Tank Tracks Experiments- Space Engineers
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- Опубліковано 13 жов 2022
- Who would have thought small grid blocks mixed with wheels is actually really fun, there are allot of ways to build tank tracks, some may be good others may be bad, but at the end of the day a tank track is a tank track, there are only so many ways you can build one, but how the Tank track attaches to the tank that is a different matter, there are almost endless ways.
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when clawing over larger obstacles, consider a 4th Bogie to lengthen the overall track system.
then, add the Hull Deck for some substance.
the real question for me is how Survival Ready are they and how hard will their use impact one's computer performance
To be honest I have found little impact in performance but I do have a beast of a pc, it’s more about connecting the tracks back to the hull when not in use to stop them getting deleted. As for your idea, I might have to try marking the tracks longer
Wow super cool designs! Nice work
Wish they would add a tank tread block. Everyone of those rotors is 100 PCU so it only makes sense to make these if its for show or you only have one vehicle. Still pretty neat though
That's why I use a mod that reduces block PCU
@brandonfrye1834 oh really. What's that mod I will have to check it out. Always stress about PCU in builds
Flare's Armor PCU removal@@gelobledo
im not 100% sure if it effects rotors or not. but it does with armor blocks, and i think some others its on steam as well as mod io
Incredibly cool stuff, definetily gonna build something like this
What a great job, really like the way you workout each problem!
Thanks
nice vid, nice work💯
I am sure this is very late to even mention, but like I seen another post mention, I would add smallest wheels to the center of your pillar blocks on the tracks with max friction setting, and I believe that'll solve any traction issues you experienced during development, I've been trying to design tracks myself, and I am not a fan of how costly, time consuming, and unrealistically large the whole thing turns out to be, this is a game that literally should've had tracks in game to begin with, in current NASA programs and development they use tracks all the time on rovers and other vehicles depending on the type of mission or landscape they think will be present and how best to fit systems to conquer those terrains and/or logistics, I've been playing SE for 3 months as of this writing, I'm on Xbox, and I was stunned from the start to find put there were no tracks available, makes no damn sense to me at all!!?? Hopefully Keen will at some point finally offer those systems, especially since it's been years now from what I've seen in many videos that players have been building tracks with blocks provided, we already have wheels, we have thrusters, but we have no tracks, it's like evolution completely skipped a form or mutation and went straight to flight and space lol...
Very inspirational
Oh man, you really need help.
Thats just way too much engineering fun you'r having there.
And I see I need to get into the tank development scheme 😁👍🏻
Maybe add a sort of ballast system with pistons and/or rotors so that you can control your center of mass to ascend inclines
You inspire me!
im glad i could give some inspiration
I wonder, if you replace every single one of the 1x1 cylinder blocks with 1x1 wheels, if you manage it before losing your mind, would you perhaps have more grip?
I might try it, also it’s not that hard to change you just make two segments the copy and past until you get the length you need.
@@quantumchief oh yeah, that makes sense. Hadn’t thought of that since right now I just play survival and so I wouldn’t even think of attempting something like tank tracks :p
I have never once built a tracked vehicle in SE just for the fact I don't trust the game that much.
However I have suggestions for you from experience with other builds that should/might improve them
1) Use suspension blocks. Replace the wheel with the placeable block versions. Using build vision I believe you can do the attach command on them similar to rotors and if you get the block wheel close enough to the suspension it should click on when told to attach. The suspension blocks can be WASD controlled and tension the tracks. Skid steering script recommended.
2) if grip is an issue replace the interior pillar blocks on the tracks with a small 1x1 wheel suspension and max out the friction. Assuming they stay parking braked it should be far more than enough to climb steep hills
3) If you are afraid of the tracks getting trash removal'ed stick a battery on them somewhere and turn all of the rotors off. They should in theory use no power and the single battery will never run out of energy so its considered a live grid.
4) If you are brave enough to try mag plates on the tracks being triggered by sensors, it would probably be able to go vertical and or drive on ceilings (poorly but it should work, albeit in a straight line).
allot of really good ideas there, with your last one using mag plates, i feel that is 100% death to i will be 100% doing it, also i do have plans on using wheels attached to suspension, that will also be in a part 2
Other than a spelling error I loved the video! Gave me a couple build ideas
opps, yea, I do sometimes misspell stings hear and there, but im glad you still enjoyed the video and hope you just let your ideas run wild
Max speed before breaking track, around 15 MPS. Check out the KALE343 Manticore Super Tank to see what I'm talking about.
Hypotheticaly, if I emailed you a blueprint of a "thing" I built, do you think tracks would help or is the idea just not pheasable in SE.. to clarrify, its essential and aircraft carrier on wheeled outriggers. Deserts of Kerahk style.
Probably not, you need to build the track set up before the rest of the vehicle to be able to tension the tracks. Also of you ever wanted to show me a blueprint you have build we have a section on my discord
i really just wanted to see how you got the treads on the wheels
then you said you werent going to show it
thumbs down
there is a video on the channel that shows it, but this video was only to show track designs
really wish that Keen would add in Tracks to the vanilla game
So do I
Could you add thrusters pointing up for extra grip to drive up walls? :D
I get what you are meaning but due to friction on block to block I still don’t think it would drive well
Since the tracks are unpowered does the game clean them up?
Good project, good video, best game. 10/10
Do you know the Whip's Skid Steering Script by Whiplash141 ? Made for steering tanks. I would be interested to see how your track/tire concept behaves with this script.
I do know of the script and I have used it before, it might actually work quite well
@@quantumchief Thank you for response. Have a good day!
you gonna revisit this when the 2x2 wheels drop?
Indeed will be, the 2x2 wheels should allow for way more compact designs
How are these mounted? It seems stupid it but I doubt they'll climb up a suspension
its mounted with sprockets on rotors, and yes the tanks don't have much suspension
What i miss is customizable friction block. I absolutely hate moments when tracks literally slip on ground, i build tracks for climbing and it is stupid when wheels have better friction than tracks. Yes, i can slap little 1x1 wheels on tracks but it looks stupid.
Yea I hear you, I once tried to do it with the mag plates, all I can say is don’t try it unless you like to watch reality chance :)
11:20 iirc the hitbox of wheels are sphere not cylindrical like the wheel shape, no?
I believe the hit box are cylinders but I was basically connecting too half blocks to make a full block so I think the game said no
@@quantumchief the wheels on wheel and suspension is indeed have spherical collision/hitbox, while the standalone wheels (that can be placed like a block and have two snap points in each center) are cylindrical. Like I mentioned on your short, you can snap rotor heads/standalone wheels on suspension block using buildvision. That way you can adjust the gap easier, probably. Also different suspension (1x1, 3x3 and 5x5) have different setting effect and "torque" iirc. One sec ill add an example if you don't mind
What language this man is speaking
French
Sorry bro but since all kind of terrains have the same friction to the wheels, having tracks is pretty much just a downgrade. They are slow, very vulnerable, and consumes a lot of time to build them. Idk what was your point with these however its really cool and useless in the same time.
I agree with your comment but the tracks are just cool to watch when you actually get one working
It’s about the novelty and creativity instead of pure practicality.
You drag out the god dam video so much
Drag them out? I explain in a simple way to help people understand
What do you just want pictures of the build? Skip to the end if you don't care about the explanation