NEVER Go Hungry Again in Manor Lords

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  • Опубліковано 12 чер 2024
  • Learn how to ensure your citizens never go hungry in Manor Lords with this helpful tutorial and guide. Keep your town thriving with our tips on food production and management!
    Check out all my links: midgeman.tv/
    Join this channel to get access to perks:
    / @midgeman
    Chapters:
    00:00 - Somewhere in Immereuth...
    00:57 - Intro
    01:30 - Berries & Foraging
    02:42 - Breadmaking & Farming Revised
    04:38 - Meat & Hunting
    05:21 - Vegetables & Apples
    06:38 - Eggs & Chickens
    07:08 - Honey & Apiaries
    07:49 - Markets & Granaries
    09:50 - Outro
    *****************************************************************
    I do not own any of the games, all rights are reserved by their respective companies. Commentary owned by Midgeman's World.
  • Ігри

КОМЕНТАРІ • 383

  • @Midgeman
    @Midgeman  Місяць тому +6

    Need more tips? Check out the previous Tip Videos!
    - Ten Tips you NEED to Know: ua-cam.com/video/1la0iiJ9xnw/v-deo.html
    - Manor Lords Industry Guide: ua-cam.com/video/zT3Wo798Oj0/v-deo.html
    Also to say a huge thank you for supporting the channel and this video, i'm dropping an early give away for a copy of Manor Lords! Winner will be drawn May 31st gleam.io/KoaYA/manor-lords-100k-giveaway

    • @Doomemdtrader
      @Doomemdtrader Місяць тому

      Your berries advice is an odd one. Just build a grannary for berries next to your forager hut. The forager hut next to the berries, obviously. Two families in the hut, 1 in the granary. The granary will drain the hut empty of its pantry easily, even for a rich one.

    • @BiglerSakura
      @BiglerSakura Місяць тому

      To fully store a forager hut with 50 berries, do you restrict berry acceptance in the granary? (same question for meat)

    • @Doomemdtrader
      @Doomemdtrader Місяць тому

      @@BiglerSakura
      Initially, no, later on, yes. Meat is a poor supplier of food early in the game. Foraging easily gets you 300-500 berries early game. Way more than one needs. Meat, even on a rich patch of 40 animals, relatively low amount. I more use the hunter early game like in Quarter 3 for the hide, because it gives a nice boost in popularity early on to bring in new people. Meat is a nice additional gain.
      Foraging with the granary brings you so many berries, if you don't expand the granary prior second year, you're going to hit the cap and won't be able to harvest new berries year 2.

    • @turboz6477
      @turboz6477 14 днів тому

      I did wonder the same, also then the people from the nearby Granary can set up a market stall and transport more produce with the cart. 😊​@@Doomemdtrader

    • @turboz6477
      @turboz6477 14 днів тому

      Although I do think having multiple families picking is a good idea, especially with the berry production bonus. Loving the vids Midgeman 👍

  • @Tokashiza
    @Tokashiza Місяць тому +35

    I started to make dedicated storages. A dedicated clothing storage, a dedicated firewood storage and then dedicated food storage.
    Only the stuff I sell at the markets.
    Then I made a Granary and a storage for the other stuff.
    It make a HUGE difference. Massive one.

    • @Midgeman
      @Midgeman  Місяць тому +1

      Yeah it really really does

    • @BiglerSakura
      @BiglerSakura Місяць тому

      However, sometimes they ignore the limitations and store goods that are restricted into that dedicated granary or warehouse.

    • @anthonyfoote3178
      @anthonyfoote3178 27 днів тому

      If I ever get the pop for it I will!

    • @CRPZJIZZ
      @CRPZJIZZ 7 днів тому

      Can you explain how you do it exactly?
      So, you build several granaries and storage buildings next to each other located at your marketplace and dedicate them to the different tasks you mentioned.
      Or do you build them next to the production area of, for example, wood?
      Then you have one storage only for wood items. One storage only for food and so on, right. You just select and kick out every item you don't want in that storage?
      And then you have, I assume, several storage workers for each.

  • @Recline17
    @Recline17 Місяць тому +69

    The production value of this video was 🔥

    • @Midgeman
      @Midgeman  Місяць тому +5

      No you're 🔥🔥🔥

    • @unfocused1
      @unfocused1 Місяць тому +1

      @@Midgeman I agree on the production value BUT... please check spelling. Vegetables not vegitables. Details matter.

    • @lawrence9764
      @lawrence9764 Місяць тому

      @@unfocused1 🤣🤣🤣🤣

    • @Chaser96
      @Chaser96 29 днів тому +1

      @@unfocused1micromanage your village, not someone else’s content

    • @unfocused1
      @unfocused1 29 днів тому +3

      @@Chaser96 I DID say "please". lol And I did say the production value was 🔥-- I just think a couple minutes proofreading is worth the time to make it truly🔥🔥🔥 . :)

  • @shawtknight
    @shawtknight Місяць тому +16

    Appreciate you giving the the version that you made this video on, not many videos do that and it being early access I feel it is very relevant. Good job.

