86 Days Left To Finish My Indie Roguelike [Disinherited Devlog #2]

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  • Опубліковано 16 тра 2024
  • Making progress! Making pretty!
    Wishlist! store.steampowered.com/app/29...
    Threads: www.threads.net/@lighthoof_dr...
    Discord: / discord
    All music composed by Dryden Thomas
  • Ігри

КОМЕНТАРІ • 364

  • @DualWielded
    @DualWielded 23 дні тому +188

    I swear guys, it was the game's fault that I got trapped, not mine. I'm really good at this game, trust
    Also, the boss room looks so good!
    Also also, I still feel like there are some decorations missing. Some bones would go a long way

    • @user-zy8ug5pk1q
      @user-zy8ug5pk1q 23 дні тому +12

      Hello 👋
      I think, bones shaking while jumping (or other movements) would be great.
      Also, when the undertaker jumps the bones must shake for sure

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +41

      I’ll consider adding ONE more bone, but no more 😤 (budgetary concerns)
      And thank you!! sorry again for imprisoning you 😆😆😆

    • @user-zy8ug5pk1q
      @user-zy8ug5pk1q 23 дні тому

      @@LighthoofDryden Alright, thanks a million for your work!

    • @BoterBramKroket
      @BoterBramKroket 23 дні тому +1

      @@LighthoofDryden Nah man, at least TWO more bones xD

  • @endlesswar7480
    @endlesswar7480 23 дні тому +129

    Oh my, you are insanely productive, this game is gonna be HUGE. Like literally, you say thing, i think it is already a lot, and you double and triple it!

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +20

      Thank you 🥹 this was a pretty full week (with other things) and I was almost feeling like I shouldn’t even do a Devlog, so that feels very nice to hear

    • @monke1340
      @monke1340 23 дні тому +1

      YES

  • @laynex_
    @laynex_ 23 дні тому +58

    I think adding slightly (or even not-so-slightly) different colored tiles to some areas would go a long way with making the game more visually varying. It'd be great for screenshots as well

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +11

      Oh yes, each area will have its own tileset! :D

  • @JD96_
    @JD96_ 23 дні тому +37

    I have a small suggestion. Could you add signature attacks of bosses?
    From my end, one attack for the grave digger would be, he smashes the ground and a coffin appears behind the player in the background.
    Then the door shuts and the player is trapped inside. During this state, the light level becomes completely dark temporary until you get out of the coffin. You can get out of the coffin by repeatedly moving and shaking your character.

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +14

      Omg that would be sick. I’m gonna see what I can do

  • @jeyizumi
    @jeyizumi 23 дні тому +24

    evertime i think about the lore of this game, i just think samuel's father just woke up and chose violence against his son 😂

  • @CupcakeTheMuffin
    @CupcakeTheMuffin 23 дні тому +16

    A possible boss and new enemy idea could be a massive spider that has weak attacks, but summons spider minions to attack you instead of being a single large enemy. The new falling spikes could also be incorporated as you could drop them on the spider to blind it and escape its lair.

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +2

      This is so cool 🤩 as an arachnophobe, I’m scared already

  • @captainshado783
    @captainshado783 23 дні тому +4

    Bros an amazing coder, musician AND artist. What can this man not do??? Next big indie game right here

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Aww thank you, you’re too kind!! And I certainly hope so!

  • @FeederFTF
    @FeederFTF 23 дні тому +22

    Let’s go Dryden, make the deadline bro 🤙

  • @ThatPinkLizard
    @ThatPinkLizard 23 дні тому +6

    I hope you not only make it big in the gaming industry but also on youtube. These dev logs are freakin bomb. Keep up the good work man.

  • @Seio0987
    @Seio0987 23 дні тому +14

    Massively underrated channel. I really like the way you present your progress and Im looking forward to play Disinherited :D

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +1

      Thank you so much, and thanks for bein here!! We’re just gettin started 😃

  • @user-ty6wp3cq7t
    @user-ty6wp3cq7t 23 дні тому +16

    Imagine bringing back one of the old boss to team up with the new boss but you'll do it just once so it won't feel annoying

    • @xxaardvark
      @xxaardvark 22 дні тому

      Make sure to keep it all bloodied, throw a hook hand out something to make old attack patterns new but familiar

  • @ymegah9109
    @ymegah9109 23 дні тому +10

    since i saw your game on that dev jam video i loved the idea so much, it's so cool to see you improve and move that idea forward! keep up with the good stuff man!

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +2

      Thank you so much!!! Appreciate you being here :D

  • @lincolnrogers4353
    @lincolnrogers4353 22 дні тому +5

    The violin track that plays in the beginning of the video is gorgeous. An instant favorite!

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Ahh thank you so much! I appreciate that 🥲

  • @InfinityBladeRecollection
    @InfinityBladeRecollection 23 дні тому +3

    These devlogs are sick. So much progress and good ideas keep em up!

  • @subjects6234
    @subjects6234 23 дні тому +5

    These devlogs are absolutly delightful you have such a warm energy it always feels comforting watching, I came here from the blackthorn video a few weeks ago and absolutly fell in love with disinherited. You are doing an absolutly incredible job, cant wait to play in 86 days!

