One thing that would be really cool would be if you subverted the whole "your boss is an evil corporation that doesn't care if you die" thing that's in EVERY game now. Like this is a group of people trying their best, but despite good intentions all around, they're helpless against space
Good point; if the player knows their bosses don’t care they (the player) doesn’t have anywhere to place hope outside of themselves, while if their boss does care they place hope in the corporation that ultimately can do nothing for them. The destruction of hope is much more effective than starting with none.
@@Ryadovoy_Borodin I imagine a sort of hopeless final part where you boss sends a personalized message. Before, you contact was simple briefings like "Hello pilot. Your next mission is XYZ" but suddenly it's "I'm sorry, Bob, but we've done everything we can, and there's absolutely no way for us to reach you."
@@Miziziziz If you're ever thinking of playing it, don't read too much into it, as it's a game full of secrets and unexpected weirdness. Plenty of scares and unsettling moments too
This reminds me of an educational game I played in my childhood in the early 2000s that is probably completely unknown outside of Germany because it was only available in german. It was called "Löwenzahn" (german for "dandelion") and was based on a very popular educational TV show in Germany of the same name. These were mostly simple educational 2d point and click games, but in the fourth game of the series there was a 3d space game were you would fly through the solar system and take photos of the different planets. You could either navigate on a top-down map or in 3d view. Seeing the planets of our solar system quietly get closer and closer to you in the darkness of space had a very similar feeling to your game. Obviously the Löwenzahn space game had no horror elements as it was meant for kids, but it still captured that exciting feeling of exploring space. Nice to see this childhood nostalgia recreated in your game.
To make more feel of the ship moving, you can add inertia physics system, for example, when the ship moves forward your character move abit to the back, when the ship stop, your character go forward abit faster.
I think it's absolute remarkable that you're able to put your ideas in small but still engaging and atmospheric games which are so much more feasible to develop and release as a solo developer. I'm still struggling with FPS or TPS game ideas that always fall out of proportion because I lack certain skills (mostly artistic, especially character art) and therefore never even reach an alpha state. Very inspiring, thanks a lot! :)
This is awesome, excited to see the horror aspect other than the already established claustrophobia and endless vastness of cold void on the other side of your pod
As someone who absolutely LOVED Endoparasitic, I'm still positive this will be my favorite game of yours. It's insane to me how much this feels like every element of this game is geared to my interests, like I don't think I, myself, could've come up with a concept for a horror game that I would like more than this, this game looks AWESOME. My only hope is that it's pretty replayable because I feel like this concept has so much potential for a game you can play over and over again trying to do better. Regardless of if it's replayable or if it's more of a one-off short experience like iron lung, I'm confident it'll be one of the coolest games I've ever played. Super excited!
Unholy Hunger (no idea what name to give lol) Basically you are infected by a virus (does not need to be a zombie virus) and you can no longer eat food with ease and has a weakened immune system. you need to prepare your food carefully and control your jaws and tougue as well as other internal organs to prevent harming yourself
i have no idea about developing games but, you could try adding an anomalous entity from the get go, and make it a red dot as you navigate your way through the map, it's extremely territorial but moves from time to time, makes the game much more intense and photographing the planets much more thrilling, and as for the photographs of the planets, you can sometimes make them animated, as if an entity passes through, it could cause static on the camera, doesn't have to be distinguishable, just enough for the player to feel unease and eerie. For the chef's touch, add tapping or knocking sounds once in a while, as there's no sounds in space, that's the only viable way to scare the player sound-wise.
looks soo cool!! I would sugest a "zoom in screen" mechanic when you click on the monitor, because it can be kinda hard to read? or maybe not idk but anyways I'm really excited for this release!!
I remember playing a kid-friendly version of this game back in 2002. From Löwenzahn, I believe. Sometimes on the way to the next planet to photograph, space garbage patches would appear and you had dodge remnants of sattelites. Very fun.
Nice one. I like the claustrophobic vibes of interior view. Hopefuly you could see something creeping there too. Would be scary, since you probably can't do anything due to being completely immobilized
Just recently, I watched the movie Salyut-7 and started thinking: what if Voices of the Void took place in space ? Being a single astronaut on a small space station positioned on the dark side of the Moon, maintaining it and controlling the work of a lunar observatory on the surface. And of course, creepy things happening, like manual docking and fixing your power and life support systems wasn't enough.
