Unreal Engine 5 Beginner Tutorial Part 14 - Clone Characters

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  • Опубліковано 10 бер 2024
  • In this episode, we show you how to create an army of Stormtroopers using the pattern tool. We create variations of Stormtroopers by creating static meshes from animation sequences. We also teach you how to enable Nanite to optimize your meshes for better performance.
    Console commands 💾:
    Nanite Raytracing - r.RayTracing.Nanite.Mode 1
    Important Links 🔗:
    Epic Launcher Download - store.epicgames.com/en-US/dow...
    Reference Viewer - www.pureref.com/
    Texture Download - www.textures.com/download/PBR...
    JSplacement Download- archive.org/details/jsplaceme...
    JSplacement Web - jsplacementweb.pages.dev/
    HDRI - rendercrate.com/environments/...
    Stormtroopers - sketchfab.com/3d-models/ue4-s...
    Blaster - sketchfab.com/3d-models/star-...
    Thanks to Polycam for sponsoring this entire course! ❤️
    Here is that sweet promo code we promised you guys:
    Type the code "BADDECISIONS" on poly.cam/ to save 30% on their Pro Plan.
    If this course is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help us SO MUCH, you have no idea lol 😅
    Spotify - open.spotify.com/show/12jUe4l...
    Apple Podcasts (Scroll down to review)- podcasts.apple.com/us/podcast...
    Podcasts mentioned in this course 🎙️:
    Blender Guru - • Blender Guru: The Stor...
    Pwnisher - • Internet's BIGGEST 3D ...
    Felix Jorge - • Virtual Production wit...
    Emonee LaRussa- • The Art of Motion Grap...
    Reference for making the spaceship 🔍:
    1. www.10news.com/lifestyle/expl...
    2. blenderartists.org/t/starwars...
    3. / 507077239286068548
    4. starwars.fandom.com/wiki/Hang...
    5.veniceogar.xyz/product_detail...
    Chapters 📚:
    Unreal Engine 5 Beginner Tutorial: Introduction
    Part 01 - Installation and using Templates
    Part 02 - Navigating the Interface like a pro
    Part 03 - Modelling Tools Basics
    Part 04 - Modelling Tools Advanced
    Part 05 - Lighting
    Part 06 - Intro to Materials and Textures
    Part 07 - Material & Texture Basics
    Part 08 - Material & Texture Advanced
    Part 09 - Scene Decoration
    Part 10 - Post Process Volume
    Part 11 - HDRI
    Part 12 - Importing Assets
    Part 13 - Importing Character Animation
    Part 14 - Clone Characters
    Part 15 - Adding Details with Decals
    Part 16 - Cameras, Rig Rail, and Crane
    Part 17 - Animation and Sequencer Basics
    Part 18 - Animation and Sequencer Advanced
    Part 19 - Render Setting & Console Commands
    Join our discord server where we connect and share assets:
    / discord
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  • Наука та технологія

КОМЕНТАРІ • 74

  • @th_studio3d
    @th_studio3d 2 місяці тому +22

    On this part 14:39 you also can click at Transform with the right mouse button and select "copy all properties in category"

    • @thomaskneisel1854
      @thomaskneisel1854 2 місяці тому +5

      Or you rightclick the element in the detail tree and copy paste it in the other models details tree ;) more efficent.
      Btw: the blaster should be 448mm long so import with scale of 0.11 matches allmost

  • @imanrezaei1419
    @imanrezaei1419 2 місяці тому +8

    We are getting close to the final moment, and I just want to thank you guys for all of your efforts

    • @badxstudio
      @badxstudio  2 місяці тому +2

      You are most welcome buddy! Can't wait to see your final result

  • @ramixsabeh
    @ramixsabeh 2 місяці тому +6

    Congrats on your soundboard my dudes. And THANKS FOR POLYCAM FOR SPONSORING THIS SERIES, RIGHT GUYS?!

