#1 Ranked Player Coaches DyLighted In-Person - Game 2 "Back To Basics"
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- Опубліковано 9 вер 2024
- DandyCrew! DyLighted and myself got to work on a special project. In our downtime, we decided to play a few games and record them for you.
Remember - No matter how good or bad your opponents are, it's important to play principally and optimally. There are MANY great lessons for those who want to solidify their fundamentals in this game.
If you are enjoying the channel, please like the video and subscribe - We are approaching 5,000 subs! You are insane. Thank you so much.
Enjoy the game and stay great!
- DandyDrew
We are about to make the 5000 sub push today! You are incredible and this channel has filled me with joy to focus on being the best player and content creator I can be. Thank you so much! I’m humbled and grateful to have everyone here. Get out your sunglasses because our future is bright 😎 - DandyDrew
Keep it up dandy!
The total domination was brutal to watch!
Yeah, it was something. Hopefully not unwatchable though… I felt like there was a lot of fundamental lessons in some of the table’s decisions. More games to come!
@@dandydrew Looking forward to them!
Yeah I can see how some people with a domination or submission fetish would like it depending on which player they identify with but for a person not too much into that shit I could take it or leave it
My two favorite Catan UA-camrs (also the only ones I watch) collabing for videos. I’m in heaven with these uploads 😇. Also learning so much!
The collect Catan knowledge on the screen is impressive also interesting to see the difference in opinions not that one is necessarily better than another, just looking at the same puzzle and attacking it in different ways.
What's up Dandy Drew? It's Dandy Crew here!
Dandy Crew is the best! 🎉
Dandy i was so happy that you explained to dylan the advantages of the setup. It was exactly what i would have done.
Been on a massive losing streak recently this video helped me realize just how much small decisions make a difference in the game and contribute to my loss streak lmao
Love the collab! Subscribed, keep up the great work!
Glad you are here. We will keep the content train going. - DD
Top tier Catan content, Drew! Best part of the day is when you upload a new vid. 👍
Thank you.I’m trying my best to keep the quality and momentum going! I appreciate the support so much :)
Let's g! Almost 5k!
DandyCrew is amazing ❤
This is the content I live to see, love people playing together whether it's against or with.
there was a three really revolutionary moments on catan YT - when Neonate decide to create a channel, Dylan and now Dandy...
DandyDrew really can see those little speed diferences that add up trough time in catan. Previous videos there were times where he just said “now we are pretty much winning” and I just realized the advantege a lot of rounds latter
On the discussion on what to do after green plows the sheep port, one possibility is to punish them back by double road to the 9/4/11. Since green poured a lot on the plow they will lose the race + blue won't get there. The setup becomes more ows but road is also very viable since green's network breaks. It makes the setup too scary and others panic even more tho, so I am not entirely sure either.
Talk about domination! Interesting to see how placement mistakes can really compound over the course of a Catan game.
Nicest version of Rick and Morty
Blue had a point honestly with orange's troll setups.
Yeah but blue trolled 1st by representing an op setup with his placement while breaking the board on 2 of the best starting positions.
As mentioned in the video, they both made some fundamental mistakes that caused problems. Like Dylan said, there was a lack of accountability from both of them and for that reason, they will most likely continue to make those mistakes until they accept some responsibility :P
I don't like him not even thinking about going to the sheep port. You have 3 different hexes of sheep if you make it to the 8-4. Crazy to think he passes up on that when he could've first settled there. Drew is just a fundamentally solid player and very very calm in general. Total respect. I would've lost it if he dropped the road to the 3:1 instead of the sheep port lol.
Won the game pretty handedly in the end anyways but just something I thought about when I was looking at the video in the moment.
Yo Jay! Of course the sheep port slams, but it’s not necessary to initiate the race when 2 of players have decided to out their positions. At this point, we will play solid and just let our nature advantages of production, 5 resources, and 3:1 port flexibility work magic. Against very strong opponents, I could see green making a case to plow away the port from us to “save the board”. Better to play solid and let the board implode on itself. 😂 Looks like it worked out well lol
@@dandydrew yeah okay that makes a lot of sense. In tournaments, I see you being plowed to the sheep port because the board works together. But then I would’ve just held and settled there anyways. Seemed too good to pass up!
Just pausing to comment mid way through. Retrospect aside, do you feel like it's generally the right call to hold off on the road for like 2 orbits in a situation like this (prior to green double road to defend sheep port) where you yourselves were saying it makes sense to be targeted and plucked (which you were) and in chat blue was telling green they cannot let you have the sheep port?
LE: OK, done watching and....Wow this was brutal, lol. Sad to see players like blue not playing in good faith.
Amazing colab guys! 2 of my favorite Catan youtubers. Hoping to see more!