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Ahhh thank you so much!! (Though not to disappoint- but after 86 days I’ll still be taking some time to prep for the release, which is targeted to be February 😅)

  • @eliasvandecasteele6151
    @eliasvandecasteele6151 23 дні тому +6

    You deserve way more viewers!

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +1

      And from my POV, I’m still surprised I have so many 😅

  • @ivan05degtyarev
    @ivan05degtyarev 17 днів тому +1

    This is actually unbelievable how much progress you make in a week. It’s always so amazing to see how the project transforms week by week. And it’s so exciting to see that you listen to your viewers and truly get inspired by much of what your community suggests. Amazing job! 🎉

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому

      Thank you!! And how could I not get inspired with the quality of the ideas being thrown out?? It’s amazing

  • @Suavemente_Enjoyer
    @Suavemente_Enjoyer 23 дні тому +8

    It would be cool if the grave keeper’s expression changed throughout the fight! And maybe his area could have a little more decor…some bones perhaps…

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +1

      Yesss he needs more faces, and at least one (1) more bone

  • @astrangerontheinternet6901
    @astrangerontheinternet6901 23 дні тому +3

    possible thing to add is camera shake for impact of things dropping or hitting hard

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      There’s some in there already, but there could always be more 😈

  • @seeinggrey7945
    @seeinggrey7945 23 дні тому +8

    You should add Yama, the god of death and the underworld, also known as the "Restrainer", Pretaraja, "King of Ghosts", and Dharmaraja. Yama is the first man to die, and is responsible for determining the destination of souls, which can be heaven, reincarnation to earth according to Hinduism

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +2

      This is the coolest thing I’ve ever heard of, don’t know how I’d add him but I can *only* imagine how sick it would be

    • @joltmix7660
      @joltmix7660 11 днів тому +1

      lol if this gets added it really will start to be lot like spelunky

    • @LighthoofDryden
      @LighthoofDryden  11 днів тому

      @@joltmix7660 oh is Yama in there? 😆 I’m not that far in Spelunky!

    • @joltmix7660
      @joltmix7660 9 днів тому

      @@LighthoofDryden ya in hd

  • @ogbaxstar
    @ogbaxstar 23 дні тому +6

    You are making some insane progress! Super happy to see where this is going, and you're doing an amazing job!
    Just some game design points and tips that are cheap, but pack a lot of punch and character:
    - The main character and enemies should use some colour theory to help them stand out from the backdrop and make them pop a bit.
    - - Currently, the colour scheme looks very washed out and everything is blending with each other. Try picking a nice pop of colour (A nice blue trinket (Pocket watch?), jacket, and or Hat to make the main character stand out from the background. Similarly, give enemies an orange complimentary colour to them to oppose the character. Orange/Yellow eyes? Pick a unique detail on each enemy and find a way to incorporate that contrasting/complimentary colour.
    - Use a simple shader to re-colourize the backgrounds/assets randomly for each map/level (within some range of hues you like or fit the theme) to give them interest and variety. If all of your screenshots of your game on a steam page are the same, washed out colour, it's going to make your game look plain (which we all know it is not)!
    Try to find over-arching themes to apply to categories of the entities and elements in the game, like a blue pop of colour for player and player-related upgrades, orange for enemies etc. Also, lighting is very cheap (time investment) but adds a ton of interest to the overall mood and look. Even simple point lights in some places.
    You're doing an amazing job and you've accomplished so much already. I'm sure you know about these tips already, but I thought it might be a good reminder regardless. Love the character controller changes, I think it's much better this way.

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому

      Ay, thanks so much for taking the time! I’ll definitely be taking it into consideration :)

  • @kaloyan261
    @kaloyan261 23 дні тому +6

    Hi, I have an idea about the game’s death screen. Maybe when Samuel dies you could make his ghost exist his body to add a bit more flare to it, and even you could make death eat his soul or something similar. Eitherway, thank you for showing the games development and good luck with it!

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому

      Ooh I love this! I’ve been thinking about what his death animation should be, and I hadn’t thought about his soul coming out!

  • @lynxerax7011
    @lynxerax7011 22 дні тому +1

    I love the feel of this so much. The high potential indie game, all the positivity in what can become an actual community. Especially if this is the progress you make during a busy week! You could take it easier and i would still be very impressed

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Thank you!! I really can’t believe the sense of community I’m feeling already, it’s really special 🥲

  • @BoterBramKroket
    @BoterBramKroket 23 дні тому +1

    I love to see more work done of the decoration side, by implementing more decoration but also biomes and such>
    BTW, don't overwork yourself. Take your time and don't feel forced to implement a lot every week ❤

  • @RKIOrbMage
    @RKIOrbMage 23 дні тому +3

    This is becoming one of my favorite devlog series on UA-cam!
    My only suggestion is maybe adding some more color variety, right now most of the floors in the different areas are a spooky yellowish, and while they all look amazing with the new decoration, color would help with variety and looks great in steam screenshots :D
    Also maybe a few more bones

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      BONES
      yeah, the different areas will each have their own color schemes ultimately! I plan to keep it fairly muted (like Blasphemous for example) but they can still have their own color identities as well!

  • @27-Carrots
    @27-Carrots 23 дні тому +2

    Its so cool that you compose the music for your game as well as coding it!

