Someone brought up the fact that the Unsullied is actually not a "direct" upgrade to the dragon heart. One major distinction you should know is that the Unsullied heart works off of current health, or the health you have left. MAX health would be a full heal every time but current means if you have 10 health congrats you get like 10 health on heal. To use this you need high DR and healing efficiency so you can heal at about 50% health every time. But definitely not a very reliable relic all things considered. And while it is the most direct upgrade you can get from the dragon heart they work a bit differently. Thanks!
I believe the hearts also refill grey health. So if you notice with the broken heart you would heal to 50% + all the grey health. I assume a bug, but that looks to be where it comes from.
Very late, but in defense of Ripened Heart: Ripened heart is the best straight heal, no fluff relic in the game for two reasons. One, it can heal more total health than any other relic in this category. The 70 hp over 5s is already the same ammount as the dragon heart, but it also gets an immediate boost of 35 hp on use, totaling out to 105 hp per use. That's a lot, and keep in mind that just 3 seconds after use it becomes a direct upgrade to the dragon heart. Other relics can come close, pulsing heart is right behind it at 100 hp for example, but even enlarged heart (accounting for the halved relic cap) still only has 70 hp per charge. Yes, other relics can heal more, but those are almost always conditional (even if the condition is easy to meet). The second reason it's good is because despite the high healing output, it avoids overhealing quite well. You have a limited number of charges (usually) and it's better to get the most use out of them as possible. Ripened heart splitting it's healing between a burst and regen is great, as if you take a hit less than 5 seconds after using it you still can get some effectiveness from it. It also helps a lot with DoT that makes immediate heals less appealing. This means you can feel comfortable using this even to heal a small amount of health. On the other hand, overheal is something that enlarged heart struggles with a lot. With max vigor, you have 130 hp. So why do you need a relic that heals 140? Even if you have 1 hp left you are STILL wasting healing (yes, I know you can increase max hp farther, but that causes the % based heals to also become far more effective). Ripened heart max effectiveness is 105 hp, meaning that if you have max vigor and have at least 25 hp you still get a full heal, and that's a pretty generous number. And again, this is a full heal that is less likely to waste healing. I would personally swap enlarged and ripened heart, enlarged heart is almost always overkill and only 5 charges is a big downside compared to the ever consistent ripened heart. If anything is a direct upgrade to the dragon heart, it's this.
Unsullied heart should be F tier, it heals CURRENT health, so if you are at 10% health, you only heal 10%. 50% is the only viable time to use it as you get 50% healed.
This, so very much this. Watched the video and seeing him say "this is just a better Dragon Heart" really made me shake my head. It's usually worse because you'd probably want to heal when you're low, not high.
Glad somebody mentioned this I thought it was a better version of the dragon heart when I first got it and quickly realized I was way off lol “Current Health” is a massive difference from Max Health 😅
Void heart is what I would use in groups to revive other players. Very useful to pop on your way to them, to reduce your vulnerability and tank a couple hits. The timer goes off and heals you up and now both you and your downed teammate are back in the fight full health.
That and crystal would be the best for tanking in those situations unless running the obvious resonating heart builds but that's boring lol . Void is nice af
If you do the Misty Dodge with crystal heart, you can ignore the 50% speed penalty by spam dodging in the heart will heal away the health cost and regenerate your hearts
Ring of grace is one of my favorite rings rn. If ur taking damage, ur constantly healing. Slap that on with tranquil heart, maybe triage/regrowth/siphoner and you wont have to worry about healing at all. Just shoot and dodge. Feels so nice
This setup feels great with medic shield and light weight as well. Slap on 8-10 points of strong back. Add whispering marble and dried clay ring. U get like 20-25% mitigation and damage buff from the 2. Plus u have 2 free ring slots still for more dmg/utility. Usually puts me at almost 60% mitigation with a light roll, constant passive healing and above average dmg. Super fun and easy going build
Yup XD Love that Ring. If i take less than 15% of damage then i leave the fight with heal by taking damage XD so counter intuitive but awesome nonetheless
I play coop and we build a share healing/dmg around the team and summon with the Resonating heart/Tranquil Heart, Game Master's Pride Ring and Burden of the Divine. One of us run Medic/Summoner(Resonating heart) to refill his relic as he used them, 2 others are Engineer/Summoner(Tranquil Heart). No one die even in apocalypse and we never dodge either 😂
I've been using shielded mostly since I got it over crystal. Nice to see it was a good choice, Saw a comment below that with misty step you negate the impact of crystals movement speed detriment. Very helpful. Thank you!
Once I got the salvaged heart I haven't taken it off. I mean I have tried to use other's but salvaged goes right back on in seconds. Its so good in my opinion.
One tip I found with the crystal hearth is that the speed reduction gets ignored if you are carrying an engineer heavy weapon which synergizes well with the damage reduction perk of the engineer, usually my hearth to go with engineer.
At 11:17 I’d also like to note that I use this for an explosive build, with items such as the detonator necklace, and the damage can be really intense as well. I’m glad I’m not the only one who noticed how fun and powerful it can be. Equipping the right necklace and rings for an explosive build Can allow you to just walk around and shred mobs.
