Jrose going from “I won’t abandon you no matter how many times you faint” to “if you fall once you’re dead to me” is an arc I didn’t know I needed but am here for
I can understand the "Don't cheat in rare candies" thing. But some of the deaths were a bit "Don't worry. Sure it´s low health but it´s fine". Well it´s the first nuzlocke.
@@civilwarwasaninsidejob7405 That is the beauty of a nuzlocke. You are forced to use pokemon you normally would not consider. And make strategies around them. He still beat the nuzlocke. Even with all the setbacks.
@@lurkingone7079 yeah he ended up with a cool team. I'd like his play through a lot since most Nuzlockers have the strategies and encounters down to a T. Good switch uo from the Gen 1 list videos.
The one that hurt the most was breloom because it wasn't going to die without either magnitude 10 or like a magnitude 9 crit. It sucks, but you always need to play around those situations because as unlikely as they may be, the more times you risk it, the more times you have to be punished and eventually it catches up to you.
Thats kinda beauty of non rare candy pokemon nuzlocke, you lost the calculative and prediction challeneges and instead trying to running into major battle earlier and lose.
I feel like comments like this is why jrose changed the way he does nuzlocke videos. He went from "here's my suffering in my nuzlocke run" to "here's a guide to guarantee you got that pokemon you need to win".
25:07 - that has nothing to do with rare candies, and everything to do with carelessness. You always gotta heal your mons after battles in a nuzlocke! Soda Pop is cheap from the beach house as soon as you get to Slateport, and given you have no items in battle you would have heaps of money to spend on healing items for outside of battle. Edit: moved the timestamp to the start of what I was referring to to avoid confusion.
Yeah part of the deaths was carelessness. But to be fair it´s the first nuzlocke. Going into fights with low hp and not swapping out at times. And as he said. Those mistakes lead to more mistakes and less wiggle room.
Yeah that was strange he pinned that on no rare candies as that hiker was a mandatory fight anyway + he went in without healing anything up. So totally his fault and definitely could’ve been avoided. Not having rare candies really had no bearing on the situation at all.
Yeah but standard nuzlockes are hard because of carelessness. So unless you're a well versed nuzlocker where you have learnt from past mistakes rare candies are kinda cheating.
@@cfl4286 Even if you do not use rare candies. Or if you use rare candies. An experienced nuzlocker may have healed up or changed the lead. But we gotta remember this is his first. So obviously he may play more risky than others. Thats fine.
@@lurkingone7079 yup. That’s really the first lesson I learned when I did my first is you can’t rush it. Use candies or fight low leveled mons so you’re not risking anything. Haste makes waste! That and heal before every battle haha he changed the lead to lombre who was almost dead without healing it which is just a lazy mistake.
@@InfernosReaper yeah there's a lot of times in this when he loses pokemon to just pure misplaying, like when he lost magneton(?) because he just wouldn't switch it out and thought he could kill the opposing mon
The rare candy patches I've seen don't give access to them until after you've made it to the daycare. The logic is at that point you've always got the option to level up 100% safely by using the daycare and biking around for a few hours. The daycare is both the optimal play and soul-crushingly boring, and giving you rare candies for the price of the daycare provides no benefit other than to your own limited time on this earth.
So the rare candy meta really took off in Emerald Kaizo twitch community. The v1.0 rare candy meta was as you describe - access after getting to Day Care. But then this led to usually 3 hours of grinding all your team 6-8 levels before Mauville, and getting to Wattson took 2-3 streams. Because people were grinding on level 4 mons they could always oneshot, patch v2.0 made them sellable immediately to make content far faster and get more people to watch the earlygame. And you could pretty consistently get past Wattson in one stream, after which the game needs to be played slower. I agree in principle that candying is always 100% fine after DayCare but pre-DayCare is generally fine too, but either way I highly recommend removing EVs from roms if you’re using candies. EVs are a broken mechanic in general and the removal of risk from grinding using candies balances well with removing EVs, an advantage the player has over the AI (in most games, excluding gen 7 & BDSP).
@@TheRedAzuki That’s true, but in that case the optimal play is the grind the daycare until a Pokémon is about to level up then grind on level 2 Pokémon. Either way it’s extremely annoying but optimal. For the record I’m against using candy but I can still where they’re coming from
I get where J Rose is coming from re:grinding. You absolutely can die, especially if you aren't paying attention. But even having said that, I still use rare candys in many of my runs because I'm trying to fight the big battles. Could I lose a mon grinding? Sure, but I'm not going to spend hours grinding (which I usually find boring) where I have to pay complete attention if I have rare candys as an option. Still keep the level cap of course, but I enjoy it far more just using rare candies and diving right into the trainer battles.
Jrose’s quality has really gone up recently, and the videos were already great. I’m glad to see the channel gaining traction. This dude works so hard and makes amazing videos and he deserves to make some bank
"The HP of Pokémon is not displayed numerically on the player's side in Generation III and Generation IV handheld games-only the bar will be shown to save screen space. The numeric amount of HP can be toggled with the Start button." -Bulbapedia's double battle page
Jrose going from niche gen1 challenge (i know he does others) to hitting as many buzzwords as possible in one title and I AM HERE FOR IT. Anything to get this incredible creator more views/money. And more content is always great.
Manectric was a borderline agent of death in this video. And after seeing so many Poketubers that release ONLY Hardcore Nuzlockes making me consider at least doing a normal one, it's nice to see how truly stressing this challenge can actually be when you're not the kind of person that calculates even the littlest detail to see the exact chance of surviving a critical hit.
@@AceFuzzLord Agreed, I prefer the randomness of Nuzlockes where you do not expect the unexpected. It's more fun that way for both the viewers and the player who's doing the Nuzlocke. I do understand why people prefer to calculate every tiny detail because they want to be as optimized as possible, but that just isn't how I view a Nuzlocke challenge to be.
@@EternalBladeX they calculate everything when it gets harder, it is not fun to play the same game over and over again just because you keep on losing.
@@AceFuzzLord yeah, maybe watching people throw is more entertaining content, but it's probably not fun for then to have to repeatedly grind to get back to the same fight only to lose over and over. Besides, better players are more likely to take on tougher ROM hacks or use more stringent rules and stuff to keep it interesting and risk losing
Few things I want to point out: Crobat is INSANE. Incredible typing defensively, learns physical sludge bomb, and can even learn a physical shadow ball. Also, getting Gyarados as soon as possible via old rod is what you absolutely want to do; it's insideously powerful with intimidate, one of the best abilities for nuzlockes, and a great defensive typing to boot. Gyarados is one of the best (the best overall nuzlocke pokemon is Blissey) pokemon in the game for these, especially since intimidate works against both enemies. You can EXP share it to level 20 pretty easily. For Winona; teaching a pokemon Ice Beam like you did is good, but ideally you want one that isn't weak to earthquake, a good option is a strong normal type pokemon that can also potentially learn thunderbolt for Skarmory. Your Azumarill was a good candidate for it, too, because it's a bulky pokemon. Just thought I'd offer some advice from someone who regularly does nuzlockes. Hope this helped!
He also didn't evolve tentacool for some reason (was level 33 and it evolves at 30) which would've probably one shot tropius / tanked better Edit: stop liking this, he caught it that level
@@rooislangwtf after all these years of instinctively stopping his mons from evolving during challenge runs he probably just doesnt think about it and stops it by default
You were speaking my LANGUAGE here, Colosseum-style battles in an Emerald nuzlocke! Engaging, perfectly condensed run and you even gave us Steven. I learn so much about these games from your plays, even with all the time and love I've spent on them myself. Really cool, I appreciate the hell out of this! THANK YOU!
I've watched a lot of Nuzlocke content lately from Pokémon Challenges' channel, and I guess it's paying off for me, because I saw most of the pitfalls here before they actually occurred. XD Nuzlockes really benefit from slow and careful play, so in a sense, your aggressive playstyle made it way closer (and thus more intense) than it needed to be. It definitely made for good content and I'd love to see more. =)
i used to be opposed to using rare candies in nuzlockes, but once i started doing them with some consistency i realized... i wasn't losing pokemon while grinding, but i was losing my mind. i was spending hours grinding and it just wasn't worth it. i do think new nuzlockers shouldn't use them, but once you know where to be careful it's just easier. but then again, this is jrose, so... i don't see that rule changing anytime soon.
The thing about losing Pokemon while grinding is that the answer to that, and the way to avoid it isn't anythng requiring any thought or effort or skill. It just requires you to go to lower level pokemon and visit the pokemon center a lot more often which means you're just doing the mindless simple zero risk thing for an extra 45 minutes.
@@SoyDrinker The thing about losing pokemon while grinding is that grinding gives EVs, which make the game easier. The game is very literally more difficult if you use rare candies.
On the one hand I would like to see you reach half a million subscribers because your videos are super enjoyable and I want you to succeed immensely. On the other hand, I don't want you to go through creative burnout by having to do an entire month of hour long videos. EDIT: Gosh, Manectrics are Run Killers in this game.
@@jakec9869 it’s still a burnout risk. Playing the same game over and over with only 1 Pokémon then doing all the edits and voice over and commentary to take a 8+ hour run down to an hour or less or more. It’s not fun anymore at that point it’s just work. I’m not it’s not “hard” but taxing
And yet here we are, in The Month of the Rose. It's not often that somebody makes an insane offer contingent on an insane accomplishment *and then* fulfills the insane offer despite the accomplishment not having been achieved. JRose doing a Gen-1 solo run into our hearts, badge boost glitch and all.
26:41 There seems to be a glitch with flannery's team. They should all be female, yet the camerupt and torkoal are male here. This was actually significant in this battle, as marshtomp, the much stronger pokemon, was made immune to the attract play.
Really love the guns blazing approach and subsequent disasters as a result. I was a bit skeptical about a nuzlocke but it was super entertaining, congrats my dude!
And I wouldn't have it any other way. The risk of losing a Pokémon to a wild encounter is another challenge, and aspect of a nuzlocke. Sucks so many youtubers cheat when it comes to this, so I'm happy Jrose is keeping it pure.
@@TheKnuckmin if you risk losing pokemon against wild encounters, you're not grinding in the most optimal way. The most optimal way would be to grind against route 1 encounters or Magikarps, where you never risk anything. Is it annoying? Does it take a stupid amount of time? Yes, and yes, that's why streamers use rare candies, they don't wanna make their audience suffer hours of useless grind.
Other nuzlockers: "So I'm about to challenge the champion, 0 deaths so far so pretty decent, let's see how this goes" Jrose: Loses pokemon to wild Shuppet
I get him not playing with Rare Candies, that’s fine, but man this video is frustrating because so many deaths were so avoidable if he played just a bit less reckless. He played the Nuzlock as if it were a rule less play through. So he obviously losses most of his team in dumb ways. He also clearly doesn’t respect the game due to how he half asses his preparations. Part of what makes a Nuzlock so fun to watch as a viewer is the problem solving aspect, where the player tries to use his resources to overcome the games issues but he doesn’t seem to have a good understanding of his options.
@@frankwest5388 “He doesn’t respect the game” Dude, it’s Pokémon. Stop taking it so seriously. Even if it mattered, you can’t tell me that nuzlockers “respect the game” when the whole comment section is telling him to hack in rare items. Regardless of the time-saving justification, that is not how the developers wanted people to play or else they would’ve programmed unlimited rare candies into the game.
@@BlazeStorm I don’t actually care about the developers’ wishes. Play the game however you want, but you can’t go accusing people of “not respecting the game” just because they aren’t playing exactly how you want them to. It’s hypocritical.
