Next Episode #10 - ua-cam.com/video/88yXUZ5BO1M/v-deo.html Part 1 - ua-cam.com/video/M1c5TcdITVs/v-deo.html Full Episode Playlist - ua-cam.com/play/PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul.html
Yes it is :) - Only when you get to video 10 you'll have to only take the top three blocks from the mouse controls rather than the large chunk - you'll see when you get there!@@Zhantz
I haven't used Scratch for nearly a decade (I mainly program in C now), but I still find myself watching this guy's videos because he was a huge inspiration to me when I was a kid.
Hey Griff patch I took a break for a good year and I realize what you doing so I’m going to start back up and I will share my projects with you through this wonderful year
I'm moving on to JavaScript, Python, and C but I still watch your videos to this day and I still code in scratch sometimes. I loved you as a kid. Keep up the great work!
Hey Griffin! As a beginner, your Raycasting tutorials helped me lot to get better on Scratch. Now I'm slowly realizing how Scratch blocks works. Thanks for your help!
TurboWarp really is amazing! It supports cloud variables for anyone who uses it, even people who are new to scratching, and they can be stored in local storage after your project is packaged, meaning it can save your progress in a game that's very long. That's perfect for making an RPG!
Imagine if scratch gets a 'pro' mode, which basically upgrades the 'toy-like' block system, allowing for complex 'mechanisms'. Also Templates would be cool, like 'ready-to-import' block segments made by scratch devs, like a 'physics template' or 'sidescroller template'.
Hey griffpatch, just wanted to thank you for everything you've done. Your tutorials have taught me a lot of things about scratch, and also helped me calm down and helped me through some tough stages in my life. Thank you for this kind of content, please continue doing it. You're not just teaching, you're changing lives.
the thing i want the most is the possibility of changing mouse texture. im sure it can render so cool on some Scratch games like your games, Griffpatch!
that pointer lock experiment is really cool. a friend of mine and me are both remaking minecraft and we both are using the pointer lock experiment. it helps alot to make the gameplay easier and smoother. btw the friend i was talking about is robostew and he has already shared his project. i haven’t, but i have shared some devlogs on yt.
In the turbowarp packager, there are a lot of mouse options! Like locking the mouse in the game window (if not fullscreen), custom mouse png and lots more!
TurboWarp is the best version of scratch when making big games, when making games for fun. We use Scratch but using pointerlock, mouse cursor, animated text, block 2d physics and custom extensions, we can make amazing games I'm scratch
Hey Griffpatch! Would it be possible to procedurally generate a level in this raycaster? If so, I would love to see a video on how to do this. So far this game is perfect for a backrooms-type game since we can make a first-person maze that even has entities that chase you. If we had procedural generation, we could make a completely random level. Two other things I would love to see in the future if possible are: 1. Larger Maps 2. Enemies that wander around on their own and don't chase you unless they can see you (probably detect if they can see you by raycasting from the entities and also checking if you are close enough) No rush for any of these things, it would just be really fun to mess around with them if you ever add them.
This might actually be pretty easy, for the larger maps can either have you decreasing the player's speed to simulate it, or using clones along with special scripts to segment your level. Although if you go for the second option, you could simply draw multiple screens and have code that positions the clones and has them assigned to a segment Although for the entities, my best guess on what to do is have it so they pick a direction, and if they collide with a wall, they will pick a different direction. Then to have them chase you, give them a field of view like the player where it also checks if the player is colliding with it (This can somewhat be tested in episode 1 with the flashlight to see if it actually collides) Which since they only chase you while "seeing" you, they may never collide with a wall
I think this series have to continue. I'd like to see things like custom floor you can interact with, like a raycaster so enemies can detect you or not, some bug fixes with the entities, better lighting, some kind of baseboard for certain walls and maybe a way to be able to stack levels so tu can go up, down and all around.
Hey! I don't use Scratch but maaan, I think you must have been told this already but Paper Minecraft was so fun for me when I couldn't download any games! I'm trying to start making games (I like Python and C# coding) I hope it goes well
It’s just so amazing to see Griffpatch still using Scratch for many years and never got bored of it. Me either because it’s just so colorful and fun to use. It’s also amazing to see him make a tutorial outside of the vanilla Scratch since TurboWarp is far more superior. I have to mention, though, that I doubt that the vanilla Scratch will improve or have any new features anytime soon, the moderation has just too many issues, but there are a few alternative ways to share TurboWarp-exclusive projects, as well as Gandi IDE projects. Either way, continue your work, Griffpatch. Don’t give up. You have inspired so many people, and to be honest, it is worth it.
