+BeEJayLetsPlay with cthun decks you can gain a shit ton of armor and having such giantic minion with spellproof is too broken,also the taunt one buffs taunt warrior more
+BeEJayLetsPlay it actually is good, because it can't be silenced, still technically is armor, and this time it can defend minions as well. however, it would need to cost 1 or 2 in that sense, and maybe have 1 damage to not make it just a bigger mirror image. but having this bulky taunt that can't be silenced would be good to set up a frothing berserker behind it
It can be silenced by a minion that has this ability, it is countered by deadly shot, twisting nether and doom, sometimes even by brawl, it is also countered by stampeding kodo (with or without aldor if he has the stats shown in video or not) also blackknight if he has taunt
Lol he complimented the maker of the video and you tell him to get out? It kinda is clickbait if you say "New hearthstone cards" and they aren't really new...
That mountain avatar is waaaay too broken. If you are playing fatigue warrior, that's pretty much gg. At least it should be made that it can only attack minions or someting
Just change the text to be divides the health and attack by the total armor value. So in other words if you have 20 armor it's a 10/10 minion, because the lowest armor possible is 1/ which would make it be a 0/1 and have it prioritize health over attack. So if you shield block into it it becomes a 2/3 minion.
0:58 Numbers are white, not green, so 20/20 is his base stats and silence won't change them, so this card+owl+charge is OP (with thaurissan), and even without combo it's VERY strong minion that can't be removed by spells. - But BGH kills it! - BGH kills 4/7/7 too, but still nobody plays him, and 4/7/7 is still op.
* Warrior: Win the game if your opponent doesn't have BGH, Minion Silence, or Aldor Peacekeeper. * Shaman: 50% of the time, win the game (Ragnaros, Therazane), 25% of the time win an extended game (Neptulon), and 25% of the time huge benefit (Al'Akir). * Paladin: Make the opponent wonder why you aren't running Equality instead. * Mage: Elise on Steroids... * Priest: You know how you suck against early game tempo? Well, now you have another 4 mana card that doesn't help with that. * Druid: Actually, I think this is an interesting card and aside from it being a little bit too cheap, I actually think it could be fair. * Hunter: So you are losing the board enough that you have to use this ability in order to get back into the game? And in this world, you are not dead from using it? * Rogue: Interesting but would never, ever be run. You want to be able to control your board clears. Starting with this in your opening hand or drawing it when you are ahead is basically "0 mana lose the game." * Warlock: In what world where I threw away a lot of my minions do I end up winning because I can summon them later?
to defend the hunter one there is a card that makes your hero immune during your turn but ya its like the new warrior weapon which is still trash, warlock is possible maybe if they support discard more, fun fact the warriors card will still be a 50/50 if silenced if implemented this way due to it being base stats based on your armour, paladin one might be tested due to the mass silence effect as well but not right now in this meta, priest rip, everything else is interesting and op needs nerfs
Transform is way better than killing for the N'zoth and Deathrattle's sake. And if you run 2 Equalitys either way, then you cant pick Equality instead :P
i think the warlock one is like a N'zoth. though with a different use, its a come back i your discards where bad. you could use discard cards more easily. prob wont work in aggro since your hand should be mostly empty
Also what's the point of a spell that only does something when you draw it? then you have a no-effect card in your hand.. yes, it costs 0 mana and you can just "play" it to get rid of it, but it's still stupid.
Mountain Avatar may as well be a minion, but I _love_ the idea of elemental ascension. Mass recruitment seems good, but too underwhelming an effect to be considered legendary, but the blue drake one is a fantastic control aspect that could be added to Yogg Mage. Moonkin form is... eh. The berserker hunter card has a similar feel to the mage one: A nice control foil. The rogue one... is RNG-dependant. The effect's _insane,_ but it is definitely RNG-heavy. Also, the Ritual from Beyond... I'd play. It sounds fucking nuts, and really fun. All in all, good job!
Gawin No you're right it wouldn't be that bad in mill rogue, but it would be like shitting yourself in public level of embarrassment if you put that in miracle rogue, and you drew it.
Druid's "deal 3 damage twice" shouldn't be affected by spell damage, because it's still hero power and you can't buff Hunter's or Mage's hero power with spell damage
I genuinely appreciate your fan-made tag. Stopped watching your cool ideas and animations because of the clickbait titles, so this makes me really happy!
