"The majority of PVP battles are now guilds preemptively mass-reporting enemy generals to weaken the other side through automatic bannings, and then just dragging the window while standing on the areas to never lose points." I love how this strategy to win games involves virtually *no* actual gameplay.
@@d.n5287 And I'd say he knows a little more about fighting than you do, pal, because he invented it! And then he perfected it so that no living man could best him in the ring of honor! Then he used his fight money to buy two of every animal on Earth, and then he herded them onto a boat, and then he beat the crap out of every single one! And from that day forward, any time a bunch of animals are together in one place, it's called a "zoo"! unless it's a farm
Having played entirely too much Warframe, this behavior would be perfectly normal in any PvE environment. Giving players a grindwall incentivizes them to remove as much gameplay between mission start and victory as possible. In PvP, it's utterly disgusting. It's only "normal" in the sense some people just suck and enjoy cheating (people who use aimbots openly admit they just like the feeling of cheating)
@@bygtoof In OSRS it makes no sense to say they ruined your experience. There is a major gap between the gameplay for PVP and PVE in OSRS. This coming from a maxxed account. Everybody is toxic on OSRS, from the people that crash you to the people that try to scam you or steal your shit. Stop pretending its only the PVP players who are holed up in their own worlds lmao.
@@sankaplays3098 there's a difference between PVP and PK'ing especially in OSRS. PKers are just angsty high school virgins looking to upset someone. PVPers are skilled players looking for a high risk fight of a somewhat even battle.
@@isenokami7810 in the long term it does, nearly every corporation is built on public infrastructure and relies on public services directly or indirectly, so sooner or later this policy will cause their foundations to crumble, mark my words.
@@paulmahoney7619 your forgetting the global economy. Those corporations just have to pack up and move somewhere else if the public infrastructure can't sustain them :) Welcome to the 21st century, where the rules are made up and the currency doesn't matter.
New mmorpgs have been so sh*t the last couple years that I have completely stopped playing or even get excited about them, and now I get my gaming itch from watching these videos, and laugh at the stupidity. Instead of being a part of it and getting mad all time from crap developers.
When streamers first became a thing, I couldn't understand why anyone would want to watch someone play a game rather than play it for themselves. But slowly I began to realise the attraction.
A friend of mine and me were so surprised about the different spawn points, that we started accusing each other of being unable to read a map, because we never thought that anyone could make such a weird system.
the ingame economy crashing bc the most powerful faction had an incredible advantage is hilarious because that's Amazon's ideal world and it instantly fails in practice
Amazon would never be able to compete with other companies if the industry wasn't rigged. It's the same with all of the mega corporations. They're all ran by Globalist idiots.
That’s absolutely not amazons ideal world any large corporation knows it’s best to have several other large corporations as equals so that they can give “choice” to the consumer without choice even the mighty will fall
@@balmorrablue3130 BRO ARE YOU NUTS The capitalist _DREAM_ scenario is holding a monopoly on your market!! Only rubes believe Amazon _wants_ competitors. Without competition, they're free to jack up prices as much as they want. "Don't like it? Too bad, nobody else is selling, so we set the value."
@@balmorrablue3130 Competition is good for people and for a marketplace, but bad for individual corporations. Corporations benefit from having a monopoly, to the detriment of everyone else.
35:07 "There is still no swim animation despite this game taking place on an island surrounded by water, and the characters are sailors" this is gold LOL
Honestly, in the 'early days' of nautical travel, even in the wooden ships of the time... Not every sailor on that boat knew how to swim, as ironic and silly as that may sound.
@@Ralathar44it's...if you're character is able to walk under water, that inherently means the devs put no effort or thought or programming into character interaction with water. The water is essentially just a layer and the player character can walk through it. If you find it cool, great, but it's not a novel feature you should be praising and it breaks the immersion of the world. Also those limitations are put in place because the devs don't _want_ to program extensive water exploration...not because they just want to make it difficult for you.
Maybe it's just me, but it seems like every time a company releases an MMO they have the exact same "unexpected" issues. It's like it's the first MMO release in history over and over again.
You have to understand we didn't just make another MMO, we build a revolution, something never seen anywhere. As such we could not just look at what work and what didn't work in other game because being sued for plagiarism can be very expensive. And, in consequence, we end up reinventing the wheels for the thousanth time and never realize it being round was quite optimal.
its astounding to me how big companies can mess up server capacities time and time again although they had open betas beforehand showing exactly how many people would want to try their game.
I don't think this was the case in bdo f.e. Besides... BDO's marketplace is one of the very best features of that game, unlike this dumpster fire of a game
It feels somehow fitting that a game made by an ultrarich, market controlling corporation ended up getting screwed up because in-game companies hoarded all the wealth and thus became completely inaccessible to people not already part of said companies
@@chadjohnson6718 Unfortunately corporations hoarding wealth, then using said wealth to constantly lobby for means to get even more wealth, is not a fallacy whatsoever. It's just the sad reality that society is facing right now. Corporations just constantly behave this way too and you know it, c'mon now, you know better. Profit for them is literally their only concern, more billions on their existing billions. It's pretty terrible.
@@chadjohnson6718 Nobit isn’t, that is exactly what is happening right now and has been happening. They aren’t the sole factor, but claiming they aren’t a factor is a blatant and obvious lie.
@@chadjohnson6718 Value is created, not wealth. Wealth is gained. You are either 11yo or 65yo and went through the boomer developing years where you could literally plant a dollar and have a dollar baring tree.
It's the end of 2023 and I completely forgot about this game. The most memorable thing about it was it killing brand new covid priced RTX cards because the main menu would run at 10,000 fps
thanks capitalism! (to anyone saying "capitalism makes games" no it doesn't developers and other workers do that! also when corporations collude you can't get better services if they all force things like microtransactions, nfts in games, lootboxes etc and it becomes common place! education is the key)
@@iceink The beauty of capitalism is when a project fails it fails and the consumer goes to the better service provider or product. With socialism you just get mediocre (if that) shit across the board and are told to like it.
Germany won against France in ww2 because they mass reported their soldiers before the war began. The rest of soldiers saw the war hopeless and the whole army rage quit
Actually thats why the german tanks where thought indestructable and invincible. Additional to the normal crew (commander, driver, gunner and loader) they had another soldier manning the "Kampfmittelabwehranlage", the counter munitions system, which consisted of a massive vibrator that shook the tank really strong, making it immune to enemy gunfire.
America found a physics glitch were atoms could be duplicated , with increasing temperature. Truly an incredible le bomb from le Oppenheimer and le Truman.
@@DrewPicklesTheDark The US was the mother of all whales, and kept paying for the UK and Russia while still being able to afford double of everything. Meanwhile Japan had to subsist on F2P handouts when it wasn't spending its lunch money on boosters.
or Destiny 2. like when they throttled XP to encourage cash shop purchases. this was during the time when the game already had trouble retaining players due to boneheaded decisions made to appeal to casuals.
@@stuporman The issues and bugs Destiny 2 has gone through are no where near what New World has experienced due to Destiny 2 not having any form of player economy
Them banning the minimap was Huge. You have to realize the core progression loop in the game at that time for thousands of players for 8h + a day in order to keep up everyone's guild and progress etc was "Look for ore, its hard to spot and you have to follow a map or an internet video" "Look for herb" "Look for x item to farm" "Look for x" and they were all so unoptimized, it was SO satisfying when they added it.
I have to thank New World. I played it for 65 hours, and it reminded me what a fantastic game Guild Wars 2 is which I hadn't played in 4 years. I now have over 2k hours in Guild Wars 2 and play it every day, building up my legendary collection. Thank you New World.
I haven't played GW2 since it came out XD I don't even remember how long it's been at this point, only that I bought it at the local EB Games store as soon as I saw the banners depicting it. I played it for a few months, then stopped, and like three years later, my account got hacked, and I didn't try to get it back XD is it even worth it to start completely over at this point?
The fact that the ban popup was misspelled is all anyone needs to know about the overall development of New World, that's perfect. What a beautifully entertaining train wreck.
I know nothing about how this game's PvP looks visually, but the concept of one army carrying hatchets and the other army carrying great axes with both sides having teabagging clerics sounds insanely funny to me.
The hatchet bug far exceeded the healing bug or the great axe bug. The great axe bug capped out at 35% extra damage and 10% extra speed while the hatchet bug was unlimited as long as you dint swap weapons this would lead to hatchet build easily one or two shotting tanks so you wouldnt even have time to exploit the healing bug.
As a web dev its is truly fascinating how unsecure the chat system was. On regular website you disallow any other source than your own server by default through CORS or other means, thus preventing images or other media to be fetched from another site unless specifically allowed. It simply boggles my mind that they've allowed something so intrusive as linking other sites images/data in their chat. Amazing security loop holes.
The game selects for it. At a certain point, any guild that doesn't take advantage will be crushed by those who do (and probably move to a better game). It's honestly fascinating to me. They're still playing (and presumably enjoying) it, but using a COMPLETELY different set of mechanics to those that were intended.
Chivalry, or the more modern example of war etiquette/crimes, only works when your enemy has the same expectations and a reason not to break those expectations. Objectively speaking, if the goal is to win, there isn't really any reason not to take every and any advantage you can get. That's the difference between casual and competitive PVP. Casual players enjoy the fight, competitive ones enjoy winning and displaying dominance over others. It's unfortunate, as I love doing whacky builds and strats, but that rarely ever wins me matches unless I am winning in spite of my own "handicap".
@@AnonsTreasures Furthermore, there is no way to create a 'casual only' mode of pvp, since that will also feature people looking for easy wins with meta-builds. It's just human nature really.
One of the many lessons future developers can take from this: If you are going to have a massive launch, your bug fixing and detection system needs to be absolutely airtight. One million players will discover glitches and exploits in places you wouldn't believe.
For New World it was worse than that. Not only did they have many bugs, but they also couldn't fix them without creating new ones. This suggests they have spaghetti code.
There's an epidemic of releasing games that haven't been completed or properly tested. Games should be released in their entirety when completed. I understand that MMO's have to have a perpetual content cycle to remain interesting, but you have to have at least the core game and content playable.
I still can't believe what Josh said about the chat not being sanitized. That's outright DANGEROUS. People could post links to fucking doxxing websites, they could post porn, they could insert spyware into your computer, god that's just fucking stupid. And the level of client authority... this is an MMO, devs need to make that shit airtight or players WILL find their way through it like the orcs battering down the gates of Minas Tirith. Jesus christ who the hell at Amazon thought this was a good idea at launch or even now with its still hilariously broken bullshit?
@@Linkedblade This practice has become common because consumers reward it by pre-ordering and/or trusting gaming journalists who give generous reviews.
This warms my heart. It proves that no matter how powerful a company becomes, there are incompetent people within that company to prevent it from taking over the world.
Ah, yes, it is just like Sun-Tzu said: "Don't fight the enemy where they are strong. Mass report the scrubs and then climb over the terrain. This is the true measure of a leader."
Here's the thing I took away from my time playing: this game did not blow up on its own merit, it blew up because there is such a desire for a Quality MMO
@@SongokuJidai The hype for that game has reached such an insane level that it can never live up to it. I'm still really interested in it, but I'm going to avoid the launch and see how it pans out.
It's been so many years since an even halfway decent quality release, MMO players are so desperately starved for something new, they jump on basically anything that even remotely mentions MMO. And were subsequently let down when every new release arrived DOA, crashed and burned due to technical faults or buckled under it's own weight due to gross mismanagement and incompetence. The old guard MMOs still standing, like WoW, Everquest, Runescape or FFXIV, are all basically kept on life-support by old veteran players, who treat it as a daily routine rather than fun entertainment, and still going back since there is literally no other even remotely decent MMO out there. I basically lost all hope for video games in general, not just MMOs. Judging by the past few years, where essentially all major releases were either disappointing letdowns or straight colossal dumpster fires, devs and publishers apparently giving no fucks what abject garbage they put out, all major game companies crippled by an onslaught of scandals, controversies, infighting and walkouts.....eh. I think it's past time for the next video game crash. Gaming hasn't been "fun" for me for years now. I'm actually afraid to be excited for new releases, since every. single. one. of them blew up in my face, arrived utterly broken and unplayable, and insult to injury: the only thing that ever works flawlessly is the in-game cash shop, obviously. Let all the dysfunctional and corrupt mega-publishers and devs just go bankrupt, bury all the broken, unfinished garbage games in a landfill, turn off all the gaming devices and....I dunno....read a book or something. We need to push CRTL+ALT+DEL on this whole thing, we need a fresh start, hopefully with people who actually love and care about video games.
@@Playbahnosh All we need is for people with creativity and a coherent vision to start making games again. And I know a lot of them are already doing that among indies, but I mean in the big-name studios. They just need to cut out a LOT of the rot first.
@@Nehfarius Rot starts at the head. We can't have anything decent while these companies are led by ultra-rich megalomaniacs who don't even know what video games are, and the only thing they care about is the bottom line, everything else be damned. We need to get rid of all the Bobby Koticks, Andrew Wilsons, Yves Guillemots and Strauss Zelnicks and start over from the gound up. Until then, all we gonna get is cash shops with some broken garbage attached.
@@Playbahnosh I know how bad Bobby is, but I'mma need some context about the other three. Who are they, who do they run(into the ground) and how bad are they?
The "you can use html on chat to fuck things up" is such a pathetic mistake. I am not even sure at this point it counts as noob mistake, you learn about cleaning user input before parsing it in college or vocational school in countries where coding in vocational school is a thing.
Right?! I only just recently started game development "Aw man, the follow npc works but it's not very smooth and kinda laggy, I guess this is what I get for making a game out of youtube tutorials...Big time developers with money and resources won't have these kinds of issues" Amazon: "We made an mmo that utilizes client-side authorization for things as important as player inventories and i-frames"
42:07 "The game still doesn't have a swimming animation" killed me. At this point having a swimming animation amidst a game literally disintegrating in front of the players eyes would only add even more confusion.
If they HAD added a swimming animation, it would have created another bug where you could automatically gather fish by swimming in a hot spot... OR something ridiculous, probably. Swimming animation doesn't stop, giving you flight ability.
Update: Daily player count is now between 14-15k now in August 2023. Amazon may have more money than most but they've proved they have no idea what they are doing when it comes to games.
The worst mistake they made was underestimating how hard it is to make an mmorpg and underestimating the intelligence of the players who clearly are better at finding bugs then the devs and their testers.
The players ARE the testers. That's how big companies do it now. Why pay for testers when you can get them to pay YOU for the privilege of testing the game?
@@Eclipse344 players was always tests in MMOs... but in betas, not that much after release. So the main issue on New World is simple: it was released too early. With more developing time and a real beta a release have could be much better. But fixing things after release is hard, very hard. In a beta you can change things much more easily, the players know that can happen, even a full reset can happen. But after release everyone expecting a good game and not much changes. All problems New World had and have point to it was released to early, it was not finished at all. Lack of content, bugs, exploits, bad balancing, that are all signs for it. It is even hard to call New World a beta, it is more in an alpha state right now, because beta means a Game is so far finished, gameplay works as it should etc., but that is exactly the problem of New World, some gameplay mechanics didn't work at all.
@@Hoto74 New World being released too early doesn't account for problems cause by sheer incompetence like not having/not using a PTR, using bots to autoban people, and advertising all of your game-breaking glitches by encouraging users to report them on a public forum. The team is just plain stupid. And there's no good excuse for releasing the game in what is clearly an alpha state regardless. This is the standard model for major game releases now. Spend a ton on marketing, make all that money back and then some on preorders, deliberately release a broken game (because you have no incentive not to when enough people to cover advertising and development costs will buy it before the game even exists), maybe fix it once the players find all the bugs the parent company didn't want to pay people to test for, or just take the money and run. You can't buy a triple A game anymore and expect not to get scammed. They're just a con and people keep falling for it.
It always comes back to WoW. Developed by people who were MMO gamers and had a passion for them. They built that game not only for others but also themselves. You'll never get that anymore, people in the gaming industry are a different breed. I know a coder who doesn't game but codes them anyway. The last game that was made with such passion was PUBG, and that birthed a whole new fps genre. If modern MMOs were to be successful they would need to do the opposite of what they're doing now. I want a classless MMO with no leveling system but required me to still put in the work to obtain upgraded items and an abilities system similar to MOBA (3 abilities 1ult +potion/trinket slots) and you obtain abilities based on items or quest. Id still like open world PVP but would have it in specific areas like entrances to raids/dungeons or boats traveling out to sea.