Dylighted always waiting the last second to click makes me anxious
Tell me about it… I had to almost take the mouse from him and do the moves myself a few times! lol
dandy drew gaps dylighted in catan so hard
9411 is a horrible play
I'm still at the 8 minutes mark and I just want to point out I love the setup but a small downside is the roll spread is not there so you should be having 'bursts' of ressources throughout the game instead of constant production every turn so you have to play with that in mind.
You're not wrong, but that was about the only downside, compared to SO MANY advantages.
Okay not much to say about initial placements - y’all already said it all lol
I do think it was a mistake not dropping the road to the sheep port. In hindsight it didn’t matter, and maybe even at the time it was clear you didn’t NEED the sheep port. But like… blue is already committed to the 3:1 and they have no devs (no rb). So holding the road in that situation, when your plan is sheep port NEXT, just allows you to get plowed or robbed. Right?
And Drew I love your analogy about going 61 MPH while everyone else goes 60 MPH. After a minute of that you’re only 88 feet ahead. But after an hour… you are a MILE ahead 😎😎😎
Everyone is so caught up with the sheep port! Where is the 3:1 port love? As a general rule, I advocate a good road game to have the 2 initial settle spot + 3 additional spots as a road player’s plan template. Given that we also had momentum on devs or potentially army, we had plenty of options that worked just fine.
So we have 634 + 693 settles = 2 points
1) 84 = 3 points
2) 83 =4 points
3) 6 wood = 5 points
4) City 634 = 6 points
5) VP pull = 7 points
6a) LR + Settle for 10
6b) LR + City for 10
6c) LR + 2nd VP for 10
6d) Army + City for 10
6e) Army + 2nd VP for 10
6f) Army + LR for 11
6g) Army + road road settle + 10
You can see if you have a simple frame work for a setup and options, your game plan becomes very clear and simplifies what you actually need. Sure, we could get sheep but but we have so many options there is no stress to take the risk of racing and losing it.
@@dandydrew yeah I guess… I mean I don’t think you were in any danger of losing it if you just DROPPED THE ROAD 😂😂
But I get your overall point. In general I do agree that 3:1 ports are undervalued and really important. And I get the focus on flexibility over the less flexible sheep port here. Thanks for taking the time to write out all the win conditions 😁
Great video!
You coach Dylan on catan, maybe he should coach you on thumbnail-making? 😅
Yeah! Thank goodness I play better catan than thumbnail creation.
I love your thumbnail style drew! Don’t change it!
4th position: my pick 369 and 346. Strong as hell. Paired road, a quick expansion to 48, 38 and 26, all should be a lock due to fast road building, then you have a good shot at citying up due to decent ore and 3:1 sheep if there isn't sufficient ore. From there, sky's the limit, but there is plenty of flexibility for both dev cards and LR.
Edit: I disagree on pointing to the sheep port. 26 wood is a much stronger square even thought the port is redundant. I don't do weak ports (less than 4pp). They are a waste of time, unless you're going for a pure port strategy or lack critical resources and here you have a hybrid set up, so a 2:1 port is not as important. You just need a 3:1 to smooth out any imbalances and you're good to go.
The problem about 62 was that there is a road in hand for someone to plow you - Experience has shown me that when you give someone the option to plow, they are more incentives to take it… especially lower skilled opponents. So the point was not to risk the road settle on the port when you have a guaranteed port on the 8 4 (which is better anyways). If the value of the 62 is the port than why not just get the 3:1 on the 84 while giving yourself 2 road settles on the 6 wood and sheep port?
@@dandydrew First of all, I don't care about the extra 3:1 port, I care about bumping up my wood production even further. I want as much production as possible when I 'go into the 5-hole' to use my terminology (5-hole: LR needs to built first city, 4-hole: OWS needs to expand). Adding 84, 83 AND 62 makes for high production and strong expansion.
Second of all, who'll plow me? Yellow needs the wheat port, someone on a 91011 is way behind and in any case 26 is not appealing enough to not only waste an extra road getting to it, but enter a race with me that has a 1 road head start AND a strong coordinated road with no settlement resources missing. It's others who should fear getting plowed by me, though I'm more interested in strategic expansion than plowing someone for the sake of it.
@@SerbAtheist but if you are getting the 3:1 on the 84 anyways, why don’t you point right and have the additional option of grabbing the sheep port too? You can always road settle on the 6 wood just like we did to up our wood production. Pointing right is just more optimal IF we agree on taking the 84 port as part of the core setup.
@@dandydrew 'but if you are getting the 3:1 on the 84 anyways, why don’t you point right and have the additional option of grabbing the sheep port too?'