    • @Midgeman
      @Midgeman  Місяць тому +2

      Thank you! Yeah I always hate it when guides are made in early access and the data is out of date simply because of version numbers. Whilst I doubt ill remake a video for every version, It helps work out if which guide should be watched

  • @bloodyto91
    @bloodyto91 Місяць тому +10

    Thank you for the video. Regarding FARMING the best way to farm is very simple. Fertility is a resource that depletes at 2% when a field is growing and recovers by 4% when field is on Follow. What you do is plant in March, unemploy pops from the farm, then in October employ pops to Harvest and select the field to be on follow. 8 months growing and 4 months resting = you can reuse the same field over and over without loosing fertility. Note force harvest checkmark should be on.

    • @Midgeman
      @Midgeman  Місяць тому +1

      Thanks for sharing! I wasnt sure of the %!

    • @MrSladej
      @MrSladej Місяць тому +9

      Question is is why do I need to be the farmer. I’m the goddamn lord. These idiot farmers should know what to do and I’ll dictate when I need barley or wheat.

    • @Tokashiza
      @Tokashiza Місяць тому +2

      Interesting, he fixed a bug that you did not get the yield benefits for planting in September before winter.
      So I am wondering if the gains you get in the winter would be better than planting in March.

    • @christianhorniman4044
      @christianhorniman4044 Місяць тому

      Apparently if you pause the building it has the same effect.

  • @bythelee
    @bythelee 45 хвилин тому

    Field size is CRITICAL. In my first farming venture, I relished the fertile region and made massive fields of 10 to 15 morgen. Added heavy plough, and assigned oxen.
    Then watched in dismay, as ONE farmer with an ox started to plough one big field. After 4 MONTHS, he had not even ploughed 10% of it. And worse, the pathing for ox ploughing wastes a lot of time walking from one side of the field to the other, to plough parallel rows at opposite edges of the field. The time gained by the plough is thrown away by poor pathing.
    I deleted the field, since it would take years to plough. Subdivided it into 9 plots of 1 to 1.5 Morgen, then watched in astonishment as a fleet of 6 farmers with oxen ploughed 6 small fields with little wasted walking in about one month. During that time, the other family members (3 farmhouses each with 4 families - 36 farmers minus the 6 with oxen) decended on the other three fields, getting them ploughed by hand, AND sown with grain, before the first ox ploughing finished. They then swarmed the remaining fields as each ox finished ploughing, getting the whole lot done inside 2 months. Compared with several years for one ox to plough the same area, I was surprised just how effective this was.
    Please take note, the issue was not the number of fields or total area under cultivation. It was how that area was divided up into "manageable chunks".
    I have NOT assigned the limited area to my farmhouses - unless the farms are extremely well balanced for size, some will finish before others, and the idle farmers will head over to help the others. While I do have my farmhouses on the town side of the fields, and the town is central to the region with the fields around the edges, this helps a little with reducing the "commuting" done.
    You can also assign the field "priority" - setting some fields to be more important than others. With 3 to 6 fields, you can set the order they are ploughed/sown/harvested by ranking their priority level. I have not used this, but it might be worthwhile setting the smaller fields to higher priority, to get them ploughed and sown (and hence growing on their own) before the big time sink of the bigger fields get started. The key point here is that if you have large fields that take significantly longer than others to complete, you should probably subdivide those fields.
    The other tip mentioned but not stressed, is to have 1/3 of the fields lie fallow each year. That way the farmers are handling 2/3 of the fields every year, rather than all of the fields for 2 years and then nothing in year 3. In other words, you should have a minimum of 3 fields to start with. And after that, try to keep the total field AREA evenly divided into 3. Because whether ploughed by ox or by hand, each space in the field takes finite time, so you want to have that total area as similar between years as possible.
    The last detail is to cluster the active fields into groups of the same year, to minimise farmers walking from one field to the next. They do not need to be the same crops within each cluster. Just active in the same years, and fallow in the same year.
    My greatest bugbears are the ox assignments. This applies to logging camps and sawmills as well, and not just farmhouses.
    Telling a farmhouse to use livestock assigns the first ox (in historical acquisition order) to that farm - even if it is stabled on the other side of the map. It does NOT take the ox patiently waiting in the stable right next door to the farmhouse. Doh! And, as far as I can tell, there is no way to change this. Unassigning and reassigning the animal never changes which animal gets assigned. And the animal assignment to the place it is stabled cannot be changed either.
    But if the stable/hitching post is MOVED (repositioned, such that it is demolished and rebuilt) the animal stabled there seems to remain the same. The animal does not get reassigned to another stable during the move, even if you have empty stabling they could be moved to. So, you CAN get the ox closer to where it is working...
    Worse yet, buying new oxen does NOT assign them to the stable they were bought from. They go to an empty space in the historical order the stables were built in. Further confused by "when" the hitching posts were upgraded to stables. Except for the Packhouse, which can stable two animals and goes instantly to the top of the allocation tree for new animals.
    The tactics concluded from this are: (in the absence of sensible placing and allocation, which might be resolved in later patches)
    - do NOT upgrade from hitching posts to stables. Build another hitching post next door, if you need another animal close by. This keeps the animals at a one-to-one ratio, making it easier to move animals to where they end up assigned, by moving the hitching post. Nothing is more aggravating than having two oxen in one stable, assigned to farms/logging camps/sawmills on opposite sides of the map. (This might get resolved by building two new hitching posts, and demolishing rather than moving the stable).
    - when (if) you build a packhouse, your next two animal purchases should be mules, to fill the packhouse stables with animals appropriate for the packhouse family. Even if you don't plan to use the packhouse (you will need a packhouse just to receive goods from another region, even if you do not use that packhouse to trade).