I repeatedly told my friends not to get into New World because it was not designed to be a game, but a demo of Lumberyard's capabilities as an MMO engine. I didn't realize that was overestimating the game.
honestly the month I played of the game was so fun. the game Is NOT good, but I had so much fun working with my faction and creating a guild. talking war strategy with so many other people was a blast. again, the game is not good, but if you were there for the first month before the cracks started growing it was a really amazing experience.
@@Thebrianweissman No. Not at all. Fun is a function of subjectivity and whether or not a game is good has to do with more than just how much fun people have playing it. You may not have as much fun as I do playing games like Tetris and Puyo Puyo, but the fun factor isn't solitary when judging the "goodness" of games like Tetris. How do things like balance and aesthetics fit into it? Replayability? By the same extension, I can absolutely have fun playing games that are universally regarded as objectively terrible. Bubsy comes to mind, for me personally. I'm sure you have your guilty pleasures, as well. Is Toejam and Earl really that good of a game?... Does that stop you from having fun while playing it?
@@Thebrianweissman Fuck no. I had fun playing Ride to Hell Retribution. The fun I had was getting drunk as a skunk and laughing at their failures. The actual game is borderline unplayable
@@Thebrianweissman Fun is fine but it absolutely doesn't mean the game is good. I have fun watching The Room, but it's not a good movie. People have fun playing all kinds of not good games. Good for them, but that doesn't mean the game's good.
You left out maybe my favorite bug of all. On launch, the perk of using lighter armor vs heavy armor was having better dodges and increased damage. Except... players discovered the damage increase just... Didn't exist. This is made even funnier by the fact that many devs were seen using light armor when testing the game... did they just think they sucked the whole time???
@@Ralathar44 I don't work in the industry, but was about to say something very similar. Titan Quest, an overall excellent game, was filled to the brim in its original release with stat changers that factually did nothing. When you have 40 different damage and status multipliers working at the same time, good luck even noticing your "3% reduction to being frozen". If QA doesn't notice, it gets out to the public, which WILL find it faster (over 1mil players at launch are still more likely to find a bug than a couple hundred to couple thousand QA employees, the QA people are just statistically screwed). I mod games and it's surprisingly easy to end up in a situation where I write new code, test it in all the ways I can imagine, seemingly have it all working on a surface level only to open the debugging console days later and realize the new code is constantly failing and printing error messages that I personally created for debugging in the first place. More organized workflow can help, but this assumes you're not under time pressure from higher ups. Admittedly I am a complete amateur, but these are human factors that can affect anyone. The anecdote about a man smuggling bikes across the border comes to mind.
@@Ralathar44 Arguably they weren't experts at either lmao. Or at the very least, Amazon management sabotaged them so badly they looked like rank amateurs.
@@Ralathar44 I honestly can't fathom being bad at the games you make. If you're in charge of balance, your whole job is just testing this stuff, testing everything that might matter, because game reviewers are gonna sit there and do the same thing over and over just to see if your game breaks in any way.
@@Ralathar44 40+ hours of testing different ways to balance the game is all well and good, I'm more complaining that there are so many competitive games out there where the players mass identify problems with balance, but the balance teams never seem to actually change actual problems, instead they buff or nerf things very few people were asking for (if any) and don't touch main issues. For New World, it makes no sense that the balance team was somehow unable to see that they destroyed crafting as a mechanic.
I find it shocking that Amazon developers did nto realise duping would be an issue considering it has been around in games since the 1990s. most developers understand this is a crucial issue to deal with and bug test it like crazy.
As someone who has worked on an MMORPG, and not a particularly amazing one, I find the sheer technical incompetency on show at Amazon both extremely hilarious and deeply painful.
It feels a lot like the developers mostly know what they’re doing, but they keep getting told they need to do everything faster and don’t have time to test anything.
Im in awe. I have met teens running discord servers with more effective communication and awareness of their community’s needs and desires and with significantly more effective moderation against bad actors than this studio with an almost TRILLION dollar company backing it. With their wealth they could outright buy a LOT of significantly better companies or at the VERY LEAST ffs, HIRE A BETTER STUDIO HEAD. This level of incompetence from a studio riding the shoulders of giants is so funny its almost hard for me to wrap my head around. I swear they spent most of their budget trying to figure out how to give LESS than zero shits, how to do so little that they actively and constantly kept making everything worse. Its so hilarious, Ive never worked on games but Ive been in some pretty complex leadership positions and even my worst, laziest fucking crews on our hardest projects/jobs couldnt possibly continue to do so terrible on a constant basis. I mean jesus you’d think these guys would get more than a dub or two at SOME POINT in this timeline with Amazon behind them, but no. They were just an active menace to their own community. Honestly I dont think theyre the bad guys of this story, they just seem like a bunch of goobers who were clearly underqualified and- knowing Amazon- likely EXTREMELY overworked and/or underpaid, but man its so impressive watching this flaming dumpster regardless
"The majority of PVP battles are now guilds preemptively mass-reporting enemy generals to weaken the other side through automatic bannings, and then just dragging the window while standing on the areas to never lose points." and yet a minimap would break the immersion. Incredible.
All I remember about the game was the housing. My only goal was basically to have a nice ass house. I remember going to look at other people's and finding one early on that looked crazy with all those gold/treasure themed items. I thought they must have got it from some dungeon or farming out in the world and wanted to grind for some myself. But it was just a micro transaction. That just sucked the excitement from the only part of the game I was interested in. :(
@@bvshbaby3216 everyone knows that explorers never use a map for anything, after all why would you want a map to help you traverse lands that you have never explored before and are mostly untamed
The worst mistake they made was launching in the first place. Alpha testers knew and had mostly reported many game breaking bugs that you covered in this super accurate video. A lot of us knew of the test server bypass prior to the patch. We also kept logs of broken items and crafting such as the rogue perk granting critical bonuses from the front. There is sooo much more to the brokenness of this game.
It’s an age old problem, my favorite game of all time, Aidyn Chronicles the First Mage for N64, faced the same problem. Where the developers and coders knew that the game was not finished and bugged, but the publishers THQ (which would be Amazon in New Worlds Case), forced a release date to maximize profits in relation to current community hype for the game. This not be the exact case here, but I’m sure the developers knew they were taking a risk by launching.
The worst mistake they made was making this in the first place. Even if it was everything they promised and intended, it would still have been a terrible idea for a game.
@@troodon1096 Honestly, that part is subjective. I know I personally wouldn't have had a lot of interest in a hardcore pvp-focused game as I've never been very competitive, but I know/have known people that would have loved a game like that.
@@RobVespa Tencent is a deeply corrupt monetization out the ass company, all soul is wrung out of any product headed by them and it has anything fun or meaningful cored out of it. It is a vehicle to smash and grab rapidly pull as much money before it bursts like a tick and they move on to the next thing first, and a game or games company second. See also: Just having ONE Tencent rep on the staff at Darktide is tangibly felt as a result.
@@trashcant69 I acutally want Amazon to release a LotR themed MMO. It will bring interest, then crash and burn and some of the playerbase will look around for other LotR MMO, discover LotR:O and we will have an influx of new players for that briliant game 🤦🤣
@@sacredsword9998 They stripped back features for no reason, they put new characters behind a battle pass/pay wall, they delayed PvE which was the only reason Overwatch 2 was supposed to exist in the first place (which is now the ONLY one that exists so good luck going back), claimed to have cancelled PvE going back on their word it was in active development, and suddenly three "story missions" finally arrived, only to be locked behind another paywall even if you pre-ordered. Yes, it was a failure.
Had a friend streaming this day 1. I got absolutely blasted fir refusing to buy it and saying it looks like it will be dead in months. Guess who saved full retail price to buy an actual good game. Congratulations 🥳
Imagine being surprised about a company that never made a successful game before - you knew exactly what you were getting from the start. Im glad you at least did not fel for it
Almost did the same thing with cyberpunk 2077. But I bought it day one and loved how broken it was while all my other friends were mad asf about it lol
@@PuellaMagiHomuraAkemi I figured it'd be a mess and bought it anyways, because I thought it would be fun to run around in while lots of people were still playing. I had no intention of playing it more than a couple weeks. And honestly, I got exactly what I wanted and expected. The game was extremely pretty to run around in, and right at launch was the only time I could've had the experience I did because of course, the game rapidly died just as I expected it would.
I put in over 200 hours and still had a good time with it. Is it flawed? Yes, but man does it feel good to wreck people in PvP. joining a big Company and roaming around in warbands, fighting rival companies, it really was something worth experiencing. Frankly some of the best combat I've seen in an MMO. That said it's also the buggiest game I've ever played and the end game grind is the worst mechanically I've ever seen. I'd go back if they fixed it up.
How fitting that amazon managed to make a game with conatant bugs that almost invariably benefitted the top 1% of players at the expense of everyone else, well played bezos.
Update about 6 months later for those curious, since December average daily player count has fallen to ~20K and still appears to be on a slow decline. It has fallen to no 59. Most played on the charts, and is outpaced by games like farming simulator, stardew valley, spacewar, ark and valheim at the time of writing. Not much hope for this one.
Watching this video makes me wish there was an arc in Sword Art Online where a gold dupe was discovered and Kirito had to deal with the equivalent of the Great Depression.
Worse. It was printing money for a select but sizeable group, then a Great Depression for everyone and then printing money for a very select group. After that second money printing glitch appeared and even further ruined the economy most people who hadn't left yet quit.
They talk about immersion when there is NO SWIMMING ANIMATION not even drowning, you just walk more slowly. and you have to walk through water to complete quests
But swimming would break their flawed map design by allowing you to easily get from Point A to Point B and bypass all of the identical mobs you've killed thousands of before that!
@@infiniwaffle1214 no, that wouldn't be possible at the type of warehouse I work at. And we are allowed to go to the bathroom if we need to. Honestly, it's not the worst job I've ever had, it's just that it's extremely inundated with workplace politics and most people who rise in the ranks don't do so on merit, but because they're friends with the right people. So because of that, most managers don't really know how to make decisions and they are constantly stepping on each other's toes, especially when there's a higher position open.
@@SuperBrainSandwich Wait, they let you go to the bathroom? The warehouse I worked at wouldn't let anyone go to the bathroom unless someone covered our station. If no one can cover it, then we can't go.
@@saoghail9769 Well, I guess it depends on the station. I'm not sure what kind of warehouse you work at, but mine is just a delivery center. There are stations that do need to be covered while someone goes to the bathroom, but more times than not the line lead will cover them. I'm not sure how it works on the dock side as I've never done that, but they probably do something similar there.
@@Dozav7 Not necessarily, he has to keep playing to be able to keep being able to report on it, at least from a place of actual knowledge and not hearsay.
I come back and watch this and the Diablo video every now and then as pretty enjoyable and worth a re-watch. 2 years on from this one's release, I decided to look at the Steam charts. 17.5k players right now, 39k 24-hour peak. Oof.
As a software developer, watching this video gives me anxiety attacks. Deploying fixes to live production servers without testing them is mind blowingly stupid even for a startup, and Amazon is one of the biggest companies in the world.
This video was like a rollercoaster ride that took about 30 seconds to reach its crest before the drop, but kept dropping until you entered the Earth's crust and came out the other end, but the track was also unfinished there, so you kinda just got left in the middle of nowhere. Amazing video. Thank you.
Ya know this is such a fascinating look at so many issues that MMOs face, and its all here in one game. It feels like that assignment in CS class where the professor gives you a program with LOTS of errors and you have to identify them and fix them. Maybe Amazon can sell their initial source code as an educational tool for aspiring game developera.
It could be one of those little case study pages in a whole bunch of courses: * Game design or software design for obvious reasons * Management for all the knee-jerks * Marketing for the failure to research the market for hardcore PvP games * Information technology for pushing everything to production * Cybersecurity for the code injection chat box
I also felt the same about the Avatar film but my wife who as the time was a manager for AMC theaters said the film revolutionized the industry. It completely changed 3D to the point where a new type of projectors and screens for theaters became mainstream and are now the most common kind in theaters worldwide and while IMAX existed before Avatar, it made IMAX mainstream and also changed it ans made it what it is today. I'm saying this as someone who still doesn't like the film, but I've been corrected on the impact it had. Just thought I would share. Great vid as always Josh.
@@theproducers1967exactly, like I have no doubt that Avatar’s technological leaps were extremely important, but at the end of the day it had a nothing story with nothing characters.
"The Avatar effect" describes it perfectly, a friend and I binged it for like 30 hours over a weekend, then we never logged in or talked about it again
@@astronova6150 so was the original one lol How is that an argument? The original one made an incredible amount of money. It was the most successful movie of 2010. However it then left cinemas and no one talked about it. So see what happens to Way of Water when it leaves cinemas
@@melissagola3786 I mean, my understanding is that OG avatar is apparently pretty influential among actual cinematographers. It basically entirely changed how digital cinematogrpahy is done and is legitimately studied in film schools to this day. It kinda disappeared off the face of the earth as thing people casually talk about online because it's not an ongoing cinematic universe that's going to constantly drum up attention. Or in other words, nobody can avoid hearing about Marvel, but who would talks much about Iron Man 1 specifically these days except in the context of the ongoing MCU project?
Aside from the bugs, it's the direction taken by the designers that drove me off the game. Constantly tweaking the systems towards more grind doesn't do it for me
Just know that this is intentional grind and there will be payment wall to skip grind someday in a future. I don't play the game, don't know if in future or not but we all know mmos always do the same.
This MMO came and went quickly. Just weeks after its release I totally forgot about it until I came across this video, reminding me of the game's existence.
@@bobbobbinson1841 I guess he's ignoring the fact that they abused their workers they make terrible games and they have terrible policies that torture their workers but hey as long as you can get something at a good price you can ignore human rights right
@@ingamingpc1634 damn straight! I live in the uk, sell on amazon in us, company is staffed by cheap VA's from Philippines, and all product is made in china. Amazon means i can work 4 hours a week and buy whatever i want! Love the company 😂
You forgot when they NERFED Fishing from giving gold, Punishing all players and ruining the point of fishing. because Bots exploited the client side to know when the catch gives a Treasure chest.
yep, i knew money was gonna be an issua before launch , so there i go doing all fishing quest and saved hundreds of chests to open when i had the space, and they fucking nerf it.
Ooof, as a player that actually kinda enjoys fishing in FF14, at least enough to tolerate grinding it out to near my max lvl, that sounds harsh. I mean I tend to make a decent amount of Gil by checking the market board, seeing what fish, ore (from mining) or items harvested from the botany class are in most demand at good prices, then going out and collecting said items to make profit.
That text sanitization part, augh. As a software dev that had *me* in awe. If that utmost important part of security went unchecked, then surely there's plenty more issues to follow.
The fact that "client-authoritative mmo" made it past literally _any_ filter is just absolutely hilarious. It's just solid proof that this game was made by suits, people with money who wanted to "Get in on that video game craze the kids are on about" "Jim, this server dealey is costing me a fortune. Cut down on costs" "But sir, it needs to be top of the line, you're making a realtime action game, it has to receive input and send back input nearly instantly to create a smooth gameplay experience" "Just let the client side handle all that shit" "...In a competitive, pvp and economy based mmo?"
It was nice. For a month or so, I played in a server that had maybe 50 people on at any given time, and most of us just fished. Chatted, and just had a great time hanging out in an empty world. Good to see people back now.
Lmao Amazon. "We had PVP always enabled, but we were surprised when high-level players were killing low-level players A LOT, almost exclusively." It's like the ghost of Angwe came back to haunt them for being stupid.
Silkroad online was like that more than a decade ago; high-level players, with PK mode on, would wait for others in entry areas & low-level towns to kill new players on spot. This video brought me back to so much agonizing memories.
@@modrribaz1691 this is exactly how DayZ used to work. Players would farm sniper rifles and hide near spawning areas to pick off fresh spawns that would be lucky to have a pistol at most. If you were lucky enough to survive the gambit you would then have to deal with more snipers at the weapon spawns. Good times lul.
@@skorpiongod I have around 5000 hours on DayZ mod, and let me tell you, that was what made the game fun. I don't know how many people I met just trying to survive the bambi killers on lovers hill in elektro, or the tower in cherno. And let me just say, when I did get my hands on my first AS50, first thing I did was punish the bambi killers in the spawn towns
Hi as a closed alpha player, just want to inform you that this "highlvl players just go and kill newbie players" was never an issue in alpha. There were some groups that did practice killing newbies for fun and people who suffered from it, but both these groups were like
“Try to please everyone, end up pleasing no one.” As true now as it’s ever been, and amazingly we see more people making this mistake today then we did in the past.