    • @badxstudio
      @badxstudio  2 місяці тому +2

      hahahahhaha thanks a lot buddy we love the soundboard ...And yeahhhhhhhh shoutout to Polycam

  • @brigu88
    @brigu88 2 місяці тому +2

    This is by far the greatest tutorial series I've ever had the pleasure to follow. I hope, once this project is finished, that you are gonna do more. Keep up the greatness. Ps I'm a lil far behind, going into materials tomorrow morning, but can't wait to share with you my result!

  • @InfoPlus856
    @InfoPlus856 2 місяці тому +2

    honestly its the best Tutorial ever i watched i realy learned a lot from your videos love you and respect to my Iranian Brothers IR ❤AF

  • @kharjo7
    @kharjo7 Місяць тому

    The main thing I’ve loved about these tutorials is the fact that it’s all real time so it doesn’t skip over any of the steps. It’s been incredibly useful for someone like me with absolutely zero experience with 3d stuff and unreal
    Good job guys! Super helpful series so far

  • @nezihardaucar
    @nezihardaucar Місяць тому

    You guys are the funniest UA-camrs I encountered. Thank you for making me laugh when I'm passing through hard times in my life.

  • @maximilianomirallas
    @maximilianomirallas 14 днів тому

    Quick tip: if you copy/past the blaster from one trooper to the other it also copies the postition and the scale.

  • @ThyceMusic
    @ThyceMusic 2 місяці тому +2

    Another one bites the dust! This is insane, I'm still amazed by how much I'm learning only from this series w/o no significant prior knowledge in UE5. Thanks guys!

    • @badxstudio
      @badxstudio  2 місяці тому

      Glad to hear it buddy!

  • @StevePaulSounds
    @StevePaulSounds 2 місяці тому

    You're such amazing tutors - you explain such complicated things in easy to understand ways :)

  • @violentpixelation5486
    @violentpixelation5486 2 місяці тому +2

    This unreal engine series is dope! 🔥💯👌 Thanks alot

    • @badxstudio
      @badxstudio  2 місяці тому

      Glad you like them! You are most welcome

  • @suman_adh
    @suman_adh 2 місяці тому +1

    Wow perfect! 😊I should have waited for this part, things would not have messed up last day.

    • @badxstudio
      @badxstudio  2 місяці тому +1

      Hahahah … it’s ok .. just remove the extra part and continue from here

  • @AmeJouten
    @AmeJouten 2 місяці тому

    Soundboard hype! Thanks guys, still sticking with you

  • @cyberatman8419
    @cyberatman8419 2 місяці тому

    Genius and simple method!!! Thanks!!!

  • @Enki23
    @Enki23 2 місяці тому +1

    Guyssssssss Do not stop these tutorial pleaseeeeeee I didn't have the time to see them all

    • @badxstudio
      @badxstudio  2 місяці тому +2

      we have 5 more episodes

    • @thomaskneisel1854
      @thomaskneisel1854 2 місяці тому

      Nooo!!! I do a lot of Tutorial stuff and this guys are the most entertaing duo on the market! Learning with fun is better learning! Plz don't stop and make more of it :D

  • @VRDivision
    @VRDivision 2 місяці тому

    you're killing it bois!

  • @shekiba.646
    @shekiba.646 2 місяці тому +1

    Good job. I learn.

  • @nimaheydarzadeh
    @nimaheydarzadeh 2 місяці тому

    It was LIT 🔥🔥

  • @CamIsMac.
    @CamIsMac. 2 місяці тому +2

    1:02 - Part 13 Recap
    1:44 - Duplicating Stormtroopers With OR Without Armatures
    2:37 - What Is A Static Mesh
    3:57 - Converting Skeletal Mesh Into Static Mesh
    7:14 - Bringing Converted Static Meshes Into Scene
    7:48 - Adding Props To Static Meshes
    9:16 - Editing Static Mesh Component
    13:24 - Adding Other SM_Blasters To the Rest Of The ST_Stormtroopers
    15:31 - Creating Patterns for Stormtroopers (TIP: If Stormtroopers Are Next To Each Other Just Change The Extent X Or Y Value)
    17:55 - Creating Different Stormtrooper Formations
    18:20 - Changing The Four Main Stormtroopers With Jitter
    20:28 - Grouping Patterns
    21:01 - TIP: If PC Crashes ( My PC Crashed As Well, Make Sure You SAVE!!) 😫😫
    25:33 - Convert Blasters to Nanite And Fixing Stormtrooper Meshes
    28:04 - Console Variable aka Console Command
    29:48 - Understanding What A Command Does
    31:25 - Order 66 aka Adding the Other Stormtroopers

