Big fan! Could you create a tutorial with theories on coding custom neural networks using different genetic algorithms? Maybe take a problem-based approach, walking us through how to solve it step-by-step,because they are no where to be found🥲
WHG nerd here, one thing I did notice was that the hitbox you used covered the entire perimeter of the square. In the original game, there are only 4 pixels that contain hitboxes, the middle of each side. If you go to the actual game you can see the blue circles can clip into your corners before you die. Js thought this was a fun fact for part 2!
@@RJTheJunior The thumbnails are completely different. And even if they were similar, this thumbnail is a style this channel has used before, so it wouldn't be a good argument.
Code Bullet predates this by six years, the visualizations are nearly identical, and even the style of "humor" is nearly the same. Extremely derivative content.
The way TWHG collision works is it has multiple square dots on the player from the corners and directional sides. And enemies can something not touch them causing to not kill you, so this isn’t that accurate to the original (to be fair this was made in unity not flash) There is also corner clipping which saves a few frames lol
Was OBSESSED with this game, played it through all of high school. Best I ever got was a 10 death run. The people who get perfect run are insane. I’m just not that good at games in general.
i played this game recently, have finished it 4 times :D 1st time with around 2150 deaths, 2nd with around 200, 3rd with 31 and 3th wiht 27 :) a real love/hate relationship😂😂 Edit: I dont mean to hate in any kind of way, so please take this in a constructive way, for the next videos with this! :) 1: The red cube (player) is actually able to get hit without dying, while also being able to clip out of the map with its corners. This is because the hitbox of the cube only is in the very middle of each of the 4 sides. 2: The blue dots only collides (changes direction) when the blue part of it touches the wall. 3: CrazyGames' quality of "World's Hardest Game" is great in my opinion. Nice video!
Exactly. It’s used like this, to add bots to games, etc. Sadly, it’s also used for art, music, and other things. This is why we need to stop using ai programs that take existing items and use those to produce “art”
@@ElxixAkaEpic ngl ai covers are kinda good tho (IF USED CORRECTLY AND FOR FUN) I've made some ai covers and trust me you'll be surpirsed on how some of the voice actors sing really well.
@@ElxixAkaEpicmusic is also art, I think you have the wrong idea of what art is. This is the reason people (wrongly) call it AI "art", is not art, just illustrations
The AI would still be in trouble if the levels designs would be randomly spawned after you die in each level . Cause then it can't brute force learn repeat the action because it can't apply what it learnt because the environment keeps changing.
My friend coded a program that is basically a nitro type ban program. It types at about 350wpm, bt copy and pasting every letter, number, and symbol with almost no delay, depending on your pc
im a game dev and how do you mess up collisions so creatively its literally such an easy code and you accidentally made something so much more complicated
The red line that shows what point you’re at in the video broke for me so now I have a line that goes outside the screen 👍 (completely unrelated to the video)
1:33 this reminds me if the time I was at a coding camp an I accidentally created super simple gravity physics that nobody ther knew and my teacher just deleted it with no second thoughts
Nice job ma man I really love your videos, i have question dose th AI memorise the movement or understand the movement? I’m asking because i wanna know the if the same Ai how pass certain level can be use in another levels
This is actually harder, the red square has 4 points on it in the original (for the walls and blue circles), placed in the middle of the right, middle of the left, and on top and bottom. In this case the has a full hitbox all around it. Now before anyone says I'm hating, im just stating something. That square is a fucking pro at this game with what it did on stage 2 btw like that shit is hard af (i just realized king_creeperz and prolly a few other people already stated this fact, but im still commenting this either way :))
We need a ia that he can see, that is, knowing that he has something in front of him, like a wall, and that he learns what that object does on his own.
fun stuff to mess with. sadly a genetic algorithm bruteforces a sequence of actions for a specific level that lets you beat it, and a greedy algorithm ("the closer to finish the better") might troll you on levels where path to finish is not like a straight line also i assume it's painfully slow to train not only because it's glorified rng, but also cos you're tied to unity's tickrate :(
is every level self contained or does the AI bring "experience" from the previous level? also would that make it easier if the AI already knew what its doing from the previous level?
