Switch 2 will be using a Nvidia T239 Ampere (RTX 30 series GPU) DLSS 4 Updates! The RTX 30 series will be getting Enhancements over the DLSS 3.5 capabilities in the following categories (which apply to the entire RTX 50, 40, 30, and 20 Series range): 1) Super Resolution - (Improved stability and higher detail in motion) 2) Deep Learning Anti-Aliasing (DLAA) - Beta (Improved stability and higher detail in motion) 3) Ray Reconstruction (Increased stability and lighting detail with ray tracing) 4) Reflex 2 - latency reduction upgrade from 2020 Reflex 1 NOTE: DLSS 4's new Multi Frame Generation capability is exclusive to the new GeForce RTX 50 Series. However, the RTX 30 series may eventually also get DLSS Frame Generation capability now that the "Optical Flow Accelerator" hardware from RTX 40 series is no longer needed with DLSS 4. Neither of these two frame generation capabilities are as important as the 4 items above and they both have issues related to artifacts and increased latency.
Thanks for elaborating! I'm sure many who watch this video and are more experienced with the details of gaming hardware will appreciate this amount of detail, as it's missing from the video!
Nice work man, subscribed. This is probably the best Switch 2 video I’ve seen, and I’ve watched them all. Can’t imagine this channel not getting big if you keep making content like this.
With Nintendo being more involved in customization process, I want to be surprised on how good it will be on the switch 2. I think at the very least it should be able to run what's a solid 1080p/60 FPS docked or not. The 12GB to back it, plus an (alleged) 60W output docked is looking promising
I gotta be honest, I've never been much into gaming hardware, so the research I did for this video is the first time I really deep dove into GPUs. That said, you mind explaining what exactly that 12GB is? The OS's RAM? Or DRAM?
I think what you're asking exactly is that since the Switch 2 can now make graphics artificially look better, can GTA 6 (or games as big as it) be packaged into a smaller version that could run on the switch 2? That's a great question. Honestly though I don't know the answer, though I imagine the answer is: yes, but only if the developer puts in the effort to produce such a version for the switch. Let me know if I'm understanding your question or not
It's a shame that nintendo is going to lean so heavily on nvidia's technologies to move themselves forward with a complete lack of disregard for their customers by selling them yet again viciously cheap hardware at a very heavy premium. I have no doubt from the napkin math I've worked out that switch 2 is still going to be horrendously underpowered. DLSS is a neat set of software magic tricks but it still won't make up for the weak sauce hardware of the switch 2 and DLSS in itself comes with performance penalties just to use it. Using DLSS at low resolutions is a issue considering there is so little graphics data to work with to try and upscale to higher resolutions. Make no mistake the switch 2 will still be targeting sub hd resolutions (540P / 720P) and 30 Fps on anything that isn't a rainbow fart nintendo game and upscaling to 1080P - 1440p at best docked. Unfortunately the switch 2 misses out on frame generation because its ampere based and ray tracing will be completly off the table. The switch 2 is exactly what nintendo wants it do be. A cheap upgrade that probably won't cost them much more to build than the orginal switch did at launch and the scary thought is nintendo will want to milk this device till 2032 anothing 8 year cycle. .
Thanks for the informative comment. I'm still learning about gaming hardware so this helps. After a quick search it seems Ampere is 2 generations behind and like you said, only supports upscaling/super-resolution, and not frame generation or ray reconstruction. You have any good video links that put into perspective how weak the switch 2 hardware will be?
Not entirely correct based on the rumors though. Even though the T239 is Ampere tech, it has Lovelace features. So let's see how that goes. Also, the Switch 1 was a polygon beast, but was hugely bottlenecked by it's RAM. With 12GB LPDDR5X combined with UFS 3.1, the console will be capable of loading higher resolution textures or even stream textures directly from storage. So with a generous polygon budget and higher texture loading/streaming capabilities, I think it's going to be very competent. Rumors are even saying that it's easier to Port PS5 games to Switch 2 than it was to Port PS4 games to Switch. If this generation has taught us anything, it's that the latest graphics tech doesn't guarantee the best games. Right now, with all the tech packed into the PS5 and Series X, the games don't look significantly better than the PS4 and many of them barely hit 30fps because a lot of recent games are poorly optimized. So I wouldn't worry too much about Nintendo. On paper, the Switch had no right to run Doom Eternal or many of the other games that came... Yet they ran on the system. On paper, the Switch 2 may look weaker than a Series S, but I believe we will all be pleasantly surprised by it's performance.
@ you couldn’t be more wrong. There are no ada Lovelace features in this chip, and that’s directly from nvidia’s own tech sheets. Nintendo would have never spent the extra to have nvidia custom roll a chip. The switch 2 will use the same soc found on the jetson nano super dev board with perhaps a few less cuda cores disabled they just released a month or so ago. Even digital foundry has crunched the numbers and have come to the conclusion the switch 2 will be basically a ps4 with upscaling at best, more than a generation behind. The switch 2 won’t be able to keep up with the series s and no amount of “ram” is going to save it.
@drewa4235 Never underestimate Nintendo or NVIDIA. If they want to bring new technology on their new system, think positive instead of being an ignant arse. NVIDIA will add DLSS 4 inside Nintendo's new system.