I just have to say, with Lanturn and Starmie being two of my favorite Pokemon, I really liked seeing how the two of them played such a key role in the tail end of this run.
36:07 Spread moves don't have their power reduced if they hit the ally as well in Gen 3. EQ and Self−destruct don't have their power reduced in double battles, but moves like Surf and Eruption do.
@@daklestack Según Bulbapedia: "In Generation III, if there is more than one target, moves that can hit both foes (but not moves that hit all Pokémon on the field, such as Earthquake) have their damage reduced by 50%. In subsequent games, if there is more than one target, any move that can hit multiple Pokémon has its damage reduced by 25%." Edit: Based on this, I'm pretty sure EQ does not get its damage output reduced if there are only 3 Pokémon on screen.
excellent content as always, love your style of narration! fwiw i don't interpret the rare candy debate as an argument for authenticity; i see it more as an argument for content. sure, it saves time, but for streamed runs it keeps viewers engaged. and even if not, it saves a hell of a lot if time. either way, love your vids!!!! keep em coming, i always put down what i'm doing asap and watch as soon as i see one :)
A good example would be the biggest supporter of rare candy runs: Jan from PokemonChallenges. Man spent several months and 151 attempts to hardcore nuzlocke Emerald Kaizo. I don’t think it’s feasible to keep enough viewers engaged through all of that to the degree that you can make a living off of it UNLESS you use rare candies. Not a knack on JRose11 though! I appreciate that he just said he wasn’t a fan instead of attacking the authenticity. Just wanted to agree with you and provide an example for those that might disagree.
@@robertbach3592 For sure! There's no 'right' answer no matter how you cut it; at the end of the day, it's a self-imposed challenge (emphasis on SELF). Preferences differ, but this is an individual thing for everyone.
Great content Jrose, this was a really fun watch! Many Nuzlocke runs can be a lil boring to watch for me bc they're over-researched but your usual narration + your fun approach to trying stuff out was really interesting to watch. Keep it coming!
Love your willingness to leave some awful mistakes in instead of giving us the "cleanest" run like most of the other dedicated nuzlocke youtubers I watch. They're all so experienced with the hardcore nuzlocke format that there's very little tension. Narration is A+ as always. I think dipping in to the nuzlocke trend is a good idea considering you're already quite popular and your refusal to use infinite rare candies (which I agree with as a spectator, makes it harder to just plan a route and stick to it verbatim) provides a good counterbalance against Pokemon Challenges.
I have to agree with most of the comments. Rare candies just help speed up production of videos and make the game less grindy. Most hardcore nuzlockers grind on low route pokemon where there is no risk of losing pokemon but makes the run take hours so they use rare candies which just saves time. It doesn't reduce risk unless your playing in a already risky way.
You can say that rare candies "theoretically" don't affect the difficulty, but JRose played without rare candies and lost several pokemon because he didn't have the patience for that theoretically perfect play. There are some kaizo romhacks out there that REQUIRE you to play perfectly, so it's genuinely just a timesave But I'm willing to bet that for most people, if you took their rare candies away, they wouldn't start playing in the safest way possible. Backtrack after every gym to grind towards the next level cap? That isn't fun It's theoretically possible to grind for levels in perfect safety. But for that matter, it's also theoretically possible to EV train your pokemon, look up every trainer's pokemon, calculate damage ranges on every attack. That would be perfect nuzlocke play. And that would be incredibly boring, incredibly time consuming, and result in an easy victory on any vanilla cartridge. *shrug* You're lying to yourselves if you think that all players would train in the safest way possible, every time. We're human, we get bored, we want to have fun. Rare candy lets us have that fun, faster, and without feeling obligated to grind out levels in the theoretical safest way possible. It's not really a good thing or a bad thing, but it does change the experience. It comes down to personal preference in the end.
@@tomc.5704 Again. It doesn't reduce risk unless you are already playing in a risky way. If people don't optimally play then they add a amount of risk that could have been prevented, and I agree with you that it is very boring and I think that is why people use rare candies to begin with. (I know you are not disagreeing with me and my comment sounds very defensive but i dont know exactly how to word my comment)
@@tomc.5704 first off it’s base emerald, not a kaizo version. You don’t need the perfect play to not lose Pokémon, it was a sloppy run because he’s a gen1 player which is fine. Also JRose would not beat emerald kaizo ever if he played as reckless as he did in this video. Rare candies just speed the process of leveling along for the next unavoidable trainer or major battle there’s nothing wrong with it and yes many nuzlockers would take a safer grind for leveling because they do it often and actually know what they’re doing.
I think that i could agree with you idea on rare candy but honestly the point is that you should train all of your pokemon on wild pokemon to avoid as many trainers as possible, at least that's what i do when i do my nuzlocke. It is by far better to beat the same old pokemon ( also to get tasty EVs) and then to go on trainers. I know you do yt videos so u can't waste too much time also cause you stream most of the training, but is obvious that 90% of the pokemon you lost were because of them not being trained enough! still love you and your content, thank you for everything Jrose :D
Another "rule" is that you need to nickname your Pokemon. I was honestly looking forward to the nicknames man... Especially after how creative your nicknames are in your other challenges.
JRose, I so appreciate this video 😂 I appreciate that you're so honest almost in doing this, that it can be really easy to lose Pokemon - because losing a pokemon to a random Shuppet is also the kind of thing that happens to me doing Nuzlockes! Much appreciation, keep at it 😊
I really like how dedicated you are to your rules and your formats. This is new and fresh and I love it. Gamefreak failed you when they didn't make enough jrose challenge worthy Pokémon.
I can’t lie, With Manectric being my absolute favourite pokemon of all time, I did feel a sense of pride seeing how many problems it gave you in this challenge…I mean, it ended your first run? My Boy should NEVER be underestimated! 😍😍😍
@@od1401 ive just always loved it and electrikes design. I know there’s technically better electric types out there, but I just instantly loved the two pokeMon from when I first used them in Gen 3.
@@Lightshock16 I can kinda see why, it is unique and slick and its also a kind of lesser known or underdog electric type compared to the likes of pikachu, jjolteon, ampharos and luxury etc.
The original Emerald really pushed for it as well. That is how I lost at the end of Victory Road actually. Slakoth lost his abilities and destroyed my team.
One of my favorite things about nuzlockes as a guy who found out about them from the source comics is how the rules get more and more interesting. Like the first guy had a bit about having many many Tentacool, and now we've all decided to do dupes/species clause. I also love how Nuzlocke is the name because it's John Locke (from Lost) and that's what he named his Nuzleaf (who was a pivotal death). I'm gonnna go re-read those lol, getting nostalgic for being 14, dear god
As much as I love your traditional Kanto runs, I definitely need to see more of these videos. The constant threat of losing Pokémon and having a completely random team is amazing. Keep it up.
@@rooislangwtf You are technically correct, but it is the most fun part IMO! When Jrose lost 10 pokemons before Winona, they appeared and disappeared way too quickly to be noticeable! Also, the rule of leveling up to maximum the gym leader's level is also optional :)
Random nuzlocke tip: it's fine to rush the first gym early, if youre confident enough. cause if you lose it's really quick to just restart. You can level up a lot more after roxanne once you deliver the letter to stephen and can go over to Slateport
It's kind of up to personal opinion really. I personally play with level caps being rased once you beat the previous gym, to the next one. That way, you can't just skip past brawly and have to deal with his team when he is actually at his most threatening. Then again, with some clever routing when it comes to catching pokemon (especially with some repel manipulation), you can increase your odds of picking up taillow, which with guts and at least a decent attack IV/ not horrendous nature can easily deal with his team (might have to be a bit careful with makuhita since he is a bit more bulky than machop, by a slight margin and getting 3-4 hit arm thrust will slice the bird up), otherwise you could try to fish for the zubat encounter in the cave on Dewford, which mostly stone walls his team. Dustox/beautifly can also put in some work if you got wurmple early on (very underrated brawly counter for a lot of newer nuzlockers)
2:29 I've also seen a shiny clause where basically if you happen encounter a shiny you can temporarily break the the standard nuzlock rules in order to not lose a shiny
@@ngotemna8875 ur route encounter will always be the first pkmn. with this rule only allowing shinys to replace pokemon u currently have that are alive, shiny pkmn will never be an extra encounter
Sure, Jrose made a lot of mistakes, but it was honestly the best nuzlocke I have watched in a long, long time. Got to see a lot of different Pokemon used and the double battle format was interesting. I'm sure it wouldn't have gone so well being this reckless in a singles playthrough, but it was pretty fun seeing a non-"professional' nuzlocke run. Quality content.
Love your stuff Jrose but I gotta echo the rest of the folks here when it comes to rare candies… the safest way to level would be to level back on the early routes to make sure you never lose a Pokemon. And that sucks , obviously. Rare Candies just save you time (though to each their own!)
Actually, route 101 having poocheyena and zigzagoon is great Linoone in single battles just solos the elite four and even in double battles it has good coverage Mightyena has intimidate, which is spectacular, nothing more to say
We not gonna talk about the fact, that the starter has already been caught at route 101, which makes Poochy/Zigzagoon not avaiable for route 101.. ? :D
i didn't know you were allowed an encounter on route 101, since the starter pokemon all say they were obtained on route 101, when you look at their stats.
I had seen many nuzlockes, but in each of them there was a third rule for the nuzlocke. That was to nickname each pokemon you obtain. I don't know if it is compulsory or optional, so if anyone knows about it, please let me know.
Traditionally you’re supposed to nickname all of your catches so you feel more attached to them. One of those rules you can reasonably choose to ignore but is technically there
The only core rules that are non-negotiable for a Nuzlocke are "only catch the first Pokemon you find" and "Any Pokemon KO'd is gone forever". Literally every other rule people tell you is just a popular house rule. No matter how popular they get, none of them are essential to follow the core of a Nuzlocke.
“Feeling justified not hacking in the rare candies” I think you misunderstand how hardcore nuzlockers grind. When I was grinding before the rare candy meta, after raising the level cap I would fish up a ton of something I could oneshot (and had desirable EVs) to grind. So I would try to ride the upper limit of the level cap. I would never be battling trainer mons (or wild mons with high levels) with my underleveled mons that I was grinding. You have to think about grinding differently in a hardcore nuzlocke - your mons should be about 40 for Maxie 2. If you have fun with the risk of grinding the way you are on random trainers, that’s fine and it’s decent content! But it’s not what the rare candy meta nuzlockers did before rare candies - it was standing in front of a fishing spot or running in level 9 mon grass for 5 hours. Also, rare candies are way more fair when you remove EV gain from the game so you don’t gain extra advantages over the AI.
using rare candies saves time and it way less risky. he lost so many mons to random trainers and wild pokemon because he was underleveled. doing more damage helps so EV training is good but if it takes 5 hours compared to 5 minutes to level up im not gonna grind.
I know most people nickname their Pokemon during a Nuzlocke, but as someone who listens more than watching (and has a terrible memory on top of it), I enjoyed being able to listen to this challenge. :)
a little hint for hardcore nuzlocke's: use edging, edging refers to gaining exp until you are close to level over the cap so you do within the fight so you can get a level lead withtin the fight
@@Raig228 you hardly ever start the battle with 0 exp, you almost always level up eventually in the middle of the battle if it's long enough, you start the battle at the level cap, the mons you edged still need to appear in the battle before they can level up. I think it doesn't really defeat the entire purpose.
