CRAZY character in my cozy indie game? | Devlog #10

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 97

  • @justinsemple7454
    @justinsemple7454 Рік тому +32

    What if Blinky had a sibling with a missing button eye named Winky? Yes, this entire suggestion is based on a C-tier wordplay joke.

    • @ACatWithACrown
      @ACatWithACrown Рік тому +3

      S tier

    • @WhyKev
      @WhyKev  Рік тому +11

      omg omg omg, saving that for a sequel hahaha

    • @justinsemple7454
      @justinsemple7454 Рік тому +6

      @@WhyKev Just don't bring up their other siblings, Kinky and Drinky.

    • @WhyKev
      @WhyKev  Рік тому +3

      HAHHA STOP! LOL

  • @hamzahgamedev
    @hamzahgamedev Рік тому +4

    This looks phenomenal! Being a solo game dev, your videos comes as a huge inspiration. Keep 'em coming.!

    • @WhyKev
      @WhyKev  Рік тому +1

      I appreciate that so much Hamzah, best of luck with your own project. I took a look at Sky Harvest, that looks sick! Well done!

  • @panikongames
    @panikongames Рік тому +2

    Really love the aesthetic of this game, it's so cute!

    • @WhyKev
      @WhyKev  Рік тому

      Big big thanks!

  • @ThomasStewartDev
    @ThomasStewartDev Рік тому

    My favorite devlog so far! Awesome stuff Kevin

    • @WhyKev
      @WhyKev  Рік тому

      Thomas that really means a lot! Thank you!

  • @CozyCabinStudios
    @CozyCabinStudios Рік тому

    This game seems really cozy. We love the progress so far!

    • @WhyKev
      @WhyKev  Рік тому

      I really hope it feels like that throughout the development :)

  • @nerdchomp
    @nerdchomp Рік тому

    I love the new NPC! It's also great to see your level design process. Level design is something I haven't gotten into yet and it intimidates the hell out of me. Keep up the amazing work!

    • @nerdchomp
      @nerdchomp Рік тому

      Also, not sure if "this mustache is growing on me" was an intentional pun, but it made me laugh

    • @WhyKev
      @WhyKev  Рік тому

      It was not intentional but.. I of course decided to keep it! :D
      If you do start with level design, just know that it can be iterated on and getting tester feedback is always great! :)

  • @hackticdev
    @hackticdev Рік тому

    The fox looks really nice already!

    • @WhyKev
      @WhyKev  Рік тому

      haha I might be putting too much pressure on myself on that one :D

  • @SomeHumbleOnion
    @SomeHumbleOnion Рік тому +1

    This level is looking amazing! Really jealous of how optimized your workflow is LOL. I wish I could crank out levels as quick as you man! Keep up the good work 🥰

    • @WhyKev
      @WhyKev  Рік тому +1

      I can teach you everything you need to know :D Thank you so much friend!

  • @TheSentientcheese72
    @TheSentientcheese72 Рік тому

    Finally new dev log, love your content ❤

    • @WhyKev
      @WhyKev  Рік тому

      It was about time. Thanks a lot for that!

  • @tommallama9663
    @tommallama9663 Рік тому

    I'm so happy every time I see more progress on this game. Looking forward to it's eventual release!!

    • @WhyKev
      @WhyKev  Рік тому

      I really appreciate that Tom! We're getting close (even though it's still a while left)

  • @DavisAlger
    @DavisAlger Рік тому

    love watching these can't wait for the full game!!

    • @WhyKev
      @WhyKev  Рік тому +1

      Glad to hear that! I enjoy creating these!

    • @DavisAlger
      @DavisAlger Рік тому

      @@WhyKev I played the demo a few days ago very impressive

  • @Octamer
    @Octamer Рік тому +1

    Great and exciting update! 🎉
    Love Blinky! Maybe you should make it look like he's emerging (like a worm) to further sell the idea that he's following you underground.
    And an idea for your villain, maybe he should be made of something that's opposite of paper/clay? To clearly differentiate him/her from the rest of the world? Like your scissor enemies are obviously harmful to the player.
    Just a thought!
    Love the updates mate, keep em' coming! ❤

    • @WhyKev
      @WhyKev  Рік тому

      Thanks a lot Octamer :D
      ooh that's a good idea, making him longer so he's "really" peeking up.
      Okay I like that he should be something else, I'll see what I can come up with!

