Quick correction from the video: Your kinsect does actually attack with you in focus mode, if you hit forward + circle or back + circle. For some reason it did not do ever seem to do it when I was testing the changes.
That killed the hype for me. Imagine playing with people, when everyone will want to hit the wounds, so you cant really play around your spiral + kinsect. Imho it's a bad decision from Capcom.
@@oblivionnutshell9321 that's been my primary concern as well. Played with a pre made group of 4 and we ended up with a priority system for who gets to hit wounds, based on the benefit it brings to their weapon. Messy system.
@@SamthePlayer At this point I'm just hoping Capcom will see how flaw this system is and decide to revert some of the changes related the buff - extract part that unlocks your moves + at least giving us one more bounce in the air. But I might be under high pressure copium tho'
Be faster. Me and my buddy played I’m longsword and he’s glaive and in 4 man groups I felt no issues gettin wounds. All that matter is a successful hunt
I think one good solution to the bad controls situation is to remove the charge mechanic. They should transfer that to a buff when you get triple extracts. So if ou get red extract you gain more moves (like it was on MHW and rise) and if you got all 3 extracts you would "get charged" gaining even more moves and the big finishers with circle (on ps5). WIth this, the necessity to hold circle while doing other things would vanish and we wouldn't need 3 hands to play animore. And with the bounce thing that everybody is complaining, they could just limit it a little bit instead of entirely removing the thing. Like just limit to 1 or 2 bounces before needing to hit the ground again. This would open up entirely new moves and playstiles and it would keep it fair.
I hated the IG changes so much I'm going to main Longsword in WIlds. Capcom is responsible for all the flinches my teammates will have to endure. It's just that LS is now the weapon that seems to flow the best for me now.
I don't mind the changes IF: 1) Charged attack is changed to Circle+Tri (instant), or at worse charged R1 instead. Even as a claw enjoyer, current controls are a mess. 2) "Assist Kinsect" moves no longer bound to Focus mode, just have it do it at all times unless the monster is marked. There no world in which anyone would just want the kinsect doing nothing, but there's also no way I'm going to play 80% of my IG time with Focus' mode camera/movement settings, as I love to spin around the hunter with L.Analog without HAVING to move the camera every microsecond. It would also be nice if the charge attack didn't overlap extracts, I don't expect to get all 3 guaranteed (it should be a spender move most of the time after all), but at least don't ruin my chances by showing me 3 extracts one second but then the kinsect overlaps all with 3x white or something just before the end. But this is a small nitpick compared to the two points above.
They've added so much to the weapon, though, and I love it! BTW, you can charge up while attacking. We also have more ways to collect extracts and you can do the charge attacks so long as you have red.
Lol as a Gunlance main my weapon hasn’t been the same in the last 3 big Monster Hunter games. Yeah you can ignore 90% of the Gunlance moveset and play it like it was MHDos or more like Portable 3rd. I don’t know if Wild’s Insect Glaive can be played like that.
I found switching from Hold to Toggle Focus Mode and doing 3-4 light attacks while charging the heavy attack the way to go for IG damage. If I'm going for a mount, I'll do the enhanced air light attack while charging the down thrust and letting go towards the end of the combo if I don't get the mount.
No clue why the strong moveset was glued to triple buff instead of just red. Triple buff couldve unlocked the charge attack as a new heavy attack finisher and the extract spender ofc? Wouldve made more sense imo. Some of the hold inputs for weapons are nice additions that add options on what attack you do however IGs aint it
I never really played the insect glaive in the past titles I always thought it was boring to manage the insect but now in wilds it's fighting with you and the gameplay loop of the weapon is really more enjoyable to me and it was one of the weapons I played the most during the beta. I'm playing on Kbm so the controls are more than fine for me but I understand how it could be problematic on controller.
@@guilped2826 you might have enjoyed IG back in Generations Ultimate. It had a style system that allowed the kinsect to fight with you and gain extracts, similar to Wilds. In case you ever wanted to give the weapon a shot in a more "classic" style game.
Now maybe I'm wrong (probably am) but it feels like they tried to make it feel like the mystic Spearhand vocation from DD2 with a bit different nuance to it
Its even worse if you play with a controller, i just can't get all my fingers to work to do button combos, its hard to explain but the layout is scuffed
@ I agree to some degree because of air combat, but it was nerfed in wilds. In addition, in Rise the IG wired bug skills in my opinion were lacking. I love this weapon hopefully they consider making changes .
after the demo i think the insect glaive or also known as clutch claw the weapon finally was fixed in the best way possible. its so natural to attack the parts and get the extracts by playing the game instead of clutch claw mechanics. and i really enjoy the collect -> charge > ultimate > wound consumption ( super satisfying while still in the air from the spiral slash) > charge > ultimate. only draw back is that you kinda need to claw grip and non stop play in focus mode. Its still super fast like dual blades almost while collecting. It was rank 10 for me before the demo on weapons i wanted to play and its 100% my weapon going into wilds now.
Im pretty sure there will be a special skill that lets u stay in the air like in MH World. Besides that it still felt kinda good. still to early to judge i think
Quick correction from the video: Your kinsect does actually attack with you in focus mode, if you hit forward + circle or back + circle.
For some reason it did not do ever seem to do it when I was testing the changes.
im an Insect Glaive main and I felt just like you, so I mentioned the same points and problems you did on the survey.
The control scheme is atrocious. Hold triangle for charge kinsect and expect us to aim at the same time......wtf......