@@cesarwitha_t if you want to use pokemon with a level advantage over the challenging trainer, even if for just part of the battle, that is, of course, perfectly fine. It is your playthrough. But the slimmest level advantage is still a level advantage. Might as well say you can be a level higher - it is probably more fun without the tedious exp management.
One thing I want to point about hacking rare candys, is that it makes most of the fights more dificult, because when you grind, you can fight only against certain pokemons to gain certain EVs, and get stronger pokemon, using rare candys you don't get so much EVs and it makes later fights more dificult. But each person chooses what considers better. For someone streaming rare candys are better so you can do most of the boss fights quickly. But really enjoyed the video! Keep doing the good work! Edit: came back with an idea. Because if you want, you can use a rule you must fight every single trainer before a gym leader and just before the gym leader you can use rare candys to miminize the EVs you gain from wild pokemons and keep the dificult, without getting underleveld.
He’ll probably just say play how you want, at the end of the day it’s a self imposed challenge, nobody but yourself can really invalidate it. There’s no nuzlocke scoreboard out there everybody is getting placed on.
Jrose: *loses mons in ways that could be avoided* I don't use rare candies I'm joking lol but I did chuckle a bit whenever it happened out of reckless plays or carelessness and you brought up rare candies. Also I love your channel & I've been binge watching your gen 1 runs for a week or two now, and seeing other challenges is fun and refreshing too! Keep it up :D
Regarding the rare candies: people that Nuzlocke a lot get to a point where they just don’t die to wild Pokémon when grinding. Even with the candies, they still battle a lot of trainers, as there are many mandatory ones. Plus there is the whole daycare thing, which I see some other comments have explained well. So I think it makes a lot of sense and is cool for you to not use rare candies to level, but it also makes sense for some nuzlockers to add them in because it removes a boring, long, uneventful part of the run. Great video! Keep up the good work!
I thought a rule of nuzlockes was nicknaming all of your Pokémon? Everyone else does lol so I thought it was a rule haha. Awesome video jrose, love every vid you make. Really cool to see you dipping your toes into the nuzlocke world! Thanks for the content as always.
What a treat to have a full hour Jrose video. Interesting to hear your thoughts on the rare candies, I’m definitely in the camp of using them to the level cap, since like you said, it’s about trainer battles not monotonous grinding. I find it helps keep you fresher for the significant battles too, but if you *enjoy* the grind then that’s a whole other thing.
I’m on the use rare candy side too, and something he said was that a Pokémon can faint during grinding. However, keeping this in mind, you could go grind against significantly lower level Pokémon that won’t be a threat. This would make your Pokémon safe but also significantly increase grinding time. Thus, I feel that just go with rare candies to speed that up, since the trainer battles are the main course of the nuzlocke. However, I do see where Jrose is coming from
Using the candies makes the significant battles harder since you don't have as many EVs on your pokemon. However, I also understand his reasoning for not using them I'd say in a run like this which is more reckless than most then no candies is better
I will say, if you were leveling up in a much safer way, you wouldnt have lost SO many pokemon. You were kinda leveling in a risky fashion, which led to losing pokemon. Leveling at a slower but safer pace would lead to you essentially never losing one. And if there is no risk of doing so, rare candies only save time.
at that point, you can just do 8 + 4 + 1 battles on pokemon showdown and call it a day. I completely agree with him that hacking in rare candies is ignoring the patience and perseverance part of a nuzlocke. But of course to each his own.
@@kartiksaraf4676 Nah, that's crap. There's still variance in the accuracy of moves, the chance of crit, moves that have a chance to affect status, moves that lower stats, etc.
@@kartiksaraf4676 I disagree that hacking rare candies into the game just turns it into a formulaic just punch it into pokemon showdown and call it a day. There's still plenty of variance within the battle system of pokemon itself. Furthermore, EXP still exists when you hack in rare candies and thus introduces another element of strategy if you use level caps: "EXP management" You have to be that much more careful not to over level and completely ruin your battle strategy. JRose's level caps have been largely symbolic as he's gone into several gym fights with 2-3 mons underleveled.
I've honestly been binging these videos for the past few days, even the ones i've seen before. Something about it is just very relaxing? almost? I don't know if that's the right word, but theyre really entertaining
Freezai doing hardcore nuzlockes using only first stage evolutions: During this battle, I strategically pass the sticky barb back and forth while calculating weather damage turns, attack damage percentages using the damage calculator, exactly when I can switch out, what will outspeed, and what can deliver each final blow with necessary pokemon sacrifices. Jrose doing hardcore nuzlockes with fully evolved pokemon: I didn't look up whether or not I could outspeed, or even if my attacks would come close to doing half damage or not, so now more than half of my team is dead.
The reason why people hack in rare candies is simply to cut down time spent grinding. I don’t think it’s used to avoid loosing Pokémon during grinding because against wilds because that rarely happens. I understand wanting to keep the integrity of what Pokémon is but rare candies just make attempts so much faster to do.
Pchal probably phrased it best when he said that the more “safer” option is to always ev train/grind on much lower level pokemon, to reduce the chance of losing a mon. But this is too time consuming. As for EV training he also has a small rule about using early vitamins, not going max vitamin EV allocation, but just enough to compensate for the rare candies. At the end of the day he streams his runs, which of course is part of the reason why he does these shortcuts (to reduce the boring grind for his viewers). But as Pchal always says, “It’s your nuzlocke, play however makes it enjoyable for you.”
@@mistahjion Exactly, I'd never tell Jrose he should hack rare candies in, I'd just tell him that if he won't then he should grind way more than he did, as watching him lose underleveled pokemon to situations where they couldn't have been reasonably expected to survive is not fun but just very frustrtating. The fact that he needed to mention "This is why you don't hack in rare candies" 3 times in the first 30 minutes of the video, came off as needlessly judgmental.
It is also partly for entertainment purposes for streamers. A live audience doesn’t want to watch hours of grinding on low level Pokémon and if you stream on twitch you do what you can to keep your audience interested.
I feel like Jrose was a little too hung up with the Rare candies rule in the video, there were a lot of mistakes that even without rare candies being implemented, could have been avoided through other means, such as; - looking up base stats and calcing your opponents potential speed to avoid speed ties or whether or not the pokemon would even outspeed, as well as possible damage ranges. - grinding on lower level pokemon for more safe EXP so that you don't risk losing pokemon to either wild mons of higher level/random trainers. - Looking up pokemon movesets (a little bit more difficult with Ace trainers, since they typically don't use level up movesets, so you would have to find a document or something similar to get that info) - Using TM's to give pokemon better moves (I'm surprised Jrose didn't abuse Guts swellow with Facade, as that mostly melts anything that doesn't resist normal type given it has a good nature/Attack IV/EV stat, but there was also other minor things) - Better teambuilding for the situation (Mostly in reference to 31:48, the 2nd slot was mostly useless other than a grovyle counter, and you already have swellow to deal with that, not that the fight was difficult by any means) - Threat assessment and stategic focus on which pokemon to take down in the double battles (generally, you want to leave out pokemon that are weak or that can't do much to your team, while entirely focusing the other side, just getting the 2v1 situation isn't always enough since if you end up leaving the trainer with two pokemon that can seriously hurt your team, you can end up unnecessarily risking pokemon) Most of the mistakes was due to being impatient, or just not properly analyzing the situation, which to be fair is a common mistake for newer nuzlockers (but also done by a lot of seasoned ones as well). Comment isn't meant to trash Jrose, mostly just a critical one, to maybe have him take a 2nd look at his run, and learn from his mistakes for future runs.
Ya the best defense for rare candies is you can do the 200% safe thing of killing hundreds and hundreds of level ten mons for hours and lose nothing, you can needlessly risk all of your Pokémon in purely luck based ways that shouldn’t really have any impact on your long term game, or you can just rare candy and actually play the game for the trainer battles
I agree, I think that Jrose actually came close to being a little mean-spirited in his bashing of people who use rare candies in these runs. Everyone can use whatever rules are fun for them. For me, cutting out the grinding with rare candies is what makes the run fun. My rule is that if the only thing I'm doing is saving time, then a cheat is allowed, and since it's always possible (and optimal) to go to the first route and one-shot things to grind, then I rule that using rare candies to get to the level cap right before a gym is only reducing in the amount of time I waste.
@@python1972 yeah at that point the run is done before you even have to play if you already know every bit of hard data. Considering these people have already beaten the game hundreds if not even thousands of times it's more interesting if they have to find new workarounds for problems if they misjudge or not fully remember something.
@@python1972 yeah, but crits happen, maybe you don't get the ranges you need, you get an unexpected paralysis, it's pokemon, it's a RNG game first a numbers game second, so everything can happen.
When we were all kids, we wanted to live in the pokémon world, especially after watching the Anime, but at the start of this game, it really shows how dangerous it is. A level 2 zigzagoon is roughly as strong as a fully grown adult male... That's terrifying. A level 100 mewtwo could destroy planets.
15:58 'the final rule of Nuzlockes' as you call it is an entirely optional rule. Most content creators do it, but that's not part of the core Nuzlocke rules. There's nothing stopping you from bootstrapping the B or C team from the box unless you decide not to
I honestly prefer not using hardcore rules because part of the fun of a nuzlock is using pokemon you wouldn't normally. A boxed pokemon in a nuzlocke is more likely to be in that "wouldn't normally use" category.
@@Raig228 Oh, right. White-out = Gameover might be baked into the baseline Hardcore Rules. Still not a Nuzlocke default as is so commonly assumed and broadcast
This concept is very good and watching one of my favorite Pokémon related content creators do a Nuzlocke is amazing. However, I have to say that I disagree with your justification to not use rare candies and it's something that I think hurted a little bit my enjoyment, although that might be on me. While yes, a Pokémon can faint during grinding against a wild Pokémon or against an optional trainer that you battled for xp, there're ways around this: on first case, just fighting low level Pokémon that can only ko it if you let them, and for the second, avoid the trainer. There're benefits on using rare candies, and I believe that this run could've been ten times better if you used them. Still, if you're still convinced that it's better not using them, that's fine! It's your channel, your run, your rules. But this was something that really stood out for me in this video that I simply couldn't not comment it. Can't wait for your next video and keep going!
As a viewer, grinding deaths are so underwhelming. Watching a Pokémon I was rooting for just die randomly for no reason or impact is an instant disappointment
I want to piggy back on this as well. Grinding is not fun for the player (generally) and same for the viewer (again, generally). If the worry is about random encounters being uninteresting, well... they aren't in most cases. Especially in a double battle nuzlocke, where random encounters aren't double as well. (Which makes sense!) If you have your level caps, then slowly level the Pokémon along the way to the gym. Even then though, that argument doesn't hold to me because if you wanted to play it safe and grind, you would still just grind to 1 level below cap, fight all trainers, then go fight the gym. I understand the idea of "Well, I can die so that feels unfair." And I totally respect you for it, 100%. However, I still think the overall enjoyment for you, and the viewers would go up overall, but again, there is literally nothing stopping you from grinding on pokemon that could never kill you. If winning is the goal, that's the right call to do and is boring. If entertainment is the goal, I want you the player to also enjoy your time! If you like to grind, do it! We support you! If you don't enjoy it, then I think rare candy (and vitamins for that matter) improve the experience snd give you a better chance to use a wider variety of pokemon
Argument for rare candies in nuzlockes. You can faint while grinding xp. So the optimal play would be go to the first route and grind on level 2 wurmples the entire run, which is boring.