@@Ralathar44 its not even close to top 50 even on peak time and hasnt been for months, the game was unrewarding and riddled with bugs thats why its bad, it might have actually kept a playerbase if it stayed full loot pvp but we'll never know because it didnt happen. Pvp is always hot ass in every mmo but i swear to god some of you pve-ers have an axe to grind constantly.
@@Ralathar44 Timezones and peak times are vastly differing and you can't accurately collect data from it which should be a surprise to nobody, i'm not gaslighting you're just pulling data from your timezone and calling it verified info, which it's not. But I guess I can play your game, pulling up steamcharts NW is last 24hr 19k playerbase on peak and currently sitting at #88 offpeak with 13k, deep rock galactic is #50 rn with 26k players during offpeak and 28k last 24h.
Except that implies Amazon gave enough of a shit to try to please anyone except their CEO and shareholders. This whole "game" looks more like a medium budget asset flip designed to get into your wallet with something that resembles an MMO
@@Ralathar44 It really is a tale as old as time. PvP players simply PvP in the PvP game. PvE players get mad that they suck at PvP, not even wanting to try to learn and instead call it griefing and toxic and leave the game. The devs overreact and make changes to coddle them that don't meet a middle ground with both players without considering the consequences and instead massively just nerf the ability for PvPers to PvP. The PvP community dies. Bad updates to everything else in the shitty game mean the PvE players leave anyway. It has happened in so many MMOs, it is crazy. You may not like it, but there are people that like PvP in games. It is definitely not the majority of players though, for sure, as has been shown time and time again in other MMOs. You need to meet a middle ground that allows those to PvP and those to opt into PvP while allowing PvEers to do PvE free from PvE if they wish while making PvP rewarding. It is not easy to balance, but you need to do it to attract both player types to a game.
What killed the enjoyment for me a large part is that it is based for a large part on PvP. > but it's either a streamer with 1000 men walking behind him zerging everyone > the fact a fort could only have 30 people so once you got an exciting large battle going on, you got kicked back to town. > If you wanted to take over territory, it was guild VS guild so only the same handful people could experience that part of the game. As a solo player you could run around grinding the same 4 enemies in the same 3 quests, only to be killed. And this killed my enjoyment very quickly.
In smaller servers, the 50 v 50 wars were basically the whole server, nobody felt left out. In the 2000 person servers, 50 v 50 is a hilarious 5% of the population. Being included was a rarity, and it was the same people every time. I'd bet a large portion of New World players never got to even join a war or invasion a single time.
Speak for yourself, my best memories were of the PvP. Winning my first 1v2, taking out much higher levels with my healer buddy, setting ambushes for people with PvP flag on... Massive warbands going at it in the open landscape. The social aspect of the game was really strong, something modern MMOs typically are lacking. It was worth experiencing imo. I'm also not sure how you were getting killed doing solo quests, considering you have to actively toggle PvP to 'on' to be able to be attacked by other players. As far as us PvP players see it, if you have PvP toggled on in the overworld, you're fair game. In regards to territory - anyone can sign up to compete in the territory fights, it isn't guild exclusive. You sign up at the war board. You're just not likely to get picked if you aren't level 50+.
@@Shmandalf I quote "What killed the enjoyment for me" So I am speaking for myself. "I'm also not sure how you were getting killed doing solo quests" Who said I was doing quests?
@@Shmandalf WHat are the odds you get picked if there are hundreds of people at level 50? Wouldn't guild mates and friends get "picked"? Seems like selection should be a random cross section of those who applied
Whats funny to me is that MMOs with a much smaller budget managed to avoid HTML code injections, fucking up server side authentication and all these other trivial software engineering mistakes OVER A DECADE before New World even started development. This is what I would expect of an MMO developed by a group of college graduates diving head first into a project that is simply too ambitious for them. Congratulations, AGS :)
Nah, its the corpos fault. the game was a PVP grief fest at first, and fun. But like Josh pointed out, there aren't enough griefers to make the game a blockbuster release, so when the new corpo boss took over, they remade the game into a quasiPVE game for the quick cash grab. And it worked exactly as planned, quick cash, no soul, tons of bugs from trying to convert a PVP game into a PVE game, fuck the players.
Not just MMOs, any amateur webpage developer knows you should sanitize text. It's an unbelieveably stupid mistake. It's literally the first thing you're taught after you learn how to accept text as input in any program. I can't even compare it to anything else because you don't see that degree of incompetence almost anywhere.
WOW, that’s an impressive cascade of fuckups. Amazon may well be the first “AAA” developer to develop a shit reputation within 5 games of entering the market. Guess it got tips from EA and decided to speedrun. I haven’t seen a crater this big from crashing since the Overwatch collapse, and frankly this is even worse. Well done, AMZ!
for anyone who sees this; i went all out with crafting heavy gear and the hammer. at lvl 15 i managed to kill a lvl 27 boss. at lvl 27, the same lvl 27 boss killed me easily. I did more damage to it at lvl 15. All of my gear was as good as it could be, my hammer was crafted and gemmed. I never understood how i was this weak. It literally made me quit the game as all the hours i spent in getting myself powerful was wasted.
I was considering playing new world but thank god I was broke at that time... Hope you find a good mmo bro (try lost ark even whit it technical downsides it's pretty food)
There are some bosses that seem to be 20 levels above stated and there are others closer to 5 levels higher. Being able to kill a 'boss' 12 levels above you, without help, is like impossible unless the original encounter was bugged.
@@kevinblythe2192 dont know if it was really a boss, its a big fker in a cathedral. I killed it when i was WAAAY too underleveled, i was looking for mining stuff and a website said i should go to that area (from the starting place) and in the area i wanted some sandpaper or something (cant remember, but it came from the crates). The guy is like one of the giants.
There were silent bugs that didn't even make it into this video. The pvp gear that you got from the faction vendor each had the buff "Resilient: Take x% less damage from crits" except it wasn't just crits... it was ALL damage. A full set would reduce damage taken by 25% which was more than the bonus you'd get from all the other stats on the armor combined! New players would get stronger or weaker without knowing why. They'd take off the armor for something else and not know they just removed their best gear.
This is still one of my favorite videos of all time. I've lost the count of how many times I have watched it Josh. I have never had so much fun in a game before as I did playing NW, it was truly special in the beginning. Good on you mate
I'm glad I learned 15 "next wow"'s ago not to get my hopes up for any new mmos. The gaming industry as a whole is plagued with corporate greed and is no longer in any way creative or artistic. Has no soul. The only exceptions I've found in recent years have all been tiny indie games with like 500mb to 20gb file sizes.
I just love these stories in nutshell. Studio make MMO with shitty mechanic, code and safety measures and devs say: "The players are morons they wont figure it out" -Players proceed to dissect and exploit the F out of the game. Devs: ...??? Huh, i guess we underestimated them. -Proceeds to make the game even more exploitable.
I would say the client isn't authoritative, the server is just very patient... Which it really shouldn't be. Usually the server will keep running the game logic and the client can update what you see whenever it gets the information.
@ One of the developers who was fired posted an angry explanation of their system. The game is based on a client authoritative engine. They cannot change this without rebuilding the entire game. They realized this would be a problem and started spaghetti-ing the server to have more power and take away power from the client. But the root is still client driven and server verified. If you can trick the server into verifying the wrong data, your client has full power over the entire game.
When I started watching this video, I was expecting a healthy helping of schadenfreude. Now I think I may have overdosed, and I have never been more stressed out about a game I don't even play in my entire life.
So don't rely on this for your information if you haven't even played it. The game has issues but this is so unbelievably exaggerated. The game is actually really fun and addicting.
@@cizmar1972 This is not an attack on, if you enjoy the game, thats great! But personally, a 90% (!!) player decrease is all i need to know that this game is in fact objectively bad. All these bugs and exploits are well documented, so i don't see how they could be exaggerated. There are various glaring issues and some are still not fixed.
@@Cleefbag71 No it's not. I have been playing every day since launch and I was in all the alpha and beta tests. I have never had a single bug that stopped me from being able to play or enjoy the game every day. It's all perspective I guess. These bugs were all easily ignored or worked around in my case. Some of the most exaggerated ones, I never experienced.
@@flamingosini8489 I see your point but none of these bugs were ever actually game breaking. You could easily workaround them or just ignore them. I have been able to play for hours every day since launch without seeing most of these issues and so have a lot of people I talk to in game. I guess I come from a different generation of gamers. I played one of the buggiest MMOs of all time and it was simultaneously the best MMO of all time... SWG.
Way back I saw the teaser and was like "Huh, Amazon is releasing an MMO, this should end hilariously" and kinda forgot about it entirely after that. This video was recommended to me today and I have to say, it's nice to have my intuition vindicated.
My Final Fantasy friends we're talking about it and playing it when it launched, so i went to New World steam page to check the game, but then i noticed the developer/publisher and was like...yea, nope.
I just assumed Amazon would throw a ton of money at a developer who knew what they were doing, so I was mildly excited. Then I never heard about it again, until this video.
@@derp195 yeah same here. I’m like the literally have infinite money, and could hire the best of the best for the MMO genre. Not only devs but writers and designers. Well I was wrong lol
The game is one of the best MMORPG's right now imo. I'm not sure whether there's enough endgame content to hook a decent number of players till the next big update in a year or so, but I've spent over 100 hours since Aeternum's launch and there's still a lot of things I want to do. Dungeons, artifact chasing, maxing trading skills etc etc. It's just good and I'm glad they didn't give up on this game.
New world misunderstood the “You cannot make an omelet without breaking some eggs” a. You cannot throw the egg shells into the omelet. b. if you do, you get them out ASAP. c. if you cannot get them out, Do not try to feed it to your customers. d. If you do, You will Never be able to sell another omelet to anyone EVER.
Yeah... I'm not sure about the last one, Bethesda history kinda shows that you can sell shell omelette to people and have them ask for second, or third, or as many times as the number of Skyrim release.
Whenever this sort of thing happens I just feel bad for the devs lower down the chain who had no control over all this stuff and were just doing what they were told and pouring their blood sweat and tears into this game.
@@Hirotoro4692 Like, this isnt a kickstarter scam where the devs never wanted to make a game and ran away with the money. Yeah its a job but that doesnt mean they dont care about what they make.
@Flare I don't like the light and magic effects of most MMOs, need it scaled down, so a semi-realistic looking conquistador setting where ranged weapons are pretty limited, people can't mount epic dragons, armors aren't gigantic and purple but rather leathery and scrappy fits me very much. The combat isn't fleshed out at all but the idea of dodging, blocking and counter-attacking goes in the direction of what I'd like more than the usual MMO concept of marking a target and trading a barrage of skills. So on paper, this is for me. It's just shit. If it wasn't shit, it'd be for me.
Nah, that was 3 hours long if I remember correctly. This is still bad, very bad, but not nearly as bad as Fallout 76. More game breaking bugs on New World, but not nearly as many as Fallout 76.
I was one of the players that hardcore played and left later. The window bug was the end. Due to the nature of the game and the factions holding, the predominantly larger faction easily just... did it. They could take everything because they no longer NEEDED anyone big to help push the lines. So it was infinite back and forth of capturing bases. I dropped the game entirely shortly after. It was fun...
When it comes to the overwhelming mass majority of mmorpg’s it’s always the PvE / PvE-CO-OP and RP community that carries the mmorpg. It’s best to prioritize them as they make up the majority of the player base.
Yeah no shit right? Games with big excellent PVE can end up with substantial pvp outgrowths, but players really into competitive gaming have plenty of other genres to choose from. Clearly there are more problems with this game, but as soon as I saw it marketed that way it was a big "nope" from me.
@@trustytrest the point of playing is to BE the guy that plays bandits and screws everyone over. A game like this is just fated to be overrun by super powerful players that got in on it day 1, while destroying every new player that tries to get into it for fun
the funniest part is i think new world could've totally worked as a PVP focused game on a subscription model. in order to make a PvP focused MMO work the devs need to be in a financial position where drop off of PvE players/casual/newbie players isn't a death sentence and amazon was in that position.
New World is a fantastic game....as a case study of what NOT to do when developing an MMO. Seriously though, I never really thought about game economies, even though I used to play the AH in WoW. Having been on a dead server with extreme taxes I now see how pivotal the economy is in an MMO.
Case study of not having greedy publishers. If original devs wouldve finished this MMO in the original vision focusing for PVP players. this MMO would absolutely be great game. sure it wouldnt have sold over 1 million copies but it would have a healthy playerbase to build upon and expand.
New World is just another example of what happens to game when you cater it for normies, the ones who will never stick with the game even if you dumb downa and give everything to them. Happened to every single serious MMO and still happens.
@@CC-vv2ne Keep telling yourself that. As if there isn't a trail of corpses of PvP-centric MMOs a mile long stretching back two decades. 95% of them fail in a miserable fashion. But if you just click you heels together enough times, maybe you can get transported to a land where PvP MMOs are anything more than niche of a niche genre that don't cannibalize their own player-base within 3 months.
@@jjstraka1982 Even after failing they delivered years of fun. And what i said doesnt just apply to PVP MMOs, even PVE mmos all went to shit when they started to dumb them down for average braindead drone gamer that flocks from one title to another never sticking to it. Also 95% of PVE MMOs have failed, your point is moot. Not to mention i have more fun in 'dead' Mortal Online 2 than any AAA MMO released in 10 years
The thing is: I'm a software developer and my heart just aches for the dev team here because I'm sure they worked really hard on the game, and then to have it be such a train wreck after launch, and I can only imagine the weeks of working late every day just to try and get the game stable, it's an awful feeling knowing you had such high hopes for something, only to find that the thing you made is hated by so many people. No one can say that they're proud that they made this, in fact, they're probably afraid to mention that they worked on it at all.
I can't say my heart aches for people earning professional salaries to do a godawful job. There are millions of low-rent retail slaves working their asses off and breaking their bodies to keep civilization running that I'd spare a thought for before spoiled office-dwellers somehow keeping their jobs and getting paid to fuck everything up and not even deliver a solid product. They also had a habit of banning customers from the game for complaining about broken systems or problems, so it's not even like they are nice people.
@@zeriel9148 I want to be clear that the people interacting with customers (i.e. banning them) or handling customer service is usually not the same as the development team. The development team does whatever management says, delivers on whatever timeline they say to deliver on, and must follow all of the policies set forth by the business and work within whatever budgets are set. We've seen leadership at these companies over the last few years demand the impossible from their dev teams and then force those dev teams to fight fires because they released something that wasn't ready. You saw in the video that one of the developers said something about the system they weren't supposed to and the manager said they would be "correcting that". Now did the dev team do a bad job? So an extent, yes. But the leadership almost certainly shares the blame.
@@zeriel9148You are complaining from a fundamentally flawed view point if you think this, because most people fundamentally dont understand how games are made and how people are consistently fucked over. Most developers are never given enough time to actually fix up their game because higher ups force strict deadlines to appease shareholders, and they dont even see most of their budget as ceos love taking money from the bottom line while developing. These developets ARE slaving away, they work horrible hours for sub standard pay and the heads that force this on them get away with it because gamers blame the devs and not the people who force unethical work hours and rush a project out. This is the reason the triple A industry is so awful compared to indie games, and it's idiotic most people aren't aware how little control developers have over their own games in that field of industry.
@@bumibomber I've been following the industry since the 80s, and the more I get to know the people who make the games the more I think they're spoiled assholes who need to be whipped MORE. Sometimes people just disagree. It's fine if you think otherwise, but my opinion doesn't come from a place of ignorance; quite the opposite.
@@bumibomberA majority of the issues tend to be on leadership, agreed. But the part on pay is simple not true in modern countries. You get paid decently well as a developer, ironically paid more if not on salary if on massive overtime. It's the office equivalent of construction. Hours suck, pay is good enough to stay.
I almost got this game. I heard the hype, saw the Beta videos. I was ready. Then I read reviews about the ques...realized ...they're fucking Amazon...& decided to wait until they fix it up. So glad I did not waste my time or money. Been on ESO--loving it.
@@SweetKundy was also about to buy it when it released since all of my friends played and recommended it to me. Thank god I didn't. I would've wasted 3 months worth of food.
To be fair, Amazon isn't and has never been a "gaming company"... :l They wanted to sink their claws into another industry without giving it the proper respect; and attention. Thus, a magnificent dumpster fire.
The same for me, since I saw that at the end of the beta there were already complete guides of the entire game it wasnt difficult to think the future of this game. And more than the present state of gaming companies in 2021 I would say that it was the shift from user focus games to Money focus games, so companies dont care much about the future of the game nor its players, they are in for all the money they can get in the shortest time possible by micro-transactions, like this mobile games (P2W) wich are everywhere, simple to make and play for hours of entertainment but full of ads for the devs to get money.
