*Fun facts* Originally, the rotten was planned to be an alternative version of hunter, but i decided to make it a separate character since it was getting very different from hunter. I was very indecisive over the rottens color scheme, at one point i considered making them purple! I eventually settled for green because it contrasted with hunter and also fit the gross aesthetic. The original name for the character was “the host” i eventually changed it to the rotten since it made more sense with how the character works and is overall more appealing in my eyes The characters eyes were at one point going to be normal eyes, but i thought the cross eyes were cooler. I also considered having one eye crossed and the other normal. The eyes and the stability system is loosely inspired by the mod spookcat by Garrakx and Cappin ( idk if they still use those names ) ( apparently theres this old wip teaser for the mod that has spookcat with the same color scheme as the one i used for the rotten sjhdhgsghghd,,, i swear its a coincidence jsodjdkd ) The way the rotten is very disfigured but still somehow alive may be inspired by the fnaf fazbear frights story “the man from room 1280” The symbol shown in the extinction ending mixes bits from the korean word for extinction “소멸” The same is true for the strength ending “힘” The name strength was chosen as a reference to the tarot card of the same name, the card means overcoming a great challenge ( a suiting name ), the eight circles that are drawn on the symbol are a nod to it being the eighth tarot card ( if you count the fool as zero ) ( THIS IS NOT A JOJO REFERENCE I HATE THAT ORANGUTANG ) I hate coconuts, weird after taste 2/10 The slugpup in the extinction ending is gourmand’s ( maybe not the most “fun” fact )
Oh so when OTHER SLUGCATS kill scavengers its "Self defense" and "Survival of the fittest", but when i do it, im an "Irredeemable monster" and a "Genocidal maniac"
Out of all the rot themed slugcats, i like this one the most because its closer to an actual instance of the rot, shaped like a scug, and not the other way around. The extinction ending was definitely spooky, it really showed the Rot taking over to consume everything, which is very fitting.
This could reasonably be Artificer’s green slugpup that got killed by the leeches. Drowned and destroyed, left in the Garbage wastes, who knows what kind of rotten pipes the body could have gone into. Fits with the timeline!
@@jessiesowtermy tought after seeing the ascension ending, and even more with the pinned comment, is that he is hunter, but he returned to the tree/failed to ascend.
@@plantplayer303 The pinned comment does say that the Rotten is a separate character from Hunter, though the Rotten was originally planned to be an alternate version.
It's just sad, the extinction ending- the slugcats finally migrated to what they thought was a safehaven, away from predators, rain, etc, but a massacre found its way inside, in the form of a decaying corpse. The ending art is really creepy as well, bravo 👏
My headcanon is that gourmand actually manages to kill the rotten with a singularity bomb after it's initial massacre, and is the reason why there are still slugcats in rain world.
@@mishagaming1075the gourmand's campaign is implied to have been the dramatically changed story of his patrol across the facility grounds, so he doesn't _actually_ craft all those things, he doesn't kill lizards in a single throw, he's just the fat, food-loving slugcat that managed to become a legend.
the promised grounds area sounds really cool, like the slugcats finally found a place even safer from the rain and predators than the outer expanse tree where they could live peacefully, only for an unfortunate intruder to ruin their special place... seriously though this is a cool concept and i would love to see it as a mod, even if it was just the new regions or the slugcat alone
Fun fact: The strength ending is the one that would actually be Cannon. In Extinction, The rotten kills every slugcat there, meaning other slugcats couldnt go there without dieing. Meanwhile, in Strength, The rot is freed from its corrupted vessel, and it can no longer do harm, Thus meaning the slugcats live on. Therefore, the Rotten Canonicly got their good ending. I love it when characters get a happy ending that not only makes sence for the plot but also results in other characters getting their story Edit: wasnt expecting to be hearted but ok
@@plantplayer303 it's said pinned comment that the child in the extinction ending that we see is gourmand s so he's most likely still around when the rotten happens
the idea of harder and more gimmicky campaigns unlocked by doing certain self imposed challenges is extremely interesting to me and would actually be really cool to see in a second dlc the Hunter Long Legs vs the Cooler Hunter Long Legs
I think a while back someone actually made some code for a movement system in Rain World that was similar to the monster from Carrion. I can't remember who it was but I remember seeing the draft of it moving around and it was pretty close.
IM NOT CRYING YOU ARE CRYING!!! anyway wanted to say that this is such a unique concept both mechanically and in story elements the ascension ending feels really meaningful and heartbrealing in a bittersweet end compared to most normal ascension endings i love the rotten they are my sick little blorbo
scug idea : The Chieftan A slugcat who was adopted by Scavengers at a young age, and grew alongside them. They'd have the hairs on their back and the long eyes that a scavenger would have. Their ascension ending would just be your generic ascension ending, but their alternate ending would be making their way to the Outer Expanse, and bringing a slugpup that would spawn there (they'd be green coloured cause yes) and they would bring it to a new area, the Colony, which would essentially just be a scavenger village, with a merchant and a room filled with pearls on strings. (which also doubles as the Chieftan's spawnpoint.) The abilities they'd have would be: -Being unable to go below neutral reputation with Scavengers. -Being able to take items from a scavenger without making the scavenger angry. -Being able to slightly angle your spears -1.5 Spear damage -Being able to make scavengers follow you (essentially becoming your teammates for 1 or 2 cycles) Their drawbacks would be: -Permanent minimum reputation with Lizards. -Hunter spawns. -Unable to stab scavengers. -Slightly lower rain timer. (0.7/0.8 rain multiplier)
oh hey look a slugcat named the chieftain just like my slugcat oc the chieftain! let's see how similar it is to he- goddamn this is uncannily similar to my scug oc
Idea: Playing Chieftain will have you battle Artificer several times, defeating her in all instances will be key to unlocking a Good Ending for her, either by convincing her you'll take care of the Scavengers so they won't repeat what they did to her ever again, or even better have the final battle be in the Chieftain's nest, where your own Slugpups are. Perhaps have the Artificer be dangerously close to killing your pups, only to notice that she's essentially becoming the very thing she sought to destroy. Afterwards, coming back to Artificer's campaign will have her reminisce about the last battle and her Karma Levels will unlock, requiring her to visit Five Pebbles and all Echoes to ascend while still being on bad terms with the Scavengers AND being forbidden to kill them or she'll lose a Karma Level like a Death would.