Loving the change up even though I love the Gen1 speed run series. Just as a heads up a rule that is observed in every Nuzlocke I've ever seen is, you must nickname your Pokémon so you become more attached to them or whatever, doesn't bother me as I hate nicknames lol
I actually had no idea what a Nuzlocke was. Despite it popping up in my recommended a lot, you're the person I click for Pokemon content, so it was a nice surprise and a good change of pace. Your narration is always on point and super entertaining, no matter what gen or kind of challenge you're playing. Please keep the videos coming ❤
So the rare candy thing isn't cheating. It's usually used by folks so they can get videos done quickly and efficiently. Also, removing the grind tends to make the game a little easier to manage, it's less about risk and more about convenience.
it's actually worse to use rare candies, since you lose EVs. So, the logic is that you're cheating, but also not wasting your time (and your audience's if you stream), and also making the game inherently harder... nice kind of cheating.
@@cesarwitha_t It's less that you lose EVs and more that you never gain them in the first place. Those are almost the same thing, but the language implies a different cause.
Your vids are great, but this is honestly the most fun I've had watching one of your runs in a while. The drama, the high stakes, the excitement - everything was there. This was awesome!
Gdamm. Clicked wanting a regular fun Jrose11 video. Didn't expect to pulled into a heart wrenching journey. Genuinely, bravo. You outdid yourself and created one hell of an experience.
@@olivercharles2930 you'll be shocked with how concerned you can be about those pixels when you only have a few of them between you and a game over instead of limitless amounts
37:30 JRose that... wasn't even a speed tie. Your magneton was just slower. Every single turn your magneton attacked after the manectric. 39:25 also that was pretty predictable. Trapinch's speed sucks so you should have switched to a faster pokemon. That's just regular playing pokemon stuff. Using slow pokemon and running from wild encounters is really annoying.
Haha yeah I noticed that on the magneton too. Really after the first thunder he should’ve pulled magneton out as he would’ve died to a crit and another 100% accurate thunder would kill him. His first nuzlocke tho and I can’t fault him for being impatient and underestimating random trainers/encounters.
Most people just use rare candies since they do tons of nuzlockes and simply dont want to waste time. Not to mention, there is very safe grinding. Most of the issues with rare candies here were more so impatience or miscalculation.
Saying "This is why you can't use rare candies" when you lose half your team because it's underleveled essentially explains why people use them. In order to not die of boredom farming, people use rare candies, that way you don't lose your pokemon to them being underleveled. So essentially your pokemon are not dying to the farming, but to the lack of it. In fact, the main reason for the level cap is using rare candies, the level cap rule didn't exist before them.
I just realized that Nuzlockes have a similar mentality to Paul from the anime. "If a Pokémon loses, they're weak. I'll release them and try to catch something usable next time."
Jrose finally gets around to doing the challenges the other Pokémon UA-camrs are doing and just as expected does so with unprecedented wit, charm, thoughtfulness, and thoroughness. I love the slower pace and detailed narration of your content. You’re the best of the best.
The counterpoint to “Pokémon can die while grinding” that, along with other reasoning ive heard, made me be totally fine with it is that well- if youre paying attention, your Pokémon shouldnt die when grinding. Oh and ffs as a YTer, i think its beyond reasonable for creators to use rare candies to speed up the process of the less interesting to watch parts
Yeah but also jrose not using rare candies made this a much better challenge since he both learned more due to losses and made him adapt and play reactively. It's pretty easy to survive most common nuzlockes and even a lot of stricter ones with EV planning, grinding in zero threat areas, and planning encounters. When you add even more encounter restricting rules it's more of a planning thing since so many encounters become 100% chance of occuring. The incentive to take risk and use trainers to level up make the run inherently better since nuzlockes were originally meant to increase risk and difficulty.
especially since there is a pokemon that can grind up rare candies anyway. just getting rare candies is fine, especially with the level caps being a thing.
@@InfernosReaper I don’t think there’s a problem with doing it, though jrose opting not to do it definitely made the video more interesting than it would be otherwise
@@TheStrudelkittyshow in that it gave him training fights to mess up on and lose a lot of mon, sure, but the majority of players don't get *that* sloppy
Honestly my take on it is don't use rare candies if you're inexperienced with nuzlocking. Those EVs will help you a lot more in the long run, and you have to learn how to grind efficiently as well. After you've optimized your grinding? Yeah use them, it should help a lot with tedious levelling and higher difficulty against most targets considering you don't have as many EVs floating around anymore, diminishing your advantage against random trainers. IMO they should just be buyable like in L:A because in that game they don't break the game's difficulty at all. I've been inconsistently nuzlocking since gen 5, and that seems like the best compromise to me personally.
When you lose Pokemon to trainers, that is the opposite of justification for not hacking rare candies lol. Theoretically you could just do the majority of your training on wild Pokemon, forgetting those trainers, and the rare candies essentially just speed up useless wild Pokemon battles. Although big Respect to the all out grind of not using rare candies!
Here is the thing that you don’t seem to understand with Rare Candies. A Nuzlock turns the game into a Rougelite When someone expects to lose a lot and having to restart, then they want to get back into the action as fast as possible. So anything that delays that is just annoying. Made even worse if you play a really hard rom hack, where even every resource is desperately needed and an unplanned loss quickly snowballs into a failed run. Which is when you would just level on massively under leveled wild mons, which isn’t fun because it delays the action once again even more. Imagine you are playing Hades but you would have to wait two minutes after every room for dialogue. It would kill the games pace, especially since you are expected to go through the same first few rooms dozens of times.
Ironically, I LOVE the fact that you, Jrose11, do NOT use rare candy hacks, but i do like that people like PC use them. Your run styles are both unique enough so that it actually matters! This has been one of the BEST Nuzlocke runs I've watched in a while! --- PLEASE MAKE MORE OF THESE!!!! EDIT: That Manectric was using Thunder first the the whole time, it wasn' a speed tie man, but thats the disadvantage to playing on increased speed..
Nuzlocking is an art form that takes awhile to get. Even the players that meticulously plan still lose Pokemon unexpectedly which makes it fun. I think using rare candies that are native to the game is fine as there aren't that many.
Rare candies you can find in the game aren’t the controversial part, what Jrose doesn’t like is hacking in a ton of rare candies to skip the grinding portion of a nuzlocke.
>Doesn’t use rare candies, acts almighty about it >doesn’t reach the level cap because it would take too long >Doesn’t grind his one Ground type for Watson because it would take too long >Loses Tale as old as time.
First of all, loved the video and think you should do more nuzlockes. I did want to say, though, that I understand why you don’t do rare candies and if that’s how you want to play then go right ahead, but I will say that the optimal grind is to avoid all optional trainers and only level up on wild pokemon. In that case, there is an extremely low chance of a pokemon fainting, so assuming one does optimal grinding, then IMO rare candies is purely a time save and not cheating, and the challenge is still difficult as rare candies mean no EVs. Just a thought, love your videos.
Jrose going from “I won’t abandon you no matter how many times you faint” to “if you fall once you’re dead to me” is an arc I didn’t know I needed but am here for
Jrose: starts talking about random nameless trainer
Me: Something’s wrong, I can feel it
Yep predictable XD
"Don't let the mistakes stack"
"Lombre's at low health, it should be fine"
real subtle transition there
“Don’t let mistakes stack” is currently carrying half a squad fifteen levels under what they should be lol
I can understand the "Don't cheat in rare candies" thing. But some of the deaths were a bit "Don't worry. Sure it´s low health but it´s fine". Well it´s the first nuzlocke.
@@lurkingone7079 one thing that made all the deaths a benefit is him using such a unique team for the elite 4.
@@civilwarwasaninsidejob7405 That is the beauty of a nuzlocke. You are forced to use pokemon you normally would not consider. And make strategies around them. He still beat the nuzlocke. Even with all the setbacks.
@@lurkingone7079 yeah he ended up with a cool team. I'd like his play through a lot since most Nuzlockers have the strategies and encounters down to a T. Good switch uo from the Gen 1 list videos.
This video is basically an advertisement to people doing nuzlockes. Use rare candies or have patience, but when you have neither it doesn’t go well.
eh he still won pretty easily in the end
Watching him lose so many pokemon to being slightly impatient hurt me physically but was also so relatable.
The one that hurt the most was breloom because it wasn't going to die without either magnitude 10 or like a magnitude 9 crit. It sucks, but you always need to play around those situations because as unlikely as they may be, the more times you risk it, the more times you have to be punished and eventually it catches up to you.
Everything bad that can happen will eventually happen
As FlygonHG says - always play around the Crit.
Thats kinda beauty of non rare candy pokemon nuzlocke, you lost the calculative and prediction challeneges and instead trying to running into major battle earlier and lose.
I feel like comments like this is why jrose changed the way he does nuzlocke videos. He went from "here's my suffering in my nuzlocke run" to "here's a guide to guarantee you got that pokemon you need to win".
25:07 - that has nothing to do with rare candies, and everything to do with carelessness.
You always gotta heal your mons after battles in a nuzlocke! Soda Pop is cheap from the beach house as soon as you get to Slateport, and given you have no items in battle you would have heaps of money to spend on healing items for outside of battle.
Edit: moved the timestamp to the start of what I was referring to to avoid confusion.
Yeah part of the deaths was carelessness. But to be fair it´s the first nuzlocke. Going into fights with low hp and not swapping out at times. And as he said. Those mistakes lead to more mistakes and less wiggle room.
Yeah that was strange he pinned that on no rare candies as that hiker was a mandatory fight anyway + he went in without healing anything up. So totally his fault and definitely could’ve been avoided. Not having rare candies really had no bearing on the situation at all.
Yeah but standard nuzlockes are hard because of carelessness. So unless you're a well versed nuzlocker where you have learnt from past mistakes rare candies are kinda cheating.
@@cfl4286 Even if you do not use rare candies. Or if you use rare candies. An experienced nuzlocker may have healed up or changed the lead. But we gotta remember this is his first. So obviously he may play more risky than others. Thats fine.
@@lurkingone7079 yup. That’s really the first lesson I learned when I did my first is you can’t rush it. Use candies or fight low leveled mons so you’re not risking anything. Haste makes waste! That and heal before every battle haha he changed the lead to lombre who was almost dead without healing it which is just a lazy mistake.
Jrose: "Destiny bond is fine"
Narrator: "Destiny bond was not fine."
I read that in Morgan Freeman's voice
yeah, not sure why he thought Destiny Bond wouldn't be a problem
RIP
@@InfernosReaper yeah there's a lot of times in this when he loses pokemon to just pure misplaying, like when he lost magneton(?) because he just wouldn't switch it out and thought he could kill the opposing mon
Has will-o-wisp, but attacks wobb directly. Ughhh
The rare candy patches I've seen don't give access to them until after you've made it to the daycare. The logic is at that point you've always got the option to level up 100% safely by using the daycare and biking around for a few hours. The daycare is both the optimal play and soul-crushingly boring, and giving you rare candies for the price of the daycare provides no benefit other than to your own limited time on this earth.
So the rare candy meta really took off in Emerald Kaizo twitch community.
The v1.0 rare candy meta was as you describe - access after getting to Day Care. But then this led to usually 3 hours of grinding all your team 6-8 levels before Mauville, and getting to Wattson took 2-3 streams.
Because people were grinding on level 4 mons they could always oneshot, patch v2.0 made them sellable immediately to make content far faster and get more people to watch the earlygame. And you could pretty consistently get past Wattson in one stream, after which the game needs to be played slower.
I agree in principle that candying is always 100% fine after DayCare but pre-DayCare is generally fine too, but either way I highly recommend removing EVs from roms if you’re using candies. EVs are a broken mechanic in general and the removal of risk from grinding using candies balances well with removing EVs, an advantage the player has over the AI (in most games, excluding gen 7 & BDSP).