There’s no way dude went ghost for two months and came back to drop a 5 minute video on an entirely new game that makes my top 5 games that are in the works. Wild.
For inspiration for the horror aspects, I recommend checking out Voices of the void, a horror game where you analyze signals from space Some of them show normal space stuff, some of them very eerie, and some cause events to happen in the game
discovered the game through a let's play and i was highly impressed. it was short but sweet and highly effective with horror. minimal but great atmosphere.
I think it's cool that you came up with the concept of the game and THEN realised it was similar to Iron Lung. As opposed to thinking "I wanna make a game like Iron Lung cuz it was popular." Having an original idea coincidentally similar to a pre-existing one is so much better than an original idea based on a pre-existing one.
Game was super fun to play. I was expecting to have to turn off life support at some time, either to hide from the monster or to juggle traveling, but then I realized I could travel after setting the navigation
Looks really cool, since its going for immersion over the realism. Mby it would be cool if room where you are in is bigger? Would be cool if you could walk, not too big of a room. But maybe a window, some cabinets etc to make it more fun and as a story progresses ( I assume there will be one) creppy things start happening and you have to solve a mystery? Idk if its correct choice, but pc feels good and rest a bit empty. Just a window looking at space and maybe you occasionally see weird stuff through it would go a long way. Excited to see how this one develops further tho!
although i understand why miziziziz chose the player to be in the spaceship opposed to controlling it from afar, i still find the "controlling something remotely" fascinating, it gives a vibe of "you're not in control", or "you don't have as much control as you might think", it's just like how a kid who relies on their parents for control, can't find said parents thus faced with a lack of control, therefore planting panic and most importantly fear in their head. idk about yall, but i feel like that is a great concept for a horror game (edit: by concept i am referring to the "lack of control" part, not the "kid in a walmart" part lmao), but everybody avoids it thinking the opposite
honestly id highly recommend to have the photos not have any stars in them --- if you look at many photos from apollo missions and such, the camera exposure makes it so that while you can see celestial bodies, stars are barely visible at all. It adds a sense of realism to it that I think could really help with the horror aspect
missed opportunity to call the in game OS something like PhobOS. i've always wanted a reason for that pun to exist. with all those greek gods (and by extension celestial bodies) whose names end in "os," it just seems criminal not to make an operating system named after one
I love the monitor! May I suggest adding a terminal to the UI? Old space shuttles were controlled via terminal, I'm pretty sure, and I'm sure it'll be way more stressful trying to type commands and fix the shuttle while it's falling apart around you.
a command line section would be very cool, adding to the "engineer maintaining archaic, constantly breaking systems" feel. Like some other machine on the side without GUI that controls certain functions of the ship. But that might not appeal to the non-nerd playerbase or simply be not fun, idk
I can't help but feel there was more potential to the idea of actually controlling the probe remotely. The idea that you SHOULD be safe because the probe is billions of miles away, yet somehow the cosmic horror it encounters encroaches on your little local office space. Perhaps needing to move around and check things out in the office, FNAF style, while needing to urgently get back to your desk every time the probe needs your attention.
You should add some interactable elements outside of the OS such as switches, etc on the side walls to give gameplay reason to actually look around away from the screen.
You've heard of Iron Lung, now get ready for Titanium Liver.
What about Silver Heart?
Next it's going to be golden stomach
palladium pancreas
Tungsten brain
Fallout has lead belly covered
Lung-like is going to become a genre mark my words
it already is💀💀
"Tincan" is an lung-like that's been out for quite a while
the first lung-type game
dont give the gaming journos any ideas
I somehow knew it too a while ago- with the exact name "lung-like" too
I never knew I needed Space Iron Lung but I can't wait for the Markiplier theatrical release
Space Iron Lung?
Oh yeah that’s right Markiplier did play his other game
@@kaiser9321 miz didn't make iron lung
Iron Lung is in space 💀
Space iron lung
So
Iron lung lmao
if you had multiple screens, it'd give player a reason to look around.
more scarier for just one screen i think
@@drenzine But with multiple screens, you need to multitask.
It would be cool if you had other functions away from the computer that you had to maintain. Just to add to the stress
@@IgnobleKin like pipes or controll a robot arm to clean dirt off the photo camera.
One thing that would be really cool would be if you subverted the whole "your boss is an evil corporation that doesn't care if you die" thing that's in EVERY game now. Like this is a group of people trying their best, but despite good intentions all around, they're helpless against space
i mean it's true to life
@@OutbackCatgirlBut the setting is darker if, even when at their best, humanity is helpless.