"Oh boy, a character similar to a friend's character I've seen before, let's see how-" *_Around halfway later:_* *"Oh my god it's almost the exact same, why do all my my friends predict everything indirectly."*
Reminds me a lot of my own character Rotcat, who's also infected by the rot. Only she survived her rot infection due to the sheer cold (from Saint's campaign) killing the parasite. Poor Rotten tho. :(
I don't think Rot is a parasite, more of a single cellular organism that rapidly grows. Parasites typically live in symbyosis- rot seeks to replace and eat away at its host.
i love this concept! though i wonder if instead of getting more karma through echos it would be possible to get more karma the closer you get to pebbles, and once you get to the promised grounds you have the last choice of fully turn into a rot creature and get the bad ending or turn back, now with max karma and with a last chance of explore the world before ascending
A little detail I really loved was how with each transition to the next part of the video, you got to see the Rotten’s body get more and more overtaken by the rot. I really love this concept and the way you draw them is just so pleasing to look at too. Great character concept and design!!
NSH popping up at the second ending put me so off guard like?? OUCH? MY HEART? NSH is known for having messengers, as some Spearmaster broadcasts suggest that there was a slugcat (possibly even more scugs) he sent out before Hunter's existence. I'm assuming that Rotten was another messenger, similar to Hunter. A personal headcanon of mine is that NSH gave Hunter the rot in order to let them peacefully ascend after they delivered the slag keys to Moon, but the experiment failed horribly, resulting in the sickness Hunter endures. NSH, however, sent them out anyway due to not having the time or resources to create another. Maybe Rotten was supposed to help Moon as well, and NSH's experiments failed again resulting in their poor condition :( NSH looks like he feels remorse for what he created, knowing it would suffer a similar fate to Hunter. But he sends it out anyway, maybe in hopes of it discovering the void sea and ascending? NSH's overseer, which is assumingly the green one, can rarely be found in Subterranean and Outer Expanse. That is, also assumingly, the closest areas to his superstructure, which is why Rotten starts in Outer Expanse during its campaign. Anyway this slugcat makes me very sad I'm going to cry now
Very interesting concept! It sounds very challenging and oh boy that extinction ending. The storyboard for the extinction ending made me jump. I'd definitely try it out if it ever became a mod!
I simply ADORE the overall vibe of that new slugcat and how interesting their gameplay, it was a blast going through the video! Looking forward to your future projects and ideas!
This scug seems pretty interesting, altho definitely super difficult. I think a good balance would be a constant vulture mask effect, where most creatures are afraid of the rotten. Most creatures already run from the rot, so I think they'd be discouraged by the general vibe the rotten gives off. I'd also make it so the more the rotten eats during a cycle, the bigger it gets. The pros are that more creatures are afraid of it, it takes less damage, and certain creatures like vultures struggle to carry it at some point. The cons are that at a certain point it just... can't fit through pipes/small spaces. To counteract this, you can lose some mass at the cost of a bit of stability (maybe half a pip). A system like this could also foreshadow the extinction ending.
To add to late, late as this is, maybe have other creatures take longer to notice this Slugcat, since it's hard to recognise the Rotten for what it is, then that building Fear effect - creatures might investigate The Rotten from a distance, only to be disgusted. Good ideas there, I do like the foreshadowing suggestion, some players should be able to pick up on that and realise in advance it's a doomed venture to go where the other Slugcats are.
I love how absolutely brutal this slugcat is. Not in terms of gameplay (because to be honest i havent really watched that part), but design-wise. also HOLY CRAP the extinction ending is dark (rip that one slugpup)
Imagine if there was an alternative, harder route in the Scrapyard, being some form of suicide/self sacrifice method. A giant meat grinder for Pebbles to analyze your remains and wipe the roaming cysts or a Super-Sized Singularity Bomb capable of wiping out the region, and the Rot in it. *--- Death ---* The hunt has ended. Peace at last. _insert image of badass art of the stains of the rotten with a spear and a teal pearl_ The creator said that he named it after a tarot card so I'm doing the same
I love the hole idea of the extinction ending, i just think that doing it by meeting five pebbles is a little bad because everyone goes to fives pebbles, so most peoples first run would be that ending
Very cool concept! The one change I would make is maybe having the rotten still be able to move around like a normal slugcat (as that’s what the environment is built around + it gives a tiny little bit more flexibility when at low stabilities), just have them be really, really bad at it. Like tired gourmand or tofu boy levels of bad, so it still encourages the new movement system, but still gives you options.
The rotten just gave me an idea for another slug you can do, I hope you use it at some point **Miros Cat** -a slugcat born into the world with black fur and yellow eyes. At one point during it’s small, nomadic family on the move, the group is attacked by a daddy longlegs. The family had been traveling over the memory crypts at the time. The longleg’s consumption of the mother results in the pup falling to the ground in a particular spot with lots of sharp metal, where the child is found by a very broody Miros bird. By now the child has many bits of scrap sticking out of it (the entire pup should be offscreen to avoid giving people nightmares). The child is taken back to the nest, where extensive care results in the pup growing up with 2 pieces of sharp scrap in its mouth, not unlike a Miros bird. The slugcat also has metallic legs and a lack of arms. The Miros cat plays in an odd style. You are a powerful, fast carnivore that cannot eat any form of flora. You will crawl through small spaces slower, and can only hold one item at a time. This is due to your metal beak being used as what you hold stuff with. However your walking speed is FAR faster than most other slugs, combating rivulet’s swim speed at its top speed. CHANGES/INFO -takes place between hunter and gourmand. -centipedes give extra food. -“speed bar” is added, which changes how fast you can go. Hibernating and eating replenishes, extensive movement uses it up. -Miros birds will not attack you. -chieftain is unavailable, as your scary appearance leads to scavs not wanting anything to do with you. -can tank multiple spears. ITERATORS -moon will still be dead during Miros campaign. -five pebbles will discard you, resulting in you pulling up to that trash place and eventually the promised lands. ENDINGS Promised lands: you manage to make it apparent you are a slugcat to the other slugs, and they accept you into the colony. Ascension: you reunite with your dead parents and siblings, and get to see where you were headed during that journey.