Daycare can and will delete moves your pokemon has, so it is a risky thing to do
@@TheRedAzuki That’s true, but in that case the optimal play is the grind the daycare until a Pokémon is about to level up then grind on level 2 Pokémon. Either way it’s extremely annoying but optimal. For the record I’m against using candy but I can still where they’re coming from
@@spegasparce1389 most interesting pokemon gameplay 2022
I get where J Rose is coming from re:grinding. You absolutely can die, especially if you aren't paying attention.
But even having said that, I still use rare candys in many of my runs because I'm trying to fight the big battles. Could I lose a mon grinding? Sure, but I'm not going to spend hours grinding (which I usually find boring) where I have to pay complete attention if I have rare candys as an option. Still keep the level cap of course, but I enjoy it far more just using rare candies and diving right into the trainer battles.
Jrose’s quality has really gone up recently, and the videos were already great. I’m glad to see the channel gaining traction. This dude works so hard and makes amazing videos and he deserves to make some bank
"The HP of Pokémon is not displayed numerically on the player's side in Generation III and Generation IV handheld games-only the bar will be shown to save screen space. The numeric amount of HP can be toggled with the Start button."
-Bulbapedia's double battle page
To be honest, I only found that out by complete accident myself and didn't even know how at first
To be honest, I was today years old when I found out
..... I've been playing Gen3 since they came out and I found this out today... goddamn
@@goranpiljic9362Same here. Shame on us
Jrose going from niche gen1 challenge (i know he does others) to hitting as many buzzwords as possible in one title and I AM HERE FOR IT. Anything to get this incredible creator more views/money. And more content is always great.
Can't wait for PokémonChallenges to react to this lmao
@@ngotemna8875 He will def be like use Rare Candies my d00d!
Hittin that SEO
@@ngotemna8875 the amount of money that mans had to of made specifically making nuzlock react videos is wild lol
@@Glennleo2 hahaha truuuuuueeee
Manectric was a borderline agent of death in this video.
And after seeing so many Poketubers that release ONLY Hardcore Nuzlockes making me consider at least doing a normal one, it's nice to see how truly stressing this challenge can actually be when you're not the kind of person that calculates even the littlest detail to see the exact chance of surviving a critical hit.
The people who calculate everything are boring in my opinion
@@AceFuzzLord Agreed, I prefer the randomness of Nuzlockes where you do not expect the unexpected. It's more fun that way for both the viewers and the player who's doing the Nuzlocke. I do understand why people prefer to calculate every tiny detail because they want to be as optimized as possible, but that just isn't how I view a Nuzlocke challenge to be.
@@EternalBladeX they calculate everything when it gets harder, it is not fun to play the same game over and over again just because you keep on losing.
@@AceFuzzLord yeah, maybe watching people throw is more entertaining content, but it's probably not fun for then to have to repeatedly grind to get back to the same fight only to lose over and over. Besides, better players are more likely to take on tougher ROM hacks or use more stringent rules and stuff to keep it interesting and risk losing
@@AceFuzzLord jan and wolfe are boring? Sure about that?
Few things I want to point out: Crobat is INSANE. Incredible typing defensively, learns physical sludge bomb, and can even learn a physical shadow ball. Also, getting Gyarados as soon as possible via old rod is what you absolutely want to do; it's insideously powerful with intimidate, one of the best abilities for nuzlockes, and a great defensive typing to boot. Gyarados is one of the best (the best overall nuzlocke pokemon is Blissey) pokemon in the game for these, especially since intimidate works against both enemies. You can EXP share it to level 20 pretty easily.
For Winona; teaching a pokemon Ice Beam like you did is good, but ideally you want one that isn't weak to earthquake, a good option is a strong normal type pokemon that can also potentially learn thunderbolt for Skarmory. Your Azumarill was a good candidate for it, too, because it's a bulky pokemon.
Just thought I'd offer some advice from someone who regularly does nuzlockes. Hope this helped!
He also didn't evolve tentacool for some reason (was level 33 and it evolves at 30) which would've probably one shot tropius / tanked better
Edit: stop liking this, he caught it that level
@@rooislangwtf after all these years of instinctively stopping his mons from evolving during challenge runs he probably just doesnt think about it and stops it by default
@@LiroRaeriyo lol
@@rooislangwtf he caught it at that level obviously
@@Medabee8 oof
You were speaking my LANGUAGE here, Colosseum-style battles in an Emerald nuzlocke! Engaging, perfectly condensed run and you even gave us Steven. I learn so much about these games from your plays, even with all the time and love I've spent on them myself. Really cool, I appreciate the hell out of this! THANK YOU!
I've watched a lot of Nuzlocke content lately from Pokémon Challenges' channel, and I guess it's paying off for me, because I saw most of the pitfalls here before they actually occurred. XD Nuzlockes really benefit from slow and careful play, so in a sense, your aggressive playstyle made it way closer (and thus more intense) than it needed to be. It definitely made for good content and I'd love to see more. =)
Just as an heads up, you can see HP in double battles if you press select (I think). So whatever is the equivalent on the emulator should work
Retron has a controller
DUDE. Played this game my whole childhood. Never knew
@@IquonYT It also works in gen 4, if I remember correctly
Oh my God, you genius.
I've been playing GBA Pokemon games for like 15 years, never knew that lol
i used to be opposed to using rare candies in nuzlockes, but once i started doing them with some consistency i realized... i wasn't losing pokemon while grinding, but i was losing my mind. i was spending hours grinding and it just wasn't worth it. i do think new nuzlockers shouldn't use them, but once you know where to be careful it's just easier.
but then again, this is jrose, so... i don't see that rule changing anytime soon.
The thing about losing Pokemon while grinding is that the answer to that, and the way to avoid it isn't anythng requiring any thought or effort or skill. It just requires you to go to lower level pokemon and visit the pokemon center a lot more often which means you're just doing the mindless simple zero risk thing for an extra 45 minutes.
@@SoyDrinker The thing about losing pokemon while grinding is that grinding gives EVs, which make the game easier. The game is very literally more difficult if you use rare candies.
On the one hand I would like to see you reach half a million subscribers because your videos are super enjoyable and I want you to succeed immensely. On the other hand, I don't want you to go through creative burnout by having to do an entire month of hour long videos.
EDIT: Gosh, Manectrics are Run Killers in this game.
Same here, when I heard him say that he would do that many videos I was immediately worried for his health cause that's a lot of friggin work!
He could play the new games for an hour each day, then upload the footage. Not really work or "burnout" risk
@@iamjustkiwi youtube is a harder job than most people think, but it isn't actually hard work. Certainly don't worry for his health lol
@@jakec9869 it’s still a burnout risk. Playing the same game over and over with only 1 Pokémon then doing all the edits and voice over and commentary to take a 8+ hour run down to an hour or less or more. It’s not fun anymore at that point it’s just work. I’m not it’s not “hard” but taxing
And yet here we are, in The Month of the Rose. It's not often that somebody makes an insane offer contingent on an insane accomplishment *and then* fulfills the insane offer despite the accomplishment not having been achieved. JRose doing a Gen-1 solo run into our hearts, badge boost glitch and all.
26:41 There seems to be a glitch with flannery's team. They should all be female, yet the camerupt and torkoal are male here. This was actually significant in this battle, as marshtomp, the much stronger pokemon, was made immune to the attract play.
He just doesnt swing that way
Really love the guns blazing approach and subsequent disasters as a result. I was a bit skeptical about a nuzlocke but it was super entertaining, congrats my dude!
Yeah it makes the runs really entertaining, I would love to see more nuzlockes from our boy.
Never was particularly interested in watching Nuzlockes but you've always got my view, always love your content and narration
This comment right here lmao. Thinking the same shit
"A lot of other youtubers use rare candies which I am VERY opposed to"
5 seconds later
"It took me over an hour to level up my pokemon to level 15"
and this is why it's ok to use rare candies
And I wouldn't have it any other way. The risk of losing a Pokémon to a wild encounter is another challenge, and aspect of a nuzlocke. Sucks so many youtubers cheat when it comes to this, so I'm happy Jrose is keeping it pure.
@@TheKnuckminI'm willing to bet the majority of us are with you.
@@TreasureHunterLocke plus the optimal play is to grind on low level pokemon so you don't faint. Rare candies skips that step (minus the evs)
@@TheKnuckmin if you risk losing pokemon against wild encounters, you're not grinding in the most optimal way. The most optimal way would be to grind against route 1 encounters or Magikarps, where you never risk anything.
Is it annoying? Does it take a stupid amount of time? Yes, and yes, that's why streamers use rare candies, they don't wanna make their audience suffer hours of useless grind.
I haven't watched a nozlocke in years but having the full run in 1 hour makes it more consumable
this channel Flygonhg makes great nuzlocke content and each video is an entire run usually condensed to abt 20-40 minutes
Other nuzlockers: "So I'm about to challenge the champion, 0 deaths so far so pretty decent, let's see how this goes"
Jrose: Loses pokemon to wild Shuppet
I get him not playing with Rare Candies, that’s fine, but man this video is frustrating because so many deaths were so avoidable if he played just a bit less reckless.
He played the Nuzlock as if it were a rule less play through. So he obviously losses most of his team in dumb ways.
He also clearly doesn’t respect the game due to how he half asses his preparations.
Part of what makes a Nuzlock so fun to watch as a viewer is the problem solving aspect, where the player tries to use his resources to overcome the games issues but he doesn’t seem to have a good understanding of his options.
@@frankwest5388 “He doesn’t respect the game”
Dude, it’s Pokémon. Stop taking it so seriously. Even if it mattered, you can’t tell me that nuzlockers “respect the game” when the whole comment section is telling him to hack in rare items. Regardless of the time-saving justification, that is not how the developers wanted people to play or else they would’ve programmed unlimited rare candies into the game.
@@artistfloor9 You really can't talk about the developers' wishes when we're already playing a self/community imposed challenge.
@@BlazeStorm I don’t actually care about the developers’ wishes. Play the game however you want, but you can’t go accusing people of “not respecting the game” just because they aren’t playing exactly how you want them to. It’s hypocritical.
@@frankwest5388 he won tho 🤷🏽
I just have to say, with Lanturn and Starmie being two of my favorite Pokemon, I really liked seeing how the two of them played such a key role in the tail end of this run.
36:07 Spread moves don't have their power reduced if they hit the ally as well in Gen 3. EQ and Self−destruct don't have their power reduced in double battles, but moves like Surf and Eruption do.
I believe if there’s no ally on the field it’s power is reduced
@@daklestack Según Bulbapedia: "In Generation III, if there is more than one target, moves that can hit both foes (but not moves that hit all Pokémon on the field, such as Earthquake) have their damage reduced by 50%. In subsequent games, if there is more than one target, any move that can hit multiple Pokémon has its damage reduced by 25%."
Edit: Based on this, I'm pretty sure EQ does not get its damage output reduced if there are only 3 Pokémon on screen.
@@ShinyTillDawn interesting, thanks for the info!
excellent content as always, love your style of narration!
fwiw i don't interpret the rare candy debate as an argument for authenticity; i see it more as an argument for content. sure, it saves time, but for streamed runs it keeps viewers engaged. and even if not, it saves a hell of a lot if time.
either way, love your vids!!!! keep em coming, i always put down what i'm doing asap and watch as soon as i see one :)
A good example would be the biggest supporter of rare candy runs: Jan from PokemonChallenges. Man spent several months and 151 attempts to hardcore nuzlocke Emerald Kaizo. I don’t think it’s feasible to keep enough viewers engaged through all of that to the degree that you can make a living off of it UNLESS you use rare candies.
