Blender Real Time Fake Liquid Tutorial

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  • Опубліковано 15 жов 2024
  • I've been using this method for a while now and always wanted to spread the word on it, not sure if I learned it from somewhere or not so if you guys know of any other tut like this throw it in the comments and ill give credit
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КОМЕНТАРІ • 138

  • @KwameGyanko
    @KwameGyanko Рік тому +63

    quick and straight to the point. thank you for not making this a 20 minute tutorial 😂

    • @LUXSON_Tech_Demos
      @LUXSON_Tech_Demos Рік тому

      What’s the least intensive file format for a game engine. I don’t think this would work as an fbx unless it uses blend shapes

    • @theinquisitor7191
      @theinquisitor7191 Рік тому +5

      OMG YES. THANK U FOR THIS. I NEEDED TO MAKE A CHARACTER THAT HAS A JAR OF PICKLES FOR A HEAD. YES.

  • @foxtail8974
    @foxtail8974 Рік тому +38

    Holy this is nice, you can even bake the animations for use in game engines

    • @anzaklaynimation
      @anzaklaynimation 11 місяців тому +2

      Yah, but you also need high poly mesh for this which is not good for most games.😢

  • @HarnaiDigital
    @HarnaiDigital Рік тому +35

    That is Insane man. I had an idea of doing it but didn't knew which modifiers to use. So Great work

  • @caradellinowazer2988
    @caradellinowazer2988 Рік тому +27

    Epic. I also use ocean modifier to fake fluid, but with solidify and intersect boolean modifiers. Haven't tried it with Suzanne, but letters work very well.

    • @killerguy894
      @killerguy894 Рік тому

      I did this as well, its a lot slower though

  • @ladybugr2d285
    @ladybugr2d285 4 місяці тому +2

    I just got really excited for you zooming in. found some great tutorials and your the first to zoom in to make it easier to see thank you for that.

  • @JeesGeorgephotography
    @JeesGeorgephotography Рік тому +2

    This is by far one of the cleverest way to simulate fluid 😍

  • @abolfazlghobadi1656
    @abolfazlghobadi1656 Рік тому +2

    Bro woke up and decided to record greatness! thanks G

  • @ljparra
    @ljparra Рік тому +7

    EXACTLY what I wanted! Thank you very much for this concise tutorial 👍

  • @Arcanidge
    @Arcanidge 9 місяців тому +2

    Now that's a tutorial done perfectly, and what an amazing trick to learn😊

  • @juau8446
    @juau8446 9 місяців тому +2

    my man did in 3 minutes what I've been doing for 4 hours with fluid simulation 😂 Great tutorial thank you :))

    • @cheuqs
      @cheuqs  9 місяців тому

      Haha glad it helped!

  • @fazilnisthar7237
    @fazilnisthar7237 10 місяців тому +1

    BRO! u are so unrated! amazing tuts!! need more stuff like these!!

  • @matslarsson5988
    @matslarsson5988 Рік тому +4

    This was actually quite inspiring. Subscribed! Thanks!

  • @luthfan_putra_44
    @luthfan_putra_44 Рік тому +2

    That is impressive idea, good job. I really need some alternatives way that not takes much performance

  • @craigbaker6382
    @craigbaker6382 Рік тому +3

    It looks pretty good.
    There are moments where it is clearly not an actual volume because the amount changes inside the enclosed object depending on the tip angle but it is sufficiently shiny and moving like water that it works for many basic situations.

  • @boomanimationUG
    @boomanimationUG Місяць тому

    Genius. Thanks for sharing.

  • @VisualPixelsCG
    @VisualPixelsCG 3 місяці тому +1

    Thank you this is what I needed

  • @AuxStreaming
    @AuxStreaming Рік тому

    That's actually some really impressive out of the box thinking, great job!

  • @datcrow1911
    @datcrow1911 Рік тому

    really cool alternative to liquid simulation. very cool

  • @trin241
    @trin241 Рік тому

    I saw the time on the video was short and was afraid I wouldn’t be able to follow along (relatively new to blender). But, surprisingly, if I just replay the video and take my time with this, this is more than easy enough to do. Thank you for this! Please post more tutorials in the future (and maybe even some longer ones?)

  • @Scribun1
    @Scribun1 Рік тому +1

    Relatively simple and brilliant!

  • @j3tf1r35
    @j3tf1r35 2 місяці тому

    thank you! exactly what i was looking for.

  • @Yershykhin
    @Yershykhin Рік тому +3

    Great tutorial, thanks! I still have the problem with the "lip", even on a very simple geometry (cube with narrowed base). Did you manage to find any fix for that?

  • @adiladilov8655
    @adiladilov8655 Рік тому +1

    Dude, it is just awesome! Mindblowing, so simple. Thank you a lot!