Magic spells in hearthstone pls. There are some ideas. Shaman: Birthing pod - 4 mana spell: give stealth to a minion. At the end of your opponents turn, it turns into a minion that cost 3 more. Add birthing pod to your hand. Priest: Glimpse the unthinkable - 4 mana spell: Look the top 10 cards of your deck. You may put then back to your deck in any order. Draw a card. Priest: Wrath of God (or Wrath of velen) - 8 mana spell: Destroy all minions. Rogue: Triscaidecafobia - 7 mana spell: Deal 3 damage to all minions. If your opponent have exactly 13 health, then deal 13 damage to a character Warlock: Enter the infinity - 8 mana spell: You may cast cards in your hand paying health instead of paying their mana cost Paladin: Cryptic command - 10 mana spell: Choose two - Destroy a minion; gain 8 health, deal 2 damaged to all enemy minions; give a friendly minion +4/+4 and taunt. Draw 2 cards.
Avatar is way beyond legendary. Even if you were to say "well everyone would just run BGH", it doesn't work so well when warrior normally runs a handful of serious threats and those card slots are precious to most decks. Not to mention it is a more consistent win when approaching fatigue than C'thun is.
My idea for a legendary priest spell would be: "Give your hero +10 health" So the maximum health would be 40, and you'd basically heal for 10 when you play it. I feel like it should be 10 mana, but I understand if people want it cheaper because you may not survive till turn 10.
Two turn combo of Gladiator's Long bow into Unleash the Beast ._. Sweet. Jesus. 12 attack clears even Deathwing, and you can just keep bopping huge minions until you hit face for like 17 damage
BrightSide Yeeeaaah we don't talk about that. It isn't cool, it's just...stupid. Rip anyone who doesn't have a super specific answer like deadly shot(assuming it's the only minion on board), or BGH.
Uh, the druid one will always be the first choice. It's basically "Have super-powerful spells" OR "Kill a 3 health or lower divine shield minion/cast fireball for 1 more mana than usual.
What would be really fun would be if blizz had a homebrew fanservice brawl where you could play these cards. Then balance wouldn't be an issue and it could just be for the lulz.
I feel like the Mountain Avatar is better off as a minion card. 5-mana 0/1 with Spellproof and Battlecry: Lose all your armor. Gain +1/+1 for each armor lost.
Step 1: Equip Gladiator's Longbow Step 2: Play Unleash The Beast! Step 3: ???? Step 4: Profit $$$ Granted, you can only avoid damage twice, but still, pretty good imo.
The warrior card couldn't be released with faceless shambler in the game, thaurisan reduces it to 4 mana, shambler to 3 mana, and then you can cast spells on shambler meaning it can get charge leading to the easiest otk in the game
1 cost 5/5 for a 7 mana spell gets an effective 15/15 on the board potentially. Needs to be at least 10 cost, and drakes need to be 2-3. To better match how Emerald Drake is balanced
I'd like to see leg spell like this: opponent take control on 3 your random minions, you take control on 3 random opponent's minions for 8 mana for priest. (Sry if you will find some errors in text, It's becouse I dont use eng too often)
I think it'd be nice to see how one could make these actually feasible in real hearthstone. Frankly, most of these are so powerful you couldn't not play them.
The problem here is that legendary spells need good effects that make big differences, but then a lot of the effects could be translated to an effect of a minion. The other problem is that with these examples specifically they can be either extremely good or extremely bad. Warrior's have no trouble getting a lot of armor and can summon a ridiculous like 30/30 minion that can't be hit by spells. That's not exactly "fair" if you ask me. The shaman spell doesn't really seem too enjoyable either considering you have pretty much I feel a 25% chance to get an awful hero power. You can summon 2 mana 4/4 taunts every turn, deal 8 damage to a random enemy every turn, deal with minions with 2 health left for free or just do 4 damage because of the wind fury, or you could flood your hand with potentially useless Murlocs. The free cards are nice because it's not like you'd have to save them, but compared to the other 3 I'd be upset. My point is they all have interesting ideas but they aren't exactly the best I feel. I feel like the worst one is the Rogue one because it's a 100% luck based card. You can have lethal next turn, get your turn, draw the spell, and kill your entire chance of winning. The same can go the other way and win. It's just ridiculously luck based. The mage spell is just OP. Mage has a lot of spells to stall and can build a board off it, then you also get 1 mana 5/5 dragons to further push your win? The druid one depending on how the "deal 3 damage" works it's strictly better. I could go on but I mean I'm sure the point got across where legendary spells are really hard to make right because it's not something that can be play around easily if at all especially with the examples shown in this video.
