Great tutorial! Really enjoyed learning how much this adds to the rendering. I'd love to see a tutorials focused on rendering landscapes like parks and plazas. It's surprising how few resources there are on UA-cam for that specific topic. Would love to see some in-depth guidance on creating outdoor environments. Keep up the awesome work!"
Thanks!! That depends on the render engine you’re using. But it’s usually a matter of enabling the maps (channels) before pushing the render button. For example in D5 it’s under the image export area right beside the image resolution. If you google something like “how to export render channels from (insert your render engine)”. You should find a quick tutorial on that topic
I had the screen of my notebook changed. When rendering, can the quality of the rendering be different from the previous screen? The screen I replaced has the same resolution as the original screen. I would be very happy if you answer
Hey there! The screen you have doesn’t affect the quality of the render or images. What happens is that you perceive the quality differently. And that happens mostly with colors. Because some displays are not as color accurate as others. The importance of having of color accurate screen is to then create the renderings and images knowing the colors are as you wanted. And not distorted. So if you changed the screen for a new one that you know has the same resolution, what may changed is the color accuracy or even the overall brightness. But only affecting your personal view of the images and renderings and not the actual files. I hope that makes sense! 😁
Fiz esse render base no D5! É umas das ferramentas de renderização que mais to usando no momento. E que por sinal to produzindo um curso sobre o D5! Ainda tem um bom caminho pela frente até eu finalizar, mas esta ficando bom! Quando sair vou postar mais sobre o curso aqui 😁
Hey! As far as I know, render elements are not available on Twinmotion. I’ve searched about it and all, but I couldn’t find information on it. But I don’t use TM on a regular basis to confirm it, so might be wrong.
In the era of AI, we have to do it manually, why not train AI to detect vertical surface automatically using Normals shading render pass. And we don't have to that manual labour work. Also for glass surface, change the imperfection type to glass. I think it is repeated task and not any creative work. It is just like ageing slider to AI.
I am glad you're here, oliver.
Thanks 🙏 Always looking forward to contributing to this community!
El mejor canal de visualización arquitectónica de todo youtube y es latinoamericano. Valoremos el laburo que hay detrás
Gracias por eso! 🙏
Great tutorial! Really enjoyed learning how much this adds to the rendering. I'd love to see a tutorials focused on rendering landscapes like parks and plazas. It's surprising how few resources there are on UA-cam for that specific topic. Would love to see some in-depth guidance on creating outdoor environments. Keep up the awesome work!"
You nailed it again!
really nice tips, thank you :)
I have a competition due in 20 hours thank you so much
Amei esse formato de tutorial! 💙
Everything sounds easy when you tell it. I love your work ...thank you!🪄
Happy to know that! Thanks for the feedback, Giuliana! 💙
Hi!, very nice video, I loved it,... do you have a video tutorial covering those nice glass reflections? Thnks!
thank you so much
Hallo I from Indonesia thank your content so inspiring.
Thank you for the kind words!
It's very helpful video, thanks
Great video, super useful! 🙌 Do you render the grass from the render engine already?
Amazing! But I have a question.. how do I download the material ID image?
Thanks!! That depends on the render engine you’re using. But it’s usually a matter of enabling the maps (channels) before pushing the render button.
For example in D5 it’s under the image export area right beside the image resolution.
If you google something like “how to export render channels from (insert your render engine)”. You should find a quick tutorial on that topic
@@LearnUpstairs Thank you!
I had the screen of my notebook changed. When rendering, can the quality of the rendering be different from the previous screen? The screen I replaced has the same resolution as the original screen. I would be very happy if you answer
Hey there! The screen you have doesn’t affect the quality of the render or images. What happens is that you perceive the quality differently. And that happens mostly with colors. Because some displays are not as color accurate as others.
The importance of having of color accurate screen is to then create the renderings and images knowing the colors are as you wanted. And not distorted.
So if you changed the screen for a new one that you know has the same resolution, what may changed is the color accuracy or even the overall brightness. But only affecting your personal view of the images and renderings and not the actual files.
I hope that makes sense! 😁
@@LearnUpstairs it can be psychological. As if the colors were more vivid on the original screen
thank you
Esse 3d foi renderizado onde? Tem algum curso sobre render específico com essa pegada?
Fiz esse render base no D5! É umas das ferramentas de renderização que mais to usando no momento.
E que por sinal to produzindo um curso sobre o D5! Ainda tem um bom caminho pela frente até eu finalizar, mas esta ficando bom!
Quando sair vou postar mais sobre o curso aqui 😁
Ansioso demais por isso kkkkkkk
Esse vídeo está perfeito
Hi, can i export render elements like reflections, depth and others in Twinmotion?
Hey! As far as I know, render elements are not available on Twinmotion. I’ve searched about it and all, but I couldn’t find information on it.
But I don’t use TM on a regular basis to confirm it, so might be wrong.
Render elements are easy to get in all other engines: D5, Vray, Lumion, and others…
Hope this get equal likes as video
Can you make tutorial on how to make maquette model in d5
can you make a post production video
Hola que versión de Photoshop es ? buen video.
The latest Adobe Photoshop CC version. Gracias!
nice
I work up, saw a new video upstairs, now I’m late to school. This day is already to an amazing start🫶
That’s the way to do it! 💙 I appreciate the support and good morning to you!
very cool altough i can see this workflow being obsolete in a few yrs
Might be! But the value here is that this makes you a better photoshop user overall. It’s more about showing how versatile blend modes can be.
In the era of AI, we have to do it manually, why not train AI to detect vertical surface automatically using Normals shading render pass. And we don't have to that manual labour work. Also for glass surface, change the imperfection type to glass.
I think it is repeated task and not any creative work. It is just like ageing slider to AI.
those who dont do, teach
s
Muchas gracias