When Subway Surfers AI? (well, this is a little difficulty cuz in the game you run faster after pass a long time playing, if you wanna make it, it's going to be fun, hehe)
Why do so many "AI learns to play..." videos rely on recreating games from scratch or using low-quality clones? I get that having full control over inputs and outputs makes training easier, but it just feels off. There was one video, though, where someone trained an AI to play Ultrakill using only visual input, which was way more engaging to watch, train, and test. It made the experience feel closer to how an actual player would approach the game. Great video overall! I hope we see more AI setups that lean on true computer vision to play games in the future.
👉 Try Brilliant for free for a full 30 days at brilliant.org/TylerMommsen and you’ll also get 20% off an annual premium subscription.
Big fan! Could you create a tutorial with theories on coding custom neural networks using different genetic algorithms? Maybe take a problem-based approach, walking us through how to solve it step-by-step,because they are no where to be found🥲
I dont get it why you didnt just download the game? adobe has a debug player which can play the game, if you have swz file
Copied code bullet he did it 6 years ago
Does the AI have any sensors with which it can see the world, or is it just learning the ideal set of movements?
That would be helpful if the AI doesn't see.
He uses ai that just brute forces until get the ideal result. It doesn't have sensors
Neural network rewiring
It doesn’t need sensors because thats not how the ai works
@@palmossi this AI doesn't need sensors but some other have them
WHG nerd here, one thing I did notice was that the hitbox you used covered the entire perimeter of the square. In the original game, there are only 4 pixels that contain hitboxes, the middle of each side. If you go to the actual game you can see the blue circles can clip into your corners before you die. Js thought this was a fun fact for part 2!
The red square was fr flexing on us 7:51
speedrunners: 1 in 62000 success chance not bad, feeling lucky today.
This seems extremely close to @CodeBullet 's video on making a ai on the hardest game.
This is probably parallel thinking. I doubt it was intentional.
Codebullets Video was likely a big Inspiration, but this one is still different since it's made in unity.
@@RadioactiveBluePlatypus take a look at the thumbnails...
@@RJTheJunior The thumbnails are completely different. And even if they were similar, this thumbnail is a style this channel has used before, so it wouldn't be a good argument.
Code Bullet predates this by six years, the visualizations are nearly identical, and even the style of "humor" is nearly the same. Extremely derivative content.
1:35 I think you could use that to make a really cool game
Reminds me of Baba is You when you make the sentence "wall is you"
Real but it’d be super hard to make one with it
6:02 if u wanna skip the sponsor segment
tysm
Np
shoutout to the brave cubes who didn't make it out alive
can't wait for part 2
The way TWHG collision works is it has multiple square dots on the player from the corners and directional sides. And enemies can something not touch them causing to not kill you, so this isn’t that accurate to the original (to be fair this was made in unity not flash)
There is also corner clipping which saves a few frames lol
i saw that on a video and i was thinking about it while watching
Ok Codebullet. I see you reuploading your old videos with new dialogue
Ikr. This is literally a modernised copy
Is this channel codebullet?
@@valianty8Yep 100%
Just found this channel on my recommended page and already enjoy it.
1:53 Missed opportunity to say "blue balls"
Blue spheres
@FunnyTimersChannel bro doesn't understand 💀
@@DWAYNE_MASSE_DA_BOIlook at their pfp ofc they dont
@IWAJVR yeah yeah I know.
COLLECT BLUE SPHERES!@@FunnyTimersChannel
you could represent time in the 3rd dimension and use a pathfinding algorithm to the end and it becomes the fastest possible
Ofc the method he used wasn’t very great but you would still need some kind of neural network since the things move
2:35 Spartans be like
Bro that’s so true 💀
Was OBSESSED with this game, played it through all of high school. Best I ever got was a 10 death run. The people who get perfect run are insane. I’m just not that good at games in general.