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Thank you!! That’s actually why I got into game dev in the first place 😆 just to write game music

  • @iiropeltonen
    @iiropeltonen 23 дні тому +7

    Decoration idea:
    Obviously you sometimes in some 'biomes" want the level to feel claustrophobic. But if not, consider perhaps punching holes in the background tilemap and adding something to create depth. Like windows, cavern entrances, cracks in the wall that let light through etc...
    Don't apologize for technical content. Some of us are all for it 🎉😂

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      I was thinking of you writing that part of the script!
      Love the “hole-punching” idea, I have a very trippy idea of how to accomplish it with a shader that I need to try out now ASAP

    • @iiropeltonen
      @iiropeltonen 22 дні тому +2

      @@LighthoofDryden Glad to be able to add to your Todo - list 😂

  • @GameGems
    @GameGems 22 дні тому +1

    So happy to see that you keep working on the game! Yey!

  • @calebgilbertyt
    @calebgilbertyt 23 дні тому +10

    I think it needs more bones...

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +2

      Hmmmmm I’ll consider it maybe??
      Loved your latest Devlog btw, keep up the great work :) tileset is looking so vibrant!!

  • @Warpedlight
    @Warpedlight 23 дні тому +4

    Love your stuff and I'm really excited to play Disinherited when it eventually comes out, I also thought that there could be some items that interacted with the decorations, like something that gives you more money from crates or increases damage after a crate is destroyed

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +2

      Oh smaarrtt, the destructibles are so new that I hadn’t even thought of that. Great idea!

  • @xapg5
    @xapg5 23 дні тому +1

    I really like the art for that clock thing

  • @64bitrobot
    @64bitrobot 18 днів тому +1

    Gotta say, looking great. The solution to decoration makes a lot of sense! I never much got into spleunky type roguelites but really cool to see this one evolve and I can't wait to see what the finished and then post release versions will look like

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому

      Thank you so much! I can’t wait to see how it turns out either 😝

  • @croconaw__
    @croconaw__ 17 днів тому +1

    Wow I can't believe how good this is turning out! Huge props

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому

      Thank you so much!! I’m giving it my all :D

  • @robrendell4168
    @robrendell4168 23 дні тому +1

    I'm really enjoying these videos - keep up the great work, you're doing a fantastic job!
    Obligatory suggestion: to vary things up a bit more between runs, you could have random doors (secret doors, obvious doors, mausoleums like the decorations you just added) leading to "chambers". If the player stands in front of a door and presses "up", you switch them to another, tiny, hand-crafted level (standing at an exit door that takes them back). Spawn say 0-2 doors on each level, and the chambers they lead to is different each run. You could then have a pool of special chambers, like the fountain rooms or Charon's shop in Hades, a place where there's maybe a reward or a chance to catch a breather or heal up, or maybe challenge chambers, like a spider nest that's packed with spiders, but there's something good if you can get past them.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Ooh, this is a really nice idea that could be quite lightweight in terms of dev time! I’m into it. (Also a good way to include lore rooms and the like)

  • @AJ-fy3mi
    @AJ-fy3mi 22 дні тому +2

    Wanted to lyk that u are doing an AMAZING job. it had me hooked as soon as i saw it and i dont even consider myself to like games like this. I personally love the Quality of this game with there being so many bosses already, the amount of music thats been added to rlly poll u in, and even the Fighting mechs u are giving to Disinherited to make it unique but yet very understanding and simple. Im now a fan of you and im very thankful to be able to play this game once it comes out. ill be watching and goodluck! ❤

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Thank you for the encouragement, this is so kind of you to say!!!

  • @finnehrenberg4990
    @finnehrenberg4990 23 дні тому +1

    I do not know if you are already planning on implemeting something like that, but I think it would be pretty cool to be able to interact with the surroundings even more. I'm thinking of stuff like explosives or hidden walls that maybe even could hold some secrets. Even though it's just the start of the development I already see so kuch potential in Disinherited and I'll absolutely love to see how it further develops! It's so impressive how creative and artistic you are and I enjoy seeing you working on so many small details.
    So keep up your great work and enjoy the process! You're one of the most authentic content creators I know ❤

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Love this, thank you so much! (Hidden walls are soo good, already got me thinking about how to implement ‘em)

  • @Pixseal.
    @Pixseal. 22 дні тому +1

    This game is going to be great. It is also so cool that you are adding your own music

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Thank you!! Tbh it is the whole entire reason I got into game dev 😅

  • @JimandEd11
    @JimandEd11 3 дні тому

    Loved the step through of the procedural generation of decorations. Awesome problem solving!

  • @CozyFrogGames
    @CozyFrogGames 18 днів тому +2

    Really looking forward to seeing where this goes!

  • @alimansour3728
    @alimansour3728 21 день тому +1

    Dryden amazing job! The game is coming along beautifully. May I suggest adding some surprise element to breaking the decorative bones or maybe urns etc... A small chance were instead of rewarding you with currency they might contain a ghost or skeleton (for 'defiling' their resting place) it could add that element of surprise and caution for the player when mindlessly bashing every decorative item they see.

    • @LighthoofDryden
      @LighthoofDryden  20 днів тому

      Oh, great idea! I’m noticing the power of that moment of fear when I play Spelunky for research, and I think it can definitely fit here!