I like the concept but permadeath seems hard for the sake of being hard and the stability bar seems to drop very fast so permadeath will just be stupid
I think the only thing I would change is make it so you can cancel jumps but you can't send out another tendril until you land on any surface as I think it would give more room for platforming and add a higher skill celling to the movement
i love the idea of the endings being "you either die a hero or live long enough to become the villain" its such a cool concept and it fits this charecter perfectly also i wonder how the hunter long legs encounter would go in this campaign since its happaning after gourmand which would mean hunter would look very diffrently. Which also gives me an interesting idea that can be done when reaching the promised grounds, if it takes too many cycles for the rotten to reach the promised grounds then an alternative extinction ending would be shown where it is revealed that hunter long legs reached the promised lands first (and 5p would give new dialog about witnessing a rotten abomination enter his chamber again)
i have no idea what rainworld is but this video is amazing! the amount of efforts you put in this is insane! from the art, the writing, and the reading too! :]
God, look up more about Rain World. One of the best games in existence, but nothing like traditional games. The world is also so beautiful: look up DasZombes, he’s a Rain World UA-camr that makes some of the best content for the game.
Oh, you need to check it out. Rain World is the best game I have seen by far. Normally games make me cry at the ending credits. Once. This games made me cry multiple times, it's awesome. Not only that but the story and the characters are so detailed and polished, I absolutely love it.
I love Rain World dearly but I can only recommend it after a warning for it being ridiculous and unforgiving. Rain World is brutal. It is meant to be a game that simulates nature, and nature is scary. Nature is also gorgeous and fascinating and everything you don't know about (and sometimes, even the things you DO know about) has the possibility to provide some form of euphoria in it's initial discovery, and equal parts terror in the realization of how it can hurt you, only for the fear to be overcome by the curiosity of "ok but what if I hit it with a rock? or what if I try to feed it?" Rain World taught me a fear I'll never quite understand, and it reminded me that every night we can go to sleep safe is a reason to dream of a good, or at least, decent enough tomorrow. 10/10, would sluggy my way out of the rain again.
God that shriek in the extinction ending genuinely made me JUMP lol- Very interesting character though! And the art in this video is actually incredible too
This is amazing, like everything in this video is great! The concept is intriguing, well thought out and sounds very fun to play. And how you’ve presented the campaign with the art and animations is absolutely brilliant!!!
I love this! Great concept and even greater art here! I do have to wonder what your main inspirations for this fellow were, outside of Hunter-long legs of course (also those endings were superb 👍👍)
I have a question about the booger scug How much of its awareness does it retain? Is it fully concious, or is it only vaguely aware of what's going on? Also, absolutely adore this concept, can't wait to hear more from you
I like to think its half conscious about what is going on, and that it can still kinda form a few thoughts. ( extremely disturbing if you think about how they had to witness all of their fellow slug cats die by their own hands )
This is phenomenal! Your artwork perfectly captures the themes and feeling you aim to evoke with this character, and the way you theorized bringing this concept to fruition mechanically is brilliant! You also managed to make the video itself feel progressively more uneasy and somber via your transitions of the Rotten becoming, well, the Rotten! I can't forget the endings either, those were just as amazing and they contrast each other beautifully! Even if this doesn't end up turning into a fully-fledged mod, it'll definitely inspire countless others. I know it inspired me!
This is an amazing amount of effort for a concept I really hope someone turns it into a mod even if it’s unlikely. Also you are a monster for making the extinction ending a thing
This is so awesome!! I love this concept so much, it's so unique and just my type of creepy. The endings are so creative and the whole thing is amazingly thought out. This would be my favourite mod if it got turned into one
Dang I had a similar idea. A slugcat was made by an Iterator to see if a symbiosis with the rot could be achieved. He succeeded with the slugcat but it didn’t translate to iterators. The rot slugcat was named Elderitch and has the ability to use mini tentacles as extra limbs and can take a hunter long legs-like form, albeit much faster and is fueled by carryover food instead of stability. The more the rot consumes the longer you can go long legs form the next cycle. Your rot slugcat has a really cool mechanic with stability and woild he a sick thing to work around when deciding if you want health or power, seems very funn
the only thing i think is not so easy to do or even possible to turn this into a mod is that complex stability bar, maybe the food pips can substitute? i am no modder but i dont think changing a core mechanic is easy to do, let alone feasable. regardless i love this concept, it would be so interesting to be an ever consuming rot, as for the extinction ending i really like, gives that odd vibe of executing the younglings i oddly enough think about frequently.
that is an amazing concept! id definitely try it out if it ever releases as a mod, it sounds difficult yet fun. everything feels like the world is shattering for this poor being and i love how it actually makes you feel bad about the thing though its like a walking corpse barely being alive and i love everything about it, i really hope to see more of this concept !!
My first watching be like: “Oh hey, the Rotten reaches the promised ground where scugs lives in peace. Then surely, the ending would be the Rotten went on to decomposes in peace too, right?” Video: … “RIGHT?” ngl, the extinction ending kinda messed me up.
The movement system immediately made me think of the game “Carrion”. It’s literally identical. In the game, you play as a mass of flesh with tentacles and grow by consuming people. It’s incredibly fun, has some lore, and actually a very similar art style to Rain World. Just like in Rain World, you can also lose track of where you need to go in Carrion.
I feel very bad for that slugcat. But also, 7:09 is where (after) it’s stated you start at journey’s end. I think it’s already obvious, but your slugcat died, ending it’s journey in a different way, and now the rot is the only thing left of it’s life. That is very dark, and is a great story, actually.
I got a few questions if you don't mind. :0 - When does Rotten's campaign take place? Gourmand's kid being there suggests it takes directly after Gourmand's. - Is the extinction ending the canon ending for the Rotten? It would explain the absence of slugcats in Journey's end for Survivor and Monk. - How would rain affect Rotten? Would it just gradually reduce the stability bar? I would imagine rain would be far more of a threat since dying once instantly means perma-death. - How do other rot react to Rotten? Do they just ignore them? And is Rotten immune to other rot species? - Can Rotten pick up and throw items like spears or bombs with their rot tentacles? I got a rot slugcat oc as well and they're able to do that. Thought it could be a cool idea for yours. This character has been living rent free in my head ever since watching your video yesterday. It's very inspiring! I wish to make my own character introduction video some day.
- yes it does take place directly after gourmands. - idk, probably? - rain is an insta kill. - the rot will still consume you just like with any other slugcat. - No, the rotten is unable to pick up items and throw them.
I love this concept so much and the ending was so dark holy shit, Though I do wonder how extinction works since slugcats are pretty resourceful, powerful and singularity bombs from gourmand?