What a wonderful channel. Happy with what I just found, good luck to you, bro 📯🦈🔥
Your gonna make it big you got 5k more subs in 4 weeks
Bro you're new? I thought you're an old youtuber. Ngl your videos are great. New subs here🎉
i played this game recently, have finished it 4 times :D 1st time with around 2150 deaths, 2nd with around 200, 3rd with 31 and 3th wiht 27 :) a real love/hate relationship😂😂
Edit: I dont mean to hate in any kind of way, so please take this in a constructive way, for the next videos with this! :)
1: The red cube (player) is actually able to get hit without dying, while also being able to clip out of the map with its corners. This is because the hitbox of the cube only is in the very middle of each of the 4 sides.
2: The blue dots only collides (changes direction) when the blue part of it touches the wall.
3: CrazyGames' quality of "World's Hardest Game" is great in my opinion.
Nice video!
your channel has a great content
This is what AI was meant for, not the creativity-killing slop it is usually used for now.
Exactly. It’s used like this, to add bots to games, etc. Sadly, it’s also used for art, music, and other things. This is why we need to stop using ai programs that take existing items and use those to produce “art”
@@ElxixAkaEpic ngl ai covers are kinda good tho (IF USED CORRECTLY AND FOR FUN) I've made some ai covers and trust me you'll be surpirsed on how some of the voice actors sing really well.
@@thatoneactualdude I use videogame music and click on prestemmed and see how bad it is
@@ElxixAkaEpicmusic is also art, I think you have the wrong idea of what art is.
This is the reason people (wrongly) call it AI "art", is not art, just illustrations
I use it for the funny, honestly.
I love the chaos you can create!
I'd love to see more of this, man!
Can you do Geometry Dash next?
Its already done a million times, plus its very easy to mod in.
The *real* world's hardest game
Tu tu tu tu tuuuuuuuu
Tu tu tu tu tuuuuuuuu
please do
@@katTheGreatThe AIs that have been used before are either in a crappy copy of Geometry Dash, or are just simulated using TAS to look like AI
"Ai learns to play geometry dash" would be my fav vid to watch (so plz make one)
i would love to see this with the entire game
I NEED MORE OF THIS
congrats on 12K subs!
just subscribed dude! you seem like an awesome guy
holy how do you only have 10k sub with this quality
Your editing and the greenscreen cam look like danis. I love that.
The AI would still be in trouble if the levels designs would be randomly spawned after you die in each level . Cause then it can't brute force learn repeat the action because it can't apply what it learnt because the environment keeps changing.
My friend coded a program that is basically a nitro type ban program. It types at about 350wpm, bt copy and pasting every letter, number, and symbol with almost no delay, depending on your pc
Bro is too good at making videos
🫵😮👊
✋️😂🤚
👋😊👊
im a game dev and
how do you mess up collisions so creatively
its literally such an easy code and you accidentally made something so much more complicated
The red line that shows what point you’re at in the video broke for me so now I have a line that goes outside the screen 👍 (completely unrelated to the video)
You should make a game using the original crash physics! That would be really interesting
1:33 this reminds me if the time I was at a coding camp an I accidentally created super simple gravity physics that nobody ther knew and my teacher just deleted it with no second thoughts
*0:35** you could've decompiled the game.*
Thats not fun
@@Soapy.musician indeed
the first collision would actually make a great game
The AI is a speed runner once it learns how to do all levels
i remember Easly clearing most of this game in school and a one of my friends was so impressed
I’m a welding major, why am I watching this at 11:30pm on a Sunday
while i was forcing myself to blurr my eyes i kind of saw an illusion from the game
Nice job ma man I really love your videos, i have question dose th AI memorise the movement or understand the movement? I’m asking because i wanna know the if the same Ai how pass certain level can be use in another levels
1. AI is a black box. We can't tell it learns or remembers.
2. Yes, and this is faster learning in passing levels.
You should do tetris because i want to see if it will use das (holding the button down) or hypertap (it moves it faster)
code bullet did it
This is actually harder, the red square has 4 points on it in the original (for the walls and blue circles), placed in the middle of the right, middle of the left, and on top and bottom. In this case the has a full hitbox all around it. Now before anyone says I'm hating, im just stating something. That square is a fucking pro at this game with what it did on stage 2 btw like that shit is hard af (i just realized king_creeperz and prolly a few other people already stated this fact, but im still commenting this either way :))
this is giving energy
Ethical or not, I’m making a X man with that algorithm.
