HighLanderPony It's pretty clear that you're the only other person that has any idea what they're talking about on this thread besides myself. Glad to see I'm not completely surrounded by idiots. This card, as it stands is worse than Sylvanas in every aspect. Does nothing to help your board state against aggro and mid-ranged, too slow and too little healing to matter at all, and healing is basically pointless in a control matchup.
Torlk, Chevalier du Topdeck : a 3/2 for 2 mana, battlecry discover three cards from your deck the one you picked is placed at the top of your deck. You can also call him "Knight of Topdeck" if you prefer to stick to English, but i prefer the French title because he used it during a video.
Another Kripp: Kripp, the Miller 7 mana 4/5 your opponent draws 10 cards. Any cards burned (so destroyed by their hand being too full) are then placed in a random order at the bottom of your deck. This is since Kripp loves to play mill decks when he can make one work. This would be an amazing card for mill decks, as it burns your opponents cards, and adds more cards to your deck without interfering with your own deck, or essentially putting all these random dead cards at the bottom for fatigue fodder and not as dead cards in your hand.
Kripp: 7 mana 6/4 Battclecry: summon 4/4 Kripperinos until your side of the battlefield is full; shuffle flamestrike into the opponent's deck (your opponent gains a 100% chance of drawing it)
Owen ! There used to be a card like that which was kinda interesting, the old MC Tech used to swap with a random enemy minion when summoned,that's why it says "who are you" when attacking
Kripp: 4 mana 7/7 Your opponent controls all random targets for the rest of the game. Add a salt to your hand. Salt: 1 mana Deal 1 damage to a minion. If it survives, add another salt to your hand. So, arcane missiles? Your opponent decides where each missile hits. This can slow down their turn, and anything decided on your turn will take time out of their turn, not yours. I think this fits Kripp very well, as he is always complaining when he gets screwed over by RNG.
Lifecoach 9 Mana 7/6 Battlecry: Reset the board to its state 3 turns before (So if you regret or your opponent gets lucky Lifecoach takes all of your anger and resets it)
Kripparrian - 4 mana 3/4 Battlecry discover the top three cards in your deck, rearrange them in any order you please. "Tempo-Wizard!" Trump the Mayor of Value Town - 6 Mana 4/5 Battlecry, all passive effects trigger twice the rest of the game (Working for Minions like Siege Engine, Emperor Thaurissan, etc) Amaz/Scamaz - 2 Mana 3/3 Discover a spell and a minion from your opponent's deck, replace those cards with a coin Day9 - 5 Mana 5/5 with all Random Effects are triggered twice this turn and your opponent's turn (Day9 Laughter) Reynad - 1 Mana 1/2 All random damage effects can be directed (both player and opponent) Forsen - 4 mana 4/4 Both Heroes are silenced (unable to emote) at the beginning of the game and both players are aware of it Disguised Toast - 10 Mana 0/15 Battlecry replace your Hero with Disguised Toast (Heroes are given a Toast Mask to wear. Hero Powers are vastly upgraded versions of their normal ones (Rogue produces a 3/3 Dagger, Paladin summons three Silverhand Recruits, Shaman summons all four basic totems, etc). All Emotes are replaced with 'This guy's Toast' lines.
every time i watch this videos i could start to cry.. there are so many awesome fan-made cards and to see how blizz gives a fuck about them and still prints a bunch of crap each expansion ..
Yeah it's kinda sad. Blizz could do so much with the game. Fans have made so many interesting mechanics and strategies, but nope, have Purify instead. Hell, Purify would be a good card if there were actual good minions worth silencing. Blizz could add like a neutral minion that's overstatted for its cost, but it has an effect that decreases its stats to vanilla levels. Say it's a 4/3 for 1 mana, but its effect is "This minion has -2/-2". That's a 1 mana 2/1, which is vanilla. But if you Purify it it's a 4/3 + draw a card for 3 mana, which is pretty good I'd say. Or maybe they could add a minion that's like Blood Knight but instead it removes all Silences and gets a buff for each one removed. There's so much they could do to make bad cards better, but they don't and that's the problem.