There is an Turbowarp extension that lets you change what the mouse looks like and also hide the mouse or replace it with a sprite put that works a bit differently.
I made a really cool project with this, you can place things anywhere then press space to make it 3D, and I'm working on making it so you can redraw entity costumes IN GAME.
Hey @griffpatch, I've been tinkering with the idea of enemies having directional sound; For example, an enemy gets quieter or louder the farther it is. The thing is that I can't figure it out, and I think it would be an awesome next video idea!
@griffpatch please add things that are less than wall hieght and actual cielings, maybe treat it like how doom does, by reading the color hue on the map as how high up the object is? you could support verticle textures by having a third texture which applies only to verticle items!
I have always admired how you always asked for your subscribers feedback to improve and how you are so talented. As a kid, I loved using scratch. But, i didn't know how until I found you. I have improve a lot, thank you so much ❤ -Love your tutorials!
@@pixlol thanks, i just need to get the sorting algorithm to work so the faces are rendered in the correct order, but it's really just some simple math... the obj parser took the most time, the renderer itself was done in 30 minutes
Turbowarp boosts scratchs performance so much that you can make the scratch stage resolution higher than 320x240 to 960p or 1080p if you have a bigger screen resolution.
Things you can add to the RayCasting new episode: add ability to player to jump, add platforms and stairs, add floor and ceiling, add animated sprites, add shadows, add animated walls, add path finding algorithm for entities, and add doors, and add lighting system, also you can make the game first person shouter and add gun
Hey griffpatch, really great video, and series! I feel like it would be cool if we could be taught how to make floors and ceilings with textures, even if it’s optional. Hope you have a great rest of your day!
Here's an idea: adding more than 2 wall types, but not by making tons of level sprites?! Just do a binary search like this: If I am touching neither Level Color 1 nor Level Color 2 (00) then set wall type to: not colorful :( (0) If I am touching Level Color 1 but not Level Color 2 (10) then set wall type to: beautiful blue (1) If I am not touching Level Color 1 but am touching Level Color 2 (01) then set wall type to: magical magenta (2) If I am touching both Level Color 1 and Level Color 2 (11) then set wall type to: disco party!! (3) 2 Color sprites makes 4 colors (0,1,2,3), 3 makes 8, 4 makes 16, etc.
When I was coding this is the first thing I started and it gave me a huge jumpstart I could just say what I want something to do and find the correct blocks for it like over %85 of the time
4:24 Hey griffpatch! There IS an easier way to detect pointerlock, Turbowarp has a custom extension for pointerlock. It has [set pointer lock (enabled/disabled)]
fun fact: the pointer lock is NOT flawed, this is because in regular scratch, when you press the green flag, the mouse x and y will not be 0,0 it will be something else:)
Great video Griffpatch, I’d love to see things like jumping, shooting weapons, doors and moving sectors added. I also think, that it might be possible to build nodes in the game, so it can run faster.
Wow, never thought you would make a video about this extension! (it’s not really a extension, it’s the turbowarp experimental mouse lock thing, but they are the same thing)
Incredible Idea: In stead of having another sprite of the map for the faster raycaster sensing, why not just change the size of the raycaster? Could put us one step closer to levels!
This comment is for people who has a bug with "background entity" Go to entities spite and find rotate view block. then add a new condition to IF block "Type > 0", so the code will look like: if vy > 1 and type > 0 then
On the topic of TurboWarp, there's this thing called TurboWarp Packager so you can turn Scratch and TurboWarp projects into computer files like EXE and HTML.
Griff patch can you make walls you can jump over amd run in top of but enemies can't and also can you add weapons as collectables to defen yourself in the maze and can you make it that people who can't do the textured walls can easily skip and still go on
Griffpatch thanks to you I am able to make such an amazing game about the backrooms! :D And I kind of found out how to make maps bigger with the cost of the FPS being lower and some detail on the rendering of the map is lost by a lot, and now I have jagged edges and no smooth curves on the maps
can you make the level darker and add a flashlight that needs batteries to recharge so the level is a little bit scarier? batteries can be spawned randomized on the map. Also, can you add an inventory?