for discard warlock. how about some cards that say "be prioritized by discard" and then do something small maybe "deal 3 damage split between enemies" like fist of jaraxus just add the prioritize
the problem is: the legendary minions are known guys and they are all powerful. but the spells... there are not known spells. these are just powerful spells.
at max you can only get 7 1/1's with mass recruitment and at best you only want 6 to make use of Quartermaster or something. 9 mana is way too much and for a paladin legendary spell it seems insanely lame compared to the others and not really unique
+Emanoil Popescu Compared the rest its really lack lustre. all the other ones seem somewhat fresh. Id say 7 mana turn all your Silver Hand Recruits into Silver Hand Knights and triggering their Battlecry
It isn't. And it's pretty damn powerful. Just look at Twisting Nether. For only 1 more mana you ignore all enemy deathrattles (and because minions were transformed N'Zoth won't bring them back) and summon generally 3-5 1-1 (which according to Forbidden Ritual is 3-5 mana). So pally's spell is quite good and I'll definetly played with it. Also it helps both control (as a powwerfull boardclear) and as an aggro finisher (If you play aggro pally that generally means that you flood the board and opponent burns his clears) and by turn 9 can play a bunch of his treats, taunt up... And suddenly you remove it all and prepare another wave of creatures.
Giving Control Paladin another hard board clear might actually be OP, especially since this could potentially destroy N'zoth, Anyfin, and Resurrect plays if your opponent isn't careful. Imagine if your opponent overextended into Tirion and Sylvanas, only for you to play Mass Recruitment and remove both from the game. N'zoth won't do anything now.
The Rogue,Warlock and Shaman spells are very good,but the Hunter one is really bad.you could fix it with adding that "you can not attack the enemy hero this turn".About the warrior spell,it's cool but needs some change in effect and mana cost.You can add Taunt,remove half the armor,increase mana cost,or add "this minion can not attack the enemy hero".That way silencing it can be both good and bad to both heroes.It will lose Taunt and Spellproof,but it can attack the hero now.Anyway,nice work.
I personally think none of these are legendary enough to truly qualify as legendary spells, just from a lore standpoint. I think in order for it to be a really legendary spell, it should come from a crazy important one-time event in WoW's history. Your shaman one, I think, is the only one that comes close. For example, Gul'dan could get "Blood of Mannoroth: 8 mana, give all minions in your deck +2/+2 and the Demon tag." (that's just off the top of my head, I don't think that would be balanced or particularly fun, but that's the feel I would go for). Other similar events might be the closing or opening of the Dark Portal, Garrosh consuming the Heart of Y'shaarj, maybe play around with The Culling of Stratholme for Uther, or possibly even The Sundering for Malfurion (or Tyrande, if/when we get her). That's the only way to justify legendary spells, in my mind, and I don't think they quite have enough truly legendary events to cover for each class without stretching it, so that's why they haven't done it.
the hunter one...just wield the bow w/ 5 attack and gains immune and you can literally swing down any minion you want bc you'll have 12 attack and won't take damage LOL
The Mountain Avatar should be more likely: *Summon a Mountain Avatar with Taunt Spellproof, 0 Attack and it gains as Health as much armor you have!*
Why? That seems.. bad? Like really bad
+BeEJayLetsPlay with cthun decks you can gain a shit ton of armor and having such giantic minion with spellproof is too broken,also the taunt one buffs taunt warrior more
It's like a giant taunt that can be killed by ... black knight?
+BeEJayLetsPlay it actually is good, because it can't be silenced, still technically is armor, and this time it can defend minions as well. however, it would need to cost 1 or 2 in that sense, and maybe have 1 damage to not make it just a bigger mirror image. but having this bulky taunt that can't be silenced would be good to set up a frothing berserker behind it
It can be silenced by a minion that has this ability, it is countered by deadly shot, twisting nether and doom, sometimes even by brawl, it is also countered by stampeding kodo (with or without aldor if he has the stats shown in video or not) also blackknight if he has taunt
Hey! That's me! 2:32
You are one of the best so he used your clip :)
Hey Pally, big fan :)
And at 5:28
Shaman spell must be 4 mana summon 7 7 (overload 2)
ow about that: Priest 2 mana silence YOUR minion and draw a card?
preeeeety gooood
Preeeeety good.