  • @katsilva4277
    @katsilva4277 Місяць тому +10

    Eggs do in fact only produce 1 egg per plot; not per family as previously believed. The reason we thought that they produced more eggs than that was because of the way food was being consumed (availability of food on the market satisfies happiness requirements but each family will actually consume 1 food per month and will always take the food that is highest in preference - eggs are low down, meat and berries are at the top. Leading to stockpiles of eggs that are available but uneaten.)
    As of the new patch open for beta the food preference system has been replaced with randomised consumption which should make it easier to keep sufficent food stocked on the market but will lead to greater egg consumption (on the other hand your villagers will now actually eat those veggies and apples that had been previously just piling up because they were the lowest two food priorities.).
    One egg per month between four families (tier 3 double plot) is probably break-even territory if you're producing four foods but chicken coops will produce double the yield on single plots, albiet at double the one-off regional wealth cost per plot.

    • @Midgeman
      @Midgeman  Місяць тому

      Good looking out and thanks for the patch note update!

    • @phineasgage8252
      @phineasgage8252 Місяць тому +1

      Wait so we actually need to make 1 family plots again? geez this is confusing. I went from single plot > double and now back to single...

    • @BiglerSakura
      @BiglerSakura Місяць тому

      What if we restrict meat and berries from the granary and leave them piled up in hunting camps and forager huts, also without letting the hunters and foragers have their market stalls? Then eggs should be consumed first.

  • @mrhomeslice4693
    @mrhomeslice4693 7 годин тому

    this is high quality content, I'm surprised you don't have more subs

  • @user-gb3wx9gu3j
    @user-gb3wx9gu3j Місяць тому +1

    V nice vid. High production values, well narrated, and well edited.

    • @Midgeman
      @Midgeman  Місяць тому

      Cheers! Glad you liked the production!

  • @Sombre____
    @Sombre____ Місяць тому +3

    I like this village on the top of a hill. It's really nice with all the field in the background.

    • @Midgeman
      @Midgeman  Місяць тому +1

      Right? I've built similar towns in this location multiple times!

    • @twomillion8383
      @twomillion8383 Місяць тому

      I had to rebuild a starting town built on a hill. It was too steep. 😢

  • @Kristof1
    @Kristof1 29 днів тому

    You honestly have no idea, how helpful this is

    • @Midgeman
      @Midgeman  26 днів тому

      Glad to help out!! Manor Lords can be tricky to figure out at the beginning :)

  • @alexhale6582
    @alexhale6582 27 днів тому

    Great video, useful tips and excellent editing!

    • @Midgeman
      @Midgeman  26 днів тому

      Thanks! Means a lot!

  • @zionosphere
    @zionosphere Місяць тому +1

    Always entertaining and informative. Thanks.

    • @Midgeman
      @Midgeman  Місяць тому

      Glad you enjoyed it

  • @mr.k1946
    @mr.k1946 16 днів тому

    Thanks for the video completely changed my experience playing this game

  • @christianhorniman4044
    @christianhorniman4044 Місяць тому

    Awesome video, clear and concise , great help, subscribed so I can get tips and help continually.

    • @Midgeman
      @Midgeman  Місяць тому +1

      Thanks for the sub!

  • @kylebailey315
    @kylebailey315 9 днів тому

    Thank You! this food got me headscratchin

  • @chilimike6598
    @chilimike6598 Місяць тому

    Awesome and funny production here. Nicely done

    • @Midgeman
      @Midgeman  Місяць тому

      Thanks! Glad you liked the production!

  • @DeTofuKing
    @DeTofuKing 19 днів тому

    This was educational thank you.

  • @justinmills1721
    @justinmills1721 Місяць тому

    Really great video - informative and entertaining 👍🏼

    • @Midgeman
      @Midgeman  Місяць тому

      Glad you enjoyed it!

  • @mikeyredmond5898
    @mikeyredmond5898 Місяць тому

    This goes down well with a coffee. Solid work, great advice.

  • @Daxenholm
    @Daxenholm Місяць тому

    Whoa, another great guide by the Midgeman! WOW! 😮

    • @Midgeman
      @Midgeman  Місяць тому +1

      I wonder who the smart cookie that made the intro was...