We need a ia that he can see, that is, knowing that he has something in front of him, like a wall, and that he learns what that object does on his own.
The sponsor in this video is Brilliant
Can we get one with all of the population? Kinda takes the fun out of it
1:34 Omg i need a game like that it would be fun
i want more levels and the time laps should be 10x speed
Art any% glitchless
Make a part two I beg of you
1:40 bro how does that even just casually happen lol
man it'll be great if u can make tutorials on how to make this type of stuff
1024 deaths on first map is insane
You are the next codebullet and it’s amazing
you could speedrun painting with the mario star power up
Code bullet knock off
no way, ive been playing alot of this
If you wanna know, code bullet did the exact same thing
we used to have triple A artists
soon we'll have triple A *battery* artists
HOW R U NOT VIRAL???
Now the ai must swear when it makes a mistake
THIS is what ai should be used for
Full game pls
2:35 And if they can walk…
*Diddy has joined the chat*
Bro forgot to add weight to collisions 💀
This is why the ai uprising will happen, you forced it to play the worlds hardest game
i may have found my dani replacement
“Little bit older”😭😭
People see stuff like this and still think evolution is fake
I've played this before on Roblox... Strange it's just then published. I played it like a year ago
how do i make an ai simulation like this. Its so cool, great vid
Here at 12k (had to say it before u hit 1M
what's background music?
yeah do more levels but do like the top 3 best AI players
2:35
What if the kid does learn to walk at day 1? Do you make him reproduce? XD
Isn't that two different AIs? One for each level? Are you thinking of making a new AI for each of the other levels too?
1:34 WHY WOULD IT HAVE PHYSICS???? WHY WOULD IT COUNT AS A PHYSICS OBJECT AT ALL??? Is this a Unity thing???
To use the collision system
yeah, unity its like that xddd
its horrible the first time and then you learn how to turn it off
fun stuff to mess with. sadly a genetic algorithm bruteforces a sequence of actions for a specific level that lets you beat it, and a greedy algorithm ("the closer to finish the better") might troll you on levels where path to finish is not like a straight line
also i assume it's painfully slow to train not only because it's glorified rng, but also cos you're tied to unity's tickrate :(
“the game doesn’t have any glitches”
the game - 1:34
is every level self contained or does the AI bring "experience" from the previous level?
also would that make it easier if the AI already knew what its doing from the previous level?
Code bullet but underrated
We want to see all levels.
haha!
i was charged with second degree murder.
Do the last level!
guys, im sad to tell you that unfortunately you can't type awesome to have the process bar go rainbow anymore
Give the ai ray casts
1:35 seems good wdym
This isn't the world's hardest game but it's literally called 'the world's hardest game'.
When Subway Surfers AI? (well, this is a little difficulty cuz in the game you run faster after pass a long time playing, if you wanna make it, it's going to be fun, hehe)
New sub❤️
Now do it in VULKAN
Artificial? YES
Intelligence? HELL NO
0:28 This is the definition of og i have great memories with this game
Not actually ai, just bruteforcing.
Why do so many "AI learns to play..." videos rely on recreating games from scratch or using low-quality clones? I get that having full control over inputs and outputs makes training easier, but it just feels off. There was one video, though, where someone trained an AI to play Ultrakill using only visual input, which was way more engaging to watch, train, and test. It made the experience feel closer to how an actual player would approach the game. Great video overall! I hope we see more AI setups that lean on true computer vision to play games in the future.
Can you give us the link or title