i discovered you from that AI generated fighter jet video back when you had 300 subs, crazy you have 16k now and I (plus a bunch of other people) now consistently watch you!
@@thelethalpredator672 One dev isn't really an issue, for one dude he makes great progress. And the game is planned to come out this summer, so have patience my friend
1:50 This analogy actually works well, because, for sufficiently skilled drivers, rear-wheel drive leads to better handling because acceleration and turning controls are separated. This is why it's much easier to drift in a rear-wheel drive car.
Gosh, i got so many ideas. I cant wait for this game to finally come up lol. Am I the only one who wants something fast in here? Like darkstar/blackbird interpretation of Messier? Also, this is the best channel that ive found this year so far
I love twin-seat as well, I have on-paper stealth fighters and an Su-30 and 35 that are twin seats for my fictional air force. My favorite twin-seat fighters are the Strike Eagle and Tomcat.
The tail clip at the end sounds like something out of the climax of a top gun style film; The flight control on an artificialy stabilized jet gets damaged, so they break off some non critical tail surface to rebalance the jet.
The F-16 has this. That is why it is super dominant against air targets up close. That is the reason you see vapors on a f-16 almost every time you turn.
But it...doesn't? The F-16 is a completely "normal" craft in that it has no thrust vectoring capabilites (the VISTA program was a thing but that never "took off"). It's maneuverability is down to how light it is and it's powerful engine, not any form of thrust vectoring. The F-22 is the only actively "serving" fighter in the air force that has thrust vectoring (far as I remember anyway). Edit: I'm so sorry I came here from a different thrust vectoring video, but yeah, the F-16 does have the natural instability, and it's why it has such an extensive fly-by-wire system, otherwise pilots couldn't control it.
I hope an AI gets added that includes a dogfight mode similar to that of simple planes, just with actual intelligence. Would be awesome to test your aircraft in actual combat.
I'd make this plane the backbone of my fantasy air force While the Shadow Saber would stay in the hangers, looking pretty for the air shows. A true F22 challenger
Love how fly out has it so that anyone can learn to make statically unstable planes, in simple planes you'd have to literally code everything yourself on each rotator, and while I'm at least adept at it in simple planes it's a super steep learning curve because not everyone knows math or coding well enough to do that. This game is super nice honestly.
My favorite theoretical fighter design would be a cross of a Mirage 2000 and an F-22. The sharp angles of a LO 5th gen aircraft, the high aspect delta wing, a single large and powerful engine with vectoring thrust, and an inherently unstable design. This one almost has it all.
im not really sure how well flyout handles ground vehicles, but i think a land speed record attempt could be interesting. I think showing the different iterations of your designs for the vehicle could be really cool. Love your videos man.
Pilots have said the easiest plane they've flown is the f22, because it does the flying for you. So they can focus on the mission. You tell it an angle, tjeneste or AOA to keep, and it does the rest. Or you tell it to turn, and it does all the controls for you. No need to fine control ridden and ailerons it does that for you. You tell it keep a 5g turn, it stays in a 5g turn until you change the g force you want. Insane machine
I genuinely hope that theres a video that updates the lore of proppunk, because I joinee the discord, and the sheer number of people joining the universe is mind boggling.
I know almost nothing about planes. But I know a lot about cars (and spend most of my time building race cars atm). Your comparison to oversteer makes a lot of sense, as the optimal weight distribution for a race/performance car isn't 50/50 but rear biased. It causes natural oversteer which is countered with suspension geometry, differential setup and tire sizes. Currently some manufacturers set their performance cars (and racecars if refulations allow it) to be permanently oversteery and ballance it out with electronic aids, to operate as close to the car's actual limit as possible all the time. Tesla, McLaren and Ferrari are propably the nost notable examples of doing that.
Hey Messier82, Today I got a silly idea for a video. What if you make like a ww2 era fighter, but it is completely inversed. So the prop functions like a pusher, the wings are on the back instead of the front and the tail surfaces turn like into canards so it will basically look like it is flying backwards. Idk I thought it would be kinda fun. I love your channel, keep it up!