well since turbowarp has pointerlock maybe there could be api blocks for example: ask ai (text): fetches to chatgpt and asks to answer received from ai: retreives the message from chatgpt
Hey I´m not trying to be intrusive but when will the Scratch RPG Series continue? I really like the project and want to keep programming with your tutorials! :)
I use TurboWarp alot. It's pretty cool. Im like that It has a custom extension that lets the project lock the pointer whenever you want it to. But this would make your project NOT compatible with vanilla Scratch and make it unuploadable to the website.
the project doesnt use any custom extensions, so it is still uploadable while people can also click a turbowarp link to play the project with mouse lock
Next Episode #10 - ua-cam.com/video/88yXUZ5BO1M/v-deo.html
Part 1 - ua-cam.com/video/M1c5TcdITVs/v-deo.html
Full Episode Playlist - ua-cam.com/play/PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul.html
is this video optional?
Yes it is :) - Only when you get to video 10 you'll have to only take the top three blocks from the mouse controls rather than the large chunk - you'll see when you get there!@@Zhantz
why is there only 3 replies including me
idk@@subspacetripminegaming
@@subspacetripminegaminggood question
I haven't used Scratch for nearly a decade (I mainly program in C now), but I still find myself watching this guy's videos because he was a huge inspiration to me when I was a kid.
His lessons can still be useful for applying to projects in other languages
So cool :)
Then you never visited the Scratch 3 website!
@@griffpatch your my inspiration for coding scratch I love coding because of you!
ngl same
Hey Griff patch I took a break for a good year and I realize what you doing so I’m going to start back up and I will share my projects with you through this wonderful year
Nice!!!!
hi
@@griffpatch hi giffpatch!
I Downloaded TurboWarp On Phone
I'm moving on to JavaScript, Python, and C but I still watch your videos to this day and I still code in scratch sometimes. I loved you as a kid. Keep up the great work!
Thanks for sharing! That's so cool
So cool to see you introducing turbowarp to a wider audience!
I didn't know about it until I saw this vid
Hey Griffin! As a beginner, your Raycasting tutorials helped me lot to get better on Scratch. Now I'm slowly realizing how Scratch blocks works. Thanks for your help!
Glad I could help!
@@griffpatch Yes you could! But another thing will help me a lot to add Joysticks in 3D Games for mobiles!
TurboWarp really is amazing! It supports cloud variables for anyone who uses it, even people who are new to scratching, and they can be stored in local storage after your project is packaged, meaning it can save your progress in a game that's very long. That's perfect for making an RPG!
You are one of the most talented coders I have ever seen and have greatly inspired me. Thank you ❤
I’m really happy you noticed me 😀
Thank you so much 😀 - That's great to hear!
@@griffpatch I hope some day I’ll be as talented as you, I want to be a game designer once I grow up.
@@griffpatch I like your tutorials, you are the best scratch coder!
@@ashdroidgamer3878 me too
@@LukeAnimador Yeah
Imagine if scratch gets a 'pro' mode, which basically upgrades the 'toy-like' block system, allowing for complex 'mechanisms'. Also Templates would be cool, like 'ready-to-import' block segments made by scratch devs, like a 'physics template' or 'sidescroller template'.
Custom extension like in turbowarp would be cool
There are programs like that, just none that have been made by Scratch.
The Scratch team literally said they won't add that, they said to find other programs then
@@circuitcoder paywall? 😏
Gandi IDE is a scratch mod aiming just for this
Hey griffpatch, just wanted to thank you for everything you've done.
Your tutorials have taught me a lot of things about scratch, and also helped me calm down and helped me through some tough stages in my life.
Thank you for this kind of content, please continue doing it. You're not just teaching, you're changing lives.
the thing i want the most is the possibility of changing mouse texture. im sure it can render so cool on some Scratch games like your games, Griffpatch!
turbowarp can do that
@@A_literal_cube... in the normal Scratch
The custom mouse cursors in games are always really cool! I think they add a bit more personality to the game.
This is insane, you’re the reason I’ve always wanted design games when I grow up ❤
Me too! :)
This is great! Scratch has come a long way, whats next, jumping? Multiple wall heights? Crouching? Cant wait to see it all.
jumping is just scrooling the wiew down and crouching is just litle up
it's a bit more complicated because the walls that are further back go up by a smaller amount than the walls that are closer
Stairs?
