Oh my gosh. As a producer who’s always been profoundly inspired by this soundtrack, thank you from the bottom of my heart for this and every other upload like this.
Check out Alex Yard & Knuckles. You'll like that. I've been toying around with the sound chip and some…stuff. Squeezed a PSG into the empty register space at 0xBE on the OPL3; this is OPN2, derivative of OPNA (which has a much more complex PSG not present in the OPN2). Got space in there to add polyphony per channel, made it 6-operator, and made it possible to configure any operator algorithm mathematically possible (I even drew up a circuit of muxes to do that in hard IP). Then: I put the wavetable synthesis (OPL4) down in the register space (where it is on the YM278), added one more register space (0x200 wide) down from there for a stripped (no ADPCM, no timers) and extended (4-note per-channel polyphony, infinitely-configurable 4-op) OPNA; a FamiTracker synthesizer (which is exactly what it sounds like); and a quad-sid. Sonic 3 was where I started.
this should've been emphasized more tbh the music is still too cheery for the act I kinda hate this track for this it seems insensitive to what's happening like this part would be like watching your dog burn alive infront of you then 3 seconds later the rest of the channels are just cheering you on like you're the fire itself (⌐■-■)
@@3mar00ss6 The cheery vibe of the forest caught on fire, so it’s supposed to induce panic and intensity since you need to get out of there. You’re basically panicking and looking for a way to stop your dog from burning any further.
Perfectly illustrated just how underutilized the depth of sound on the megadrive was compared to the people working on Sonic 3 and why it sticks out as one of the musical masterpieces from that console.
When I played Sonic 3 as a kid, I always wondered what made Angel Island Act 2's theme more sombre than the act 1 version. It turns out that it is in minor, specifically c-minor! I am not surprised why this great track is one of the highlights of the S3&K OST.
@@SoNextJenn no it didn't, the SNES soundchip and the genesis soundchip can't be compared because they're completely different things, the SNES soundchip is a sampled chip and genesis soundchip is a FM synthesizer, they're both good but for different kinds of music
I wish i could compose music as well as this. Everything is so geniusly implement that it does not feel out of place at all. The melody, the bass, how can one get to such a point of mastery in composing music... It is sad that nobody is entirely sure who composed any of this music so i can not praise the author as much as i'd want to. This composition is literally perfect in every way and i cannot even comprehend how can a person sit down and just write a song this amazing. Not many will ever get this skillfull, oh no they wont, and if a individual can get so high that it is super rare to get close to his skill level... That's a thing nobody can take away from you.
I thoroughly enjoyed Sonic the Hedgehog songs, and recently gravitated towards this song. Took me a long while to realize this is probably the best song in S3. From seeing it deconstructed, see each channel's usage, to the totality of this amazing track is so cool. It's like we're slowly seeing it come alive in real time. Thanks for putting this together.
It's one of the best examples of the act transition too imo. It transforms with what's happening in the zone, but still sounds familiar. Giving you a weird mix of emotions as you play.
2:27 Why does it sound like they forgot to use the fine tune command on PSG1 for this section? It seems this is the only occurrence of deconstructive wave interference throughout the piece, and feels very unintentional. For those not versed in chiptune: The fine tune is used in this specific situation to add an echoey sound (it’s not how it makes the actual echo tho, those are made by using channel pattern delay). It basically enhances the echo effect overall and also provides a way to avoid deconstructive wave interference.
How are you doing this!?!? This sounds exactly like the same sound track. This is literally AWESOME!⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ 4 Quadrillion stars for that!
I never used to like this song compared to act 1. But now that I- have a better understanding of theming, I have a better appreciation for it. It sounds more dangerous, and like it's on fire. I think subconsciously, it filled me with the low-key dread that was coming for the game. Especially towards the end of the track where there's an air of desperation. The drums feel more aggressive too. Kinda like they're marching you forward, rather than taking time to kick back and relax.
