How to create ID masks and why you need them

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 28

  • @IvanNaumov-p1y
    @IvanNaumov-p1y 5 місяців тому +1

    Abe you are amazing! Your courses are amazing! God Bless You

  • @craylixart
    @craylixart 5 місяців тому

    Thank you so much! Was always confused what the actual use of color maps were, you made it very clear.

  • @telefrag.
    @telefrag. 5 місяців тому

    I think if you assign different polygroups/materials on the highpoly model before baking then either Substance painter or Marmoset will be able to bake Material ID map and paint those materials in distinct colors automatically. Just in case if you're not feeling like picking every color yourself, you can just assign materials.

    • @lovelettar
      @lovelettar 5 місяців тому

      I was thinking about the same thing, thank you very practical

  • @AnaOctopodiform
    @AnaOctopodiform 5 місяців тому

    Thanks for simple explanation of complex things, the last tip is very useful))

  • @FunChaine
    @FunChaine 5 місяців тому

    Thank you for all your tutorial, very clear and helpful !

  • @kagan8579
    @kagan8579 5 місяців тому +1

    I learned that tolerance thing in this video

  • @realaitist
    @realaitist 5 місяців тому

    thank you so much abe leal for wonderful lesson , your video always helping me . Get well soon abe lots of love❤❤

  • @cj5787
    @cj5787 5 місяців тому

    very cool tip I didn't know about. awesome tutorial bro

    • @AbeLeal3D
      @AbeLeal3D  5 місяців тому

      happy it was helpful!

  • @TylerMatthewHarris
    @TylerMatthewHarris 3 місяці тому

    camera looks good! thanks for the video :)

  • @IvanNaumov-p1y
    @IvanNaumov-p1y 5 місяців тому +1

    ere’s a great idea for a video or stream: How to add CAD models into Substance Painter. There are some videos about this topic, but they are not helpful. I can model items in SolidWorks, which allows me to save my models as STL files. However, I can't add STL files to Substance Painter directly. Even when I convert the STL files to OBJ, I often encounter issues. When I try to import the OBJ into Substance Painter, I frequently get stuck on the "automatic UV unwrapping" step, which can take forever. Sometimes, the models never get imported. This situation makes CAD users feel like they are forced to use subpar software (such as SolidWorks Visualize, which is terrible). A video addressing this issue would likely be very popular on UA-cam.

  • @kevindimitch5852
    @kevindimitch5852 5 місяців тому

    oh nice, thank you for this tuto

  • @PauloHNCostaArt
    @PauloHNCostaArt 5 місяців тому

    Thanks

  • @bharathramun9598
    @bharathramun9598 5 місяців тому

    how are the flow of the patterns in the stitches are cntrolled? while they dont have individual uv map?

    • @AbeLeal3D
      @AbeLeal3D  5 місяців тому +1

      since they are baked you might need to have a couple of different texture layers with different orientations to match the direction

  • @abiyyupanggalih854
    @abiyyupanggalih854 5 місяців тому +1

    Wow useful

  • @VishnuSharma-vu3ge
    @VishnuSharma-vu3ge 5 місяців тому

    I'm having trouble baking my Wolverine model in Substance Painter. I created the body separately from the costume and then baked the model. However, the areas where the costume should be are showing up as black, and other parts of the model are black as well.
    I'm unsure what's causing these black areas and how to resolve them. Any guidance on potential issues or solutions would be greatly appreciated....
    sirrr

    • @AbeLeal3D
      @AbeLeal3D  5 місяців тому

      Join our discord community and send your question with screenshot in help-room - discord.com/invite/w9GBhyV4wU

    • @VishnuSharma-vu3ge
      @VishnuSharma-vu3ge 5 місяців тому

      @@AbeLeal3D ok...sirrrrr 👍

    • @kramiksingh5597
      @kramiksingh5597 Місяць тому

      have you unwrapped it properly?

    • @VishnuSharma-vu3ge
      @VishnuSharma-vu3ge Місяць тому

      @@kramiksingh5597I solve this problem issue caused by naming during baking model

  • @super-six-four
    @super-six-four Місяць тому

    oh, yeah. hey Abraham! glad to see you've made your own channel at last! ❤
    wishing you to be such productive as you were at previous channel (Nextut) 😊

    • @AbeLeal3D
      @AbeLeal3D  Місяць тому +1

      been going strong for the past year my friend! happy to have you back!

    • @super-six-four
      @super-six-four Місяць тому

      @AbeLeal3D you will laugh: its two years since i've switched from maya to blender 😁