  • @indigowater2225
    @indigowater2225 22 дні тому +2

    I have a few new boss ideas. First, I have The Count of St. Germain, a European adventurer, alchemist, and courtier. He was often depicted as immortal and was said to have lived for centuries, which could be interesting. Another idea is the first emperor of China, Qin Shi Huang. He was obsessed with finding an elixir of life and sent expeditions to obtain it. Lastly, there's Francisco Pizarro
    Who was was driven by legends of the Fountain of Youth and the Incan belief in a place of eternal life.
    I don't know what their areas would look like, but I feel like they might fit your game.
    Thank you for reading! And i loved this devlog. Can't wait for the next one and good luck!

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Aaaahhh these are so cool, especially love the variety in here. I’ve never heard of the Count of St Germain… might have to do some research 🤓 (on all three, really)

  • @storm-phoenix3609
    @storm-phoenix3609 21 день тому +1

    Second dev log and you’ve got so much already :D
    Might I recommend a little camp fire where Red Eye chills or wherever the player goes after defeating a boss, as a way to top up your hp and light level? Kind of like Dead Cells with the little potion thing that heals before you head to the second level.

    • @LighthoofDryden
      @LighthoofDryden  20 днів тому +1

      Oh yes! Redeye is our main shopkeeper but he should have a nice campfire and tent situation, I think! And then you’ll have a place to rest and rejuvenate (although knowing him, he’ll probably charge a fee 😉)

  • @otaviobz
    @otaviobz 23 дні тому +4

    Ngl, its impressive that you learned the violin, the piano, AND programming
    Maybe if you're gonna add more bosses or boss attacks, there could be an attack where the boss throws a projectile that gets faster each time it is deflected (both by you and the boss). So it basically turns into a heated ping pong match a few seconds lol, until either you or the boss fail and take all the damage
    Just an idea though.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Yesss I feel like a big ball of dark energy (so it’s clear you can’t catch it) would be a great fit for the final fight with the Reaper for sure!!

  • @Lag._.
    @Lag._. 23 дні тому +2

    Another fantastic devlog this week! More Bones!!
    💀☠️🦴🍖🩻

  • @craigcav1454
    @craigcav1454 23 дні тому +1

    Really nice work. Enjoyed the idea since the Blackthorne vid. for the gravedigger you could have it as an opportunity to have new bone types fall from the ceiling that have different throw trajectories. Skulls like shotputs, boomerang hipbones (don't hit yourself), hands that split and do negligible damage but intercept incoming missiles easily. Basically learn a bunch of new bone types all at once on the fly because a gravedigger has all the bones. Having a script which slowly changes the hue of the characters hair imperceptibly each time they die would be cool too. Each death the characters hair gets greyer but they don't notice at first (wrinkles too if your keen). Seems to match the theme that Death cant actually kill you in this domain but he can make you waste your life away chasing immortality until you die of natural causes.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Ohhh super interesting, I didn’t think of different bones having different trajectories like that (boomerang bones! Brilliant!)
      Also love the idea of your character model changing subtly over time, very Shadow Of The Colossus. I’m gonna have a think on that 💭

  • @cheezylettuce3360
    @cheezylettuce3360 23 дні тому +1

    This game looks fantastic. Amazing you were able to create all this yourself. Keep up the good work!

  • @mattrobb3566
    @mattrobb3566 21 день тому +1

    Excellent once again. I find your pace and delivery excellent, so clear. No clumsy distractions to try and add false humour. Also great not to be burdened by swathes of coding detail, which can be mega boring. Your artistic abilities are truly outstanding, I am in awe. Perhaps you could do some more on your art development processes (using procreate I believe?).

    • @LighthoofDryden
      @LighthoofDryden  20 днів тому

      Thank you so much, for all of the above! It’s definitely in my mind to do some more in-depth art-focused videos, especially once this challenge is done and I can mix up the format again :)

  • @akitaropiquet7580
    @akitaropiquet7580 22 дні тому +1

    9:08 reminds me of Holt in Brooklyn 99 ^^ great devlog man, can't wait to see what you come up with next!

  • @TheoJanisch-cq1vd
    @TheoJanisch-cq1vd 23 дні тому +3

    Some greenery higher up in the map would make nice contrast I think

  • @mutantdrumsticks
    @mutantdrumsticks 18 днів тому

    As always, I absolutely love the look and narrative for this game! ❤
    I feel like one thing I would really like to see if I was playing, would be some kind of secret room that has a low chance of spawning with a rare item and or a challenging enemy. To go with the catacombs theme, maybe something like a crawlspace or whole in the background's wall would be cool (maybe a chance to spawn behind one of those destructible crates). Something to play even more into the whole "exploring the unknown" and maybe encourage trying to explore the whole map. Plus, imagine how spooky it would be to crawl through a narrow passage after running out of light in ancient catacombs.

  • @BrandonYu-pg5jo
    @BrandonYu-pg5jo 23 дні тому +3

    To fit the momento mori theme you could have a final boss fight of his father as a ghost kinda like it’s giving a final acknowledgement to the death of him. Also last video I said you could make a count Olaf boss and you said you could model the father after him so that could be cool.

  • @catatav
    @catatav 17 днів тому +1

    The worldbuilding is very charming, wishlisted!