Will the series continue in turbowarp or in scratch
Scratch :) - But now we can also use Pointer Lock in TurboWarp if we wish
@@griffpatch so this video is optional
@@qwasr1278 yes it is
@@qwasr1278 yo db cooper whats goood
@@crazychicken8290 ”say my name”
Dang I was hoping for a new RPG tutorial but this actually is very helpful.
RPG! It's about time I made one of those episodes :)
Griffpatches videos are so fun to watch, I just get so happy when I see that he has posted!
that pointer lock experiment is really cool. a friend of mine and me are both remaking minecraft and we both are using the pointer lock experiment. it helps alot to make the gameplay easier and smoother. btw the friend i was talking about is robostew and he has already shared his project. i haven’t, but i have shared some devlogs on yt.
goodluck making minecraft in scratch, it will be extremely hard with 5k+ blocks in the project
@@uju8222 5k+ is an understatement. For reference, griffpatch's 2D Minecraft has 19k. Imagine how many it would be for 3D Minecraft.
In the turbowarp packager, there are a lot of mouse options! Like locking the mouse in the game window (if not fullscreen), custom mouse png and lots more!
TurboWarp is the best version of scratch when making big games, when making games for fun. We use Scratch but using pointerlock, mouse cursor, animated text, block 2d physics and custom extensions, we can make amazing games I'm scratch
Nice! Thank you Griff
My pleasure
Hey Griffpatch! Would it be possible to procedurally generate a level in this raycaster? If so, I would love to see a video on how to do this. So far this game is perfect for a backrooms-type game since we can make a first-person maze that even has entities that chase you. If we had procedural generation, we could make a completely random level. Two other things I would love to see in the future if possible are:
1. Larger Maps
2. Enemies that wander around on their own and don't chase you unless they can see you (probably detect if they can see you by raycasting from the entities and also checking if you are close enough)
No rush for any of these things, it would just be really fun to mess around with them if you ever add them.
This might actually be pretty easy, for the larger maps can either have you decreasing the player's speed to simulate it, or using clones along with special scripts to segment your level.
Although if you go for the second option, you could simply draw multiple screens and have code that positions the clones and has them assigned to a segment
Although for the entities, my best guess on what to do is have it so they pick a direction, and if they collide with a wall, they will pick a different direction. Then to have them chase you, give them a field of view like the player where it also checks if the player is colliding with it (This can somewhat be tested in episode 1 with the flashlight to see if it actually collides)
Which since they only chase you while "seeing" you, they may never collide with a wall
I would hope eventually scratch adds this as another extension pack like the pen blocks. A quick “lock mouse” and “unlock” mouse
I think this series have to continue. I'd like to see things like custom floor you can interact with, like a raycaster so enemies can detect you or not, some bug fixes with the entities, better lighting, some kind of baseboard for certain walls and maybe a way to be able to stack levels so tu can go up, down and all around.
Hey! I don't use Scratch but maaan, I think you must have been told this already but Paper Minecraft was so fun for me when I couldn't download any games!
I'm trying to start making games (I like Python and C# coding) I hope it goes well
It’s just so amazing to see Griffpatch still using Scratch for many years and never got bored of it. Me either because it’s just so colorful and fun to use.
It’s also amazing to see him make a tutorial outside of the vanilla Scratch since TurboWarp is far more superior. I have to mention, though, that I doubt that the vanilla Scratch will improve or have any new features anytime soon, the moderation has just too many issues, but there are a few alternative ways to share TurboWarp-exclusive projects, as well as Gandi IDE projects.
Either way, continue your work, Griffpatch. Don’t give up. You have inspired so many people, and to be honest, it is worth it.
Turbowarp is honestly fantastic and has so many welcome changes and features.
There is an Turbowarp extension that lets you change what the mouse looks like and also hide the mouse or replace it with a sprite put that works a bit differently.
Yes it's very cool, although it's not compatible with scratch
For those wondering, this can now be done with the pointer lock blocks or by checking it off in the packager. The experiment has worked!
To get the extension, go to the extension panel and search up Pointer Lock.
Or.. check the option off in the Packager.
I made a really cool project with this, you can place things anywhere then press space to make it 3D, and I'm working on making it so you can redraw entity costumes IN GAME.
and can you make a tower defense game?
Hey @griffpatch, I've been tinkering with the idea of enemies having directional sound; For example, an enemy gets quieter or louder the farther it is. The thing is that I can't figure it out, and I think it would be an awesome next video idea!