    • @Daxenholm
      @Daxenholm Місяць тому

      @@Midgeman 🥰

  • @Tharx89
    @Tharx89 Місяць тому

    Thank you for the videos :) best Manor Lords content in my opinion :p - all the way from Singapore!

    • @Midgeman
      @Midgeman  Місяць тому +1

      Glad you like them! Woah! International Viewer!

  • @tosler
    @tosler Місяць тому

    Really enjoyed this

    • @Midgeman
      @Midgeman  Місяць тому +1

      Glad you enjoyed it

  • @psedd14
    @psedd14 13 днів тому

    Love this game! Thanks!

  • @aer0planejelly911
    @aer0planejelly911 Місяць тому

    Thanks! That was really helpful.

  • @Pixelflames1
    @Pixelflames1 Місяць тому

    Thank you for the advice

  • @Scrim71
    @Scrim71 Місяць тому

    Best ML content by far. Subscribed

    • @Midgeman
      @Midgeman  Місяць тому

      Glad you liked it!

  • @ShadowWolf-zw2dv
    @ShadowWolf-zw2dv Місяць тому

    Bro you just got a follow because the work you put into this video and I'm like you love manor lords

    • @Midgeman
      @Midgeman  Місяць тому +1

      Thank you 🤘

  • @andybrown-tl8rt
    @andybrown-tl8rt 13 днів тому

    well done great video

  • @Plombo_5
    @Plombo_5 Місяць тому

    Love this game and your coverage.

    • @Midgeman
      @Midgeman  Місяць тому

      Same and thank you

  • @ewenchan1239
    @ewenchan1239 27 днів тому

    I think that the challenge I run into with many of these types of guides is that when you have the families and the development points to support doing whatever you want to do, then it makes it easy(-ier).
    But early on in the game when neither of those are available options to you, it makes it significantly more difficult to try and implement some of these strategies.

  • @markcorson3752
    @markcorson3752 21 день тому

    Very helpful

    • @Midgeman
      @Midgeman  19 днів тому

      Glad you think so!

  • @debram8829
    @debram8829 Місяць тому

    Very useful...thank you

  • @supersupermao
    @supersupermao 27 днів тому

    Very nice!

    • @Midgeman
      @Midgeman  26 днів тому

      Not as nice as you!

  • @cameraguyjp85
    @cameraguyjp85 Місяць тому

    Niice Tips! Appreciate the passion !

    • @Midgeman
      @Midgeman  Місяць тому

      Thanks for watching! I love this game

  • @user-ds4pi2zv8v
    @user-ds4pi2zv8v Місяць тому

    Graineries set up only for farms is something I caught onto quickly. I didn't think about lowering the threshing priority, though. This is a fantastic tip! Thank you. Bees tied into pollinating fields for increased yield (especially berries) make sense. Instead of a berry patch providing 900 units per year, pollination allows it to grow. Next year, the units could go up to 1200 or so, then larger the following year.

    • @Midgeman
      @Midgeman  Місяць тому

      Would be an excellent evolution to that chain

  • @kynx9r
    @kynx9r Місяць тому +1

    Thank you

  • @WeirdViking
    @WeirdViking Місяць тому

    Best manor lords video in ages, actual tips of real gameplay. So much of youtube is gimmicking and breaking the game instead of playing it.

    • @Midgeman
      @Midgeman  Місяць тому

      Thank you, its hard to find a balance between both!

  • @DenizB112
    @DenizB112 Місяць тому

    Great tips, definitely trying these in my next run. Got lucky and have clay and iron as rich deposits!

    • @Midgeman
      @Midgeman  Місяць тому +1

      Nice heres an extra tip for you, you can actually squeeze multiple mines onto rich deposits!

  • @MickyMuffMuncher
    @MickyMuffMuncher Місяць тому +1

    this guy earned this sub

  • @Lorifel0
    @Lorifel0 Місяць тому

    Thanks!

  • @p.herrmann4538
    @p.herrmann4538 Місяць тому +2

    Actually helpful 👏

    • @Midgeman
      @Midgeman  Місяць тому

      Let's go 👌🏻

  • @Pix_ZL13
    @Pix_ZL13 Місяць тому

    Incredible guide.
    It's relatively short and informative.
    I hope the devs would increase the efficiency of a building depending on how many families are working in them just so to save space

    • @Midgeman
      @Midgeman  Місяць тому

      Would make a lot of sense

  • @vin101
    @vin101 Місяць тому +1

    so i haven't seen anyone do it yet! so im taking credit for it. my fields are triangles merging with other triangles in each corner, i can really only explain it by a picture. BUT because of triangles merging, the center of the triangles can it moves the center of the triangle between other triangles, basically putting harvest in one location between all fields.