    • @badxstudio
      @badxstudio  2 місяці тому +1

      Thanks Legend! You know people are asking for this on every episode :)

    • @CamIsMac.
      @CamIsMac. 2 місяці тому

      @@badxstudio lol I'm not surprised. I was doing this just for me but I'd figured it would help those who watch.

  • @alirizacinibulak
    @alirizacinibulak 2 місяці тому

    you are a super duo! thank you

  • @unsonlibre8966
    @unsonlibre8966 Місяць тому

    If you have low fps like me, you can turn off HDRI and PostProcessVolume and that has changed a lot for me

  • @jeremyh9841
    @jeremyh9841 23 години тому

    Hello, instead of copy and paste each properties of transform 3 times, we can right click on transform title pane and copy all properties in one time.

  • @PBPVIDEO
    @PBPVIDEO 2 місяці тому +1

    Amazing! )))

  • @StevePaulSounds
    @StevePaulSounds 2 місяці тому +2

    I'm still getting a bit of ugly shadows for the actors in the background with nanite at the stage after the console command. any ideas? it gets fixed on disabling the raytracing shadows in settings or using path tracing - shall I just stick with that? I'm on cinematic mode with an rtx 2080ti and I'm running between 20-50fps depending on settings

  • @MasekFilip
    @MasekFilip 2 місяці тому +2

    good stuff, but i think making a character blueprint and putting your character there along with the gun would be a better future proof way of doing stuff, especially for animation or if you want to switch the gun afterwards

    • @badxstudio
      @badxstudio  2 місяці тому +2

      That's correct. Blueprints are definitely the way to go for the long term. However, we wanted to make it as easy as possible for beginners and as fast as possible for them to create an army. I believe that blueprints would not also work with the pattern tool and therefore we decided to go through this route.

    • @MasekFilip
      @MasekFilip 2 місяці тому +1

      @@badxstudio oh yeah, sorry, didn't realize BPs don't work with that pattern thing :)

    • @thomaskneisel1854
      @thomaskneisel1854 2 місяці тому

      @@MasekFilip True BUT u could create the "pattern" inside the blueprint and place all actors with the blueprint. I'm not 100% sure how to do this in the editor, but there are "construction scripts" or something that sounds like a solution here.

  • @marknunns9310
    @marknunns9310 2 місяці тому

    I have managed to follow all the way along and build this ship on a zenbook 15 lol. Its running a geforce gtx 1060.

  • @rubenelenano
    @rubenelenano 2 місяці тому

    another question, when I enable nanite I don't see also the ugly shadows on my army, its that normal? I have done everything exactly like you guys.

  • @craxmaanyusuf
    @craxmaanyusuf 26 днів тому

    What about if its a bp character ? how to animate these things, as you know you can't animate static meshes

  • @qhwecumexez336
    @qhwecumexez336 16 днів тому

    please my mesh is low poly after inserting the command which is suppose to to fix the low poly mesh when it is nanite. Am using UE5.4 Thank you in advance

  • @channlaaa7520
    @channlaaa7520 12 днів тому

    I just turn on the Nanite, but i don;t have weird shadow. Than i don;'t have to put that console log?????

