If you're having PC performance issues: CHECK IF RAY TRACING WAS ENABLED. It was for me and tanked my performance massively. Disabling it fixed all of my issues immediately.
in the north west area i tank to 30fps at medium settings. no ray tracing. thankfully i have a software that adds dlss and frame gen so i can work through it. but it definitly does have some issues
I've got a rig that shouldn't have any issues running at a consistent 60, but I ran into the random stuttering every 20 seconds that I remember from when the game released. This issue had not been present for quite some time, but it's made a comeback. If that's anyone's issue, than I'd recommend looking up "MSI utility Elden Ring". There are a few guides on how to set it up. It's very simple. I also did some regedits to set the game to "high" priority and Easy Anti-Cheat to "low" priority. Again, that's something you can look up. Both of these things fixed my issue and I've had no stutters for the last few hours of gameplay. It may not remedy your problems, but it worked for me. I've also heard of mods that can fix the issue, but you'll have to play offline.
I wonder if youre saying this seriously lol. Raytracing is top of the line, experimental, most demanding technology in gaming, why does it even need to be said that disabling it helps performance
The only annoying thing about runebear is the charge attack that damages you no matter where you are touching him, which has been a problem with most From Soft charge attacks
@@nachalnik5738 Revenant at the very least can actually be easily killed via gimmick (heals). Rune Bear is just spamming Revenant with more speed, a "fuck you in particular" attack hitbox, and a ranged attack because why not, all while making you fight with the camera half the time.
I only have 1 problem with Runebears and that is it's sudden instant charge, there's like the slightest twitch just before it comes out and I can never react in time.
My biggest issue with the boss design is the visual assault that a lot of them have, many bosses have such bright particle effects with the attacks and the stage usually has additional color contrast to make things even brighter than normal. That and a lot of bosses just jump around too much and force you to chase them. A boss like Melania is a good example of a boss that has long combos, tons of attacks, and aggro, but virtually zero particle effects, you know exactly what every attack is doing or where it's going. Many of these DLC bosses can't say the same thing.
the only boss i had this issue with was the final one and even then i got down the timing of those super attacks eventually, acually died more to waterfowl then consort.
@@Sharkamfss yeah i don't mind her at all, though tbh i wish they didn't klet her heal on hit or heal as much on hit and then gave her a normal boss level of poise. It's kinda lame to bully her around with constant staggering.
@@Cyboogie.the.Cyborg Idk man, just being bipartisan, my bisexual friend rides his bicycle to the biennial bilingualism conference. "bishotting" is just wrong though, can't defend that guy
@@Cyboogie.the.Cyborg What? You speak English, you should know that the "bi" prefix is used very often in this language. Do you really not know how much English borrows from Latin?
You've really never heard that term before? Bishotting is a gaming term, used to describe a situation where you can't actually claim to be getting one shot without people telling you how to actually solve the problem, so you have to make up a new term on the spot. The more you know!
People also forget how hard Midir was at launch because players were slow to catch on that going for his head was the winning strategy. which took hime from a migraine creator to one of the most challenging but fair bosses in DS3 and one of the most loved bosses in that game
@@FranticKtulu I think people just need time to adjust to the DLC, I think most of the difficulty complaints will die down once people adjust to the DLC demands, like Scott said some of this is just launch day frustrations at getting obliterated without learning the quirks of the DLC. But we'll see soon enough.
@@shadysorkin9214 Never said he was one of the hardest, he becomes that if you try to fight him by hitting his ankles and never going for the head, my point being people need to calm down and learn, things will get easier overtime, things that appear unfair no longer seem that way later, its like trying to fight Demon of Hatred in Sekiro by breaking his posture and barely depleting his health bar, of course you'll get you ass kicked by fighting him that way. My point being people are still acclimating to the mechanics of the DLC and some of the mixed reviews are knee-jerk reactions born of frustration.
Also they really ought to give you a scadu fragment sensor after the 2nd to last encounter. In the base game it's easy to tell where tears are, and seeds aren't too hard to find either because they stand out in the environment and drop from specific enemies. But scadu fragments can be literally anywhere, it's absurd.
Wait people are quitting over dancing lion? I didn't find it particularly hard, some of those mausoleum bosses are real dick-flatteners though, mostly because they read your inputs, their aim tracking is ridiculous, and they have insane poise, making them hard to fight "fairly" outside of just practicing their parry windows over and over. I must have spent over an hour of attempts at the Guts expy near the start of the DLC because I was too stubborn to go hunt scadutree fragments.
@@troublesomeflame9036 as a person that has played through this game multiple times the dancing lion is broken and absolutely stupid, it's significantly harder than melania.
Max level doesn't give you that much... Yeah you have a little more health and a little more defence but most of the defence you need comes from scadutree fragments
@@ShikiRyougi05 you can use everything in the game and it gives a lot of versatility if you have the know-how to adapt to the enemy you are facing. I'd say its pretty strong.
tbh even with max character level you still need to learn how to play the game, for example even using rivers of blood I still had to try Malenia several times.
@@peevan oh don't get me wrong it is really strong. But comparing a level 180 strength build with a level 713 strength build they almost perform the same.
Regarding the enemies hiding around corners and whatnot, I've played Souls games so much since 2009 that I have internalized a lot of the design principles. In this DLC, more than once I've seen an item ahead to pick up, and correctly anticipated the hidden enemy ready to jump you when you pick it up. People should know how this works by now
26:30 The low level crafting materials are put into the DLC so that you can upgrade the new weapons in the DLC even if you didn't grab the optional Bell Bearings from the bas game.
I wonder if there's actually an issue with how clear/accessible the Scadutree upgrade system is. When it comes to leveling up via runes, the process is extremely simple - if you can fight it, it gives you runes, runes are progress - and by comparison, Scadutree Fragments essentially require getting lucky in stumbling on the right ruin/nook/area, which you cannot directly control (you just have to go to the next location and hope you spot the right items), so people feel less agency to leave & find power elsewhere, leading to more throwing themselves at walls.
yeah also runes are mostly meaningless in the dlc. I don't even care to pick them up in boss fights. I think it would have been better to make the scadutree fragments buyable, gated through boss progression (you kill one boss and you can buy 2 fragments, something like this)
Yeah I’ve found my way to the Dancing Lion and Rellana and have only found enough fragments to get my blessing up to 3. I’ve been all over the place as well.
@PowPowPeng1 I think they could have kept the ones you get through exploration, I found it very rewarding, especially compared to base game, and many are in churches or in the legacy dungeons not needing straight out of the road. Though they could make a seller for maybe 200k a piece, its a lot but allows for a catch up without needing to explore.
@@Mrhellslayerzpeople saying dark souls 2 is bad is just people trying to hop on the bad wagon and seek attention. Ds2 was easily the best dark souls game by far
About enemy speed: when Artorias came out, everybody complained that he was too fast for DS1. Fast forward to DS3, hell, even Bloodborne, and Artorias fights like a regular enemy in this game About scaling: People were literally complaining about the difficulty in Elden Ring ever since it came out, especially when it came to end game. Only later (though there’s still a lot of people who don’t get it) did people realize they needed to level vigor and be more patient Point being, explore more; enjoy the dlc for what it is, a story expansion, not what it isn’t (a boss fight simulator), and the experience will be MUCH more rewarding
Slightly off topic but here’s a Hot take: Ashes of ariandel is a good dlc, but is one of if not the worst dlcs fromsoft has put out. Not because it’s bad, but because all the other dlcs have benn just that good.
It's true though Ariandel is a hard par to beat, it's so good that an okay expansion is worse by definition Jokes aside I would rather go try beating Friede underleveled than I will ever have fun against Margit on any playthrough
Ashes is bad though the grave tender fight is annoying and friedes fight is extremely annoying with father ariandel trying to gum ya to death. That said at least they didn't 3 shit you at max level 😅
Some of the complaints I've seen are really bizarre like... yeah the playerbody enemies use Estus. They have since Dark Souls 1. Yeah, the heavy weapon wielders get super-armor *they have since Dark Souls 1.* I've even watched someone descend into a full scrubquote because their guard got broken by a boss and it true combod into an attack that killed them, *yeah I'd hope a guard break leads to a true combo!*
This is not what review bombing is. Most of these were reasonable. It seems like you were in agreement or at least partial agreement with most of these reviews too, so I don’t necessarily understand how this could be viewed as review bombing indicated by the title. I also don’t agree with the optional content take. For example, Commander Gaius is guarding 5 fragments. If we’re going to stick with the idea that fragments are more or less parallel to weapon upgrades (literally increases your AR) then that would be like ignoring 2 tiers of weapon upgrades by pacifying that boss as meaningless optional content that you can just simply ignore if you’re struggling. Would you want to go to Malenia or Godfrey with a +9/+23 weapon? I mean you could, I guess. But that just seems silly. The point I’m trying to make is this optional content may as well be considered mandatory for most players. I think the Scadu upgrades are mostly a failure. On one hand I understand the reasoning for their implementation, on the other I have literally never encountered anybody complain about the thing they are trying to “fix” as per its implementation. As least from my experiences, going into the previous games DLC I don’t care about leveling more, at least that’s not the primary goal. The feeling of progression almost entirely comes from getting new rings, cool weapons, spells, armor, etc. in fact if it’s a DLC you’ve been waiting for, the build is likely already completely leveled (120). Leveling more would just be taking yourself out of specific invasion/coop brackets. So I feel like this issue they are trying to combat is in fact a non-issue and illogical from my perspective. I also don’t view purely numerical changes to my AR and negation as meaningful character progression. But that’s a whole other topic. Sorry for typing a book. I beat the final boss last night and it sucked. Im just so glad they are done with this game and can move onto something else. Maybe another armored core game or back to linear souls.
Pretty much perfectly articulates how I felt about the scadutree fragments too. Also I heard some people say they were used to counter overleveled players which sounds ridiculous. In the older games just being overleveled isn’t going to save you if your bad. Like the difference between 50 and 99 vit in bloodborne isn’t going to get you an auto win on ludwig, or orphan of kos. I know this game has way more cheesy stuff but still.
Couldn't be said any better, it's not that the game is hard either the bosses just suck, I love exploring the game, the bosses are just such a damn killjoy nothing but visual screen vomit and blitz tactics.
They're not trying to fix a complaint, they just like (and I agree with them) everyone struggling through the DLC together and bonding over the shared experience. They clearly have the data that there was enough of a split in the player base between someone who finished the game at 120 and someone who played through multiple times and is like 250+. The scadutree fragments also encourage exploration when stuck in a way that the base game did with flask upgrades (pretty much everyone has maxed flask) and levelling up (doesn't work as people can be wildly different levels). Agree that this isn't review bombing and is just a response by a passionate content creator to a bit of a surprise in the reception to what might be From's greatest work.
@@pingupower9780 this is good, but it's far from their best work. As many reviews have said, a lot of re-use and nonsense in this dlc even when ignoring difficulty. The final boss in this is the worst of any of fromsoft's past dlcs. They shoe-horned in new lore to justify it when another more interesting option was already available for the concept they went for AND on top of that it's a complete re-hash of a mid game boss from the base game. Put him next to Manus, The Ivory King, Orphan of Kos, Freide, Gale and Midir. it's just a disappointment, and an overtuned one at that.
Finding upgrades was a huge help. Even though we all have the bell-bearings, it still costs like 90K to fully upgrade a weapon. I don't wanna do that every time just to find out if I even wanna use the damn thing
I 100% agree that these low level upgrade materials should be in the DLC, however, I do also want to point out that getting 90k runes takes like 10 seconds in the usual farming spot.
i dont have a beefy pc, rather a run of a mil average pc so i usually play one 1920x1080 on medium and i usually have perfect 60 fps, with decent-ish graphics but when that phase 2 radahn hit and Miquella calls orbital laser i swear my frame dropped to 20 xD. So i switched to 1600x900 and low to get 60 fps again. Other than that everything on technical side was fine
There is a definite issue with performance. Started with the patch that came out the day before the DLC. There are other posts online complaining about the same thing, but personally I had already been playing for a few days before the DLC and dropped from 50s to low 40s as soon as that patch hit EDIT: never had ray tracing enabled to begin with. Disabling hyperthreading in bios helped, but that helps for most games so long as you’re not multitasking
@@sergmcmuffin I should’ve said, but I also assumed that it was a given seeing as we all watched the same video, but also forgot about the comprehension skills of the average commenter who would complain and have ray tracing on. I’ve never had ray tracing enabled.
I think people need to realise how important the DLC upgrade systems are and why it's so important to explore, if you just B-line it to every main boss your going to get destroyed you can find plenty of Scadutree fragments and Revered spirit ash in the open world to aid you in combating the admittedly tough bosses, there are some valid criticism's of this DLC like bosses fucking you as soon as you enter the arena so it's next to impossible to summon your spirit ash if you are going for that and I do tire of seeing the dull dragon and ulcerated tree spirit fights but there optional so it doesn't really matter, I think the main point about the mixed reviews is that a lot of people are new to Fromsoft's soulsborne games and they didn't realise that this DLC would be Elden Ring's end game but harder and if that isn't for them that's fine tbh.
No surprise there. Anyone who gets killed by literally anything will go there and talk about how something is OP and unfair. Certainly not any skill issues. Messmer is going to be goated when everything is said and done.