That Leetri Guy right there are a billion things they could do but to me it looks like their card design is just random. they hardly ever adress the problems of the game and often make things even worse. i think it is a big mistake that they focus on casual players whon just want to play dumb and quick games a few times a week so much because they don't spend money on the game anyway
kripp gives all his no text minions +1 +1 (his recent video on ridiculous buffing of useless cards) and all other minions recieve a handful of salt, giving them -2 -2
I love your channel to bits and so im gonna suggest some ideas. who knows you might even see them. One - you did make some sc2 legendaries but i'd love to see more. i had some ideas but of course i have no way to make them XD Two - lack of Hero Replacement legendaries. Jaraxus and too some extent Ragnaros did great, and if nothing else were unique. Maybe they could ne some more Beyond legendaries? who knows, you guys have plenty of ideas. just some suggestions that i'd love to see!
The problem with Garona is that blizzard has said that they do not want to add cards into the game that directly TAKE (not copy) from enemy decks or hands, as it ruins a lot of fun/combos, which are one of the best deck types IMO
I actually loled at the idea that Anduin card was an anti-aggro card. 5 health, on turn 6, with the heal only a deathrattle, means you can hope getting your heal on turn 8 in most cases ( Because aggro minion cannot destroy a 5 health minion in one go ), and even then, it's only 6. This card severely needs Taunt, but that would be out of flavour for the boy-king who can't fight. Though his BM game could be considered to warrant Taunt.
Have you done a corrupted Malfurion? What if for the 10,000 years he was sleeping, he wasn't in the emerald dream, but the emerald nightmare and was corrupted after all those years?
There should be cards that represent each hero which people would get for free when playing that class. The heroes should all be 10 mana and would be drawn at the same time - either the turn you get 10 mana or the last card in your deck. Example: When playing jaina proudmore you get Jaina proudmore (P.S you still get to pick 30 cards in your deck) 8/8 battlecry and deathrattle: use a random secret from your deck.
So, Xavius is the new boss in current Emerald Nightmare raid in WoW... You should do a card for him, similar to Ysera, since she is a dreamer, and he is a nightmare'er... So, Xavius: 9 mana 4/12, at the end of your turn, add a random nightmare card to your hand. Nightmare cards: Twisted Sister: (you fight twisted sisters against Cenarius in the raid) - 3 mana 5/3 immune to spells and hero powers... basically the opposite of laughing sister from Ysera Corrupted Drake: (again, you fight them against Cenarius in the raid) - 4 mana 6/7... basically the opposite of Ysera's emerald drake Then you can add Dream and Nightmare from Ysera's dream card pool to this set, maybe swap the effects of the card, Nightmare: 0 mana - return a minion to its owners hand, Dream: 0 mana - give a minion +5/+5, at the start of your next turn destroy it Then theres Xavius' Awakens: (opposite of Ysera awakens) 2 mana - Heal 5 to all characters except Xavius I feel like this is a good idea right?
Lifecoach: Battlecry: Turns can only be finished by the Rope Trump: I've no idea what but it should contain huge value because he's the mayor of Valuetown
Legendary Shaman Card: Thrall, the Earthbinder. 7 cost 8/8 (Overload current total mana). Silence all enemy minions and deal one damage to them. (Supercharged Earthshock)
Kripparrian - 8 mana 7/7 At the start of each of your turns, draw a card that you need. Play sound: We did it bois! Attack sound: Fucking topdeck! or alternatively That was a misplay.
Chandra Nalaar (can't remember how to spell her name lmao) 6 mana 6/3 Deal 1 damage to a random minion. Repeat until something dies. If the enemy controls no minions, deal 5 damage to the enemy hero. Deathrattle: Deal 3 damage to everything. This is definitely really cluttered but I couldn't think of a better way to word it. -- Garruk Wildspeaker 8 mana 7/7 Put 2 random beasts from your deck onto the battlefield. These are all I could think of off the top of my head but I SO support this idea!