Love your content. After watching this video I went out and made a delta wing fighter that was accidentally very maneuverable and stable without any flight assists. Poor Jimmy got to endure 20 g's and some other shenanigans. I would love to see some "tutorial" style videos that get into your methods of making certain shapes.
Id really like to see you get deep into supersonic aerodynamics! It probably won’t be modelled in game but there’s some really interesting shot about how to manipulate shockwaves for your intakes and shaping the fuselage to get the best possible airflow at supersonic speed. Find out why some super sonic jets have a sort of “hourglass” shape and youll find a super interesting rabbit hole!
great video! i normally only really watch the build segment since thats what fascinates me the most but the flying segment was great here! id love to see an episode about camo, maybe make a naval variant of this with some slight modifications and a new livery!
Some suggestions: a continuous flying wing (oval? diamond?) Razor sharp leading edge wings A wing the width and length of the fuselage (overhead the fuselage longways)
we have artificial instability, huge flying fortresses, among other cool things, but we havent gotten one of THE coolest aircraft features yet variable geometry wing video when messier
Thanks for your videos, I've been following for months and watching them helped me with some design issues. I get better tips watching from you than from PB. If you can, will you make a slightly slowed down tut on how you do the air intakes? I also like designing steam punk Prop planes sort of like on the game Crimson Skies but I'm having a hard time learning mech engineering and getting the radial engines to work lol. Thanks for the vids and commentary.
Thank you so much for this video!!! I've been making my own canard plane as aa personal project and trying to find information on ways to implement an fcs is nearly impossible. This really helped my research! Do you know the way the fcs is coded in flyout? It would be useful to see the responses the canards make to different aoa's and speeds.
Hello! I do understand a little bit about how it's coded. A 100% AoA response will be calculated with exact refrence to AoA. For example, a 100% AoA response would make it so your canards are always pointed at 0 degrees unless your aircraft goes beyond its deflection limit (also an adjustable number). Adding a pitch response to that will half it. When the game comes out, it's best to experiment with it to find the perfect angle!
I'm a Brazilian engineer I like to watch your channel cuz this is really hard to make especially if you create the program. i try to make a experimental plane as maneuverable as one with TVC but without using TVC but at the same time its a wave-rider to reach high altitude at the same time. the maximum I've gotten so far is 48 degrees A.O.A at 39m/s with the help of the system controlling the instability. the wings of my project are anhedral with the purpose of using the shock wave to generate lift its hard to explain but i think you can understand me. really hard to make but that makes everything more difficult and a fun hobby! ✌😅
Man this plane really makes me want to play this game. Like I already wanted to play it but this just makes my dreams of making a rafalle come so much closer
can you build the dombrowski sedlitz in flyout? i think its a really funny plane and i would like to see how it would work when you build it. also it was actually tested but the gear snapped before it could take off but i think you can build a better version of it on flyout.
You should play some Automation w/beam ng, I think you would enjoy it very much, plus it would help divert the content and allow you to expand while staying on course with your current style. Also nice plane.
Aside from AOA limitation I still haven't gotten AOA control surfaces and such to actually make my crafts stable when making planes like this that are tail heavy, I wind up just making a lot of small adjustments and adding certain flight inputs based on airspeed for control surfaces instead. It works but can be a pain and when outside of those speeds causes issues, especially at high speeds. Hopefully I can figure that out soon! Love the videos and would love to see something explaining how to use AOA control surfaces better.
great looking plane, once this game comes out it could be very interesting to try to realize the weird planes i build with lego. also since you mentioned Project Wingman: Project Wingman prototypes/airships when?
I really want to try this in Juno now! Smashing your plane into the ground to balance it is like that Japanese guy who was so sick of his OCD that he put a gun in his mouth, pulled the trigger... and _somehow_ blew out the bit of his brain responsible for the OCD. He survived and his OCD was gone. You couldn't do that intentionally.