  • @bi5048
    @bi5048 Рік тому +2

    This is beyond fantastic!!

  • @captainlizard2324
    @captainlizard2324 Рік тому +1

    Wow Thanks man! Never would even thought to do it this way

  • @DameNaNoYo
    @DameNaNoYo 5 місяців тому

    its freaking genius good job

  • @powerpointwithme8909
    @powerpointwithme8909 Рік тому +1

    thank you useful video but why didn't you complete until you get the finale result , mean the cube with blue liquid?.

  • @bradleyandrews2444
    @bradleyandrews2444 Рік тому +1

    man i have never used blender but this looked interesting so here is my view

  • @SachaSilva-is6kn
    @SachaSilva-is6kn 4 місяці тому

    The best video about this! is really amazing! i can't thank you enough :)

  • @prosperngana6896
    @prosperngana6896 8 місяців тому +1

    Great tutorial 🎉

    • @cheuqs
      @cheuqs  8 місяців тому

      Thank you!

  • @DriesduPreez
    @DriesduPreez Рік тому

    Reminds me of HL:Alyx's bottles. Nice work

  • @halcyon_r3023
    @halcyon_r3023 Рік тому

    finaaaally what i need, very simple

  • @NouggaAnimation
    @NouggaAnimation 7 місяців тому

    One day I will be great animator and the 🌎 will remember me 😤 great tutorial I'm still learning ❤

  • @holapro8780
    @holapro8780 10 місяців тому

    Realy nice idea, thank you!

  • @colorman-artist
    @colorman-artist Рік тому +9

    Me doing a boolean modifier the whole time.... 🤡
    Thanks, that's a great technique, and it should help with render times too.

    • @cheuqs
      @cheuqs  Рік тому +3

      😂 oh yeah this is a huge difference from Boolean with render times

    • @colorman-artist
      @colorman-artist Рік тому +1

      @@cheuqs Yeah, my PC was suffering with 5 FPS

  • @alexchmrk
    @alexchmrk 5 місяців тому

    Thank you man! It’s simple and useful! I’ll tag you on IG on my project with this technique ✨

  • @lucioromani8620
    @lucioromani8620 Рік тому +4

    how i would export this? because when i render this the ocean not s inside the object
    soryy the english not is my first language

    • @dxu299
      @dxu299 3 місяці тому +1

      I cant get what you mean but try disabling the plane from rendering ( the camera icon near the eye icon )

  • @pablooliveira4854
    @pablooliveira4854 6 місяців тому

    you are a angel bro, in brazil i will say like "muito brabo, pai"

  • @pigeon621
    @pigeon621 Рік тому

    Thanks man exactly what i was looking for

  • @jcsfx710
    @jcsfx710 Рік тому +1

    excellent tutorial!

  • @Ivan_Balakirev
    @Ivan_Balakirev Рік тому +8

    One problem: this method doesn't take into account preserve volume

    • @cheuqs
      @cheuqs  Рік тому +2

      yeah that's the only downside, you could try and fake it by adding some keyframes to the ocean or maybe lowering down the spatial size of the ocean so the waves don't go up and down so much (might lose a bit of quality though not 100% sure)

  • @sife5081
    @sife5081 5 місяців тому +4

    thank you for the tutorial ^^ just what I needed, for the weird ''lip'' problem, i think i found a solution after spending a whole day playing with it hhh, anyways try to add another shrinkwrap modifier to the liquid ( it must be under the fist shrinkwrap modifier that you created ), set the warp method to the nearest surface point and the snap mode to inside, select the glass ( the object that's holding the liquid ) as a target, oh if that didn't fix it try playing the axis on the first shrinkwrap M ( the one you selected the ocean as a target ) try to select 2 axis, for example, Y and Z, that seems to fix it for me :D I tried using boolean to fix this but blender just crashes when you have a lot of objects

  • @mazashayeri1411
    @mazashayeri1411 Рік тому

    Subbed! this channel is gold!

  • @ranjitzzz100
    @ranjitzzz100 Рік тому +1

    Awesome tutorial...!!❤🙏

  • @sayanchakrabarty5711
    @sayanchakrabarty5711 Рік тому +1

    Thank you very much. Really helpful.

  • @BlueBerryFTW
    @BlueBerryFTW Рік тому

    really awesome tutorial

  • @bruhnah4life
    @bruhnah4life Рік тому +2

    Hey thanks man thats awesome

  • @Mr_sibo828
    @Mr_sibo828 Рік тому +1

    its really cool man

  • @LoneAdventurer730
    @LoneAdventurer730 Рік тому +1

    this is really helpfull and time saving. Thanks

  • @SleeperReaper
    @SleeperReaper 5 місяців тому

    is it possible to make a character model out of fluids? especially in animations?