Good point; if the player knows their bosses don’t care they (the player) doesn’t have anywhere to place hope outside of themselves, while if their boss does care they place hope in the corporation that ultimately can do nothing for them. The destruction of hope is much more effective than starting with none.
YES
@@Ryadovoy_Borodin I imagine a sort of hopeless final part where you boss sends a personalized message. Before, you contact was simple briefings like "Hello pilot. Your next mission is XYZ" but suddenly it's "I'm sorry, Bob, but we've done everything we can, and there's absolutely no way for us to reach you."
Currently watching, but already giving me MASSIVE voices of the void vibes
But without the jokiness of it
oh dang, never heard of that before, going to check it out
@@Miziziziz If you're ever thinking of playing it, don't read too much into it, as it's a game full of secrets and unexpected weirdness. Plenty of scares and unsettling moments too
yup
@@Miziziziz have you heard of kerfus
I'm genuinely impressed that you made a game about space, a seemingly infinite expanse, claustrophobic. Massive props!
You actually sound like an AI
@@kingangus4808 I have that effect on some people lol
You actually sound like an AI
@@ShargDudu-wf6hi beep boop beep boop
you don't sound like an AI, you just express your ideas well 💪
Babe wake up, new Miziziziz game
Seems really cool, gives me real Signal Simulator/Voices of the Void type vibes mixed with Iron Lung
This reminds me of an educational game I played in my childhood in the early 2000s that is probably completely unknown outside of Germany because it was only available in german. It was called "Löwenzahn" (german for "dandelion") and was based on a very popular educational TV show in Germany of the same name. These were mostly simple educational 2d point and click games, but in the fourth game of the series there was a 3d space game were you would fly through the solar system and take photos of the different planets. You could either navigate on a top-down map or in 3d view. Seeing the planets of our solar system quietly get closer and closer to you in the darkness of space had a very similar feeling to your game. Obviously the Löwenzahn space game had no horror elements as it was meant for kids, but it still captured that exciting feeling of exploring space. Nice to see this childhood nostalgia recreated in your game.
To make more feel of the ship moving, you can add inertia physics system, for example, when the ship moves forward your character move abit to the back, when the ship stop, your character go forward abit faster.
Would that still apply in space tho?
@@Foxtrot-51 Yes and would be more drastic, going from 0g and then when the engines fire they add g-force.
If iron lung and voices of the void, or signal simulator had a child
You should checkout "Voices of the void", really good indie horror with kinda similliar topic.
And Signal Simulator too, for good measure
UFO PORNOOOO
@@okie9025NO
@@okie9025NO DRACULAS NO MUMMY NO DUENDE NO MARCIANITO
I think it's absolute remarkable that you're able to put your ideas in small but still engaging and atmospheric games which are so much more feasible to develop and release as a solo developer.
I'm still struggling with FPS or TPS game ideas that always fall out of proportion because I lack certain skills (mostly artistic, especially character art) and therefore never even reach an alpha state.
Very inspiring, thanks a lot! :)
Loving the VotV rep in this comment section, can't wait for this
Voices IN the iron lung
Voices of the Iron Lung
I always get so excited when this guy uploads. This is what I want from a devlog. I really like the aesthetics as well.
This is awesome, excited to see the horror aspect other than the already established claustrophobia and endless vastness of cold void on the other side of your pod
As someone who absolutely LOVED Endoparasitic, I'm still positive this will be my favorite game of yours. It's insane to me how much this feels like every element of this game is geared to my interests, like I don't think I, myself, could've come up with a concept for a horror game that I would like more than this, this game looks AWESOME. My only hope is that it's pretty replayable because I feel like this concept has so much potential for a game you can play over and over again trying to do better. Regardless of if it's replayable or if it's more of a one-off short experience like iron lung, I'm confident it'll be one of the coolest games I've ever played. Super excited!