    • @Midgeman
      @Midgeman  Місяць тому

      Huh, I think I can conceptualize it... Interesting concept

  • @deliciouslybrutal
    @deliciouslybrutal Місяць тому

    Your title/chapter text is so fucking clean 💘

  • @whocares944
    @whocares944 26 днів тому

    great vid (also love free stuff)

  • @Taooflu
    @Taooflu 29 днів тому

    Efficiency! My setup is nowhere near as efficient, but man I have to say farming / bread making is great!

    • @Midgeman
      @Midgeman  26 днів тому

      It took a few tries myself to work out what works for me. Farming and bread making is for sure one of my favourites too!

  • @Trypragmatic
    @Trypragmatic Місяць тому

    Can't wait until markets and other things are fixed ❤

    • @Midgeman
      @Midgeman  Місяць тому

      I'm not sure markets are a bug, but im certainly looking forward to other fixes

  • @morganm4845
    @morganm4845 Місяць тому

    Good job :)

  • @thomasechols8834
    @thomasechols8834 23 дні тому

    I never make fields bigger than .5 morgans and only put 8 to a farmhouse and make the fields in a circle so I can assign the farmhouse only to those fields. makes it so much easier .

  • @Red_ger
    @Red_ger Місяць тому

    Nice idea bees increasing appepeoduction. Makes sense!
    You missed one thing: the comunal oven makes 1 bread out of 1 flour while the artisan bakery makes 2 breads of 1 flour.
    My question still is: placing storage near markets is supposed to make marketstalls efficient. But the production is far away. Dedicated storage sounds like being close to production. But how many and where end the storages to be?

    • @Midgeman
      @Midgeman  Місяць тому

      I think it's up in the air still within the community for the best way to do it. My guess is dedicated storage close to the production sites is far better

  • @mcmann7149
    @mcmann7149 29 днів тому

    For the berries, I found that two huts with three families each would allow for a very constant yield.

    • @Midgeman
      @Midgeman  26 днів тому

      I'll have to give that a try!

  • @BleachWizz
    @BleachWizz Місяць тому

    1:45 - kinda true you can get meat faster, but it'll be limited. the berries don't start up and with no supplies you kinda have to go hunting camp + loggers to berries

    • @Midgeman
      @Midgeman  Місяць тому

      Hmm ive found you can swap the hunters and berries but you're correct. It probably depends on the start for which to go for!

  • @baf_mcnab3065
    @baf_mcnab3065 Місяць тому

    Great video full of useful information, only think I would say is that increase/decrease the work area of a building you hold down CTRL and not ALT as you suggested in this video.

    • @Midgeman
      @Midgeman  Місяць тому +1

      Really? I thought it was alt scroll (maybe I've rebound it? 😂)

    • @baf_mcnab3065
      @baf_mcnab3065 Місяць тому

      @@Midgeman Possibly, alt shows where your people are though so that would be odd, but either way, thanks for the vid.

  • @Catz-Rawla
    @Catz-Rawla 24 дні тому

    Dedicated Storage. ✅
    Micromanage who cares for a market stall. ✅
    Another helpful video. 👍

    • @Midgeman
      @Midgeman  19 днів тому

      Thanks for watching! Glad it helped!

  • @jackjenkins5056
    @jackjenkins5056 29 днів тому

    I'd love to see apiaries also boost growth speed or fertility regen on fields of nearby

  • @Gyurg00
    @Gyurg00 Місяць тому +1

    i’m typing this comment halfway through the video but one thing to note is you need to have 1 extra field compared to your oxen otherwise funky priorities happen and your workers will do nothing quite often

  • @sammonereau2645
    @sammonereau2645 Місяць тому

    The montage of this video is great !!! Did you use Davinci ?
    Did you manually place the berries for the 1:30 transition? Or did you used a preset/template ?
    1:24 is this Ai image generation or photoshop ?
    Awesome work !!

    • @Midgeman
      @Midgeman  Місяць тому

      We use the Adobe Creative Cloud for all our productions. Its a mix of After Effects, Premiere Pro and Photoshop. The berry transition is from a motion graphic pack and the changes to the manor lord character is... both! Its adobe firefly and photoshop!

    • @sammonereau2645
      @sammonereau2645 25 днів тому

      @@Midgeman Thanks for your response ! Keep up the good work !

  • @sterben4106
    @sterben4106 26 днів тому

    So in other words if you keep the Communal oven storage empty the bread supply is the same as a bakery got it. Just as a granary Strictly dedicated to bread and your communal oven will be good and you don’t have to waste a rs point unlocking bakery

  • @trentkelly2303
    @trentkelly2303 24 дні тому

    i didnt know berry bushes were that op, lol i get next to nothing from them.
    first play through im just casually learning as much as i can and i think ill rerun it once im confident i know enough, wish i could stop my houses from making hundreds of shields and boots though :S

  • @paulhernandez112
    @paulhernandez112 17 днів тому

    nice

  • @jeffg242
    @jeffg242 Місяць тому

    love this game

  • @jesiferbee1370
    @jesiferbee1370 Місяць тому

    I've been addicted to this game

  • @1Scimetar
    @1Scimetar Місяць тому

    About the apples and honey, I can't help but think that the apples and/or honey might be in there as support for an as-yet unimplemented level 4 burgage plot upgrade. I can't help but think that's going to introduce a level 2 tavern need, which would call for either cider, made from apples, or mead, made from honey, to keep the families living in these theoretical level 4 burgages as at least the mead would probably be seen as a classier alternative to the barley-based ale that's already in the game.

