Four Gamedevs, One Art Kit, We Each Make A Game - 9
Вставка
- Опубліковано 3 бер 2024
- Asset Pack: backterria.itch.io/the-roguelike
The Games
Rittzler: rittzler.itch.io/witch-wok
password: cheeseman
Polymars: polymars.itch.io/cheese-chase
password: poly
Ivy Sly: ivysly.itch.io/angree-face
Miziziziz: nartier.itch.io/celestial-clo...
The Devs
Rittzler: / rittzler
Polymars: / polymars
Ivy Sly: / ivy_sly_
Edited by: / aeriflame
Music: sdunk by fhisch
fhisch.bandcamp.com/track/sdunk
CC BY 3.0
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Patreon: / miziziziz
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Other Stuff
Twitter: / miziziziz
Website: www.deeproot.dev/
Twitch: / miziziziz
Discord: / discord
Timestamps:
00:28 Rittzler / Witch Wok dev log
03:30 Rittzler / Witch Wok playthroughs
08:21 Polymars / Cheese Chase dev log
10:51 Polymars / Cheese Chase playthroughs
13:53 Promo Break
14:07 Ivy Sly / Angree Face dev log
16:09 Ivy Sly / Angree Face playthroughs
19:40 Miziziziz / Celestial Clockwork dev log
21:02 Miziziziz / Celestial Clockwork playthroughs - Ігри
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i might have forgotten to playtest my game
yeah that’s fair.
Love how you enjoy everyone else's games the most, but also torture everyone the most with your own game
The guy you thought was cool is a Mimic!
No new vids ?
Just a 2D version of Sussy Schoolgrounds anyway.
I love how Polymars was so drastrictly different to the others in terms of the speed of understanding for the Sundail game.
Lmao I like the edit of polymars realizing how to switch inventory and then miz complaining about not being able to switch inventory.
6:23
Also shows to what sort of games they play lol, scrolling the wheel would have been right up there with one of the first things I would have tried
I loved Polymarts' positivity as a through line. My guy was just vibing and happy to be playing and making games.
Polymars's energy is totally infectious!
The calendar game seems really cool. I would love a game like that with more events to predict, longer cycles and an element of randomization for replay value, say the length of a year, the offset for eclipses and what not changing with each playthrough.
It would be cool to make calendars for various planets. You could have different numbers of moons and orbits set by random mathematical sequences to make the game dynamic.
I want something like this playable on the Steam Deck.
Agreed. I'd love to see something like this fleshed out into a full game. It's the perfect balance of peaceful and puzzling.
Agreed, but this could get really, really hard if you start with real orbits with inclanations, and other great cycles, noise from other random objects, sunspots, maybe upgrade your observatory? This conzept is great
Thank you guys for using my asset pack! Cool episode! Keep it up :D
The astronomer game is really cool, but I think it lacks an incentive. Maybe by tying the predictions to the actions of a community? Like the people in a town will plant their crops based on your prediction, and if they plant too early/late, the harvest isn't successful. Maybe religious events for the eclipse? It's a really neat concept, and I'd love to see it fleshed out more!
Yeah I was thinking of those things exactly, but I thought it would take too long to implement for a jam game so I cut it down to what you see
Polymars is a born astronomer. It's their calling.
Polymars just having a great time no matter what hes playing is awesome
Its been so long.... happy to see this series again.
PURPLE GUY?!
@@elbowjuiced you wot m8?
@@GingerNingerish its been so long since ive seen my son
two long years...
love how different each of the games looked this time around despite all using the same graphical assets
Witch wok, throw rock, make slop (the potion)
Lmaooooo
THE IVY SLY CREATOR OF THE MOST UNIQUE FIGHTING SYSTEM GAME IN THE WORLD??
yomi hustle my beloved
Yep I was surprised too lol
It is fantastic and quite unique but it is like, part of a lineage. I'm not saying that to be annoying or diminish his creation, I'm just saying there's been stuff sort of similar to it before that probably inspired its creation. TAS smash fights and Toribash
@@ZedAmadeus it's not a "probably", he straight up cited those as inspirations for the game, along with the classic newgrounds stickfight animations lol
It's still pretty unique, heck if anything it's been the most unique fg take in a while
my eacts thoughts upon recognizing the fact
The Rizzler from the critically acclaimed 3D platformer Pseudoregalia? In the long awaited return of Miziziziz's coolest series?