I am curious about how it would do against real-world aircraft. A dogfight against modern fighters and even some oldschool warbirds would be a neat video
That turn rate is insane! Not insane enough for me though. Build a plane with a sustained turn rate of at least 60° and/or instantaneous turn rate of at least 90°.
dang i was super stoked to make a naturally stable craft with thrust vectoring so i could do the thing from top gun 2. this is next next next level lol
Do agree that it ended up looking more like the JAS-39 Gripen. Not that that's a bad thing. It is one of my favourite aircraft. But there some elements of the Kifir there like the intakes.
Flyout isn't the best game in terms of graphics, but it is still super epic and its still in progress so you can't say anything about the final version yet, I love the game so far and keep up the work
Think of it as balancing an egg. You can balance it on the wider end and it will always right itself. But it takes a bit of pushing to lean it sideways, it wants to be upright. You can (theoretically) also balance it on the narrower end, though that's an unstable equilibrium. It takes not force at to tip it in any direction but it takes constant tiny micro adjustments to make it stay in that position. It's tiring... unless! You make a computer do those adjustments! Better be a damn trusty computer tho!
Always a good day when messier uploads
@@MeowserLJC Its 5 a.m rn XD
Fr
Flying this thing without FCS looks like my regular day in KSP with SAS on
lol why is this so accurate
i discovered you from that AI generated fighter jet video back when you had 300 subs, crazy you have 16k now and I (plus a bunch of other people) now consistently watch you!
Me too
same
Exactly the same
I'm really glad you found my content then! Here's to hoping you all will enjoy it far into the future too
same
YES! M82 finally did this! Grand video, I enjoyed watching it all the way through, especially the cinematic maneuvers!
Messier gaming best Flyout UA-camr
One of the only ones. But yes the best one. Flyout needs more than 1 dev so it can come out finally to the public.
@@thelethalpredator672it already seems player ready, but that’s just my opinion.
@@thelethalpredator672 One dev isn't really an issue, for one dude he makes great progress. And the game is planned to come out this summer, so have patience my friend
@@thelethalpredator672who’s hiring?
He's the og
1:50 This analogy actually works well, because, for sufficiently skilled drivers, rear-wheel drive leads to better handling because acceleration and turning controls are separated. This is why it's much easier to drift in a rear-wheel drive car.
finally something that's related to M-82 and not to turboprops - i thought it was impossible lmao
Ñoooo let’s not disrespect the turboprop lore
@@justified_wrath_21ño xdddd
Gosh, i got so many ideas. I cant wait for this game to finally come up lol. Am I the only one who wants something fast in here? Like darkstar/blackbird interpretation of Messier? Also, this is the best channel that ive found this year so far
Me too! I suggested something like this on his previous video, vould be soo cool
@nasagamers8831 Exactly same for me.
I love twin-seat as well, I have on-paper stealth fighters and an Su-30 and 35 that are twin seats for my fictional air force. My favorite twin-seat fighters are the Strike Eagle and Tomcat.
The tail clip at the end sounds like something out of the climax of a top gun style film; The flight control on an artificialy stabilized jet gets damaged, so they break off some non critical tail surface to rebalance the jet.
I had never heard of arctic camo before (I’m just now getting into planes) but oh my goodness I love it!
There is a camo for all things, except the shit one the US made for everything.
The Russian ones are the coolest tbh
The F-16 has this. That is why it is super dominant against air targets up close. That is the reason you see vapors on a f-16 almost every time you turn.
I think the vapors mainly come from the leading edge extensions
Well yeah mainly because it’s not aerodynamic (atleast compared to the majority of fighters)
But it...doesn't? The F-16 is a completely "normal" craft in that it has no thrust vectoring capabilites (the VISTA program was a thing but that never "took off"). It's maneuverability is down to how light it is and it's powerful engine, not any form of thrust vectoring. The F-22 is the only actively "serving" fighter in the air force that has thrust vectoring (far as I remember anyway).
Edit: I'm so sorry I came here from a different thrust vectoring video, but yeah, the F-16 does have the natural instability, and it's why it has such an extensive fly-by-wire system, otherwise pilots couldn't control it.
Aeronautical percussive maintenance. Who’d’ve thought.