If anyone is looking for an update, Paper Heart now heals your entire HP and grants stacks that will upon expiring transform 10% of your hp into grey health equivalent to how many stacks you have. Dealing 75 base damage from any font will remove one stack. (It's so far my favorite relic)
I think using quilted heart with the misty step is also a good option if you can get used to the game play loop. Pop a relic and all the misty stepping is healing you
You're using a Relic that gives you unlimited stamina and heal when dodging to bypass a Ring and Amulet combo that also gives you unlimited Stamina and ignores weight class but at the cost of converting your regular health into grey health. It's weird to have double stamina negates that both conflicts yet complement each other.
I wish they would just extend the duration on a lot of these. *No heart should be under 15 seconds period* Using a heart every 10 seconds takes the life out of combat when you're already dodging, climbing, reloading, using skills often. It slows combat to a halt. (I like this game a lot but stuff like this in other games too makes me wonder why don't they have real live gamers sit in on meetings when they're coming up with ideas....I don't get it. Super frustrating) Making a few like the lifesteal one, the dodge one...last 25-30 seconds and all of a sudden it would be tough to choose. I just wish more of them offered something useful. I really wanted to use shielded but resonating has 25 seconds of heal and that for me beats out every other option. It would be nice if relics were like rings where I had to sit there and think through what's the best one.
I feel like pulsing heart deserves some more love. Even in solo, it's 100 health over 15 seconds, meaning it's less likely to be wasted, and you can even take it preemptively.
Yeah, the main benefit for me is that not only heals 100 hp but the healing is constant, so for example if you get completly healed and you have 1 or 2 pulses left you can take one extra hit and that damage is gonna get healed as well.
thanks for this! I've been wondering which relics were the best, overall, for a while now. I do think the system's unbalanced, though. Early-mid game, you're stuck with 1 relic that takes forever to use and only get 3 charges. It makes co-op play difficult, and healing in general. By end game, you have so many ways of healing, relics almost become secondary. I wish you started with more charges (5 maybe) and the default use speed was faster.
Quilted heart is s rank It is made for melee, heals a lot overtime, gibes unlimited stamina So run like crazy and dont get hit Most importantly You have to dodge eitherway With the invader it is a must cause the invader gets stacks of long and melee damage for dodging or running And neutral doge attack is killing two birds with one stone and you can keep melee attacking for lifesteal or weakspot damage or long range melee attacks It is a must and for me s tier
The dragon heart is amazing for my friend who runs medic with that one burden that shares 50% of healing, and heals my tank build whenever I need it. It carried us through apocalypse so much
Tranquil heart is amazing with my build. I focus entirely on life steal and health gain through negitive status effects. Most of the time,I can just dodge and gain health and do damage at the same time. And then,when I'm down health I gain shield plus damage boost. So with constant healing ontop of simply dealing status effect...primo
I made a sheild build with medic and alchemist and its what let mr beat my apoc annihilation fight. I never dropped under 80% health and the buffs from the alchemist perk are op
Misty step with Quilted heart relic is *chef's kiss! After I found out about this combo back during the first few months of release, I've never put it away lol 😂 The Quilted heart relic stops the health cost that misty step uses. So u get free heals and completely free misty step dodges
Thanks for your guides. I am very curious at what levels key traits are useful or worth investing in? Longarm specifically, extended dodge, glutton, etc. A break down of traits and possible breakpoints would be greatly appreciated. For example, I am sure the there are breakpoints in Longarm that improve overall gameplay without investing a full 10 points. Perhaps a video demostrating what is gained in various investments of key traits
In my first run of the game I was a medic and the heal increase on the Pulsing Heart was wild ! In 2 or 3 pulses me and my mate were back on full health and I would gain relic charges so quick it was so good
Lifeless Heart is most definitely NOT the best option for a minion build. Resonant is. Resonant Heart's function is a bit convoluted, but basically, the "overhealing" that happens is also calculated from the amount of healing you do to other entities, like minions or other players. Salvaged heart is much worse on a non medic build, because medic can take 2 more hits before they lose gray health. Gray health is 1/2 of the damage taken. So if you take quick weak hits, you'll almost always heal less than the dragon heart. And if you take a hard hit and then a weak hit after, you're again getting healed very little. Passive regeneration (if you have any) also works against this heart, as you will get ever so slightly less healing because you regenerated over the gray health. I'd honestly tie it with the regular dragon heart, draw back because of how situational salvaged is, but bonus points for the quick use and quick healing. I'd definitely not put shielded heart so high. Yes, shield is good, but it's very dependent on DR. Think of DR as just extending your HP (so 100 hp with 50%DR = 200 effective HP, 100 hp with 75% DR = 400 effective HP, 150 hp with 80% DR = 750 effective HP, etc.), now the shield is just another layer of effective HP. Can be powerful (and it's a must have on melee builds, especially the broken kind where you literally can't die xD), but can also be a trap. You don't actually get healed, and if you're hit with a very hard strike, or successive strikes, it's possible that you lose the shield instantly, and you haven't recovered your HP through other means yet. IMO shield shouldn't replace your basic healing. Shield is most useful as an "oh shit!" button. There are ways to make it much better, but requires you to spec into shield buffing things, like rerouting and shield shard.
@iMaPound Well yes, that's exactly my point, shield is something you have to spec into to make effective, the shield heart on it's own is IMO more of a trap than anything else.
@iMaPound by shield shard I mean the relic shard that gives you +15% shield at mythic (the things you put into your heart, you can put 3 of them at a time). Also yes, that's how builds work, but the author made it look like the shield heart is the best in the game, when it's really not, you really need to work around the shield mechanic to get value out of it. Whereas plenty of other hearts (including the beginning dragon heart) works with more or less any build.