Not a knack on JRose11 though! I appreciate that he just said he wasn’t a fan instead of attacking the authenticity. Just wanted to agree with you and provide an example for those that might disagree.
@@robertbach3592 For sure! There's no 'right' answer no matter how you cut it; at the end of the day, it's a self-imposed challenge (emphasis on SELF). Preferences differ, but this is an individual thing for everyone.
@Jaiden Bates ok but it's still a self-imposed challenge. but it's wrong to self-impose a certain way? okay, badwrongfun bro
J-Reezy, Coming in clutch for my lunch break, take me away to min-max town, you masochist, you.
Great content Jrose, this was a really fun watch! Many Nuzlocke runs can be a lil boring to watch for me bc they're over-researched but your usual narration + your fun approach to trying stuff out was really interesting to watch. Keep it coming!
Love your willingness to leave some awful mistakes in instead of giving us the "cleanest" run like most of the other dedicated nuzlocke youtubers I watch. They're all so experienced with the hardcore nuzlocke format that there's very little tension. Narration is A+ as always. I think dipping in to the nuzlocke trend is a good idea considering you're already quite popular and your refusal to use infinite rare candies (which I agree with as a spectator, makes it harder to just plan a route and stick to it verbatim) provides a good counterbalance against Pokemon Challenges.
I have to agree with most of the comments. Rare candies just help speed up production of videos and make the game less grindy. Most hardcore nuzlockers grind on low route pokemon where there is no risk of losing pokemon but makes the run take hours so they use rare candies which just saves time. It doesn't reduce risk unless your playing in a already risky way.
Alpharad put it best. "Grinding is cringe, cheating is based."
You can say that rare candies "theoretically" don't affect the difficulty, but JRose played without rare candies and lost several pokemon because he didn't have the patience for that theoretically perfect play.
There are some kaizo romhacks out there that REQUIRE you to play perfectly, so it's genuinely just a timesave
But I'm willing to bet that for most people, if you took their rare candies away, they wouldn't start playing in the safest way possible. Backtrack after every gym to grind towards the next level cap? That isn't fun
It's theoretically possible to grind for levels in perfect safety. But for that matter, it's also theoretically possible to EV train your pokemon, look up every trainer's pokemon, calculate damage ranges on every attack. That would be perfect nuzlocke play. And that would be incredibly boring, incredibly time consuming, and result in an easy victory on any vanilla cartridge.
*shrug*
You're lying to yourselves if you think that all players would train in the safest way possible, every time. We're human, we get bored, we want to have fun.
Rare candy lets us have that fun, faster, and without feeling obligated to grind out levels in the theoretical safest way possible.
It's not really a good thing or a bad thing, but it does change the experience. It comes down to personal preference in the end.
@@tomc.5704 Again. It doesn't reduce risk unless you are already playing in a risky way. If people don't optimally play then they add a amount of risk that could have been prevented, and I agree with you that it is very boring and I think that is why people use rare candies to begin with. (I know you are not disagreeing with me and my comment sounds very defensive but i dont know exactly how to word my comment)
@@tomc.5704 first off it’s base emerald, not a kaizo version. You don’t need the perfect play to not lose Pokémon, it was a sloppy run because he’s a gen1 player which is fine. Also JRose would not beat emerald kaizo ever if he played as reckless as he did in this video. Rare candies just speed the process of leveling along for the next unavoidable trainer or major battle there’s nothing wrong with it and yes many nuzlockers would take a safer grind for leveling because they do it often and actually know what they’re doing.
@@tomc.5704 shrug
I think that i could agree with you idea on rare candy but honestly the point is that you should train all of your pokemon on wild pokemon to avoid as many trainers as possible, at least that's what i do when i do my nuzlocke.
It is by far better to beat the same old pokemon ( also to get tasty EVs) and then to go on trainers.
I know you do yt videos so u can't waste too much time also cause you stream most of the training, but is obvious that 90% of the pokemon you lost were because of them not being trained enough!
still love you and your content, thank you for everything Jrose :D
Another "rule" is that you need to nickname your Pokemon.
I was honestly looking forward to the nicknames man... Especially after how creative your nicknames are in your other challenges.
JRose, I so appreciate this video 😂 I appreciate that you're so honest almost in doing this, that it can be really easy to lose Pokemon - because losing a pokemon to a random Shuppet is also the kind of thing that happens to me doing Nuzlockes! Much appreciation, keep at it 😊
I really like how dedicated you are to your rules and your formats. This is new and fresh and I love it. Gamefreak failed you when they didn't make enough jrose challenge worthy Pokémon.
I can’t lie, With Manectric being my absolute favourite pokemon of all time, I did feel a sense of pride seeing how many problems it gave you in this challenge…I mean, it ended your first run? My Boy should NEVER be underestimated! 😍😍😍
Howcome manectric is your fave? just curious.
@@od1401 ive just always loved it and electrikes design. I know there’s technically better electric types out there, but I just instantly loved the two pokeMon from when I first used them in Gen 3.
@@Lightshock16 I can kinda see why, it is unique and slick and its also a kind of lesser known or underdog electric type compared to the likes of pikachu, jjolteon, ampharos and luxury etc.
@@od1401 yup. If I was in the anime my manectric’s moves would be Thunderbolt, flamethrower, iron tail and Hyper beam 🤣🤣
@@Lightshock16 Dang if that's a canon moveset in the games that'd be pretty sick and super versatile :p
Double battles are so much more fun than singles, I wish they made a LOT more doubles in the story mode
Ez just play colosseum and XD
Yeah, I hope they make another switch game that's doubles only
Plau Blaze Black and Redux Blaze Black 2... every gym leader is either double triple or rota battle , best time i ever spent in a Pikamon game
Isn't tem tem all doubles?
The original Emerald really pushed for it as well.
That is how I lost at the end of Victory Road actually. Slakoth lost his abilities and destroyed my team.
One of my favorite things about nuzlockes as a guy who found out about them from the source comics is how the rules get more and more interesting. Like the first guy had a bit about having many many Tentacool, and now we've all decided to do dupes/species clause. I also love how Nuzlocke is the name because it's John Locke (from Lost) and that's what he named his Nuzleaf (who was a pivotal death). I'm gonnna go re-read those lol, getting nostalgic for being 14, dear god
As much as I love your traditional Kanto runs, I definitely need to see more of these videos. The constant threat of losing Pokémon and having a completely random team is amazing. Keep it up.
This might have been your best video yet. You sounds like a true play by play announcer in every battle, that made it so intense and interesting
8:06 it's too late for this but I remember you could show the HP numbers by pressing select.
Also, a mandatory nuzlocke rule are nicknames!
Nicknames aren't mandatory according to the OG webcomic's rules, so some sites lists it as optional while others lists it as mandatory
@@rooislangwtf You are technically correct, but it is the most fun part IMO! When Jrose lost 10 pokemons before Winona, they appeared and disappeared way too quickly to be noticeable!
Also, the rule of leveling up to maximum the gym leader's level is also optional :)
@@Ghi102 I agree about the nicknames and I made a similar comment on the video, I was just correcting misinformation
Seems in character for him to not think of nicknames lol
No that is not mandatory, it's just popular (and i couldn't care less)
Random nuzlocke tip: it's fine to rush the first gym early, if youre confident enough. cause if you lose it's really quick to just restart. You can level up a lot more after roxanne once you deliver the letter to stephen and can go over to Slateport
It's kind of up to personal opinion really. I personally play with level caps being rased once you beat the previous gym, to the next one. That way, you can't just skip past brawly and have to deal with his team when he is actually at his most threatening. Then again, with some clever routing when it comes to catching pokemon (especially with some repel manipulation), you can increase your odds of picking up taillow, which with guts and at least a decent attack IV/ not horrendous nature can easily deal with his team (might have to be a bit careful with makuhita since he is a bit more bulky than machop, by a slight margin and getting 3-4 hit arm thrust will slice the bird up), otherwise you could try to fish for the zubat encounter in the cave on Dewford, which mostly stone walls his team. Dustox/beautifly can also put in some work if you got wurmple early on (very underrated brawly counter for a lot of newer nuzlockers)
@@rpglover5955 you can atleast go ahead I mean to grind on decent mons / more trainers when catching up for brawly
2:29 I've also seen a shiny clause where basically if you happen encounter a shiny you can temporarily break the the standard nuzlock rules in order to not lose a shiny
I like pchals rule, u can use the shiny only if its a pkmn u already caught thats alive, and u replace the normal with the shiny
@@yashikiwarashi5045 Does that count as your route encounter?
@@ngotemna8875 probably not, because of the duplicate clause
@@ngotemna8875 ur route encounter will always be the first pkmn. with this rule only allowing shinys to replace pokemon u currently have that are alive, shiny pkmn will never be an extra encounter
@@yashikiwarashi5045 Alrighty, Thx for explaining
Sure, Jrose made a lot of mistakes, but it was honestly the best nuzlocke I have watched in a long, long time. Got to see a lot of different Pokemon used and the double battle format was interesting. I'm sure it wouldn't have gone so well being this reckless in a singles playthrough, but it was pretty fun seeing a non-"professional' nuzlocke run. Quality content.
Wow what a roller coaster of emotion that was!! Great job as always!!
Love your stuff Jrose but I gotta echo the rest of the folks here when it comes to rare candies… the safest way to level would be to level back on the early routes to make sure you never lose a Pokemon. And that sucks , obviously. Rare Candies just save you time (though to each their own!)
Actually, route 101 having poocheyena and zigzagoon is great
Linoone in single battles just solos the elite four and even in double battles it has good coverage
Mightyena has intimidate, which is spectacular, nothing more to say
yeah when every hitpoint counts intimidate is way more valuable
Well, it CAN solo. Though you should have backups planned in case something goes wrong.
Also, in the context of this challenge…
We not gonna talk about the fact, that the starter has already been caught at route 101, which makes Poochy/Zigzagoon not avaiable for route 101.. ? :D
@@empunktpepunkt8623 a lot of players I watch tend to ignore that
I never really care too much since I'm not a nuzlocke guy
i didn't know you were allowed an encounter on route 101, since the starter pokemon all say they were obtained on route 101, when you look at their stats.
what a great video, literally everything went terrible and that’s what most of us will face in our first nuzz. Thanx for the content JRose
I had seen many nuzlockes, but in each of them there was a third rule for the nuzlocke. That was to nickname each pokemon you obtain. I don't know if it is compulsory or optional, so if anyone knows about it, please let me know.
Traditionally you’re supposed to nickname all of your catches so you feel more attached to them. One of those rules you can reasonably choose to ignore but is technically there
Indeed, it's one of the 3 main rules of a Nuzlocke. Anything else is optional.
It’s optional. The only mandatory rules are the only can catch and use the first Pokémon in each area and if your Pokémon faint they die
The only core rules that are non-negotiable for a Nuzlocke are "only catch the first Pokemon you find" and "Any Pokemon KO'd is gone forever". Literally every other rule people tell you is just a popular house rule. No matter how popular they get, none of them are essential to follow the core of a Nuzlocke.
I was thinking the same thing, maybe he just doesn't know it
Nice to see you put that jrose spin on this challenge. Not really a nuzlocke watcher but I could listen to you for hours almost like a podcast.