@griffpatch please add things that are less than wall hieght and actual cielings, maybe treat it like how doom does, by reading the color hue on the map as how high up the object is? you could support verticle textures by having a third texture which applies only to verticle items!
As a turbowarp exclusive developer, this is a dream come true.
I've been waiting since... at least yesterday for this video to come out!
Hope it was worth the.... wait :)
I have always admired how you always asked for your subscribers feedback to improve and how you are so talented. As a kid, I loved using scratch. But, i didn't know how until I found you. I have improve a lot, thank you so much ❤
-Love your tutorials!
There is also an extension called Pen+, I managed to make a 3d realtime renderer that uses .obj files with textures in just about 5 hours
woah :o that sounds complictaed. good job!
Wowsers
@@pixlol thanks, i just need to get the sorting algorithm to work so the faces are rendered in the correct order, but it's really just some simple math... the obj parser took the most time, the renderer itself was done in 30 minutes
@@meehdrescher i really wish i could be that good of a scratcher. thats really impressive
@@pixlol it mostly has to do with the fact that I use scratch for 8 or 9 years now, it's all about practise...
Turbowarp boosts scratchs performance so much that you can make the scratch stage resolution higher than 320x240 to 960p or 1080p if you have a bigger screen resolution.
Thank you so much for doing these things
Idk How you became so good at scratch, but I love your vids
They added a new gallery the have a lot extensions which is honestly cool but if I can see you using them all it will be more fun
It's the new block injector that is coming soon that is going to cause quite a stir!
Is this in Turbowarp or Scratch?
@@reality_101 turbowarp
@@reality_101 TW. Scratch is only fixing the bugs until something new happens
Insane tutorial Griffpatch! I have resumed scratch yesterday and this was very helpful. Hope you have a wonderful year!
Glad it was helpful!
@@griffpatch Can You Make A Sonic The Hedgehog Tutorial Please
Things you can add to the RayCasting new episode: add ability to player to jump, add platforms and stairs, add floor and ceiling, add animated sprites, add shadows, add animated walls, add path finding algorithm for entities, and add doors, and add lighting system, also you can make the game first person shouter and add gun
this whole series is the reason i stay in scratch :)
Please continue this tutorial.
Hey griffpatch, really great video, and series! I feel like it would be cool if we could be taught how to make floors and ceilings with textures, even if it’s optional. Hope you have a great rest of your day!
Here's an idea: adding more than 2 wall types, but not by making tons of level sprites?! Just do a binary search like this:
If I am touching neither Level Color 1 nor Level Color 2 (00) then set wall type to: not colorful :( (0)
If I am touching Level Color 1 but not Level Color 2 (10) then set wall type to: beautiful blue (1)
If I am not touching Level Color 1 but am touching Level Color 2 (01) then set wall type to: magical magenta (2)
If I am touching both Level Color 1 and Level Color 2 (11) then set wall type to: disco party!! (3)
2 Color sprites makes 4 colors (0,1,2,3), 3 makes 8, 4 makes 16, etc.
Wow! Fun video :D. Can we get more turbowarp videos? I know they have really cool extensions. Like Camera extensions!
Scratch: You cant do this
Griffpatch: Fine I guess I'll have to do it anyway
I noticed in Episode 6 that you did reflections and animated textures. Would you kindly make a tutorial on those?
Wowzers! I never thought i’d see the day the mouse cursor being locked in place
Haven't even watched the vid yet and I'm EXITED
Nooooo! Come backkkkkk :O
When I was coding this is the first thing I started and it gave me a huge jumpstart I could just say what I want something to do and find the correct blocks for it like over %85 of the time
this will help with my FPS game. good episode
Make it so theres mobile controls as the new way of turning Makes the Joystick not work
Fr
4:24 Hey griffpatch! There IS an easier way to detect pointerlock, Turbowarp has a custom extension for pointerlock.
It has
[set pointer lock (enabled/disabled)]
only problem is that you have to download the project itself for people to get them on your project
@@elijah44gd79 if you make a turbowarp detector, and say them to go to turbowarp to play there is no problem
fun fact: the pointer lock is NOT flawed, this is because in regular scratch, when you press the green flag, the mouse x and y will not be 0,0 it will be something else:)
Will there be another tutorial, I just finished watching this great series and would really like to see it be continued!
7:26 I think using "If " could possibly be used?
Great video Griffpatch, I’d love to see things like jumping, shooting weapons, doors and moving sectors added. I also think, that it might be possible to build nodes in the game, so it can run faster.