@@Galaka100 no, you need to get it from different sources. For example, there's a ring that gives you shield on using stamina, which stacks with the shield you get from the relic, which also stacks with the shield from the medic shield. All of these are boosted by the shield relic shard.
Crystal Heart may not be great for dungeons but I leave it on my tank/regenerator build and this relic single handed makes me 100% unkillable, even in apocalypse, in conjunction with the rest of my build. Lasts for entire boss fights too. Definitely should be S tier considering it’s power to do something like that
The Paper Heart had a major rework: "On use, heals 100% Max Health and grants 10 Stacks of PAPER HEALTH" - it's a full heal "After 10s each Stack is converted to 10% Grey Health" - self-explanatory "Dealing 75 Base Damage from any source removes 1 Stack of PAPER HEALTH" - grey health conversion can be avoided Conclusion: this things is absolutely crazy good. Using it on a status-build and the paper stacks get removed very quickly.
Regenereting Band + a ring that grants shield (depending on the weapon) and the Shielded Heart turns Veteran into easy mode. On its own not quite enough in Nightmare but, skill gets the rest of it done imo. Haven't tried it in Apocalypse, since 405% boss dmg sounds scary, unlike Elden Ring NG+7 which is challenging but fine.
Hopefully we'll get some actual useful relics to use in the next couple of DLC's. If they're too niche, then everyone will just stick to the base game relics like shielded/salvaged/tranquil etc since they offer waaaay more benefits and almost no downsides.
Beat Venom recently with the siphon heart, my thought was u was using the bonesaw and continuously shooting and doing damage. Sure other stuff would have been more effective but it was fun and that was a good enough reason.
Bro tranquil heart with the ring that bleed damages you and the ring that heals you when you're bleeding gives you like 4 healing per second passively which is OP, especially if you have siphoner maxed and that other ring that gives you 6% lifesteal, you effectively just don't ever have to worry about dying. Which is great but then your damage kind of suffers a bit because your items are all based on keeping you alive and not multiplying your damage like with probability cord or something. Honestly though I'd rather live through everything on apocalypse and slowly whittle a bosses health away rather than relying on my dodge timing and "melting" a boss than dying instantly cuz I got no heals lmao.
Personally I love the Ripened Heart. It's pretty much just a straight upgrade to the Dragon Heart. It heals almost as much up front and then keeps going for a while longer.
so where does the profane heart rank in this list now? Did not see profane heart relic mentioned at all. Mr. Nacho uses it as relic for apocalypse games for example in all his builds.
What are your thoughts on the paper heart now that its stacks convert health to grey health and are removed by dealing 75 base damage from any source instead?
Well the change means it is no longer trash. But there is still no reason to use it over 12 other relics. Anything using grey health is not necessarily bad in this game, but it isn't good either. Constrained, void, tranquil, profane, shielded, salvaged, resonating, are the go too for any build. Siphon, unsullied, reprocessed, lifeless, paper, and decayed are ones to stay away from. The advantage of paper is an instant 100% heal, but the more you play the game the less important that seems in the first place. Heck over time healing can heal through attacks in certain situations.
@@SheenShots i feel it balanced by the fact that it heavely dependant on grey health which is not existant when you are affected by fire bleed or poison making some area like the one with self burning enemies in lossom really annoying and more dangerous althought area or bosses with enemies that inflict bleed burn or poison is not that common .
8:42 I know you did the video before the big patch late April, wonder why the Lifeless Heart was patched to provide no healing 🤔 will have to check the patch notes
It is now supposed to be a heal minions only. But this also makes it worthless because no ones plays like that. Pretty bad decision on their part actually.
@@SheenShots Oh ok, I didn't even see anywhere in the notes it heals minions. Thanks for the info mate. I only found the benefit was via the Invoker Archetype and using this heart extends skills by 20%. Can't remember if you already made this point, it seems the devs had some sort of player in mind, just not sure who 😂
Thank you! I completely ignored that first drop down area initlally. So I've got to Nimue but she won't talk to me. Take it I have to kill the king first 😂
Nah it is still mostly useless unfortunately. The one good thing is that now you can use it to sort of create a grey health build ish. Although its still way too niche of a build style.
at the end of the day. if you put the rings together right your relic is irelavnt learn timing and youll barley use relics anyway. only the occasional buff
I was using the crystal heart for a long time but I didn't see the movement speed debuff so I thought it was a bug that I couldn't run every time a boss was attacking me
Paper Heart should get its own tier for just how awful it is, I'm suprised it wasn't a "Take to Nimue for a something cool" item. If just dealing damage removed stacks, or every stack you had gave you a damage buff maybe it'd be more viable, but theres 0 reason to use it cause of how heavy its punishment is. Oh you healed 90% of your health, better get 9 kills in the next 15 seconds or we're rescinding that heal.
Shielded heart is so good, especially when you are playing a shield-regen build. You just can't die because doing almost anything in combat grants a shield. A certified easy mode.
_Lifeless Heart_ Look how they massacred my boy.... I ran this for ages because the extra charges meant i coulf pop relic skill whenever i wanted and also revive people a lot.
Ya, now its pointless. One of the worst changes they made in that last big patch. Honestly last patch was a mess top to bottom anyway. Looked good at first, but in game just made a lot of stuff less fun to use.