“Feeling justified not hacking in the rare candies”
I think you misunderstand how hardcore nuzlockers grind. When I was grinding before the rare candy meta, after raising the level cap I would fish up a ton of something I could oneshot (and had desirable EVs) to grind. So I would try to ride the upper limit of the level cap. I would never be battling trainer mons (or wild mons with high levels) with my underleveled mons that I was grinding.
You have to think about grinding differently in a hardcore nuzlocke - your mons should be about 40 for Maxie 2. If you have fun with the risk of grinding the way you are on random trainers, that’s fine and it’s decent content! But it’s not what the rare candy meta nuzlockers did before rare candies - it was standing in front of a fishing spot or running in level 9 mon grass for 5 hours.
Also, rare candies are way more fair when you remove EV gain from the game so you don’t gain extra advantages over the AI.
using rare candies saves time and it way less risky. he lost so many mons to random trainers and wild pokemon because he was underleveled.
doing more damage helps so EV training is good but if it takes 5 hours compared to 5 minutes to level up im not gonna grind.
An entire month of JROSE videos sounds literally insane. Unfortunately I do not have 200,000 extra accounts to subscribe
Every day? That's insane man don't burn out!
Happy to see a nuzlocke, love your content
I know most people nickname their Pokemon during a Nuzlocke, but as someone who listens more than watching (and has a terrible memory on top of it), I enjoyed being able to listen to this challenge. :)
4 months ago this man made a promise that felt unreal. And yet the madman really did do a month of jrose, what a legend
a little hint for hardcore nuzlocke's: use edging, edging refers to gaining exp until you are close to level over the cap so you do within the fight so you can get a level lead withtin the fight
That kind of defeats the purpose of the level restriction.
@@Raig228 literally everyone does it
@@AS34N ok
@@Raig228 you hardly ever start the battle with 0 exp, you almost always level up eventually in the middle of the battle if it's long enough, you start the battle at the level cap, the mons you edged still need to appear in the battle before they can level up. I think it doesn't really defeat the entire purpose.
@@cesarwitha_t if you want to use pokemon with a level advantage over the challenging trainer, even if for just part of the battle, that is, of course, perfectly fine. It is your playthrough. But the slimmest level advantage is still a level advantage. Might as well say you can be a level higher - it is probably more fun without the tedious exp management.
One thing I want to point about hacking rare candys, is that it makes most of the fights more dificult, because when you grind, you can fight only against certain pokemons to gain certain EVs, and get stronger pokemon, using rare candys you don't get so much EVs and it makes later fights more dificult. But each person chooses what considers better. For someone streaming rare candys are better so you can do most of the boss fights quickly. But really enjoyed the video! Keep doing the good work!
Edit: came back with an idea. Because if you want, you can use a rule you must fight every single trainer before a gym leader and just before the gym leader you can use rare candys to miminize the EVs you gain from wild pokemons and keep the dificult, without getting underleveld.
Damn, can't wait for Jan to completely go into the continuous anti rare candy opinion xD looking forward to that react
Already know what he would say and it can be summarized in two words "optimal play"
He’ll probably just say play how you want, at the end of the day it’s a self imposed challenge, nobody but yourself can really invalidate it. There’s no nuzlocke scoreboard out there everybody is getting placed on.
Jrose: *loses mons in ways that could be avoided* I don't use rare candies
I'm joking lol but I did chuckle a bit whenever it happened out of reckless plays or carelessness and you brought up rare candies.
Also I love your channel & I've been binge watching your gen 1 runs for a week or two now, and seeing other challenges is fun and refreshing too! Keep it up :D
Regarding the rare candies: people that Nuzlocke a lot get to a point where they just don’t die to wild Pokémon when grinding.
Even with the candies, they still battle a lot of trainers, as there are many mandatory ones.
Plus there is the whole daycare thing, which I see some other comments have explained well.
So I think it makes a lot of sense and is cool for you to not use rare candies to level, but it also makes sense for some nuzlockers to add them in because it removes a boring, long, uneventful part of the run.
Great video! Keep up the good work!
I thought a rule of nuzlockes was nicknaming all of your Pokémon? Everyone else does lol so I thought it was a rule haha. Awesome video jrose, love every vid you make. Really cool to see you dipping your toes into the nuzlocke world! Thanks for the content as always.
It kinda is? It's a rule but it's purely for making you attached to your Pokemon, which if that doesn't matter to you it isn't a rule that matters.
Yeah, Jrose seemed plenty attached to a lot of the pokemon he lost. So i think the nicknaming rule is *mostly* extraneous.
@Turtier It was not one of the original rules. Look up the comic that started the ruleset. It only mentions 2 rules.
What a treat to have a full hour Jrose video.
Interesting to hear your thoughts on the rare candies, I’m definitely in the camp of using them to the level cap, since like you said, it’s about trainer battles not monotonous grinding. I find it helps keep you fresher for the significant battles too, but if you *enjoy* the grind then that’s a whole other thing.
I’m on the use rare candy side too, and something he said was that a Pokémon can faint during grinding. However, keeping this in mind, you could go grind against significantly lower level Pokémon that won’t be a threat. This would make your Pokémon safe but also significantly increase grinding time. Thus, I feel that just go with rare candies to speed that up, since the trainer battles are the main course of the nuzlocke. However, I do see where Jrose is coming from
Using the candies makes the significant battles harder since you don't have as many EVs on your pokemon. However, I also understand his reasoning for not using them
I'd say in a run like this which is more reckless than most then no candies is better
@@Kanbei11 nothing is stopping you from ev training while using candies. It is still faster than the safe wild pokemon leveling
some of us live for the grind :')
With grinding most want to fight early before being fully leveled, which obviously makes it harder and for me at least more enjoyable.
I will say, if you were leveling up in a much safer way, you wouldnt have lost SO many pokemon. You were kinda leveling in a risky fashion, which led to losing pokemon. Leveling at a slower but safer pace would lead to you essentially never losing one. And if there is no risk of doing so, rare candies only save time.
at that point, you can just do 8 + 4 + 1 battles on pokemon showdown and call it a day. I completely agree with him that hacking in rare candies is ignoring the patience and perseverance part of a nuzlocke. But of course to each his own.
@@kartiksaraf4676 Nah, that's crap. There's still variance in the accuracy of moves, the chance of crit, moves that have a chance to affect status, moves that lower stats, etc.
@@callawtf I don't even know what point you're trying to make
But then where's the excitement if you avoid risks?
@@kartiksaraf4676 I disagree that hacking rare candies into the game just turns it into a formulaic just punch it into pokemon showdown and call it a day. There's still plenty of variance within the battle system of pokemon itself. Furthermore, EXP still exists when you hack in rare candies and thus introduces another element of strategy if you use level caps: "EXP management" You have to be that much more careful not to over level and completely ruin your battle strategy. JRose's level caps have been largely symbolic as he's gone into several gym fights with 2-3 mons underleveled.
I've honestly been binging these videos for the past few days, even the ones i've seen before. Something about it is just very relaxing? almost? I don't know if that's the right word, but theyre really entertaining
Freezai doing hardcore nuzlockes using only first stage evolutions: During this battle, I strategically pass the sticky barb back and forth while calculating weather damage turns, attack damage percentages using the damage calculator, exactly when I can switch out, what will outspeed, and what can deliver each final blow with necessary pokemon sacrifices.
Jrose doing hardcore nuzlockes with fully evolved pokemon: I didn't look up whether or not I could outspeed, or even if my attacks would come close to doing half damage or not, so now more than half of my team is dead.
The reason why people hack in rare candies is simply to cut down time spent grinding. I don’t think it’s used to avoid loosing Pokémon during grinding because against wilds because that rarely happens. I understand wanting to keep the integrity of what Pokémon is but rare candies just make attempts so much faster to do.
Also rare candies don't give out evs to your mons, making the game slightly harder
Pchal probably phrased it best when he said that the more “safer” option is to always ev train/grind on much lower level pokemon, to reduce the chance of losing a mon. But this is too time consuming.
As for EV training he also has a small rule about using early vitamins, not going max vitamin EV allocation, but just enough to compensate for the rare candies.
At the end of the day he streams his runs, which of course is part of the reason why he does these shortcuts (to reduce the boring grind for his viewers). But as Pchal always says, “It’s your nuzlocke, play however makes it enjoyable for you.”
@@mistahjion Exactly, I'd never tell Jrose he should hack rare candies in, I'd just tell him that if he won't then he should grind way more than he did, as watching him lose underleveled pokemon to situations where they couldn't have been reasonably expected to survive is not fun but just very frustrtating. The fact that he needed to mention "This is why you don't hack in rare candies" 3 times in the first 30 minutes of the video, came off as needlessly judgmental.
It is also partly for entertainment purposes for streamers. A live audience doesn’t want to watch hours of grinding on low level Pokémon and if you stream on twitch you do what you can to keep your audience interested.
It's almost as if challenges are arbitrary, I wonder where I heard it
I feel like Jrose was a little too hung up with the Rare candies rule in the video, there were a lot of mistakes that even without rare candies being implemented, could have been avoided through other means, such as;
- looking up base stats and calcing your opponents potential speed to avoid speed ties or whether or not the pokemon would even outspeed, as well as possible damage ranges.
- grinding on lower level pokemon for more safe EXP so that you don't risk losing pokemon to either wild mons of higher level/random trainers.
- Looking up pokemon movesets (a little bit more difficult with Ace trainers, since they typically don't use level up movesets, so you would have to find a document or something similar to get that info)
- Using TM's to give pokemon better moves (I'm surprised Jrose didn't abuse Guts swellow with Facade, as that mostly melts anything that doesn't resist normal type given it has a good nature/Attack IV/EV stat, but there was also other minor things)
- Better teambuilding for the situation (Mostly in reference to 31:48, the 2nd slot was mostly useless other than a grovyle counter, and you already have swellow to deal with that, not that the fight was difficult by any means)
- Threat assessment and stategic focus on which pokemon to take down in the double battles (generally, you want to leave out pokemon that are weak or that can't do much to your team, while entirely focusing the other side, just getting the 2v1 situation isn't always enough since if you end up leaving the trainer with two pokemon that can seriously hurt your team, you can end up unnecessarily risking pokemon)
Most of the mistakes was due to being impatient, or just not properly analyzing the situation, which to be fair is a common mistake for newer nuzlockers (but also done by a lot of seasoned ones as well). Comment isn't meant to trash Jrose, mostly just a critical one, to maybe have him take a 2nd look at his run, and learn from his mistakes for future runs.
Ya the best defense for rare candies is you can do the 200% safe thing of killing hundreds and hundreds of level ten mons for hours and lose nothing, you can needlessly risk all of your Pokémon in purely luck based ways that shouldn’t really have any impact on your long term game, or you can just rare candy and actually play the game for the trainer battles
I agree, I think that Jrose actually came close to being a little mean-spirited in his bashing of people who use rare candies in these runs. Everyone can use whatever rules are fun for them. For me, cutting out the grinding with rare candies is what makes the run fun. My rule is that if the only thing I'm doing is saving time, then a cheat is allowed, and since it's always possible (and optimal) to go to the first route and one-shot things to grind, then I rule that using rare candies to get to the level cap right before a gym is only reducing in the amount of time I waste.
Okay but stat calcs are sl fucking boring. At that point yoi're not even playing the game you're just punching numbers into a website 300 times.
@@python1972 yeah at that point the run is done before you even have to play if you already know every bit of hard data. Considering these people have already beaten the game hundreds if not even thousands of times it's more interesting if they have to find new workarounds for problems if they misjudge or not fully remember something.
@@python1972 yeah, but crits happen, maybe you don't get the ranges you need, you get an unexpected paralysis, it's pokemon, it's a RNG game first a numbers game second, so everything can happen.