I have this headcanon where the reason we never see the scugs in eachother's campaigns is because hunter long legs ate them all and then got ascended by saint
THIS IS REALLY COOL AND WELL MADE?? thus encouraged me ,, cuz like,,, i wlways frel like i cant share my slugcat ideas without making it anmod... This is amazing. I subbed. Tysm for sharing ,,, i weep tho,, i feel so bad for the host
Wow. I just finished preparing, and started developing a mod which contains a character near identical to The Rotten. The mod even has things named The Rotten (Rot infested Lizards). So that is very funny to me! It's called Pathogenesis if anyone was wondering.
this is probably one of the coolest concepts I've ever seen :0. but I probably shouldn't have watched this video late at night bc the sound that the rotten made in the extinction ending scared the hell out of me lol. thou I'm not sure about the time when campaign takes place since the slugcats left and survivor and monk are also gone(I think), that means that the rotten's campaign takes place during the campaigns of two brothers(I'm not sure about it though, just some night thoughts). I loved the whole concept so much that I got interested in the rotten's backstory! Were they created by NSH? If yes, then why?? AHHHH I LOVE IT SO MUCH I WANT IT TO BECOME AN ACTUAL MOD :D))
This is a very unique slugcat idea. Part of me wonders how this translates to jolly co-op tho. That same part of me wants it to be a power trip and just remove stability all together in jolly co-op. I’m starting to realize how hard it would be to move as the rotted in jolly co-op due to the rotten moving solely with the mouse. Which makes it impossible to move if the screen is not on you.
Bro thats crazy, i had the same idea a few weeks ago. The tentacle and the stability thing The endings are so cool, specialliy the extiction one, its super cool
very cool and interesting concept. great idea to be honest, as others said, hope this turns out to be a mod in the future. cause you almost made a new game with this lore and mechanics.
This is such a cool concept, I wonder more about the story behind NSH is. Did he make Rotten by accident in the same way that he gave Hunter Rot? Is his can failing like Five Pebbles is and a slugcat was used to try helping it (like Gravel-Eater mod)? Or did a normal slugcat wander at the wrong place, wrong time? I can't wait to see what else you make!
A very interesting concept, I would like to see how this mod will be implemented, I would like to get higher karma, at least slightly extend the character’s stability time in order to be in the form of a strider longer
WOAH! THE VIDEO HAS A TON OF VIEWS NOW, THATS SICK!! :D I'm so glad that your video is getting the recognition it deserves!! (pretty sure that it had only around 100 or 200 views..)
this video is amazing it can be depressing horrifying and even have some really good body horror it's pretty scary but it's also terrifying thinking that the rotten assimilated most of the slug cats.
*Fun facts*
Originally, the rotten was planned to be an alternative version of hunter, but i decided to make it a separate character since it was getting very different from hunter.
I was very indecisive over the rottens color scheme, at one point i considered making them purple! I eventually settled for green because it contrasted with hunter and also fit the gross aesthetic.
The original name for the character was “the host” i eventually changed it to the rotten since it made more sense with how the character works and is overall more appealing in my eyes
The characters eyes were at one point going to be normal eyes, but i thought the cross eyes were cooler. I also considered having one eye crossed and the other normal.
The eyes and the stability system is loosely inspired by the mod spookcat by Garrakx and Cappin ( idk if they still use those names ) ( apparently theres this old wip teaser for the mod that has spookcat with the same color scheme as the one i used for the rotten sjhdhgsghghd,,, i swear its a coincidence jsodjdkd )
The way the rotten is very disfigured but still somehow alive may be inspired by the fnaf fazbear frights story “the man from room 1280”
The symbol shown in the extinction ending mixes bits from the korean word for extinction “소멸”
The same is true for the strength ending “힘”
The name strength was chosen as a reference to the tarot card of the same name, the card means overcoming a great challenge ( a suiting name ), the eight circles that are drawn on the symbol are a nod to it being the eighth tarot card ( if you count the fool as zero ) ( THIS IS NOT A JOJO REFERENCE I HATE THAT ORANGUTANG )
I hate coconuts, weird after taste 2/10
The slugpup in the extinction ending is gourmand’s ( maybe not the most “fun” fact )
Why'd you type it twice
I think you put two times the intended text, cool slug cat with cool mechanics
Because I'm too scared to google it or search up on UA-cam whats "the man from room 1280"?
@@koalathe1931fazbear frights book
@@Account-oo7sb yea but whats the story? Again too frightened to really google ajsjsjsje
Artificer realising she has lower karma than a shambling corpse
yes
Oh so when OTHER SLUGCATS kill scavengers its "Self defense" and "Survival of the fittest", but when i do it, im an "Irredeemable monster" and a "Genocidal maniac"
@@kazulitheseawing3284 Y E S
That's just sad.
@@kazulitheseawing3284they kill our kids and then when we get revenge we are "monsters" and "dangerous"
Out of all the rot themed slugcats, i like this one the most because its closer to an actual instance of the rot, shaped like a scug, and not the other way around. The extinction ending was definitely spooky, it really showed the Rot taking over to consume everything, which is very fitting.
This could reasonably be Artificer’s green slugpup that got killed by the leeches. Drowned and destroyed, left in the Garbage wastes, who knows what kind of rotten pipes the body could have gone into. Fits with the timeline!
judging by the ascension ending, it seems to be implied that they were made by NSH, but something went wrong in the process, causing them to rot
@@jessiesowter nsh has terrible luck when it comes to giving his creations cancer-
@@jessiesowtermy tought after seeing the ascension ending, and even more with the pinned comment, is that he is hunter, but he returned to the tree/failed to ascend.
@@plantplayer303 The pinned comment does say that the Rotten is a separate character from Hunter, though the Rotten was originally planned to be an alternate version.
“Uhh, maybe we should tone down the turbo muscular cancer next time”
It's just sad, the extinction ending- the slugcats finally migrated to what they thought was a safehaven, away from predators, rain, etc, but a massacre found its way inside, in the form of a decaying corpse. The ending art is really creepy as well, bravo 👏
HEY, THANKS PEBBY NOW YOU RUINED EVERYTHING.
He also kind of doomed himself and Moon.
My headcanon is that gourmand actually manages to kill the rotten with a singularity bomb after it's initial massacre, and is the reason why there are still slugcats in rain world.