Messmer is an amazing skill check, learning his moves was a very gratifying experience and it took less than an hour to beat him but he didn’t feel cheap or op or anything, he’s a great boss honestly
Get more tree fragments, also the aura buff from commander's standard is goated. Stack it with the opaline hardtear and damage absorption boosting talismans. Should make things a lot easier.
I think people don’t understand the Scadurtree fragment system and why it exists. TLDR; people are used to being overpowered, and when they aren’t overpowered in the dlc, they get confused and assume something is wrong. If enemies were similar difficulty to late base game enemies, people would absolutely destroy them because full builds in Elden Ring are so powerful. Part of the fun is exploring the world and finding new, powerful stuff, but a consequence of that is that stacking all the powerful effects together makes you insanely op. Instead of making enemies harder and having even more powerful stuff to find in the dlc, they decided to make enemies deliberately overtuned and use Scadutree fragments to encourage exploration. People think their Comet Azure one shot build should work in the dlc, and when it doesn’t, and there isn’t a Super Comet Azure spell to find to get stronger, they get mad. They don’t understand Scadutree fragments and why those are the primary upgrade item instead of being able to upgrade weapons higher or getting even stronger gear.
You act as if the scadutree fragments give you double damage per level... It's pretty minimal... In NG, 60 VIG (plus, close to 30 END so I'm able to equip decent armor) and at 9 or 10 fragments collected (I think I got all available by that point without venturing too far out of the starting zone) both the Dancing Lion and Rennala (and God, is she overtuned) have either one-shot attacks, or combos that will almost certainly kill you if you get hit even once and screw up your roll timing (plus they track like crazy). I never summon, I pretty much roll through everything without ever relying on a shield, never buff etc... Yet I'm finding this whole mess waaay too difficult. Every single boss fight I have to use Morgot's rune and eat a crab to stand any chance of winning. I'm now at Scadutree blessing L10, and am like 60-70% done with the DLC main content, and honestly, the only fair boss fight so far has been the Putrescent Knight, and even then, I feel like there was no need to put Frostbite on him... But at least he's super easy to dodge once you figure out that rolling into his double (or more like double-double) charge is super consistent.
My only gripe so far is the camera notably in the golden hippo and dancing lion fight sometimes you just end up in the wall and you cant see a thing and then face eat 2 attacks and fall over. Fighting the camera isnt new to from tbf but its noticeably bad here.
Honestly, the thing I like the least about Elden Ring in the first place (aside from everything about the chalice dungeons) is the constant thought of "Is this supposed to be super hard, or am I supposed to upgrade my weapon five more times, level twenty, then come here?" Obviously thats smoothed out with familliarity, but I can see people being confused and frustrated baecause they dont understand that they arent keeping up with the core progression of the game or knowing whats a reasonable place to be.
so the thing you like the least about elden ring, an rpg, is its rpg systems? i mean to each their own but that feeling of progress in ER is unmatched tbh/
@@flamingmanure Its the lack of feedback with regards to gauging an area's difficulty class when you've never been there before. Because its a hard game. You know its supposed to be a hard game. So is the area you're in expected to be encountered further in the core progression of the game? Is it supposed to be difficult but encountered at an earlier stage in progression? Are you better off just sprintsoulsing the area and forgetting about it? Did they build this boss expecting you to have 10 flasks or 6? A +20 weapon or a +10? The gameplay encourages you to go and grind when you hit a wall, sure. But when experiencing it for the first time I found it to be frustrating. Thus my empathy for people having that experience when playing the DLC for the first time.
i genuinely just thought i was rusty and needed to get back into the swing of things, my first instinct wasnt to give a fucking bad review, thats like half the fun of souls likes THE DIFFICULTY
I hadn't played ER for probably a year before the DLC release, so I knew I was rusty. Plus I probably should've started a new save instead of going in on ng+5, but I'm not out here giving bad reviews just because I need to de-rust and learn timings for new bosses.
Hot take: I like the scadutree blessings. Personally I'm tired of weapon upgrades and I'm glad there is something that upgrades everything regardless of your build or weapon upgrade status.
not a hot take, its actually quite good game design and incentivizes good exploration and map navigation skills, which is the central aspect of elden ring, if ppl dont like that, they should bugger off back to bb or sekiro.
@@FSVR54 its actually quite good game design and incentivizes good exploration and map navigation skills, which is the central aspect of elden ring, if ppl dont like that, they should bugger off back to bb or sekiro.
Fucking lmao that one review on the side around 11 min "NG+8 and everything one shots you and has 20k HP" Yes, that's how NG+ scaling works in FromSoft games can I have some of whatever you're smoking please? peak gamer
Well said, my brother is on NG + way too high. Says all his stats are maxed but gets two shot by dancer and I’m like, “yeah bro that’s kinda how that works.” More casuals that don’t understand how the games work
@@geert574Actually it’s the opposite. If you’re in NG after 2 years, that means you’re actively making new characters instead pf pushing one character to high ng+ levels back when the game came out.
The "reused boss" isn't even the same model, just the same overall design. It's an entirely different model, with new animations, and a battle that flows completely different from the version of the character in the base game.
@@terribleivan1475 I poise break enemies quite well even with just a single greatsword. My main issue are the enemies that you cannot interrupt with literally anything. Charged R2 of a great weapon or the heavy knock-down, launch ashes of war should stagger anything other than bosses.
I cannot stress this enough, your character levels means absolutely nothing. You have to, have to, have to, get the scad blessings. You will continue getting smashed until you do. If you stay within the necessary blessing range for the content you are on the difficulty should feel like Haligtree or Farum. If you can only take 1 hit from a boss, go look for more fragments. It scales pretty high so if youre in the late game at +10 or +11 youre too low.
Question: I'm relatively early in the dlc, beat only 2 major bosses. But i feel severely underpowered for anything that isn't regular trash mobs - almost everything is a 2 hit kill, Rellana (very creative name, fromsoft) oneshots with two of her attacks, even though i've collected all the blessings in the first region, the huge flaming dudes are literally impossible to knock down because the stagger on one of their legs resets by the time i stagger the other... Is that normal? The main thing isn't even the damage they do, it's the damage *i* do, or lack thereof. I see other people's playthroughs and they don't seem to mind, but not even seeing yellow on the enemy healthbar when hitting them with a curved greatsword is just sad
@@christianedwards545 like Scott said just try exploring to find some of the upgrades if you can’t find any somebody probably made a video but if just recommend using Elden ring wiki they seem to already have upgrades locations on their page
People when the dlc for a hard game is hard Honestly my only issue with it is just by and large elden ring bosses. Extremely long combos and camera issues with some of the larger bosses.
@@KABLAMMATS I beat em doing the same but still even when he doesn't use a move that elevates him the arena is too small for how much he moves your inevitably gonna be in a situation where he has u against a wall very quickly and u have no information to go off.
for you nioh fans out there, in the second game there was the boss katsuie shibata. Absolute powerhouse, really flustering and annoying every time he pops up to the point where i thought he was bullshit. But once you found out his timings and your windows to attack it becomes a matador dance like scott mentions
@@dankestsoul oh dude I kind of hate them lol but I liked the golden hippo it was fair where I learned the pattern and beat them straight up. The scadutree avatar was pretty cool too the whole kill them 3 times is pretty cool. I hated giaus I just couldn’t dodge him well and he doesn’t let you breath at all. The bayle the dragon was pretty cool to but I stomped him on my second try with a bleed cross bow and his hp bar just melted lol I started at level 175 not that it matters level doesn’t really matter in the dlc I just wanted to try everything without having to respect. I’ve just been doing a strength build no shield straight up
Bayle just either shoots a fire missile at me or bum rushes me the second I get through the fog and not only do I not have a moment to summon a spirit ash but the guy you are supposed to summon to help you, Egnog or whatever his name is... when I activate the sign a pop up appears asking me if I want to summon him. Like, no shit asshole, that's why I clicked the Y button on the sign. Meanwhile, the Balrog Dragon is already lubed up and ready to take away my innocence and I'm just supposed to take it because fuck my life I guess. At least Malenia was polite enough to walk slowly towards me so I had time to do my thing but not Bayle, OH NO, he wants that ass and he gonna get that ass and my consent is not a factor.
Are you telling me you wouldn't be a little pissy if you were missing limbs, living up in your secluded mountain away from the world, and some assholes keep climbing the mountain with the express goal of killing you. Then when they finally arrive and kick your door down, they start frantically searching for Eggnog? What would you do, politely wait for your would be murderers to heist your nog?
I think chasing the flowing dance boss style is fine but I think it's long overdue they separate the roll button from sprint. Bosses and reaction times are at all time highs and nothing feels worse than getting hit from the fixed delay from the input system trying to determine "is it a roll or sprint" Some boss attacks were clearly designed to hit behind guard (hitbox lands above or to your flank or even whips around behind you) and is an interesting design choice that really only the most observant are going to know how to counter play. Locked on camera is a big "no" for some bosses - actually makes fight harder Final boss is very good though.
My only complaint how many dragon fights there are. Ive always felt that the dragon world bosses have been some of the lamest fights in the base game. The first time you fight one it's really cool, but there are so many it just becomes more of an annoyance to come across another one after a while, and the dlc has a bunch of them. I was exploring the map a little last night and ran into 6 dragons in like 45 minutes. Other than that I've been loving the dlc.
I started the dlc with a rl180 str char on ng+, and I've been cruising through the dlc. Every once in awhile I'll hit a wall with my main weapons and have to play around with gear and talismans, but that's the point. You're supposed to adapt. Also Ive not had any issues with getting 2 shot, I can usually tank and trade with most of the enemies I've come across so far
Funny part about "the reused character" is that the model is completely new...like from scratch. Just compare the models or even the armor and you see that not a single tri is copied.
At the end of the day the boss isn't even "them". More like a possessed husk controlled by the big bad who, in lore, wouldn't actually be imposing physically as a boss. So I don't even consider "them" to be the final boss, but the one controlling them.
In response to the "not being able to use the sandbox" argument: You can 100% use all the fancy spells/incantations during boss battles...if you summon. If what you wanna do is have fun with all the tools the game gives you, then just summon. If what you want is to beat the boss solo, then you should be ready to expect to have your number of potential winning strategies be reduced significantly.
Summons break the bosses' AI and rob you of the full experience because the bosses are meant to be 1v1, not 1v6. It's like climbing Mount Everest but you get to ride on a helicopter.
Around 16:36 the poster had an issue with sword swing delays in combos and you're answer to that was pointing to a boss that had a dance like motion to their combos. If the dance combo is varied enough than yeah, I would say that would be fun to lean, and what I mean by this is if dance A had fast, fast, delay, fast and then Dance B was Fast, delay, fast, fast each dance having a visual telling of what's about to come that to me is a great learning experience. The issue comes when there isn't any difference, let's say throughout a fight a boss brings their weapon to their left side and swings it to their right than into a combo, now part way through this fight the boss does the same start up animation but delays the swing before going through and doing the combo. That to me isn't fun because there isn't any telling animations that the delay is going to happen and therefore turns into a guessing game on which ones is going to happen. Couple this with over tuning of damage from bosses where one mistake results in death, the experience can be rather frustrating. Let's take Kos from BloodBorne as a good example for varied combos. Each move set has its own start up animation so a player could learn what was going to happen and react accordingly, while failing to learn the move set will result in lack of heals and eventual death. It shouldn't be about dying 50 times to a single mistake; it should be about minimizing the mistakes over the fight.
I just beat the dlc today, all the remembrance bosses killed, and I do think the worst offender of the boss issue ive had with Elden Ring is the final boss. The final boss was the first time in Elden Ring that I legit went "I dont want to play this" but I was right at the end so I finished it anyways. My main issue is just an Elden Ring issue honestly, some bosses feel like im playing a turn based game were the enemy gets to hit 10 times and each time is a qte that if I pass, I get to have 1 hit, if I fail I either die or need to use my 1 hit timer to heal instead. I personally just think bosses and such are moving to fast and doing to much for the usual formula. My favorite Fromsoft title is Bloodborne, and I felt like the speed you got to move at plus all the actions you could take could let you get behind bosses and punish them a lot more than Elden Ring, but that is the boss issue for me. The only other issue is with the fragments thing, I get why they are there and what they are for, but it does feel bad that my levels dont feel important anymore. Like I lost 500k souls at one point and just didnt care, which doesnt feel great imo.
The exact same way people complained about Orphan of Kos, Demon of Hatred, Midir, Sister Friede and Fume Knight, it's how people are crying right now. The usual BS moments in a Fromsoft game, outside some segments, are pretty reasonable to deal with. The camera was an issue with the Dancing Lion but unlocking it made it far easier.
@@neamraven Ah yes, Halflight, Gravetender, Living Failures and Lawrence were good fights that everyone liked. Saying they were well designed doesn't mean much considering they still received backlash. Just my comment above shows one big criticism Midir had, along with many others.
@@enman009 Yeah those fights weren't that good but you're cherrypickng there. Also those fights weren't BS even if they were bad. The other fights in those DLCs though were some of the best FS have ever made. There is backlash and there is backlash. Criticism can be BS, and then criticism can be of the BS present. Then it's legit. It depends on what people are criticizing and why. Mad cuz bad is a thing, bullshit design and trash fights is also a thing.