Definitely, but that's what makes Hearthstone fun. I do think that some spells have to be omitted(Cabalist's tome as an example). Probably avoid those that have way too many choices that needs to be made within the minute that we are given per turn.
Freeze Mage is not a control deck, it stalls the game out then bursts you down. An opponent starting with extra health that's invulnerable to alexstraza is not good. And as freeze Mage you've normally lost the board so 5 health doesn't matter much
*Gul'dan plays a secret* "Hmm i wonder what it is..."
user_exe _not_found lmao
It does mlt matter if you know what secret it is, because you would trigger it anyway
6 mana 5/5 do nothing on play. Says it's "Good against aggro."
i know right? why do deathrattles even exist? they don't do jack on play
do you even play hearthstone
He's right.
Yup, would need taunt at least to be any good.
HighLanderPony It's pretty clear that you're the only other person that has any idea what they're talking about on this thread besides myself. Glad to see I'm not completely surrounded by idiots.
This card, as it stands is worse than Sylvanas in every aspect. Does nothing to help your board state against aggro and mid-ranged, too slow and too little healing to matter at all, and healing is basically pointless in a control matchup.
LifeCoach Card: At the start of the match, change all minions voice lines to random ones.
Example:
*plays Leaper Gnome*
"PUT YOUR FAITH IN THE LIGHT"
Baby Murloc:
I'M THE POWER INCARNATE
Deathwing:
WHO WANTS PRESENTS?
Tournament Medic
" Your Soul shall Suffer !"
Imagine Ragnaros beeing summoned:"I hope you like my invention."
Target Dummy:
YOU HAVE BEEN MEASURED AND FOUND WANTING!
Kripp 4 mana 7/7 the next 3 rng effects have the worst case scenario
yes
Yogg self OTK PogChamp!
Life coach
1 mana
1/1 stealth
card text: increase turn timers to 5 minutes
and change you opponent hero to resident sleeper without heropower
3:26 Really thought he said iceblockerino.
same
same
the meme's have got to me!
OMG IT SOUNDS LIKE IT XD
Nathan Sauveur i
Torlk, Chevalier du Topdeck : a 3/2 for 2 mana, battlecry discover three cards from your deck the one you picked is placed at the top of your deck.
You can also call him "Knight of Topdeck" if you prefer to stick to English, but i prefer the French title because he used it during a video.
Solignox torlk the crook would be nice too
Shall we do Amaz, Scamaz or both?
WutFace
Scamaz
Do Scamaz 8 mana 4/4 battlecry steal 1 card from your opponents hand and entomb a random enemy minion
Both.
Idea for scamaz: Cast 3 spells with random effects (targets chosen randomly)
What about Torlk and Marmotte??
Lifecoach: You have infinite time in your turn. No rope.
Another Kripp:
Kripp, the Miller
7 mana 4/5 your opponent draws 10 cards. Any cards burned (so destroyed by their hand being too full) are then placed in a random order at the bottom of your deck.
This is since Kripp loves to play mill decks when he can make one work. This would be an amazing card for mill decks, as it burns your opponents cards, and adds more cards to your deck without interfering with your own deck, or essentially putting all these random dead cards at the bottom for fatigue fodder and not as dead cards in your hand.
Love that cheeky nurlge sign on the warlock sideboard
Kripp definitely needs the Discover Mechanic, just like picking for arena.
Kripparian: 5 mana 4/4 Battlecry: Give all minions in your hand +1/+1 and put a "pretty good" infront of their name
Sounds more like the Mayor of Value Town! Trump
Kripp never lucky: 5 mana 5/6, 50% chance to gain +3/+3 and 50% chance to get -3/-3
Khalid Alshammari 4 mana 7/7
Kripp: 7 mana 6/4 Battclecry: summon 4/4 Kripperinos until your side of the battlefield is full; shuffle flamestrike into the opponent's deck (your opponent gains a 100% chance of drawing it)
it´s funny to see this while the "fractured of alterac" meta is ongoing.