  • @zackwolfe4794
    @zackwolfe4794 Рік тому +1

    From the thumbnail I really thought he would be much bigger! If he bursts out of a spot with a ripped paper hole (like a straw through a fast-food cup lid) you could make him much bigger and only show him from the mid-forearm and up. That leaves the player to wonder "What is he attached to? Is he really just a human's hand using their imagination?!" as well as him actually moving (as he appears/disappears) communicating to the player that he does have the ability to move on his own. He feels like he's teleporting right now. Also making his bottom lip look more like a thumb in a sock could be really funny and lean into the "is he a human?!" lore hahaha
    Also how mean of you to name him blinky when not being able to close his eyes is such a key part of his character 😂

    • @WhyKev
      @WhyKev  Рік тому

      Zack that is a very good idea! We'll see what magic I can create once I go another round on the level! :D

  • @anbagames
    @anbagames Рік тому

    I think it's good when different worlds have different focal points, it creates variety. I find a level with more story focus and NPCs like Blinky cool - but the majority of levels should maybe have a different focus. I always like exploration. I don't know how you feel about linearity, but here you could also create variation per level. Love your updates, Kev - great video!

    • @WhyKev
      @WhyKev  Рік тому

      Totally agree, majority of levels will have exploration and platforming I think. I wouldn't be against a linear level that had multiple paths to encourage different playstyles

  • @vertexvendor
    @vertexvendor Рік тому

    It looks really beautif, watching videos like these encourage me to make my own game

    • @WhyKev
      @WhyKev  Рік тому

      Thanks a lot VertexVendor! If you do start I hope that I'll get to see it one day! Best of luck if you do!

  • @stroyosh4670
    @stroyosh4670 Рік тому

    what makes a platformer so good is for players to go about it in their own way, so what you said in the ending parts of the video is very good! nobody really likes the immersion to be broken just because they went about it their way, looks good so far!

    • @WhyKev
      @WhyKev  Рік тому +1

      Big thanks for that, I hope to make sure there's a path for everyone in the game. Will have to make sure to test a lot :D

  • @Plabs_
    @Plabs_ Рік тому

    Love how blinky turned out! Your voice line takes will be missed but excited for the future Voice actor to take on the role!

    • @WhyKev
      @WhyKev  Рік тому +1

      haha this time it's better if the voice actors does it but I'm with you on this.. they will be missed :D

  • @BSXPanther
    @BSXPanther Рік тому

    This looks really nice.

    • @WhyKev
      @WhyKev  Рік тому

      Thank you thank you!

  • @Drezyy
    @Drezyy Рік тому

    the hand is a sock puppet so I think they should stick out of random spots in the map rather than the surface flipping. Like holes or tunnels that the puppet would stick out of

  • @ludi_64
    @ludi_64 Рік тому

    The games coming along really well, looks awesome!

    • @WhyKev
      @WhyKev  Рік тому +1

      Thanks a lot Ludi!

  • @jasperdiscovers
    @jasperdiscovers Рік тому

    You're great, keep it up!

    • @WhyKev
      @WhyKev  Рік тому

      Jasper you're fantastic!

  • @Nulify-jc4fs
    @Nulify-jc4fs Рік тому

    Game’s looking great! I do have a suggestion that might not be possible but I do think it would be cool. As I’m watching this I’ve noticed that the world really reacts to you, for example, parts of the level unfolding or popping in as you walk near them is really cool and reactive. And so is the rotation of other parts of the level if you interact with the gear (although this is more of a mechanic rather than a thing to make the world more reactive, but still). I think you should really lean into it. Because it is genuinely really cool and unique. Especially the unfolding, that’s very unique to your game. And what could be even more unique is to make the ground actually feel like paper (again, I’m not sure if it’s possible). Like instead of footsteps or simple particles, the paper kind of goes down like a real paper would when the leg interacts with it. This is just one suggestion, but the main point is that if you make a lot of the world/level reactive, that could make your game even more unique than it already is. Keep up the great work!