It almost looks like it's drifting in the sky
actually thats the case with every plane ever built
@@gryphonschnitzel7140 yea but when he took sharp turns it looks extra drifty
@@Brick_Soup true, the more unstable a plane is the more it drifts
I love the MIG-23BN style cut off nose for a sensor/targeting array. It's just always been one of my favorites.
Your designs go from "what the f what the f, hit my momma on the throat hit my dada with a glass bottle" to the most beautiful plane ever made.
Yes, please keep making the winter camos, they're beautiful!
I think a video were you skim over the exterior and go deeply into the interior would be super entertaining!
with the jas-39, jf-17 and rafale being my favorite aircraft this is a beautiful plane!
I hope an AI gets added that includes a dogfight mode similar to that of simple planes, just with actual intelligence. Would be awesome to test your aircraft in actual combat.
I think its planned pn the roadmap
Imagine if real-life aircraft manufacturers use this game as both a design testbed and training simulation
6:10
Maybe a future livery could have Monarch's butterfly symbol on the tail. In fact, the winter skin does look like a skin for Hitman 1.
I gotta say i do enjoy watching the actual flight and seeing you try to maneuver a plane through the valleys of mountains
The ablative lithosculpting process is truly revolutionary for airplane manufacturers.
That looks a lot like a SAAB Gripen, one of the most unstable aircraft in active service!
I'd make this plane the backbone of my fantasy air force
While the Shadow Saber would stay in the hangers, looking pretty for the air shows. A true F22 challenger
The arctic camo is sick.
glad to see patchbit's video mentioned
sick dude keep it up, you have me thirsting for the day this game is released to the public.
Keep up the uploads man! Love them and have a great day!
Love how fly out has it so that anyone can learn to make statically unstable planes, in simple planes you'd have to literally code everything yourself on each rotator, and while I'm at least adept at it in simple planes it's a super steep learning curve because not everyone knows math or coding well enough to do that.
This game is super nice honestly.
Been her since your first vids! Love the videos and keep up the great work! 😊👍 Also, maybe make a twin boom with a seat in each boom?🤔
My favorite theoretical fighter design would be a cross of a Mirage 2000 and an F-22. The sharp angles of a LO 5th gen aircraft, the high aspect delta wing, a single large and powerful engine with vectoring thrust, and an inherently unstable design. This one almost has it all.
I Love doing this in simpleplanes, Center of Lift, center of mass in the same spot, and thurst vectoring
Cant wait to get this game when it releases
I also love the winter splinter liveries, they just look so clean and elegant
im not really sure how well flyout handles ground vehicles, but i think a land speed record attempt could be interesting. I think showing the different iterations of your designs for the vehicle could be really cool. Love your videos man.
I was able to get to mach 4 using turboramjets, but at that point the screen shakes so badly you can barely see anything.
Pilots have said the easiest plane they've flown is the f22, because it does the flying for you. So they can focus on the mission. You tell it an angle, tjeneste or AOA to keep, and it does the rest. Or you tell it to turn, and it does all the controls for you. No need to fine control ridden and ailerons it does that for you.
You tell it keep a 5g turn, it stays in a 5g turn until you change the g force you want. Insane machine
I genuinely hope that theres a video that updates the lore of proppunk, because I joinee the discord, and the sheer number of people joining the universe is mind boggling.
I know almost nothing about planes. But I know a lot about cars (and spend most of my time building race cars atm).
Your comparison to oversteer makes a lot of sense, as the optimal weight distribution for a race/performance car isn't 50/50 but rear biased. It causes natural oversteer which is countered with suspension geometry, differential setup and tire sizes. Currently some manufacturers set their performance cars (and racecars if refulations allow it) to be permanently oversteery and ballance it out with electronic aids, to operate as close to the car's actual limit as possible all the time. Tesla, McLaren and Ferrari are propably the nost notable examples of doing that.
Hey Messier82, Today I got a silly idea for a video. What if you make like a ww2 era fighter, but it is completely inversed. So the prop functions like a pusher, the wings are on the back instead of the front and the tail surfaces turn like into canards so it will basically look like it is flying backwards. Idk I thought it would be kinda fun. I love your channel, keep it up!