I would like to believe this too@@mishagaming1075
@@mishagaming1075Thanks man! Now I dont feel awful again if I imagine that awfull massacre.
@@mishagaming1075the gourmand's campaign is implied to have been the dramatically changed story of his patrol across the facility grounds, so he doesn't _actually_ craft all those things, he doesn't kill lizards in a single throw, he's just the fat, food-loving slugcat that managed to become a legend.
the promised grounds area sounds really cool, like the slugcats finally found a place even safer from the rain and predators than the outer expanse tree where they could live peacefully, only for an unfortunate intruder to ruin their special place...
seriously though this is a cool concept and i would love to see it as a mod, even if it was just the new regions or the slugcat alone
Would also explain why survivor's family was going through outskirts, to go back to journeys end after the rotten attacks
Fun fact: The strength ending is the one that would actually be Cannon. In Extinction, The rotten kills every slugcat there, meaning other slugcats couldnt go there without dieing. Meanwhile, in Strength, The rot is freed from its corrupted vessel, and it can no longer do harm, Thus meaning the slugcats live on. Therefore, the Rotten Canonicly got their good ending.
I love it when characters get a happy ending that not only makes sence for the plot but also results in other characters getting their story
Edit: wasnt expecting to be hearted but ok
Strength Ending had me feeling a little emotional, talk about finding some semblance of peace through absolute suffering.
However, a lot of slugcats were created, so the other one could be a canon ending as well.
@@Iterator_SRS i see your point
BUT
The gormands campaign is able to be played again, thus if this did happen, then the strength ending happened
@@maybeaperson594Gourmand having post-game doesn't really mean anything. He could as well be long dead when the rotten would happen.
@@plantplayer303 it's said pinned comment that the child in the extinction ending that we see is gourmand s so he's most likely still around when the rotten happens
the idea of harder and more gimmicky campaigns unlocked by doing certain self imposed challenges is extremely interesting to me and would actually be really cool to see in a second dlc
the Hunter Long Legs vs the Cooler Hunter Long Legs
I think a while back someone actually made some code for a movement system in Rain World that was similar to the monster from Carrion. I can't remember who it was but I remember seeing the draft of it moving around and it was pretty close.
Ik right? Something that moves like Carrion would fit so well in rain world honestly.
"You can't really do anything other slugcats can..."
"Because this thing, is far from being a slugcat."
well what do u expect from a rot cyst
IM NOT CRYING YOU ARE CRYING!!!
anyway wanted to say that this is such a unique concept both mechanically and in story elements
the ascension ending feels really meaningful and heartbrealing in a bittersweet end compared to most normal ascension endings
i love the rotten they are my sick little blorbo
Overall, I absolutely love the concept, the only nitpick I could have is the unlock requirement being a little too hard
I never actually got the food quest, so I’ve been trying to get it after making the video and I kinda agree! food quest is already pretty hard.
@fragilncvc2554 I think ascending as hunter would be a good alternative while still keeping the difficulty
Unless the lantern at the begining counts, then the requirement is very very easy
I got food quest first try, all you need is patience- and a lot of sporepuffs.
@@Train_lizard The hunting part isn't really the problem, the lack of crafting moreso is
scug idea : The Chieftan
A slugcat who was adopted by Scavengers at a young age, and grew alongside them. They'd have the hairs on their back and the long eyes that a scavenger would have. Their ascension ending would just be your generic ascension ending, but their alternate ending would be making their way to the Outer Expanse, and bringing a slugpup that would spawn there (they'd be green coloured cause yes) and they would bring it to a new area, the Colony, which would essentially just be a scavenger village, with a merchant and a room filled with pearls on strings. (which also doubles as the Chieftan's spawnpoint.)
The abilities they'd have would be:
-Being unable to go below neutral reputation with Scavengers.
-Being able to take items from a scavenger without making the scavenger angry.
-Being able to slightly angle your spears
-1.5 Spear damage
-Being able to make scavengers follow you (essentially becoming your teammates for 1 or 2 cycles)
Their drawbacks would be:
-Permanent minimum reputation with Lizards.
-Hunter spawns.
-Unable to stab scavengers.
-Slightly lower rain timer. (0.7/0.8 rain multiplier)
when does this happen, cause if it’s before artificer, we gonna have problems
@@alpho789Defo before artificer, there's a reason this scug is still alive along with his friends
Thats just nightcat-
oh hey look a slugcat named the chieftain just like my slugcat oc the chieftain! let's see how similar it is to he-
goddamn this is uncannily similar to my scug oc
Idea: Playing Chieftain will have you battle Artificer several times, defeating her in all instances will be key to unlocking a Good Ending for her, either by convincing her you'll take care of the Scavengers so they won't repeat what they did to her ever again, or even better have the final battle be in the Chieftain's nest, where your own Slugpups are.
Perhaps have the Artificer be dangerously close to killing your pups, only to notice that she's essentially becoming the very thing she sought to destroy.
Afterwards, coming back to Artificer's campaign will have her reminisce about the last battle and her Karma Levels will unlock, requiring her to visit Five Pebbles and all Echoes to ascend while still being on bad terms with the Scavengers AND being forbidden to kill them or she'll lose a Karma Level like a Death would.
"Oh boy, a character similar to a friend's character I've seen before, let's see how-"
*_Around halfway later:_*
*"Oh my god it's almost the exact same, why do all my my friends predict everything indirectly."*
Reminds me a lot of my own character Rotcat, who's also infected by the rot. Only she survived her rot infection due to the sheer cold (from Saint's campaign) killing the parasite.
Poor Rotten tho. :(
I don't think Rot is a parasite, more of a single cellular organism that rapidly grows. Parasites typically live in symbyosis- rot seeks to replace and eat away at its host.
i love this concept! though i wonder if instead of getting more karma through echos it would be possible to get more karma the closer you get to pebbles, and once you get to the promised grounds you have the last choice of fully turn into a rot creature and get the bad ending or turn back, now with max karma and with a last chance of explore the world before ascending
A little detail I really loved was how with each transition to the next part of the video, you got to see the Rotten’s body get more and more overtaken by the rot. I really love this concept and the way you draw them is just so pleasing to look at too. Great character concept and design!!
NSH popping up at the second ending put me so off guard like?? OUCH? MY HEART?