That killed the hype for me.
Imagine playing with people, when everyone will want to hit the wounds, so you cant really play around your spiral + kinsect.
Imho it's a bad decision from Capcom.
@@oblivionnutshell9321 that's been my primary concern as well. Played with a pre made group of 4 and we ended up with a priority system for who gets to hit wounds, based on the benefit it brings to their weapon.
Messy system.
@@SamthePlayer At this point I'm just hoping Capcom will see how flaw this system is and decide to revert some of the changes related the buff - extract part that unlocks your moves + at least giving us one more bounce in the air. But I might be under high pressure copium tho'
Be faster. Me and my buddy played I’m longsword and he’s glaive and in 4 man groups I felt no issues gettin wounds. All that matter is a successful hunt
I think one good solution to the bad controls situation is to remove the charge mechanic. They should transfer that to a buff when you get triple extracts. So if ou get red extract you gain more moves (like it was on MHW and rise) and if you got all 3 extracts you would "get charged" gaining even more moves and the big finishers with circle (on ps5). WIth this, the necessity to hold circle while doing other things would vanish and we wouldn't need 3 hands to play animore.
And with the bounce thing that everybody is complaining, they could just limit it a little bit instead of entirely removing the thing. Like just limit to 1 or 2 bounces before needing to hit the ground again. This would open up entirely new moves and playstiles and it would keep it fair.
Look how they massacred my boy
I hated the IG changes so much I'm going to main Longsword in WIlds. Capcom is responsible for all the flinches my teammates will have to endure. It's just that LS is now the weapon that seems to flow the best for me now.
I don't mind the changes IF:
1) Charged attack is changed to Circle+Tri (instant), or at worse charged R1 instead. Even as a claw enjoyer, current controls are a mess.
2) "Assist Kinsect" moves no longer bound to Focus mode, just have it do it at all times unless the monster is marked. There no world in which anyone would just want the kinsect doing nothing, but there's also no way I'm going to play 80% of my IG time with Focus' mode camera/movement settings, as I love to spin around the hunter with L.Analog without HAVING to move the camera every microsecond.
It would also be nice if the charge attack didn't overlap extracts, I don't expect to get all 3 guaranteed (it should be a spender move most of the time after all), but at least don't ruin my chances by showing me 3 extracts one second but then the kinsect overlaps all with 3x white or something just before the end. But this is a small nitpick compared to the two points above.
They've added so much to the weapon, though, and I love it!
BTW, you can charge up while attacking. We also have more ways to collect extracts and you can do the charge attacks so long as you have red.
Lol as a Gunlance main my weapon hasn’t been the same in the last 3 big Monster Hunter games.
Yeah you can ignore 90% of the Gunlance moveset and play it like it was MHDos or more like Portable 3rd. I don’t know if Wild’s Insect Glaive can be played like that.
I found switching from Hold to Toggle Focus Mode and doing 3-4 light attacks while charging the heavy attack the way to go for IG damage. If I'm going for a mount, I'll do the enhanced air light attack while charging the down thrust and letting go towards the end of the combo if I don't get the mount.
No clue why the strong moveset was glued to triple buff instead of just red. Triple buff couldve unlocked the charge attack as a new heavy attack finisher and the extract spender ofc? Wouldve made more sense imo.
Some of the hold inputs for weapons are nice additions that add options on what attack you do however IGs aint it
I feel so bad for insect glaive players. Switch axers are eating GOOD
My fellow IG mains, please make sure to voice your criticism of the weapon in the Capcom survey that's still open until the 8th!
I never really played the insect glaive in the past titles I always thought it was boring to manage the insect but now in wilds it's fighting with you and the gameplay loop of the weapon is really more enjoyable to me and it was one of the weapons I played the most during the beta. I'm playing on Kbm so the controls are more than fine for me but I understand how it could be problematic on controller.
@@guilped2826 you might have enjoyed IG back in Generations Ultimate. It had a style system that allowed the kinsect to fight with you and gain extracts, similar to Wilds. In case you ever wanted to give the weapon a shot in a more "classic" style game.
Now maybe I'm wrong (probably am) but it feels like they tried to make it feel like the mystic Spearhand vocation from DD2 with a bit different nuance to it
i feel like they fixed a large issue of it being a new player trap.
Its even worse if you play with a controller, i just can't get all my fingers to work to do button combos, its hard to explain but the layout is scuffed
Mh rise insect glaive felt underwhelming and now it is the same situation with Wilds-I’m disappointed Capcom. 😒
My man. Rise has one of the best versions of Glaive
@ I agree to some degree because of air combat, but it was nerfed in wilds. In addition, in Rise the IG wired bug skills in my opinion were lacking. I love this weapon hopefully they consider making changes .
after the demo i think the insect glaive or also known as clutch claw the weapon finally was fixed in the best way possible. its so natural to attack the parts and get the extracts by playing the game instead of clutch claw mechanics. and i really enjoy the collect -> charge > ultimate > wound consumption ( super satisfying while still in the air from the spiral slash) > charge > ultimate. only draw back is that you kinda need to claw grip and non stop play in focus mode. Its still super fast like dual blades almost while collecting. It was rank 10 for me before the demo on weapons i wanted to play and its 100% my weapon going into wilds now.
Im pretty sure there will be a special skill that lets u stay in the air like in MH World. Besides that it still felt kinda good. still to early to judge i think
Im skipping this one
The video? Completely understandable.
The game? I'd say, wait and see what the end product looks like