There's just something so wonderful seeing how this music is really put together. It makes you realize just how important every little bit is, as if one thing is missing it just doesn't come together right. It's just so...WONDERFUL.
1:48, honestly sounds like when your about to get out of the car to finally get a glimpse of a place you're interested in, it's like the music congratulating you for discovering something you aren't supposed to discover or see.
I like how the baseline so completely had the setup for the Act 2 melody hidden in Act 1. Song organization is one aspect, but seeing how this transforms in the next part of the stage is fantastic.
3:15 This is what should play when you're heading to thr island. Then when you turn super, it adds a hint of the super theme. The Knuckles upper cuts ypu whilst his theme plays then it continues on like normal. Just a little cool detail that would be nice since you wouldn't technically be on the island, great idea for a fan game with a cutscene similar or the same as this one.
I already knew that the melody did a call and response (sometimes called "question and answer") with the harmony. What I didn't notice until this video is that the harmony also does it with other parts of the harmony in different parts of the song.
The fact that some one/a group of people had all of these separate sounds and put them together is astonishing. I wish people recorded the process it took make this because this is so interesting. Like what sounds came first? the melody? the percussion? amazing.
I'm happy you are redoing these deconstructions in the visualizer form. Have to ask, do these format only work with the Genesis only games? I can't find that reply way long ago but I remember there was an issue with specific consoles like Gameboys or something. I may be remembering wrong.
If you can't, that is okay. But as a general deconstruction request, is it possible that you could do Cosmic Angel Zone from Sonic Advance? I see you have done Egg Rocket Zone but not the following stage which is what I mentioned.
I remember your profile picture from last time I replied to you. Gba games are the only one which can be tricky to deconstruct as some games only use pcm which is very difficult, and in some cases, impossible to deconstruct. Sonic advance is a good idea to do though. Never thought of looking at a gba game in this style of video.
@@carpathia808 do you deconstruct these by filming the oscilloscope in Foobar for each channel and editing it all together or is there a different way?
god this must have been magical to hear in the nineties. i always like to picture some kid's dad in the background watching them play and saying "is that really the music for the game?"
@@CravensBen Really? That's neat! I'm guessing those extra channels are _only_ for mixing songs and using samples? It's not like the DJ has access to the individual instruments to cut them out of a song like in this video, right?
@@Clingojam well what i would do is record audio from this video, chop up the samples to your taste, and make it club ready so you have a workable "song" to mix into while you're DJing.
Thank you haha! I hate this new upload thing youtube has forced on me. The upload page is a convoluted mess compared to the old one so that mistake slipped under the radar
No matter how hard you try, you cannot unhear the background instruments.
I did it
I guess that's a good thing!
@@SubroOrbus bruh, nice
@@SubroOrbus Of course it is, it means that you are able to enjoy the piece to it's full extension.
@@SubroOrbus hi, I've seen in every video I watched so far.
There's just something so wonderful seeing how this music is really put together. It makes you realize just how important every little bit is, as if one thing is missing it just doesn't come together right. It's just so...WONDERFUL.
it's just so WHAT
@@BombasticTom492IT'S SUPER MARIO BROS WONDERFUL
1:48, honestly sounds like when your about to get out of the car to finally get a glimpse of a place you're interested in, it's like the music congratulating you for discovering something you aren't supposed to discover or see.
When i discover a new zone in the city i lived in for more than a decade
I like how the baseline so completely had the setup for the Act 2 melody hidden in Act 1. Song organization is one aspect, but seeing how this transforms in the next part of the stage is fantastic.
The way I saw it was act one was the original, act 2 was the remix.
@@esmooth919same
All the separate pieces of this sound like amazing ring tones, pun not intended
the ultimate sound glitch of this song sounds like a ringtone
angel island act 1's tone:
:D
angel island act 2's tone:
D:
Actually act 2 is more like
>:D
@@-wichosteles-5978
:D |:D >:D
The |:D being right after the torching/ transition from Act 1 to Act 2's music
@@DRpotatoYT True that, mate.
@@lejnardjustinmendoza4376 Yeah
aah yes, casino island zone act 2
Bot Empanada lol but he fixed the discripition
Paradise in Heaven 😎
5:27 EVERYBODY NOW!