Lifeless heart? There are some items that proc abilities, cds, etc on relic use and the relic availability is doubled along with use speed. Anyone got something fun with this?
Nah bro you should do a video on everything that insta kills you. Because I lost a hardcore character by getting hit by the ghost monster on nerud. But the thing is o had my challenger skill to prevent from getting killed but. That didn't help
Actually lot of the elites have an insta kill move. Not all of them, but there are mote than enough to be afraid. The ghosts are probably the most surprising one actually.
Bulwark does do a lot, but not alone. By itself the stat is meaningless. You need a good amount of health and at least some nice armor for it to come into play. And the other problem with it is it has diminishing returns. After 3 bulwark additional amounts give you extremely low extra defense compared to the first few.
Profane was not out at the time. It is the new number 1 relic in the current state of the game. Mainly due to it being far too easy to get a lot of lifesteal with it.
I currently roll with the tranquil heart because boy if you slap that on something with health regen and decent life steal and blink your fully healed, the kinda thing that can almost, ALMOST outpace deathwish if your building for it, then ofc you use it and only a insurmountable amount of force can even hope to kill you, could probably out heal a nuclear strike (Bonus that I do also roll with the shielded heart on occasion as well, that 100% shield does wonders for keeping you safe for life stealing and regen)
Cass at Ward 13 for 1,250 Scrap unlocked after completing 30 world biomes. Which means beating adventures or areas of the campaign until you get up to 30.
Certain fights. There are particular boss fights that include waves of AOE. Summons can't survive this almost ever. Go try out Shahala and you will see what I mean. No of course they survive dungeons, but when it counts they can often be a liability.
The unsullied relic is definitely NOT an upgrade from the dragon wtf are you talking about lol. If you're at 20hp then that relic is only going to heal.. 20 hp. Dragon is way better than that garbage.
In terms of going from the dragon heart its like then very next heart you would ever switch to if you just got it. Ya the current health thing makes it pretty bad I don't disagree.
@@SheenShots I think I'm just butthurt about that relic because I misread the description before I got it and thought it healed 100% hp instead of 100% of current hp lol.
Someone brought up the fact that the Unsullied is actually not a "direct" upgrade to the dragon heart. One major distinction you should know is that the Unsullied heart works off of current health, or the health you have left. MAX health would be a full heal every time but current means if you have 10 health congrats you get like 10 health on heal. To use this you need high DR
and healing efficiency so you can heal at about 50% health every time. But definitely not a very reliable relic all things considered. And while it is the most direct upgrade you can get from the dragon heart they work a bit differently. Thanks!
Was about to write this.
I'd actually put it in F tier because of that, it's almost useless.
I really appreciate this video. Many thanks :)
D tier at best
I believe the hearts also refill grey health. So if you notice with the broken heart you would heal to 50% + all the grey health. I assume a bug, but that looks to be where it comes from.
Very late, but in defense of Ripened Heart:
Ripened heart is the best straight heal, no fluff relic in the game for two reasons. One, it can heal more total health than any other relic in this category. The 70 hp over 5s is already the same ammount as the dragon heart, but it also gets an immediate boost of 35 hp on use, totaling out to 105 hp per use. That's a lot, and keep in mind that just 3 seconds after use it becomes a direct upgrade to the dragon heart. Other relics can come close, pulsing heart is right behind it at 100 hp for example, but even enlarged heart (accounting for the halved relic cap) still only has 70 hp per charge. Yes, other relics can heal more, but those are almost always conditional (even if the condition is easy to meet). The second reason it's good is because despite the high healing output, it avoids overhealing quite well. You have a limited number of charges (usually) and it's better to get the most use out of them as possible. Ripened heart splitting it's healing between a burst and regen is great, as if you take a hit less than 5 seconds after using it you still can get some effectiveness from it. It also helps a lot with DoT that makes immediate heals less appealing. This means you can feel comfortable using this even to heal a small amount of health. On the other hand, overheal is something that enlarged heart struggles with a lot. With max vigor, you have 130 hp. So why do you need a relic that heals 140? Even if you have 1 hp left you are STILL wasting healing (yes, I know you can increase max hp farther, but that causes the % based heals to also become far more effective). Ripened heart max effectiveness is 105 hp, meaning that if you have max vigor and have at least 25 hp you still get a full heal, and that's a pretty generous number. And again, this is a full heal that is less likely to waste healing. I would personally swap enlarged and ripened heart, enlarged heart is almost always overkill and only 5 charges is a big downside compared to the ever consistent ripened heart. If anything is a direct upgrade to the dragon heart, it's this.
I didn’t read all that but I agree. I use ripened heart a lot.
Unsullied heart should be F tier, it heals CURRENT health, so if you are at 10% health, you only heal 10%. 50% is the only viable time to use it as you get 50% healed.
This, so very much this. Watched the video and seeing him say "this is just a better Dragon Heart" really made me shake my head. It's usually worse because you'd probably want to heal when you're low, not high.
This is actually a good point I didn't bring up in the video. Great comment that is both helpful and informative.
Glad somebody mentioned this I thought it was a better version of the dragon heart when I first got it and quickly realized I was way off lol “Current Health” is a massive difference from Max Health 😅
And even IF you only use it at half health you need a really girthy health bar for that heal to be stronger than the Dragon Heart.