    • @Midgeman
      @Midgeman  Місяць тому

      I think wax is going to be the bigger thing for apiaries with honey being a side benefit

    • @1Scimetar
      @1Scimetar Місяць тому

      @@Midgeman And as I said, a future update might add mead, which is a wine made from honey, to the game. As you mentioned at the start of the video, the current build of the game is early access, so there's probably a ton of stuff that hasn't been perfected, let alone added yet. I know that in Provus' playthrough, he tried to grow apples, but they glitched out and his people either couldn't or wouldn't eat them. I don't know if they're going to end up using them exclusively for cider in future updates or if grapes are going to be added as a requirement for level 5 burgages, but this is probably why Manor Lords is still in early access and not full release. RimWorld has been in full release for years now, and Tinan, the lead developer there, is still adding stuff to it.

  • @Firewolf-vi1jh
    @Firewolf-vi1jh 26 днів тому

    im not sure if anyone will answer but with the method of farming in the video would each farmhouse have all 8 slots filled. so for example, for 9 fields, there would be 3 farmhouses, 24 families assigned?. Hopefully that makes sense

    • @Midgeman
      @Midgeman  26 днів тому

      Essential yes, but you can get away with only staffing 4 families on each if you have oxen

  • @nilsib1lsi
    @nilsib1lsi 29 днів тому

    How do I get all developments upgrades like you did 5:10 when the village can’t grow any bigger, or was there an update (can’t play atm I’m not at home)

    • @Midgeman
      @Midgeman  29 днів тому

      sneaky little mod

  • @alirusjr4292
    @alirusjr4292 Місяць тому

    Nice video!
    Also have a question - on berries section you showed a development tree and as I saw you have apporximately 11 development points spent. Is it modded or in base game you can have more than 6 points?

    • @Midgeman
      @Midgeman  Місяць тому +1

      It was a mod I used on my test builds, I think ive already linked it on another comment!

    • @alirusjr4292
      @alirusjr4292 Місяць тому

      @@Midgeman Ty for answer. Keep up the good work! 💪

  • @haraldheftmops4911
    @haraldheftmops4911 Місяць тому

    Apples and vegetables. These are the main food sources. Just build a huge plot with space for 2 houses level up to 3 and now 4 familys are working in the garden as a sidequest.

  • @sanuelkessler8435
    @sanuelkessler8435 25 днів тому

    Since there is now dynamic supply and demand to the world trade do we know how long it takes for that to reset? because i accidentally sold too much leather and now i am making basically no money.

  • @royrached6668
    @royrached6668 22 дні тому

    Waiting for my copy 🤑

  • @yazmeliayzol624
    @yazmeliayzol624 Місяць тому

    So... along side berries... upgrade your forager to grow herbs... it keeps your pop at full force...

  • @iainansell5930
    @iainansell5930 Місяць тому

    in my experiiance, the farmers ignore the set regions...... you should be able to assign a farmhouse to individual fields... but i do 4 fields, and leave one in fallow for 3 yearrs, so each field has a period of 3 years in fallow...of 4... a granary near the houses just for veg and eggs, and fill them with the out of season forragers... they'll pick up the veg from houses...

    • @Midgeman
      @Midgeman  Місяць тому

      If you dont set the fields the AI for each and every farm will go to the same job and move as a herd. Its fine if youre only planning for one farm but for anything else you're going to have an issue

  • @mikloskoszegi
    @mikloskoszegi Місяць тому

    Nice video! There is a small misconception about the market (market was a very confusing rabbit hole), it doesn't matter how many stalls you have and where the stalls are, because the peddlers only stock the market up to the demand limit. So for 30 plots, 30 of every items. Still annoying to get farmers with stalls, but they will very rarely work the stalls, because the granary workers will fill them up faster. The latest patch also changed how the food is distributed, making it easier to manage the market.

