Beauty over Efficiency In Manor Lords! - 1000 Pop, 1 Town
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- Опубліковано 6 тра 2024
- Episode 9 of the 1k pop, 1 town challenge
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.
First full play through here:
• Manor Lords First Play...
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#gaming #manorlords - Ігри
Hey legends
The addition of winter crops like cabbage, beets, etc would be a great addition to keep the farm families more productive during the course of the year.
I am sure it will come (i hope)
Garlic in November, maybe?
That's what vegetables do. I've noticed that they harvest vegetables 4 times a year.
loving this game, everything looks beautiful and music is also insane
Me too! Thanks for being here!
you can demolish your manor house you just gotta keep pressing it till everyone leaves then press space to pause once they're out (otherwise they'll run walk back in) you can demolish.
looking very very awesome the town keeps getting better and better awesome series hate to see it end good job 😀😀😀😀😀
Cheers Frank!
Anyone got tips on the best way to build a strong economy? I've tried focussing on bows and rooftiles but sheep seems to be the new meta? Or a mix of them maybe? I find you dont even export stuff if u oversaturate the market.
honestly, trading is too strong and frankly too easy to make money. Just sell anything you have and you will make loads as the game goes on
you can demolish the manor house you just have to persevere, i had the same problem and literally zoomed in and watched them leave while spamming it haha.
turns out you need to just rally the retinue as someone else commented
silly me
@@TheOnlyL0nzY also that marketplace moving tip was golden i had no idea that was the case!
performance seems pretty good so far good luck to your gpu :D
lol
I find that if you try and manuallyl move a market stall to a new location, a second stall builds on top of it because the moved stall isn't really "there". Don't know if this happens to you though?
It can be buggy, yes!
Your content is great! not sure how it is for everyone else but maybe just turn down the music a tiny bit ! Other than that real nice city ! Kinda looks like mine !
The music is hard to get right as mostly it's a good volume, but then on one bit, it goes really high lol
I will try it a notch lower going forward, thanks!
No problem man. As is life, it's all trial and error.
I’m not sold having a huge market I the middle is the best or only way. I ve had good success spreading the stalls out
Yea, 100%
you need to rally the retinue before demolishing the manor
oh you legend, thank you!
How did you solve the Ale consumption problem?!? I doubt that only my population is having serious drinking issues
it's not a consumption issue, it's a tavern distribution issue! Basically, more taverns or brewery extensions on houses
@@TheOnlyL0nzY it is issue, at leas this stage, because the other types of beverages are not implemented in the game yet. And it feel like the villagers need alcohol more then food :) so it`s drinking issue
@@Stan-KO I have tested and they drink a fair bit, true. However, the taverns don't collect ale quick enough. that's the main issue. I have hundreds and hundreds of ale just sat there in this playthrough lol
What development points do you go for?
2 trade points, ploughing stations, Orchards. Fenced farms and sheep breeding.
seasons come and go but the sun never moves. Is it supposed to stay like that?
I think there is a setti g to have day/night affect in settings
Do this without a thumbs down from the plots
kinda impossible with the bugs right now to marketplaces and food consumption
@@TheOnlyL0nzY keep trying.
How do you have so much money. My trading post is always broken. I have like 1k tools and 5k warbows. 1k Plate armor, 6k clay tiles. I have same population as you but no where near the same amount of regional wealth.
More trading posts lol