This was a fun watch on stream. Your content is rad. I appreciate the work you put into it.
When we were all kids, we wanted to live in the pokémon world, especially after watching the Anime, but at the start of this game, it really shows how dangerous it is. A level 2 zigzagoon is roughly as strong as a fully grown adult male... That's terrifying. A level 100 mewtwo could destroy planets.
"I am deeply opposed to hacking in rare candies."
"At 3x speed, it took me over an hour to level up my team to level 15."
15:58 'the final rule of Nuzlockes' as you call it is an entirely optional rule.
Most content creators do it, but that's not part of the core Nuzlocke rules.
There's nothing stopping you from bootstrapping the B or C team from the box unless you decide not to
I honestly prefer not using hardcore rules because part of the fun of a nuzlock is using pokemon you wouldn't normally. A boxed pokemon in a nuzlocke is more likely to be in that "wouldn't normally use" category.
@@Raig228 Oh, right. White-out = Gameover might be baked into the baseline Hardcore Rules.
Still not a Nuzlocke default as is so commonly assumed and broadcast
This concept is very good and watching one of my favorite Pokémon related content creators do a Nuzlocke is amazing. However, I have to say that I disagree with your justification to not use rare candies and it's something that I think hurted a little bit my enjoyment, although that might be on me. While yes, a Pokémon can faint during grinding against a wild Pokémon or against an optional trainer that you battled for xp, there're ways around this: on first case, just fighting low level Pokémon that can only ko it if you let them, and for the second, avoid the trainer. There're benefits on using rare candies, and I believe that this run could've been ten times better if you used them. Still, if you're still convinced that it's better not using them, that's fine! It's your channel, your run, your rules. But this was something that really stood out for me in this video that I simply couldn't not comment it. Can't wait for your next video and keep going!
As a viewer, grinding deaths are so underwhelming. Watching a Pokémon I was rooting for just die randomly for no reason or impact is an instant disappointment
I want to piggy back on this as well. Grinding is not fun for the player (generally) and same for the viewer (again, generally). If the worry is about random encounters being uninteresting, well... they aren't in most cases. Especially in a double battle nuzlocke, where random encounters aren't double as well. (Which makes sense!) If you have your level caps, then slowly level the Pokémon along the way to the gym. Even then though, that argument doesn't hold to me because if you wanted to play it safe and grind, you would still just grind to 1 level below cap, fight all trainers, then go fight the gym.
I understand the idea of "Well, I can die so that feels unfair." And I totally respect you for it, 100%. However, I still think the overall enjoyment for you, and the viewers would go up overall, but again, there is literally nothing stopping you from grinding on pokemon that could never kill you. If winning is the goal, that's the right call to do and is boring. If entertainment is the goal, I want you the player to also enjoy your time! If you like to grind, do it! We support you! If you don't enjoy it, then I think rare candy (and vitamins for that matter) improve the experience snd give you a better chance to use a wider variety of pokemon
Argument for rare candies in nuzlockes.
You can faint while grinding xp. So the optimal play would be go to the first route and grind on level 2 wurmples the entire run, which is boring.
Loving the change up even though I love the Gen1 speed run series. Just as a heads up a rule that is observed in every Nuzlocke I've ever seen is, you must nickname your Pokémon so you become more attached to them or whatever, doesn't bother me as I hate nicknames lol
I actually had no idea what a Nuzlocke was. Despite it popping up in my recommended a lot, you're the person I click for Pokemon content, so it was a nice surprise and a good change of pace. Your narration is always on point and super entertaining, no matter what gen or kind of challenge you're playing. Please keep the videos coming ❤
A Jrose Nuzlocke? Man, I’m so excited
So the rare candy thing isn't cheating. It's usually used by folks so they can get videos done quickly and efficiently. Also, removing the grind tends to make the game a little easier to manage, it's less about risk and more about convenience.
it's actually worse to use rare candies, since you lose EVs. So, the logic is that you're cheating, but also not wasting your time (and your audience's if you stream), and also making the game inherently harder... nice kind of cheating.
@@cesarwitha_t It's less that you lose EVs and more that you never gain them in the first place.
Those are almost the same thing, but the language implies a different cause.
@@misirtere9836 agreed
Its subjective, is and isn't changes from person to person, for you and other, it is not cheating. For Jrose it is however
Your vids are great, but this is honestly the most fun I've had watching one of your runs in a while. The drama, the high stakes, the excitement - everything was there. This was awesome!
I knew it was over when he didn't put voltorb to sleep. He probably didn't think about selfdestruct during the actual run
Gdamm. Clicked wanting a regular fun Jrose11 video. Didn't expect to pulled into a heart wrenching journey. Genuinely, bravo. You outdid yourself and created one hell of an experience.
Did the optional rules but forgot one of the biggest main rules of a Nuzlock: Nickname your pokemon to build investment in them
idk man, i dont think a nickname will make me care about some pixels.
@@olivercharles2930 you'll be shocked with how concerned you can be about those pixels when you only have a few of them between you and a game over instead of limitless amounts
@@Aichi1138 So... basically every game ever with permadeath?
Permanently losing progress is not exactly proof of investment in the named pixels.
@@olivercharles2930 close enough in my book
@@Aichi1138 Besides, this means the nicknames are unnecessary.
37:30 JRose that... wasn't even a speed tie. Your magneton was just slower. Every single turn your magneton attacked after the manectric.
39:25 also that was pretty predictable. Trapinch's speed sucks so you should have switched to a faster pokemon. That's just regular playing pokemon stuff. Using slow pokemon and running from wild encounters is really annoying.
Haha yeah I noticed that on the magneton too. Really after the first thunder he should’ve pulled magneton out as he would’ve died to a crit and another 100% accurate thunder would kill him. His first nuzlocke tho and I can’t fault him for being impatient and underestimating random trainers/encounters.
Most people just use rare candies since they do tons of nuzlockes and simply dont want to waste time. Not to mention, there is very safe grinding. Most of the issues with rare candies here were more so impatience or miscalculation.
Saying "This is why you can't use rare candies" when you lose half your team because it's underleveled essentially explains why people use them. In order to not die of boredom farming, people use rare candies, that way you don't lose your pokemon to them being underleveled. So essentially your pokemon are not dying to the farming, but to the lack of it. In fact, the main reason for the level cap is using rare candies, the level cap rule didn't exist before them.
I just realized that Nuzlockes have a similar mentality to Paul from the anime. "If a Pokémon loses, they're weak. I'll release them and try to catch something usable next time."
Jrose finally gets around to doing the challenges the other Pokémon UA-camrs are doing and just as expected does so with unprecedented wit, charm, thoughtfulness, and thoroughness. I love the slower pace and detailed narration of your content. You’re the best of the best.
The counterpoint to “Pokémon can die while grinding” that, along with other reasoning ive heard, made me be totally fine with it is that well- if youre paying attention, your Pokémon shouldnt die when grinding.
Oh and ffs as a YTer, i think its beyond reasonable for creators to use rare candies to speed up the process of the less interesting to watch parts
Yeah but also jrose not using rare candies made this a much better challenge since he both learned more due to losses and made him adapt and play reactively.
It's pretty easy to survive most common nuzlockes and even a lot of stricter ones with EV planning, grinding in zero threat areas, and planning encounters. When you add even more encounter restricting rules it's more of a planning thing since so many encounters become 100% chance of occuring.
The incentive to take risk and use trainers to level up make the run inherently better since nuzlockes were originally meant to increase risk and difficulty.
especially since there is a pokemon that can grind up rare candies anyway. just getting rare candies is fine, especially with the level caps being a thing.
@@InfernosReaper I don’t think there’s a problem with doing it, though jrose opting not to do it definitely made the video more interesting than it would be otherwise
@@TheStrudelkittyshow in that it gave him training fights to mess up on and lose a lot of mon, sure, but the majority of players don't get *that* sloppy
Honestly my take on it is don't use rare candies if you're inexperienced with nuzlocking. Those EVs will help you a lot more in the long run, and you have to learn how to grind efficiently as well. After you've optimized your grinding? Yeah use them, it should help a lot with tedious levelling and higher difficulty against most targets considering you don't have as many EVs floating around anymore, diminishing your advantage against random trainers. IMO they should just be buyable like in L:A because in that game they don't break the game's difficulty at all. I've been inconsistently nuzlocking since gen 5, and that seems like the best compromise to me personally.
Wow I never thought Jrose would try a nuzlocke this is so much fun
Manectric:
"That's a useful team member you got there, sure be a shame if I landed a crit thunder right about now"
When you lose Pokemon to trainers, that is the opposite of justification for not hacking rare candies lol. Theoretically you could just do the majority of your training on wild Pokemon, forgetting those trainers, and the rare candies essentially just speed up useless wild Pokemon battles. Although big Respect to the all out grind of not using rare candies!
I wish pokemon was double battles as a standard now, it's just so much more fun.
Doubles is the standard format for the official competitive formats.
_Edited to fix awkward wording._
I quite enjoy singles but it would be cool if it was just an option before you start the game
@@dysr lol "competitive competitions"
...bruh
Check out TemTem. It's a really good Pokemon alternative that features all double battles, among many other changes to the battle system. :)
COLOSSEUM and XD
Here is the thing that you don’t seem to understand with Rare Candies.
A Nuzlock turns the game into a Rougelite
When someone expects to lose a lot and having to restart, then they want to get back into the action as fast as possible. So anything that delays that is just annoying.
Made even worse if you play a really hard rom hack, where even every resource is desperately needed and an unplanned loss quickly snowballs into a failed run. Which is when you would just level on massively under leveled wild mons, which isn’t fun because it delays the action once again even more.
Imagine you are playing Hades but you would have to wait two minutes after every room for dialogue. It would kill the games pace, especially since you are expected to go through the same first few rooms dozens of times.
I love that after your first team all faints and you say you failed, you immediately ask “what can I learn from this?”
People who are new to Nuzlockes really don't understand the power of Zubat. Crobat top 10 MVP's of Nuzlocking.
The narration is unmatched as always
Ironically, I LOVE the fact that you, Jrose11, do NOT use rare candy hacks, but i do like that people like PC use them. Your run styles are both unique enough so that it actually matters! This has been one of the BEST Nuzlocke runs I've watched in a while! --- PLEASE MAKE MORE OF THESE!!!!
EDIT: That Manectric was using Thunder first the the whole time, it wasn' a speed tie man, but thats the disadvantage to playing on increased speed..
Nuzlocking is an art form that takes awhile to get. Even the players that meticulously plan still lose Pokemon unexpectedly which makes it fun. I think using rare candies that are native to the game is fine as there aren't that many.
Rare candies you can find in the game aren’t the controversial part, what Jrose doesn’t like is hacking in a ton of rare candies to skip the grinding portion of a nuzlocke.
>Doesn’t use rare candies, acts almighty about it
>doesn’t reach the level cap because it would take too long
>Doesn’t grind his one Ground type for Watson because it would take too long
>Loses
Tale as old as time.
Love the content, keep it up! Forever grateful you've started to upload frequently.
First of all, loved the video and think you should do more nuzlockes. I did want to say, though, that I understand why you don’t do rare candies and if that’s how you want to play then go right ahead, but I will say that the optimal grind is to avoid all optional trainers and only level up on wild pokemon. In that case, there is an extremely low chance of a pokemon fainting, so assuming one does optimal grinding, then IMO rare candies is purely a time save and not cheating, and the challenge is still difficult as rare candies mean no EVs. Just a thought, love your videos.