Damn bro you're making these faster than i can like them!
He’s making them 1 day each...
Old DanielPwayz it was a joke
That was mad funny
@@Daniel50190 Nice invisible PFP
@@Daniel50190 bruh
2:12-3:16 NEW ZONE! Tropic Garden Zone Act 1!
True
3:16 - 4:22 Tropic Garden Act 2
This deconstruction really shows what works of art these pieces are
3:15 This is what should play when you're heading to thr island. Then when you turn super, it adds a hint of the super theme. The Knuckles upper cuts ypu whilst his theme plays then it continues on like normal. Just a little cool detail that would be nice since you wouldn't technically be on the island, great idea for a fan game with a cutscene similar or the same as this one.
The Gaming Pocket I mean, there is no super theme in this game so I don’t know what they would do with that.
@@bluerious5475 technically it does, same as invincibility
Tribal island toe jammer Yeah, but that isn’t in the final game.
Sarcast I feel like the invincibility theme is just the invincibility theme though, and that super sonic has no unique theme associated with him.
even if the super theme isnt in the final game, can it not be re introduced??
2:12-3:16 Tropic Island Zone
Act 1 and 2?
@@outfordouglasAct 1
oh ok@@blackleader777
The percussion and bass combination is absolutely phenomenal in Sonic 3
2:11 is my favorite part❤
This is the song from early childhood for me, seeing this brings backs memories.
I already knew that the melody did a call and response (sometimes called "question and answer") with the harmony.
What I didn't notice until this video is that the harmony also does it with other parts of the harmony in different parts of the song.
Always found it interesting how the random percussion hit at around 2:46/2:47 is seemingly never in any other version of Angel Island
3:14
It happens whenever the song loops. Sounds like a conga.
This makes me appreciate angel island alot more.
Ok so next kirby gmod animation, kirby will visit angel island
3:15 is where its at for me. Just a happy little ping from PSG brings the procussion to life!
100% man, this is where the tune shows its true identity as a banger. Here on out is the "turn it up" part of the video
So many fantastic breakdowns in this track, but my favorite is 2:20, just wanna put the controller down and dance.
I love that tremolo in the beginning of the song
The fact that some one/a group of people had all of these separate sounds and put them together is astonishing. I wish people recorded the process it took make this because this is so interesting. Like what sounds came first? the melody? the percussion? amazing.
I take what I said about the miniboss' drum pattern being the hardest to replicate. THIS by far is the hardest.
0:43 Very nice touch, I feel like every music should have something like this!
Subro Orbus, you here?
Watching this video just to see if I can do Sonic Mania - Angel Island Zone Act 1 (Sega Genesis Remix) lol
@@lucasgames1400 Lol, that's pretty ironic!
I'm happy you are redoing these deconstructions in the visualizer form.
Have to ask, do these format only work with the Genesis only games? I can't find that reply way long ago but I remember there was an issue with specific consoles like Gameboys or something. I may be remembering wrong.
If you can't, that is okay. But as a general deconstruction request, is it possible that you could do Cosmic Angel Zone from Sonic Advance? I see you have done Egg Rocket Zone but not the following stage which is what I mentioned.
I remember your profile picture from last time I replied to you. Gba games are the only one which can be tricky to deconstruct as some games only use pcm which is very difficult, and in some cases, impossible to deconstruct. Sonic advance is a good idea to do though. Never thought of looking at a gba game in this style of video.
@@carpathia808 do you deconstruct these by filming the oscilloscope in Foobar for each channel and editing it all together or is there a different way?
god this must have been magical to hear in the nineties. i always like to picture some kid's dad in the background watching them play and saying "is that really the music for the game?"
In beta, Channel 1 and 2 had a much stronger guitar, and channel 3 and 4 had other instrumentation
I'm not sure why, but I love the rattle-ey sound of some parts of the song; like the beginning.
Real DJs at shows could use these to great effect
Except for the fact that DJs use single-channel MP3 songs...
Maybe there should be Sega Genesis DJs?
@@Clingojam only if you’re like a wedding/high school dance DJ, lol. Higher level performance DJ’s use samples and multitracks all the time!