I love the Jaguar nose you did, looks really cool.
Love your content. After watching this video I went out and made a delta wing fighter that was accidentally very maneuverable and stable without any flight assists. Poor Jimmy got to endure 20 g's and some other shenanigans. I would love to see some "tutorial" style videos that get into your methods of making certain shapes.
I could sit here for an extra 10 min to se all of the work you put into these, it would be really interesting.
Id really like to see you get deep into supersonic aerodynamics! It probably won’t be modelled in game but there’s some really interesting shot about how to manipulate shockwaves for your intakes and shaping the fuselage to get the best possible airflow at supersonic speed. Find out why some super sonic jets have a sort of “hourglass” shape and youll find a super interesting rabbit hole!
great video! i normally only really watch the build segment since thats what fascinates me the most but the flying segment was great here!
id love to see an episode about camo, maybe make a naval variant of this with some slight modifications and a new livery!
Absolute masterpiece. I REALLY hope this game is available on steam soon...
Some suggestions: a continuous flying wing (oval? diamond?)
Razor sharp leading edge wings
A wing the width and length of the fuselage (overhead the fuselage longways)
we have artificial instability, huge flying fortresses, among other cool things, but we havent gotten one of THE coolest aircraft features yet
variable geometry wing video when messier
Thanks for your videos, I've been following for months and watching them helped me with some design issues. I get better tips watching from you than from PB. If you can, will you make a slightly slowed down tut on how you do the air intakes? I also like designing steam punk Prop planes sort of like on the game Crimson Skies but I'm having a hard time learning mech engineering and getting the radial engines to work lol. Thanks for the vids and commentary.
Stop everything, messier uploaded
Thank you so much for this video!!! I've been making my own canard plane as aa personal project and trying to find information on ways to implement an fcs is nearly impossible. This really helped my research!
Do you know the way the fcs is coded in flyout? It would be useful to see the responses the canards make to different aoa's and speeds.
Hello! I do understand a little bit about how it's coded. A 100% AoA response will be calculated with exact refrence to AoA. For example, a 100% AoA response would make it so your canards are always pointed at 0 degrees unless your aircraft goes beyond its deflection limit (also an adjustable number). Adding a pitch response to that will half it. When the game comes out, it's best to experiment with it to find the perfect angle!
@@messier82ac Thanks a bunch, this will really help with my project ٩(•̤̀ᵕ•̤́๑)ᵒᵏᵎᵎᵎᵎ
I'm a Brazilian engineer I like to watch your channel cuz this is really hard to make especially if you create the program. i try to make a experimental plane as maneuverable as one with TVC but without using TVC but at the same time its a wave-rider to reach high altitude at the same time. the maximum I've gotten so far is 48 degrees A.O.A at 39m/s with the help of the system controlling the instability. the wings of my project are anhedral with the purpose of using the shock wave to generate lift its hard to explain but i think you can understand me. really hard to make but that makes everything more difficult and a fun hobby! ✌😅
That was an awesome aircraft, reminds me a little bit of a mirage/gripen/raptor.
This is my favorite jet you've made yet. Nice work
Man this plane really makes me want to play this game. Like I already wanted to play it but this just makes my dreams of making a rafalle come so much closer
Glad I found this channel
Me to it’s amzing
I like the propeller lore but I love the jets you make
can you build the dombrowski sedlitz in flyout? i think its a really funny plane and i would like to see how it would work when you build it. also it was actually tested but the gear snapped before it could take off but i think you can build a better version of it on flyout.
sorry if people already ask you this
_websearch..._ That is a wonderful idea! It looks like a cross between an autogyro and an elephant; it's great! XD
Turn a Cessna into a fighter plane.
You should play some Automation w/beam ng, I think you would enjoy it very much, plus it would help divert the content and allow you to expand while staying on course with your current style. Also nice plane.
Thrust vectoring on that thing would be an insane upgrade to its already insane menuevering i recon.
Aside from AOA limitation I still haven't gotten AOA control surfaces and such to actually make my crafts stable when making planes like this that are tail heavy, I wind up just making a lot of small adjustments and adding certain flight inputs based on airspeed for control surfaces instead. It works but can be a pain and when outside of those speeds causes issues, especially at high speeds.