If it's legendary it has to be better. Might as well give it two boom bots.
same goes for the priest one, how about "summon a 1/1 copy of its sillenced form"?
way, way, way, way, too op. I know this was made in 2016 but these spells are like 10x more powerful than the legendary spells we got
Balance was very hard on this. hope I pleased everyone!
DK vs Monk part 2 next?
i've got a question. what is, when fandral staghelm is on the board an you use moonkin Form?
hell yeah
WTF IS UP WITH THE SILVERWARE GOLEM?
Both a new Hero Power and the Damage Spell :)
+Fullas Games Has it also a special Name and Image?
Lul mountain avatar would give 100% win every control match
Well yeah cause you can charge for 40 with just 2 cards sometimes...
I got the beast in my sights.
but warriors have charge as a spell, which would make that combo more often than not lethal
You couldn't target it soooo no?
Avatar + Owl + Charge?
Requires coin or a single Emperor proc
I appreciate that you realized that you were going a little bit too far with all this clickbait and started putting "Fan made" in the title :)
R E P L Y B A I T
Mr.Vojtik sad
Are you a lv 58 Death Knight?
Lol he complimented the maker of the video and you tell him to get out? It kinda is clickbait if you say "New hearthstone cards" and they aren't really new...
Finaly you gave up the clickbait. Bravo Fulla!
you didn't watch the last episode
Yeah. I'm gonna go ahead and give the video a like for that!
He's working hard on his sobriety, as is evident that only half of the title is capitalized this time.
:)
E bravo te
That mountain avatar is waaaay too broken. If you are playing fatigue warrior, that's pretty much gg. At least it should be made that it can only attack minions or someting
Just change the text to be divides the health and attack by the total armor value. So in other words if you have 20 armor it's a 10/10 minion, because the lowest armor possible is 1/ which would make it be a 0/1 and have it prioritize health over attack. So if you shield block into it it becomes a 2/3 minion.
Well the problem is nobody plays bgh anymore... Also it would be broken with charge, and maybe faceless with thaurissan tick :P
Lauri... its spellproof
you can't charge it.
if you silence it its 1/1 (or 0/0 after a close look at video) so... no.
If by Charge you meant the Charge spell, that wouldn't work because it can't be targeted by any spells or Hero Powers. Including friendly ones.
0:58 Numbers are white, not green, so 20/20 is his base stats and silence won't change them, so this card+owl+charge is OP (with thaurissan), and even without combo it's VERY strong minion that can't be removed by spells.
- But BGH kills it!
- BGH kills 4/7/7 too, but still nobody plays him, and 4/7/7 is still op.
* Warrior: Win the game if your opponent doesn't have BGH, Minion Silence, or Aldor Peacekeeper.
* Shaman: 50% of the time, win the game (Ragnaros, Therazane), 25% of the time win an extended game (Neptulon), and 25% of the time huge benefit (Al'Akir).
* Paladin: Make the opponent wonder why you aren't running Equality instead.
* Mage: Elise on Steroids...
* Priest: You know how you suck against early game tempo? Well, now you have another 4 mana card that doesn't help with that.
* Druid: Actually, I think this is an interesting card and aside from it being a little bit too cheap, I actually think it could be fair.
* Hunter: So you are losing the board enough that you have to use this ability in order to get back into the game? And in this world, you are not dead from using it?
* Rogue: Interesting but would never, ever be run. You want to be able to control your board clears. Starting with this in your opening hand or drawing it when you are ahead is basically "0 mana lose the game."
* Warlock: In what world where I threw away a lot of my minions do I end up winning because I can summon them later?
to defend the hunter one there is a card that makes your hero immune during your turn but ya its like the new warrior weapon which is still trash, warlock is possible maybe if they support discard more, fun fact the warriors card will still be a 50/50 if silenced if implemented this way due to it being base stats based on your armour, paladin one might be tested due to the mass silence effect as well but not right now in this meta, priest rip, everything else is interesting and op needs nerfs
Transform is way better than killing for the N'zoth and Deathrattle's sake.