Something I have not seen anyone mention is the lack of input reading that bosses have. Bosses in base game will react to you healing and punish you and sometimes there is nothing you can do about it. DLC bosses may hit really hard but you can just heal in there face most of the time and they just let you. I never noticed bosses having a reaction to using the flask which I think also helps balance out the difficulty.
thats because the bosses are too busy switching between combos. youll definetly get hit if you try to heal, its just not scripted, its you healing during thier combo now.
I don't know about you but I am regularly spending $200 to $400,000 runes on upgrade materials Like, I don't have any use for runes other than to bulk purchase upgrades which begs the question, who would it really benefit if these DLC weapons were pre-upgraded? Like, the banished night halberd + 8 is good because you get it at a point in the game before you're going to have most any other weapon at + 8
If you’re at the right level for the dlc, you realistically won’t be using runes for levelling up, so use them to buy upgrade materials from the husks.
@namk0163 why would I ever stop leveling up? I've encountered multiple incantations with >50 fth required, where my build stopped at 50 fth when I started the dlc. Sure I'm at (and probably beyond) "the right level," but that doesn't mean I want to stoo leveling.
11:00 I had a great time with the dlc so far, but I feel that complaint. I almost never want to fight overworld encounters, because it is just a waste of time compared to horse dashing past everything.
AT around 16:30 the point he is making is that is not fun. Bosses holding swings designed to punish you for reacting to him swinging then roll are just not fun to most people. Slowing down or speeding up moves to punish the player for reacting is stupid. Its not "panic rolling" I panic roll when I freak out and spam the roll button, If I predict/ react thats not panic rolling, I am not panicking. Not all bosses do this in the game so its clearly not what Elden ring is. Its just in my opinion fromsofts pathetic attempt at trying to be hard without changing core gameplay. Having me fight the boss until I memorize everything isn't fun. If I wanted to memorize, I'd go play a matching game. Every other souls game you can play reactively. Elden ring bosses just are not fun. I also bought the DLC hoping they would improve which they didn't. With other games I would naturally memorize and make it easier while playing reactively. In this game I can't do that. I have to turn my brain off and just memorize everything. I win but its not fun. I just don't have fun. This was not a problem in Lies of P, Sekiro, or DS3. So its clearly not just me not liking the genre. Its a flaw in Elden Ring.
yeah he hand waives a lot of the valid complaints. I've noticed this from every one of these videos, where the person got a review copy from B-N. I finished the DLC twice on my Journey 12/13 character, and after most boss fights it was just a feeling of "well that wasn't fun." The main game isn't really like that at all, and even the 'harder' parts feel manageable without too much issue. Several people have mentioned that the DLC just takes all the bad parts of the base game and ramps them up, and I agree.
Its about if you are having fun , i can fight a boss and learn everything it does if its a fun one even if it very hard and fun is subjetive so for me i just didnt had fighting most of the dlc bosses. And it seems a good chunk of people also think that dlc bosses are not fun for them , like sekiro is a very hard game and you dont see that one getting review bombed , just saying people dislike it because its hard is bit of a straw man argument
I found multiple bosses creating camera issues like the "big" Dragon, Hippo, the other reviving Treespirit apart from the first boss... I love this DLC, but I think that the comment about the non-stop chaining of combos holds some truth. You loose soo many fights due to being just a tiny bit inpatient, because you want to end a fight in less than 15 Minutes. 30+ Deaths for multiple bosses each... I think many people can loose interest after a while.
@@dice5709bayle is actually surprisingly fair, all of his attacks are consistently react rollable it just takes time to learn the moveset & how to evade the nuke attacks in phase 2. I found the nuke attacks actually have smaller hitboxes than you’d think, they just look terrifying
@@randomaether i personally found bayle to be a pretty fair fight with reasonable openings and basically every time i got hit it felt like it was my fault.
@@reedworsham5643 I think its a fair and good fight, likely my favourite this DLC, , outside the effects being a bit too much and hurting my eyes, but so is the final fight.
I enjoy the DLC, but I do feel like the DLC is TOO hard. Speaking as someone who's played every souls game and DLC since Dark Souls 1. The difficulty is not in the boss moves or anything, but it feels like they jacked up the health and damage of enemies entirely too much. There's also entirely too much empty space in the map. I would've preferred if they shrank down the giant plain fields and just made the content more dense.
@@KABLAMMATSYes, and this primarily seems to affect damage output. They still 2 tap in most cases which is very disappointing design coming from From Software.
I'm looking at the comments for Shadow of the Erdtree now, and for everyone complaining about difficulty, there are three complaints about performance... I really think people are rating it negatively for frame rate issues way more than because it's too hard.
A great game. The only critique I have is the hard counters to builds like Arcane and Intelligence. For example basically being forced to parry the Gaol Knight or the Ghostflame Dragon having like 90% resistance to magic damage. It forces builds to respec or use cheese methods to deal with them. For example on my INT build I had to swap to a Nakakiba with Spectral Lance to take him down because I couldn't spec enough into Faith to use much else. The bosses should be hard, but I dislike the hard-counter Fromsoft employs with its boss design.
I think it can be argued that being asked to adapt damage types is part of the challenge of playing a casting build, but you do then run up into the general issue that sorceries are 90% magic damage and 10% physical damage (gravity), only getting access to any fire damage options with Int/Fth blends. The DLC just kinda aggravates this with how many new sorceries vs new incantations there are. It's very messy.
To be fair this type of thing isn’t new to Elden Ring, Pyromancers get hard countered by demons in the Dark souls games just like Mages did with the dukes and grand archives of DS1/3. It’s fun to run dedicated builds but sometimes you just gotta drop the schtick and resort to ole reliable
I recommend picking up the Misericorde. It is a MUST HAVE for any Int build because if all else fails you can always rely upon poise break spam and getting a fat critical with misericorde. There are so many broken ashes of war still in the game that will just delete boss poise.
What are you on about? There are gravity spells which deal physical damage, wizard can't nuke 2 bosses out of the 20+ and shits themselves mad instantly.
I think the most offensive boss in the "is resistant to most elements" category is Midir: he's magical and thus resistant to magic, he's a dragon so he's resistant to fire, and he's been consuming the dark so he's resistant to dark. The only element he's weak to is lightning, so any caster builds other than miracle builds struggle against him. Wonderful boss, but it always annoyed me that he has so many resistances when the vast majority of bosses don't have this.
I cant comment on how difficult this particular dlc actually is, but something being too hard to be enjoyable is a perfectly valid criticism and is why people arguing against difficulty settings is dumb.
9:00 i think that guy was referring to reused moves, not entire characters. for example (spoilers incoming) the putrescent knight resuses some moves from orphan of kos, and bayle reuses some moves from midir. still, i dont think a couple reused moves is that big of a deal, i just think thats what that guy was pointing out.
Always appreciate those who call out the players who are simply too lazy or stubborn to do any research into games they don't play. It took me about 3 years of watching FromSoftware lore and player content to push me back into Bloodborne after raging away and I've never looked back since. I'm not really into the Souls titles but Bloodborne, Elden Ring and Sekiro (yet to play) very much appeal to me, all for different reasons. Love your content and engagement.
I'd argue discovery is usually meant to be the fun, and doing "research" often ruins the whole point. I couldn't imagine finding Hitman fun if I enter a level and immediately look up a guide to every assassination method. But if discovery is painful, yeah, that is a bit of a problem, though you can argue how many points it takes off.
@@Katana314 It is fun, none of the discovery in the DLC has been difficult it's just the bosses. As for research, you can use your knowledge from the base game and employ it in the DLC without looking up specifics. The game mechanics haven't changed one bit. Status effects still shred bosses and damage reduction buffs works just as well as before.
Yes the developers are never in the wrong they arent himan who can make mistakes and design terrible bosses oooh wait elden beast exists, oh wait fire giant too
@@_CrimsonBlade Mere specs when compared to the greater whole. Also with the new update you can now use torrent in the Elden Beast fight. We just don’t want a repeat of the Radahn nerfs.
Also with the smithing stone as you can see in one of the reviews people don't talk to npcs. So who knows if they even go to shops or if they just head charge and see items.
As far as copy-pasted stuff I definitely argree, it comes across as lazy and quantity over quality 💯 many that praise Elden Ring so much have never even played the other Souls games.
I honestly thought the DLC enemies being more powerful than the ones in the base game was a no brainer. This IS a souls game, the whole point of these games is that they are very hard and require constant commitment and dedication to be beaten. What would be the point in a DLC if anyone with a maxed out character from the base game can just mow down everything right away?
Are the bosses hard? Yes. Is mimic still strong enough to even the odds? Hell yes. Between buffs and getting the fragments to power up your character there's no reason to struggle too much.
Every big boss in the DLC has camera issues Scott... I beat the "hippo" boss when I stopped locking on AGAIN. Its fucking annoying how shit the camera is on so many bosses. Makes you fight the camera not the boss. Basically any boss that isn't human sized had camera issues. Its bad. I will outright say also, the game has many "easy" modes if you choose to play a certain way (summons or greatshield) style. There is a fine line between difficulty and fun. And I will say the DLC went the road of difficulty rather than fun. Every boss doesn't need to be a dance you need to learn, every boss doesn't have to be Melenia. I love Melenia, optional, out of the way, but difficult as hell.(if you don't cheese her) I felt the DLC just said, "lets make everything difficult and every attack do 60% of your HP + tip." I can honestly say playing the previous dark souls DLC's on release, they were difficult, but never so difficult that it stopped being fun. Like fuck, these bosses don't let you breathe and god forbid you didn't roll at the right time of the first multi combo attack with every attack taking away 60% health + tip (you're dead)
Fragments are worth jack shit had 17 of them and went ot got test out the damage negative and pip squeak enemies are still farting on me for half health
As someone who has platinumed all these games and done numerous challenge runs across thousands of hours, this DLC sucks. It sucks because the bosses suck. Everything else is good but when the boss fights are this bad, it's a sucky situation. First DLC where the bosses are worse than vanilla.
To be honest I actually loved the Divine Beast Dancing Lion fight. The music is top notch and all of the attacks are usually just variations on the base moveset from phase 1. My main issue was with the camera, but that’s a problem with almost every large boss in the game.
"something that was bad at launch still being bad in the dlc despite being very well known to be bad cannot be criticized because nothing changed" thanks scott.
first review and exploration issue: the guy literally does exploration. he goes to an optional point of interest to explore it and gets his cheeks clapped. that's clearly a design issue on fromsoft behalf. also game like elden ring should fly on 4080, there's no excuse why it dips to 40 fps even with rtx on. other technical issues are valid as well. if it's bad in the base game, and it doesn't get better in the dlc, it is a problem and valid criticism
I think my biggest complaint of the dlc is there's no more larval tears to respec more often with all the cool new weapon/spell options atleast that i've found so far
There are larval tears in the DLC, nine of them according to the wiki. Some can only be found at night. Check the wiki page and look under SOTE locations
@@snowshow6207 gotcha, haven’t looked anything up yet just wanted to play through blind first and stumble upon whatever I find but once I’m done I’ll go back through with the wiki to find stuff I miss 🤘🏻 thanks for the tip though
It reminds be of ER base game when people b-lined for Margit with +0 weapons and no flask upgrades then bitched about it being too hard. In 2 years they never learned that you need to explore to gain power and defense apparently.
The Dancing Lion isn't the only one with a terrible camera thing. There is at least one Ulcerated Tree Spirit I found and that rhino got a camera movement waaaay worse than anything happening with the lion. Especially when you get pummeled to a wall. In regards to grabs... the rhino grabs and the dude with the Rakshabladethingy too ^^
to comment on your "roll to react" stuff. It's REALLY hard when the boss does a feint to bait that roll out of. That's me reacting to the boss. I get punished for reacting. Bosses require memorization of attacks now, rather than reaction, and while that was a thing in the base elden ring, I don't think it was nearly as bad as it is here. In the base game, the bosses delayed attacks, the dlc bosses has them straight up act like they are gonna attack then not, then attack while you are recovering from a roll.
For the dragon debate, there are 3 ghost flame dragons, 3 basic dragons for the questline, 1 Farum Azula recycle Fortissax with a new name, and the final boss of that questline which is just a great fight.
@@topical6574nah I like them. Nothing wrong with having them in a fantasy game. It literally detracts nothing from the game to have them. They're totally optional, after all, and are mainly a source for dragon hearts.
@@m74d3 The only thing that pressed me with the ghostflame dragon was the AOE, but at least it was beatable. Ancient Dragon Senessax on the other hand...I just cheesed it, lol. And Bayle...CURSE YOU BAYLE!!!! I still beat them though, it just takes a certain stratergy
"You dont have to fight that boss, just skip it" This is my least favorite argument to hear. Of course if I dont play the DLC I won't have any complaints with it.
Yeah, skip it and come back later. This isn't old souls games, margit literally teaches you that in the first hour of playing the game. A boss like Rallana or Divine Beast is way more managable when you actually engage with the games mechanics and don't go there at +2 blessing
@@ISesseriIyeah... no That doesn't really work when it's the final boss (who's an absolute cop-out btw) and I actually find it hilarious that his base game counterpart got nerfed like 2 weeks in when it WASN'T needed yet people are defending this guy.