Getting real Scavenger SV-4 vibes from this game, thats one of the games I really like!
lowkey one of my favorite games of all time, i really wish someone would make something like it again
This man can see me making a grilled cheese sandwich and somehow coming up with a masterpiece of a horror game
Unholy Hunger (no idea what name to give lol)
Basically you are infected by a virus (does not need to be a zombie virus) and you can no longer eat food with ease and has a weakened immune system. you need to prepare your food carefully and control your jaws and tougue as well as other internal organs to prevent harming yourself
To be fair, seeing someone like me try to make something as simple as a grilled cheese would give anyone inspiration for a horror game
@@Noxious_chemicals I never even make a grilled cheese(yet), the concept of cooking cheese is still alien to me due to my Vietnamese household
Love how you've built this video, its great seeing your work again!
i have no idea about developing games but, you could try adding an anomalous entity from the get go, and make it a red dot as you navigate your way through the map, it's extremely territorial but moves from time to time, makes the game much more intense and photographing the planets much more thrilling, and as for the photographs of the planets, you can sometimes make them animated, as if an entity passes through, it could cause static on the camera, doesn't have to be distinguishable, just enough for the player to feel unease and eerie. For the chef's touch, add tapping or knocking sounds once in a while, as there's no sounds in space, that's the only viable way to scare the player sound-wise.
You're one hell of a game designer, man. You make cool stuff.
🤣🤣🤣
looks soo cool!! I would sugest a "zoom in screen" mechanic when you click on the monitor, because it can be kinda hard to read? or maybe not idk but anyways I'm really excited for this release!!
You mixed the terrefiest indie game from the past year with one of my phobias.
*I'M IN*
3d planets displayed as 2d images inside a 3d capsule, love it!
Ooh its like Voices of The Void! ❤
This feels like an idea i should have came up with. Glad it won’t rot in the backrooms of my todo lists
I remember playing a kid-friendly version of this game back in 2002. From Löwenzahn, I believe. Sometimes on the way to the next planet to photograph, space garbage patches would appear and you had dodge remnants of sattelites. Very fun.
Just played it a few minutes ago. I actually really liked it. You did a great job!
Nice one. I like the claustrophobic vibes of interior view. Hopefuly you could see something creeping there too. Would be scary, since you probably can't do anything due to being completely immobilized
ooooh this kinda gives me the same feel as Scavenger SV-4. Very interesting!
3:40 Sure, it doesn't add to the gameplay, but it helps really nail the atmosphere just being claustrophobic and helpless.
WoW, this guy is alive after all
This looks so awesome! Reminds me a bit of Sunshine, in the sense that it evoked that same fear of space that that film did
so it's Duskers meets Ironlung? That fucks severly, I like it
My inner child awakens when it comes to space exploration related stuff
Voices of the Void plus Iron Lung, both are awesome games. No doubt this will be too
Bro Cant stop COOKING
This man was born to make games
He's mediocre lol
This looks great! Definitely going to play it... Wishlisted!
Just recently, I watched the movie Salyut-7 and started thinking: what if Voices of the Void took place in space ?
Being a single astronaut on a small space station positioned on the dark side of the Moon, maintaining it and controlling the work of a lunar observatory on the surface. And of course, creepy things happening, like manual docking and fixing your power and life support systems wasn't enough.
This is how i imagined Iron Lung 2 to look, this is amazing!
There’s no way dude went ghost for two months and came back to drop a 5 minute video on an entirely new game that makes my top 5 games that are in the works. Wild.
Your ideas are really cool, but the execution goes so far beyond cool that it's insane
god i love when people take inspiration from good pieces of media and make something based on it and potentially even go beyond the original
New addition to the iron lung genre of game
You have to add the moon with blood oceans from Iron Lung as an easter egg or something
For inspiration for the horror aspects, I recommend checking out Voices of the void, a horror game where you analyze signals from space
Some of them show normal space stuff, some of them very eerie, and some cause events to happen in the game
discovered the game through a let's play and i was highly impressed. it was short but sweet and highly effective with horror. minimal but great atmosphere.
I love the intriguing projects you do, Miz. great stuff!
So, basically, it's kinda Iron Lung meets Voices of the Void?
WHAT!!!!??? I was thinking this is just another cool indie game, but it's Miziziziz!!!
Iron Lung + Voices of the Void
looks pretty cool and unique! curious what the horror elements will be like
I think it's cool that you came up with the concept of the game and THEN realised it was similar to Iron Lung. As opposed to thinking "I wanna make a game like Iron Lung cuz it was popular." Having an original idea coincidentally similar to a pre-existing one is so much better than an original idea based on a pre-existing one.
inb4 pyrocynical makes a two hour long video explaining the entire game
"so if you don't know there's this device called a photo camera and what it does is-"
You photo the planet, it will subscribe to you.
This is an epic idea. I could see this being a really cool book about the 2000s written in the 70s lol
Iron Lung... in spaaaaaaaace!
