Hey guys for the users who hate blender... you can do this with adobe for free to rig and import into ue very simple.... More or less this is like the long way to do it what he's doing... This is a very simple level one type thing to do
Yes, and for anyone wanting to use the Mixamo (Adobe) option - it works but you do need to run your animation blueprint thru a re-targetter, I did a tutorial video on how to do that on my other channel: ua-cam.com/video/YNZzIEbVMSE/v-deo.html Pretty easy. Works pretty well. Tho myself, I really like having the skeleton rigged to the default UE bones (instead of the Mixamo bones) it's just one less step in using marketplace assets (etc)
I remember back in 2017 I got into game development as a hobby, I really wanted to get a character that I had in mind into a game world. Took a day or two to sketch and start building the mesh in blender, learning as I was doing, and then I simply gave up at the skeletal mesh part. The entire thing took about 4 days. As life happened, I could only dream of times when I could dedicate entire weeks to hobbies like I did back then. It is unbelievable how much creativity this kind of workflows will unlock for hobbyists now. It will be interesting to see there will be any major leaps forward in terms of quality of generated content, or if major players integrate AI models directly in their tools. In 2030 I bet we'll install Unreal Engine with NVidia Brain Something Something and chat in Unreal with an AI that builds this for us :)
I would bet it wont be long before Rodin can attach the rig itself and you can go straight to UE or w.e engine you use. I love how much easier this stuff is for solodevs and smaller teams but it also bring in question issues of quality as of right now because if everyone uses these tools and the quality just isn't there they may never learn how to actually make good quality assets which could be a hinderance if you are looking for a job in the industry. Hopefully this kind of tech continues to advance and we can start getting real high quality assets in seconds rigged up ready to go based on a prompt.
Duuuude after watching many of ur previous videos of this thing, u defo found the ultimate workflow!! This new rigging method really beats the previous one. So one could also apply typical mixamo animations tomthis? And what u think of rodin vs meshy? Thanks a lot for all what u do and show :)
Totally! I skipped the Blender part and went strait to Mixamo. Works just fine, I have a video on that actually, actually the last couple are pertaining to the Mixamo process: www.youtube.com/@WerewolvenGames/videos
I think the only Unreal Engine part was the type of Rig. I haven't used Auto-Rig Pro but I'm sure it support just regular Blender Rigs (which do work in Unity) or maybe even a Unity Specific Rig.
Hyperhuman Rodin 🐺 hyperhuman.top/r/5IF2H4EC
Leonardo AI 🐺 app.leonardo.ai/?via=arron
Auto-Rig Pro 🐺 blendermarket.com/products/auto-rig-pro?ref=1626
Patreon 🐺 www.patreon.com/werewolven
Absolutely amazing what’s happening right now. Thanks for the tute
Second row first image 1:15 : bros been gooning.😂
Hey guys for the users who hate blender... you can do this with adobe for free to rig and import into ue very simple.... More or less this is like the long way to do it what he's doing... This is a very simple level one type thing to do
Yes, and for anyone wanting to use the Mixamo (Adobe) option - it works but you do need to run your animation blueprint thru a re-targetter, I did a tutorial video on how to do that on my other channel: ua-cam.com/video/YNZzIEbVMSE/v-deo.html
Pretty easy. Works pretty well. Tho myself, I really like having the skeleton rigged to the default UE bones (instead of the Mixamo bones) it's just one less step in using marketplace assets (etc)
@@1dudedevteam oh yea your the same dude hahahah. Ok I saw your tut pop up that was a legit tut
I remember back in 2017 I got into game development as a hobby, I really wanted to get a character that I had in mind into a game world. Took a day or two to sketch and start building the mesh in blender, learning as I was doing, and then I simply gave up at the skeletal mesh part. The entire thing took about 4 days. As life happened, I could only dream of times when I could dedicate entire weeks to hobbies like I did back then. It is unbelievable how much creativity this kind of workflows will unlock for hobbyists now. It will be interesting to see there will be any major leaps forward in terms of quality of generated content, or if major players integrate AI models directly in their tools.
In 2030 I bet we'll install Unreal Engine with NVidia Brain Something Something and chat in Unreal with an AI that builds this for us :)
I would bet it wont be long before Rodin can attach the rig itself and you can go straight to UE or w.e engine you use. I love how much easier this stuff is for solodevs and smaller teams but it also bring in question issues of quality as of right now because if everyone uses these tools and the quality just isn't there they may never learn how to actually make good quality assets which could be a hinderance if you are looking for a job in the industry. Hopefully this kind of tech continues to advance and we can start getting real high quality assets in seconds rigged up ready to go based on a prompt.
amazing !!❤
Brooooo, nice!
Appreciate it!
Duuuude after watching many of ur previous videos of this thing, u defo found the ultimate workflow!! This new rigging method really beats the previous one. So one could also apply typical mixamo animations tomthis? And what u think of rodin vs meshy? Thanks a lot for all what u do and show :)
Totally! I skipped the Blender part and went strait to Mixamo. Works just fine, I have a video on that actually, actually the last couple are pertaining to the Mixamo process: www.youtube.com/@WerewolvenGames/videos
@@1dudedevteam aaaawesome thanks a lot!
Any idea if you can upload your own art? I’m interested in the idea of just uploading my own concept art to bypass Retopo/Painting
Hey! How can we contact you?
Wed love to sponsor a video with 3d ai studio but we cant find any email.
KinA Dude, thank you =]
When I import with skeleton the character lengthens when I put the animation
I’m guessing getting this working in Unity wouldn’t be too much of a stretch.
I think the only Unreal Engine part was the type of Rig. I haven't used Auto-Rig Pro but I'm sure it support just regular Blender Rigs (which do work in Unity) or maybe even a Unity Specific Rig.
🎉🎉🎉🎉
Whats the best way to reach you, couldnt find any email or socials and id love to sponsor a video!
Sounds interesting! emaildevdude@gmail.com (direct email)