Garrona would be absolutely game breaking. Removing win conditions would be devastating.
So just like in the actual game, Anduin is complete shit.
I will give him Taunt at least :)
Kripparian: You choose the target of random effects
you were spot on with maiev
and pretty close to 5 armor hero cards
I love Garona 'effect...
Blizzard. Add it.
Owen ! There used to be a card like that which was kinda interesting, the old MC Tech used to swap with a random enemy minion when summoned,that's why it says "who are you" when attacking
I dunno seems a bit overpowered no? Remove your opponents win condition for free, and they can't interact or stop it?
JudodihardjoP yeah it was changed for a reason lul
It's probably too crazy :)
Kripp: 4 mana 7/7 Your opponent controls all random targets for the rest of the game. Add a salt to your hand.
Salt: 1 mana Deal 1 damage to a minion. If it survives, add another salt to your hand.
So, arcane missiles? Your opponent decides where each missile hits. This can slow down their turn, and anything decided on your turn will take time out of their turn, not yours. I think this fits Kripp very well, as he is always complaining when he gets screwed over by RNG.
Lifecoach 9 Mana 7/6 Battlecry: Reset the board to its state 3 turns before (So if you regret or your opponent gets lucky Lifecoach takes all of your anger and resets it)
lifecoatch: both players can't skip turns and they must wait 4 minutes to end turn
+Honnor "Oh my god, I drew a Prankenhieb" - Trump
+Honnor Made my Day XD
Deathrattle: Take an extra turn.
Im fine with that
as long as he says "AAAHH SCHEIßEE" when he dies
aaaand now Maive just became the new rouge heroe
4:06 - you have predicted this
when fullas plays the Avatar theme during malfurion's card
Kripparrian - 4 mana 3/4 Battlecry discover the top three cards in your deck, rearrange them in any order you please. "Tempo-Wizard!"
Trump the Mayor of Value Town - 6 Mana 4/5 Battlecry, all passive effects trigger twice the rest of the game (Working for Minions like Siege Engine, Emperor Thaurissan, etc)
Amaz/Scamaz - 2 Mana 3/3 Discover a spell and a minion from your opponent's deck, replace those cards with a coin
Day9 - 5 Mana 5/5 with all Random Effects are triggered twice this turn and your opponent's turn (Day9 Laughter)
Reynad - 1 Mana 1/2 All random damage effects can be directed (both player and opponent)
Forsen - 4 mana 4/4 Both Heroes are silenced (unable to emote) at the beginning of the game and both players are aware of it
Disguised Toast - 10 Mana 0/15 Battlecry replace your Hero with Disguised Toast (Heroes are given a Toast Mask to wear. Hero Powers are vastly upgraded versions of their normal ones (Rogue produces a 3/3 Dagger, Paladin summons three Silverhand Recruits, Shaman summons all four basic totems, etc). All Emotes are replaced with 'This guy's Toast' lines.
I love the Trump one the most, now that's value!!
Fullas Games Had to be worthy of the Mayor himself :)
Do Reynad. A 3 mana 5/6 with "Battlecry: For the rest of the game, your opponent chooses the outcome of your RNG effects."
The intro music for Magni! One of my favourite WoW soundtrack! gg wp
mine too!
Kripp should debuff RNG minions.
every time i watch this videos i could start to cry.. there are so many awesome fan-made cards and to see how blizz gives a fuck about them and still prints a bunch of crap each expansion ..
Yeah it's kinda sad. Blizz could do so much with the game. Fans have made so many interesting mechanics and strategies, but nope, have Purify instead.
Hell, Purify would be a good card if there were actual good minions worth silencing.
Blizz could add like a neutral minion that's overstatted for its cost, but it has an effect that decreases its stats to vanilla levels. Say it's a 4/3 for 1 mana, but its effect is "This minion has -2/-2". That's a 1 mana 2/1, which is vanilla. But if you Purify it it's a 4/3 + draw a card for 3 mana, which is pretty good I'd say.