And if you run 2 Equalitys either way, then you cant pick Equality instead :P
my only problem with the druid spell is Fandral Staghelm
oh ya paly legendary also a huge buff to ivory knight
i think the warlock one is like a N'zoth. though with a different use, its a come back i your discards where bad. you could use discard cards more easily. prob wont work in aggro since your hand should be mostly empty
Finally fylkas removed the click bait!
*fullas
yea that fylkas guy was getting really annoying
Why wouldn't the first one just be a Minion with the same effect but as a battle cry.
that's what i thought
you can owl it that way
Chop Neese You can still Owl the minion...?
WinterEye no you cant
Chop Neese The spell summons a minion, you owl the minion it summons.
almost every card is overpowered and massacre is just stupid. no one will ever give this card to deck. It can save game, but it can destroy game too
But that's the point with massacre.
I'd run massacre in my control rogue
Also what's the point of a spell that only does something when you draw it? then you have a no-effect card in your hand.. yes, it costs 0 mana and you can just "play" it to get rid of it, but it's still stupid.
KodakanLP You've never played miracle rogue or control rogue, have you?
+KodakanLP ever heard of combo or Edwin?
No more click bait! You've done well in making these and not using click bait. This video deserves its success
Mountain Avatar may as well be a minion, but I _love_ the idea of elemental ascension. Mass recruitment seems good, but too underwhelming an effect to be considered legendary, but the blue drake one is a fantastic control aspect that could be added to Yogg Mage. Moonkin form is... eh. The berserker hunter card has a similar feel to the mage one: A nice control foil. The rogue one... is RNG-dependant. The effect's _insane,_ but it is definitely RNG-heavy. Also, the Ritual from Beyond... I'd play. It sounds fucking nuts, and really fun.
All in all, good job!
All of these are completely broken except for the rogue one, Which is worse than purify.
at least it's good in mill rogue... maybe not.
paladin one looks good too, twisting nether that gives you 1,1 s
Gawin No you're right it wouldn't be that bad in mill rogue, but it would be like shitting yourself in public level of embarrassment if you put that in miracle rogue, and you drew it.
Tungsten Swipe Yes all 8 of the rest of them are broken, the paladin one is broken asf. Clear the board, and gain generally 7/7 stats worth of tempo!
not relly twistng nether is 8 mana and its worlock card so ake 6 mana and 3 mana for 7/7 stats its good but thats all you play so not relly
Druid's "deal 3 damage twice" shouldn't be affected by spell damage, because it's still hero power and you can't buff Hunter's or Mage's hero power with spell damage
From my understanding, it seems like the card would either change your hero power OR deal 3 damage twice, meaning you keep Shapeshift.
change your hero power, or just do 3 damage arcane missle
fallen hero?
Reading this in 2022 is so interesting
Purify is obviously the best legendary spell.
Also you used Pallytime, the best Rexxar!
Yeah it should be worse than common
Silence your opponent's deck.
+Fullas Games still won't make it playable.
New legendary hunter spell:
I hunt a loan ..
and another loan..
and another loan..
and another loan..
Thank you SO MUCH for adding fan made to the titles. Simply because you have removed the click-bait of the title you have earned a new subscriber!
I genuinely appreciate your fan-made tag. Stopped watching your cool ideas and animations because of the clickbait titles, so this makes me really happy!
Oh god, permanent Spell Damage +2 in Druid? No thanks...
malygod miracle druid will say ty to the useless spell shift
Hot damn, the Rexxar spell + the new neutral card that makes your hero immune on your turn... against a warlock with felsteed!
An eight mana legendary spell with "deal 8 damage to a chosen enemy minion and heal eight to your face" would've been the best card in the game Kappa
spellproof should be called elusive
that's what it's called in the wiki
Sure that could work too!
hearthstone.gamepedia.com/Elusive
Magic spells in hearthstone pls. There are some ideas.
Shaman: Birthing pod - 4 mana spell: give stealth to a minion. At the end of your opponents turn, it turns into a minion that cost 3 more. Add birthing pod to your hand.
Priest: Glimpse the unthinkable - 4 mana spell: Look the top 10 cards of your deck. You may put then back to your deck in any order. Draw a card.
Priest: Wrath of God (or Wrath of velen) - 8 mana spell: Destroy all minions.
Rogue: Triscaidecafobia - 7 mana spell: Deal 3 damage to all minions. If your opponent have exactly 13 health, then deal 13 damage to a character
Warlock: Enter the infinity - 8 mana spell: You may cast cards in your hand paying health instead of paying their mana cost
Paladin: Cryptic command - 10 mana spell: Choose two - Destroy a minion; gain 8 health, deal 2 damaged to all enemy minions; give a friendly minion +4/+4 and taunt. Draw 2 cards.