NSH is known for having messengers, as some Spearmaster broadcasts suggest that there was a slugcat (possibly even more scugs) he sent out before Hunter's existence. I'm assuming that Rotten was another messenger, similar to Hunter. A personal headcanon of mine is that NSH gave Hunter the rot in order to let them peacefully ascend after they delivered the slag keys to Moon, but the experiment failed horribly, resulting in the sickness Hunter endures. NSH, however, sent them out anyway due to not having the time or resources to create another. Maybe Rotten was supposed to help Moon as well, and NSH's experiments failed again resulting in their poor condition :( NSH looks like he feels remorse for what he created, knowing it would suffer a similar fate to Hunter. But he sends it out anyway, maybe in hopes of it discovering the void sea and ascending? NSH's overseer, which is assumingly the green one, can rarely be found in Subterranean and Outer Expanse. That is, also assumingly, the closest areas to his superstructure, which is why Rotten starts in Outer Expanse during its campaign.
Anyway this slugcat makes me very sad I'm going to cry now
It seems more likely Hunter was just grown too fast and/or purposed wrong, hence why they have the rot.
Very interesting concept! It sounds very challenging and oh boy that extinction ending. The storyboard for the extinction ending made me jump.
I'd definitely try it out if it ever became a mod!
I simply ADORE the overall vibe of that new slugcat and how interesting their gameplay, it was a blast going through the video! Looking forward to your future projects and ideas!
These are the kinds of slugcats I never knew I wanted to see, 10/10 would contain in a small plastic container with a humid environment :)
This scug seems pretty interesting, altho definitely super difficult. I think a good balance would be a constant vulture mask effect, where most creatures are afraid of the rotten. Most creatures already run from the rot, so I think they'd be discouraged by the general vibe the rotten gives off.
I'd also make it so the more the rotten eats during a cycle, the bigger it gets. The pros are that more creatures are afraid of it, it takes less damage, and certain creatures like vultures struggle to carry it at some point. The cons are that at a certain point it just... can't fit through pipes/small spaces. To counteract this, you can lose some mass at the cost of a bit of stability (maybe half a pip). A system like this could also foreshadow the extinction ending.
To add to late, late as this is, maybe have other creatures take longer to notice this Slugcat, since it's hard to recognise the Rotten for what it is, then that building Fear effect - creatures might investigate The Rotten from a distance, only to be disgusted.
Good ideas there, I do like the foreshadowing suggestion, some players should be able to pick up on that and realise in advance it's a doomed venture to go where the other Slugcats are.
would be so cool if this actually turned to a real mod
Then do it
@@darkmodeenjoyer3367nah bro , I don't think most people here could do that
@@berserkfanyois Besides, since the concept isn't their own then it would be pretty messed up to make it without permission of the creator
@@darkmodeenjoyer3367 spoken like someone who has never written a line of code in their life
I love how absolutely brutal this slugcat is. Not in terms of gameplay (because to be honest i havent really watched that part), but design-wise.
also HOLY CRAP the extinction ending is dark (rip that one slugpup)
its not just the slugpup, its ALL the slugcats
Imagine if there was an alternative, harder route in the Scrapyard, being some form of suicide/self sacrifice method. A giant meat grinder for Pebbles to analyze your remains and wipe the roaming cysts or a Super-Sized Singularity Bomb capable of wiping out the region, and the Rot in it.
*--- Death ---*
The hunt has ended. Peace at last.
_insert image of badass art of the stains of the rotten with a spear and a teal pearl_
The creator said that he named it after a tarot card so I'm doing the same
@@smithbabies7886 ok thats super cool
@@mrxy201yeah it is
@@smithbabies7886Isn't that just the ascension ending?
I love the hole idea of the extinction ending, i just think that doing it by meeting five pebbles is a little bad because everyone goes to fives pebbles, so most peoples first run would be that ending
It's totally in character at least, "Oh FUCK how did that get in here get it out get it out get it out!"
Very cool concept!
The one change I would make is maybe having the rotten still be able to move around like a normal slugcat (as that’s what the environment is built around + it gives a tiny little bit more flexibility when at low stabilities), just have them be really, really bad at it. Like tired gourmand or tofu boy levels of bad, so it still encourages the new movement system, but still gives you options.
Maybe you're forced into a crawl most of the time because your legs are too weak
Tofu boy
The rotten just gave me an idea for another slug you can do, I hope you use it at some point
**Miros Cat**
-a slugcat born into the world with black fur and yellow eyes. At one point during it’s small, nomadic family on the move, the group is attacked by a daddy longlegs. The family had been traveling over the memory crypts at the time. The longleg’s consumption of the mother results in the pup falling to the ground in a particular spot with lots of sharp metal, where the child is found by a very broody Miros bird. By now the child has many bits of scrap sticking out of it (the entire pup should be offscreen to avoid giving people nightmares). The child is taken back to the nest, where extensive care results in the pup growing up with 2 pieces of sharp scrap in its mouth, not unlike a Miros bird. The slugcat also has metallic legs and a lack of arms.
The Miros cat plays in an odd style. You are a powerful, fast carnivore that cannot eat any form of flora. You will crawl through small spaces slower, and can only hold one item at a time. This is due to your metal beak being used as what you hold stuff with. However your walking speed is FAR faster than most other slugs, combating rivulet’s swim speed at its top speed.
CHANGES/INFO
-takes place between hunter and gourmand.
-centipedes give extra food.
-“speed bar” is added, which changes how fast you can go. Hibernating and eating replenishes, extensive movement uses it up.
-Miros birds will not attack you.
-chieftain is unavailable, as your scary appearance leads to scavs not wanting anything to do with you.
-can tank multiple spears.
ITERATORS
-moon will still be dead during Miros campaign.
-five pebbles will discard you, resulting in you pulling up to that trash place and eventually the promised lands.
ENDINGS
Promised lands: you manage to make it apparent you are a slugcat to the other slugs, and they accept you into the colony.
Ascension: you reunite with your dead parents and siblings, and get to see where you were headed during that journey.
pal one thing hunter is right before gourmand there is no time between them
Wasn't there a miros slugcat mod already?