@@backslash4141i will agree that consort radahn is an unfair, horseshit, overtuned excuse for a boss, but how exactly was it a cop-out from fromsoft? ive heard this before but with the lore ive seen (item descriptions and quest dialogue such as the convo with freyja after delivering the letter from ansbach) it made sense for him to be there when i arrived at that final fog wall
Constructive criticism as requested: I am on NG7 with a 380 character. My fundamental complaint with the pervasive "one-shotting" by bosses is that it breaks the core mechanics of the game. Everything from leveling to equipment loadouts. Why would anyone waste points putting them into vigor if being hit at 10 Vigor is the same as being hit at 70 Vigor? Why wouldn't I redistribute those points into damage or endurance? Why would I occupy a memory slot with something like Golden Vow if it's not going to mitigate enough damage to keep me from dying from a tail sweep? Why equip Dragoncrest Shield or any of the resistance/drake talismans when they don't mitigate enough damage to keep you from dying in one hit? It breaks the game imo. All that aside; I'm currently standing outside the final area of the game and have very much enjoyed the DLC with the exception of one particular encounter (that is entirely optional).
The issue is, they introduced a generic boost to AR and Resistance, then balanced around that, which is fine on its own. However, its interacting with another global enemy health and damage buff from NG+. At new game +7 your taking what, 105% increased damage? Also returns post 59 for vigor is laughable, despite this game not having raw weapons, or chaos humanity scaling, so outside of poison (Which is counterable) vitgouge shouldn't be a balance concern. I don't think, with all the system in place, they could have made a challenging DLC without the NG+ balance getting out of whack without changing at least one of these three things. Together though, they just get silly.
I love the DLC but my biggest complaint is the bosses. Some of them have been decently fun but a lot of them just attack too much and too fast. I tried not using spirit summons because i dont want to cheese bosses but it was the only way i felt i could actually land an attack. That twin moon Knight just doesnt stop moving and she doesnt get staggered even by colossal weapons, you have to dodge for 5 minutes to get 1 attack off that barely does damage because her health pool and resistance to damage is extremely high. If she at least got stunned like Melania did it would have felt fine but currently on a lot of the bosses its just a dodge fest with very little interactive gameplay in my opinion.
Being optional doesn't make it ok to be bad imo. If you are playing blind you don't know what those dragons gonna give you so most ppl wont gonna skip it.
tbh the only problem is the massive gap between regular enemy difficulty and boss difficulty, i want them to add some unnamed creatures that just fuck me up
Performance is bad even with ray tracing turned off and a 3080; will wait for a patch to continue playing. Really annoying to constantly lose frames whenever the boss does a combo.
Try rolling back your driver to the one from mid-May. I have the same GPU and the new drivers borked frame pacing. I played with the old driver, things were running great. Updated because I was procrastinating on it and thought I probably should. Instantly started having stuttering issues. Rolled back the driver to the mid-May driver, instantly back to running smoothly.
@@servillian2363"they expect you to cover literally every inch of the map to have a chance at finishing the story" you are genuinely defending this while also admitting he needs nerfing? just speak your mind tell it how it is, if people tell you to get good it doesnt actually detriment your life at all
@@sneaky5141While I wouldn't agree with his "they expect you to have 20", I do think if you only have 12 at the end of the dlc, that's a you problem. You should be at a reasonable amount to where you're not handicapping yourself.
@@sneaky5141 OMG you have to explore an open world game? Holy FUCK someone stop the presses. I can't believe I had to SCOUR every inch of the map so I could get smithing stones, golden seeds and sacred tears just so I'd have a CHANCE at beating the story.
Holy shit, almost any time you were talking about an enemy or boss being late-game, those were some of the first ones I fought through my playthrough. I think a big part of people's issues with the game might just be how unclear the direction of progression is in the dlc. I've been doing my best exploring around trying not to go where I think the main path is meant to be (in order to try and get Scadutree Fragments) and found myself in places that, from the sounds of how you're descibing them, aren't meant to be fought until much later on. For example, my very first fight was the Lion dancer one, which I fought with Scadutree Blessing of 3. It sucked a lot but I just thought that was due to me being rusty + the dlc being a lot harder.
I think a lot of the negative reviews are people (like me, though I haven't played the DLC yet) that will buy anything Fromsoft puts out, no question, they've got their hooks in me. So the negative reviews are more "I didn't like these design choices in Elden Ring, and I was hoping for LESS of that, not MORE" and being disappointed that way. The spastic bosses, the amount of damage, the amount of combos before you get 1 poke and go on the defense again, the camera lock on system, etc. etc. I think people were hoping would be changed with the DLC, instead they got.. Elden Ring.. The DLC. So I'll play it, probably won't like it, but hard to give it a thumbs down for being more of the same when it's a DLC, but I understand the frustrations.
My issue is a lot of the bosses cannot be hitstunned at all. Rellana will tank a fully charged r2 from a greatsword or colossal weapon and still continue a swing. I think that’s a little ridiculous. Otherwise Im fine with the difficulty.
@@slayer4932 im not talking stagger as in knocked to the ground, Im talking hitstun as in her poise is so high you cant even make her flinch. It feels like fighting butter.
Yeah, Dancing Lion was also my first boss but unlike them, I had an absolute blast fighting him, easily one of my favorite bosses in the entire game so far lol Only issue was with the camera if I got too close to the walls Edit: I actually liked that a lot of the enemies dropped old upgrade materials because it means you are less likely to need to farm them if you find a new weapon that you want to use
My only complaint is the lack of catacombs, caves, dungons, Forts, etc, side stuff to explode outside the main poi's. The map is huge which i'm happy about but has a LOT of waste space. Sure the main game had this problem too but imo the dlc is much MUCH worst. For an example the 2 finger areas, Jagged Peak, the coast, and the Abyssal Woods take up more than half the dlc map and have nothing in them beside the one reason they are there (aka- A Boss, or the horn finger things). That would be like if the Mt. Gelmir only had the Volcano Manor. My example might not make total sense, but I hope you get my complaint
Not what review bombing means. This is just normal reviewing, it doesn't matter if you don't like it or disagree because the opinion of any other consumer is equal to yours. It's perfectly valid to dislike a game for being too hard.
I mean sure, but if you know anything about From or the Souls franchise you know what you're ordering. If you don't understand that it's going to be a challenge and bought the game anyways, you have my sympathy. Otherwise nay, crying about it being hard is like crying about water being wet
>Buys game that hard >Gets mad that it's hard >Buys plane ticket >Gets mad that plane flies >Orders a cheeseburger with no pickles >Gets mad that when they get a cheeseburger with no pickles
I personally loved the Scadu tree fragment system and have been pleasantly surprised so far. Minus the hippo no boss has been actually broken or bullshit at the point I’m at. The fragments create a balanced sense of progression fromsoft has clearly tuned the areas to, which allows them to properly scale the dlc which at the very least mitigates the main game problem of being overleveled or under leveled for an area. Fromsoft couldn’t account for how strong players would be for in the areas of the main game; this no longer seems to be the case since they have a good reference point of general power players will be at when entering a new zone. I say all of this as a certified Elden ring main game hater - I did not like the open world, the constant repeat enemies, as well as the overall feel of the game. The dlc has sold me. It’s what I wanted Elden Ring to be.
I just hate looking for the scadu tree fragments. DLC bosses are actually pretty fair honestly once you have enough levels but finding the damn blessings is just a bummer frankly
@@ituoiocchisudeme6606 im not boss rushing, im looking for stuff at my own pace, I just never “organically” found them. Even though i have like 85% of the map unlocked
@@Ephringael seeds and tears are usually where the player would actually decide to go, the scadutree fragments are always in the most fucked off locations and it’s running my exploration
If you're having PC performance issues: CHECK IF RAY TRACING WAS ENABLED. It was for me and tanked my performance massively. Disabling it fixed all of my issues immediately.
in the north west area i tank to 30fps at medium settings. no ray tracing. thankfully i have a software that adds dlss and frame gen so i can work through it. but it definitly does have some issues
I've got a rig that shouldn't have any issues running at a consistent 60, but I ran into the random stuttering every 20 seconds that I remember from when the game released. This issue had not been present for quite some time, but it's made a comeback.
If that's anyone's issue, than I'd recommend looking up "MSI utility Elden Ring". There are a few guides on how to set it up. It's very simple.
I also did some regedits to set the game to "high" priority and Easy Anti-Cheat to "low" priority. Again, that's something you can look up. Both of these things fixed my issue and I've had no stutters for the last few hours of gameplay. It may not remedy your problems, but it worked for me.
I've also heard of mods that can fix the issue, but you'll have to play offline.
wheres part 2 of the DLC gameplay ineedit
DIpping to 40 fps in some areas with ray tracing off, never went below 60 in the base game. Loving the dlc regardless.
I wonder if youre saying this seriously lol. Raytracing is top of the line, experimental, most demanding technology in gaming, why does it even need to be said that disabling it helps performance
"Is it more annoying than a Runebear?" Is my personal test for whether I am having fun with a fight or not.
More like Revenant
@nachalnik5738 true but after awhile I just brute force revenants. I've almost got 1000 hours in elden ring and I still run from rune bears lol
The only annoying thing about runebear is the charge attack that damages you no matter where you are touching him, which has been a problem with most From Soft charge attacks
@@nachalnik5738 Revenant at the very least can actually be easily killed via gimmick (heals). Rune Bear is just spamming Revenant with more speed, a "fuck you in particular" attack hitbox, and a ranged attack because why not, all while making you fight with the camera half the time.
I only have 1 problem with Runebears and that is it's sudden instant charge, there's like the slightest twitch just before it comes out and I can never react in time.
The biggest update was them changing the bandai namco logo to a black background. No more flashbang when opening the game!
Woah, that’s actually a big qol change
did you regurgitate something someone else said? someone said this in another video before you posted this comment.
@@MCDLXXXVIII_not everything has to be copied from another lol I’ve seen a lot of people happy about this change
@@HeyKyle you almost quoted them though
@@MCDLXXXVIII_Not many words to use eventually everyone is gonna say the same stuff.
My biggest issue with the boss design is the visual assault that a lot of them have, many bosses have such bright particle effects with the attacks and the stage usually has additional color contrast to make things even brighter than normal. That and a lot of bosses just jump around too much and force you to chase them. A boss like Melania is a good example of a boss that has long combos, tons of attacks, and aggro, but virtually zero particle effects, you know exactly what every attack is doing or where it's going. Many of these DLC bosses can't say the same thing.
the only boss i had this issue with was the final one and even then i got down the timing of those super attacks eventually, acually died more to waterfowl then consort.
Final boss 2nd phase does need more visual clarity I completely agree. Also wow rare fellow Malenia enjoyer!
@@Sharkamfss yeah i don't mind her at all, though tbh i wish they didn't klet her heal on hit or heal as much on hit and then gave her a normal boss level of poise. It's kinda lame to bully her around with constant staggering.
Final Boss and Mesmer snake are both visually bad. light rays on floor and on swings, transparent snakes and fire swings.
I'm 34 and have been gaming since I was 2, I've never once in my life heard the term "bishotting". This has me completely stunlocked.
The "bi" prefix is used in academic papers and mostly by latin speakers. So either the dude is a scholar or speaks something else than English.
@@Cyboogie.the.Cyborg Idk man, just being bipartisan, my bisexual friend rides his bicycle to the biennial bilingualism conference.
"bishotting" is just wrong though, can't defend that guy
@@Cyboogie.the.Cyborg What? You speak English, you should know that the "bi" prefix is used very often in this language. Do you really not know how much English borrows from Latin?
You've really never heard that term before? Bishotting is a gaming term, used to describe a situation where you can't actually claim to be getting one shot without people telling you how to actually solve the problem, so you have to make up a new term on the spot. The more you know!
@@Ephringael fake gamer exposed :(
Bruh Old Hunters DLC fucked me up
Loved every second
People also forget how hard Midir was at launch because players were slow to catch on that going for his head was the winning strategy. which took hime from a migraine creator to one of the most challenging but fair bosses in DS3 and one of the most loved bosses in that game
Yeah but tbh Midir was more fair than most of the stuff in this DLC
@@FranticKtulu I think people just need time to adjust to the DLC, I think most of the difficulty complaints will die down once people adjust to the DLC demands, like Scott said some of this is just launch day frustrations at getting obliterated without learning the quirks of the DLC. But we'll see soon enough.
@@morningshade2347 Midir is literally a joke compared to any boss in this DLC and its not even arguable. He took me 3 tries blind.
@@shadysorkin9214 Never said he was one of the hardest, he becomes that if you try to fight him by hitting his ankles and never going for the head, my point being people need to calm down and learn, things will get easier overtime, things that appear unfair no longer seem that way later, its like trying to fight Demon of Hatred in Sekiro by breaking his posture and barely depleting his health bar, of course you'll get you ass kicked by fighting him that way. My point being people are still acclimating to the mechanics of the DLC and some of the mixed reviews are knee-jerk reactions born of frustration.
Also they really ought to give you a scadu fragment sensor after the 2nd to last encounter. In the base game it's easy to tell where tears are, and seeds aren't too hard to find either because they stand out in the environment and drop from specific enemies. But scadu fragments can be literally anywhere, it's absurd.
I see that Margit has passed on his refund button to Dancing Lion
Wait people are quitting over dancing lion? I didn't find it particularly hard, some of those mausoleum bosses are real dick-flatteners though, mostly because they read your inputs, their aim tracking is ridiculous, and they have insane poise, making them hard to fight "fairly" outside of just practicing their parry windows over and over. I must have spent over an hour of attempts at the Guts expy near the start of the DLC because I was too stubborn to go hunt scadutree fragments.