  • @MuhlisErtugrul
    @MuhlisErtugrul 2 місяці тому +1

    I'm imagining a scenario where I create an animation of these stormtroopers doing crab rave dance here in spaceship... That would be sick

    • @badxstudio
      @badxstudio  2 місяці тому +2

      hahah would love to see it

    • @thomaskneisel1854
      @thomaskneisel1854 2 місяці тому

      I did something like this :D Used the twerk animation from Mixamo and had a litte dance party at the Tie Fighter wings. Posted on instagram as Reel ;)

    • @MuhlisGursoy
      @MuhlisGursoy 2 місяці тому

      @@badxstudio Stormtrooper Rave video is out!!

  • @EricLefebvrePhotography
    @EricLefebvrePhotography 2 місяці тому +1

    The bankruptcy chapter? Oh god that was such a dad joke.

    • @badxstudio
      @badxstudio  2 місяці тому

      Haahahhaha that's pretty accurate hahaha

  • @_bymahi_
    @_bymahi_ 2 місяці тому

    👌👌👌😍😍

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j 2 місяці тому

    How can the objects cloned by the modeling tool, Big Boss, be transformed into individual static mesh bodies..

    • @SamsaraOhara
      @SamsaraOhara 2 місяці тому

      Great question, would be nice to use the pattern tools from the modelling

  • @rubenelenano
    @rubenelenano 2 місяці тому

    Hi Guys, After enable nanotechnology on the static meshes, when I go to the nanite visualization mode, if a click on any of them, for example triangles It doesn't change for me.. what that could it be?

    • @nikhilhira5334
      @nikhilhira5334 2 місяці тому

      Are you on a Mac?

    • @ling6701
      @ling6701 2 місяці тому

      @@nikhilhira5334 I have the same problem, and yes I'm on mac. Does mac not show nanite view?

  • @verse369
    @verse369 2 місяці тому

    Is it just me, or why did the command for fixing the shadows is not saved after closing Unreal? Because everytime after this point, when I re-open the file,the error in the textures comes back and i have to put in the command again in the console.

    • @badxstudio
      @badxstudio  2 місяці тому +1

      Ok so you can use the Window tab from the top and create a CONSOLE VARIABLE PRESET that you can save as a list and just double click it everytime you reopen the file to reload all CVARS.
      Now if you truly want it to be changed for the project without having to reload it, then you have to use the NOTEPAD to open up one of the CONFIG files and add the command line there. There are tutorials about this online

    • @verse369
      @verse369 2 місяці тому

      @@badxstudio Thank you! :D You guys really are giving it all, working as a team to make this course easy to follow and fun to watch!

  • @MuhlisErtugrul
    @MuhlisErtugrul 2 місяці тому +2

    4:45 LMAO 😂

  • @danodesigndanomotion2068
    @danodesigndanomotion2068 Місяць тому

    Starting 14

  • @HotChocolateChannel
    @HotChocolateChannel 2 місяці тому

    Guys please teach us how to animate this army and spawn them without too much fps drop! I'm making a zombie game and when about 50 zombies spawn and come towards the player, the fps drops from 60 to 35-40 and stays at 35-40 until they come towards the player and the player shoots them and kill them, after killing zombies FPS increases. Please teach us how to fix this problem and increase the FPS when a horde of zombies are coming towards the player?

    • @thomaskneisel1854
      @thomaskneisel1854 2 місяці тому

      Thats not a easy thing to do :D Reduce textures to 1024 or 512 and reduce the vertex count in your LOD levels, details do not matter im mass when everything is moving. Use simple collision Boxes. Reduce tick events in your blueprints maybe u dont need 60 updates per sec (FPS) on your Zombies for Pathfinding and player searching. 50 Zombies times 60 updates per second, you can save a lot here. Publish a event when the player positon is detected and use the observer pattern (in ue as EventDispatcher) to communicate the position to other zombies and search just if no position is avaliable. How we learnd in this tutorial, use Nanite for meshs if possible. May be the player blueprint does something for every zombie in range. Use the behavior trees in UE for your Zombie AI ... and search for "Spawning hundreds of Balls in Unreal Engine"

    • @HotChocolateChannel
      @HotChocolateChannel 2 місяці тому +1

      @@thomaskneisel1854 thank you so much 🙏🙏🙏