JNS Studios samples would be like the drums and clips of Michael Jackson saying “Go!” “Woo!” “Yeah!” and “Come on!”, which are always under the DAC in these videos, which means Digital Audio Converter. What you’re thinking of is patches, which is the term for the settings that make a specific sound with synthesizers
1:44 when the sky turns reddish, and a devastating gray cloud raises into the air the ashes of what was once a green, fresh and flowering biome that is now a landscape devastated at the hands of a ruthless being, everything seems ruined and without any solution... 1:58 But all is not lost, you remain determined to solve this misdeed and you move on because you know you can solve it, _you can do anything._
1:44 makes me think that the music is telling a story: the island is burning and can't do anything about it, no matter what you do, the jungle will burn until there is nothing left... But 1:58 reassures that and that you can and WILL save the island
Most of the songs in the Sonic 3 franchise are sad and somber songs like: Endless mine, Azure Lake, Angel Island act 2 and Desert Palace represent that
HONESTLY BRO ive been waiting for so long for someone to finally say that. that part of the song has always stood out to me the most, Like the "clave" in cuban music.
Micheal Jackson put a lot of love into this games music. Sad that he didn’t like the way it sounded on the 64 bit genesis as he requested his name be removed from the end credits in the music section. Most of the entire music library on Sonic 3 is his music including mini boss and special stages and bonus stages.
Mj barely did any work for Sonic 3, the only songs he could've done were Final CNZ and the Final Staff roll theme that is only used in S3A, the other tracks that were then removed in origins were handled by Brad Buxer & Co. Other than that the majority of the soundtrack was handled by sega sound team and Cube Corp.
Again, another easy guide to differ from the beta. The main chorus sounds closer to the PSGs in the beta than channels 3 and 4 in the final. Also, channel 3's notes around the second half of the chorus are quite softer in the beta than the final.
This song was already one of the greatest tracks in video game history and I had never even noticed the kickass bass (Channel 0) hidden underneath the rest of the instruments.
PSG2 can be used alongside PSG3, although if PSG2 is disabled, it allows PSG3 to play more varied tones. PSG2 does seem to be used for some sound effects such as jumping, in which you can notice the white noise getting cutoff temporarily.
@@tdawgmaster1729 the PSG channels are 8bit, fm channel 5 and 6 are also never used which channel 6 can change between fm and DAC which is the one that plays samples
1:45 the sad & worst ending : The angel island has been burned the forest is burned as the wild life trying to flee many lose their life alex yard and knuckles touches on this though but the island has burned FOREVER
0:00 Channels 1 & 2
1:02 Channels 3 & 4
2:05 PSG 1 & 2 (with some cameos from PSG 3)
3:08 Channel 0 & DAC
4:10 Ch0, Ch3, Ch4, DAC
5:13 Ch0, Ch1, Ch2, Ch3, Ch4, DAC
6:15 Ch0, Ch1, Ch2, Ch3, Ch4, Psg1, Psg2, DAC
7:19 All channels.
*Leave a like if this helped you out!*
Do I have to?
@@ages9105 yes
Why do people like you not getting at least as much popularity as some random 8 year old reposting others work on tik tok.
@@tomsretrochannel1979 no clue
What does PSG stand for?
3:08 tell me that isn't the funkiest shit you've heard in your life
YA CANT, CAN YA?!
It isn't the funkiest shit I've heard in my life.
What? You told me to tell ya. You didn't say I had to mean it tho.
@@ShadowMark3_But he didn't mean it serio- *literally holds my laugh cuz of the comment*
Jun Senoue bass.
@@SilverSonic1992 I don't think Jun Senoue composed for sonic until 3d blast.
1:44 Showed a powerful message: "Somewhere in an aftermath, there is always regret."
after nutting at 3am
Oh my gosh. As a producer who’s always been profoundly inspired by this soundtrack, thank you from the bottom of my heart for this and every other upload like this.
Check out Alex Yard & Knuckles. You'll like that.
I've been toying around with the sound chip and some…stuff. Squeezed a PSG into the empty register space at 0xBE on the OPL3; this is OPN2, derivative of OPNA (which has a much more complex PSG not present in the OPN2). Got space in there to add polyphony per channel, made it 6-operator, and made it possible to configure any operator algorithm mathematically possible (I even drew up a circuit of muxes to do that in hard IP). Then: I put the wavetable synthesis (OPL4) down in the register space (where it is on the YM278), added one more register space (0x200 wide) down from there for a stripped (no ADPCM, no timers) and extended (4-note per-channel polyphony, infinitely-configurable 4-op) OPNA; a FamiTracker synthesizer (which is exactly what it sounds like); and a quad-sid.
Sonic 3 was where I started.