I am so glad I am immune to hype. Had some folks in my ESO-guilds rant long and hard about how good this game would be, and PvP-ers in ESO swore that once New World had come out, they would leave and never return. Alas, so goes the fate of those who buy into hype. ;-)
Oh man, tell me about it. I theorized that this game would fall into obscurity a month after release despite all the hype the people I knew had, having a gut feeling Amazon would barely go further than what they advertised. Suffice to say.
LMAO! Ikr. I never once touched this game for the sole reason that no hype will last. I only found out about New World because of an ad of a streamer playing it, enough reason for me to never touch a game. Motherfuckers get paid to play that shit and trick you into thinking its any good; they can fuck right off
The whole time I watched this video, I thought this must have been published by ZOS because it makes you incredibly thankful for the quality that ESO has. It's not perfect, but it's definitely the best of what's around.
I'm just happy my PC couldn't handle running the game so I never got to play New world, now I'm glad my PC sucked so bad. XD --That and now most games come out with too much hype power to the head, which than falls flat
It's probably been said before, but something that would be really interesting is if Josh went and did something like a "where is it now" video for this game since it's been so long since we hard anything about it.
Not me still playing this game, just hit 3,000 hours, and have never enjoyed a game this much. It is a flawed game for sure, but me and my friends have become a community in game :)
@@Ralathar44I wonder if a game where a group of friends will just play for a year together will ever again. That has only ever happened to me in the first year of wow. Or maybe that's just because we were all teenagers with not much better to do.
@@Ralathar44 there's probably something to that. People used to just replay their favourite games a bunch of times. Then there's speed runners who are just weird
Even though I never played New World and dont intend to ever play any MMO, I frequently return to this video, kind of as a comfort view. For one, the narration is incredible, the completely out of context "The game still hasnt got a swimming animation" cracks me up every time, but it is also amazing to see the players burn down the world. Its like scientists would figur out you can noclip up stairs and everybody started jiggeling in the staircase in their daily life. The high impact players have on the dynamic of the gameworld makes it just so much more hillarious
@@Islacrusez Heart and soul is the most important part of a game. If you have the passion and the people, you can always make a good game. Amazon has the people, and definitely no passion. Those are ridiculous mistakes that happen when an underpaid worker doesn't care about anything but finishing their shift.
MMO players are kind of infamous for pulling off breathtaking dick moves. Cracked used to publish listicles about them because there were so many. One of the most infamous ones involved a disease (of sorts) that stuck with players in World of Warcraft after they'd teleported away from a dungeon. When this was discovered, players immediately started running around and infecting as many other players as they could. They would even infect NPCs and their own pets in order to reinfect others. It was such an astonishing incident that the CDC used it as a case study for the spread of pandemics IRL.
The only MMO I’ve ever played consistently is Warframe, there have been ups and downs but it since the game allows for absolutely broken builds as the fundamental endgame, the only time stuff needs to be removed or patched is if it allows for invincibility, infinite damage, or duplication which is rare.
I can't wrap my head around the fact that it got as popular as it did early on. Amazon was involved. How is that not the biggest red flag there is?? Amazon seemingly knows nothing about game dev, even if the people hired to actually make the game might.
I mean, at the time, WoW was in crisis, while FFXIV was having a huge influx of players, the reality is it was still in the middle of what even during normal times would be a 6 month pre-expansion dry spell, which this time ended up being closer to 7 or 8 months, and I'm not aware of any of the other major MMOs having anything major and hype-worthy going on at the time. People were hungering for something new and shiny, and Amazon or no, New World fit that bill.
@@john24110 I don't agree, the genre hasn't been stale, in fact there are more MMOs than ever recently that are great even without New World. It's just ex WoW players who never tried anything all their lives comes out and say the next game is the best ever cuz some ex WoW guy on youtube told them so and they get scammed.
47 minutes that describe how to show to the world that this is the first game you ever made and how to make as many wrong decisions as possible as fast as possible.
Check out the subtitles for this video automatically generated by UA-cam. „Are real you. Thank you to support your parents and Kris kidnapped alarm. Help. You can support the end now. Love is not easy to use”
I have to listen to these with the volume down and use the captions to supplement what I can't hear, and let me tell you this threw me off REALLY BADLY for about 60 seconds before I realized what he was saying was very very different than what was said. Like this, "You save water supplies of Snow Getafe submit sample job and levels and more to get content in the Devil wears Prada fake..." I kid you not, start up captions at 3:40.
In a way, the existence of this game is actually a good thing for MMOs as a whole. It's like, a giant experiment on socio-economical interactions, programmation, entertainment... and lots of other stuff. I honestly think that anyone who wants to make an MMO in the future should study New World, it shows exactly what NOT to do.
Well, I mean, what not to do IF you want to make a GOOD game. If you only want to make money then, uh, it's actually the opposite I guess : New World is a good example of what to do if your game isn't exactly playable but you still want to make people buy it and stall them long enough that they can't ask for a refund once they realise they got scammed.
Indeed- watching this video has left me in AWE of the game, just not for the reasons that the devs were hoping for. It feels like an example of how to do almost everything wrong... or how you can leverage money and your brand to create something that almost a million people will buy into before they realize what it is they've been sold. Not a lesson that applies to anyone smaller than Amazon though, so who knows how many will go with that take-away.
It was certainly a good thing for FF14. August 2021 was a crazy time for MMOs. All those people quitting WoW, even before all the bad press for Blizzard. A lot of people tried both FF14 and NW around the same time. And FF14's polish stood out so much. BUT FF14 would have gotten just as popular even if NW never existed
AGS could have done the same by studying the past but it seems that there will always be incompetent companies in the videogame middle despite having tons of examples. They should maybe start by playing their own product to have some clues, if they still cannot figure it then they should get another job.
Damn, Josh really has exploded. This video has more views than the Diablo Immortal one now. So many vids with more than a million views. Well deserved, my man.
Man... this is the documentation of a beautiful flaming trash-convoy train wreck for kilometers without stop while the company looking the other way. It's a beautiful thing to awe.
More like this is a clickbait on stuff that’s already been fixed. Game is healthy and going strong. If you want actual knowledge on a game, it’s best to look on their forums of recent posts. Big youtubers these days realize they get more views & likes if they hop on the glorified bandwagon hate train.
As someone who previously worked on the Grand Tour Game as external developer, Amazon Game Studios’s incompetence of game design and chaotic management plus the ever user unfriendly Lumberyard engine makes proper game development next to impossible. The turmoil surrounding New World is hardly surprising, just like the Grand Tour Game and Crucible. For them failure is not news, success is.
Typical low iq management at Amazon. They need to stick to their goods selling monopoly. Anything that requires any actual brain to do does not work for them.
Just goes to show that you should never have too much hype for any upcoming games. You can be looking forward to it and hoping its good, but just don't put too much faith in it being "the saviour of the genre". At best you will be less surprised or happy as it merely lives up to your in expectations, at worst you will be incredibly upset.
after it was announced but before it came out, one of my friends asked me if I had heard about New World and if I was going to play. I hadn't heard about it, but when he told me it was open world PvP, I immediately noped out because I know that "open world PvP" translates to "max level players griefing new or lower level players, killing them over and over again not because they'll get anything, but just because they can making it basically unplayable for their unfortunate victim" as is what happens with these kinds of games. people who want hardcore open world pvp games more than likely just want to be massive cockwombles without repercussions.
The main reason people actually stay in those games is because it forces them to create groups and join factions. Like in real life that's the only way to be effective in PvP and it does create memorable high intensity moments with your friends and enemies. I only know one game that does this relatively well which is eve online. Even then high risk PvP, similar to real life again is incredibly boring but sometimes interrupted by short high intensity moments. Like getting an army set up on a hill (space station) and just waiting for the army on the other hill to get sleepy and leave instead of actually fighting them. Then taking the enemy hill because the opposing army went to sleep
Sun tzu once said to mass report your enemies to win the battle before it begins
Truly a man ahead of his time.
That actually sounds like something Sun Tzu would say.
I mean, I'm pretty sure Sun Tzu would advocate for assassinating enemy generals before a battle.
Sun tzu must have played old wow. Hard to get them realm first when an enemy guild mass-reports your raid leader or main tank/healer.
Lmao
"The majority of PVP battles are now guilds preemptively mass-reporting enemy generals to weaken the other side through automatic bannings, and then just dragging the window while standing on the areas to never lose points."
I love how this strategy to win games involves virtually *no* actual gameplay.
Sun Tzu would be so proud of them.
It's kinda funny. If given the opportunity, players will just cheat the fun right out of the game.
@@d.n5287 And I'd say he knows a little more about fighting than you do, pal, because he invented it! And then he perfected it so that no living man could best him in the ring of honor! Then he used his fight money to buy two of every animal on Earth, and then he herded them onto a boat, and then he beat the crap out of every single one! And from that day forward, any time a bunch of animals are together in one place, it's called a "zoo"!
unless it's a farm
Having played entirely too much Warframe, this behavior would be perfectly normal in any PvE environment. Giving players a grindwall incentivizes them to remove as much gameplay between mission start and victory as possible.
In PvP, it's utterly disgusting. It's only "normal" in the sense some people just suck and enjoy cheating (people who use aimbots openly admit they just like the feeling of cheating)
@@RobotsEverywhereVideos rip solider
The problem with PvP MMO’s is that PvP players are the last group of people you’d want your community to consist of.
yeah for real, they almost single-handedly ruined OSRS
@@elfpi55-bigB0O85 How, by PVPing in PVP worlds? lol
@@sankaplays3098 no because PVP community are known to be TOXIC. their isa track record from the past MMO.
@@bygtoof In OSRS it makes no sense to say they ruined your experience. There is a major gap between the gameplay for PVP and PVE in OSRS. This coming from a maxxed account. Everybody is toxic on OSRS, from the people that crash you to the people that try to scam you or steal your shit. Stop pretending its only the PVP players who are holed up in their own worlds lmao.
@@sankaplays3098 there's a difference between PVP and PK'ing especially in OSRS. PKers are just angsty high school virgins looking to upset someone. PVPers are skilled players looking for a high risk fight of a somewhat even battle.
I must mention, the most hilarious part for me in this timeline is the point where a game made by Amazon had a bug where companies can't pay taxes.
If only that made companies’ stuff crumble in real life like it did in the game.
@@isenokami7810 in the long term it does, nearly every corporation is built on public infrastructure and relies on public services directly or indirectly, so sooner or later this policy will cause their foundations to crumble, mark my words.
@@paulmahoney7619 wdym mark your words lmfao
@@paulmahoney7619 your forgetting the global economy.
Those corporations just have to pack up and move somewhere else if the public infrastructure can't sustain them :)
Welcome to the 21st century, where the rules are made up and the currency doesn't matter.
@@paulmahoney7619 id rather not want my public infrastructure be destroyed by foreign corpo tyvm
We've gotten to strange times when watching documentaries about games can be more fun than actually playing them 😅
This is a permanent state of affairs for Star Citizen. ;)
Cinema has been there for around 15 years
New mmorpgs have been so sh*t the last couple years that I have completely stopped playing or even get excited about them, and now I get my gaming itch from watching these videos, and laugh at the stupidity. Instead of being a part of it and getting mad all time from crap developers.
When streamers first became a thing, I couldn't understand why anyone would want to watch someone play a game rather than play it for themselves. But slowly I began to realise the attraction.
@@georgeheingartner6995 I swear that "game" us a big whopping scam
A friend of mine and me were so surprised about the different spawn points, that we started accusing each other of being unable to read a map, because we never thought that anyone could make such a weird system.
Never doubt the limitless potential of incompetence and stupidity.
It doesn't take much for the unwashed masses to turn on one-another.
@@LeatherCladVegan I mean most people who can access video games can access showers.
LOL
@@m4sherman926 And yet, they remain filthy.
the ingame economy crashing bc the most powerful faction had an incredible advantage is hilarious because that's Amazon's ideal world and it instantly fails in practice
Amazon would never be able to compete with other companies if the industry wasn't rigged. It's the same with all of the mega corporations. They're all ran by Globalist idiots.
That’s absolutely not amazons ideal world any large corporation knows it’s best to have several other large corporations as equals so that they can give “choice” to the consumer without choice even the mighty will fall
@@balmorrablue3130 BRO ARE YOU NUTS
The capitalist _DREAM_ scenario is holding a monopoly on your market!! Only rubes believe Amazon _wants_ competitors.
Without competition, they're free to jack up prices as much as they want. "Don't like it? Too bad, nobody else is selling, so we set the value."
@@balmorrablue3130 that is the most ignorant comment I have seen on the internet in a while. All companies push for monopoly and Amazon has one.
@@balmorrablue3130 Competition is good for people and for a marketplace, but bad for individual corporations. Corporations benefit from having a monopoly, to the detriment of everyone else.
35:07 "There is still no swim animation despite this game taking place on an island surrounded by water, and the characters are sailors" this is gold LOL
@@Ralathar44 they should've made it so that ligh armor can swim but heavy armor can't, feels more realistic in a way
Honestly, in the 'early days' of nautical travel, even in the wooden ships of the time... Not every sailor on that boat knew how to swim, as ironic and silly as that may sound.
@@tickledpickle5671 source?
@@Ralathar44it's...if you're character is able to walk under water, that inherently means the devs put no effort or thought or programming into character interaction with water. The water is essentially just a layer and the player character can walk through it. If you find it cool, great, but it's not a novel feature you should be praising and it breaks the immersion of the world.
Also those limitations are put in place because the devs don't _want_ to program extensive water exploration...not because they just want to make it difficult for you.
@@Ralathar44 a furry being delusional who would've thought. meds maybe?
In a way this is the game of the year, it has brought me dozens of hours of entertainment without me actually buying or playing the damn thing.
Which is hilarious and sad at the same time.
The Todd Howard experience
Lol its amazon, they paid for that reward. You sheep. Original EQ blows this game out the water.
@@FrostDrift69 read the comment again carefully lmao.
@@katchallode Not sure that helps as of its name ^^'
Maybe it's just me, but it seems like every time a company releases an MMO they have the exact same "unexpected" issues. It's like it's the first MMO release in history over and over again.
Those who forget the past are doomed to repeat it.
You have to understand we didn't just make another MMO, we build a revolution, something never seen anywhere. As such we could not just look at what work and what didn't work in other game because being sued for plagiarism can be very expensive. And, in consequence, we end up reinventing the wheels for the thousanth time and never realize it being round was quite optimal.
100% agree! A company as large as Amazon should pay Blizzard, Trion, and other successful MMO’s to consult on how to not poo-poo a good game. 🤦🏽♂️
its astounding to me how big companies can mess up server capacities time and time again although they had open betas beforehand showing exactly how many people would want to try their game.
I don't think this was the case in bdo f.e. Besides... BDO's marketplace is one of the very best features of that game, unlike this dumpster fire of a game
It feels somehow fitting that a game made by an ultrarich, market controlling corporation ended up getting screwed up because in-game companies hoarded all the wealth and thus became completely inaccessible to people not already part of said companies
Corporations controlling wealth and keeping people poor is a fallacy, wealth is created not taken from others.
@@chadjohnson6718 Unfortunately corporations hoarding wealth, then using said wealth to constantly lobby for means to get even more wealth, is not a fallacy whatsoever. It's just the sad reality that society is facing right now. Corporations just constantly behave this way too and you know it, c'mon now, you know better. Profit for them is literally their only concern, more billions on their existing billions. It's pretty terrible.
@@chadjohnson6718 Nobit isn’t, that is exactly what is happening right now and has been happening. They aren’t the sole factor, but claiming they aren’t a factor is a blatant and obvious lie.
@@chadjohnson6718 Value is created, not wealth. Wealth is gained. You are either 11yo or 65yo and went through the boomer developing years where you could literally plant a dollar and have a dollar baring tree.
@@chadjohnson6718 Who creates the wealth? the workers, but the workers keep 1% of the wealth they create and the bosses keep 99%
It's the end of 2023 and I completely forgot about this game. The most memorable thing about it was it killing brand new covid priced RTX cards because the main menu would run at 10,000 fps
I remember buying it and sitting in queue for 5 hours just to lag out. 10/10
Having no fps limit shouldn't burn cards. Many games have no fps limit
This game feels like the soulless manifestation of the mega-corporation that made it
thanks capitalism!
(to anyone saying "capitalism makes games" no it doesn't developers and other workers do that! also when corporations collude you can't get better services if they all force things like microtransactions, nfts in games, lootboxes etc and it becomes common place! education is the key)
facts
I mean, it is made by amazon
@@iceink The beauty of capitalism is when a project fails it fails and the consumer goes to the better service provider or product. With socialism you just get mediocre (if that) shit across the board and are told to like it.
