You talk about the exploration being dull sometimes, and I somewhat agree, but have an alternative, too. To preface my idea, something else should be added to the game, and that is a sort of homestead, something in the spirit of Monteriggioni, but different. It should serve as more than a cash collector, there should be things to do there (like a theatre group that act out things you've done, and completing their quest line would get you a fake weapon which actually is quite powerful. Or a museum where artefacts you collect are on display, and progression as it becomes more and more magnificent. This could lead to more puzzles, and more side activities to do in the world, have puzzles and riddles and little activities that can lead to rewards that you can integrate in your homestead. Or unique weaponry/armours that you can put on display, or make use of.
That was there in AC3 and Unity as far as I remember - and I'm not sure if everyone liked it. But yeah it doesn't harm at all. TBH it all depends on the execution. I didn't do the AC3 and Unity ones but I loved the Motherbase in MGSV and spent hours developing it, even Monteriggioni in AC2 felt very personal.
The reveal of the cyclops didn't surprise me because the first time you pass that island on your way to Megaris at the start of the game Barnabas tells you that he saw a one-eyed monster there. So, I knew I would go there to fight it eventually. When the eccentric guy's questline pointed to that island I said "uh oh, here we go". There were about 160 hours of gameplay between those two moments.
Cyclops didn't surprise me because some DLC or something dropped a Cyclops right on the otherside of the island you go to in order to upgrade the Spear of Leonidas. I was like "Oh what's that ?" Ran over, lvl 30 Cyclops wtf, better run away. Really ruined the surprise tone shift near the end.
@@jibb1451 I mean, the game shows that most people in that world were able to clean and groom. I see Arthur as the kind to be scruffy, but not a wild man. Especially given his worship of Dutch and the photograph of Arthur as a young man and the Arthur in the opening cut scene
@@jearn11 Depends on before or after Guarma. I kept him pretty spiffy beforehand but after the ship bit he's basically a mountain man now, that's the way I'm playing him. Someone who is spiraling down with the gang, since he basically lived for it previously. He needs to find himself again, but until then he's going to be shabby and depressive and have a huge "I don't give a fuck" beard.
I just spent 30 mins looking through my subs to find you because I actually value your opinion. I've been playing the game for 106 hrs and I wanted to watch this video to see if you had different or corresponding views on what I also think. I watched the 1st part as well.
@@YuniorGamboa that's what happens when you compare unoptimized Vs optimized video games. Origins is Odyssey in early access. Your essentially complaining about a turd getting a golden paint job. 🤦
@@geegeenumber4672 i love the parkour in Ac 3 and unity, I'm just comparing earlier titles to these one when it comes to climbing and free running. Its obvious that they use the same engine but in another era with different character and full rpg. Odessy its basically origins but improve
After watching this video I feel like someone who's opinion on food I value just gifted me a bag of Lays. I don't even think a game like God of War deserves an analysis this long. That said I still appreciate the effort, making me all the more surprised you didn't touch on the whole XP debate even once. Maybe I missed it but I'll share my thoughts either way. I'm on the side that believes Odyssey isn't a ploy to sell you a 10 dollar XP boost., as impossible that may sound to some. Though after trying it out I can't deny the impact it has on time spent. It's not neccessary at all in my opinion, but simply looking at the numbers _is_ jaw dropping. Let me just lead with saying that I've been a huge fan of AC for a long time and tend to sink way too much time into these games. As of now I have a combined play time of 347 hours over three saves. So at one point in the middle of that I was like "fuck it, if I'm gonna be sitting here enjoying myself I might as well drop a few bucks on that XP boost and see how much it affects XP gain and time spent". And affect it did. My first save is sitting at 139h and level 53. The one with boost enabled sat at 39h when I hit level 51. Now granted, I always tend to dick around more on my first time playing since its a all new experience and you don't have leveling on your mind. Yet still that's a clean 100 hours extra on a normal playthrough. Just damn. You _seriously_ feel the change of pace right from the start, especially at the start. It's interesting how having the boost enabled affected my whole mentality of approaching the game. You can explore the rest of Greece _way_ earlier than usual, and as a matter of fact, knowing that I would get more XP from every action actually compelled me to go out of my way clearing out every inch of land and taking as many jobs and bounties as possible. Kephallonia, Megaris, Phokis, Euboea and Skyros fully cleared out left me at LEVEL 40. STORY-WISE I HAVEN'T EVEN GOTTEN AROUND TO ATHENS AT THAT POINT, FAR FROM IT. It really is insane. And I stay by my point that the boost isn't neccessary in the least. Its a different experience for sure but that's not to say its a superior one. In fact, you might not feel like that in the middle of it, but already having reached max level with 70% of Greece still left unexplored really kind of takes the wind out of your sails. So yeah... just wanted to get that out there. Thanks for reading =)
ciai_ Yeah my view on the whole “paying for XP” debate has changed recently. The most common critique I’ve heard for this game is that you HAVE to buy boosts to enjoy the game. You don’t. Sure you can if you want to, but I believe you could play through the whole game and never notice the leveling system if you didn’t know about the micro transaction option. I’ve concluded that this has always been in gaming. When I was a kid I had friends who bought game sharks. I spent money on “code books” to make games easier. I even had several dedicated guide books to help me. I would argue these were micro transactions too, but no one complained about it. What’s even crazier is that publishers have always targeted kids to spend money unnecessarily. Open a manual for any cartridge era game and flip to the back. You will see an ad telling you to call the helpline if you get stuck. A call that cost as much as an As Seen on TV psychic palm reading. People just need to spend money how they want to and quit pretending publishers turned money hungry overnight
Watch_Dogs 2 was a huge improvement over the first game imo, and I’d also say it’s their most underrated game this generation. Their recreation of San Francisco is absolutely phenomenal.