@@johnmoser3594 fax
i wish i had the kind of hardware to do that kind of stuff
Michael Jackson too man
1:44 This works SOOOO well for a bad ending in a game.
You couldnt return the master emerald, the island is destroying itself, but if you replay you can get it
@@WallKissr -Sonic 3 & Knuckles
I don't know how would that work. I mean if you think about the length and that it isn't complete is the biggest red flag of this comment!
@@aleksavasic2612Yeah well Sonic 1 played us that way. Plus your not getting 2 acts, your getting 3 full acts which is annoying as fuck.
1:45 The forest burns as the wild life trying to flee many lose their lives. Alex Yard and knuckles touches on this tho.
this should've been emphasized more tbh the music is still too cheery for the act I kinda hate this track for this it seems insensitive to what's happening
like this part would be like watching your dog burn alive infront of you then 3 seconds later the rest of the channels are just cheering you on like you're the fire itself (⌐■-■)
@@3mar00ss6 The channels are actually cheering you on to somehow STOP the fire (to me at least)
Who's Alex yard and knuckles
@@minecraftgamer99999 look him up on UA-cam he's a talented individual who explains the music theory of sonic the hedgehog OSTs
@@3mar00ss6 The cheery vibe of the forest caught on fire, so it’s supposed to induce panic and intensity since you need to get out of there. You’re basically panicking and looking for a way to stop your dog from burning any further.
3:08 we can all agree that was legit awesome.
Fr
Sounds like if we had an act 3
@@randomtopic1666Charcoal hill zone act 1
no.
Snares are too frequent.
I don't know why, but 1:45 to 2:00 sounds so much sad
Well egg man burned a whole part of the island
Sounds like a Bad Ending Cutscene
_that was my comment ye stole_
Eggman win Angel Island is burning master Emerald for eggman
its because is in minor scale
1:45 this should be the game over theme
it sounds like it's trying to encourage you to save angel island
This sounds like fire breathe burns the island
Perfectly illustrated just how underutilized the depth of sound on the megadrive was compared to the people working on Sonic 3 and why it sticks out as one of the musical masterpieces from that console.
I was actually surprised to find out that a lot of the "square wave" sounds were actually produced by the FM channels. Neat!
Yeah channel 1 and 2 do have an almost square wave sound to them at times, definitely sounds better than anything a PSG channel can make tho
Not really neat.
When I played Sonic 3 as a kid, I always wondered what made Angel Island Act 2's theme more sombre than the act 1 version. It turns out that it is in minor, specifically c-minor! I am not surprised why this great track is one of the highlights of the S3&K OST.
Hey, BG! Glad to see you here
It's in E and A minor, you can take it from C minor but that's not what it actually is.
@@shay_playz Actually, it is indeed in C minor, as proven by the bass.
(Unless this is a woosh and I fell for it)
Its like est gee went to passenger high school 🏫
@@shay_playz It's in C Minor. Can confirm as someone with perfect pitch.
Someone gave the composer the 8-Bit Square, and said "Go Crazy".
And he did. It's amazing.
That feeling in 3:08, I can't describe it. The exact same majestic moment in every deconstruction of yours 💜
I love it too!! 💙
Its sounds so good?
Bass and drums are awesome with or without the other tracks hands down
Bass and drums were the soul of those chiptune songs.
Full version here: ua-cam.com/video/RWIH9ti2U4o/v-deo.html
1:44 so damn good, also I dont know why but I get starlight zone vibes
Same
4th note forward is the opening phrase from Starlight Zone.
They even use bells, similarly to SL!
Both are in C minor and use similar modes for the melody, probably that's why.
when i heard that i just imagined what robotnik did to angel island and all the animals seing their home burnt down
I still remember my mind being blown realizing Act 2 wasn't new music but an arrangement
what do you mean? /gen
@@demonchromee9217 I think it reuses a lot of elements from act 1 in different ways to make the act 2 music
You were so young you couldn't tell the semelhance???
You were a stowpid ked (misspeling intended)
4:50 is my favorite part. I like the contrast between the solemn tune and the rigid bass & drums.
Works so well damn
0:42 1:44 4:53 5:55 6:58 These parts never get old.