That "unleash the beast" card would combo well with the upcoming neutral that makes your hero immune on your turn.
it a crime moonkind not a new form for druid even now since shaman just got one
For cards that put your discarded minions back in the field to be useful, we really need more control over which cards are discarded.
Avatar is way beyond legendary. Even if you were to say "well everyone would just run BGH", it doesn't work so well when warrior normally runs a handful of serious threats and those card slots are precious to most decks. Not to mention it is a more consistent win when approaching fatigue than C'thun is.
My idea for a legendary priest spell would be:
"Give your hero +10 health"
So the maximum health would be 40, and you'd basically heal for 10 when you play it. I feel like it should be 10 mana, but I understand if people want it cheaper because you may not survive till turn 10.
that priest legendary spell is one of the best ideas I've ever seen in hearthstone!
Mass Recruitment is actually legit. Like, the only spell I could see being added, and not being broken -- but still really good.
Two turn combo of Gladiator's Long bow into Unleash the Beast ._. Sweet. Jesus. 12 attack clears even Deathwing, and you can just keep bopping huge minions until you hit face for like 17 damage
Actually, the weapon would break after two swings.
anju zhang Oh right, I forgot about that. Weapon charges are still a thing :P
BrightSide Yeeeaaah we don't talk about that. It isn't cool, it's just...stupid. Rip anyone who doesn't have a super specific answer like deadly shot(assuming it's the only minion on board), or BGH.
don't forget about violet illusionist the upcoming card that makes you immune on your turn
With moonkin, it would be way too overpowered since you're able to combine them to get deal 5 damage twice
Uh, the druid one will always be the first choice. It's basically "Have super-powerful spells" OR "Kill a 3 health or lower divine shield minion/cast fireball for 1 more mana than usual.
The short term for Can't be targeted by Spells or Hero Powers is actually Elusive.
"Minor Summoning" is the card at the end, and its an epic.... and its the same as the priest legendary XD
Unleash The Beast when your opponent has a Dreadsteed in play= almost guaranteed victory
pretty good ,but the mage one seems absolutely bonkers. the idea is great,but id say 1 mana 3/3s or somehting would be alright. Idk tho.
What about 4 mana 7/7s?
if they do that, i ain't even mad
Ok, if you've been watching fulla for a while.
The first spell is in the episode new legendaries #3
Different idea for priest: Gift of the unicorn 4 mana: Turn your hero power into "Deal 1 damage and silence a minion"
Fullas you're so cute, I love the new down to earth approach you're taking, I just wanna hug you
What would be really fun would be if blizz had a homebrew fanservice brawl where you could play these cards. Then balance wouldn't be an issue and it could just be for the lulz.
The whole "Cannot be targeted by Spells" and such already has an unofficial name though, which is "Elusive".
I feel like the Mountain Avatar is better off as a minion card.
5-mana 0/1 with Spellproof and Battlecry: Lose all your armor. Gain +1/+1 for each armor lost.
GG on the animations. Didn't expect that. Very well done my friend
that Unleash the Beast card would be funny into Dreadsteed. You instantly win if you have more health than your opponent (or even up to 6 less health)
Step 1: Equip Gladiator's Longbow
Step 2: Play Unleash The Beast!
Step 3: ????
Step 4: Profit $$$
Granted, you can only avoid damage twice, but still, pretty good imo.
Warrior spell can also be just a legendary minion, it would even make more sense that way
Now we actually have legendary spells!
i like it alot , but i feel its even more stronger than next expanstion legendary quest it self :D
Mookin form is so OP because it would crush aggro and control alike 4 mana deal 6 damage to an enemy and 3 damage to the rest
Undyne 4 Mana 3 5. Taunt. Deathrattle: Summon Undyne the Undying (5 mana 10 10. Ignore Taunt. Lasts 5 turns). Equip Spear of Justice (2/4, ignore Taunt)
Fun video and nice editing. Some of these are ridiculously overpowered though, especially the warrior one.
The warrior card couldn't be released with faceless shambler in the game, thaurisan reduces it to 4 mana, shambler to 3 mana, and then you can cast spells on shambler meaning it can get charge leading to the easiest otk in the game
Happy you didn't do a clickbait for this one
At 3:22 that card art is created by Kristina Bolita, aka T0xicpanda, she's a really great, hard working artist with plenty of such art.