It seemed like the weapons were procedurally based upon combinations? Well done, Ivy Sly .
yup
PSEUDOREGALIA AND YOMI HUSTLE DEV HELLO!?!?!?!
Don't forget about the Sussy Schoolgrounds dev too XD.
Bro, I would have been so lost in the sundial game haha
8:32 "no idea what he's supposed to be"
It's a mimic chest!
The editing was phenomenal. Getting everyone's opinions on the different games to line up like that was a great choice.
I love how every single dev took their game in a different direction. It's awesome how something as simple as a sundial, or food was able to inspire entire games.
brilliantly done to all the devs, usually I'd have some feedback for the games but they were all great especially in the time they had! The only main feedback would be for polymars' cheese game. while I understand he was learning the engine under a short time constraint but he could have either added noise to indicate the mouse distance, or make the spotlight slightly bigger than it was. my guess is that he memorised the maze and didn't take that into account when playtesting
omfg you guys are so smart and fun I really had a good chuckle right there, miziziziz concept was insane.
I'm always impressed with the amount of effort that goes into these videos. The gamejam alone is a large time commitment, organising 3 other people to do it is no small effort and then making a video on top of it. It's like at minimum 60 hours of effort per video.
Man, I still love this series. Also, I can't believe you got Ivy Sly, the creator of Your Only Move Is Hustle (YOMI Hustle), to participate in this jam. This is really awesome!
when the cheese/mouse dev said he made just a big black box with a hole in it my first thought was: oh someones gonna see the edges of that box :D
With this particular artkit I thought all the games are gonna look very similar, and some have similar gameplay. I was glad to be completely wrong.
The rat and cheese game needs line of sight visuals, so that you can only see something if you have line of sight
so stoked. i was binging these the other month and got so sad when i realized the most recent one had been two years ago.
I missed this series, I'm happy it's back
Polymars seems to be such a great and brilliant person!! Showed so much love and happiness all the time!!
Also respecting and enjoying the others work.
Would be more interesting to see 4 devs make a game with the same basic concept and see what they come up with
Using the tile descriptions is such a fantastic and clever way of using the art kit, never would've thought of something like that
This is the best game jam series on UA-cam, period
The vibes of this video and of all of those involved is just heartwarming. Both on a human level but also as far as what "gaming culture" can be...
Congrats to all the participant and thank you Miz for doing stuff like that.
I love this series so much. I prefer it to the "make a game with no communication" because you actually get to see several different visions and what you can do with a simple art pack.
This playlist helped me get into in game development, it's nice to finally see a new episode, it's been a while
this series is always so cool, love to see more! it's fascinating seeing the different directions that different devs will go in
ivy sly's game gives me real Mosa Lina vibes in terms of the esoteric "item" mechanics, and the surreal nothing-scape it takes place in.
I love that game and I had a long conversation with the developer of it recently. So you might have clocked me big time...
I love this series so much! Everyone had such different and unique approaches to this, it was great to watch!
miziziziz's game was insanely creative
This is such a good format for things, it's nice seeing y'all get back to doing it
Getting Rittzler on was a great idea. I love his work.
Normally, you - the player, cheeses the game.
In Witch Wok, the game cheeses you.
Brilliant Jam, as per usual for the channel.
And in Cheese Chase, the game cheese is you.
I have a proposal for your next horror game if u want to make one again. A coop game where you solve tasks while separated from each other and you communicate via text to solve these tasks. Only problem is that if a creature kills your friend he takes over his body and communication device. So the creature pretends like it's your friend till it kills u (in the meanwhile it can make ü help him setup for the next kills). The texting could be done using a simple open source llm. Would be great to know what you think. I'd say it's difficult to go more uncanny
So glad to have this series back! Very fun instalment.