Bro its always my fav parts howd u guess
2:46 you forgot this one
can't forget 3:08
but you do
8:01
0:31 SNES Edition
1:07 Music Box Edition
2:10 Atari Edition
The snes had a better sound chip than the genesis yet this soundtrack absolutely demolishes the snes
true
@@SoNextJenn no it didn't, the SNES soundchip and the genesis soundchip can't be compared because they're completely different things, the SNES soundchip is a sampled chip and genesis soundchip is a FM synthesizer, they're both good but for different kinds of music
I never noticed until now but the part at 1:45 has such a phantasy star VI vibe to it
I love how melancholic the channels 3 and 4 are
1:44 - 2:00 such beautiful... :')
great for a musical box
@GoldenLightFB It reminds me a some sort of music box.
@GoldenLightFB Someone doesn’t know that sad and beautiful can be described when talking about music no matter how it sounds
Agreed
I wouldn't say its beautiful but it is sad
3:10 Me and the boys when we start to smell smoke at the gender reveal party
2:05 when it's just the open flame near a gas pipe
7:19 *there is an open flame near a gas pipe*
@@sprucebadger8229 OH NO HAHAHA
@@sprucebadger8229 BO-OM
@@sprucebadger8229 RUN
(Demonan voice) KA-BOOM!
I wish i could compose music as well as this. Everything is so geniusly implement that it does not feel out of place at all. The melody, the bass, how can one get to such a point of mastery in composing music... It is sad that nobody is entirely sure who composed any of this music so i can not praise the author as much as i'd want to. This composition is literally perfect in every way and i cannot even comprehend how can a person sit down and just write a song this amazing. Not many will ever get this skillfull, oh no they wont, and if a individual can get so high that it is super rare to get close to his skill level... That's a thing nobody can take away from you.
You know, without PSG 3, it always feels like something is missing on the right.
This theme has my favorite bass besides Flying Battery Act 1, specially starting up from this part 3:21.
learning how to deconstruct these myself was one of the best things i could do this channel definitely inspired that
this game's soundtrack is one of the best things i've ever experienced in my life
I thoroughly enjoyed Sonic the Hedgehog songs, and recently gravitated towards this song. Took me a long while to realize this is probably the best song in S3. From seeing it deconstructed, see each channel's usage, to the totality of this amazing track is so cool. It's like we're slowly seeing it come alive in real time. Thanks for putting this together.
It's one of the best examples of the act transition too imo. It transforms with what's happening in the zone, but still sounds familiar. Giving you a weird mix of emotions as you play.
3:53 they really hid the sonic 2 special stage theme in this song huh
Yup
where
@@detunedplus6378 The bass.
@@clonefighter1996 still dont hear it. does it fly over your head that they might use the same bassline for a different song without even knowing?
im pretty sure that is abit Hidden Palace Zone Bass line (Mystic Cave Zone 2P)
The baseline on this is the perfect embodiment of speed and tension, just like escaping a burning jungle
1:45 when your Xbox 360 has a red ring of death
I don't know if I'm the first to point this out, but 2:19 sounds like the Pokémon Gold/Silver/Crystal Game corner theme.
Australia Zone Act 2
Burning kangaroos and koalas as far as the eye can see
This bad
Now California Zone, Act 2
@@kirschitz64 Brasil pantanal's edition
uh oh
1:44-2:05 Sounds Like A Secret Ending
worst ending same story by @big shot in indigo voidigos replies
I love how PSG 1 and 2 occasionally cancel each other out
There's isn't a psg 2
@@BoxySonic i meant psg 0 and psg 1 oops
Edit the comment
There is a PSG 2 in the he oil ocean zone one
@@farheensultana6103 and hidden palace (sonic 2)
Seeing the ways they used all these channels to create such bops is amazing
0:41 best part
Fr
You’re having a quiet catch up with friends then Channel 0 and DAC come along with a case of beer and it all kicks off!
Haha perfect scene setting
2:27 Why does it sound like they forgot to use the fine tune command on PSG1 for this section? It seems this is the only occurrence of deconstructive wave interference throughout the piece, and feels very unintentional.
For those not versed in chiptune: The fine tune is used in this specific situation to add an echoey sound (it’s not how it makes the actual echo tho, those are made by using channel pattern delay). It basically enhances the echo effect overall and also provides a way to avoid deconstructive wave interference.
the DAC and channel 0 literally carried this whole song lmao
2:05 My Game Gear In the middle of class.
Me: ._.