Mountain Avatar would more realistically be a minion in itself though. With a battlecry that takes on heros armor as its attack and health
All the spell are too powerfull x) you can't win when your ennemy play that
thats why u play doom! it counters everything
twisting nether is better. in most cases doom overdraws way to many cards
Idk massacre was pretty terrible... I can't see that getting any play in any rogue deck. Why would you want a completely unpredictable board clear.
Iunno, Mill Rogue perhaps?
N'zoth Rouge ? :v
Rogue Legendary:
Mathias Shaw
6 mana
5/5
Battlecry: Equip a 2/4 venom blade.
Venom Blade
2/4
Destroy any minion damaged by this weapon.
Holy shit you made Moonkin Form work! I've been thinking about how to make it work for a long time, but that is really great!
I always thought if it would be too OP if we had legendary spells. But I guess, if there were they would be REALLY OP
1 cost 5/5 for a 7 mana spell gets an effective 15/15 on the board potentially. Needs to be at least 10 cost, and drakes need to be 2-3. To better match how Emerald Drake is balanced
I'd like to see leg spell like this: opponent take control on 3 your random minions, you take control on 3 random opponent's minions for 8 mana for priest. (Sry if you will find some errors in text, It's becouse I dont use eng too often)
I think it'd be nice to see how one could make these actually feasible in real hearthstone. Frankly, most of these are so powerful you couldn't not play them.
That hunter one with Gladiator longbow would be insane overpowered
Hopefully after the next few expansions there will be big enough incentive to warrant the idea of legendary spells.
Lets hope :)
Shaman is easily the best one. So cool and flavorful.
2:58 The absolute BM he could have attacked with his guy
The problem here is that legendary spells need good effects that make big differences, but then a lot of the effects could be translated to an effect of a minion. The other problem is that with these examples specifically they can be either extremely good or extremely bad. Warrior's have no trouble getting a lot of armor and can summon a ridiculous like 30/30 minion that can't be hit by spells. That's not exactly "fair" if you ask me. The shaman spell doesn't really seem too enjoyable either considering you have pretty much I feel a 25% chance to get an awful hero power. You can summon 2 mana 4/4 taunts every turn, deal 8 damage to a random enemy every turn, deal with minions with 2 health left for free or just do 4 damage because of the wind fury, or you could flood your hand with potentially useless Murlocs. The free cards are nice because it's not like you'd have to save them, but compared to the other 3 I'd be upset.
My point is they all have interesting ideas but they aren't exactly the best I feel. I feel like the worst one is the Rogue one because it's a 100% luck based card. You can have lethal next turn, get your turn, draw the spell, and kill your entire chance of winning. The same can go the other way and win. It's just ridiculously luck based.
The mage spell is just OP. Mage has a lot of spells to stall and can build a board off it, then you also get 1 mana 5/5 dragons to further push your win?
The druid one depending on how the "deal 3 damage" works it's strictly better.
I could go on but I mean I'm sure the point got across where legendary spells are really hard to make right because it's not something that can be play around easily if at all especially with the examples shown in this video.
Challenge: turn a raid from WoW into a HS adventure, then make the bosses and their hero powers and show us them
Another priest 4 drop, just what they needed
They honestly should of put legendary spells in the new expansion, after all Karazhan is all about spells and magic.
for discard warlock. how about some cards that say "be prioritized by discard" and then do something small maybe "deal 3 damage split between enemies" like fist of jaraxus just add the prioritize
Only one problem with the druid one
hero powers aren't affected by spell damage
That misplay at 2:59 to not attack with Tirion first. Lol. Jk, great spells dude. Looking forward to them.