@@vezzongaming2230lol likewise 🤣
Void heart is what I would use in groups to revive other players. Very useful to pop on your way to them, to reduce your vulnerability and tank a couple hits. The timer goes off and heals you up and now both you and your downed teammate are back in the fight full health.
That and crystal would be the best for tanking in those situations unless running the obvious resonating heart builds but that's boring lol . Void is nice af
If you do the Misty Dodge with crystal heart, you can ignore the 50% speed penalty by spam dodging in the heart will heal away the health cost and regenerate your hearts
Thank you, I am 100% going to try this tomorrow.
Ring of grace is one of my favorite rings rn. If ur taking damage, ur constantly healing. Slap that on with tranquil heart, maybe triage/regrowth/siphoner and you wont have to worry about healing at all. Just shoot and dodge. Feels so nice
This setup feels great with medic shield and light weight as well. Slap on 8-10 points of strong back. Add whispering marble and dried clay ring. U get like 20-25% mitigation and damage buff from the 2. Plus u have 2 free ring slots still for more dmg/utility. Usually puts me at almost 60% mitigation with a light roll, constant passive healing and above average dmg. Super fun and easy going build
Yup XD
Love that Ring. If i take less than 15% of damage then i leave the fight with heal by taking damage XD so counter intuitive but awesome nonetheless
Best ring ever if you suck at dodging
I play coop and we build a share healing/dmg around the team and summon with the Resonating heart/Tranquil Heart, Game Master's Pride Ring and Burden of the Divine.
One of us run Medic/Summoner(Resonating heart) to refill his relic as he used them, 2 others are Engineer/Summoner(Tranquil Heart). No one die even in apocalypse and we never dodge either 😂
I've been using shielded mostly since I got it over crystal. Nice to see it was a good choice, Saw a comment below that with misty step you negate the impact of crystals movement speed detriment. Very helpful. Thank you!
Really liking this tier list videos. Solid work bro.
Once I got the salvaged heart I haven't taken it off. I mean I have tried to use other's but salvaged goes right back on in seconds. Its so good in my opinion.
Currently got the shielded and Salvaged heart, working my way towards the tranquil one.
Nice to see a breakdown on them.
Shielded is such a massive crutch to lean on. If you have enough damage you just throw it on to get you through some mistakes easily.
One tip I found with the crystal hearth is that the speed reduction gets ignored if you are carrying an engineer heavy weapon which synergizes well with the damage reduction perk of the engineer, usually my hearth to go with engineer.
I’ve been sleeping on salvaged heart. No more! Thanks for this.
At 11:17 I’d also like to note that I use this for an explosive build, with items such as the detonator necklace, and the damage can be really intense as well. I’m glad I’m not the only one who noticed how fun and powerful it can be. Equipping the right necklace and rings for an explosive build Can allow you to just walk around and shred mobs.
If anyone is looking for an update, Paper Heart now heals your entire HP and grants stacks that will upon expiring transform 10% of your hp into grey health equivalent to how many stacks you have. Dealing 75 base damage from any font will remove one stack. (It's so far my favorite relic)
Ya it was useless before. Definitely good it got changed.
I think using quilted heart with the misty step is also a good option if you can get used to the game play loop. Pop a relic and all the misty stepping is healing you
You're using a Relic that gives you unlimited stamina and heal when dodging to bypass a Ring and Amulet combo that also gives you unlimited Stamina and ignores weight class but at the cost of converting your regular health into grey health.
It's weird to have double stamina negates that both conflicts yet complement each other.
Glad to see tormented heart broke the top 10. 20% use speed, and im pretty sure it works with detonation trigger and blasting cap ring.
Ya its honestly a really good relic. And the unique playstyle is a plus as well.
I wish they would just extend the duration on a lot of these. *No heart should be under 15 seconds period* Using a heart every 10 seconds takes the life out of combat when you're already dodging, climbing, reloading, using skills often. It slows combat to a halt. (I like this game a lot but stuff like this in other games too makes me wonder why don't they have real live gamers sit in on meetings when they're coming up with ideas....I don't get it. Super frustrating) Making a few like the lifesteal one, the dodge one...last 25-30 seconds and all of a sudden it would be tough to choose. I just wish more of them offered something useful. I really wanted to use shielded but resonating has 25 seconds of heal and that for me beats out every other option. It would be nice if relics were like rings where I had to sit there and think through what's the best one.
I feel like pulsing heart deserves some more love.
Even in solo, it's 100 health over 15 seconds, meaning it's less likely to be wasted, and you can even take it preemptively.
Yeah, the main benefit for me is that not only heals 100 hp but the healing is constant, so for example if you get completly healed and you have 1 or 2 pulses left you can take one extra hit and that damage is gonna get healed as well.
The Paper Heart is absolutely crazy on Invoker-Ritualist. Way of Kaeula and Miasma will clear the paper health in not time.
19:26 Awesome, I'm gonna give this heart another go. Thanks mate
Time to redo this video now all 3 DLCs have been released ❤😂
thanks for this! I've been wondering which relics were the best, overall, for a while now. I do think the system's unbalanced, though. Early-mid game, you're stuck with 1 relic that takes forever to use and only get 3 charges. It makes co-op play difficult, and healing in general. By end game, you have so many ways of healing, relics almost become secondary. I wish you started with more charges (5 maybe) and the default use speed was faster.