REC BoMb who has a sega game gear in class let’s be honest
@@Karnage233 Class clown?....Look I'm not sure, the comment was aiming toward a funny tone.
@@Karnage233 I think this comment was a joke 🤔
@@Karnage233 I knew a kid back in school who'd bring a game gear to class well after the DS was a thing.
3:08 HERE WE GO!🤣
3:20 Gotta dig that baseline!
1:31 Only now I noticed that this is the same instrument used in green hill zone's theme
And scrap brain zone
Ultimate flash Sonic gang where u at?
People who played Ultimate Flash Sonic and thought it was a real game because they were a stupid idiot who didn’t know any better gang where u at
HERE
Kendi Braxton Very much here!
I belong to BOTH
Nice to meet the gang :)
How are you doing this!?!? This sounds exactly like the same sound track. This is literally AWESOME!⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ 4 Quadrillion stars for that!
It’s the song from the game files, he just separated the audio channels to listen to each part individually
i live and die by the precussion in these friggin things
I never used to like this song compared to act 1. But now that I- have a better understanding of theming, I have a better appreciation for it. It sounds more dangerous, and like it's on fire. I think subconsciously, it filled me with the low-key dread that was coming for the game. Especially towards the end of the track where there's an air of desperation. The drums feel more aggressive too. Kinda like they're marching you forward, rather than taking time to kick back and relax.
Channels 1 & 2 sound really close to the PSGs.
Also, I'm pretty sure that 1:30 is the same lead from Green Hill.
Many Sonic music was heavily inspired in the first 2 games
Ya they probably reused sound samples at certain points.
@@JNSStudios Especially in Beta of Sonic 3
@@JNSStudios nope, they are not samples
JNS Studios samples would be like the drums and clips of Michael Jackson saying “Go!” “Woo!” “Yeah!” and “Come on!”, which are always under the DAC in these videos, which means Digital Audio Converter. What you’re thinking of is patches, which is the term for the settings that make a specific sound with synthesizers
My absolute fave Sonic track ever.
1:02 sounds like a ringtone
I can just imagine sonic trying to get the animals out and grabbing tails and running away from the fire lol
Not to mention running from an airship--possibly the Flying Battery--firebombing them toward the end of the act.
3:00 Some nice solem almost sad music then 3:08 WHAM!
screamer
TUME TO SAVE THE FEKKIN ISLAND
I love how psg 0 1 and 3 just play a 8 bit version of the theme
Oh yeah,the moment when they come together is SOOOOO Beautiful.
When the bass and DAC hits... 👌
1:44 when the sky turns reddish, and a devastating gray cloud raises into the air the ashes of what was once a green, fresh and flowering biome that is now a landscape devastated at the hands of a ruthless being, everything seems ruined and without any solution...
1:58 But all is not lost, you remain determined to solve this misdeed and you move on because you know you can solve it, _you can do anything._
I see or should i say, CD, what you did there. Boom!
1:45 Why is there water coming from my eyes?
1:44 makes me think that the music is telling a story:
the island is burning and can't do anything about it, no matter what you do, the jungle will burn until there is nothing left... But 1:58 reassures that and that you can and WILL save the island
3:07 But tails returns and travels everywhere and finds all the chaos emeralds and now angel island is saved and now eggman's gonna get it
Most of the songs in the Sonic 3 franchise are sad and somber songs like: Endless mine, Azure Lake, Angel Island act 2 and Desert Palace
represent that
I do just love how the PSG in the second bit are ever-so-slightly off key so it creates a cool effect.
Wow this should be my ringtone
I swear at 1:44 channel 3 makes it sound like some action movie or some good ending stuff. Right?
HONESTLY BRO ive been waiting for so long for someone to finally say that. that part of the song has always stood out to me the most, Like the "clave" in cuban music.
1:44 tries to give us a very strong message with how many of our actions have very awful consequences
6:22 - my brain when I touch the hot stove top by accident.
0:41 Epic.
Best part
I never knew why old Sonic music was so unique. The different sounds take lead or switch roles in different sections. Pretty cool 👍
I’m really impressed with this nice video.
Omg, this is incredibly complex! I know the composer had fun making this remix for act 2!
why do sonics bass lines always have to go so hard
I have no idea bro but I love it
This has to be the only Sonic 3 & Knuckles video where the most replayed part isn't the part with the drums and bass.