@@troublesomeflame9036 I just stun locked them with jumping heavies and some forward dodging
We need more filters in future from soft games honestly I hope dancing beast keeps all the casuals out
@@troublesomeflame9036Mausoleum bosses that continue to discover why walking towards me, while I’m charging Ordovis’ Vortex, is a bad idea
@@troublesomeflame9036 as a person that has played through this game multiple times the dancing lion is broken and absolutely stupid, it's significantly harder than melania.
Its funny how my friend who is max level, 99 on everything is calling me on discord constantly to complain about the bosses.
Max level doesn't give you that much...
Yeah you have a little more health and a little more defence but most of the defence you need comes from scadutree fragments
Max level reckoning, love it
@@ShikiRyougi05 you can use everything in the game and it gives a lot of versatility if you have the know-how to adapt to the enemy you are facing. I'd say its pretty strong.
tbh even with max character level you still need to learn how to play the game, for example even using rivers of blood I still had to try Malenia several times.
@@peevan oh don't get me wrong it is really strong.
But comparing a level 180 strength build with a level 713 strength build they almost perform the same.
Regarding the enemies hiding around corners and whatnot, I've played Souls games so much since 2009 that I have internalized a lot of the design principles. In this DLC, more than once I've seen an item ahead to pick up, and correctly anticipated the hidden enemy ready to jump you when you pick it up. People should know how this works by now
Totally agree. Not something to leave or support a negative review about either. Just seemed dumb especially for an otherwise good review.
They dont cause they are all elden ring babies this is their first experience with a souls game and they arent taking it well haha
26:30 The low level crafting materials are put into the DLC so that you can upgrade the new weapons in the DLC even if you didn't grab the optional Bell Bearings from the bas game.
I wonder if there's actually an issue with how clear/accessible the Scadutree upgrade system is. When it comes to leveling up via runes, the process is extremely simple - if you can fight it, it gives you runes, runes are progress - and by comparison, Scadutree Fragments essentially require getting lucky in stumbling on the right ruin/nook/area, which you cannot directly control (you just have to go to the next location and hope you spot the right items), so people feel less agency to leave & find power elsewhere, leading to more throwing themselves at walls.
yeah also runes are mostly meaningless in the dlc. I don't even care to pick them up in boss fights. I think it would have been better to make the scadutree fragments buyable, gated through boss progression (you kill one boss and you can buy 2 fragments, something like this)
@@PowPowPeng1 facts. I lost 10mil runes when I got 2 shot at the start and it’s meaningless
Yeah I’ve found my way to the Dancing Lion and Rellana and have only found enough fragments to get my blessing up to 3. I’ve been all over the place as well.
I mean its an open World game so I dont get why people dont explore
@PowPowPeng1 I think they could have kept the ones you get through exploration, I found it very rewarding, especially compared to base game, and many are in churches or in the legacy dungeons not needing straight out of the road.
Though they could make a seller for maybe 200k a piece, its a lot but allows for a catch up without needing to explore.
I'm more disappointed that you didn't add the Majula theme from DS2 as background music
One of the best hub areas IMO. DS2 may have been one of the worst souls games, but it was a personal favorite of mine.
@@Mrhellslayerzpeople saying dark souls 2 is bad is just people trying to hop on the bad wagon and seek attention. Ds2 was easily the best dark souls game by far
@@MGTarkusit had the best PvP In the soul series
About enemy speed: when Artorias came out, everybody complained that he was too fast for DS1. Fast forward to DS3, hell, even Bloodborne, and Artorias fights like a regular enemy in this game
About scaling: People were literally complaining about the difficulty in Elden Ring ever since it came out, especially when it came to end game. Only later (though there’s still a lot of people who don’t get it) did people realize they needed to level vigor and be more patient
Point being, explore more; enjoy the dlc for what it is, a story expansion, not what it isn’t (a boss fight simulator), and the experience will be MUCH more rewarding
The person that said this is "Worse than Ashes of Ariendal" is up there with one of the worst takes I've ever heard
Agreed
My flail, bring me my flail.
Slightly off topic but here’s a Hot take: Ashes of ariandel is a good dlc, but is one of if not the worst dlcs fromsoft has put out. Not because it’s bad, but because all the other dlcs have benn just that good.
It's true though
Ariandel is a hard par to beat, it's so good that an okay expansion is worse by definition
Jokes aside I would rather go try beating Friede underleveled than I will ever have fun against Margit on any playthrough
Ashes is bad though the grave tender fight is annoying and friedes fight is extremely annoying with father ariandel trying to gum ya to death.
That said at least they didn't 3 shit you at max level 😅
Some of the complaints I've seen are really bizarre like... yeah the playerbody enemies use Estus. They have since Dark Souls 1. Yeah, the heavy weapon wielders get super-armor *they have since Dark Souls 1.* I've even watched someone descend into a full scrubquote because their guard got broken by a boss and it true combod into an attack that killed them, *yeah I'd hope a guard break leads to a true combo!*
These people would not even do Bayle.
Everyone who complains about the difficulty AND claims to have "loved the souls series" is a liar point blank.
@@tmsphereI’d agree with this but I’ve seen most people complaining about fairness, not difficulty. also god forbid people have opinions
@@DannyDevitoOfficial god forbid anyone with an opinion could be wrong or lie.
This is not what review bombing is. Most of these were reasonable. It seems like you were in agreement or at least partial agreement with most of these reviews too, so I don’t necessarily understand how this could be viewed as review bombing indicated by the title.
I also don’t agree with the optional content take. For example, Commander Gaius is guarding 5 fragments. If we’re going to stick with the idea that fragments are more or less parallel to weapon upgrades (literally increases your AR) then that would be like ignoring 2 tiers of weapon upgrades by pacifying that boss as meaningless optional content that you can just simply ignore if you’re struggling. Would you want to go to Malenia or Godfrey with a +9/+23 weapon? I mean you could, I guess. But that just seems silly. The point I’m trying to make is this optional content may as well be considered mandatory for most players.
I think the Scadu upgrades are mostly a failure. On one hand I understand the reasoning for their implementation, on the other I have literally never encountered anybody complain about the thing they are trying to “fix” as per its implementation. As least from my experiences, going into the previous games DLC I don’t care about leveling more, at least that’s not the primary goal. The feeling of progression almost entirely comes from getting new rings, cool weapons, spells, armor, etc. in fact if it’s a DLC you’ve been waiting for, the build is likely already completely leveled (120). Leveling more would just be taking yourself out of specific invasion/coop brackets. So I feel like this issue they are trying to combat is in fact a non-issue and illogical from my perspective. I also don’t view purely numerical changes to my AR and negation as meaningful character progression. But that’s a whole other topic.
Sorry for typing a book. I beat the final boss last night and it sucked. Im just so glad they are done with this game and can move onto something else. Maybe another armored core game or back to linear souls.
Pretty much perfectly articulates how I felt about the scadutree fragments too. Also I heard some people say they were used to counter overleveled players which sounds ridiculous. In the older games just being overleveled isn’t going to save you if your bad. Like the difference between 50 and 99 vit in bloodborne isn’t going to get you an auto win on ludwig, or orphan of kos. I know this game has way more cheesy stuff but still.
holy based dude
Couldn't be said any better, it's not that the game is hard either the bosses just suck, I love exploring the game, the bosses are just such a damn killjoy nothing but visual screen vomit and blitz tactics.
They're not trying to fix a complaint, they just like (and I agree with them) everyone struggling through the DLC together and bonding over the shared experience. They clearly have the data that there was enough of a split in the player base between someone who finished the game at 120 and someone who played through multiple times and is like 250+.
The scadutree fragments also encourage exploration when stuck in a way that the base game did with flask upgrades (pretty much everyone has maxed flask) and levelling up (doesn't work as people can be wildly different levels).
Agree that this isn't review bombing and is just a response by a passionate content creator to a bit of a surprise in the reception to what might be From's greatest work.
@@pingupower9780 this is good, but it's far from their best work.
As many reviews have said, a lot of re-use and nonsense in this dlc even when ignoring difficulty.
The final boss in this is the worst of any of fromsoft's past dlcs. They shoe-horned in new lore to justify it when another more interesting option was already available for the concept they went for AND on top of that it's a complete re-hash of a mid game boss from the base game.
Put him next to Manus, The Ivory King, Orphan of Kos, Freide, Gale and Midir. it's just a disappointment, and an overtuned one at that.
Finding upgrades was a huge help. Even though we all have the bell-bearings, it still costs like 90K to fully upgrade a weapon. I don't wanna do that every time just to find out if I even wanna use the damn thing
I 100% agree that these low level upgrade materials should be in the DLC, however, I do also want to point out that getting 90k runes takes like 10 seconds in the usual farming spot.
Raytracing wasn't enabled, and my game drops to 30fps fighting the lion 💀.
Download more frames. But for real that sucks.
i dont have a beefy pc, rather a run of a mil average pc so i usually play one 1920x1080 on medium and i usually have perfect 60 fps, with decent-ish graphics but when that phase 2 radahn hit and Miquella calls orbital laser i swear my frame dropped to 20 xD. So i switched to 1600x900 and low to get 60 fps again. Other than that everything on technical side was fine
There is a definite issue with performance. Started with the patch that came out the day before the DLC. There are other posts online complaining about the same thing, but personally I had already been playing for a few days before the DLC and dropped from 50s to low 40s as soon as that patch hit
EDIT: never had ray tracing enabled to begin with. Disabling hyperthreading in bios helped, but that helps for most games so long as you’re not multitasking
Didn’t stop me from playing though lol. Disabled hyperthreading and kept pushing
Check if raytracing is on
turn off raytracing if its on
"upgrade you pc, lil bro" - Todd "God" Howard
@@sergmcmuffin I should’ve said, but I also assumed that it was a given seeing as we all watched the same video, but also forgot about the comprehension skills of the average commenter who would complain and have ray tracing on. I’ve never had ray tracing enabled.
I think people need to realise how important the DLC upgrade systems are and why it's so important to explore, if you just B-line it to every main boss your going to get destroyed you can find plenty of Scadutree fragments and Revered spirit ash in the open world to aid you in combating the admittedly tough bosses, there are some valid criticism's of this DLC like bosses fucking you as soon as you enter the arena so it's next to impossible to summon your spirit ash if you are going for that and I do tire of seeing the dull dragon and ulcerated tree spirit fights but there optional so it doesn't really matter, I think the main point about the mixed reviews is that a lot of people are new to Fromsoft's soulsborne games and they didn't realise that this DLC would be Elden Ring's end game but harder and if that isn't for them that's fine tbh.
I checked the fextralife comments for Messmer and omg it was literally all negative 😭😭😭
No surprise there. Anyone who gets killed by literally anything will go there and talk about how something is OP and unfair. Certainly not any skill issues. Messmer is going to be goated when everything is said and done.
@@keyamazed1038 totally agree except for the hipporider gravity dude, he just sucks
@@keyamazed1038 I liked messmer better than mohg and he honestly wasn’t that bad took me like 20 tries or something.
@@reada4488 you mean Commander Gaius? I actually took longer to kill him than Messmer
Messmer is an amazing skill check, learning his moves was a very gratifying experience and it took less than an hour to beat him but he didn’t feel cheap or op or anything, he’s a great boss honestly
I've been on Messmer for 4 hours with no bleed or summons/ashes. I would appreciate any prayers sent my way.
Update us bro 🙏
Thoughts and heathen prayers
Get more tree fragments, also the aura buff from commander's standard is goated. Stack it with the opaline hardtear and damage absorption boosting talismans. Should make things a lot easier.
@@anitaremenarova6662commanders standard buff is exactly what I used to beat messmer😂
Struggle and contend! This is the sword of those that defy death- Skull knight ( berserk)
I think people don’t understand the Scadurtree fragment system and why it exists. TLDR; people are used to being overpowered, and when they aren’t overpowered in the dlc, they get confused and assume something is wrong.
If enemies were similar difficulty to late base game enemies, people would absolutely destroy them because full builds in Elden Ring are so powerful. Part of the fun is exploring the world and finding new, powerful stuff, but a consequence of that is that stacking all the powerful effects together makes you insanely op. Instead of making enemies harder and having even more powerful stuff to find in the dlc, they decided to make enemies deliberately overtuned and use Scadutree fragments to encourage exploration. People think their Comet Azure one shot build should work in the dlc, and when it doesn’t, and there isn’t a Super Comet Azure spell to find to get stronger, they get mad. They don’t understand Scadutree fragments and why those are the primary upgrade item instead of being able to upgrade weapons higher or getting even stronger gear.
There's no new powerful stuff there's just Scadu fragments which are a slog to collect.
@@djuzi4514you’re so wrong
Scadutree fragments should be an optional easy mode like having summons instead if you don't use them your basically playing a challenge run
You act as if the scadutree fragments give you double damage per level... It's pretty minimal...
In NG, 60 VIG (plus, close to 30 END so I'm able to equip decent armor) and at 9 or 10 fragments collected (I think I got all available by that point without venturing too far out of the starting zone) both the Dancing Lion and Rennala (and God, is she overtuned) have either one-shot attacks, or combos that will almost certainly kill you if you get hit even once and screw up your roll timing (plus they track like crazy).
I never summon, I pretty much roll through everything without ever relying on a shield, never buff etc... Yet I'm finding this whole mess waaay too difficult.