This is a great series, and I'm glad to see it back! As always, this is incredibly inspiring and fun to see what the developers come up with. I just purchased the art pack and will try the challenge in 48 non-linear hours (or perhaps a little more).
all four games are very creative! I can see them becoming a full length game, easily
Yay! My fav game dev series! Its been a while since i watched one of these, but i loved all the creativity in this one! Stellar work all around!
These are so good and I am so happy to see a new one. Please keep making these 🙏🏻
So glad to get another episode of this series! Lots of diverse asset usage here!
Hey Miz, not sure if you'll see this, but have you ever considered contacting the creator of an asset pack and having them play/react to the games y'all make in this kind of challenge? I think it'd be a really cool idea when you play each others' games to *also* have the asset pack creator come on and see some of the stuff made with their pack!
The sundial game is amazing wthhhh the way you thought of the idea and executed it is rlly inspiring aaaaa
That was a very interesting variation of all projects submitted. Loved the video!
Great to see these come back - absolutely love this concept
So cool to see this series back!🎉
your game dev process is always so inspiring
It would be a cool concept to have the devs guess what other dev made each game
The sundial game is awesome, it's so cool to see unique ideas like that work!
Ive missed these so much
Miz: "I created a very simple world simulation" *creates an entire universe
How am I just now seeing this??? 😢
Glad to see another entry in this series!
Really like it more then the others... bussines suits type of jams.
Glad to see more of these!
Love the episode! Thanks so much to all
Subscribed! This was so fun!
Amazing video, that give me the envy to try to start for the third time programming.
Seeing IVY slide in one of your videos made me extremely happy ❤
I absolutely love the first game! Would be awesome if it just got expanded a little with more ingredients!
Nice to see this series come back!
What a stacked line up of devs!
I love this series! So glad theres another video!!!
Good video! Commentary sections with no/too low bgm give space to the deafening silence, though.
There were really good concepts in this one. I can appreciate everyone's hard work!
Not the rat jumpscare!!!
I love these artkit jams!
So much game design innovation in one video. I'm honestly super impressed
Love this series!
had an oh snap moment when i remembered rittzler developed pseudoregalia, damn that's cool
I can't wait! Oh, i was wondering when the endoparasitic 2 will come out. I just loved how the story goes!
I know these people are commercial game devs but still, thinking of attempting this jam I'd probably spend the first thirty hours thinking of a decent concept and then attempting to set up a movement controller for the rest.
Incredible work
Rittzler has some banger lines "So this is like Slender if it was blood and cheese instead" and "All in like 2 decades work" kill me
I am so dumb I saw Polymars' icon on the thumbnail and thought "hey its that tuber, polyfill!" 💀
YES. I missed this series! Almost made me a game dev!
The Astronomy game was so much fun I wish there was more. Of course its essentially a game jam game and you probably wont touch it again but if you decide to expand on it, maybe you could introduce randomness to vary the seasons, day/night cycle, and solstices and such so that every playthrough has you forming a unique calendar. You already do that with the offset eclipses. Maybe you could add additional astrological events you can predict like meteor showers and lunar eclipses and such. Idk I just really like the concept I'm really into those kinds of games.
What a crazy high concept for a game. I have to try it.
Love these jams!
New Miziziziz video lets gooo!!
the music in the final game was so overlooked but that one piano chord hit really hard
I loved Celestial Clockwork! Such a novel idea and executed so cleanly.
oh finally another one, ive been waiting so long
how the f did Ivy make such an insane game in so little time, I feel it would sell pretty well with a decent price
I like how differently all contestants think.
Polymarts with the positive vibe
Damn, it has been a while. bro must just make it a monthly thing
I kinda felt all that existential crisis at the end of the video, though it was awesome:D
Sundail game could loop indefinitately for background. But time is recorded and scored when everything is guessed correctly.
New mizizizizizizizzi video, today is a good day
"Oh my god. This is going be a good day" - Creep
YES, been waiting for another one of these
you're back🎉
Thank you, Miziziziziziziz!
i love the fact polymars accidentally made reverse Radar Rat Race from the VIC20
07:40 it should have a feature that the timer (if it reaches zero) won't end the game until no items are in the air. Would have felt so good if that last throw counted towards the score!
Yeah, legendary series is back!