Quilted heart is s rank
It is made for melee, heals a lot overtime, gibes unlimited stamina
So run like crazy and dont get hit
Most importantly
You have to dodge eitherway
With the invader it is a must cause the invader gets stacks of long and melee damage for dodging or running
And neutral doge attack is killing two birds with one stone and you can keep melee attacking for lifesteal or weakspot damage or long range melee attacks
It is a must and for me s tier
The dragon heart is amazing for my friend who runs medic with that one burden that shares 50% of healing, and heals my tank build whenever I need it. It carried us through apocalypse so much
Tranquil heart is amazing with my build.
I focus entirely on life steal and health gain through negitive status effects.
Most of the time,I can just dodge and gain health and do damage at the same time.
And then,when I'm down health I gain shield plus damage boost. So with constant healing ontop of simply dealing status effect...primo
I made a sheild build with medic and alchemist and its what let mr beat my apoc annihilation fight. I never dropped under 80% health and the buffs from the alchemist perk are op
Misty step with Quilted heart relic is *chef's kiss! After I found out about this combo back during the first few months of release, I've never put it away lol 😂 The Quilted heart relic stops the health cost that misty step uses. So u get free heals and completely free misty step dodges
Thanks for your guides. I am very curious at what levels key traits are useful or worth investing in? Longarm specifically, extended dodge, glutton, etc. A break down of traits and possible breakpoints would be greatly appreciated. For example, I am sure the there are breakpoints in Longarm that improve overall gameplay without investing a full 10 points. Perhaps a video demostrating what is gained in various investments of key traits
In my first run of the game I was a medic and the heal increase on the Pulsing Heart was wild ! In 2 or 3 pulses me and my mate were back on full health and I would gain relic charges so quick it was so good
Paper heart got an update. You no longer need a kill, just dealing 75 base damage removes the stacks. But its great for grey heath focused builds
Here's the updated video. That one is a put out of date now:
ua-cam.com/video/o_VO0nGMiRY/v-deo.html
Lifeless Heart is most definitely NOT the best option for a minion build. Resonant is.
Resonant Heart's function is a bit convoluted, but basically, the "overhealing" that happens is also calculated from the amount of healing you do to other entities, like minions or other players.
Salvaged heart is much worse on a non medic build, because medic can take 2 more hits before they lose gray health.
Gray health is 1/2 of the damage taken. So if you take quick weak hits, you'll almost always heal less than the dragon heart. And if you take a hard hit and then a weak hit after, you're again getting healed very little.
Passive regeneration (if you have any) also works against this heart, as you will get ever so slightly less healing because you regenerated over the gray health.
I'd honestly tie it with the regular dragon heart, draw back because of how situational salvaged is, but bonus points for the quick use and quick healing.
I'd definitely not put shielded heart so high. Yes, shield is good, but it's very dependent on DR. Think of DR as just extending your HP (so 100 hp with 50%DR = 200 effective HP, 100 hp with 75% DR = 400 effective HP, 150 hp with 80% DR = 750 effective HP, etc.), now the shield is just another layer of effective HP.
Can be powerful (and it's a must have on melee builds, especially the broken kind where you literally can't die xD), but can also be a trap. You don't actually get healed, and if you're hit with a very hard strike, or successive strikes, it's possible that you lose the shield instantly, and you haven't recovered your HP through other means yet.
IMO shield shouldn't replace your basic healing. Shield is most useful as an "oh shit!" button. There are ways to make it much better, but requires you to spec into shield buffing things, like rerouting and shield shard.
@iMaPound Well yes, that's exactly my point, shield is something you have to spec into to make effective, the shield heart on it's own is IMO more of a trap than anything else.
@iMaPound by shield shard I mean the relic shard that gives you +15% shield at mythic (the things you put into your heart, you can put 3 of them at a time).
Also yes, that's how builds work, but the author made it look like the shield heart is the best in the game, when it's really not, you really need to work around the shield mechanic to get value out of it.
Whereas plenty of other hearts (including the beginning dragon heart) works with more or less any build.
@iMaPoundHow do you get more than 1 shield? Just double use the relic?
@@Galaka100 no, you need to get it from different sources.
For example, there's a ring that gives you shield on using stamina, which stacks with the shield you get from the relic, which also stacks with the shield from the medic shield.
All of these are boosted by the shield relic shard.
Crystal Heart may not be great for dungeons but I leave it on my tank/regenerator build and this relic single handed makes me 100% unkillable, even in apocalypse, in conjunction with the rest of my build. Lasts for entire boss fights too. Definitely should be S tier considering it’s power to do something like that
The Paper Heart had a major rework:
"On use, heals 100% Max Health and grants 10 Stacks of PAPER HEALTH"
- it's a full heal
"After 10s each Stack is converted to 10% Grey Health"
- self-explanatory
"Dealing 75 Base Damage from any source removes 1 Stack of PAPER HEALTH"
- grey health conversion can be avoided
Conclusion: this things is absolutely crazy good. Using it on a status-build and the paper stacks get removed very quickly.
Broken heart is actually good if you are already locked to 50% and below by ring, it just brings you back up to your full 50%.
Awesome video, saved me HOURS, thank you!
Crystal Heart is also extremely useful as an instant fullheal for allies if you're running medic.
My favorite is the one that four seconds after triggering it, heals all health you were missing until the moment you triggered the relic.
Regenereting Band + a ring that grants shield (depending on the weapon) and the Shielded Heart turns Veteran into easy mode. On its own not quite enough in Nightmare but, skill gets the rest of it done imo. Haven't tried it in Apocalypse, since 405% boss dmg sounds scary, unlike Elden Ring NG+7 which is challenging but fine.