Every single boss fight I have to use Morgot's rune and eat a crab to stand any chance of winning.
I'm now at Scadutree blessing L10, and am like 60-70% done with the DLC main content, and honestly, the only fair boss fight so far has been the Putrescent Knight, and even then, I feel like there was no need to put Frostbite on him... But at least he's super easy to dodge once you figure out that rolling into his double (or more like double-double) charge is super consistent.
@@djuzi4514that's a fucking lie. Almost every new weapon and spell is fucking insane
My only gripe so far is the camera notably in the golden hippo and dancing lion fight sometimes you just end up in the wall and you cant see a thing and then face eat 2 attacks and fall over. Fighting the camera isnt new to from tbf but its noticeably bad here.
Some fights are better to not lock on for either due to this or their size. Also turn off "Camera Auto Wall Recovery" in options
Honestly, the thing I like the least about Elden Ring in the first place (aside from everything about the chalice dungeons) is the constant thought of "Is this supposed to be super hard, or am I supposed to upgrade my weapon five more times, level twenty, then come here?" Obviously thats smoothed out with familliarity, but I can see people being confused and frustrated baecause they dont understand that they arent keeping up with the core progression of the game or knowing whats a reasonable place to be.
so the thing you like the least about elden ring, an rpg, is its rpg systems? i mean to each their own but that feeling of progress in ER is unmatched tbh/
@@flamingmanure Its the lack of feedback with regards to gauging an area's difficulty class when you've never been there before. Because its a hard game. You know its supposed to be a hard game. So is the area you're in expected to be encountered further in the core progression of the game? Is it supposed to be difficult but encountered at an earlier stage in progression? Are you better off just sprintsoulsing the area and forgetting about it? Did they build this boss expecting you to have 10 flasks or 6? A +20 weapon or a +10? The gameplay encourages you to go and grind when you hit a wall, sure. But when experiencing it for the first time I found it to be frustrating. Thus my empathy for people having that experience when playing the DLC for the first time.
I watched this entire video while a boss did one combo
i genuinely just thought i was rusty and needed to get back into the swing of things, my first instinct wasnt to give a fucking bad review, thats like half the fun of souls likes THE DIFFICULTY
no.
@@JuanAntonioGarciaHerediano what?
@@Cwyan I like it
@@JuanAntonioGarciaHeredia so does the original commenter. Perhaps you misread it? Or maybe I'm still not understanding what you're trying to say.
I hadn't played ER for probably a year before the DLC release, so I knew I was rusty. Plus I probably should've started a new save instead of going in on ng+5, but I'm not out here giving bad reviews just because I need to de-rust and learn timings for new bosses.
Hot take: I like the scadutree blessings.
Personally I'm tired of weapon upgrades and I'm glad there is something that upgrades everything regardless of your build or weapon upgrade status.
50 is kinda crazy, plus 25 for the spirits if you want an easier time. But thank god they exist
Hate the machanic. FS dropped the ball here, big-time
That’s not a hot take
not a hot take, its actually quite good game design and incentivizes good exploration and map navigation skills, which is the central aspect of elden ring, if ppl dont like that, they should bugger off back to bb or sekiro.
@@FSVR54 its actually quite good game design and incentivizes good exploration and map navigation skills, which is the central aspect of elden ring, if ppl dont like that, they should bugger off back to bb or sekiro.
Fucking lmao that one review on the side around 11 min "NG+8 and everything one shots you and has 20k HP"
Yes, that's how NG+ scaling works in FromSoft games can I have some of whatever you're smoking please?
peak gamer
All the people who went in not in NG are really regretting it now lmfao
Not everyone I'm Ng+2 and just killed messmer it's really not that bad @@anitaremenarova6662
game is 3 years old if u still in ng u aint even playing
Well said, my brother is on NG + way too high. Says all his stats are maxed but gets two shot by dancer and I’m like, “yeah bro that’s kinda how that works.” More casuals that don’t understand how the games work
@@geert574Actually it’s the opposite. If you’re in NG after 2 years, that means you’re actively making new characters instead pf pushing one character to high ng+ levels back when the game came out.
The "reused boss" isn't even the same model, just the same overall design. It's an entirely different model, with new animations, and a battle that flows completely different from the version of the character in the base game.
Scott forgot about the deathblight lion which is the only real reskin I can think of
the only thing i agree is that the enemies have a lot of poise
I actually like that change, stance breaking every enemy with 2 charge hits in base game made the criticals feel less valuable
@@mathgod3015 balancing around people who do double ultra-greatword jump attacks sucks for everyone else though
@@terribleivan1475 I poise break enemies quite well even with just a single greatsword. My main issue are the enemies that you cannot interrupt with literally anything. Charged R2 of a great weapon or the heavy knock-down, launch ashes of war should stagger anything other than bosses.
@@mathgod3015yes it so fun fighting an enemy with infinite poise infinite swinging attacks and infinite stamina i might as well be fighting a wall
case in point the horned warrior dudes, i'm running a siluria's tree build and a fully charged weapon skill doesn't stun or stagger them
I cannot stress this enough, your character levels means absolutely nothing. You have to, have to, have to, get the scad blessings.
You will continue getting smashed until you do. If you stay within the necessary blessing range for the content you are on the difficulty should feel like Haligtree or Farum.
If you can only take 1 hit from a boss, go look for more fragments.
It scales pretty high so if youre in the late game at +10 or +11 youre too low.
Question: I'm relatively early in the dlc, beat only 2 major bosses. But i feel severely underpowered for anything that isn't regular trash mobs - almost everything is a 2 hit kill, Rellana (very creative name, fromsoft) oneshots with two of her attacks, even though i've collected all the blessings in the first region, the huge flaming dudes are literally impossible to knock down because the stagger on one of their legs resets by the time i stagger the other... Is that normal? The main thing isn't even the damage they do, it's the damage *i* do, or lack thereof. I see other people's playthroughs and they don't seem to mind, but not even seeing yellow on the enemy healthbar when hitting them with a curved greatsword is just sad
I fought the final boss with like plus ten and was doing chip damage. I didn't know where else to get more.
Your character level means a lot actually.
@@a_angry_bunny
not past 150 at least
@@christianedwards545 like Scott said just try exploring to find some of the upgrades if you can’t find any somebody probably made a video but if just recommend using Elden ring wiki they seem to already have upgrades locations on their page
People when the dlc for a hard game is hard
Honestly my only issue with it is just by and large elden ring bosses. Extremely long combos and camera issues with some of the larger bosses.
Lion dude gave me camera issues as well as frame drops on PS5
you cant stop lock on ya know, increase the camera rotation is help too.
lion dance force me to stop locking on, and get sweaty
@@KABLAMMATS I beat em doing the same but still even when he doesn't use a move that elevates him the arena is too small for how much he moves your inevitably gonna be in a situation where he has u against a wall very quickly and u have no information to go off.
i was fighting [most peoples first actual dlc boss] and i said out loud "playing with lock on is basically suicide"
thing can be hard in a fun way, and hard in a shitty way as well
for you nioh fans out there, in the second game there was the boss katsuie shibata. Absolute powerhouse, really flustering and annoying every time he pops up to the point where i thought he was bullshit. But once you found out his timings and your windows to attack it becomes a matador dance like scott mentions
And niohs combat is way better then elden rings
Im going through the dlc on a 125 character and I’m having a great time. Bosses are difficult and I can’t just weapon art them to death in 2 seconds
Same lol
@@thelastgamer1 who’s your favorite boss so far?
Me too, but 121. The final boss is pretty fucking punishing though and you will probably either need to level up or use mimic tear.
@@dankestsoul oh dude I kind of hate them lol but I liked the golden hippo it was fair where I learned the pattern and beat them straight up. The scadutree avatar was pretty cool too the whole kill them 3 times is pretty cool. I hated giaus I just couldn’t dodge him well and he doesn’t let you breath at all. The bayle the dragon was pretty cool to but I stomped him on my second try with a bleed cross bow and his hp bar just melted lol I started at level 175 not that it matters level doesn’t really matter in the dlc I just wanted to try everything without having to respect. I’ve just been doing a strength build no shield straight up
YESSIR
Bayle just either shoots a fire missile at me or bum rushes me the second I get through the fog and not only do I not have a moment to summon a spirit ash but the guy you are supposed to summon to help you, Egnog or whatever his name is... when I activate the sign a pop up appears asking me if I want to summon him. Like, no shit asshole, that's why I clicked the Y button on the sign. Meanwhile, the Balrog Dragon is already lubed up and ready to take away my innocence and I'm just supposed to take it because fuck my life I guess. At least Malenia was polite enough to walk slowly towards me so I had time to do my thing but not Bayle, OH NO, he wants that ass and he gonna get that ass and my consent is not a factor.
Are you telling me you wouldn't be a little pissy if you were missing limbs, living up in your secluded mountain away from the world, and some assholes keep climbing the mountain with the express goal of killing you. Then when they finally arrive and kick your door down, they start frantically searching for Eggnog? What would you do, politely wait for your would be murderers to heist your nog?
bayle is more fair than malenia but needs more endurance
I think chasing the flowing dance boss style is fine but I think it's long overdue they separate the roll button from sprint.
Bosses and reaction times are at all time highs and nothing feels worse than getting hit from the fixed delay from the input system trying to determine "is it a roll or sprint"
Some boss attacks were clearly designed to hit behind guard (hitbox lands above or to your flank or even whips around behind you) and is an interesting design choice that really only the most observant are going to know how to counter play.
Locked on camera is a big "no" for some bosses - actually makes fight harder
Final boss is very good though.
My only complaint how many dragon fights there are. Ive always felt that the dragon world bosses have been some of the lamest fights in the base game. The first time you fight one it's really cool, but there are so many it just becomes more of an annoyance to come across another one after a while, and the dlc has a bunch of them. I was exploring the map a little last night and ran into 6 dragons in like 45 minutes. Other than that I've been loving the dlc.
watch the video before commenting he brings this up
Dragon hearts
Jagged Peak: Dragon... and then Dragon-Dragon... and then Ancient Dragon... and then Boss Dragon.
@@Ascarion1234 at least the dragons have some new moves, the ancient dragon has some extra stuff, and the big boss dragon is entirely unique
@@bobertastic6541exactly! although senessax can take a flying fck into a jet engine
I started the dlc with a rl180 str char on ng+, and I've been cruising through the dlc. Every once in awhile I'll hit a wall with my main weapons and have to play around with gear and talismans, but that's the point. You're supposed to adapt. Also Ive not had any issues with getting 2 shot, I can usually tank and trade with most of the enemies I've come across so far
Wait until you get to the final boss, I was the same and hit him and was stuck for like 5 hours straight.
Funny part about "the reused character" is that the model is completely new...like from scratch.
Just compare the models or even the armor and you see that not a single tri is copied.
Major cap
At the end of the day the boss isn't even "them". More like a possessed husk controlled by the big bad who, in lore, wouldn't actually be imposing physically as a boss. So I don't even consider "them" to be the final boss, but the one controlling them.
@@keyamazed1038they are the final boss
Sounds like copium
@@SuperMrSkully check for yourself instead of being confidently wrong :)
In response to the "not being able to use the sandbox" argument: You can 100% use all the fancy spells/incantations during boss battles...if you summon.
If what you wanna do is have fun with all the tools the game gives you, then just summon. If what you want is to beat the boss solo, then you should be ready to expect to have your number of potential winning strategies be reduced significantly.
The game is balanced around spirit summons
Except against the final boss, where the only way to beat him without selling your soul is Big shield + spear or Rot/Bleed
Summons break the bosses' AI and rob you of the full experience because the bosses are meant to be 1v1, not 1v6. It's like climbing Mount Everest but you get to ride on a helicopter.
Try and summon and you'll either die or waste half your flasks out healing the insane combo the.boss does to you before the summon acts.
@@asd-ik5er In every other game sure but its pretty obvious bosses in elden ring are balanced around summoning.
Around 16:36 the poster had an issue with sword swing delays in combos and you're answer to that was pointing to a boss that had a dance like motion to their combos. If the dance combo is varied enough than yeah, I would say that would be fun to lean, and what I mean by this is if dance A had fast, fast, delay, fast and then Dance B was Fast, delay, fast, fast each dance having a visual telling of what's about to come that to me is a great learning experience. The issue comes when there isn't any difference, let's say throughout a fight a boss brings their weapon to their left side and swings it to their right than into a combo, now part way through this fight the boss does the same start up animation but delays the swing before going through and doing the combo. That to me isn't fun because there isn't any telling animations that the delay is going to happen and therefore turns into a guessing game on which ones is going to happen. Couple this with over tuning of damage from bosses where one mistake results in death, the experience can be rather frustrating.
Let's take Kos from BloodBorne as a good example for varied combos. Each move set has its own start up animation so a player could learn what was going to happen and react accordingly, while failing to learn the move set will result in lack of heals and eventual death.
It shouldn't be about dying 50 times to a single mistake; it should be about minimizing the mistakes over the fight.