0:26 my right ear is being abused and i love it
Edit: it kinda makes me think that my left ear isn't working until the ending '-'
2:05 suddenly 8-bit Sonic 3
Mystic Cave Zone 2player: *Exists*
Channel 0: “Write that down! Write that down!”
How are you doing this!?!? This sounds exactly like the same soundtrack! You can’t be doing this. This is literally AWESOME!
Paradise in Hell😈
3:08 is Super Mario Bros Underground theme
7:19 EVERYBODY NOW!
0:13 if this is used in the PSG channels that would be less confusing to me.
That was the coolest thing I've ever seen and heard in my life.
3:08 👏
Micheal Jackson put a lot of love into this games music. Sad that he didn’t like the way it sounded on the 64 bit genesis as he requested his name be removed from the end credits in the music section. Most of the entire music library on Sonic 3 is his music including mini boss and special stages and bonus stages.
Mj barely did any work for Sonic 3, the only songs he could've done were Final CNZ and the Final Staff roll theme that is only used in S3A, the other tracks that were then removed in origins were handled by Brad Buxer & Co. Other than that the majority of the soundtrack was handled by sega sound team and Cube Corp.
1:44 finally the road is over, (the best seconds of the video)
1:44 Ohhhh the melancholy
The bass is so good on this
Starting from 4:10, it sounds normal, but starting at 5:56, it doesn't sound normal. Adding the PSGs helps with making it feel and sound normal.
1:44 it sounds so sad at 0.75 speed
True
0:00 - 1:02 is my brain during a test
Channel 3 @ 1:48
1:42 - Angel Island at Night after the burning of the island _(November 1993)_
*Status* : _burnt island_
Time: Dawn (00:00 PM) 🌃
Channel Used : Channel 3 & Channel 4
3:08 - Rebuild of Angel Island _(February 1994)_
*Status* : _Under Construction_
Time: Sunrise (04:50 AM) 🌇
Channel Used: Channel 0, Channel 3, Channel 1 , DAC
4:11 - Angel Island Restoration _(October 1994)_
*Status* : _Restored_
Time: Day (6:00PM) 🌇
Channel Used: Channel 0, Channel 1, Channel 2, Channel 3, Channel 4, DAC
7:19 - _Angel Island Reconstruction Party_ (25th December 1994)
*Status* : _Finished_
Time: Night (20:00) 🌃
Channel 0, Channel 1, Channel 2, Channel 3, Channel 4, DAC, PSG 0, PSG 1 , PSG 3
3:08 sounds a tiny bit like the underground theme from mario
It’s the slap bass isn’t it?
@@pengil3 idk
3:08 DAMN THAT'S BEATBOX RIGHT THERE THAT'S THE REMIX OF THIS MUSIC CALLED ANGEL ISLAND ACT 2
Again, another easy guide to differ from the beta. The main chorus sounds closer to the PSGs in the beta than channels 3 and 4 in the final. Also, channel 3's notes around the second half of the chorus are quite softer in the beta than the final.
Also, the tempo is a little slower
@@frannielmartinez That too, but I found that to be more obvious than other changes.
This song was already one of the greatest tracks in video game history and I had never even noticed the kickass bass (Channel 0) hidden underneath the rest of the instruments.
This question has been on my mind for a while now... why is PSG 2 never used? Why is it always 0, 1, and 3?
I think PSG 2 was usually reserved for sound effects, but I could be wrong
PSG2 can't be used without ruining PSG3 noise.
PSG2 can be used alongside PSG3, although if PSG2 is disabled, it allows PSG3 to play more varied tones. PSG2 does seem to be used for some sound effects such as jumping, in which you can notice the white noise getting cutoff temporarily.
@@tdawgmaster1729 the PSG channels are 8bit, fm channel 5 and 6 are also never used which channel 6 can change between fm and DAC which is the one that plays samples
1:45 the sad & worst ending :
The angel island has been burned the forest is burned as the wild life trying to flee many lose their life alex yard and knuckles touches on this though but the island has burned FOREVER
3:08 This shit sounding like a Mario underground remix more than anything for a small bit
channel 1 and channel 2 making the PSG sound was awesome huh lol
This is so mesmerizing I could watch this for hours 😮 Top shelf work, an incredibly original idea for a channel!
One of the best song of all time.
I friggin love these ooooooooooo