Hopefully we'll get some actual useful relics to use in the next couple of DLC's.
If they're too niche, then everyone will just stick to the base game relics like shielded/salvaged/tranquil etc since they offer waaaay more benefits and almost no downsides.
The ring of phantom pain now makes the salvaged heart even better, its pretty comedic how much healing you can do
Beat Venom recently with the siphon heart, my thought was u was using the bonesaw and continuously shooting and doing damage. Sure other stuff would have been more effective but it was fun and that was a good enough reason.
Bro tranquil heart with the ring that bleed damages you and the ring that heals you when you're bleeding gives you like 4 healing per second passively which is OP, especially if you have siphoner maxed and that other ring that gives you 6% lifesteal, you effectively just don't ever have to worry about dying.
Which is great but then your damage kind of suffers a bit because your items are all based on keeping you alive and not multiplying your damage like with probability cord or something.
Honestly though I'd rather live through everything on apocalypse and slowly whittle a bosses health away rather than relying on my dodge timing and "melting" a boss than dying instantly cuz I got no heals lmao.
If you use a bleed ring, the shield heart is S tier combined with the ring that gives lifesteal when you have a debuff.
I use tranquil heart but all i'm gonna say is Salvaged heart got me through hardcore veteran and i will never forget how it carried me through that
Personally I love the Ripened Heart. It's pretty much just a straight upgrade to the Dragon Heart. It heals almost as much up front and then keeps going for a while longer.
Oh crap! I need to heal!
Made me laugh irl. Great video!
I only used Tranquil since I got it. I use healing rings and traits with it. Never heal. I only use hearts to revive my friends.
I use a different relic for each of my 3 characters, Shield Heart and Quilted Heart are amazin!
Great content. Thanks.
I assumed the ENLARGED HEART would be lower since it also cuts your total relic uses in half.
me with tranquil heart after returning to the game:
"I forgot what's the shortcut to use the relic.. and I dont care to learn it again"
I'm surprised you didnt mention the resonating exploit when you use another heart with less than 5 seconds on the previous heart's clock
Salvaged, shield and profane heart. I am still trying to get the profane and void heart relics. So hard to get!
so where does the profane heart rank in this list now? Did not see profane heart relic mentioned at all. Mr. Nacho uses it as relic for apocalypse games for example in all his builds.
Here is the updated list: ua-cam.com/video/o_VO0nGMiRY/v-deo.html
I think you should make an updated list because in the Forgotten Kingdom, the Lifeless Hearth provides no healing at all.
What are your thoughts on the paper heart now that its stacks convert health to grey health and are removed by dealing 75 base damage from any source instead?
Well the change means it is no longer trash. But there is still no reason to use it over 12 other relics. Anything using grey health is not necessarily bad in this game, but it isn't good either. Constrained, void, tranquil, profane, shielded, salvaged, resonating, are the go too for any build.
Siphon, unsullied, reprocessed, lifeless, paper, and decayed are ones to stay away from. The advantage of paper is an instant 100% heal, but the more you play the game the less important that seems in the first place. Heck over time healing can heal through attacks in certain situations.
@@SheenShots thanks for the input!
Salvaged heart is crazy oh my goodness
Ya it almost feels like they over buffed it which hey, I am definitely not complaining.
@@SheenShots i feel it balanced by the fact that it heavely dependant on grey health which is not existant when you are affected by fire bleed or poison making some area like the one with self burning enemies in lossom really annoying and more dangerous althought area or bosses with enemies that inflict bleed burn or poison is not that common .
What song is playing during number 15?
8:42 I know you did the video before the big patch late April, wonder why the Lifeless Heart was patched to provide no healing 🤔 will have to check the patch notes
It is now supposed to be a heal minions only. But this also makes it worthless because no ones plays like that. Pretty bad decision on their part actually.
@@SheenShots Oh ok, I didn't even see anywhere in the notes it heals minions. Thanks for the info mate. I only found the benefit was via the Invoker Archetype and using this heart extends skills by 20%. Can't remember if you already made this point, it seems the devs had some sort of player in mind, just not sure who 😂
Ok, how did you get the Leto mark 1 armor Dodge that fast? Using rings I take?
The challenger trait for reduced armor threshold, concoctions, or ya different rings. There are a couple ways to do it now.
Thank you! I completely ignored that first drop down area initlally. So I've got to Nimue but she won't talk to me. Take it I have to kill the king first 😂
Now that the paper heart has changed to remove stacks based on damage done i think its a great item
Nah it is still mostly useless unfortunately. The one good thing is that now you can use it to sort of create a grey health build ish. Although its still way too niche of a build style.
@@SheenShots i guess that is fair, there are a lot of better hearts dont get me wrong, but i dont think its bottom tier anymore.
at the end of the day. if you put the rings together right your relic is irelavnt learn timing and youll barley use relics anyway. only the occasional buff
I was using the crystal heart for a long time but I didn't see the movement speed debuff so I thought it was a bug that I couldn't run every time a boss was attacking me
Gotta try a tormented heart build now
Paper Heart should get its own tier for just how awful it is, I'm suprised it wasn't a "Take to Nimue for a something cool" item. If just dealing damage removed stacks, or every stack you had gave you a damage buff maybe it'd be more viable, but theres 0 reason to use it cause of how heavy its punishment is. Oh you healed 90% of your health, better get 9 kills in the next 15 seconds or we're rescinding that heal.