The avatar seems slightly broken even when it uses your armor. Maybe half of the armor for hp and half for damage?
the problem is: the legendary minions are known guys and they are all powerful. but the spells... there are not known spells. these are just powerful spells.
that hunter one would be way too good with that new card that just came out today that makes you immune on your turn.
at max you can only get 7 1/1's with mass recruitment and at best you only want 6 to make use of Quartermaster or something. 9 mana is way too much and for a paladin legendary spell it seems insanely lame compared to the others and not really unique
yes, stats wise is bad but it is what control pala is missing in late game, if you want value, that's not for a tempo deck
+Emanoil Popescu Compared the rest its really lack lustre. all the other ones seem somewhat fresh. Id say 7 mana turn all your Silver Hand Recruits into Silver Hand Knights and triggering their Battlecry
It isn't. And it's pretty damn powerful. Just look at Twisting Nether. For only 1 more mana you ignore all enemy deathrattles (and because minions were transformed N'Zoth won't bring them back) and summon generally 3-5 1-1 (which according to Forbidden Ritual is 3-5 mana). So pally's spell is quite good and I'll definetly played with it. Also it helps both control (as a powwerfull boardclear) and as an aggro finisher (If you play aggro pally that generally means that you flood the board and opponent burns his clears) and by turn 9 can play a bunch of his treats, taunt up... And suddenly you remove it all and prepare another wave of creatures.
Well could make it 8 mana, but that might be pushing it.
Giving Control Paladin another hard board clear might actually be OP, especially since this could potentially destroy N'zoth, Anyfin, and Resurrect plays if your opponent isn't careful. Imagine if your opponent overextended into Tirion and Sylvanas, only for you to play Mass Recruitment and remove both from the game. N'zoth won't do anything now.
The Hunter one should be deal three damage and stack, except you don't take damage, and you could call it "Barrage"
Like the sound of beastmaster (dota 2) roar with hunter spell fits well
The Rogue,Warlock and Shaman spells are very good,but the Hunter one is really bad.you could fix it with adding that "you can not attack the enemy hero this turn".About the warrior spell,it's cool but needs some change in effect and mana cost.You can add Taunt,remove half the armor,increase mana cost,or add "this minion can not attack the enemy hero".That way silencing it can be both good and bad to both heroes.It will lose Taunt and Spellproof,but it can attack the hero now.Anyway,nice work.
I personally think none of these are legendary enough to truly qualify as legendary spells, just from a lore standpoint. I think in order for it to be a really legendary spell, it should come from a crazy important one-time event in WoW's history. Your shaman one, I think, is the only one that comes close.
For example, Gul'dan could get "Blood of Mannoroth: 8 mana, give all minions in your deck +2/+2 and the Demon tag." (that's just off the top of my head, I don't think that would be balanced or particularly fun, but that's the feel I would go for).
Other similar events might be the closing or opening of the Dark Portal, Garrosh consuming the Heart of Y'shaarj, maybe play around with The Culling of Stratholme for Uther, or possibly even The Sundering for Malfurion (or Tyrande, if/when we get her).
That's the only way to justify legendary spells, in my mind, and I don't think they quite have enough truly legendary events to cover for each class without stretching it, so that's why they haven't done it.
Update the Mass Recruitment, the deathrattles on Tirion and Sylvanas would trigger
how would the druid spell work with Mr Staghelm?
Both effects happen?
that would be preeeeeeeeeeety good
Deal 30 damage.
Edit: Or summon a 4 mana 7/7.
Gain spell damage and deal 10 damage
Ragnaros The FireLord BY FIRE BE PURGED!
Would love the druid one, I always wanted to play a spellpower boomkin in HS!
The priest one is horrible. Make it "Take control of all enemy minions, then summon 1/1 copies of them for your opponent" for 8.
A lot of these sound absurdly powerful.
0:54 Wow, I didn't know Rexxar was the Silverware Golem.
The Hunter spell should be something like 8 mana Summon all three animal companions... Oh wait
Unleash the Beast + Violet Illusionist. Awww yeah!
Fullas, the druid is too Op, Fandral for double the EPIC
You know with some balancing this could be pretty good, especially the hunter and druid ones. Except execute, that card would flat out never see play.
new priest card :
9 mana
4/5
battlecry: destroy all enemy minions , restore 3 health to opponent for each destroyed minion
What about this one?
5 mana silence all minions in your deck. Draw 2 cards heal your opponent for by 1 Health for wacht card silenced
+Fong Suen it will be called purification
the hunter one...just wield the bow w/ 5 attack and gains immune and you can literally swing down any minion you want bc you'll have 12 attack and won't take damage LOL
Purify is a bad card
But what if u could silence a friendly minion, silence a friendly hero AND draw a card?
Legendary spell right there
I'm liking the dota 2 beastmaster roar
Shaman Elemental Ascensiob is broken as hell. Like Ragnaros the true has 8 Health, and it is a Deathrattle effect