    • @Midgeman
      @Midgeman  Місяць тому

      I've heard this, i'm going to try out the beta branch this week to see the changes

    • @sarcasm-83
      @sarcasm-83 Місяць тому

      Tbh I still don't quite get how the market stalls work. If some of my burgages aren't getting something, like two types of food for example, despite there being easily enough of food for everyone (As I'm not even a large village yet), what do I need to increase to make it happen? Granary workers? Or storage workers if it's firewood/cloth? It doesn't help at all if I make another market closer to the houses, as it gets "teleported" to the houses anyway as long as there's enough?
      I'm just not sure if it's sometimes bugged or if I'm still doing something wrong.
      Edit: Oh and if firewood for example is sitting at the woodchoppers camp storage, do I need to hire more storage workers to come take it from there to storage, OR do the woodchopper people distribute them forwards? Really wish such things would be a bit more clearer.
      (Unrelated to this and not expecting you to reply this too, but maybe someone who reads will know: I also have no idea how the trading works. I just kinda set up some trades and hope they happen some day and if trading happens faster if I have more trading workers.. if I buy a horse, do I get the trade visitor trades AND then my own trade worker making trips? Do I need to assign the livestock there despite the horse already being at the trading post... If I make the trade post thing to trade between my own territories, do both territories need that tradepost or if I make two of em, do they make trips from both sides? Livestock trading keeps saying I have a surplus of 3 sheep, but I have 6 sheep in total..... I thought "surplus" is my current amount.... confusing lol)

    • @mikloskoszegi
      @mikloskoszegi Місяць тому +1

      @@sarcasm-83 I'm on phone so I'll reply slowly. So first, market: distance doesn't matter. The market stalls are offering their wares to every house, but they go from the closest to farthest. So if you have 30 plots, but only 20shoes on the market, than no matter where the stalls are, the farthest 10houses won't get shoes. The market checks demand, but the actual food consumption is per family. So if you feel that your stalls are not restocked fast enough, you have too many families for the stalls. And make sure that your granary workers have stalls for themselves. The live version is very finicky with market supply, f.e. veggies only go to the granary if the pantry is full. The beta patch fixed a lot of the market issues.

    • @mikloskoszegi
      @mikloskoszegi Місяць тому

      @@sarcasm-83 if you see goods sitting in their produce buildings, than yes, you have overworked storage workers. Also, you can forbid items in storages. The items sometimes still magically teleport there, but the workers won't go out of their way to collect unimportant stuff, so you can streamline your storage workers. Trading is pretty much what you wrote, if you assign horses, your traders can export more goods (that's the livestock in the trade building), otherwise they walk, taking forever.

    • @sarcasm-83
      @sarcasm-83 Місяць тому

      @@mikloskoszegi Ok, thank you! Much appreciated you took the time to write, even if on mobile :)
      I guess that finicky-ness must be what is causing some or many of my confusions on why things don't get supplied.. as a big part of my current towns food supply is carrot farms.

  • @asdrenn32
    @asdrenn32 16 днів тому

    Thanks for the vid, and hope I win the copy :D

  • @thomasbryant7871
    @thomasbryant7871 Місяць тому +1

    With markets if there is a family that's doing example farmer with a stall and I want it in the granary just drop a job in the granary for space then go to stall and reassign there job to granary its great to make sure everyone works in the right place, id rather like to have an easier way to make a family living near by have a stall and job easily set up rather than he has to sleep there then right job then gamble for stall

  • @guigui_cc
    @guigui_cc 27 днів тому

    That peasent's voice reminds me of stronghold 2. But this one is cute and soft.🌝

    • @Midgeman
      @Midgeman  26 днів тому

      I love stronghold so this is a huge compliment

    • @guigui_cc
      @guigui_cc 25 днів тому

      ​@@Midgeman I have a question. What should I do with the carcass with my ox cuz it got struck by the lightning🥲 but it stays lying in the stable. People do nothing about that.

  • @emadq8869
    @emadq8869 Місяць тому

    what do you mean in farming that field " year 1 / year 2 / year 3 " ??

    • @Midgeman
      @Midgeman  Місяць тому

      Which year of crop rotation its on

  • @xTEiTOx
    @xTEiTOx Місяць тому

    Nice video. Still deciding to buy it or just wait for full release.🧐

    • @Midgeman
      @Midgeman  Місяць тому

      Could enter the competition in the pinned comment!

    • @davidbean9740
      @davidbean9740 Місяць тому

      ⁠buy it

  • @foxtea_
    @foxtea_ Місяць тому

    The beginning skit has a chokehold on me

    • @Midgeman
      @Midgeman  Місяць тому +1

      Dax did a great lil job on it

  • @onizuka
    @onizuka Місяць тому

    sadly it was a food shortage by collecting or production, but stock in the old patch. i haven't played the new version yet.
    the ai would just never keep a steady stock, with even 4-6 graneries.
    much like the 30 firewood, clothing, stalls the game makes, for some reason...instead of keeping the 1-2 reused.

    • @Midgeman
      @Midgeman  Місяць тому

      Im looking forward to trying the current build

  • @justbobsmith
    @justbobsmith Місяць тому

    Eggs are my favorite, simple and don't take much space.

    • @lumos-lio-4127
      @lumos-lio-4127 Місяць тому

      Never I had more than 3 eggs, don't understand how people do

    • @Midgeman
      @Midgeman  Місяць тому +1

      They're really simple which is nice

  • @hipolytos
    @hipolytos 18 днів тому +1

    Great attention span attentioneer!

  • @Zethai
    @Zethai Місяць тому

    How did you unlock almost all specializations? Isn't like 6 the max?