Griffpatch 2021:scratch tutorials! Griffpatch 2023:experiments turboboost! Griffpatch 2030:unity! Griffpatch 2100:unreal enginge XI!
I like this tutorial!
For that RPG game, could you show us how to do the screen scrolling like in the og
I didn't know this is possible, but this will help me with the game im working on.
Wow, never thought you would make a video about this extension! (it’s not really a extension, it’s the turbowarp experimental mouse lock thing, but they are the same thing)
Hey griffpatch, there is a I/O extention on turbowarp, it will be very useful to make a save data without having to use cloud data
Cloud is everything ;)
@@wojtekgame True but only for multiplayer if you wanted to make a save data with the file extension
Griffpatch! I love your hill climb racing game! Can you please teach us to make something like that! Ive always wanted to do that
I'm learning html, css, js and c# for unity. But I still use scratch because you are there and I like scratch a lot.
i was thinking of using a python program alongside scratch checking for the mouse position ever other frame but this is far simpler!
Griffpatch you should make a tutorial on how to make a merging game with grid snapping and upgrades. Keep making amazing content!
Bro i thought it will be little hard using turbowarp but he is on another level
I just watch your videos for fun, or I actually use the info. Keep up the great content Man.
Incredible Idea: In stead of having another sprite of the map for the faster raycaster sensing, why not just change the size of the raycaster? Could put us one step closer to levels!
Earliest I've been for a video... 7 minutes after it's uploaded
Edit: Griffpatch video, not just any UA-cam video...
I think this is the first time Griffpatch used Turbowarp!
There is also Mirror TurboWarp (used only if School blocked TurboWarp) and Penguin mod, but it is new.
*PenguinMod
This comment is for people who has a bug with "background entity"
Go to entities spite and find rotate view block. then add a new condition to IF block "Type > 0", so the code will look like:
if vy > 1 and type > 0 then
On the topic of TurboWarp, there's this thing called TurboWarp Packager so you can turn Scratch and TurboWarp projects into computer files like EXE and HTML.
sheesh thats cool
You and Brackey are the most famous people in my mind
Wow, I did this part of the tutorial before it came out!
Ha, nice one :D
I actually used turbowarp for my scratch animations but only because
you can pause it
Griff patch can you make walls you can jump over amd run in top of but enemies can't and also can you add weapons as collectables to defen yourself in the maze and can you make it that people who can't do the textured walls can easily skip and still go on
Griffpatch thanks to you I am able to make such an amazing game about the backrooms! :D
And I kind of found out how to make maps bigger with the cost of the FPS being lower and some detail on the rendering of the map is lost by a lot, and now I have jagged edges and no smooth curves on the maps
I love your get over it game❤❤
Omg I got a like from the one and only griffpatch
can you make the level darker and add a flashlight that needs batteries to recharge so the level is a little bit scarier?
batteries can be spawned randomized on the map.
Also, can you add an inventory?
i generally write javascript, lua, c# etc. but i still watch your videos since i was doing stuff in scratch
Oh wow thanks griffpatch amazing tutorial 😎
Don't you think it would be so cool if we could make it infinitely scrolling or maybe procedurally generated 'maps'
Hey griff patch love the video will you give a tutorial on how to make a 80s ball bounce game
well since turbowarp has pointerlock maybe there could be api blocks for example:
ask ai (text): fetches to chatgpt and asks to answer
received from ai: retreives the message from chatgpt
Griff is a very talented coder
I already used poiner lock and stage auto resizable for my projects so long
Now we need a tutorial for a wire-frame renderer!
thank u for tutorial
Hey I´m not trying to be intrusive but when will the Scratch RPG Series continue? I really like the project and want to keep programming with your tutorials! :)
scratch should definetly support that
@griffpatch do you know when you are going to make another episode for this series? thanks ( - :
turbo warp is really amazing
I use TurboWarp alot. It's pretty cool. Im like that It has a custom extension that lets the project lock the pointer whenever you want it to. But this would make your project NOT compatible with vanilla Scratch and make it unuploadable to the website.
the project doesnt use any custom extensions, so it is still uploadable while people can also click a turbowarp link to play the project with mouse lock
@@elijah44gd79 True.
I’m about to get the next member badge most likely by the time you see this!
So cool :)
Cool this is a great idea for my game, thanks :D!!! Could you continue minecraft moding?