Perfect description
Germany won against France in ww2 because they mass reported their soldiers before the war began. The rest of soldiers saw the war hopeless and the whole army rage quit
Actually thats why the german tanks where thought indestructable and invincible.
Additional to the normal crew (commander, driver, gunner and loader) they had another soldier manning the "Kampfmittelabwehranlage", the counter munitions system, which consisted of a massive vibrator that shook the tank really strong, making it immune to enemy gunfire.
America found a physics glitch were atoms could be duplicated , with increasing temperature. Truly an incredible le bomb from le Oppenheimer and le Truman.
@@Fbispook and, as a result, anime has taken over the world.
@@Fbispook The US was a P2W player.
@@DrewPicklesTheDark The US was the mother of all whales, and kept paying for the UK and Russia while still being able to afford double of everything. Meanwhile Japan had to subsist on F2P handouts when it wasn't spending its lunch money on boosters.
It's like they went through every issue of Runescape in the last 20 years. In a few months.
Impressive.
Speedrun MMO issues any %
Wearwtv.
or Destiny 2. like when they throttled XP to encourage cash shop purchases. this was during the time when the game already had trouble retaining players due to boneheaded decisions made to appeal to casuals.
@@stuporman The issues and bugs Destiny 2 has gone through are no where near what New World has experienced due to Destiny 2 not having any form of player economy
@@cerulean5032 wish we had some form of trading in destiny, would make the game infinitely more replayable.
Them banning the minimap was Huge. You have to realize the core progression loop in the game at that time for thousands of players for 8h + a day in order to keep up everyone's guild and progress etc was "Look for ore, its hard to spot and you have to follow a map or an internet video" "Look for herb" "Look for x item to farm" "Look for x" and they were all so unoptimized, it was SO satisfying when they added it.
I have to thank New World. I played it for 65 hours, and it reminded me what a fantastic game Guild Wars 2 is which I hadn't played in 4 years. I now have over 2k hours in Guild Wars 2 and play it every day, building up my legendary collection. Thank you New World.
That game's still going ha? How long's it been?
@@maximvsdread1610 10 years this August. If you've never played it or haven't played it for a while I'd suggest trying it out :)
@@danaolsongaming gw2 is really younger than ffxiv? I didn’t expect that lol
@@d3vilman555 I think nowadays most of us consider the release of Realm Reborn to be the more official "release" which would make it 1 year younger
I haven't played GW2 since it came out XD I don't even remember how long it's been at this point, only that I bought it at the local EB Games store as soon as I saw the banners depicting it. I played it for a few months, then stopped, and like three years later, my account got hacked, and I didn't try to get it back XD is it even worth it to start completely over at this point?
The fact that the ban popup was misspelled is all anyone needs to know about the overall development of New World, that's perfect. What a beautifully entertaining train wreck.
Diversity hires
@@FlamespeedyAMV ?????????
@@FlamespeedyAMV Crusifix PFP, opinion discarded.
Just after that part Josh showed a message he'd typed... which was spelled incorrectly :)
@@CompagnonDeMisere25 Perfect explanation, love it. ♥ /serious
I know nothing about how this game's PvP looks visually, but the concept of one army carrying hatchets and the other army carrying great axes with both sides having teabagging clerics sounds insanely funny to me.
"WHY WONT YOU DIE" continues teabagging the green ring.
Honestly if you wanna play a hilarious game. Play holdfast.
Its funny the first 2 or 3 times yeah, but is not fun even the first time.
now it's just void gauntlets, ice gauntlets, and fire staves then aoe spam the point in wars.
The hatchet bug far exceeded the healing bug or the great axe bug. The great axe bug capped out at 35% extra damage and 10% extra speed while the hatchet bug was unlimited as long as you dint swap weapons this would lead to hatchet build easily one or two shotting tanks so you wouldnt even have time to exploit the healing bug.
As a web dev its is truly fascinating how unsecure the chat system was. On regular website you disallow any other source than your own server by default through CORS or other means, thus preventing images or other media to be fetched from another site unless specifically allowed. It simply boggles my mind that they've allowed something so intrusive as linking other sites images/data in their chat. Amazing security loop holes.
It was rushed, so much that the player count is still trying to recover from this. Also it still has bugs...
I find it funny that the mainstream PVP culture seems obsessed with making the battle as unequal as possible rather than a test of skill
The game selects for it. At a certain point, any guild that doesn't take advantage will be crushed by those who do (and probably move to a better game).
It's honestly fascinating to me. They're still playing (and presumably enjoying) it, but using a COMPLETELY different set of mechanics to those that were intended.
It is a test of cheating. You can't just play clean i such enviroment. You cheat or you die.
Well they are trying to WIN and not win by using a cool different build. Winning trumps everything.
Chivalry, or the more modern example of war etiquette/crimes, only works when your enemy has the same expectations and a reason not to break those expectations.
Objectively speaking, if the goal is to win, there isn't really any reason not to take every and any advantage you can get. That's the difference between casual and competitive PVP. Casual players enjoy the fight, competitive ones enjoy winning and displaying dominance over others.
It's unfortunate, as I love doing whacky builds and strats, but that rarely ever wins me matches unless I am winning in spite of my own "handicap".
@@AnonsTreasures Furthermore, there is no way to create a 'casual only' mode of pvp, since that will also feature people looking for easy wins with meta-builds.
It's just human nature really.
One of the many lessons future developers can take from this: If you are going to have a massive launch, your bug fixing and detection system needs to be absolutely airtight. One million players will discover glitches and exploits in places you wouldn't believe.
For New World it was worse than that. Not only did they have many bugs, but they also couldn't fix them without creating new ones. This suggests they have spaghetti code.
@Lux Aeterna Yes, managers and execs are responsible for everyone under them and they're also the usual reason why good games become bad (see WoW).
There's an epidemic of releasing games that haven't been completed or properly tested. Games should be released in their entirety when completed. I understand that MMO's have to have a perpetual content cycle to remain interesting, but you have to have at least the core game and content playable.
I still can't believe what Josh said about the chat not being sanitized. That's outright DANGEROUS. People could post links to fucking doxxing websites, they could post porn, they could insert spyware into your computer, god that's just fucking stupid. And the level of client authority... this is an MMO, devs need to make that shit airtight or players WILL find their way through it like the orcs battering down the gates of Minas Tirith. Jesus christ who the hell at Amazon thought this was a good idea at launch or even now with its still hilariously broken bullshit?
@@Linkedblade This practice has become common because consumers reward it by pre-ordering and/or trusting gaming journalists who give generous reviews.
This warms my heart.
It proves that no matter how powerful a company becomes, there are incompetent people within that company to prevent it from taking over the world.
these people run your finance and medical systems
@@elfpi55-bigB0O85 Most people live in countries with functioning healthcare
@@necromater6656
Most people are either Chinese, Indian, or African.
oh wow, what a surprisingly funny statement !
@@necromater6656 thats not really true. Most of the world population dont have healthcare available to them. Let alone a good one.
Ah, yes, it is just like Sun-Tzu said: "Don't fight the enemy where they are strong. Mass report the scrubs and then climb over the terrain. This is the true measure of a leader."
Here's the thing I took away from my time playing: this game did not blow up on its own merit, it blew up because there is such a desire for a Quality MMO
@@SongokuJidai The hype for that game has reached such an insane level that it can never live up to it. I'm still really interested in it, but I'm going to avoid the launch and see how it pans out.
It's been so many years since an even halfway decent quality release, MMO players are so desperately starved for something new, they jump on basically anything that even remotely mentions MMO. And were subsequently let down when every new release arrived DOA, crashed and burned due to technical faults or buckled under it's own weight due to gross mismanagement and incompetence. The old guard MMOs still standing, like WoW, Everquest, Runescape or FFXIV, are all basically kept on life-support by old veteran players, who treat it as a daily routine rather than fun entertainment, and still going back since there is literally no other even remotely decent MMO out there.
I basically lost all hope for video games in general, not just MMOs. Judging by the past few years, where essentially all major releases were either disappointing letdowns or straight colossal dumpster fires, devs and publishers apparently giving no fucks what abject garbage they put out, all major game companies crippled by an onslaught of scandals, controversies, infighting and walkouts.....eh. I think it's past time for the next video game crash. Gaming hasn't been "fun" for me for years now. I'm actually afraid to be excited for new releases, since every. single. one. of them blew up in my face, arrived utterly broken and unplayable, and insult to injury: the only thing that ever works flawlessly is the in-game cash shop, obviously. Let all the dysfunctional and corrupt mega-publishers and devs just go bankrupt, bury all the broken, unfinished garbage games in a landfill, turn off all the gaming devices and....I dunno....read a book or something. We need to push CRTL+ALT+DEL on this whole thing, we need a fresh start, hopefully with people who actually love and care about video games.
@@Playbahnosh All we need is for people with creativity and a coherent vision to start making games again.
And I know a lot of them are already doing that among indies, but I mean in the big-name studios. They just need to cut out a LOT of the rot first.
@@Nehfarius Rot starts at the head. We can't have anything decent while these companies are led by ultra-rich megalomaniacs who don't even know what video games are, and the only thing they care about is the bottom line, everything else be damned. We need to get rid of all the Bobby Koticks, Andrew Wilsons, Yves Guillemots and Strauss Zelnicks and start over from the gound up. Until then, all we gonna get is cash shops with some broken garbage attached.
@@Playbahnosh I know how bad Bobby is, but I'mma need some context about the other three. Who are they, who do they run(into the ground) and how bad are they?
As a software developer, watching this was unexpectedly enjoyable!
I won't be feeling that bad anymore for much more minor bugs on my code!
"Oh your power station exploded from an unexpected back feed caused by an unsigned integer overflow?..
At least you aren't playing New World!"
@@Dong_HarveyCongratulations! 🎉
The "you can use html on chat to fuck things up" is such a pathetic mistake. I am not even sure at this point it counts as noob mistake, you learn about cleaning user input before parsing it in college or vocational school in countries where coding in vocational school is a thing.
Right?! I only just recently started game development
"Aw man, the follow npc works but it's not very smooth and kinda laggy, I guess this is what I get for making a game out of youtube tutorials...Big time developers with money and resources won't have these kinds of issues"
Amazon: "We made an mmo that utilizes client-side authorization for things as important as player inventories and i-frames"
some of those errors were literally just some ifs and elses at the wrong place
42:07 "The game still doesn't have a swimming animation" killed me. At this point having a swimming animation amidst a game literally disintegrating in front of the players eyes would only add even more confusion.
It gave me "the anchor is not centred" vibes xD
ppl wanted a new mmo so badly..but its amazon, felt obvious to me that it wouldnt stand a chance. we need an indie made one.
@@burnburn645 Indie MMO doesn't bode too well
@@Jinars. not with that attitude!
If they HAD added a swimming animation, it would have created another bug where you could automatically gather fish by swimming in a hot spot...
OR something ridiculous, probably.
Swimming animation doesn't stop, giving you flight ability.
Update: Daily player count is now between 14-15k now in August 2023. Amazon may have more money than most but they've proved they have no idea what they are doing when it comes to games.
The worst mistake they made was underestimating how hard it is to make an mmorpg and underestimating the intelligence of the players who clearly are better at finding bugs then the devs and their testers.
The players ARE the testers. That's how big companies do it now. Why pay for testers when you can get them to pay YOU for the privilege of testing the game?
@@Eclipse344 players was always tests in MMOs... but in betas, not that much after release. So the main issue on New World is simple: it was released too early. With more developing time and a real beta a release have could be much better. But fixing things after release is hard, very hard. In a beta you can change things much more easily, the players know that can happen, even a full reset can happen. But after release everyone expecting a good game and not much changes.
All problems New World had and have point to it was released to early, it was not finished at all. Lack of content, bugs, exploits, bad balancing, that are all signs for it.
It is even hard to call New World a beta, it is more in an alpha state right now, because beta means a Game is so far finished, gameplay works as it should etc., but that is exactly the problem of New World, some gameplay mechanics didn't work at all.
@@Hoto74 New World being released too early doesn't account for problems cause by sheer incompetence like not having/not using a PTR, using bots to autoban people, and advertising all of your game-breaking glitches by encouraging users to report them on a public forum. The team is just plain stupid. And there's no good excuse for releasing the game in what is clearly an alpha state regardless.
This is the standard model for major game releases now. Spend a ton on marketing, make all that money back and then some on preorders, deliberately release a broken game (because you have no incentive not to when enough people to cover advertising and development costs will buy it before the game even exists), maybe fix it once the players find all the bugs the parent company didn't want to pay people to test for, or just take the money and run.
You can't buy a triple A game anymore and expect not to get scammed. They're just a con and people keep falling for it.
It always comes back to WoW. Developed by people who were MMO gamers and had a passion for them. They built that game not only for others but also themselves. You'll never get that anymore, people in the gaming industry are a different breed. I know a coder who doesn't game but codes them anyway.
The last game that was made with such passion was PUBG, and that birthed a whole new fps genre. If modern MMOs were to be successful they would need to do the opposite of what they're doing now. I want a classless MMO with no leveling system but required me to still put in the work to obtain upgraded items and an abilities system similar to MOBA (3 abilities 1ult +potion/trinket slots) and you obtain abilities based on items or quest. Id still like open world PVP but would have it in specific areas like entrances to raids/dungeons or boats traveling out to sea.
@@shannonhealey123 That's why people have confidence in Ashes of creation to deliver a good mmo. People who love mmo's making an mmo
I repeatedly told my friends not to get into New World because it was not designed to be a game, but a demo of Lumberyard's capabilities as an MMO engine. I didn't realize that was overestimating the game.
honestly the month I played of the game was so fun. the game Is NOT good, but I had so much fun working with my faction and creating a guild. talking war strategy with so many other people was a blast. again, the game is not good, but if you were there for the first month before the cracks started growing it was a really amazing experience.
Isn’t “having so much fun” kind of the litmus test for a good game? I’m confused.
@@Thebrianweissman No. Not at all.
Fun is a function of subjectivity and whether or not a game is good has to do with more than just how much fun people have playing it. You may not have as much fun as I do playing games like Tetris and Puyo Puyo, but the fun factor isn't solitary when judging the "goodness" of games like Tetris. How do things like balance and aesthetics fit into it? Replayability?
By the same extension, I can absolutely have fun playing games that are universally regarded as objectively terrible. Bubsy comes to mind, for me personally. I'm sure you have your guilty pleasures, as well.
Is Toejam and Earl really that good of a game?... Does that stop you from having fun while playing it?
@@Thebrianweissman
Fuck no. I had fun playing Ride to Hell Retribution. The fun I had was getting drunk as a skunk and laughing at their failures. The actual game is borderline unplayable
@@Thebrianweissman Fun is fine but it absolutely doesn't mean the game is good. I have fun watching The Room, but it's not a good movie. People have fun playing all kinds of not good games. Good for them, but that doesn't mean the game's good.
You left out maybe my favorite bug of all.
On launch, the perk of using lighter armor vs heavy armor was having better dodges and increased damage. Except... players discovered the damage increase just... Didn't exist.
This is made even funnier by the fact that many devs were seen using light armor when testing the game... did they just think they sucked the whole time???
@@Ralathar44 I don't work in the industry, but was about to say something very similar. Titan Quest, an overall excellent game, was filled to the brim in its original release with stat changers that factually did nothing. When you have 40 different damage and status multipliers working at the same time, good luck even noticing your "3% reduction to being frozen". If QA doesn't notice, it gets out to the public, which WILL find it faster (over 1mil players at launch are still more likely to find a bug than a couple hundred to couple thousand QA employees, the QA people are just statistically screwed).
I mod games and it's surprisingly easy to end up in a situation where I write new code, test it in all the ways I can imagine, seemingly have it all working on a surface level only to open the debugging console days later and realize the new code is constantly failing and printing error messages that I personally created for debugging in the first place. More organized workflow can help, but this assumes you're not under time pressure from higher ups.
Admittedly I am a complete amateur, but these are human factors that can affect anyone. The anecdote about a man smuggling bikes across the border comes to mind.
@@Ralathar44 Arguably they weren't experts at either lmao. Or at the very least, Amazon management sabotaged them so badly they looked like rank amateurs.
@@Ralathar44 I honestly can't fathom being bad at the games you make. If you're in charge of balance, your whole job is just testing this stuff, testing everything that might matter, because game reviewers are gonna sit there and do the same thing over and over just to see if your game breaks in any way.