Because I don't plan to grab the sheep port in the first place. It's literally at the rock bottom of my list of priorities. I'm more of a production oriented player, especially in the early game. I'd sooner grab both 26 and 6 than the sheep port. Albeit, I can see the merit of pointing right to trick the opponents into believing you're chasing the port and have them waste time and resources to plow you out of it, like what green did.
My philosophy is that if a port has less than 4pp, and even 4 is iffy, unless I am lacking in critical resources and desperate for a port (and I try to never get into this situation), it might as well not exist. Wasting 6 pieces of material in the early game to get to it is a waste of time, since it takes me 6 trades just to break even compared with 3:1 and even then, I've saved up on 6 sheep, the least valuable material. That's the key advantage of a strong road-based hybrid set up like what you guys had in this game: while everyone else is chasing ports, you're chasing key production squares and can get to them quickly, especially with strong coordinated wood-brick, like here. By the time you secure all the production spots, you're producing a lot of EVERY resource, might not even need a port! And if a 3:1 is included in the package to boot, it all but settles it.
Anyway, loved the game, and good discussion.
We love a collab
even the opponents complain about your game speed,
I feel like Dylan got brain mush from all the catan lately like zach galaginakis hangover math meme when there’s coordinated 6 wood 6 brick staring him in the face
Lol To be fair, we played these games at the end of the trip and very late. We really didn’t have time but wanted to do our best to get content for the community. More games coming soon
Dylan is hyperfocused on OWS and making extortion trades. I doubt he would have taken this setup. Then again he has his style that is good for for top 20 so we can hardly criticize him
@@mpetrov2402 It always makes me laugh when people heavily criticize someone like Dylan’s game… he has ALMOST won more tournaments than anyone else in the world - DyLighted is a top 10 player no doubt about it when you consider his track record.
@@dandydrew There is no criticism let alone heavy criticism. Like I mentioned if his style is good enough for top 20 you can hardly blame him. I just think that he focuses too much on OWS compared to a more balanced game and hence why I doubt he would take this setup without the coaching.
@@catanace1741 Dylan is top 20 easy his skill is without a shadow of a doubt peerless. I just think he overvalues OWS and focuses too much on it. Hence why i think that without the coaching he would not make this setup.
Damn I understand orange made a big mistake but blue was more salty than the Dead Sea lol.
Yeah… life goes on though in the catan world. Good players forget about these kind of bad moments and move on.
Almost impossible to lose right from placements.
Yall are adorable together btw.
Also Dylan marry me.
Funny seeing Blue and Orange blocking each other while you guys had 9pt and road in hand 😅 the table should have kept the robber at the 6s the whole game; not that would have changed mutch with all yours flexibility
First :)
I think green murdered his own game going for the plow on the sheep port. He wasted a lot of ress with those roads, and took ages to settle. His 3:1 port would be good enough for him especially when he uses the plow roads to settle on those very good settlement spots on the board. Especially the 9 11 4 would have been the best option for him, since it makes the connect for road very easy for him. Still think you would have won, cause both army and road was still an option. But green could have made this more of a game instead of this ass wooping. 😂
Is there ever a world where you'd settle the 9/10 port with the ore 8/4/3 and go full blast ows?
It’s a little bit too low production for me and OWS tends to be a one trick pony in a lot of cases… it’s a very good award winning pony but still one trick. Give me high production, all 5 resources, board space, and a 3:1 port any day!
@@dandydrew You and I think alike, I like it. Thanks for the uploads.
Like 20 minutes in when free nwas thinking about plowing - couldn't you just mono wood and get road settle? Then you have a goated setup for the rest of the game. Because after you lost sheep port your mono is worth a lot less and you have to go to the 4 9 11.
Kind of easy when 6 rolls 12 times, and 8 only rolls 3 times.
You can always make a case for dice in any game but even if you give the dice a perfect distribution, our setup is still winning in relation to the board.
Dylighted needs to learn to not talk over you every chance he gets
shut up
Now to comment on this game, yellow and blue are clearly amateurs and they really sh*t the bed when it came to initial city selection: I don't care how clever you think you are or how well everything is paired or how rare a resource you've hounded, you DO NOT place first two settlements on spots which combine to a lowly FIFTEEN points of production! END OF. This is how games are lost before they even begin! Blue with his 17pp ain't doing much better. You need 20pp at least to have a good game and should not go below this number without a good strategic reason. Green OTOH made a strategic mistake to chase not one but TWO ports for a lowly combined extra of 7pp, instead of going after 5912 and 61112 which would have given him strong production across the board.
I have to agree with you on this one. Just not enough production to be viable for yellow and blue. Green had a shot but he needed to work with the board better to build some momentum. Frankly, considering we pulled a mono and 2 vps with the road play, Green didn’t have a chance with that luck against us.