Which among these A.i. features do you think will improve your workflow? If you want to learn more about architectural visualizations, here's a playlist: ua-cam.com/play/PL7vt4EU4Pwqw0Y8ls9WzbO98AZAKmz3ub.html
Nice video! I've tried most of these features when this version of d5 came out. The match atmosphere tool was my favorite. D5 still lacked the control I need for renderings, so I'm sticking with Blender. The scatter tool is much better, but disappointed me. It needs proximity controls. Blender has this in geo scatter, and Dash has it in UE5. Thanks for your content! Well done.
D5 is a great tool, but they have to improve a lot. managing larger scenes is one concern, I am facing TDR problem in larger scenes. The solution that they give is not helping. The recently introduced Merge option did not help me so far. I request you to give a detailed video. Also AI enhancer second option. Managing so many light symbols is another problem, difficult to know whether the light symbol showing is near or far, all look the same.
@binualex1281 You bet they are doing their best to shell out these improvements and new features. For larger scenes, it would be beneficial if you have good hardware to support such data. In my case, I'm just using an old laptop with a 3070RTX GPU, but it can only handle mid-size scenes to perform efficiently.
@@binualex1281 funny when people blame the software for what is most likely insufficient hardware. Many of these GPU engines require a lot of VRAM which most mid range cards don’t have a lot of.
hello! In addition to thanking you for the enriching content, I would like to ask you how you achieve that "movement" or blurring effect in the vegetation in the last images of the video. (those scenes in which a house appears among the vegetation in the forest). thank you very much for your response! :)
@@silvercoloredlens but i mean in the render images, there's a blurr efect in the vegetation that transform completely the atmosphere! I mean, when i put the vegetation and renderize the image in D5, it seems much more plastic and static.
@josemercado8955 Based on your Timestamps, the images here are all created using the D5 Hi feature and I think I now understand what you mean. To achieve the blur effect you can adjust the Depth of Field value and add a little bit of Fog to add more depth to your scene. I hope this helps. 🙏 😊
@@silvercoloredlens What is good is they try to provide those AI features that allow people to not depend on other websites for doing same things. D5Hi is an example for that. But probably most AI features are pro feature like all the assets, so people who cant afford wont do much with D5 by free version. 1. D5Hi is good for people who like to create typical archviz having popular similar designs that most AI image makers are good at. But they usually have that typical looks that make them look generic. I personally prefer to design without that method. 2. AI enhance is good for only human characters but other things its not that good, and I would prefer assets to be high quality and photoscanned rather than trying to enhance it with AI, 3. What I like most is Atmosphere match which is quite useful (but I dont think its really anAI too, it can be done by identifying colors and things by regular algorithms, if it was really AI it would be more sucessful) 4. and texture upscale and map creater are essential (even though they are not exactly AI because it could be done without AI before AI become popular) Another opinion: I m in general against use of AI for concept and render enhancing because it will remove the gap between a hardworking and skilled person with a lazy and shortcut loving person.
@hassanpainter3d D5 doesn't do any character or asset rigging. It's a render engine. Although, you can import your already rigged character asset and use D5 to create animations with it. I hope I was able to answer your question. 🫡
Which among these A.i. features do you think will improve your workflow?
If you want to learn more about architectural visualizations, here's a playlist: ua-cam.com/play/PL7vt4EU4Pwqw0Y8ls9WzbO98AZAKmz3ub.html
D5 render is crazy !! I never experienced such friendly great and accurate soft in 24 years of architectural work.
@catsven1973 it just keeps getting better. 🙂
same bro.
Soothing piano music the soundtrack to AI taking people's jobs across the world.
Or it could make things better for us. 😉
You're one of my inspiration when it comes to visualization ❤️
Thank you!🙏
D5 render 👍
Admiring you SCL
Thanks Rob 🫡
Nice video! I've tried most of these features when this version of d5 came out. The match atmosphere tool was my favorite. D5 still lacked the control I need for renderings, so I'm sticking with Blender. The scatter tool is much better, but disappointed me. It needs proximity controls. Blender has this in geo scatter, and Dash has it in UE5. Thanks for your content! Well done.
Thank you for your kind words. 🙂
D5 is a great tool, but they have to improve a lot. managing larger scenes is one concern, I am facing TDR problem in larger scenes. The solution that they give is not helping. The recently introduced Merge option did not help me so far. I request you to give a detailed video. Also AI enhancer second option. Managing so many light symbols is another problem, difficult to know whether the light symbol showing is near or far, all look the same.
@binualex1281 You bet they are doing their best to shell out these improvements and new features. For larger scenes, it would be beneficial if you have good hardware to support such data. In my case, I'm just using an old laptop with a 3070RTX GPU, but it can only handle mid-size scenes to perform efficiently.
@@binualex1281 funny when people blame the software for what is most likely insufficient hardware. Many of these GPU engines require a lot of VRAM which most mid range cards don’t have a lot of.
hello! In addition to thanking you for the enriching content, I would like to ask you how you achieve that "movement" or blurring effect in the vegetation in the last images of the video. (those scenes in which a house appears among the vegetation in the forest). thank you very much for your response! :)
Thank you. 🙏🙂
Which part exactly? Can you state the timestamp so I know which one you're referring to?
Between 10:52 and 11:00 ! 😊🙌
@josemercado8955 Oh, I see. These are just simple dissolve fade out. Most video editing software has it. 🙂
@@silvercoloredlens but i mean in the render images, there's a blurr efect in the vegetation that transform completely the atmosphere!
I mean, when i put the vegetation and renderize the image in D5, it seems much more plastic and static.
@josemercado8955 Based on your Timestamps, the images here are all created using the D5 Hi feature and I think I now understand what you mean. To achieve the blur effect you can adjust the Depth of Field value and add a little bit of Fog to add more depth to your scene. I hope this helps. 🙏 😊
Is there an ai improvement for animations? I mean i know d5 doesn't do it but is there a tool that makes a video rendered with d5 more rellalistic?
Not yet, as far as I know. But it could be an interesting addition. 🤔
Some features are just marketting not really AI and halfbaked, creating other maps from diffuse texture already exist before AI,
@Ericaandmac I'm curious. What are your thoughts about the D5 Hi and the Ai enhancer? 🤔
@@silvercoloredlens What is good is they try to provide those AI features that allow people to not depend on other websites for doing same things. D5Hi is an example for that. But probably most AI features are pro feature like all the assets, so people who cant afford wont do much with D5 by free version.
1. D5Hi is good for people who like to create typical archviz having popular similar designs that most AI image makers are good at. But they usually have that typical looks that make them look generic. I personally prefer to design without that method.
2. AI enhance is good for only human characters but other things its not that good, and I would prefer assets to be high quality and photoscanned rather than trying to enhance it with AI,
3. What I like most is Atmosphere match which is quite useful (but I dont think its really anAI too, it can be done by identifying colors and things by regular algorithms, if it was really AI it would be more sucessful)
4. and texture upscale and map creater are essential (even though they are not exactly AI because it could be done without AI before AI become popular)
Another opinion: I m in general against use of AI for concept and render enhancing because it will remove the gap between a hardworking and skilled person with a lazy and shortcut loving person.
Hey , 5D render Its good for character animation ?
@hassanpainter3d D5 doesn't do any character or asset rigging. It's a render engine. Although, you can import your already rigged character asset and use D5 to create animations with it. I hope I was able to answer your question. 🫡
AI knowledges and capability keep increasing in time.. but human will be opposite.