@@Ralathar44 40+ hours of testing different ways to balance the game is all well and good, I'm more complaining that there are so many competitive games out there where the players mass identify problems with balance, but the balance teams never seem to actually change actual problems, instead they buff or nerf things very few people were asking for (if any) and don't touch main issues. For New World, it makes no sense that the balance team was somehow unable to see that they destroyed crafting as a mechanic.
I find it shocking that Amazon developers did nto realise duping would be an issue considering it has been around in games since the 1990s. most developers understand this is a crucial issue to deal with and bug test it like crazy.
As someone who has worked on an MMORPG, and not a particularly amazing one, I find the sheer technical incompetency on show at Amazon both extremely hilarious and deeply painful.
Shadowlands?
It feels a lot like the developers mostly know what they’re doing, but they keep getting told they need to do everything faster and don’t have time to test anything.
Im in awe. I have met teens running discord servers with more effective communication and awareness of their community’s needs and desires and with significantly more effective moderation against bad actors than this studio with an almost TRILLION dollar company backing it. With their wealth they could outright buy a LOT of significantly better companies or at the VERY LEAST ffs, HIRE A BETTER STUDIO HEAD.
This level of incompetence from a studio riding the shoulders of giants is so funny its almost hard for me to wrap my head around. I swear they spent most of their budget trying to figure out how to give LESS than zero shits, how to do so little that they actively and constantly kept making everything worse. Its so hilarious, Ive never worked on games but Ive been in some pretty complex leadership positions and even my worst, laziest fucking crews on our hardest projects/jobs couldnt possibly continue to do so terrible on a constant basis. I mean jesus you’d think these guys would get more than a dub or two at SOME POINT in this timeline with Amazon behind them, but no. They were just an active menace to their own community.
Honestly I dont think theyre the bad guys of this story, they just seem like a bunch of goobers who were clearly underqualified and- knowing Amazon- likely EXTREMELY overworked and/or underpaid, but man its so impressive watching this flaming dumpster regardless
"The majority of PVP battles are now guilds preemptively mass-reporting enemy generals to weaken the other side through automatic bannings, and then just dragging the window while standing on the areas to never lose points."
and yet a minimap would break the immersion. Incredible.
Once you think things can’t get any worse, this guys just goes with a “but wait there’s more” and I find this hilarious
LOL reminds me of this ua-cam.com/video/ZTpXh33Mbeg/v-deo.html&ab_channel=AsSeenOnTvFan BUT WAIT! theres more
That's Amazon for you
And to think we used to complain about the latest version of WoW.
Seeing this catastrophe unfold, I feel properly humbled .. 🤦😉
Yogurt would agree.
Imagine being surprised about a company that never made a successful game before - you knew exactly what you were getting from the start.
All I remember about the game was the housing. My only goal was basically to have a nice ass house. I remember going to look at other people's and finding one early on that looked crazy with all those gold/treasure themed items. I thought they must have got it from some dungeon or farming out in the world and wanted to grind for some myself. But it was just a micro transaction. That just sucked the excitement from the only part of the game I was interested in. :(
Imagine forbidding players to use a mini-map addon because "it breaks the immersion" and putting a weird ass rainbow lion in the game
Imagine the video actually mentioning that already
The fact that its based on the era of Spanish EXPLORATION but doesn't allow a map is fucking idiotic.
@@Hirotoro4692 Imagine Dragons.
They were making money from one, but not the other. Thats the difference.
@@bvshbaby3216 everyone knows that explorers never use a map for anything, after all why would you want a map to help you traverse lands that you have never explored before and are mostly untamed
The worst mistake they made was launching in the first place. Alpha testers knew and had mostly reported many game breaking bugs that you covered in this super accurate video. A lot of us knew of the test server bypass prior to the patch. We also kept logs of broken items and crafting such as the rogue perk granting critical bonuses from the front. There is sooo much more to the brokenness of this game.
It’s an age old problem, my favorite game of all time, Aidyn Chronicles the First Mage for N64, faced the same problem. Where the developers and coders knew that the game was not finished and bugged, but the publishers THQ (which would be Amazon in New Worlds Case), forced a release date to maximize profits in relation to current community hype for the game. This not be the exact case here, but I’m sure the developers knew they were taking a risk by launching.
The biggest mistake is Amazon itself.
The worst mistake they made was making this in the first place. Even if it was everything they promised and intended, it would still have been a terrible idea for a game.
@@troodon1096 Honestly, that part is subjective. I know I personally wouldn't have had a lot of interest in a hardcore pvp-focused game as I've never been very competitive, but I know/have known people that would have loved a game like that.
Honestly, a LOTR project involving Tencent being cancelled is a blessing, not a letdown.
Why? Outside of hopping on a barely understood trend train, that is.
@@RobVespa
Tencent is a deeply corrupt monetization out the ass company, all soul is wrung out of any product headed by them and it has anything fun or meaningful cored out of it. It is a vehicle to smash and grab rapidly pull as much money before it bursts like a tick and they move on to the next thing first, and a game or games company second.
See also: Just having ONE Tencent rep on the staff at Darktide is tangibly felt as a result.
@@RobVespa we already have the lord of the rings online, there is no need for another lotr based mmo
@@RobVespa because tencent is known for flooding games with massive amounts of Microtransactions and pay to 2 and all around a shit company
@@trashcant69 I acutally want Amazon to release a LotR themed MMO. It will bring interest, then crash and burn and some of the playerbase will look around for other LotR MMO, discover LotR:O and we will have an influx of new players for that briliant game 🤦🤣
It's actually super interesting to watch the rise and fall of this game. You should make more "Timeline of Failure" themed videos!
Diablo 4 next?
@@Bear-form for that vid he would have to include a ton of blizzard stuff, so it would be like 6+ hours long.
@@kempolar9768 Agreed. Especially Overwatch 2.
@@StealthTheFoxz OW2 isnt a failure
@@sacredsword9998 They stripped back features for no reason, they put new characters behind a battle pass/pay wall, they delayed PvE which was the only reason Overwatch 2 was supposed to exist in the first place (which is now the ONLY one that exists so good luck going back), claimed to have cancelled PvE going back on their word it was in active development, and suddenly three "story missions" finally arrived, only to be locked behind another paywall even if you pre-ordered. Yes, it was a failure.
Had a friend streaming this day 1. I got absolutely blasted fir refusing to buy it and saying it looks like it will be dead in months. Guess who saved full retail price to buy an actual good game. Congratulations 🥳
Imagine being surprised about a company that never made a successful game before - you knew exactly what you were getting from the start. Im glad you at least did not fel for it
Almost did the same thing with cyberpunk 2077. But I bought it day one and loved how broken it was while all my other friends were mad asf about it lol
@@PuellaMagiHomuraAkemi I figured it'd be a mess and bought it anyways, because I thought it would be fun to run around in while lots of people were still playing. I had no intention of playing it more than a couple weeks.
And honestly, I got exactly what I wanted and expected. The game was extremely pretty to run around in, and right at launch was the only time I could've had the experience I did because of course, the game rapidly died just as I expected it would.
I put in over 200 hours and still had a good time with it. Is it flawed? Yes, but man does it feel good to wreck people in PvP. joining a big Company and roaming around in warbands, fighting rival companies, it really was something worth experiencing. Frankly some of the best combat I've seen in an MMO.
That said it's also the buggiest game I've ever played and the end game grind is the worst mechanically I've ever seen. I'd go back if they fixed it up.
Literally every modern game release for the past 10 years for me. The number of friends I've lost to media hype is astounding.
How fitting that amazon managed to make a game with conatant bugs that almost invariably benefitted the top 1% of players at the expense of everyone else, well played bezos.
That wasn't a failure. It was a social experiment.
Thats the econemy that bezos likes
Bruh Mr.Bezos has made more ppl millionaires and has created jobs for literally thousands more.
Update about 6 months later for those curious, since December average daily player count has fallen to ~20K and still appears to be on a slow decline. It has fallen to no 59. Most played on the charts, and is outpaced by games like farming simulator, stardew valley, spacewar, ark and valheim at the time of writing. Not much hope for this one.
Wow you know your games gone downhill if arks passing it (not saying ark is bad per say but man is it buggy)
@@prestoncivils363 ark is my favourite game but holy shit its the most buggy game i have ever played
2 months later even 20k is a reach. Average daily is 12k and peak is 21 in the past 30 days and going down.
Genuinely wonder why those people are sticking around at this point.
spacewar💀💀💀
Watching this video makes me wish there was an arc in Sword Art Online where a gold dupe was discovered and Kirito had to deal with the equivalent of the Great Depression.
actually peak
That would have actually made that series good.
Worse. It was printing money for a select but sizeable group, then a Great Depression for everyone and then printing money for a very select group. After that second money printing glitch appeared and even further ruined the economy most people who hadn't left yet quit.
They talk about immersion when there is NO SWIMMING ANIMATION not even drowning, you just walk more slowly.
and you have to walk through water to complete quests
wait...
you dont just walk on it??
@@johnynoway9127 Of course not! What do you think this is, Zereth Mortis?
@@savagex378 wooow...
ive beeb doing it wrong this whole tiimeee
Conquistador terminator
But swimming would break their flawed map design by allowing you to easily get from Point A to Point B and bypass all of the identical mobs you've killed thousands of before that!
Being a current amazon warehouse employee and seeing how they manage that, I'm not surprised that this game is a complete clusterfuck.
same
do they really make you work from a mobile cage?
@@infiniwaffle1214 no, that wouldn't be possible at the type of warehouse I work at. And we are allowed to go to the bathroom if we need to. Honestly, it's not the worst job I've ever had, it's just that it's extremely inundated with workplace politics and most people who rise in the ranks don't do so on merit, but because they're friends with the right people. So because of that, most managers don't really know how to make decisions and they are constantly stepping on each other's toes, especially when there's a higher position open.
@@SuperBrainSandwich Wait, they let you go to the bathroom? The warehouse I worked at wouldn't let anyone go to the bathroom unless someone covered our station. If no one can cover it, then we can't go.
@@saoghail9769 Well, I guess it depends on the station. I'm not sure what kind of warehouse you work at, but mine is just a delivery center. There are stations that do need to be covered while someone goes to the bathroom, but more times than not the line lead will cover them. I'm not sure how it works on the dock side as I've never done that, but they probably do something similar there.
I can only imagine the amount of research required to get this timeline laid out sequentially. Good job, Josh. Thanks for this.
The sad part is he obviously cares enough about the game to keep playing.
A lot more research than what Amazon bothered to put into New World's development. That's for sure.
@@Dozav7 Not necessarily, he has to keep playing to be able to keep being able to report on it, at least from a place of actual knowledge and not hearsay.
@@Kawamura2 yep ^^ he plays games, it's his job he doesn't necessarily enjoy the game lol
This is probably a summary of all the research he's done. He's followed this disaster since day 1.
I come back and watch this and the Diablo video every now and then as pretty enjoyable and worth a re-watch. 2 years on from this one's release, I decided to look at the Steam charts. 17.5k players right now, 39k 24-hour peak. Oof.
As a software developer, watching this video gives me anxiety attacks. Deploying fixes to live production servers without testing them is mind blowingly stupid even for a startup, and Amazon is one of the biggest companies in the world.
New World needs no PTR - New World IS a PTR :D ua-cam.com/video/HIC22gQfh6E/v-deo.html
@@mikfhan Was about to say. They got alot of PTR's running since release.
Well at least we now have a prime example to show budding software developers why deploying fixes to live production servers is a bad thing.
Yeah... especially since Amazon has platform as a service for software...
They did test them on their test stage! It's just that prod = test :)
This video was like a rollercoaster ride that took about 30 seconds to reach its crest before the drop, but kept dropping until you entered the Earth's crust and came out the other end, but the track was also unfinished there, so you kinda just got left in the middle of nowhere.
Amazing video. Thank you.
love the analogy, take my like.
amazing comment, thank you!
That analogy is so on point.
feel like i watched an amazing documentary
Ya know this is such a fascinating look at so many issues that MMOs face, and its all here in one game. It feels like that assignment in CS class where the professor gives you a program with LOTS of errors and you have to identify them and fix them. Maybe Amazon can sell their initial source code as an educational tool for aspiring game developera.
Even as a Computer Engineer, im actually amazed as well
their source code and engine is actually garbage. Lumberyard is yikes.
@@colinwalker9372 Why not license an engine from someone else?
@@Sorrowdusk That's what they did. They bought Cryengine and re-branded it lumberyard.
It could be one of those little case study pages in a whole bunch of courses:
* Game design or software design for obvious reasons
* Management for all the knee-jerks
* Marketing for the failure to research the market for hardcore PvP games
* Information technology for pushing everything to production
* Cybersecurity for the code injection chat box
I also felt the same about the Avatar film but my wife who as the time was a manager for AMC theaters said the film revolutionized the industry. It completely changed 3D to the point where a new type of projectors and screens for theaters became mainstream and are now the most common kind in theaters worldwide and while IMAX existed before Avatar, it made IMAX mainstream and also changed it ans made it what it is today. I'm saying this as someone who still doesn't like the film, but I've been corrected on the impact it had.
Just thought I would share. Great vid as always Josh.
it had a technological impact, sure, but not a cultural one
@@hollowhusk5166Yeah. Ask anyone something about Avatar and they’ll think you’re talking about The Last Airbender.
@@theproducers1967exactly, like I have no doubt that Avatar’s technological leaps were extremely important, but at the end of the day it had a nothing story with nothing characters.
"The Avatar effect" describes it perfectly, a friend and I binged it for like 30 hours over a weekend, then we never logged in or talked about it again
funny the avatar comparision doesnt work anymore
@@astronova6150 idk give it a month. See if anyone still cares about Way of Water then lol
@@melissagola3786 tired of this argument avatar 2 already one of the highest grossing movies of all time just stop 😭
@@astronova6150 so was the original one lol
How is that an argument? The original one made an incredible amount of money. It was the most successful movie of 2010. However it then left cinemas and no one talked about it.
So see what happens to Way of Water when it leaves cinemas
@@melissagola3786 I mean, my understanding is that OG avatar is apparently pretty influential among actual cinematographers. It basically entirely changed how digital cinematogrpahy is done and is legitimately studied in film schools to this day.
It kinda disappeared off the face of the earth as thing people casually talk about online because it's not an ongoing cinematic universe that's going to constantly drum up attention.
Or in other words, nobody can avoid hearing about Marvel, but who would talks much about Iron Man 1 specifically these days except in the context of the ongoing MCU project?
I love the part about the only thing keeping game breaking bugs in check being other game breaking bugs..
Wouldn't be shocked if some Bethesda veterans worked on this title
Literally any glitch: "You cannot win, Amazon. If you strike me down I shall become more powerful than you can possibly imagine."
Aside from the bugs, it's the direction taken by the designers that drove me off the game. Constantly tweaking the systems towards more grind doesn't do it for me
It also could indicate that they are going to add in ways to lessen the grind by spending money
@@DeosPraetorian Copium
@@toview2016 I don't think copium even applies here
I don't think it means what you think it means.
Just know that this is intentional grind and there will be payment wall to skip grind someday in a future.
I don't play the game, don't know if in future or not but we all know mmos always do the same.
This MMO came and went quickly. Just weeks after its release I totally forgot about it until I came across this video, reminding me of the game's existence.
I'm glad that my immense dislike of Amazon has prevented me from wasting part of my life with this game.
Amazon is amazing. The people they hired to make games are terrible.
@@bobbobbinson1841 "Amazon is amazing" *in what world are you living in?*
@@skeletonwar4445 Apparently Clown World. Amazon is an absolutely predatory corporation. No one should be selling anything of value on that platform.
@@bobbobbinson1841 I guess he's ignoring the fact that they abused their workers they make terrible games and they have terrible policies that torture their workers but hey as long as you can get something at a good price you can ignore human rights right
@@ingamingpc1634 damn straight! I live in the uk, sell on amazon in us, company is staffed by cheap VA's from Philippines, and all product is made in china. Amazon means i can work 4 hours a week and buy whatever i want! Love the company 😂
You forgot when they NERFED Fishing from giving gold, Punishing all players and ruining the point of fishing. because Bots exploited the client side to know when the catch gives a Treasure chest.
yep, i knew money was gonna be an issua before launch , so there i go doing all fishing quest and saved hundreds of chests to open when i had the space, and they fucking nerf it.
@@cesarvialpando3745 you have my condolences.
Ooof, as a player that actually kinda enjoys fishing in FF14, at least enough to tolerate grinding it out to near my max lvl, that sounds harsh.
I mean I tend to make a decent amount of Gil by checking the market board, seeing what fish, ore (from mining) or items harvested from the botany class are in most demand at good prices, then going out and collecting said items to make profit.