  • @JAKY-24
    @JAKY-24 15 днів тому

    okay but now how you make the liquid actually stay in the object that contains it because it goes through it when I move it its all messy ty

  • @nickyreigns254
    @nickyreigns254 7 місяців тому

    Very nice tutorial. Btw, the wrap method you use is Project (verb) not Project (noun). Just thought I should mention it.

  • @SaraIbrahim-l8i
    @SaraIbrahim-l8i 8 місяців тому +1

    Amazing video fr! how to I bake it ? every time i bake it it freezes on a single frame

    • @cheuqs
      @cheuqs  8 місяців тому

      There is no fluid sim so no need to bake! but if you need to bring it into another program you could try Alembic or FBX format

    • @SaraIbrahim-l8i
      @SaraIbrahim-l8i 8 місяців тому +1

      @@cheuqs did that , thank you!

  • @p3tro
    @p3tro Рік тому +1

    So good! love your channel :)

  • @jacknguyen3420
    @jacknguyen3420 9 місяців тому +2

    Did you make the water based on the shoe shape too?

    • @cheuqs
      @cheuqs  9 місяців тому +1

      Yeah, each shape is just duplicated then scaled down and used as the fluid

    • @jacknguyen3420
      @jacknguyen3420 9 місяців тому +1

      Nice, I followed the tutorial and it worked so well last night :D@@cheuqs

  • @JLApkplays
    @JLApkplays 2 місяці тому

    Hey, ive asked how to apply a wave or ocena mofidery to a sphere, can you try that? imma try and do it myself based on this

  • @FilmSpook
    @FilmSpook Рік тому

    Super Awesome, Many Thanks!!!

  • @fanrco766
    @fanrco766 Рік тому +19

    Awesome effect, reminds me of the Half Life Alyx bottle shaders. Also, the option at 1:03 is pronounced "project" as in "projection", because its projecting onto the object.

    • @nickyreigns254
      @nickyreigns254 Рік тому +1

      Very well explained. Your attention to detail is impressive 100%

  • @henkkok9437
    @henkkok9437 Рік тому +1

    Sick! Haha so cool. tnx for sharing.

  • @Radar_2576
    @Radar_2576 Рік тому

    This is Genius!

  • @LeStuff2XEWER
    @LeStuff2XEWER Рік тому +1

    genius

  • @petergriffin2559
    @petergriffin2559 2 місяці тому

    Nothing happens with the shrink wrap modifier any solutions?

  • @yashsingadiya9850
    @yashsingadiya9850 Рік тому +2

    Super beautiful 😍😍

  • @sifu2u_now
    @sifu2u_now Рік тому

    Subscribed! Great stuff!

  • @SANGHYUCK-c1y
    @SANGHYUCK-c1y 11 місяців тому

    If I tilt the bottle too much, the liquid will escape the bottle. Is it possible to make the liquid move only inside the bottle?

  • @decladGD
    @decladGD 9 місяців тому +1

    the animations not working i need help

  • @comunhaoeternacomdeus
    @comunhaoeternacomdeus Рік тому +3

    WONDERFUL TUTORIAL! But you didn't teach how to put it inside the container and give the RENDER by Cycles. When I did that, the Ocean appeared completely and didn't stay inside the Glass. Could you teach me how to do this please? Thank you very much You've already won a written! If you have a course you're selling, just tell me and I'll buy it =)

    • @lucioromani8620
      @lucioromani8620 Рік тому

      hi bro can use resolve that problem? i dont have idea and have the same one

    • @bravesonly
      @bravesonly 6 місяців тому

      Same here

  • @p3tro
    @p3tro Рік тому +1

    anyone figured out how to prevent the waves from going up and down the object? end up with half of it disappearing

  • @ToonyTinglesASMR
    @ToonyTinglesASMR 10 місяців тому

    Easily gets a follow, watch his other videos guys we need more of this short easy honest content

  • @ftm357
    @ftm357 2 місяці тому

    there is the ocean plane is visible in render. what can ı do

  • @rundown3D
    @rundown3D Рік тому +1

    really smart

  • @marlofilms6239
    @marlofilms6239 Рік тому +1

    thank you mate

  • @emmanm5633
    @emmanm5633 Рік тому +1

    can you do fake liquid slime animation that is pouring and moving on surface .. like a cream pouring on a biscuit?

    • @cheuqs
      @cheuqs  Рік тому +1

      Yeah I have a Ferrero Rocher project with chocolate being poured overtop, want to make a tutorial for it just haven't gotten around to it yet, should be soon!