Or maybe they could add a minion that's like Blood Knight but instead it removes all Silences and gets a buff for each one removed.
There's so much they could do to make bad cards better, but they don't and that's the problem.
That Leetri Guy right there are a billion things they could do but to me it looks like their card design is just random. they hardly ever adress the problems of the game and often make things even worse. i think it is a big mistake that they focus on casual players whon just want to play dumb and quick games a few times a week so much because they don't spend money on the game anyway
Blizzard did make Moat Lurker (Stitches). Eventually I'm sure more will be made.
4:20 That one would have liked to see in Hearthstone. Loved it.
That Avatar soundtrack made my day dude.
Kibler card: At the start of the game, replace all minions in your deck with random dragons, they cost 1 less mana.
Incredible!
You are the masters, of you business. Your animations is better. Thank you for your works!
My pleasure!
That Avatar the last airbender music for Malfurion *_*
Anyway great video, Always a pleasure to watch :D
New Mod Update and forums just launched guys!!
149.210.139.230:3010/
yey more users
forum.hsmod.com/ Should look nicer then the IP
Download link? I can't find it on the forum
Frank you asking for the mod?
yeah. I can't find the mod download anywhere
Khadgar
6 mana
5/5
Battlecry: Add a copy of each spell you cast this game to your hand.
Lifecoach: Battelcry: Your turn is 5 min long.
kripp gives all his no text minions +1 +1 (his recent video on ridiculous buffing of useless cards) and all other minions recieve a handful of salt, giving them -2 -2
Kripparian: 4 Mana 7/7. Battlecry Summon a Dexter (1/1) with charge. At your next turn, lose RNG effects horribly.
5:00 MOM! MOM LOOK! MOM! I'M FAMOUS MOM!
Kripp should be 2 mana 3/2 "pick a card from your deck and put it into your hand"
I would say a legendary that can scilence a weapon would be really cool
That animation is so good
Disguised Toast
6 mana 5/5
Battlecry: add a random meme card to your hand (flamewreathed faceless, purify or magma rager).
Shouldn't he technically have stealth?
Clearty Don't forget Doctor 7, Praise Yogg, Ragnaros (firelord), and possibly the Boogeymonster.
Fusrodog good thinking
Do Forsen, "Your opponent get the worst outcome of all RNG effects for the rest of the game" 6/9
Sounds more like Scamaz to me. Forsen would be 3 mana 6/9 with the opposite effect.
Yea thats some genius stuff there man, Actually a way better idea
I would actually pay like 20 bucks to have Garona.
Victor Vanderlinde Pay to win :P
Little Bonus:
Ben Brode: 5 Mana 10/10
Deathrattle: Silence all remaining Minions and draw ALL of them. (Wherever they are.)
I know he's no streamer :P
That last airbender theme music .. nice
4:10 assassin's creed music, you earned my like
I love your channel to bits and so im gonna suggest some ideas. who knows you might even see them. One - you did make some sc2 legendaries but i'd love to see more. i had some ideas but of course i have no way to make them XD Two - lack of Hero Replacement legendaries. Jaraxus and too some extent Ragnaros did great, and if nothing else were unique. Maybe they could ne some more Beyond legendaries? who knows, you guys have plenty of ideas. just some suggestions that i'd love to see!
Thanks. It's more finding characters who are Beyond worthy. We couyld do the Titans ofcourse :)
Fullas Games Trust me, i have no idea who those are XD I only play Heathstone not WoW XD I'm glad you replied tho
Skipperino Kipperino. Battlecry: Your opponent skips their next turn.
Brilliant!
lifecoach : your turn lasts 90 mins, go make some tea.
Fullas Games
:)))
Kripparian: 2\4 6 mana : At the end of the turn summon a 4 mana 7\7
Lifecoach " Both players cannot pass their turn before the rope's end" opposite of Nozdormu :3
Whenever the Rope appears gain +1/+1.