@@mikoto7693 gods I’m glad for FF14 staying true to the players .
Taking the gold sucked yes. But pristine Pearl's sell like crazy. Fishing is not as dead as you claim tbf.
I work in QA in the industry and I think it's safe to say they made every mistake in the book. What a nightmare.
That text sanitization part, augh. As a software dev that had *me* in awe. If that utmost important part of security went unchecked, then surely there's plenty more issues to follow.
They still have bug report open for all to see. They apparently insist on doing it.
The fact that "client-authoritative mmo" made it past literally _any_ filter is just absolutely hilarious.
It's just solid proof that this game was made by suits, people with money who wanted to "Get in on that video game craze the kids are on about"
"Jim, this server dealey is costing me a fortune. Cut down on costs"
"But sir, it needs to be top of the line, you're making a realtime action game, it has to receive input and send back input nearly instantly to create a smooth gameplay experience"
"Just let the client side handle all that shit"
"...In a competitive, pvp and economy based mmo?"
I'm a software engineer and I'm having to pause 22 minutes in to catch my breath. SO. MANY. MISTAKES.
It was nice. For a month or so, I played in a server that had maybe 50 people on at any given time, and most of us just fished. Chatted, and just had a great time hanging out in an empty world. Good to see people back now.
Lmao Amazon. "We had PVP always enabled, but we were surprised when high-level players were killing low-level players A LOT, almost exclusively."
It's like the ghost of Angwe came back to haunt them for being stupid.
Silkroad online was like that more than a decade ago; high-level players, with PK mode on, would wait for others in entry areas & low-level towns to kill new players on spot. This video brought me back to so much agonizing memories.
@@modrribaz1691 this is exactly how DayZ used to work. Players would farm sniper rifles and hide near spawning areas to pick off fresh spawns that would be lucky to have a pistol at most. If you were lucky enough to survive the gambit you would then have to deal with more snipers at the weapon spawns. Good times lul.
@@skorpiongod I have around 5000 hours on DayZ mod, and let me tell you, that was what made the game fun. I don't know how many people I met just trying to survive the bambi killers on lovers hill in elektro, or the tower in cherno. And let me just say, when I did get my hands on my first AS50, first thing I did was punish the bambi killers in the spawn towns
Hi as a closed alpha player, just want to inform you that this "highlvl players just go and kill newbie players" was never an issue in alpha. There were some groups that did practice killing newbies for fun and people who suffered from it, but both these groups were like
@@MM-hd6xo You're talking in New World right?
“Try to please everyone, end up pleasing no one.” As true now as it’s ever been, and amazingly we see more people making this mistake today then we did in the past.
@@Ralathar44 its not even close to top 50 even on peak time and hasnt been for months, the game was unrewarding and riddled with bugs thats why its bad, it might have actually kept a playerbase if it stayed full loot pvp but we'll never know because it didnt happen.
Pvp is always hot ass in every mmo but i swear to god some of you pve-ers have an axe to grind constantly.
@@Ralathar44 Timezones and peak times are vastly differing and you can't accurately collect data from it which should be a surprise to nobody, i'm not gaslighting you're just pulling data from your timezone and calling it verified info, which it's not.
But I guess I can play your game, pulling up steamcharts NW is last 24hr 19k playerbase on peak and currently sitting at #88 offpeak with 13k, deep rock galactic is #50 rn with 26k players during offpeak and 28k last 24h.
Except that implies Amazon gave enough of a shit to try to please anyone except their CEO and shareholders. This whole "game" looks more like a medium budget asset flip designed to get into your wallet with something that resembles an MMO
@@Ralathar44 It really is a tale as old as time. PvP players simply PvP in the PvP game. PvE players get mad that they suck at PvP, not even wanting to try to learn and instead call it griefing and toxic and leave the game. The devs overreact and make changes to coddle them that don't meet a middle ground with both players without considering the consequences and instead massively just nerf the ability for PvPers to PvP. The PvP community dies. Bad updates to everything else in the shitty game mean the PvE players leave anyway. It has happened in so many MMOs, it is crazy. You may not like it, but there are people that like PvP in games. It is definitely not the majority of players though, for sure, as has been shown time and time again in other MMOs. You need to meet a middle ground that allows those to PvP and those to opt into PvP while allowing PvEers to do PvE free from PvE if they wish while making PvP rewarding. It is not easy to balance, but you need to do it to attract both player types to a game.
@@Ralathar44 Except plenty of MMOs prove that not to be the case and you can have both.
What killed the enjoyment for me a large part is that it is based for a large part on PvP.
> but it's either a streamer with 1000 men walking behind him zerging everyone
> the fact a fort could only have 30 people so once you got an exciting large battle going on, you got kicked back to town.
> If you wanted to take over territory, it was guild VS guild so only the same handful people could experience that part of the game.
As a solo player you could run around grinding the same 4 enemies in the same 3 quests, only to be killed. And this killed my enjoyment very quickly.
In smaller servers, the 50 v 50 wars were basically the whole server, nobody felt left out. In the 2000 person servers, 50 v 50 is a hilarious 5% of the population. Being included was a rarity, and it was the same people every time. I'd bet a large portion of New World players never got to even join a war or invasion a single time.
Imagine being surprised about a company that never made a successful game before - you knew exactly what you were getting from the start.
Speak for yourself, my best memories were of the PvP. Winning my first 1v2, taking out much higher levels with my healer buddy, setting ambushes for people with PvP flag on... Massive warbands going at it in the open landscape. The social aspect of the game was really strong, something modern MMOs typically are lacking. It was worth experiencing imo. I'm also not sure how you were getting killed doing solo quests, considering you have to actively toggle PvP to 'on' to be able to be attacked by other players. As far as us PvP players see it, if you have PvP toggled on in the overworld, you're fair game.
In regards to territory - anyone can sign up to compete in the territory fights, it isn't guild exclusive. You sign up at the war board. You're just not likely to get picked if you aren't level 50+.
@@Shmandalf I quote "What killed the enjoyment for me"
So I am speaking for myself.
"I'm also not sure how you were getting killed doing solo quests" Who said I was doing quests?
@@Shmandalf WHat are the odds you get picked if there are hundreds of people at level 50? Wouldn't guild mates and friends get "picked"? Seems like selection should be a random cross section of those who applied
Who in their right mind thought Amazon would know how to make a sustainable economy?
Whats funny to me is that MMOs with a much smaller budget managed to avoid HTML code injections, fucking up server side authentication and all these other trivial software engineering mistakes OVER A DECADE before New World even started development.
This is what I would expect of an MMO developed by a group of college graduates diving head first into a project that is simply too ambitious for them. Congratulations, AGS :)
Nah, its the corpos fault. the game was a PVP grief fest at first, and fun. But like Josh pointed out, there aren't enough griefers to make the game a blockbuster release, so when the new corpo boss took over, they remade the game into a quasiPVE game for the quick cash grab. And it worked exactly as planned, quick cash, no soul, tons of bugs from trying to convert a PVP game into a PVE game, fuck the players.
Not just MMOs, any amateur webpage developer knows you should sanitize text. It's an unbelieveably stupid mistake. It's literally the first thing you're taught after you learn how to accept text as input in any program. I can't even compare it to anything else because you don't see that degree of incompetence almost anywhere.
The age old "money can't buy you competency" strikes again.
@@etherealceleste You nailed it. I played for about 2 and 1/2 months. Done now!
prob diversity hireing in play
WOW, that’s an impressive cascade of fuckups.
Amazon may well be the first “AAA” developer to develop a shit reputation within 5 games of entering the market. Guess it got tips from EA and decided to speedrun.
I haven’t seen a crater this big from crashing since the Overwatch collapse, and frankly this is even worse. Well done, AMZ!
Overwatch collapse?
@@CowMaster9001 look up Death of a Game: Overwatch to get an in-depth explanation.
Cyberpunk has entered the chat
@@xegaming8842 but hey atleast the patches at this point make it bearable
remember cyberpunk ?
for anyone who sees this; i went all out with crafting heavy gear and the hammer.
at lvl 15 i managed to kill a lvl 27 boss.
at lvl 27, the same lvl 27 boss killed me easily.
I did more damage to it at lvl 15.
All of my gear was as good as it could be, my hammer was crafted and gemmed. I never understood how i was this weak.
It literally made me quit the game as all the hours i spent in getting myself powerful was wasted.
I was considering playing new world but thank god I was broke at that time... Hope you find a good mmo bro (try lost ark even whit it technical downsides it's pretty food)
There are some bosses that seem to be 20 levels above stated and there are others closer to 5 levels higher. Being able to kill a 'boss' 12 levels above you, without help, is like impossible unless the original encounter was bugged.
@@kevinblythe2192 dont know if it was really a boss, its a big fker in a cathedral. I killed it when i was WAAAY too underleveled, i was looking for mining stuff and a website said i should go to that area (from the starting place) and in the area i wanted some sandpaper or something (cant remember, but it came from the crates). The guy is like one of the giants.
There were silent bugs that didn't even make it into this video. The pvp gear that you got from the faction vendor each had the buff "Resilient: Take x% less damage from crits" except it wasn't just crits... it was ALL damage. A full set would reduce damage taken by 25% which was more than the bonus you'd get from all the other stats on the armor combined! New players would get stronger or weaker without knowing why. They'd take off the armor for something else and not know they just removed their best gear.
Imagine being surprised about a company that never made a successful game before - you knew exactly what you were getting from the start.
This is still one of my favorite videos of all time. I've lost the count of how many times I have watched it Josh. I have never had so much fun in a game before as I did playing NW, it was truly special in the beginning. Good on you mate
New world is just the perfect mmo to make you get over your burnout of other, better, mmos
well said.
Heh funny enough, I went back to Star Wars
True dat, suddenly not burned out on those other mmos anymore ;)
Imagine feeling burnt out on a game that just released then comparing to being not burn out on games that have been out for years
@@mranderson4001 Imagine being a guy who starts his witty comment with 'imagine' to give himself the air of superiority.
This game is amazing. It's the gaming equivalent of "what if we legalized every performance enhancing drug in existence and then held the Olympics."
nice
And then added other unnecessary shit
It's kind of like playing Planetside 2 on the Asian server.
@@thefakenews3150 sheeeeeit lol thats bad
26 Olympics occurred before the IOC banned PEDs and began testing in 1968
I'm glad I learned 15 "next wow"'s ago not to get my hopes up for any new mmos. The gaming industry as a whole is plagued with corporate greed and is no longer in any way creative or artistic. Has no soul. The only exceptions I've found in recent years have all been tiny indie games with like 500mb to 20gb file sizes.
basically yeah
still butthurt over my EQ Next founders adventure
Maybe FromSoftware can make an MMO. I'd play that. They know their stuff.
They have no MMO experience tho. I would be wary if another Fallout 76. Although not as excessively buggy as expected of Bethesda.
@@Teh8Swords Yeah that's true. An MMO is no easy thing to pull off...
I just love these stories in nutshell. Studio make MMO with shitty mechanic, code and safety measures and devs say: "The players are morons they wont figure it out"
-Players proceed to dissect and exploit the F out of the game.
Devs: ...??? Huh, i guess we underestimated them.
-Proceeds to make the game even more exploitable.
Gamers: "Is New World client side authoritative?"
Amazon: "Yesn't"
It certainly looks like it 😂
I would say the client isn't authoritative, the server is just very patient... Which it really shouldn't be. Usually the server will keep running the game logic and the client can update what you see whenever it gets the information.
@ One of the developers who was fired posted an angry explanation of their system. The game is based on a client authoritative engine. They cannot change this without rebuilding the entire game. They realized this would be a problem and started spaghetti-ing the server to have more power and take away power from the client. But the root is still client driven and server verified. If you can trick the server into verifying the wrong data, your client has full power over the entire game.
LMFAO Good one!
@@EpicUltraKingSmizzy that sounds like a huuuuge security issue lol, this game was fated to fail from the start
When I started watching this video, I was expecting a healthy helping of schadenfreude. Now I think I may have overdosed, and I have never been more stressed out about a game I don't even play in my entire life.
So don't rely on this for your information if you haven't even played it. The game has issues but this is so unbelievably exaggerated. The game is actually really fun and addicting.
@@cizmar1972 This is not an attack on, if you enjoy the game, thats great! But personally, a 90% (!!) player decrease is all i need to know that this game is in fact objectively bad. All these bugs and exploits are well documented, so i don't see how they could be exaggerated. There are various glaring issues and some are still not fixed.
@@cizmar1972 There's nothing exaggerated about it. Everything that Josh says happened, happened. The game is an irredeemable jumble of shit.
@@Cleefbag71 No it's not. I have been playing every day since launch and I was in all the alpha and beta tests. I have never had a single bug that stopped me from being able to play or enjoy the game every day. It's all perspective I guess. These bugs were all easily ignored or worked around in my case. Some of the most exaggerated ones, I never experienced.
@@flamingosini8489 I see your point but none of these bugs were ever actually game breaking. You could easily workaround them or just ignore them. I have been able to play for hours every day since launch without seeing most of these issues and so have a lot of people I talk to in game. I guess I come from a different generation of gamers. I played one of the buggiest MMOs of all time and it was simultaneously the best MMO of all time... SWG.
Way back I saw the teaser and was like "Huh, Amazon is releasing an MMO, this should end hilariously" and kinda forgot about it entirely after that.
This video was recommended to me today and I have to say, it's nice to have my intuition vindicated.
what a great word that "vindicated" is. very fitting
My Final Fantasy friends we're talking about it and playing it when it launched, so i went to New World steam page to check the game, but then i noticed the developer/publisher and was like...yea, nope.
I just assumed Amazon would throw a ton of money at a developer who knew what they were doing, so I was mildly excited. Then I never heard about it again, until this video.
@@derp195 yeah same here. I’m like the literally have infinite money, and could hire the best of the best for the MMO genre. Not only devs but writers and designers. Well I was wrong lol
@@trollscream8607 why spend some of the infinite money they have when they could make even more by making their own studio
The game is one of the best MMORPG's right now imo. I'm not sure whether there's enough endgame content to hook a decent number of players till the next big update in a year or so, but I've spent over 100 hours since Aeternum's launch and there's still a lot of things I want to do. Dungeons, artifact chasing, maxing trading skills etc etc. It's just good and I'm glad they didn't give up on this game.
New world misunderstood the “You cannot make an omelet without breaking some eggs”
a. You cannot throw the egg shells into the omelet.
b. if you do, you get them out ASAP.
c. if you cannot get them out, Do not try to feed it to your customers.
d. If you do, You will Never be able to sell another omelet to anyone EVER.
This is amazing.
Yeah... I'm not sure about the last one, Bethesda history kinda shows that you can sell shell omelette to people and have them ask for second, or third, or as many times as the number of Skyrim release.
@@raitoiro but who asks
@@WiseRecordings I asked
@@ushinkou8569 I mean who asks for anniversary Skyrim on the fridge lol
Whenever this sort of thing happens I just feel bad for the devs lower down the chain who had no control over all this stuff and were just doing what they were told and pouring their blood sweat and tears into this game.
Most probably don't care as they got paid. You're acting like Devs don't get paid and do it purely out of love lol
@@Hirotoro4692 Like, this isnt a kickstarter scam where the devs never wanted to make a game and ran away with the money. Yeah its a job but that doesnt mean they dont care about what they make.
@@Hirotoro4692 they're still getting paid a hell of a lot less than the execs, and probably horrendously overworked
@Flare I don't like the light and magic effects of most MMOs, need it scaled down, so a semi-realistic looking conquistador setting where ranged weapons are pretty limited, people can't mount epic dragons, armors aren't gigantic and purple but rather leathery and scrappy fits me very much. The combat isn't fleshed out at all but the idea of dodging, blocking and counter-attacking goes in the direction of what I'd like more than the usual MMO concept of marking a target and trading a barrage of skills.
So on paper, this is for me. It's just shit. If it wasn't shit, it'd be for me.
Holy hell, this is reaching Joseph Anderson's legendary "Fallout 76 glitch montage" levels of bonkers.
nah that thing is for eternity in the olympus
you got a link of that montage? i could use a good laugh
@@sheshin ua-cam.com/video/T6HdBplLmuU/v-deo.html
@@sheshin dude, you can literally copy paste the comment and get to the video.
Nah, that was 3 hours long if I remember correctly. This is still bad, very bad, but not nearly as bad as Fallout 76. More game breaking bugs on New World, but not nearly as many as Fallout 76.