"You can only fight cyclops once". I believe you might have missed one additional cyclops. Also, there seem to be Sphinx, but I didn't fight her. Not sure if it's possible. You might have to fail to solve her riddle to do this.
Horse animation is literally broken, games great tho! I just honestly can’t look at the horse animation, it’s so bad, but needless to say that RDR2 ruined horses in games for me cause it’s so nice lol
@@adamsargent5105 its not an option when you talk to people your helmet or hood is forcefully taken off in the cutscene unlike in assassins creed 2 where ezio kept his hood while in a cutscene
Actually, you can reset your skills / extra points for a small fee. The runes for your weapons/ armor can also always be changed and are not forever. I personally feel like that is enough for one to actually change ones build and adapt to certain enemies. Good video but I feel like you really missed that part. Especially since they added the extra mastery points which allow for even more adaptation. Also you CAN stealth, if you spec into it. It actually is very easy since many weapons strengthen it. Only Bosses are not one shotable
I know this is like a year old comment, but this game is on an incredible sale right now, and Inwas thinking of picking it up, but only if I can stealth the game like 95% of the time, should I pick it up? It's It's the game, Season Pass, Random armor pieces, and AC III remastered for 29.99.
@@zenbrown7144 yes if you play it like an mmo with an assassin character. Try to get good gear for assassin damage, do all the side quests so that your level is always high. The story does kind of force you to not be stealthy sometimes, but sometimes it will just give you an area with enemies and you can choose your playstyle. My character is max level and can even one shot legendary enemies
@@apictureoffunction the map is just way too big and youknow it. like what iss there really to do? RDR2 aint all that big but you WANT to explore that world because there are stories to uncover, side quests are funn and have an impact. in odyssey its just like yeah okay cool here you have some xp for killing bandits woosh bye now
I almost gave up on this 2nd part dude.... Faith restored. Channel is rockin too by the way. Love the deep content.... I did feel that the traversal section and difficulty section were more personal experiences as I had no issue after 300 hours. I played on nightmare the whole time in fact. It was a mission but I am a player that alters and shifts playstyle to overcome. The level scaling for me is great. I have taken out mercenaries that were 10 levels above me.. requires thought and perseverance but it is rewarding. Love your work but felt is somewhat subjective. I get your general critique though. Same goes for traversal. Never missed a synch point the whole game... go figure.
I hate how Ubisoft doesn't get any credit for giving most open world devs a way to design open worlds conveniently. If it weren' for Ubisoft what would guerilla games or insomniac or rocksteady do? TBH I think it is a little alarming how most devs have decided to use the Ubisoft template for open worlds, though I like how Ubisoft has increased the interactivity with environments and characters in recent games
There are actually 3 cyclopes that you can fight. One was from the clip you showed and the other is on the island where you upgrade the spear. The 3rd one is in the south east in above a volcano. All 3 have pretty unique environments where the fight takes place, and I think they might even have different attacks.
One really Op build is the archer in my opinion. There is a spear you can find with 100% more dmg but it reduces your max heals to 25%. I thought its one of the worst engravings but its perfect for ranged combat. I use the legendary hunter armor set and all buffed to dmg. Every enemy is a onehin with the power shot ability there are only the really big bosses that can withstand that (and then kill you with one hit). But for example the boss fight from the blades-dlc that old guy you fight for a short time, I ended the fight before he could do a single attack... he ran at me, I shot him in the face, cutscene starts.