Fullas Games sounds nice as well haha, but anyway you really need to do something about Lifecoach and the rope =P good luck !
The problem with Garona is that blizzard has said that they do not want to add cards into the game that directly TAKE (not copy) from enemy decks or hands, as it ruins a lot of fun/combos, which are one of the best deck types IMO
Slipstream they nerf all combo decks anyways charge makes it so you can't hit face anymore
kripprian gives your minions +2/+2 because there pretty good!
After the Tuskarr Patch wouldnt it be awesome to get a 3 mana shaman legendary 2-2 always summoning our friend Totem Golem ? xD
Would be GG
I actually loled at the idea that Anduin card was an anti-aggro card.
5 health, on turn 6, with the heal only a deathrattle, means you can hope getting your heal on turn 8 in most cases ( Because aggro minion cannot destroy a 5 health minion in one go ), and even then, it's only 6.
This card severely needs Taunt, but that would be out of flavour for the boy-king who can't fight. Though his BM game could be considered to warrant Taunt.
You're right I should have added Taunt.
Garona is so cool, the effect is so nice
RopeCoach
3 mana 1/7
Battlecry : Remove the Rope, for each 15 seconds you take 1 damage
Have you done a corrupted Malfurion? What if for the 10,000 years he was sleeping, he wasn't in the emerald dream, but the emerald nightmare and was corrupted after all those years?
There should be cards that represent each hero which people would get for free when playing that class. The heroes should all be 10 mana and would be drawn at the same time - either the turn you get 10 mana or the last card in your deck. Example: When playing jaina proudmore you get Jaina proudmore (P.S you still get to pick 30 cards in your deck) 8/8 battlecry and deathrattle: use a random secret from your deck.
So it's basically like drawing your hero as a card on turn 10
But if you have no cards left in your deck, how the fuck are you supposed to get a random secret from it?
Unlikely that your out of cards by turn 10 but that was just an example. Calm down
I was referring more to the "or the last card in your deck" part. Would make the deathrattle rather pointless, no?
hm, I guess it would
So, Xavius is the new boss in current Emerald Nightmare raid in WoW... You should do a card for him, similar to Ysera, since she is a dreamer, and he is a nightmare'er... So,
Xavius: 9 mana 4/12, at the end of your turn, add a random nightmare card to your hand.
Nightmare cards:
Twisted Sister: (you fight twisted sisters against Cenarius in the raid) - 3 mana 5/3 immune to spells and hero powers... basically the opposite of laughing sister from Ysera
Corrupted Drake: (again, you fight them against Cenarius in the raid) - 4 mana 6/7... basically the opposite of Ysera's emerald drake
Then you can add Dream and Nightmare from Ysera's dream card pool to this set, maybe swap the effects of the card, Nightmare: 0 mana - return a minion to its owners hand, Dream: 0 mana - give a minion +5/+5, at the start of your next turn destroy it
Then theres Xavius' Awakens: (opposite of Ysera awakens) 2 mana - Heal 5 to all characters except Xavius
I feel like this is a good idea right?
Lifecoach: Battlecry: Turns can only be finished by the Rope
Trump: I've no idea what but it should contain huge value because he's the mayor of Valuetown
I've made sure to like every video since you've stopped doing clickbait
Thank you!
When you hear a song from Avatar the Last Airbender
wowhobbs as a legendary please, he has such a unique and weird play style with lore walker cho
Hobbs: 4 Mana Priest Legendary:
1/1 Battlecry: Fill your Board with Lorewalker Cho's, Shadowfiends or Deathlords and draw all your Combo cards.
hobbs 5mana 0/6 whenever a minion atacks give an 1/1copy of it into the other players hand
I'll watch a few of his games.
TORLK : SUMMON À PIG 5/5 WITH CHARGE!!!!!!
forsen - never lucky , when u draw this destroy whole board
Is it only me who comes for the amazing animations?
kripp: ??/?? hey guys how's it going kripparian here, win the game.