Hopefully I can figure that out soon!
Love the videos and would love to see something explaining how to use AOA control surfaces better.
It's a shame proper combat isn't in. I'd love to see this dogfighting the Shadow Sabre.
great looking plane, once this game comes out it could be very interesting to try to realize the weird planes i build with lego.
also since you mentioned Project Wingman: Project Wingman prototypes/airships when?
aaaaaaagh seeing the camo made this easily makes me want to cry when thinking about doing the same thing in Simpleplanes
Bro got the Flyout Rizz
You know its a good day when messier makes a aircraft that can pull more gs then a f22
Flying it without fly by wire looks like flying a plane on which you would have lost the control on the elevator
I really want to try this in Juno now!
Smashing your plane into the ground to balance it is like that Japanese guy who was so sick of his OCD that he put a gun in his mouth, pulled the trigger... and _somehow_ blew out the bit of his brain responsible for the OCD. He survived and his OCD was gone. You couldn't do that intentionally.
I am curious about how it would do against real-world aircraft. A dogfight against modern fighters and even some oldschool warbirds would be a neat video
Supersonic biplane? Don’t want to repeat to much but idk
(Day 3 I guess)
Should've used the eurobeat song spitfire for when you were flying it in the crevices
i watched you from the start from the flyout tutorials i cant bealive you at 16k already keep up the good work love the vids
M-82 went from Top Gun to Top Gear with that ending lmao
Looks very Dassaulty, I love it
“You can’t drift a jet-“
Messier82AC:
That turn rate is insane! Not insane enough for me though. Build a plane with a sustained turn rate of at least 60° and/or instantaneous turn rate of at least 90°.
You looking to liquify pilots lol
My guy just made the pilots into strawberry juice
dang i was super stoked to make a naturally stable craft with thrust vectoring so i could do the thing from top gun 2. this is next next next level lol
cant wait to play this game when it comes out
Do agree that it ended up looking more like the JAS-39 Gripen. Not that that's a bad thing. It is one of my favourite aircraft. But there some elements of the Kifir there like the intakes.
AMAZINGNES!!! Got some draws from the viggen jet fighter also.
kafir its a great plane, its on my top 10 planes and i learned about much too, so thank you for that man!!
I really enjoy the prop-punk timelinem, but its great to see jets again!
I would love to see a modernized F104 style aircraft. Maybe stealth, with a huge single engine, being as small and as pencil as possible!
Flyout isn't the best game in terms of graphics, but it is still super epic and its still in progress so you can't say anything about the final version yet, I love the game so far and keep up the work
Could you build a turreted fighter, sort of like what the British tried to do in the early days of WW2 but actually functional
Imagine a turreted jet
Turreted planes are underrated (and sadly, not very practical with today's technology)
Man I really would love to play this plane when the game comes out, I hope you post this within the server sometime!
Think of it as balancing an egg. You can balance it on the wider end and it will always right itself. But it takes a bit of pushing to lean it sideways, it wants to be upright. You can (theoretically) also balance it on the narrower end, though that's an unstable equilibrium. It takes not force at to tip it in any direction but it takes constant tiny micro adjustments to make it stay in that position. It's tiring... unless! You make a computer do those adjustments!
Better be a damn trusty computer tho!
Would love a series where you take cold war era jets and make them "messier" like a twin boom two seat foxbat
Add twin canards and thrust vectoring
Very cool...
Now build an unstable prop plane
can't wait till this game comes out totally buying it
I get so excited when Messier uploads
The gripen also has realy nice winter splinters
I like your vids in advance now. Love em!
Can you do small drone designs in this game by the way? Or do you have to build around the pilot?
Epic build. Love this design.
You should do a ridiculous circle wing based millennium Falcon style airplane. Either a jet or a prop plane. With the weird side cockpit.
I just love ur vids. amazing aircraft! My suggestion would be an Aircraft without any vertical stabilizer. So basically a flying wing or sth.
cant wait for this game to be released
can't wait for this game to come out