  • @BraydenOverstreet-dg6yz
    @BraydenOverstreet-dg6yz 20 днів тому +1

    All of your relic ideas sound great! Keep it up man!

    • @LighthoofDryden
      @LighthoofDryden  18 днів тому

      Hey thanks so much!! Folks have been giving crazy good ideas in these comments too, it’s awesome!

  • @aaron9o337
    @aaron9o337 22 дні тому +1

    I think quests from certain npc’s in the catacombs would be cool, like you see them, they tell you to collect some items, then you find them again and get a reward

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Ooh, this is a neat idea, that could create some continuity between runs too :)

  • @fumetsusozo
    @fumetsusozo 23 дні тому +1

    One of my thoughts on the bony grass walls you added is the idea of you could change them or make something else where you can walk slowly across it... except the right tool would allow you to quickly move across it. Not everything has to be just a key & door type gimmick, sometimes simply making something more convenient with the right tool works nicely for a difference. Also for more environment variety maybe add some sand or even bone sand, and some carvings/ancient paintings on the walls.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Very good thoughts here, that’s a new direction to brainstorm in! I like it!

  • @orangeblanket7181
    @orangeblanket7181 23 дні тому +2

    Love the game. Also, the reincarnate death message reminds me of garten of banban lmao, had me laughing for no reason

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      I haven’t seen that but now I feel like I need to 😆

  • @Weirdo_Studios775
    @Weirdo_Studios775 23 дні тому +2

    A ruined campsite as decoration could be really cool

  • @neverdaddy
    @neverdaddy 23 дні тому +1

    Yoooo can’t wait for this indie game to release 🎉

  • @forgottendemon3429
    @forgottendemon3429 22 дні тому +1

    honestly loving these dev logs. I also am thinking about making a 2d platformer type of game. most of my unity experience has been in 3d though so its a big change from what im used to. so excited to be able to play this game in a few months!

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Thank you so much!! 3D->2D is a big switch, but honestly it’s gotta be easier than going the other way haha

  • @guilhermemorius
    @guilhermemorius 17 днів тому +1

    The artstyle for the game is so pretty, it reminds me of Don't Starve. I think it would be nice to change the collor pallete between level maybe? To differentiate them better and give each one it's own atmosphere, like you really are walking through different sections of the Death Realm. I also love Guillaume because his name is mine in French xD

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому +1

      Yesss! This is all only area 1 at the moment, I’m hoping to move on to develop some other realms soon 🤓
      And omg your name is like 4 letters different, that’s awesome 👏

  • @quagsire413
    @quagsire413 9 годин тому +1

    i feel like some decorations in the foreground would look nice

    • @LighthoofDryden
      @LighthoofDryden  9 годин тому

      That’s a good idea! I really need to figure out how to get that going

  • @Vedranation
    @Vedranation 22 дні тому +1

    Lovely to watch the progress

  • @tomschlaiss5735
    @tomschlaiss5735 23 дні тому +1

    Great work and video again, cheers

  • @gitikaaa
    @gitikaaa 4 дні тому

    Love your content and storytelling, cant wait to play this game

  • @yaksher
    @yaksher 23 дні тому +5

    While it's obviously more work, I think "boss fight mixups" go a long way towards making the early stages of the game more exciting. The most common version which I see in nearly every roguelike (Hades, Gungeon, Binding of Isaac, Slay the Spire, etc.) is just... a pool of bosses for each level which is randomly chosen from. Obviously, it's all trade offs on where you put the work, but I think something like giving him a few weapon variants might be on the easier side while still spicing things up (for example, maybe he sometimes has a body bag which he swings around for slower, more longer reaching attacks instead of his shovel, and maybe sometimes he's primarily ranged and picks up those skulls in the background and chucks them at you. A fun attack for that last one could be like, chucking a big ball of skeletons which bounces around for a while and then breaks into a bunch of individual skeletons).
    The other option is something like Heat Levels from Hades or the Cells (might be getting the name wrong) in Dead Cells or Ascension in Slay the Spire or whatever, which allow players to amp up the difficulty once they've beaten the game. Hades does this really nicely because the modifiers tend to change how the game plays in non-numerical ways, the pinnacle of this being the Extreme Measures heat setting which changes up boss fights. A relatively easy way to qualitatively change up boss fights would be to add area hazards to their arenas or whatever.

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +1

      Boss Fight Mixups would be AWEsome, and I agree that it’s especially key for the first one. Having all three furies as a possibility was a great play by the Hades team (but we notice that Lernie and Theseus and Asterius don’t have them except the extreme measures). I’ll be doing some thinking on how to make this work 🤔

    • @Warpedlight
      @Warpedlight 23 дні тому

      @@LighthoofDryden I don't remember the boss order, but you could maybe make there are variations with the single boss (as in the style of the furies you mentioned), but heighten different aspects, like one where Guillaume focuses more on shovel attacks and has a bigger shovel and one that focuses more on using their body to slam into you. I don't think that this exactly works, but maybe something similiar