Shielded heart is so good, especially when you are playing a shield-regen build. You just can't die because doing almost anything in combat grants a shield. A certified easy mode.
i finished the game yesterday, didnt know u could get more than 3 relics..
_Lifeless Heart_
Look how they massacred my boy....
I ran this for ages because the extra charges meant i coulf pop relic skill whenever i wanted and also revive people a lot.
Ya, now its pointless. One of the worst changes they made in that last big patch. Honestly last patch was a mess top to bottom anyway. Looked good at first, but in game just made a lot of stuff less fun to use.
Did they nerf the Salvaged Heart? This video says it's 50% use speed bonus, but now in game it's 25% use speed bonus.
Yes, the 3rd DLC came with a massive update nerfing over half the items in the game. Several relics were affected as well.
@@SheenShots Thank you!
Lifeless heart? There are some items that proc abilities, cds, etc on relic use and the relic availability is doubled along with use speed. Anyone got something fun with this?
Nah bro you should do a video on everything that insta kills you. Because I lost a hardcore character by getting hit by the ghost monster on nerud. But the thing is o had my challenger skill to prevent from getting killed but. That didn't help
Grabs one shot regardless of anything my guy. It just happens.
@@Yuta935 lmao so gay
Actually lot of the elites have an insta kill move. Not all of them, but there are mote than enough to be afraid. The ghosts are probably the most surprising one actually.
Whats that beefy armor your sporting?
Leto Mark 1. Probably a bit late
Now hold on paper heart is what mean use or Grey health builds
It got changed to add that id with the second DLC. I mean still bad, but way worse before. Not even usable then while its at least and option now.
lifeless heart got an update no more healing but 50% use speed and 2X uses.
Ya not its practically worthless. Not even a point in using it not even now.
lifeless hearth is also good if there is a noob in the team that needs to be revived ofthen :P
Did he skip profaned heart?
Salvaged heart is a 2.0 enlarged heart
Bulkward doesn't do much. I always have 3 bulkward 24/7 due to rings and I can be 2 shotted still even with high armor.
Bulwark does do a lot, but not alone. By itself the stat is meaningless. You need a good amount of health and at least some nice armor for it to come into play. And the other problem with it is it has diminishing returns. After 3 bulwark additional amounts give you extremely low extra defense compared to the first few.
7/23/24 - Salvaged Heart nerfed to 25% speed bonus.
Ya know lifeless heart is good with medic with its perk
i stand on using the tranquil heart
I got to get my head round grey health thought it be like Bloodborne but it’s not
I literally use shield heart in almost every build I made 😂
did you miss the profane heart?
Profane was not out at the time. It is the new number 1 relic in the current state of the game. Mainly due to it being far too easy to get a lot of lifesteal with it.
Handguns next?
You know it.
Im going to leave a nice comment this time, good Ranking :)
Your other comment was perfectly fine lol. I was just giving you the honest reasoning behind my thinking.
i use the dragon heart and it heals 100% of my health ?
Probably you have some extra healing efficiency. Likely from the triage trait but it can be from several sources.
@@SheenShots ah gotcha
I currently roll with the tranquil heart because boy if you slap that on something with health regen and decent life steal and blink your fully healed, the kinda thing that can almost, ALMOST outpace deathwish if your building for it, then ofc you use it and only a insurmountable amount of force can even hope to kill you, could probably out heal a nuclear strike (Bonus that I do also roll with the shielded heart on occasion as well, that 100% shield does wonders for keeping you safe for life stealing and regen)
How do I get the Diverting Heart?
Cass at Ward 13 for 1,250 Scrap unlocked after completing 30 world biomes. Which means beating adventures or areas of the campaign until you get up to 30.
Why the hell have they changed lifeless relic. Barely does anything now
I dont understand how your dogs and summons die so easily mine hardly die unless i do something dumb
Certain fights. There are particular boss fights that include waves of AOE. Summons can't survive this almost ever. Go try out Shahala and you will see what I mean. No of course they survive dungeons, but when it counts they can often be a liability.
The unsullied relic is definitely NOT an upgrade from the dragon wtf are you talking about lol.
If you're at 20hp then that relic is only going to heal.. 20 hp.
Dragon is way better than that garbage.
In terms of going from the dragon heart its like then very next heart you would ever switch to if you just got it. Ya the current health thing makes it pretty bad I don't disagree.
@@SheenShots I think I'm just butthurt about that relic because I misread the description before I got it and thought it healed 100% hp instead of 100% of current hp lol.
Watching this video... with my collection of like 5 hearts and thinking I'm endgame lmaoooooo how deceived I am! lmao
just finished my first play through today, i don’t think im anywhere near done 😂this game seems massive!
empathy VS relics
(Thank god they don’t gain the relic perks upon use)
8:17 does not heal (guess the ravager got the last laugh)
Shielded heart vs bloodless heart
Well, I am one of the people that only uses them for heal^^
I love this fkn game
Bloodless heart tho
Was not in the game during this DLC
"The void heart IS top tier" "A Tier" ???? Bro A is literally not even top tier on YOUR OWN CHART
Top tier does not mean the highest tier. It just means in the upper section of the tier list. This was very self explanatory.
@SheenShots top by definition literally means "highest point" so, wrong.