Switch 2 will be using a Nvidia T239 Ampere (RTX 30 series GPU)
DLSS 4 Updates! The RTX 30 series will be getting Enhancements over the DLSS 3.5 capabilities in the following categories (which apply to the entire RTX 50, 40, 30, and 20 Series range):
1) Super Resolution - (Improved stability and higher detail in motion)
2) Deep Learning Anti-Aliasing (DLAA) - Beta (Improved stability and higher detail in motion)
3) Ray Reconstruction (Increased stability and lighting detail with ray tracing)
4) Reflex 2 - latency reduction upgrade from 2020 Reflex 1
NOTE:
DLSS 4's new Multi Frame Generation capability is exclusive to the new GeForce RTX 50 Series. However, the RTX 30 series may eventually also get DLSS Frame Generation capability now that the "Optical Flow Accelerator" hardware from RTX 40 series is no longer needed with DLSS 4. Neither of these two frame generation capabilities are as important as the 4 items above and they both have issues related to artifacts and increased latency.
Thanks for elaborating! I'm sure many who watch this video and are more experienced with the details of gaming hardware will appreciate this amount of detail, as it's missing from the video!
This video needs more views! Excellent video, simple yet effective!
Thanks for the feedback! Your comment should help with getting more views
Nice work man, subscribed. This is probably the best Switch 2 video I’ve seen, and I’ve watched them all. Can’t imagine this channel not getting big if you keep making content like this.
Thank you so much for the subscription and the kind words! Your subscription should help make the videos reach more people!!!
With Nintendo being more involved in customization process, I want to be surprised on how good it will be on the switch 2. I think at the very least it should be able to run what's a solid 1080p/60 FPS docked or not. The 12GB to back it, plus an (alleged) 60W output docked is looking promising
I gotta be honest, I've never been much into gaming hardware, so the research I did for this video is the first time I really deep dove into GPUs.
That said, you mind explaining what exactly that 12GB is? The OS's RAM? Or DRAM?
@redblackgaming The 12 gigs of RAM, as opposed to the current Switch's 4 gigs of RAM
@@CurryMannNerdMode awesome thanks for the reply!
@@redblackgaming you're welcome! Keep up the Great work! 😎👍🏾
So any games, even GTA 6, could theoretically run on the Switch 2 with no compromises besides a lower resolution in comparison to other platforms?
I think what you're asking exactly is that since the Switch 2 can now make graphics artificially look better, can GTA 6 (or games as big as it) be packaged into a smaller version that could run on the switch 2?
That's a great question. Honestly though I don't know the answer, though I imagine the answer is: yes, but only if the developer puts in the effort to produce such a version for the switch.
Let me know if I'm understanding your question or not
It will be better than PS4, not PS5... Really doubt it
"better than a ps5" HAHAHAHA 😂😂😂
I mean, I like Nintendo and all but dude, lol
It's a shame that nintendo is going to lean so heavily on nvidia's technologies to move themselves forward with a complete lack of disregard for their customers by selling them yet again viciously cheap hardware at a very heavy premium. I have no doubt from the napkin math I've worked out that switch 2 is still going to be horrendously underpowered. DLSS is a neat set of software magic tricks but it still won't make up for the weak sauce hardware of the switch 2 and DLSS in itself comes with performance penalties just to use it.
Using DLSS at low resolutions is a issue considering there is so little graphics data to work with to try and upscale to higher resolutions. Make no mistake the switch 2 will still be targeting sub hd resolutions (540P / 720P) and 30 Fps on anything that isn't a rainbow fart nintendo game and upscaling to 1080P - 1440p at best docked. Unfortunately the switch 2 misses out on frame generation because its ampere based and ray tracing will be completly off the table.
The switch 2 is exactly what nintendo wants it do be. A cheap upgrade that probably won't cost them much more to build than the orginal switch did at launch and the scary thought is nintendo will want to milk this device till 2032 anothing 8 year cycle. .
Thanks for the informative comment. I'm still learning about gaming hardware so this helps.
After a quick search it seems Ampere is 2 generations behind and like you said, only supports upscaling/super-resolution, and not frame generation or ray reconstruction.
You have any good video links that put into perspective how weak the switch 2 hardware will be?
You are aware that Nintendo is making their very first game presented in 4K DLSS at 60fps.
Not entirely correct based on the rumors though.
Even though the T239 is Ampere tech, it has Lovelace features. So let's see how that goes.
Also, the Switch 1 was a polygon beast, but was hugely bottlenecked by it's RAM. With 12GB LPDDR5X combined with UFS 3.1, the console will be capable of loading higher resolution textures or even stream textures directly from storage.
So with a generous polygon budget and higher texture loading/streaming capabilities, I think it's going to be very competent.
Rumors are even saying that it's easier to Port PS5 games to Switch 2 than it was to Port PS4 games to Switch.
If this generation has taught us anything, it's that the latest graphics tech doesn't guarantee the best games. Right now, with all the tech packed into the PS5 and Series X, the games don't look significantly better than the PS4 and many of them barely hit 30fps because a lot of recent games are poorly optimized.
So I wouldn't worry too much about Nintendo. On paper, the Switch had no right to run Doom Eternal or many of the other games that came... Yet they ran on the system.
On paper, the Switch 2 may look weaker than a Series S, but I believe we will all be pleasantly surprised by it's performance.
@ you couldn’t be more wrong. There are no ada Lovelace features in this chip, and that’s directly from nvidia’s own tech sheets. Nintendo would have never spent the extra to have nvidia custom roll a chip. The switch 2 will use the same soc found on the jetson nano super dev board with perhaps a few less cuda cores disabled they just released a month or so ago. Even digital foundry has crunched the numbers and have come to the conclusion the switch 2 will be basically a ps4 with upscaling at best, more than a generation behind. The switch 2 won’t be able to keep up with the series s and no amount of “ram” is going to save it.
@drewa4235 Never underestimate Nintendo or NVIDIA. If they want to bring new technology on their new system, think positive instead of being an ignant arse.
NVIDIA will add DLSS 4 inside Nintendo's new system.