I was curious as to what you thought of the little side stories they had to introduce the mythical creatures. Tbh my favorite ones are the minotaur and medusa, with the minotaur, when you first get to pepka, you think you're gonna get him but it's not him. Then as you explore the island more you find that boy and help him with his parental issues. Then the little love story with Medusa, it really honestly made me feel like that they meant Medusa to be the end boss fight/story. Not an end to the game itself but an end to the Atlantis story. idk I can tell the game has room to be better than it was but I still think, with as much effort I can see in it, it is a great game for people new to Assassin's Creed and to those who were burnt out on the older games.
You really should have a debate with LazerzZ on this game. I don't think I've ever heard two so analytical and well-argued views that represent so different opinions on the same game. I think it would be a very popular and interesting gig.
Okay, I was eager to hear your opinion on one specific thing, and you basically went "Whatever" on it so... I'll chyme in. The whole "They let you join whichever side you want to join in the conquest battles" thing. I understand giving the player that choice. What I have a harder time with, is the fact that they present it in a way where your choice of siding with one nation or the other has no narrative impact. Granted, the hero does say in the very beginning, when confronted about his/her spartan heritage, "That was a long time ago, I'm a Kephallonian". A sentence which we are supposed to take as an excuse to switch sides willy-nilly in this grander war. But this is a story about family, a story about rebuilding what was lost (yes, even when you try to play it like a vindictive a-hole, which I tried to do on my second playthrough, the cutscenes still emphasize the hero's desire to rebuild a family, at the very least with the mother and possibly the sibling). So if it IS a story about family, a story about reconnecting with your roots, then you'd better give me a very good narrative reason to work for the Athenians. And the promise of drachmea just isn't enough of a narrative reason for me. The sad part is, the player is very much rail-roaded into switching sides constantly, because, while there is the obvious reward for accepting athenian sidequests (e.g. killing the Polemarchs and bringing their seals the to Athenian General), there is no reward for refusing to turn against your fellow Spartans when talking to the Athenian General. Instead, what ends up happening is, you end up failing the Athenian General's quest, and are SOL for staying true to your family's Spartan roots. Likewise, siding with one nation over the other and doing so consistantly (because, let's say, as a player, you feel like acting in a consistant way makes more sense...) wields no rewards, narrative or otherwise. And ultimately for me, the ability to be a turncoat with the blink of an eye, really detracts from the hero's main quest of "rebuilding a family". Simply because, it's hard to look your father, mother, and brother in the eye and tell them you want to rebuild a family, when all the while, you've been killing Spartans on the battlefield just because some Athenian officer offered you some loot for it...
I fell in love with ac in 2007 bc of its whole ninja, batmanish aspect of it. Being on rooftops, stylish free running, hiding in the shadows, taking out each gaurd one by one, being able to counter attacks and actually see a coreographed counter move bc ur an assassin. Now its watered down parkour and "evade, attack, heavy attack, light attack".....like whaaaaa??? I love the new big maps but I hope ubisoft brings it back the old style
i feel you. People who comment Odyssey to be the best AC, didnt even play AC or dont like what AC was. About stealth and parkour. I came across his channel and I feel like he is just forming his opinion on what IGN is thinking. like trying to ''impress'' UBisoft. but if we are honest, if this game didnt have AC written on it, you wouldnt think this is actually an AC game.
@@tarikbadi1837 RIGHT!? I grew up on Batman and did a whole ton of ninjutsu as a kid. Im obssessed with the aspect of stealth. Splinter Cell, Metal gear solid, Arkham Series, Hitman, you name it, ive played it. When i was introduced to AC in 2007 i just knew right away, it was going to be THE game for ME. But nooooo, they make a lame excuse about "wE waNnA gO A diFferReNt diREcTioN" and take away everything i love about the game. I miss ac 😭😭😭
32:00 - I'm not convinced this critique is warranted as Odyssey give you option to respect your abilities instead of changing difficulty level. It does depend in which order players do this - do they respec first and then change difficulty level or wise versa? If you read guides/forum on bosses and legendary animals, the general advice is to use specific type of weapon and respec and if that doesn't work then change difficulty level. Surely some player will abuse this but for others it's an option to tune a game as you go.
My character has an assassin build, I use stealth at least 75-80% of the time. At level 70 against level 70 enemies on hard I can regularly 1 shot elites. Even mercenaries sometimes. Although it could have more to it for sure. I don't see it as broken.
