be a bit clearer. Cuts are used to break the object into different parts in UV-mapping. The algorithm isn't able to understand the shape on it's own, and here is where you come in and help it understand the shape better buy cutting it up. Think of it as a sweater top you need to sow together with it's front, back and arms. You do the same thing with UV-mapping, and but cutting the object and putting the seams were it's most hidden, but still possible to fold in to recognizable flat shapes. The algorithm is not perfect, and that's why I try different cuts to see if it that helps. Yes, this tutorial is not an introduction to UV-mapping, it is building on that you already obtained that knowledge but need tips to speed up your workflow. But as always I can't know how much knowledge the different video viewer got on the subject, so thanks for asking.
Hi! This video needs an update since many thing has been changed over the years, so be aware this is a bit outdated.
Great tutorial! Super easy to understand!
Brilliant tutorial, thank you.
It is very hard to find good tutorials about Uv mapping for c4d, I had huge problems when I tried to import whole interior scenes into unreal engine in the past, there was never a need before for me to care about uv edits, but in some programs it is very important, otherwise u will have alot of problems with the materials. Thanks for that high quality tutorial!
Well explained, thank you for your UV-Mapping Tutorial.
Glad to help! It`s a boring necessity
Thanks for taking the time to share your UV workflow. Gonna be a huge time saver.
Yes I hope so! It works for most cases and make the UV-mapping a littlebit less irritating :)
Thank you thank you thaaank you!! You turned on the light :)
Álmos Pap thanks! There are new up tools in the new version of c4d. I haven’t tried them yet, but I guess I need to update my tuts on some parts :)
Thanks Thanks
Amazing tecknick my friend for uv mapping its to easy not need to switch in enother program. If you make more video like that it will be amazing. And if you want to make video for c4d for painting for example how to paint refrection in a specific part of tthe mess and how to paint dirt and something like that like substance painter. There is no much in youtube to tell how to paint in c4d like substance painter. thanks
Yes. I try to do as much as possible without high effort. But it takes time to find the workflow. I will share more stuff as soon as I have a new home office. Have no idea when it will be done.... I haven’t used substance painter. I mostly do my custom textures in photoshop, even though I know it’s a great program for painting. Hope you find the tut you need out there :)
@@jhalanddesign Thank you for the time you spent to anser for me. And good luck for your new home office. I wish you merry christmass and happy new year. (sorry for my bad english i dont speak this language. Have a great day)
costas silence no problems and happy Christmas to you too :) I’m no wiz in English either, coming from Norway myself. Have a good day!
You deserve thousands more subscribers! Thanks for your tutorials!
thanks a lot ;) I've just started so how knows where it goes. But a simple share on twitter or facebook goes a long way :)
Jørgen Håland You Will do it because you make it easier for us to learn this amazing but complicated 3d world with a high quality tutorial. Thank you.
Are you using the Producer version, if so are all the effects and tutorial you use in the video included as standard with the Producer
I feel like their should be a part two to this,,, where you export that mesh and assign the materials
Yes, absolutely. And I should redo the whole video. I got new ticks up my sleeve. So Maybe one day I have some time left.
Thanks a lot man, learned a ton!
Glad to help!
Legend.
Thanks. Very good tutorial. Do you have custom layout?
thanks a lot :) yes usually I move thing around, like move the material penal to the right so it sits left to the object menu and PSR sits below the attributes menu. So I get all those out of the way and can have more of a timeline without cluttering the screen to much. And I have the UV thing ready to use all the time as I do in the video :)
@@jhalanddesign Cool. It would be easier for beginners to see default UV layout than customised. Anyway good work ;-)
@@kraphik3d Who says I make tutorials for beginners? I only try to explain concepts I come across in my own way. And using a custom layout speeds up your process and now you know what to look for
thank you; thank you. helped me fix the texture on my model.
Shaun Hall cool! I’m glad to help! :)
Wow nice! I was struggling with the confusing uv edit mode, and the wizard, your video will save me a lot of time. Also, maybe i missed something but when are you using the uv polygon edit tool with this technique?
you use the polygon edit tool when you want to move something on the uv in the texture window. But I can't remember if I used this in the tutorial. I were suppose to make an update that shows the concepts ever quicker but haven't had time and possibility to setup my audio gear.
@@jhalanddesign thx for the anwser
He uses it in the tutorial at around 18:20 mark :)
I don't have the texture tab at the bottom where you see the ( Attributes and Layers tabs), how do you enable it cant find it?
Hi, if you look through the whole video you should know that, if you skip you miss it. You find the texture tab under window/bodypaint/new texture view. drag the small dots in a square over attributes manager and then it's added
Oh thank you
Hi Jørgen,
Really helpful tutorial. But i have a small problem - how can i combine all those UV from different parts of model in the only ONE UV, to export it to PS as a one file?
Very thanks for the tips!
Hi there! Every part need to be on the same UV island (the UV texture frame). The fastest way is to select everything and go into the UV Manager and hit realign. Then everything is stacked with a spacing of 2 %. If this breaks you parts you have to do some manual work, by switching to UV polygon mode (the button I add to the toolbar) and resize with scale tool , and move around with move tool. UV in C4D is far from perfect. That's why I made this video, to show that it's possible to do it a bit faster
Hi,
Great thanks for that tip. Making uv in C4D is like a pain in the a ....
For those interested - you need to make sure that the object mash does not overlap before you make them singel object.
Waiting for more tuts, maybe something about hard surface modeling?
I think I'm the only one that enjoys UV mapping?
Chosen Idea haha. Probably. I don’t mind it anymore and have some new tricks I want to share on the subject. To get the best results from your materials it’s essential. Makes the results so much better.
May be I missed something but what is the point of hitting apply so many times?
For every time you hit apply it tries to adjust it a little bit more. So if it not straighten the first time, try apply again to see if it solves it.
I can't find UVM Tag, and therefor neither set from projection. I can see it adds a chessboard besides the object and my object have that aswell.
But when i go into UV Manager i can't select any projections methods as you do 5:49 .
Please help, and thanks! :)
do you use r17 or older? The UVW tag in the tags-menu is something that came with r18. But a work around is add a material, set it to something else then UVW, like cubic or sphere projection, and right click on the tag and "Generate UVW Coordinated".
For the UV manager projection to work you have to select polygons and also open the UVW tag in the Texture View.
Hope this helps! :)
Wow thanks alot!
co si incolla piu' traccie midi quano cerco di importare la nuova traccia midi si cancella quella di prima
you said you cut here you cut there but you dont tell why doing so. which is sad for me
hehe, ok, yes, I could maybe be a bit clearer. Cuts are used to break the object into different parts in UV-mapping. The algorithm isn't able to understand the shape on it's own, and here is where you come in and help it understand the shape better buy cutting it up.
Think of it as a sweater top you need to sow together with it's front, back and arms. You do the same thing with UV-mapping, and but cutting the object and putting the seams were it's most hidden, but still possible to fold in to recognizable flat shapes.
The algorithm is not perfect, and that's why I try different cuts to see if it that helps. Yes, this tutorial is not an introduction to UV-mapping, it is building on that you already obtained that knowledge but need tips to speed up your workflow. But as always I can't know how much knowledge the different video viewer got on the subject, so thanks for asking.