    • @WhyKev
      @WhyKev  Рік тому

      I really really appreciate the comment, I hope to do more of that stuff for other parts of the game! I have some "walking on paper to make it press down" shaders but haven't done too much on that part lately. I will 100% add that in the first level I'm working on! Good idea!

  • @LuizMoratelli
    @LuizMoratelli Рік тому +3

    Mustache starts with Must so you must to have one :D.

    • @WhyKev
      @WhyKev  Рік тому

      I'll keep it for a while :D

  • @KevWills
    @KevWills Рік тому

    Make Blinky a wool sock puppet, a sheep like Lambchops... then make blinky the main villain of the game (as a wolf instead of a fox) luring you along the path, so that it's a wolf in sheep's clothing.

    • @WhyKev
      @WhyKev  Рік тому +1

      hmm, that's not a dumb idea actually!

  • @rockonchurro7707
    @rockonchurro7707 Рік тому

    I loved how your other video talked about the characters scale. That being said i think it would be fun if you upscaled blinky so he’s massive and looking down on you

    • @WhyKev
      @WhyKev  Рік тому

      There's a slight chance that I'll add that :D

  • @Cropsii
    @Cropsii Рік тому

    Yout game look awsome! I remember something similar on PS Vita - Tearaway Unfolded.

    • @WhyKev
      @WhyKev  Рік тому +1

      Thanks! Tearaway is a big visual inspiration, I loved it on my Vita. Sadly I can't find my charger anymore so I can't play it.. But it's out on ps4 which is also a good version of the game!

  • @KoniWorx
    @KoniWorx Рік тому +1

    Chick needs a stache for as long as you keep yours

    • @WhyKev
      @WhyKev  Рік тому

      Admit it, you want me to keep the stache

  • @ultragamerpro6903
    @ultragamerpro6903 Рік тому +1

    It would be cool if the sock puppet came from the void, so you would wonder if the sock puppet was its own entity or a part of some larger creature.

    • @WhyKev
      @WhyKev  Рік тому

      Okay I really like that idea, could become some sort of theory!

  • @japistudios
    @japistudios Рік тому

    Maybe you could also add the mechanic to allow the player to build platforms, which has to collect specific items to build, but could only build 1 platform, like buble boble who could create bubbles to reach higher places

    • @WhyKev
      @WhyKev  Рік тому

      That is a fun idea! I can see if I find a good fit for it with the current controls in the game.

  • @Drezyy
    @Drezyy Рік тому

    you should have the hand puppet become evil in the end lol

    • @WhyKev
      @WhyKev  Рік тому

      I mean.. that's a cool idea!

  • @Tbjbu2
    @Tbjbu2 Рік тому

    should do a kickstarter for this!

    • @WhyKev
      @WhyKev  Рік тому

      I should talk about why I don't want that!

  • @sydnihanes2954
    @sydnihanes2954 Рік тому

    Blinky reminds me of sock puppet from my friendly neighborhood, i would look at that!

  • @Jack_Wolfe
    @Jack_Wolfe Рік тому

    SUGGESTION BLINKY: instead of Blinky rotating with a panel, why not have them pop out like the floor is a flap, with a handle or string for them to pull it closed.

    • @WhyKev
      @WhyKev  Рік тому

      I like that idea, will see what I can do about making Blinky longer.

  • @dbweb.creative
    @dbweb.creative Рік тому

    How many lights are you using/what's your lighting setup?

    • @WhyKev
      @WhyKev  Рік тому

      Right now I'm only using directional light, but I'm playing around with cubemaps to get some colors I want in the reflections and shadows.

    • @dbweb.creative
      @dbweb.creative Рік тому

      Hmm I see, maybe also look into some photography techniques used in lighting, as in Key light, fill light etc (can disable shadows on all the helper lights). I've been experimenting with this vs just GI taking care of things, and I am liking the results so far. Even can put a directional light facing up. Maybe you'd come up with something really nice.