I just beat the dlc today, all the remembrance bosses killed, and I do think the worst offender of the boss issue ive had with Elden Ring is the final boss. The final boss was the first time in Elden Ring that I legit went "I dont want to play this" but I was right at the end so I finished it anyways. My main issue is just an Elden Ring issue honestly, some bosses feel like im playing a turn based game were the enemy gets to hit 10 times and each time is a qte that if I pass, I get to have 1 hit, if I fail I either die or need to use my 1 hit timer to heal instead. I personally just think bosses and such are moving to fast and doing to much for the usual formula. My favorite Fromsoft title is Bloodborne, and I felt like the speed you got to move at plus all the actions you could take could let you get behind bosses and punish them a lot more than Elden Ring, but that is the boss issue for me. The only other issue is with the fragments thing, I get why they are there and what they are for, but it does feel bad that my levels dont feel important anymore. Like I lost 500k souls at one point and just didnt care, which doesnt feel great imo.
The exact same way people complained about Orphan of Kos, Demon of Hatred, Midir, Sister Friede and Fume Knight, it's how people are crying right now. The usual BS moments in a Fromsoft game, outside some segments, are pretty reasonable to deal with.
The camera was an issue with the Dancing Lion but unlocking it made it far easier.
Midir can go to hell with his "Oh you ran up to me? Now do it again" shenanigans.
@@Ephringael That was annoying, that's a fact. Funnily enough, Elden Beast now doesn't have this problem since Torrent makes the fight fun.
The difference is those bosses in the DS3 and BB DLCs were actually good. No one is complaining about difficulty, just the overall boss design.
@@neamraven Ah yes, Halflight, Gravetender, Living Failures and Lawrence were good fights that everyone liked.
Saying they were well designed doesn't mean much considering they still received backlash. Just my comment above shows one big criticism Midir had, along with many others.
@@enman009 Yeah those fights weren't that good but you're cherrypickng there. Also those fights weren't BS even if they were bad. The other fights in those DLCs though were some of the best FS have ever made.
There is backlash and there is backlash. Criticism can be BS, and then criticism can be of the BS present. Then it's legit. It depends on what people are criticizing and why. Mad cuz bad is a thing, bullshit design and trash fights is also a thing.
Something I have not seen anyone mention is the lack of input reading that bosses have. Bosses in base game will react to you healing and punish you and sometimes there is nothing you can do about it. DLC bosses may hit really hard but you can just heal in there face most of the time and they just let you. I never noticed bosses having a reaction to using the flask which I think also helps balance out the difficulty.
thats because the bosses are too busy switching between combos. youll definetly get hit if you try to heal, its just not scripted, its you healing during thier combo now.
Scott it's bright and sunny in Detroit today
It would be awesome and totally feasible for the dlc weapons to drop partially upgraded
Yeah, if only thought of that before dropping a million smithing stones everyone can buy from the twin maiden husks anyways
I don't know about you but I am regularly spending $200 to $400,000 runes on upgrade materials
Like, I don't have any use for runes other than to bulk purchase upgrades which begs the question, who would it really benefit if these DLC weapons were pre-upgraded?
Like, the banished night halberd + 8 is good because you get it at a point in the game before you're going to have most any other weapon at + 8
If you’re at the right level for the dlc, you realistically won’t be using runes for levelling up, so use them to buy upgrade materials from the husks.
Tbh I don't think it's needed, they've dotted so many smithing stones around you can pick up like 5 smithing stone 7s at once
@namk0163 why would I ever stop leveling up? I've encountered multiple incantations with >50 fth required, where my build stopped at 50 fth when I started the dlc. Sure I'm at (and probably beyond) "the right level," but that doesn't mean I want to stoo leveling.
11:00 I had a great time with the dlc so far, but I feel that complaint. I almost never want to fight overworld encounters, because it is just a waste of time compared to horse dashing past everything.
AT around 16:30 the point he is making is that is not fun. Bosses holding swings designed to punish you for reacting to him swinging then roll are just not fun to most people. Slowing down or speeding up moves to punish the player for reacting is stupid. Its not "panic rolling" I panic roll when I freak out and spam the roll button, If I predict/ react thats not panic rolling, I am not panicking. Not all bosses do this in the game so its clearly not what Elden ring is. Its just in my opinion fromsofts pathetic attempt at trying to be hard without changing core gameplay. Having me fight the boss until I memorize everything isn't fun. If I wanted to memorize, I'd go play a matching game. Every other souls game you can play reactively. Elden ring bosses just are not fun. I also bought the DLC hoping they would improve which they didn't. With other games I would naturally memorize and make it easier while playing reactively. In this game I can't do that. I have to turn my brain off and just memorize everything. I win but its not fun. I just don't have fun. This was not a problem in Lies of P, Sekiro, or DS3. So its clearly not just me not liking the genre. Its a flaw in Elden Ring.
yeah he hand waives a lot of the valid complaints. I've noticed this from every one of these videos, where the person got a review copy from B-N. I finished the DLC twice on my Journey 12/13 character, and after most boss fights it was just a feeling of "well that wasn't fun." The main game isn't really like that at all, and even the 'harder' parts feel manageable without too much issue.
Several people have mentioned that the DLC just takes all the bad parts of the base game and ramps them up, and I agree.
Its about if you are having fun , i can fight a boss and learn everything it does if its a fun one even if it very hard and fun is subjetive so for me i just didnt had fighting most of the dlc bosses. And it seems a good chunk of people also think that dlc bosses are not fun for them , like sekiro is a very hard game and you dont see that one getting review bombed , just saying people dislike it because its hard is bit of a straw man argument
my rule of thumb is if gino machino says a boss is tripe then you should probably just stopdefending it
Idk I have my own opinions I don't think I'd care what someone else would say.
Btw is that boss Gaius? If so then yeah. Yeah.
I found multiple bosses creating camera issues like the "big" Dragon, Hippo, the other reviving Treespirit apart from the first boss... I love this DLC, but I think that the comment about the non-stop chaining of combos holds some truth. You loose soo many fights due to being just a tiny bit inpatient, because you want to end a fight in less than 15 Minutes. 30+ Deaths for multiple bosses each... I think many people can loose interest after a while.
Bayle literally can chain 4 attacks into a feint into flamethrower into a last attack
@@randomaether Yep the fire negation talisman comes in handy. idc how i beat Bayle. I'm just happy its over
@@dice5709bayle is actually surprisingly fair, all of his attacks are consistently react rollable it just takes time to learn the moveset & how to evade the nuke attacks in phase 2. I found the nuke attacks actually have smaller hitboxes than you’d think, they just look terrifying
@@randomaether i personally found bayle to be a pretty fair fight with reasonable openings and basically every time i got hit it felt like it was my fault.
@@reedworsham5643 I think its a fair and good fight, likely my favourite this DLC, , outside the effects being a bit too much and hurting my eyes, but so is the final fight.
I enjoy the DLC, but I do feel like the DLC is TOO hard. Speaking as someone who's played every souls game and DLC since Dark Souls 1. The difficulty is not in the boss moves or anything, but it feels like they jacked up the health and damage of enemies entirely too much. There's also entirely too much empty space in the map. I would've preferred if they shrank down the giant plain fields and just made the content more dense.
thats what they did in comparison to the base game
have you tried to collect more Scadutree Fragments?
@@KABLAMMATS I've collected plenty, although I greatly dislike the Scadutree Fragment mechanic in general.
@@KABLAMMATSYes, and this primarily seems to affect damage output. They still 2 tap in most cases which is very disappointing design coming from From Software.
The content is much denser than the base game, and yeah it's an open world game so it's gonna have open fields.
I'm looking at the comments for Shadow of the Erdtree now, and for everyone complaining about difficulty, there are three complaints about performance... I really think people are rating it negatively for frame rate issues way more than because it's too hard.
I honestly disagree with the notion of "If it's optional but bad, it doesn't matter" like why shouldn't we expect top quality?
Rellana took my several hours, and a few breaks to beat. Love this shit.
What a god damn loser
me too, but yet i had a blast
She's so satisfying to parry. Get that twirly shit out of my face.
Such a fun fight to learn.
That's some insane extra information to drop on us but you do you.
A great game. The only critique I have is the hard counters to builds like Arcane and Intelligence. For example basically being forced to parry the Gaol Knight or the Ghostflame Dragon having like 90% resistance to magic damage. It forces builds to respec or use cheese methods to deal with them. For example on my INT build I had to swap to a Nakakiba with Spectral Lance to take him down because I couldn't spec enough into Faith to use much else. The bosses should be hard, but I dislike the hard-counter Fromsoft employs with its boss design.
I think it can be argued that being asked to adapt damage types is part of the challenge of playing a casting build, but you do then run up into the general issue that sorceries are 90% magic damage and 10% physical damage (gravity), only getting access to any fire damage options with Int/Fth blends. The DLC just kinda aggravates this with how many new sorceries vs new incantations there are. It's very messy.
To be fair this type of thing isn’t new to Elden Ring, Pyromancers get hard countered by demons in the Dark souls games just like Mages did with the dukes and grand archives of DS1/3. It’s fun to run dedicated builds but sometimes you just gotta drop the schtick and resort to ole reliable
I recommend picking up the Misericorde. It is a MUST HAVE for any Int build because if all else fails you can always rely upon poise break spam and getting a fat critical with misericorde. There are so many broken ashes of war still in the game that will just delete boss poise.
What are you on about? There are gravity spells which deal physical damage, wizard can't nuke 2 bosses out of the 20+ and shits themselves mad instantly.
I think the most offensive boss in the "is resistant to most elements" category is Midir: he's magical and thus resistant to magic, he's a dragon so he's resistant to fire, and he's been consuming the dark so he's resistant to dark. The only element he's weak to is lightning, so any caster builds other than miracle builds struggle against him. Wonderful boss, but it always annoyed me that he has so many resistances when the vast majority of bosses don't have this.
I cant comment on how difficult this particular dlc actually is, but something being too hard to be enjoyable is a perfectly valid criticism and is why people arguing against difficulty settings is dumb.
9:00 i think that guy was referring to reused moves, not entire characters. for example (spoilers incoming) the putrescent knight resuses some moves from orphan of kos, and bayle reuses some moves from midir. still, i dont think a couple reused moves is that big of a deal, i just think thats what that guy was pointing out.
Always appreciate those who call out the players who are simply too lazy or stubborn to do any research into games they don't play. It took me about 3 years of watching FromSoftware lore and player content to push me back into Bloodborne after raging away and I've never looked back since. I'm not really into the Souls titles but Bloodborne, Elden Ring and Sekiro (yet to play) very much appeal to me, all for different reasons. Love your content and engagement.
I'd imagine you'd like DS3 if you like Elden ring, great bosses, and the most similar combat.
I'd argue discovery is usually meant to be the fun, and doing "research" often ruins the whole point. I couldn't imagine finding Hitman fun if I enter a level and immediately look up a guide to every assassination method. But if discovery is painful, yeah, that is a bit of a problem, though you can argue how many points it takes off.
@@Katana314 It is fun, none of the discovery in the DLC has been difficult it's just the bosses. As for research, you can use your knowledge from the base game and employ it in the DLC without looking up specifics. The game mechanics haven't changed one bit. Status effects still shred bosses and damage reduction buffs works just as well as before.
Yes the developers are never in the wrong they arent himan who can make mistakes and design terrible bosses oooh wait elden beast exists, oh wait fire giant too
@@_CrimsonBlade Mere specs when compared to the greater whole. Also with the new update you can now use torrent in the Elden Beast fight. We just don’t want a repeat of the Radahn nerfs.
im getting insane "uhm actually" vibes
Also with the smithing stone as you can see in one of the reviews people don't talk to npcs. So who knows if they even go to shops or if they just head charge and see items.
The dlc is great but i am too Bad for it
As far as copy-pasted stuff I definitely argree, it comes across as lazy and quantity over quality 💯 many that praise Elden Ring so much have never even played the other Souls games.
I honestly thought the DLC enemies being more powerful than the ones in the base game was a no brainer.
This IS a souls game, the whole point of these games is that they are very hard and require constant commitment and dedication to be beaten. What would be the point in a DLC if anyone with a maxed out character from the base game can just mow down everything right away?
Are the bosses hard? Yes. Is mimic still strong enough to even the odds? Hell yes. Between buffs and getting the fragments to power up your character there's no reason to struggle too much.
Every big boss in the DLC has camera issues Scott... I beat the "hippo" boss when I stopped locking on AGAIN. Its fucking annoying how shit the camera is on so many bosses. Makes you fight the camera not the boss. Basically any boss that isn't human sized had camera issues. Its bad. I will outright say also, the game has many "easy" modes if you choose to play a certain way (summons or greatshield) style. There is a fine line between difficulty and fun. And I will say the DLC went the road of difficulty rather than fun. Every boss doesn't need to be a dance you need to learn, every boss doesn't have to be Melenia. I love Melenia, optional, out of the way, but difficult as hell.(if you don't cheese her) I felt the DLC just said, "lets make everything difficult and every attack do 60% of your HP + tip." I can honestly say playing the previous dark souls DLC's on release, they were difficult, but never so difficult that it stopped being fun. Like fuck, these bosses don't let you breathe and god forbid you didn't roll at the right time of the first multi combo attack with every attack taking away 60% health + tip (you're dead)
Calling it a review bomb is disingenuous.
I feel like they should have added the ability to upgrade armor in elden ring imo that would have been nice
Scadutree fragment.
They did the fragments
Fragments are worth jack shit had 17 of them and went ot got test out the damage negative and pip squeak enemies are still farting on me for half health
@@_CrimsonBladeGG(?)