    • @yaksher
      @yaksher 16 днів тому

      @@LighthoofDryden As a followup, another thing I realized is that I had an intuitive feeling that there's more to why the first boss having variety is most important and I think I realized why: roguelikes thrive on build variety-even as you get familiar with everything the game can throw at you, you're doing it with a different build each time and that's what keeps it interesting. But the first boss has the least build variety since it's far closer to just the baseline starting build, so it also needs the most variety for that reason I think.
      I think many roguelikes also try to give you early game build variety by giving you a few different starting classes or weapons or whatever. In some of them, this choice is a defining characteristic (e.g., which weapon you chose in Hades doesn't become irrelevant when you get to the final boss, it's still a core part of your build. Similarly in Slay the Spire.) while in others it's a more minor thing which doesn't qualitatively change the game but starts you out with a different item or slightly different stats (Binding of Isaac is broadly an example of this-ultimately, your run is shaped by the items you get, and most characters just skew the early game a little (notable exception being Isaac himself, who starts with one of the most powerful items in the game once you get a certain unlock and it shapes the entire run)). Noita also does this, where your starter wands are slightly randomized which changes how the first area plays but you very quickly outclass those wands.
      I think if you do any of these, the latter is probably much less effort than the former, since you could either randomly or at the players choice just tweak some relatively minor things to give more flexibility to the start without having to rework any major mechanics or whatever.

  •  23 дні тому +1

    Every week it gets better and better

  • @SYSyphysDelta
    @SYSyphysDelta 23 дні тому +1

    Very nice. I myself am pretty intimidated by procedural generation and commend you for implementing it even further into your game.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Thank you!! And I’ll admit it spooks me too, but tbh the hardest part was just Unity’s tile system 😆

  • @knightofthenorth926
    @knightofthenorth926 17 днів тому +1

    I'd love if there was a friendly npc you can randomly find to help you, just to have a nice moment amidst all the lonliness

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому

      That would be such a sweet moment. Maybe like… a ghost dog? That talks? 🤔

    • @knightofthenorth926
      @knightofthenorth926 16 днів тому

      @@LighthoofDryden a ghost dog would be adorable! Idk if it would need to talk though, as long as you can pet it and talk to it I think that would be enough.

  • @danielwertz8724
    @danielwertz8724 19 днів тому

    Loving the devlogs. hoping that one day you go through what tools you use. usually most people use similar tools for audio, art and stuff like that but i always love to hear what other developers use. also, i think it could use a few bones.

  • @drakevillareal7772
    @drakevillareal7772 23 дні тому +4

    The cloak just needs a collar :)

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +2

      Ope that may be exactly what I’m not liking about it!!

  • @dirkygoodness
    @dirkygoodness 23 дні тому +1

    perhaps adding parallax effect backgrounds might be a good way to add depth and level/scene changes without creating a bunch of sprites for generated scenes

  • @ReyGis
    @ReyGis 23 дні тому +2

    I love the artstyle, the music, the montage, your way to explain everything. You have a lot of potential here. And i really know what i'm talking about as a content manager. Keep up the good work , and have a wonderfull success :)

  • @rohanvishayal8724
    @rohanvishayal8724 23 дні тому +1

    You are soo good. From your planning to execution everything is coming together pretty nicely. Keep up the good work :)

  • @mufrog1215
    @mufrog1215 23 дні тому +4

    NOOO I’ll be in class when this premiers

  • @aidannatsume9550
    @aidannatsume9550 23 дні тому +1

    Man this is going ro be awesome ❤

  • @rienafaire9286
    @rienafaire9286 22 дні тому +2

    Oh hell yeah you changed the movement to be faster, looks way more fun!
    This might be too much to ask, but i hope thay you add some deep _lore_ in the game since this kind of story is a perfect fit for it.
    Rogulikes aren't very famous for their stories(except i guess hades lol), but yours has such a good pitch and element of intrigue to it already i hope that you build more to it.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Thank you!! I love the lore building part, and I do agree-minus Hades I think the genre hasn’t been super strong on that front. I’ll be doing what I can 💪

  • @kirocetwhy
    @kirocetwhy 23 дні тому +2

    Absolutely love the progress! Definitely buying the game as soon as it comes out)

  • @labu5605
    @labu5605 17 днів тому +1

    Keep it going! Looks great

  • @ParsleyDev
    @ParsleyDev 23 дні тому +1

    It would be really cool if you put the main character's father (the one that put the main character out of his will) as a boss fight. Great game, keep up the good work!

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому

      🤫 you’ll give away the ending!
      And thank you so much!!

  • @Cygnitheprotogen
    @Cygnitheprotogen 22 дні тому +2

    The levels look so much better now but to further improve on the visuals of your game I would make variations of the wall, floor, ceiling and background art so the pattern looks more interesting and doesn’t repeat that often. Maybe you could also make the tiles wich are not visible trough the characters eyes black like in terraria and dead cells to prevent the game art being to overwhelming.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Definitely noted!! I was torn between blacked-out middle tiles and just darkened, but I think I’m gonna try blacked-out on the next pass since you said this. And we’ll have to see if I can make variations look good 😅

  • @rmasoni
    @rmasoni 22 дні тому

    This is great, man. Keep it up!

  • @user-qt9hq8xr8g
    @user-qt9hq8xr8g 20 днів тому +2

    I have an idea for a boss (Sisyphus) was a man who cheated death two times then was punished by the gods too push a bolder up a hill forever (he could try to crush you with his bolder)

    • @LighthoofDryden
      @LighthoofDryden  20 днів тому

      Interesting idea, too: a sloped boss arena that’s like his mountainside. Hmmm!