    • @Midgeman
      @Midgeman  Місяць тому

      Yup, modded the game to make the tutorial faster

  • @slondon355
    @slondon355 Місяць тому

    Not sure if I've missed something but how do you have so many development points?

    • @Midgeman
      @Midgeman  Місяць тому +1

      There's a mod to unlock more, which I used to speed up the creation of the tutorial

    • @slondon355
      @slondon355 Місяць тому

      thanks!

  • @waynegarrett1614
    @waynegarrett1614 Місяць тому

    Hi, what do you mean increase work are of fields by holding Alt?

    • @Midgeman
      @Midgeman  Місяць тому

      Sorry, I think I accidently remapped it, Holding scroll and control means you can change the size of the limited work region

    • @waynegarrett1614
      @waynegarrett1614 Місяць тому

      @@Midgeman Yeah, this is what I have done, but it seems workers from other fields still go to work in the other fields out side their work zone.

  • @matony19
    @matony19 Місяць тому

    Do you have or plan to make video on how to conquer lands, when to conquer ? I struggle in that when I start to get my army somewhat ready, the AI has already taken the whole map :D

    • @Midgeman
      @Midgeman  Місяць тому

      Not on the current build, but perhaps when the experimental build goes public!

  • @dzphotoboi
    @dzphotoboi 12 днів тому

    How do you have so many Dev points??

  • @neofromthewarnerbrothersic145
    @neofromthewarnerbrothersic145 Місяць тому

    I thought honey was working great for awhile, I seemed to be producing plenty of it with just 1 apiary. It's an easy, low effort food source early on so it seems good to have. But as the town got bigger, around 60 homes and 200 people, suddenly the honey production can't keep up even with 2 apiaries. Until that point I was constantly building up a surplus, now it's just constantly depleting and I want that development point back.

    • @Midgeman
      @Midgeman  Місяць тому

      Yeah it really doesnt scale for larger cities or industries at the moment.

  • @Hitonsight6
    @Hitonsight6 Місяць тому +2

    How do you have access to more than 6 perk points?

    • @Midgeman
      @Midgeman  Місяць тому +2

      I used this mod www.nexusmods.com/manorlords/mods/68?tab=files

    • @Hitonsight6
      @Hitonsight6 Місяць тому +1

      @@Midgeman omg there’s already mods and stuff. I’m gonna have to check it out and see how to go install! Tysm!

  • @minarikp
    @minarikp Місяць тому

    5:14 Everything is unlocked in the Development screen. How did you do that? Some kind of mod? As far as I know, the game gives you up to 6 development points, but after you reach the highest development state (large town) no more points are rewarded. So how can you have everything unlocked?

    • @Midgeman
      @Midgeman  Місяць тому

      www.nexusmods.com/manorlords/mods/68?tab=files

    • @minarikp
      @minarikp Місяць тому

      @@Midgeman Thanks, mate. I was suspecting this is not a core game feature that I missed. :)
      Keep on delivering the good content. Well appreciated.

  • @christianjensen544
    @christianjensen544 Місяць тому

    Loving the guides, but instead of spending the perk point on bakeries, I just build an extra communal oven and that seems to do the trick. If you're needing to produce that much bread anyway, then you should have plenty of people to work it.

    • @Midgeman
      @Midgeman  Місяць тому +1

      That particular city was running two communal ovens and two bakeries. The bakeries DOMINATED

  • @munkethesecond3886
    @munkethesecond3886 8 днів тому +1

    how did you get infinite development points

  • @jhonyn7197
    @jhonyn7197 Місяць тому

    This game have huge potencial.

  • @gowensbach2998
    @gowensbach2998 Місяць тому

    I feel they should the brewing of honey, rye and wheat as well

    • @Midgeman
      @Midgeman  Місяць тому

      That would be cool

  • @barryhall7058
    @barryhall7058 Місяць тому

    How do u have so many development points not sure if I'm being dumb but it's lock at 6 isn't it 🤔

    • @Midgeman
      @Midgeman  Місяць тому +1

      Yes, it's a mod - I believe I've linked it in the comments a couple times

  • @Gibboh
    @Gibboh 29 днів тому

    How do you get so many points for perks?

    • @Midgeman
      @Midgeman  29 днів тому

      Sneaky little mod

  • @sanuelkessler8435
    @sanuelkessler8435 25 днів тому

    get in the comments? I guess i will! thanks Brennan for reminding me!

    • @Midgeman
      @Midgeman  25 днів тому +1

      Brennan is a great guy for reminding you!

  • @skunkwrxs
    @skunkwrxs Місяць тому

    How did you get more than 6 development points?

    • @Midgeman
      @Midgeman  Місяць тому

      Modded it to make the tutorial i linked it in another comment

  • @BobohhhhhhYT
    @BobohhhhhhYT 10 днів тому

    ❤❤❤

  • @fele09
    @fele09 Місяць тому

    🔥