@@_CrimsonBlade Final boss couldn't even three-shot me and his nuke didn't even make it past the halfway point.
As someone who has platinumed all these games and done numerous challenge runs across thousands of hours, this DLC sucks. It sucks because the bosses suck. Everything else is good but when the boss fights are this bad, it's a sucky situation. First DLC where the bosses are worse than vanilla.
To be honest I actually loved the Divine Beast Dancing Lion fight. The music is top notch and all of the attacks are usually just variations on the base moveset from phase 1. My main issue was with the camera, but that’s a problem with almost every large boss in the game.
"something that was bad at launch still being bad in the dlc despite being very well known to be bad cannot be criticized because nothing changed" thanks scott.
first review and exploration issue: the guy literally does exploration. he goes to an optional point of interest to explore it and gets his cheeks clapped. that's clearly a design issue on fromsoft behalf. also game like elden ring should fly on 4080, there's no excuse why it dips to 40 fps even with rtx on. other technical issues are valid as well. if it's bad in the base game, and it doesn't get better in the dlc, it is a problem and valid criticism
Genuine questio: Was the Ray tracing set after the 1.10 in Playstation?
I think my biggest complaint of the dlc is there's no more larval tears to respec more often with all the cool new weapon/spell options atleast that i've found so far
There are larval tears in the DLC, nine of them according to the wiki. Some can only be found at night. Check the wiki page and look under SOTE locations
@@snowshow6207 gotcha, haven’t looked anything up yet just wanted to play through blind first and stumble upon whatever I find but once I’m done I’ll go back through with the wiki to find stuff I miss 🤘🏻 thanks for the tip though
One thing I can tell you... Going in there level 135 with only 40 vigor was not a good idea
At least make it 55 on level 150 lmao
Level matters very little, but vigor is necessary, yes.
yeah you want 60 vigor at least or you're screwed.
I'm doing at level 90 status effect dex build with 40 vig and its actually easier than going on a level 150 up
@@deathknight1239 It will be fun and games until you run into enemies that will just one-shot you. 50 + HP boosting talismans should be the minimum.
This reminds me of when people were up in arms because the Helicopter in AC 6 was giving them a proper Armored Core welcome.
It reminds be of ER base game when people b-lined for Margit with +0 weapons and no flask upgrades then bitched about it being too hard. In 2 years they never learned that you need to explore to gain power and defense apparently.
The Dancing Lion isn't the only one with a terrible camera thing.
There is at least one Ulcerated Tree Spirit I found and that rhino got a camera movement waaaay worse than anything happening with the lion. Especially when you get pummeled to a wall.
In regards to grabs... the rhino grabs and the dude with the Rakshabladethingy too ^^
to comment on your "roll to react" stuff. It's REALLY hard when the boss does a feint to bait that roll out of. That's me reacting to the boss. I get punished for reacting. Bosses require memorization of attacks now, rather than reaction, and while that was a thing in the base elden ring, I don't think it was nearly as bad as it is here. In the base game, the bosses delayed attacks, the dlc bosses has them straight up act like they are gonna attack then not, then attack while you are recovering from a roll.
For the dragon debate, there are 3 ghost flame dragons, 3 basic dragons for the questline, 1 Farum Azula recycle Fortissax with a new name, and the final boss of that questline which is just a great fight.
I don't see more dragons as a bad thing anyhow. I like dragons
@@bohdanpyzh2712 The dragon fights in this game are ass.
@@topical6574nah I like them. Nothing wrong with having them in a fantasy game. It literally detracts nothing from the game to have them. They're totally optional, after all, and are mainly a source for dragon hearts.
@@m74d3 The only thing that pressed me with the ghostflame dragon was the AOE, but at least it was beatable. Ancient Dragon Senessax on the other hand...I just cheesed it, lol. And Bayle...CURSE YOU BAYLE!!!!
I still beat them though, it just takes a certain stratergy
@@topical6574the dragon fights in Elden Ring are the best ever
"You dont have to fight that boss, just skip it"
This is my least favorite argument to hear. Of course if I dont play the DLC I won't have any complaints with it.
Yeah, skip it and come back later. This isn't old souls games, margit literally teaches you that in the first hour of playing the game. A boss like Rallana or Divine Beast is way more managable when you actually engage with the games mechanics and don't go there at +2 blessing
I mean if you're too bad to kill an optional boss then skip it and come back later.
How do you hate that argument?
Comeback when your stronger dummy. Lmao common sense ain’t so common
@@ISesseriIyeah... no
That doesn't really work when it's the final boss (who's an absolute cop-out btw) and I actually find it hilarious that his base game counterpart got nerfed like 2 weeks in when it WASN'T needed yet people are defending this guy.
@@backslash4141i will agree that consort radahn is an unfair, horseshit, overtuned excuse for a boss, but how exactly was it a cop-out from fromsoft? ive heard this before but with the lore ive seen (item descriptions and quest dialogue such as the convo with freyja after delivering the letter from ansbach) it made sense for him to be there when i arrived at that final fog wall
Constructive criticism as requested:
I am on NG7 with a 380 character.
My fundamental complaint with the pervasive "one-shotting" by bosses is that it breaks the core mechanics of the game. Everything from leveling to equipment loadouts.
Why would anyone waste points putting them into vigor if being hit at 10 Vigor is the same as being hit at 70 Vigor? Why wouldn't I redistribute those points into damage or endurance?
Why would I occupy a memory slot with something like Golden Vow if it's not going to mitigate enough damage to keep me from dying from a tail sweep? Why equip Dragoncrest Shield or any of the resistance/drake talismans when they don't mitigate enough damage to keep you from dying in one hit?
It breaks the game imo.
All that aside; I'm currently standing outside the final area of the game and have very much enjoyed the DLC with the exception of one particular encounter (that is entirely optional).
Don’t spoil anything for me but lemme guess that encounter was scadutree avatar 😂
The issue is, they introduced a generic boost to AR and Resistance, then balanced around that, which is fine on its own. However, its interacting with another global enemy health and damage buff from NG+. At new game +7 your taking what, 105% increased damage? Also returns post 59 for vigor is laughable, despite this game not having raw weapons, or chaos humanity scaling, so outside of poison (Which is counterable) vitgouge shouldn't be a balance concern. I don't think, with all the system in place, they could have made a challenging DLC without the NG+ balance getting out of whack without changing at least one of these three things. Together though, they just get silly.
I love the DLC but my biggest complaint is the bosses.
Some of them have been decently fun but a lot of them just attack too much and too fast.
I tried not using spirit summons because i dont want to cheese bosses but it was the only way i felt i could actually land an attack. That twin moon Knight just doesnt stop moving and she doesnt get staggered even by colossal weapons, you have to dodge for 5 minutes to get 1 attack off that barely does damage because her health pool and resistance to damage is extremely high.
If she at least got stunned like Melania did it would have felt fine but currently on a lot of the bosses its just a dodge fest with very little interactive gameplay in my opinion.
Being optional doesn't make it ok to be bad imo.
If you are playing blind you don't know what those dragons gonna give you so most ppl wont gonna skip it.
I'm used to playing convergence, so I already expect to be 2 shot.
tbh the only problem is the massive gap between regular enemy difficulty and boss difficulty, i want them to add some unnamed creatures that just fuck me up
Performance is bad even with ray tracing turned off and a 3080; will wait for a patch to continue playing. Really annoying to constantly lose frames whenever the boss does a combo.
Try rolling back your driver to the one from mid-May. I have the same GPU and the new drivers borked frame pacing. I played with the old driver, things were running great. Updated because I was procrastinating on it and thought I probably should. Instantly started having stuttering issues. Rolled back the driver to the mid-May driver, instantly back to running smoothly.
The only thing i disliked was the final boss and tickling him with +12 scadutree. A small nerf for him wouldn’t hurt the overall dlc experience
i mean they expect you to have +20, you’re losing out on 40% damage. But yeah he needs a nerf
@@servillian2363"they expect you to cover literally every inch of the map to have a chance at finishing the story"
you are genuinely defending this while also admitting he needs nerfing? just speak your mind
tell it how it is, if people tell you to get good it doesnt actually detriment your life at all
@@sneaky5141While I wouldn't agree with his "they expect you to have 20", I do think if you only have 12 at the end of the dlc, that's a you problem. You should be at a reasonable amount to where you're not handicapping yourself.
@@silverheart7964 yeah i was at 16 and it took a WHILE
@@sneaky5141 OMG you have to explore an open world game? Holy FUCK someone stop the presses. I can't believe I had to SCOUR every inch of the map so I could get smithing stones, golden seeds and sacred tears just so I'd have a CHANCE at beating the story.
Ehh... More like fair criticism in a lot of what's currently bad with it.
Holy shit, almost any time you were talking about an enemy or boss being late-game, those were some of the first ones I fought through my playthrough. I think a big part of people's issues with the game might just be how unclear the direction of progression is in the dlc. I've been doing my best exploring around trying not to go where I think the main path is meant to be (in order to try and get Scadutree Fragments) and found myself in places that, from the sounds of how you're descibing them, aren't meant to be fought until much later on. For example, my very first fight was the Lion dancer one, which I fought with Scadutree Blessing of 3. It sucked a lot but I just thought that was due to me being rusty + the dlc being a lot harder.
I think a lot of the negative reviews are people (like me, though I haven't played the DLC yet) that will buy anything Fromsoft puts out, no question, they've got their hooks in me.
So the negative reviews are more "I didn't like these design choices in Elden Ring, and I was hoping for LESS of that, not MORE" and being disappointed that way.
The spastic bosses, the amount of damage, the amount of combos before you get 1 poke and go on the defense again, the camera lock on system, etc. etc. I think people were hoping would be changed with the DLC, instead they got.. Elden Ring.. The DLC.
So I'll play it, probably won't like it, but hard to give it a thumbs down for being more of the same when it's a DLC, but I understand the frustrations.
My issue is a lot of the bosses cannot be hitstunned at all. Rellana will tank a fully charged r2 from a greatsword or colossal weapon and still continue a swing. I think that’s a little ridiculous. Otherwise Im fine with the difficulty.
They can if you are using weapons like executioner Greataxe
@@slayer4932 im not talking stagger as in knocked to the ground, Im talking hitstun as in her poise is so high you cant even make her flinch. It feels like fighting butter.
Yeah, Dancing Lion was also my first boss but unlike them, I had an absolute blast fighting him, easily one of my favorite bosses in the entire game so far lol
Only issue was with the camera if I got too close to the walls
Edit: I actually liked that a lot of the enemies dropped old upgrade materials because it means you are less likely to need to farm them if you find a new weapon that you want to use
My only complaint is the lack of catacombs, caves, dungons, Forts, etc, side stuff to explode outside the main poi's. The map is huge which i'm happy about but has a LOT of waste space. Sure the main game had this problem too but imo the dlc is much MUCH worst.
For an example the 2 finger areas, Jagged Peak, the coast, and the Abyssal Woods take up more than half the dlc map and have nothing in them beside the one reason they are there (aka- A Boss, or the horn finger things). That would be like if the Mt. Gelmir only had the Volcano Manor.
My example might not make total sense, but I hope you get my complaint
as someone who have over 1000 h in elden ring, only the last boss at the end of dlc needs to be nerf other than that its good
Not what review bombing means. This is just normal reviewing, it doesn't matter if you don't like it or disagree because the opinion of any other consumer is equal to yours. It's perfectly valid to dislike a game for being too hard.
I mean sure, but if you know anything about From or the Souls franchise you know what you're ordering.
If you don't understand that it's going to be a challenge and bought the game anyways, you have my sympathy.
Otherwise nay, crying about it being hard is like crying about water being wet
but isnt that the selling point of these games? That they're hard. Why are people upset that it's exactly as advertised?
>Buys game that hard
>Gets mad that it's hard
>Buys plane ticket
>Gets mad that plane flies
>Orders a cheeseburger with no pickles
>Gets mad that when they get a cheeseburger with no pickles
Your comment doesn't make any sense
@remingtongagnard4442 Slave Knight Gael was a hard punishing fair fight. A lot of these bosses are visual nightmares that can not stop swinging.
final boss has an attack that is completely impossible to dodge consistently. i was expecting difficult not a complete design failure
I personally loved the Scadu tree fragment system and have been pleasantly surprised so far. Minus the hippo no boss has been actually broken or bullshit at the point I’m at. The fragments create a balanced sense of progression fromsoft has clearly tuned the areas to, which allows them to properly scale the dlc which at the very least mitigates the main game problem of being overleveled or under leveled for an area. Fromsoft couldn’t account for how strong players would be for in the areas of the main game; this no longer seems to be the case since they have a good reference point of general power players will be at when entering a new zone.
I say all of this as a certified Elden ring main game hater - I did not like the open world, the constant repeat enemies, as well as the overall feel of the game. The dlc has sold me. It’s what I wanted Elden Ring to be.
I just hate looking for the scadu tree fragments. DLC bosses are actually pretty fair honestly once you have enough levels but finding the damn blessings is just a bummer frankly
Just a different flavor of tears and seeds.
The game is about exploring not boss rushing
@@ituoiocchisudeme6606 im not boss rushing, im looking for stuff at my own pace, I just never “organically” found them. Even though i have like 85% of the map unlocked
@@Ephringael seeds and tears are usually where the player would actually decide to go, the scadutree fragments are always in the most fucked off locations and it’s running my exploration