  • @Skeffles
    @Skeffles Рік тому

    Blinky looks cool and fits into the level but makes me wonder what the world is meant to be. Is it in a child's imagination or a puppet show?

  • @GamesBySaul
    @GamesBySaul Рік тому

    Good luck with the full time work! I hope it works out well for you and the project! But make sure you take some time to yourself!
    Also I love Blinky, would die for Blinky

    • @WhyKev
      @WhyKev  Рік тому +1

      Honestly this week I've been BAD at being productive so I guess I'm half relaxing against my will :D
      I fully support your support for Blinky!

    • @GamesBySaul
      @GamesBySaul Рік тому

      @@WhyKev Bad at being productive and relaxing is still at ype of productive...in your own life I guess, which I think is still good!

    • @WhyKev
      @WhyKev  Рік тому

      hehe I guess you're right on that one!

  • @alaanvv
    @alaanvv Рік тому

    I'm also with the "moustache joke" syndrome

    • @WhyKev
      @WhyKev  Рік тому +1

      It's a good joke Alan :D

  • @joseph9126
    @joseph9126 Рік тому +1

    i’m gonna give my unsolicited opinion on the graphics because i want to (just skip this comment if you want, it looks great already!)
    ok, so first thing i would do is change the aspect ratio of the game. the game has a great aesthetic already, but i think making the window compact (maybe 4:3) would add to the vibe that i think ur going for. next thing i would do is add a vignette and some other post processing stuff. last thing id do it add some sort of shader and lighting to kind of tie it all together. i feel like the 3d models don’t really match the environment, and it feels a bit off. anyway, have a great day. this game looks AWESOME

    • @WhyKev
      @WhyKev  Рік тому

      Thanks for sharing your thoughts Joseph! I plan on keeping the aspect ratio since majority of people prefer a wider screen. Personally I like that. There are some post process (and vignette) but maybe not final touches on it. Not sure how well it comes across in the video as well.
      Shader and lighting is something I want to go over in the coming months actually.

  • @Felipe-f6t
    @Felipe-f6t Рік тому

    Will there be a grading system in the game, depending on how good you did in a level? The grades are D, C, B, A, and S.

    • @WhyKev
      @WhyKev  Рік тому

      There's not anything like that planned. Maybe a score screen of some sort to display what you've found.

  • @larimarum-3546
    @larimarum-3546 10 місяців тому

    the whole idea of a world of arts and craft reinds of the game Yoshi's Crafted World? IT WOULD BE A GOOD INSPIRATION

  • @Felipe-f6t
    @Felipe-f6t Рік тому

    Does Chick have a death animation when he runs out of health?

    • @WhyKev
      @WhyKev  Рік тому

      hehe right now.. no. Any ideas?

    • @Felipe-f6t
      @Felipe-f6t Рік тому

      @@WhyKev I have a perfect idea for the death but it's hard to explain how it would go. Maybe you can face cam me and I can show you.

    • @CupOhJoe
      @CupOhJoe Рік тому

      this sounds so sus. LMAO@@Felipe-f6t

  • @Parpleyt
    @Parpleyt Рік тому

    Love your game it reminds, me of yoshi crafted world, but 3d

  • @N3KMercenaryCamp
    @N3KMercenaryCamp Рік тому

    pogfish

    • @WhyKev
      @WhyKev  Рік тому

      My thought exactly.

  • @BrayanMenchu
    @BrayanMenchu Рік тому

    My art it's in the end of the video

    • @WhyKev
      @WhyKev  Рік тому +1

      I forgot to add you in the description! Doing it now!

    • @BrayanMenchu
      @BrayanMenchu Рік тому

      @@WhyKev Thank you!

  • @VyvyanTheGreat
    @VyvyanTheGreat Рік тому

    Mustache.

    • @WhyKev
      @WhyKev  Рік тому

      Mustache stays, for a while.

  • @nineseven-nn5vw
    @nineseven-nn5vw 2 місяці тому

    hi