  • @user-py2zu3re5h
    @user-py2zu3re5h 23 дні тому +3

    Bro game is shaping out to be dope. Your game kind of reminds me of both Harry Potter and hollow knight. Add a lot of bosses because people like games like these(Cup head for example) for bosses and also slick movements and controls.
    Also I would suggest to use your current colour pallet and environment for a certain number of levels or a world and then create different world where character goes in the story. This will make the game fresh throughout.
    Hope my feedback helps.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Awesommee thanks man! And I love bosses too, I’m a huge Cuphead and HK fan and Elden Ring for that matter, all three are the best to ever do it in my book in terms of boss fights!

  • @ladtheoneandonly4980
    @ladtheoneandonly4980 23 дні тому +1

    I've gotta say, I do really love the music
    idk how much it'll help, since it's 3D, but Roboquest does segments really well. rather than have preplanned rooms, it has more of what I would call open spaces and then randomized walls and halls as well, so you may see the same room, but it'll play differently since the cover from the outer edges of the space will be different each time you run into it. and then of course there are many rooms and randomized sides per stage
    It feels kind of like a basic/easy idea when I type it out, but I can't understate how well it works in practice, and especially that it's the only roguelike that I've ever seen utilize rooms/segments in that way
    I like how you're doing it so far :)
    Though it might get more difficult to match up to the same spots with every single room, if you ever want even more customization. I'm sure you may have thought of this, but perhaps categorizing rooms into a certain type, like just A, B, C, and D, and then you know that A rooms can always connect to B rooms on the right and bottom sides, C rooms can always connect to the left, etc.
    or you could mix the two above ideas to have both type A, B, & C rooms and A, B, & C connectors (amount of letters is obviously up to you)
    There's a million other customization options for randomization, of course. I think beyond making each room or layout feel unique, it's up to your discretion as to what you'd like the player to be able to rely upon
    I'm sure it's been said elsewhere, but your art style is lovely 🖤
    probably due to my background in theatre, I always think about decorations in terms of what function they serve to those who exist there. It's also a really easy excuse for world building. It occurs to me that I'm not actually sure where the game takes place. I can only assume that in some capacity it is in or under Death's domain. So, I suppose you could think about how you would spend your free time as a ghost or skeleton in a labyrinth when there's no intruders to fend off. Or you could also think about what other sorts of people have tried to break into this place before the main character comes in (especially if the skeletons/ghosts don't have autonomy or agency of their own).
    Do you see other fallen adventurer remains? (up until now, I've simply imagined the skulls laying about to be just the many many bodies of the dead, not necessarily having come here while they were alive) Are there any monsters that upkeep this place, or is it simply held together through magic? If magic, how does it maintain its current throughout the area? Are there signs that may point you towards what lies below? If the place isn't thoroughly maintained, how much combat has this place seen? Were the dead ever buried with any of their possessions (how do the dead actually make it here)?
    And then of course, you can answer each of these questions with decorations: occasional armored skulls/skeletons; maybe more recent remains with hair still (gross); pallets of bricks, mortar, tools; occasional glowing crystals, perhaps dim or unnaturally lit (as to not interfere with mechanic); scratches/deterioration from bored or battling monsters; dolls, pictures, wilted bouquets, tattered dressed/suits, anything your friends/family love, but decayed, (almost hate to say it but) ...pets?
    I think a really easy source to look into may be simply what archaeologists most commonly find
    There's probably a lot of documentation out there for pompeii and egyptian pyramids, though the aesthetic is more european (though it's just a jumping off point, and there's usually a cultural equivalent)
    Quick last thought, if any monsters are sentient, perhaps graffiti of them trying to recall their names
    love the ability for players to move around the traps after they fall, really encourages the ability to simply play
    Anyway, yes yes very depth response, it's honestly kinda fun for me, and I love to help people who earnestly pursue art for the sake of it, though I may have spent a bit too long on this one 😅
    Let me go back to writing my own stories haha
    -- saw a comment about the color palette, and I do agree that it could use some pops of color or more contrast in some capacity
    but also with all the aesthetic advice I've put in here, at some point I aught to remember that the time you spend is limited and will be focused much more on the actual game

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      Thank you for this in depth response wow!!
      I loved that bit “imagine you were a skeleton and how you’d spend your free time”🤣 it’s for real though!! What a great way to brainstorm new decor ideas (which I still need *many* of)
      Faintly glowing crystals could be really nice, especially if hitting them destroyed them. Maybe just a small encouragement to be careful because they’re helpful 😄 (or maybe even standing near them recharges your light, too!)

    • @ladtheoneandonly4980
      @ladtheoneandonly4980 21 день тому

      @@LighthoofDryden oh, that's a really good idea with the crystals! I like that :)
      and yes, doing the actor's homework over and over will get you thinking like that pretty frequently 😄

  • @Bashfulhyena
    @Bashfulhyena 23 дні тому

    You are insanely talented, the new decorations look great! Not that many bones though, maybe add a few more.