I was one of the players that hardcore played and left later. The window bug was the end. Due to the nature of the game and the factions holding, the predominantly larger faction easily just... did it. They could take everything because they no longer NEEDED anyone big to help push the lines. So it was infinite back and forth of capturing bases. I dropped the game entirely shortly after. It was fun...
When it comes to the overwhelming mass majority of mmorpg’s it’s always the PvE / PvE-CO-OP and RP community that carries the mmorpg. It’s best to prioritize them as they make up the majority of the player base.
Yeah no shit right? Games with big excellent PVE can end up with substantial pvp outgrowths, but players really into competitive gaming have plenty of other genres to choose from.
Clearly there are more problems with this game, but as soon as I saw it marketed that way it was a big "nope" from me.
@@SquareNoggin and full penalty upon death, full looting of your corpse.. that's just a turn off.
@@xenxander that just says to me, why bother getting anything of value? Any idiot with a few buddies can play bandit and get everything you got
@@trustytrest the point of playing is to BE the guy that plays bandits and screws everyone over.
A game like this is just fated to be overrun by super powerful players that got in on it day 1, while destroying every new player that tries to get into it for fun
the funniest part is i think new world could've totally worked as a PVP focused game on a subscription model. in order to make a PvP focused MMO work the devs need to be in a financial position where drop off of PvE players/casual/newbie players isn't a death sentence and amazon was in that position.
New World is a fantastic game....as a case study of what NOT to do when developing an MMO.
Seriously though, I never really thought about game economies, even though I used to play the AH in WoW. Having been on a dead server with extreme taxes I now see how pivotal the economy is in an MMO.
Case study of not having greedy publishers. If original devs wouldve finished this MMO in the original vision focusing for PVP players. this MMO would absolutely be great game. sure it wouldnt have sold over 1 million copies but it would have a healthy playerbase to build upon and expand.
New World is just another example of what happens to game when you cater it for normies, the ones who will never stick with the game even if you dumb downa and give everything to them.
Happened to every single serious MMO and still happens.
@@CC-vv2ne Keep telling yourself that. As if there isn't a trail of corpses of PvP-centric MMOs a mile long stretching back two decades. 95% of them fail in a miserable fashion. But if you just click you heels together enough times, maybe you can get transported to a land where PvP MMOs are anything more than niche of a niche genre that don't cannibalize their own player-base within 3 months.
Still feels pretty funny how Amazon rly don't know how to take care about their game's economy
@@jjstraka1982 Even after failing they delivered years of fun.
And what i said doesnt just apply to PVP MMOs, even PVE mmos all went to shit when they started to dumb them down for average braindead drone gamer that flocks from one title to another never sticking to it.
Also 95% of PVE MMOs have failed, your point is moot.
Not to mention i have more fun in 'dead' Mortal Online 2 than any AAA MMO released in 10 years
This video is like one of the "death of a game" series, but with the final 5 minutes missing ^^
I’m sure Nerdslayer will have a video on New World one day.
Was about to say that it's Josh having a try at Nerdslayer's bread and butter. Crossover episode when
Where is the Detective Conan musik?!
Nerdslayer probably just super pleased someone else did all the work for him.
Yeah that games dead. Only a relaunch with character wipes will have any type of chance.
The thing is: I'm a software developer and my heart just aches for the dev team here because I'm sure they worked really hard on the game, and then to have it be such a train wreck after launch, and I can only imagine the weeks of working late every day just to try and get the game stable, it's an awful feeling knowing you had such high hopes for something, only to find that the thing you made is hated by so many people. No one can say that they're proud that they made this, in fact, they're probably afraid to mention that they worked on it at all.
I can't say my heart aches for people earning professional salaries to do a godawful job. There are millions of low-rent retail slaves working their asses off and breaking their bodies to keep civilization running that I'd spare a thought for before spoiled office-dwellers somehow keeping their jobs and getting paid to fuck everything up and not even deliver a solid product. They also had a habit of banning customers from the game for complaining about broken systems or problems, so it's not even like they are nice people.
@@zeriel9148 I want to be clear that the people interacting with customers (i.e. banning them) or handling customer service is usually not the same as the development team. The development team does whatever management says, delivers on whatever timeline they say to deliver on, and must follow all of the policies set forth by the business and work within whatever budgets are set. We've seen leadership at these companies over the last few years demand the impossible from their dev teams and then force those dev teams to fight fires because they released something that wasn't ready. You saw in the video that one of the developers said something about the system they weren't supposed to and the manager said they would be "correcting that".
Now did the dev team do a bad job? So an extent, yes. But the leadership almost certainly shares the blame.
@@zeriel9148You are complaining from a fundamentally flawed view point if you think this, because most people fundamentally dont understand how games are made and how people are consistently fucked over. Most developers are never given enough time to actually fix up their game because higher ups force strict deadlines to appease shareholders, and they dont even see most of their budget as ceos love taking money from the bottom line while developing. These developets ARE slaving away, they work horrible hours for sub standard pay and the heads that force this on them get away with it because gamers blame the devs and not the people who force unethical work hours and rush a project out. This is the reason the triple A industry is so awful compared to indie games, and it's idiotic most people aren't aware how little control developers have over their own games in that field of industry.
@@bumibomber I've been following the industry since the 80s, and the more I get to know the people who make the games the more I think they're spoiled assholes who need to be whipped MORE. Sometimes people just disagree. It's fine if you think otherwise, but my opinion doesn't come from a place of ignorance; quite the opposite.
@@bumibomberA majority of the issues tend to be on leadership, agreed. But the part on pay is simple not true in modern countries. You get paid decently well as a developer, ironically paid more if not on salary if on massive overtime. It's the office equivalent of construction. Hours suck, pay is good enough to stay.
This was completely foreseeable when they did cash shop before making the game. RIP to anyone who wasted their time.
I'm SO glad I didn't bother with this game, it's a giant mess. This sadly once again shows the absolute abysmal state of gaming companies in 2021
I almost got this game. I heard the hype, saw the Beta videos. I was ready. Then I read reviews about the ques...realized ...they're fucking Amazon...& decided to wait until they fix it up.
So glad I did not waste my time or money. Been on ESO--loving it.
@@SweetKundy was also about to buy it when it released since all of my friends played and recommended it to me. Thank god I didn't. I would've wasted 3 months worth of food.
To be fair, Amazon isn't and has never been a "gaming company"... :l
They wanted to sink their claws into another industry without giving it the proper respect; and attention. Thus, a magnificent dumpster fire.
I tried New World on launch for about 15 minutes before i uninstalled it and asked for a refund...
The same for me, since I saw that at the end of the beta there were already complete guides of the entire game it wasnt difficult to think the future of this game. And more than the present state of gaming companies in 2021 I would say that it was the shift from user focus games to Money focus games, so companies dont care much about the future of the game nor its players, they are in for all the money they can get in the shortest time possible by micro-transactions, like this mobile games (P2W) wich are everywhere, simple to make and play for hours of entertainment but full of ads for the devs to get money.
I am so glad I am immune to hype. Had some folks in my ESO-guilds rant long and hard about how good this game would be, and PvP-ers in ESO swore that once New World had come out, they would leave and never return. Alas, so goes the fate of those who buy into hype. ;-)
Oh man, tell me about it. I theorized that this game would fall into obscurity a month after release despite all the hype the people I knew had, having a gut feeling Amazon would barely go further than what they advertised.
Suffice to say.
LMAO! Ikr. I never once touched this game for the sole reason that no hype will last. I only found out about New World because of an ad of a streamer playing it, enough reason for me to never touch a game. Motherfuckers get paid to play that shit and trick you into thinking its any good; they can fuck right off
The real hype is still with ESO. 😎
The whole time I watched this video, I thought this must have been published by ZOS because it makes you incredibly thankful for the quality that ESO has. It's not perfect, but it's definitely the best of what's around.
I'm just happy my PC couldn't handle running the game so I never got to play New world, now I'm glad my PC sucked so bad. XD
--That and now most games come out with too much hype power to the head, which than falls flat
It's probably been said before, but something that would be really interesting is if Josh went and did something like a "where is it now" video for this game since it's been so long since we hard anything about it.
could just take a picture of a trashcan with the game in it
"This game won't become your 'forever game', but it doesen't cost you a 'forever price'". That's actually brilliant.
@@Ralathar44 Anyone expecting anything this crappy to be their forever game are the ones who need to lower their expectations.
Not me still playing this game, just hit 3,000 hours, and have never enjoyed a game this much. It is a flawed game for sure, but me and my friends have become a community in game :)
@@Ralathar44I wonder if a game where a group of friends will just play for a year together will ever again. That has only ever happened to me in the first year of wow.
Or maybe that's just because we were all teenagers with not much better to do.
@@Ralathar44 there's probably something to that. People used to just replay their favourite games a bunch of times.
Then there's speed runners who are just weird
Even though I never played New World and dont intend to ever play any MMO, I frequently return to this video, kind of as a comfort view. For one, the narration is incredible, the completely out of context "The game still hasnt got a swimming animation" cracks me up every time, but it is also amazing to see the players burn down the world. Its like scientists would figur out you can noclip up stairs and everybody started jiggeling in the staircase in their daily life. The high impact players have on the dynamic of the gameworld makes it just so much more hillarious
Amazon’s failures as a game development studio gives me hope for my own prospects in the field.
@@Islacrusez Heart and soul is the most important part of a game. If you have the passion and the people, you can always make a good game. Amazon has the people, and definitely no passion. Those are ridiculous mistakes that happen when an underpaid worker doesn't care about anything but finishing their shift.
MMO players are kind of infamous for pulling off breathtaking dick moves. Cracked used to publish listicles about them because there were so many. One of the most infamous ones involved a disease (of sorts) that stuck with players in World of Warcraft after they'd teleported away from a dungeon. When this was discovered, players immediately started running around and infecting as many other players as they could. They would even infect NPCs and their own pets in order to reinfect others. It was such an astonishing incident that the CDC used it as a case study for the spread of pandemics IRL.
The only MMO I’ve ever played consistently is Warframe, there have been ups and downs but it since the game allows for absolutely broken builds as the fundamental endgame, the only time stuff needs to be removed or patched is if it allows for invincibility, infinite damage, or duplication which is rare.
Hey man, if you ever do decide to play an MMO, give FFXIV a chance. It's the best MMO ever imo
I can't wrap my head around the fact that it got as popular as it did early on. Amazon was involved. How is that not the biggest red flag there is?? Amazon seemingly knows nothing about game dev, even if the people hired to actually make the game might.
They have streamers and influencers company for reason
I mean, at the time, WoW was in crisis, while FFXIV was having a huge influx of players, the reality is it was still in the middle of what even during normal times would be a 6 month pre-expansion dry spell, which this time ended up being closer to 7 or 8 months, and I'm not aware of any of the other major MMOs having anything major and hype-worthy going on at the time. People were hungering for something new and shiny, and Amazon or no, New World fit that bill.
@@john24110 I don't agree, the genre hasn't been stale, in fact there are more MMOs than ever recently that are great even without New World. It's just ex WoW players who never tried anything all their lives comes out and say the next game is the best ever cuz some ex WoW guy on youtube told them so and they get scammed.
A combination of eagerness for a new game and the fact that on its surface it looked really well polished.
New MMO. That simple. And from The West
47 minutes that describe how to show to the world that this is the first game you ever made and how to make as many wrong decisions as possible as fast as possible.
Check out the subtitles for this video automatically generated by UA-cam.
„Are real you. Thank you to support your parents and Kris kidnapped alarm. Help. You can support the end now. Love is not easy to use”
Stop this is freaking me out! 😱😱😱
Haha
Glorious
this is actually has me rolling laughing
I have to listen to these with the volume down and use the captions to supplement what I can't hear, and let me tell you this threw me off REALLY BADLY for about 60 seconds before I realized what he was saying was very very different than what was said. Like this, "You save water supplies of Snow Getafe submit sample job and levels and more to get content in the Devil wears Prada fake..." I kid you not, start up captions at 3:40.
In a way, the existence of this game is actually a good thing for MMOs as a whole. It's like, a giant experiment on socio-economical interactions, programmation, entertainment... and lots of other stuff.
I honestly think that anyone who wants to make an MMO in the future should study New World, it shows exactly what NOT to do.
Well, I mean, what not to do IF you want to make a GOOD game.
If you only want to make money then, uh, it's actually the opposite I guess : New World is a good example of what to do if your game isn't exactly playable but you still want to make people buy it and stall them long enough that they can't ask for a refund once they realise they got scammed.
Indeed- watching this video has left me in AWE of the game, just not for the reasons that the devs were hoping for. It feels like an example of how to do almost everything wrong... or how you can leverage money and your brand to create something that almost a million people will buy into before they realize what it is they've been sold. Not a lesson that applies to anyone smaller than Amazon though, so who knows how many will go with that take-away.
It was certainly a good thing for FF14. August 2021 was a crazy time for MMOs. All those people quitting WoW, even before all the bad press for Blizzard. A lot of people tried both FF14 and NW around the same time. And FF14's polish stood out so much.
BUT FF14 would have gotten just as popular even if NW never existed
I don't think they ever intended it to be, but New World is now One Hour One Life's only competitor in the social-experiment-as-a-game space.
AGS could have done the same by studying the past but it seems that there will always be incompetent companies in the videogame middle despite having tons of examples. They should maybe start by playing their own product to have some clues, if they still cannot figure it then they should get another job.
Damn, Josh really has exploded. This video has more views than the Diablo Immortal one now. So many vids with more than a million views.
Well deserved, my man.
Thanks bro :D
Man... this is the documentation of a beautiful flaming trash-convoy train wreck for kilometers without stop while the company looking the other way.
It's a beautiful thing to awe.
this is a must see video for whoever is thinking about buying New Bug
Soooooo glad I sat this one out.
Glad Gave this a miss tbh
Yeah I’m very happy and contented with FF14. New World reminded me how good I have it in Eorzea.
As someone who didn't buy the game I feel like I dodged a bullet. Too bad imo and sad for all the people who did buy the game
More like this is a clickbait on stuff that’s already been fixed. Game is healthy and going strong. If you want actual knowledge on a game, it’s best to look on their forums of recent posts. Big youtubers these days realize they get more views & likes if they hop on the glorified bandwagon hate train.
As someone who previously worked on the Grand Tour Game as external developer, Amazon Game Studios’s incompetence of game design and chaotic management plus the ever user unfriendly Lumberyard engine makes proper game development next to impossible. The turmoil surrounding New World is hardly surprising, just like the Grand Tour Game and Crucible. For them failure is not news, success is.
You say lumberyard is an unfriendly engine, is that a matter of it being weak or a matter of it being obtuse and hard to use?
Who the hell thought making a "Grand Tour" game was a good idea? I just picture a screen of JC in a car screaming "PPOOWWWAAAAAA"
@@CarlotheNord Terrible engine architecture, lack of functionalities, steep learning curve.
@@zhengguo3178 Sucks to hear, I still follow Star Citizen, which uses Lumberyard tech now.
Typical low iq management at Amazon. They need to stick to their goods selling monopoly. Anything that requires any actual brain to do does not work for them.
I remember when people talked up this game like the Holy Grail of MMORPGs.
It would have been pretty good had they actually listened to the community about the glaring issues the game had.
Just goes to show that you should never have too much hype for any upcoming games. You can be looking forward to it and hoping its good, but just don't put too much faith in it being "the saviour of the genre". At best you will be less surprised or happy as it merely lives up to your in expectations, at worst you will be incredibly upset.
the game that will end wow for good ... wow still laughing
People say that about a lot of games. It's just what people do. And what marketers pay people to do.
Now they've moved on to Ashes of Creation, Throne and Liberty, as well as whatever Riot's game is going to be called. The cycle continues.
after it was announced but before it came out, one of my friends asked me if I had heard about New World and if I was going to play. I hadn't heard about it, but when he told me it was open world PvP, I immediately noped out because I know that "open world PvP" translates to "max level players griefing new or lower level players, killing them over and over again not because they'll get anything, but just because they can making it basically unplayable for their unfortunate victim" as is what happens with these kinds of games. people who want hardcore open world pvp games more than likely just want to be massive cockwombles without repercussions.
I'm adding cockwombles to my vocabulary.
The main reason people actually stay in those games is because it forces them to create groups and join factions. Like in real life that's the only way to be effective in PvP and it does create memorable high intensity moments with your friends and enemies.
I only know one game that does this relatively well which is eve online. Even then high risk PvP, similar to real life again is incredibly boring but sometimes interrupted by short high intensity moments.
Like getting an army set up on a hill (space station) and just waiting for the army on the other hill to get sleepy and leave instead of actually fighting them. Then taking the enemy hill because the opposing army went to sleep