@@CravensBen Really? That's neat! I'm guessing those extra channels are _only_ for mixing songs and using samples? It's not like the DJ has access to the individual instruments to cut them out of a song like in this video, right?
@@Clingojam well what i would do is record audio from this video, chop up the samples to your taste, and make it club ready so you have a workable "song" to mix into while you're DJing.
BTW you gotta fix the description, this isnt Casino Night Zone
Thank you haha! I hate this new upload thing youtube has forced on me. The upload page is a convoluted mess compared to the old one so that mistake slipped under the radar
@@carpathia808 its alright
@@carpathia808 What new upload thing?
@@tdawgmaster1729 When uploading a new video they swap information based on your last or recent uploads. Happens for console uploaders too.
@@timothyparham5064 That sounds really dumb and totally pointless
2:11 temporary
Your deconstruction vids, are the best honestly.
The song is so relaxing
3:17 my fav part
3:58 yoo i love this so much!!!
Channel 0 sounds like Launch Base Prototype Act Music
Tan sólo escuchar los drums y bass channels sabes que será una obra de arte!
0:01 Channel 3, Channel 4 starting the song
0:13 Channel 1, Channel 2
1:04 Channel 1, Channel 2 ( intro version )
1:20 Channel 3, PSG 0, PSG 1
1:34 Channel 4 joins Channel 3, PSG 0, PSG 1
2:10 Channel 0, DAC
3:15 PSG0, PSG1, PSG3, Channel 0, DAC
4:21 Channel 1, Channel 3, PSG0, PSG1, PSG3, Channel 0, DAC
5:26 Everything
What's your favourite part? Mine: I don't really have a favourite part
Can we have a video with just channel 0 and DAC?
That beat does indeed pop
@@evanthegamingpocket6362 Agreed
Check out dissident93's playlists He made Bass and percussion for S1 - S3DB
@ConeHead Someone already did it just search it don't be lazy :)
@@deadaccount4411 That was 7 months ago
I freaking love IT!! 😍😍
It's amazing how good that drum part sounds. The snare sounds like a real snare.
SONIC 3 ANGEL ISLAND ACT 1
ABRIL Y MAYO Y JUNIO DE 2023
I like channel 3 and psg 0 and 1
Opening levels of games always make me smile.
2:25 wake up and shiny this morning!!!
Are you redoing all your deconstructions of the various themes and music from the classic Sonic games in this style? If so, keep it up
Nice!
2:11 Drum n bass part
If im right in the beta, Channel 1 or 2 was using a different instrument
Awesome
2:11
This might be my favorite tune in all of Sonicdom
.
little bit favorit part : 1:36 ~ 1:47 bridge? 2:10 bass start !
.
Channels 3 and 4 have once again put me at ease...
I was curious to know if you made anymore Sonic Deconstructed vids and turns out you made like 10 since I last watched.
YAY IM EARLY AGAIN
Sheeesh. Fire
Just out of curiosity, why exactly do the PSG 0 and 1 channels look so square?
square waves
@@ACE-nk5zi Yes, I know that they are square waves, but I think I meant to ask how exactly said square waves are generated
Teddy Sheppard It's done by the PSG sound chip that was also utilized in the Master System and Game Gear.
PSG recently signed Sergio Ramos and the goalie from Ac Milan bro
dac and channel 0 always goes hard
2:10 bro turned on the fonk
Cool.
2:11-3:16
first zone of this game
Angel Island act 2 prototype please
1:11 that sounds so satisfying
1st track sounds good on its own
Sounds better
4:23 is the FM from pc but in genesis
Why does Channel 4 sound extended in the Model 1 Genesis?
I want to play S3&K and S3 which is this
Can you do sonic 2 emerald hill
3:15 gives me some flash vibes for some reason,it must be papa's pizzeria or something...
You really only need 1 and/or 2 for this song (ch's)
The DAC and channel 0 sounds remind me of dirt
2:11-3:16 👌
do you use Ovgen in this vid? just askin
Angle island zone past
Why does the first part kinda sound like something you would hear in a Chao garden idk
4:36 Yo te prefiero... fuera de foco... inalcanzable ey!
0:00 S K B O N U S S T A G E M U S I C
2:11
2:25