@@crazylab126 it is? Yooo I needa check it out
@@miniwhiffy3465 you sure? Maybe there is, who knows
There is, but it doesnt change a lot of things. I like this conscept more
I like the concept but permadeath seems hard for the sake of being hard and the stability bar seems to drop very fast so permadeath will just be stupid
I think the only thing I would change is make it so you can cancel jumps but you can't send out another tendril until you land on any surface as I think it would give more room for platforming and add a higher skill celling to the movement
i love the idea of the endings being "you either die a hero or live long enough to become the villain"
its such a cool concept and it fits this charecter perfectly
also i wonder how the hunter long legs encounter would go in this campaign since its happaning after gourmand which would mean hunter would look very diffrently. Which also gives me an interesting idea that can be done when reaching the promised grounds, if it takes too many cycles for the rotten to reach the promised grounds then an alternative extinction ending would be shown where it is revealed that hunter long legs reached the promised lands first (and 5p would give new dialog about witnessing a rotten abomination enter his chamber again)
Now you're making me think of a epic battle between the two as if they are kaijus.
“And a few neroun flies if your a FUCKING MONSTER!”
I was in my bedroom floor practically inable to breathe from laughter
Woah, this is such a cool character concept! Poor little thing :[ I love the first ending - it's so horrific and unsettling..
i have no idea what rainworld is but this video is amazing! the amount of efforts you put in this is insane! from the art, the writing, and the reading too! :]
OMG thank you so much!!!! This is literally everything i wanted thank you!! 😭
God, look up more about Rain World. One of the best games in existence, but nothing like traditional games. The world is also so beautiful: look up DasZombes, he’s a Rain World UA-camr that makes some of the best content for the game.
Oh, you need to check it out. Rain World is the best game I have seen by far. Normally games make me cry at the ending credits. Once. This games made me cry multiple times, it's awesome. Not only that but the story and the characters are so detailed and polished, I absolutely love it.
I love Rain World dearly but I can only recommend it after a warning for it being ridiculous and unforgiving.
Rain World is brutal. It is meant to be a game that simulates nature, and nature is scary. Nature is also gorgeous and fascinating and everything you don't know about (and sometimes, even the things you DO know about) has the possibility to provide some form of euphoria in it's initial discovery, and equal parts terror in the realization of how it can hurt you, only for the fear to be overcome by the curiosity of "ok but what if I hit it with a rock? or what if I try to feed it?"
Rain World taught me a fear I'll never quite understand, and it reminded me that every night we can go to sleep safe is a reason to dream of a good, or at least, decent enough tomorrow.
10/10, would sluggy my way out of the rain again.
Imagine if the rain world devs asked the community for concepts to make a dew dlc and flesh out the story even more, This better be part of it
God that shriek in the extinction ending genuinely made me JUMP lol-
Very interesting character though! And the art in this video is actually incredible too
THE POOR BABY NOOOOOOOOOOOOOOOOO
I'm talking about both the rotten and the actual baby they killed, this concept is both cool and beyond saddening
Those transition shots are unsettling as hell, good use of the Artificer’s dream sequence music
8:32 this sound is scared hell out of me
God the extinction ending is creepy, just the sound that is played before you consume the Slugpup is terrifying.
This is amazing, like everything in this video is great! The concept is intriguing, well thought out and sounds very fun to play. And how you’ve presented the campaign with the art and animations is absolutely brilliant!!!
I love this! Great concept and even greater art here! I do have to wonder what your main inspirations for this fellow were, outside of Hunter-long legs of course (also those endings were superb 👍👍)
Some of the inspirations and stuff like that is on my comment with the fun facts c:
This deserves much more attention, such a cool idea
those endings hit me harder than a brick thrown at my head could
I have a question about the booger scug
How much of its awareness does it retain? Is it fully concious, or is it only vaguely aware of what's going on?
Also, absolutely adore this concept, can't wait to hear more from you
I like to think its half conscious about what is going on, and that it can still kinda form a few thoughts. ( extremely disturbing if you think about how they had to witness all of their fellow slug cats die by their own hands )
What I’m still a little confused about is if the slugcat is in control or the rot also I think it would be nice if they had a back story
The extinction ending is amazingly horrifying.
This is phenomenal! Your artwork perfectly captures the themes and feeling you aim to evoke with this character, and the way you theorized bringing this concept to fruition mechanically is brilliant! You also managed to make the video itself feel progressively more uneasy and somber via your transitions of the Rotten becoming, well, the Rotten! I can't forget the endings either, those were just as amazing and they contrast each other beautifully!
Even if this doesn't end up turning into a fully-fledged mod, it'll definitely inspire countless others. I know it inspired me!
This is an amazing amount of effort for a concept I really hope someone turns it into a mod even if it’s unlikely. Also you are a monster for making the extinction ending a thing
This is so awesome!! I love this concept so much, it's so unique and just my type of creepy. The endings are so creative and the whole thing is amazingly thought out. This would be my favourite mod if it got turned into one
Dang I had a similar idea. A slugcat was made by an Iterator to see if a symbiosis with the rot could be achieved. He succeeded with the slugcat but it didn’t translate to iterators. The rot slugcat was named Elderitch and has the ability to use mini tentacles as extra limbs and can take a hunter long legs-like form, albeit much faster and is fueled by carryover food instead of stability. The more the rot consumes the longer you can go long legs form the next cycle.
Your rot slugcat has a really cool mechanic with stability and woild he a sick thing to work around when deciding if you want health or power, seems very funn
the only thing i think is not so easy to do or even possible to turn this into a mod is that complex stability bar, maybe the food pips can substitute? i am no modder but i dont think changing a core mechanic is easy to do, let alone feasable.
regardless i love this concept, it would be so interesting to be an ever consuming rot, as for the extinction ending i really like, gives that odd vibe of executing the younglings i oddly enough think about frequently.
I love this concept! I really liked the endings too!
that is an amazing concept! id definitely try it out if it ever releases as a mod, it sounds difficult yet fun. everything feels like the world is shattering for this poor being and i love how it actually makes you feel bad about the thing though its like a walking corpse barely being alive and i love everything about it, i really hope to see more of this concept !!
I feel like more can be done with this, this feel like a very cool idea
The Echos meeting The Rotten for the first time: "Brother ewww... What is _that???"_
My first watching be like:
“Oh hey, the Rotten reaches the promised ground where scugs lives in peace.
Then surely, the ending would be the Rotten went on to decomposes in peace too, right?”
Video: …
“RIGHT?”
ngl, the extinction ending kinda messed me up.
The movement system immediately made me think of the game “Carrion”. It’s literally identical.
In the game, you play as a mass of flesh with tentacles and grow by consuming people. It’s incredibly fun, has some lore, and actually a very similar art style to Rain World. Just like in Rain World, you can also lose track of where you need to go in Carrion.