2:34 ACCTUALLY ILL THINK YOU WILL FIND WOLFGRILLS IS THE ARCH DRUID NOW AND SO IS EVERY OTHER DRUID THAT GETS TO LEVEL 100
kripp: Battlecry: your opponent gets perfect rng for the rest of the game but all your cards end in erino.
a fair trade off if you ask me
and top decks the perfect card.
you know you don't play the game when you say zombie chow will soon be rotating out of standard.
That maiev double call
Legendary Shaman Card: Thrall, the Earthbinder. 7 cost 8/8 (Overload current total mana). Silence all enemy minions and deal one damage to them. (Supercharged Earthshock)
*Toast, Last Crumble*
4 Mana 1 / 6
Deathrattle: Destroy your Opponent's Hand and replace it with *Unstable Portales* .
Kripparrian -
8 mana 7/7
At the start of each of your turns, draw a card that you need.
Play sound: We did it bois!
Attack sound: Fucking topdeck!
or alternatively That was a misplay.
Forsen- 4 mana 7/7 next random effect will be unlucky for you
What if you play Garona against a deck with no legendaries? Maybe it chooses a random card instead.
Nothing happens she just remains in your deck.
These are really amazing card designs! Pity Blizzard doesn't pay any attention to these cards..
Do Planeswalkers from MTG. Even if it's just a legendary, I'll be happy
Chandra Nalaar (can't remember how to spell her name lmao)
6 mana
6/3
Deal 1 damage to a random minion. Repeat until something dies. If the enemy controls no minions, deal 5 damage to the enemy hero.
Deathrattle: Deal 3 damage to everything.
This is definitely really cluttered but I couldn't think of a better way to word it.
--
Garruk Wildspeaker
8 mana
7/7
Put 2 random beasts from your deck onto the battlefield.
These are all I could think of off the top of my head but I SO support this idea!
Chandra on an empty board...
+Sadboy Chandra spelled right. Jace Beleren: 7 mana, 5/5: Battlecry: Draw two cards. Opponent's hand is revealed
Didn't even think about the Chandra insta-win thing. Will change that to minions, probably.
It would be difficult to bring the same mechanics of Planewalkers across.
Life coach: 3/3 battlcry: the "end turn" was cursed(whoever clicks on it will take 3 damage). (3)
lol!
Amaz 6 mana 3/5
Battlecry:The next spell you play that has a random outcome, you can control the outcome.
Hmm tricky to see how you'd decide within game mechanics.
Definitely, but that's what makes Hearthstone fun.
I do think that some spells have to be omitted(Cabalist's tome as an example). Probably avoid those that have way too many choices that needs to be made within the minute that we are given per turn.
magni is actually very plausible and very good for control deck
Lets hope BLizzard takes note.
Freeze Mage is not a control deck, it stalls the game out then bursts you down. An opponent starting with extra health that's invulnerable to alexstraza is not good. And as freeze Mage you've normally lost the board so 5 health doesn't matter much
Dat Anduinn enterance made me blind
I like the avatar-state music
Garona didnt want to be a spy its a long story
6 mana 5/5 death rattle heal for 6? Well, currently unless you have Reno on turn 6 against a aggro deck, you're dead
what if there is no legendaries in enemy deck? what will happen?
Pray Able nothing
Then you get a 3 mana 3/5 that doesn't do anything. That's actually pretty good.
Yup you get a 3 - 3/5
We need more Kolento
wow he guessed right on the new rouge hero
Turns out maiev is the new rogue hero
how do people make the hearthstone cards if i may ask? love your vids btw
Lifecoach 1 Mana 0/5
Turns now last up to 5 minutes
Forsen : 4 mana 7/7 Battlecry add never lucky to your hand , it gives your opponent the chance to choose rng effects and costs 4
Lifecoach: 2 mana 5-5, when you rope, take 20 damage Kappa