ANOTHER BANGER OTW 🗣️🗣️🗣️🔥🔥
Game was super fun to play. I was expecting to have to turn off life support at some time, either to hide from the monster or to juggle traveling, but then I realized I could travel after setting the navigation
oh lord, we're going full gemini home entertainment with this, aren't we
When I was little I would wrap myself in my blanket and pretend I was in some space pod like this
Looks really cool, since its going for immersion over the realism. Mby it would be cool if room where you are in is bigger?
Would be cool if you could walk, not too big of a room. But maybe a window, some cabinets etc to make it more fun and as a story progresses ( I assume there will be one) creppy things start happening and you have to solve a mystery?
Idk if its correct choice, but pc feels good and rest a bit empty. Just a window looking at space and maybe you occasionally see weird stuff through it would go a long way.
Excited to see how this one develops further tho!
I have been missing your videos! What a treat! :)
Hope you are doing well!
although i understand why miziziziz chose the player to be in the spaceship opposed to controlling it from afar, i still find the "controlling something remotely" fascinating, it gives a vibe of "you're not in control", or "you don't have as much control as you might think", it's just like how a kid who relies on their parents for control, can't find said parents thus faced with a lack of control, therefore planting panic and most importantly fear in their head.
idk about yall, but i feel like that is a great concept for a horror game (edit: by concept i am referring to the "lack of control" part, not the "kid in a walmart" part lmao), but everybody avoids it thinking the opposite
i dont know about u but i think "horror game where u play as a lil kid lost in a walmart" sounds cool too
@@AuntBibby after a second thought, maybe i didn't give the walmart kid enough credit
try out voices of the void, its free and does something similar to what you're talking about
honestly id highly recommend to have the photos not have any stars in them --- if you look at many photos from apollo missions and such, the camera exposure makes it so that while you can see celestial bodies, stars are barely visible at all. It adds a sense of realism to it that I think could really help with the horror aspect
Such a cool concept. I love it already
So many great subtle touches!
You are killing it 🎉🎉
"Overall this environment doesn't add anything to the gameplay..."
*IS 90% OF THE HORROR*
missed opportunity to call the in game OS something like PhobOS. i've always wanted a reason for that pun to exist. with all those greek gods (and by extension celestial bodies) whose names end in "os," it just seems criminal not to make an operating system named after one
I think it would be a nice touch if the hose connected to the players body was disconnected or removed when the player turns off life support.
Technically Iron Lung DOES take place in space, but technically everything is in space so...fair enough?
I love the monitor! May I suggest adding a terminal to the UI? Old space shuttles were controlled via terminal, I'm pretty sure, and I'm sure it'll be way more stressful trying to type commands and fix the shuttle while it's falling apart around you.
THE KING IS BACK!
I wanna call you a nerd, but I physically can't
this is great but I do expect a fleshy planet bearing a massive eye staring right back at you somewhere in the game.
Was cool seeing you at gdc! Shame I didn't get to try the vr project!
a command line section would be very cool, adding to the "engineer maintaining archaic, constantly breaking systems" feel. Like some other machine on the side without GUI that controls certain functions of the ship. But that might not appeal to the non-nerd playerbase or simply be not fun, idk
I can't help but feel there was more potential to the idea of actually controlling the probe remotely. The idea that you SHOULD be safe because the probe is billions of miles away, yet somehow the cosmic horror it encounters encroaches on your little local office space. Perhaps needing to move around and check things out in the office, FNAF style, while needing to urgently get back to your desk every time the probe needs your attention.
I just love your worldbuilding in games like this. Maybe you can somehow connect it with Wrought Flesh and Endoparasitic? I mean lore wise
when i play this i better FEEL like im in SPACE . big respect
nothing but bangers from miziziziziziziziziziziziz
what my kerbals see when I lock the pod in a fairing:
Wow I had almost this exact this idea and you beat me to it!
THIS IS SO COOL i am buying as soon as i get paid omg
The GOAT returns
oh hey voyager 19! Was buying that game soon actually.
You should add some interactable elements outside of the OS such as switches, etc on the side walls to give gameplay reason to actually look around away from the screen.
cant wait for the horror explained video and how its done
You ought to add VR support
Just bought it, cant wait to play!
GRAYSTILLPLAYS ACTUALLY PLAYED THIS CONGRATS 👏👏👏
Horrifying, thanks 👍
So this is where the game made, it's very cool
It looks like an amazing game!