Not sure what specifically you are referring to? The first part of the video shows add the controllers to xLights and then pushing that configuration to the controllers
What do you set input/ output to? I see everything on the Pi and Kulp k32 shows its playing but I NO output to my lights. I can test output on both and the lights work. Will not light using xLights either . I've been trying for weeks , tried every video I could find nothing worked and I know there's something I turned on or OFF by mistake . Thanks
If you follow the setup in xLights and also turn on via multisync then no need to touch the input/output tab. However if you are saying it doesn't work from xLights either then I guess something is wrong on the controller tab there (IP address maybe). For hands on support then I recommend the xLights Zoom Room
The remote FPP device also holds a sparse sequence with pixel data tied to it's ports so the connection from the player to remote is then only sync packets and not full pixel data
How did you enter the controller into FPP to get to that point
Not sure what specifically you are referring to? The first part of the video shows add the controllers to xLights and then pushing that configuration to the controllers
What do you set input/ output to? I see everything on the Pi and Kulp k32 shows its playing but I NO output to my lights. I can test output on both and the lights work. Will not light using xLights either . I've been trying for weeks , tried every video I could find nothing worked and I know there's something I turned on or OFF by mistake .
Thanks
If you follow the setup in xLights and also turn on via multisync then no need to touch the input/output tab. However if you are saying it doesn't work from xLights either then I guess something is wrong on the controller tab there (IP address maybe). For hands on support then I recommend the xLights Zoom Room
@@justinzdesign Thank You Finally got it working
What's the purpose of the remote.? I thought the player (rpi) has the sequences and media along with telling the controllers what to display?
The remote FPP device also holds a sparse sequence with pixel data tied to it's ports so the connection from the player to remote is then only sync packets and not full pixel data
How do you get that cool rendering window? Can't find anything about it in the manual.
Double click on the rendering status bar at the bottom and it opens up