I played the extinction ending at 0.25 speed, it was terrifying to see the jumpscare 4x slower
rot jumpscare
" *_-Ű-_* "- The Rotten; moments before pulling a fredbear
DUDE I LOVE THIS VIDEO FORMAT! I hope you drop us more of these concepts cuz your ideas re super unique man :D
I never really expect much from small rain world creators but this is fucking awesome, new sub
Oh man this is sick, in both ways! Also this poor creature.
I feel very bad for that slugcat. But also, 7:09 is where (after) it’s stated you start at journey’s end. I think it’s already obvious, but your slugcat died, ending it’s journey in a different way, and now the rot is the only thing left of it’s life. That is very dark, and is a great story, actually.
im in LOVE with this!! i really hope this becomes an actual mod in the future, its such a unique concept!
THIS IS SO COOL. I’d love to see more ideas from you, these lil’ dudes are great
I got a few questions if you don't mind. :0
- When does Rotten's campaign take place? Gourmand's kid being there suggests it takes directly after Gourmand's.
- Is the extinction ending the canon ending for the Rotten? It would explain the absence of slugcats in Journey's end for Survivor and Monk.
- How would rain affect Rotten? Would it just gradually reduce the stability bar? I would imagine rain would be far more of a threat since dying once instantly means perma-death.
- How do other rot react to Rotten? Do they just ignore them? And is Rotten immune to other rot species?
- Can Rotten pick up and throw items like spears or bombs with their rot tentacles? I got a rot slugcat oc as well and they're able to do that. Thought it could be a cool idea for yours.
This character has been living rent free in my head ever since watching your video yesterday. It's very inspiring!
I wish to make my own character introduction video some day.
- yes it does take place directly after gourmands.
- idk, probably?
- rain is an insta kill.
- the rot will still consume you just like with any other slugcat.
- No, the rotten is unable to pick up items and throw them.
This inspires me to make a detailed explanation of my own scugs
And the fact this very scug was almost just post-campaign Hunter! Such creativity! :3
Ever seen the reverse-horror game Carrion? I feel like playing this slugcat would be like that movement-wise
I love this concept so much and the ending was so dark holy shit, Though I do wonder how extinction works since slugcats are pretty resourceful, powerful and singularity bombs from gourmand?
Aww, snot baby... The art is very charming. I'd totally play this!
I have this headcanon where the reason we never see the scugs in eachother's campaigns is because hunter long legs ate them all and then got ascended by saint
Very nice idea and concept truly one of the best
I love this concept. *Terrifying.*
well deserved sub dude incredible effort would love to see this in game!
You are a very talented artist my friend maybe one day this will become a real mod
THIS IS REALLY COOL AND WELL MADE?? thus encouraged me ,, cuz like,,, i wlways frel like i cant share my slugcat ideas without making it anmod... This is amazing. I subbed. Tysm for sharing ,,, i weep tho,, i feel so bad for the host
THIS CONCEPT IS THE BEST
OH MY
wait isn't this hunter but delayed
bro this is literally cancerous rodent ultrakill, i love it
Wow. I just finished preparing, and started developing a mod which contains a character near identical to The Rotten. The mod even has things named The Rotten (Rot infested Lizards). So that is very funny to me!
It's called Pathogenesis if anyone was wondering.
"who needs complex movement tech when you have C A N C E R"
(Okay no seriously i want to see a longlegs do a backflip lmao)
this is probably one of the coolest concepts I've ever seen :0.
but I probably shouldn't have watched this video late at night bc the sound that the rotten made in the extinction ending scared the hell out of me lol.
thou I'm not sure about the time when campaign takes place since the slugcats left and survivor and monk are also gone(I think), that means that the rotten's campaign takes place during the campaigns of two brothers(I'm not sure about it though, just some night thoughts).
I loved the whole concept so much that I got interested in the rotten's backstory! Were they created by NSH? If yes, then why?? AHHHH I LOVE IT SO MUCH I WANT IT TO BECOME AN ACTUAL MOD :D))
DUDE, THIS IS SO COOL?? I'M OBSESSED
The rotten is soo cool ngl
the art is SO good omg
This is a very unique slugcat idea. Part of me wonders how this translates to jolly co-op tho. That same part of me wants it to be a power trip and just remove stability all together in jolly co-op. I’m starting to realize how hard it would be to move as the rotted in jolly co-op due to the rotten moving solely with the mouse. Which makes it impossible to move if the screen is not on you.
God this is so fucking good!! The ending cinematics made me cry too
This is an incredible video I hope more videos like this one
this dude makes some crazy concept
i will try to make most off them
the sound the rotten made in the extinction gave me fuckin chillz holy shit
Bro thats crazy, i had the same idea a few weeks ago.
The tentacle and the stability thing
The endings are so cool, specialliy the extiction one, its super cool
fantastic art and animation!
This is such a cool concept! This does look pretty difficult though lol.
love the concept! great work on this video!
Jesus Christ, this is some next level horror movie shit
I love it
very cool and interesting concept. great idea to be honest, as others said, hope this turns out to be a mod in the future. cause you almost made a new game with this lore and mechanics.
this is awesome, i would love to play this! I really hope this actually comes to fruition someday, this would be such a cool mod
This is such a cool concept, I wonder more about the story behind NSH is. Did he make Rotten by accident in the same way that he gave Hunter Rot? Is his can failing like Five Pebbles is and a slugcat was used to try helping it (like Gravel-Eater mod)? Or did a normal slugcat wander at the wrong place, wrong time? I can't wait to see what else you make!
I think the point is that the rotten IS hunter.
@@laff__8821 actually no! You can encounter hunter long legs in the rottens campaign.
@@fragil2554 oh cool then
A very interesting concept, I would like to see how this mod will be implemented, I would like to get higher karma, at least slightly extend the character’s stability time in order to be in the form of a strider longer
Wohoho, this is sick! Not to mention how UNDERRATED you are!! Its pure insanity..
Also why do I keep giving slugcats cancer
WOAH! THE VIDEO HAS A TON OF VIEWS NOW, THATS SICK!! :D
I'm so glad that your video is getting the recognition it deserves!!
(pretty sure that it had only around 100 or 200 views..)
this video is amazing it can be depressing horrifying and even have some really good body horror it's pretty scary but it's also terrifying thinking that the rotten assimilated most of the slug cats.
the rot consumes