  • @nerdchomp
    @nerdchomp 20 днів тому +1

    It baffles me how productive you are. Even just the environment stuff would probably take me the entire week, but you've done like 5 other things 😂

    • @LighthoofDryden
      @LighthoofDryden  18 днів тому

      No sleep, no game, only dev 😂 but it helps that I have more open hours per week to allot to it! You have, like, a Real Job

    • @nerdchomp
      @nerdchomp 18 днів тому

      @@LighthoofDryden oh music teacher is definitely a very real and important job

  • @joshuagop5909
    @joshuagop5909 23 дні тому +1

    Maybe adding corpses and bones from previous attempts as decorations would be a nice touch

    • @robrendell4168
      @robrendell4168 23 дні тому +2

      Given the levels are procedural and have a different layout each run, it might be hard to have signs of your previous runs in "the same place". But since the boss rooms appear to have a fixed layout, perhaps there could be some changes to them for each time you die to a boss?
      Oh! And of course, since Guillaume is a gravedigger, if you die in his boss fight, he would bury you! When you come back, there could be an added tombstone for your character 😁

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Oh this is amazing!! Especially the boss room idea like Rob said!

    • @joshuagop5909
      @joshuagop5909 20 днів тому

      Good point i didnt even think about it being procedurally generated.. but the boss room idea would be cool!!! Maybe even add a glowing text to the writing on the grave to bring attention to it being your grave!!

  • @kristupaspaul8254
    @kristupaspaul8254 23 дні тому +1

    Nice work you did here. You should also consider making props for example boxes darker unless you want players to try and hit them also i would suggest adding fluidity to animations make transitions from animation to animation so it wouldn't look so chopy.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому

      Animations are a big thing I wanna go back over soon, agreed!
      I do want ‘em to hit and break the boxes tho! But the other ones sinking more back into the dark could definitely be good

  • @ZioBob_GameDev
    @ZioBob_GameDev 19 днів тому +1

    This is awesome🙌

  • @devdath2957
    @devdath2957 23 дні тому +1

    loved seeing the progress, Great video

  • @Cdmander-pu3lx
    @Cdmander-pu3lx 23 дні тому +2

    This is coming together great! I'm not a game dev, so I'm not sure how difficult this would be to implement, but I think some of the more open tomb areas could look really cool with parallax. Although if it's fully 2d I know that wouldn't work

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому +1

      Yess it’s on my list to figure out. I made the BG imitate parallax with a shader effect but it has to be set up differently for the “stuff”

    • @Cdmander-pu3lx
      @Cdmander-pu3lx 13 днів тому +1

      @@LighthoofDryden oh that's really cool! I already love the art style. It reminds me of Hollow Knight mixed with Don't Starve

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому

      @@Cdmander-pu3lx omg, couldn’t ask for two better comparisons! Both of those are basically my favorite hand-drawn artstyles.
      Also, you’ll be happy-I just happened to implement parallax on the other background items last night!

  • @Zettabit7
    @Zettabit7 23 дні тому

    Another crazy week of progress. I think some variations within the background and inner tile sprites could further help break up the visuals. It also kinda looks like you're missing an inner corner tile sprite, though that may be intentional. Anyway, the stuff you added this week was great!

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому

      Not intentional, just the product of those rushy rushy first weeks! It really bothers me too so I’m hoping to get ‘em fixed soon (but it’s actually like 8 tiles that need created, I think, so it’s a bit of an undertaking)

  • @LAXAHDASIE
    @LAXAHDASIE 23 дні тому +1

    I’m so ready for this

  • @elijah-jones-inbox
    @elijah-jones-inbox 23 дні тому +1

    Looks good.

  • @leonardoluiz7487
    @leonardoluiz7487 23 дні тому +2

    By week 2 I already want you to maybe do more then 100 days. Time is flying fast, even if you're going pretty fast yourself.

    • @LighthoofDryden
      @LighthoofDryden  22 дні тому +1

      We’ll see what happens! I’ll still have quite a bit of time between the end of 100 days and the planned release date to polish and expand, but I do want it to be at least nominally “complete” by 100 😄

  • @Shayan_failure
    @Shayan_failure 22 дні тому +1

    I love your art style bro ❤

  • @lilwan2122
    @lilwan2122 23 дні тому +1

    For some visual variety it might be cool to add lil tufts of dead grass, moss and vines on top of some of the tiles?

  • @Oru328
    @Oru328 12 днів тому +1

    Spelunky has a really good solution to procedural generation, might be worth looking into

  • @NoahTheGuyy
    @NoahTheGuyy 23 дні тому +1

    nice, been a little active in the discord server, really like the game idea, btw I think a throwing animation for Samuel would be nice

    • @LighthoofDryden
      @LighthoofDryden  23 дні тому

      Oh you’re that Noah! Hey there!
      It really would be nice 😭😂 I’ve been dreading it. Maybe this is the week I get back into giving him all the anims he’s missing.

  • @jamesghosttree5619
    @jamesghosttree5619 19 днів тому +2

    This game is looking really good 👍! Something I am wondering is you said you are working on jumping, does that mean there will be relics that change your type of jump?

    • @LighthoofDryden
      @LighthoofDryden  18 днів тому

      Yes!! In fact, as I changed it, I realized that the Sunstone Bead (which used to increase your jump speed) would now be better off as a +1 double-jump!