    • @emmanm5633
      @emmanm5633 Рік тому

      @@cheuqs I will look forward to it :DDDDDDDDDDDDDDD THANK YOU!!

  • @pauliusmscichauskas558
    @pauliusmscichauskas558 Рік тому +1

    I'd use "Crease" instead of extra loop cuts.

  • @gamertcell8425
    @gamertcell8425 Рік тому +1

    Satisfying

  • @zhulisclips
    @zhulisclips Рік тому +1

    this is fucking nuts. well done, you've saved me a lot of money in a tight space

  • @sampradakarki9702
    @sampradakarki9702 8 місяців тому

    I want to use this in a website, will spline allow me to import it in?

  • @Rez3dart
    @Rez3dart Рік тому

    About the side lips what if we only use vertex group for the top layer, so it won’t affect the lower vertices

  • @bortuda
    @bortuda Рік тому

    nice. thx alot. do u know how to use liquids withoud the ocean so the liquid can be controlled by rotating the object?

    • @cheuqs
      @cheuqs  Рік тому

      I believe you could do that with textures and displacement but not 100% sure if any textures could give you a good water surface look

    • @bortuda
      @bortuda Рік тому

      @@cheuqs ill keep on searching. theres alot of tutorials out there like yours, im thankful of.

  • @valtabohm
    @valtabohm Рік тому

    pretty useful, one last thing, is this eevee or cycles?

  • @一只废宅
    @一只废宅 4 місяці тому

    毫无疑问,天才

  • @mianfeddy2693
    @mianfeddy2693 Рік тому

    could explain about what are the material nodes used in this for liquid.

  • @user-dm1vd6sk4m
    @user-dm1vd6sk4m 7 місяців тому

    Hi, is there any way to export it in gltf/glb?

  • @Vian_B11
    @Vian_B11 10 місяців тому

    How would you export this say into ue5?

  • @kingsdesign4352
    @kingsdesign4352 Рік тому

    unfourtunatly didn't work with me...I don't know if if something because i'm using the 3.5 version of blender....I hope not

    • @cheuqs
      @cheuqs  Рік тому

      it should still work, maybe try applying the scale and rotation of the ocean and also the object (water)

  • @geffeniz
    @geffeniz Рік тому +1

    Thanks man

  • @_unreel
    @_unreel Рік тому

    I wonder if you could do this with a boolean modifier

  • @gleb3841
    @gleb3841 Рік тому +1

    very cool

  • @vishapp
    @vishapp Рік тому

    Dammnn This is very clever

  • @matchdance
    @matchdance Рік тому

    That is genius

  • @lazygamer8886
    @lazygamer8886 27 днів тому

    Can anyone help me
    When I render the plane too comes in the video which was hidden 😢

    • @Karpfenkroete
      @Karpfenkroete 5 днів тому

      There are different ways to hide objects. By clicking the eye icon in your outliner you will hide objects in your viewport. In order to hide objects in a rendering you have to click the camera icon right next to the eye.

  • @theartimistic
    @theartimistic Рік тому +1

    I HAVE THE SOLUTION for deformation Give the liquid pane some depth and Try boolean modifier on Suzan set as fast and link plane with it then hide the plane. it will fix the deformation on Suzan

    • @Ak-px3cy
      @Ak-px3cy Рік тому

      bro can you make a short video please

    • @theartimistic
      @theartimistic Рік тому +1

      @@Ak-px3cy okay, i will make a video for this

    • @Ak-px3cy
      @Ak-px3cy Рік тому

      @@theartimistic 👏👏❤️

  • @MagaScampini
    @MagaScampini Рік тому

    how do I get the option to grid fill? is it the same as fill? I don´t know how to enable that

    • @P9_STUDIO
      @P9_STUDIO Рік тому +1

      Try on the upper bar menu, inside "FACE" options. Hope that works.

    • @P9_STUDIO
      @P9_STUDIO Рік тому

      Also activating LoopTools or EdgeTools in "Addons" will give you many options to arrange the vertices afterwards.

  • @FeRReTNS
    @FeRReTNS Рік тому +1

    This is magic, you are magic. Have a sub you sob.

  • @lesdeliresdarthur1985
    @lesdeliresdarthur1985 8 місяців тому

    i love it but my plane won't dissapear in the render

  • @ronydey2696
    @ronydey2696 11 місяців тому

    GREAT

  • @BSPLASH0
    @BSPLASH0 Рік тому

    Thank you so much, this helped me out!

  • @vaishukilife
    @vaishukilife Рік тому

    what keys to press to delete the top face

  • @lucutes2936
    @lucutes2936 Рік тому +1

    thx

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 7 місяців тому

    FR: Je suis littéralement liquéfié. XD
    EN: I'm literally liquefied. XD