Kyle Rego no lol the level cap last I heard is now 99. The level cap was 50 at the end of the base game. Both expansions increased the level cap quite significantly.
hey i wanna thank you for this review.its definitly filling that witcher 3 emptines .i bought it on you recomandation and im glad.its fantastic for now
@@joeyacevedo5267 Mine would be Medusa and the Sphinx. The sphinx was a nice surprise since it's all about riddles. The other was very easy for me since I'm way above their level.
Subbed specifically for this video, commenting as you're introducing your iguana. Definitely want more of these, about to play this game. Would like to see GTA IV, V, a super long GTA III, VC, SA mega vid, these will be great, to watch, and for your channel, no doubt in my mind. Do GTA Online separate from GTA V, and Far Cry 5 and New Hope videos might be good, too. Definitely do the GTA stuff. I subbed because of this video, I came from the RDR2 video - gotta see some more Rockstar stuff from your point of view.
Sorry, but I have to correct one of your statements. Yes, Odyssey has way more islands with their harbours to anchor your ship, but that doesn`t change the annoying fact, that all the scathered, smaller islands or islets, don`t have docks and thus you have swim for miles, to reach them. Most boats are useless, since the current destroys them. It`s not an improvement, but a step back. And I miss the hunting-mechanics for whales or sharks, while being on a boat. And the "griffin" you show, is a sphinx. Completely different beasts, when the pun is allowed. Again, sorry to have to point that out.
But you could just dock your ship just off the coast of an island and briefly swim onto shore, you don't have to swim that far to get onto them. And the boats aren't meant for travelling across long stretches of sea, but instead only for travelling between two short points of distance, like from one island to the next one that's nearby; Hell, I only had one instance where my boat got destroyed, and that was because I made the mistake of sailing from Athens onto a nearby island from a shore that wasn't the closest to said island.
MiyuFull What do you mean swim for miles? Like the other guy said you don’t need a ship dock to go to an island. Just sail to the island, park your ship off the coast and exit the ship. It will stay there until you get back.
The Island of Poseidon with the lion-temple, is an example were you can neither dock on the island, nor "Park" your ship off the coast, since the game won`t allow you to take your hands of the steering wheel. I could stop my ship, but I couldn`t leave the bridge, so to speak. I pushed every button ( minus the gain-speed-button ) and I couldn`t even wander around my own ship. Unless it`s a bug for only my game-copy, try it yourself. Try to park your ship on the open sea or near on the the tiny islands or near a underwater location and try to leave the ship. If you manage that, please tell me, because I am sick of swimming through turbulent seas, after 110 hours of gameplay. PS: I got to the Island via swimming from Chios, which wasn`t fun at all.
@@MiyuFull Whatever button you hold to dock, you hold the same button and it just lets you relinquish control of the helm. It's Y on Xbox or Steam controller and probably E on keyboard.
Rn I'm playing origins but I'm having a hard time collecting coin to upgrade weapons to keep up with my level. I use senu to try and find guards transporting coin but that can be hard to find, any other suggestions? I'm playing on ps4 if that helps
If I chose to hard spec my skills and gear towards stealth and assassin based damage, does stealth actually become a viable option? I had no problems in Origins but I feel Odyssey is less generous about that
Favorite boss fight in this game is the Minotaur. I played AC Odyssey on PS4 on Easy at first, but I must say that fight blew me away and was so difficult I died 3 times. When I finally killed the Minotaur it felt so damn good like I accomplished something. The Minotaur's Labrys is still one of my favorite weapons to use in the game. Can't wait for that 3rd part though, I hope to see you mention the biggest issue with the 2nd episode of Legacy of the First Blade, I'm still pissed that they took choice away in the DLC.
hey sorry for the long rant but, there was a big fault with the leveling system and some of the quests specifically the mythic bosses. After I stumbled on the cyclops I wanted to hunt down more of the as soon as possible and having run into the location where the minotaur is I realised the little quest I got from the kid there had to be related. So I did that quests and the entire story to unlock the labyrinth and all of those quests where around level 39 if I remember correctly, My character was a around that same level or a few levels above it so it seemed like the perfect time to do this. Now I enjoyed that whole story and did it in one go eventually not checking the quest menu anymore and just continuing on. until... I got through the labyrinth and met the Minotaur. Now I saw him crush a woman or something and got all hype up for the fight but then the cutscene ended and he was level 50. apparently the last quest in that long story was suddenly 10 levels higher than any of the other quests in that story. If the dificulty in this game came more from the movesets of enemies I would have no problem with that, It would be harder but I'd have done it. but the way this game's leveling works made it so that he would kill me in 1 or 2 hits depending on the attack and i wouldn't even see a visual change to his helthbar after 10 hits with a hammer. On my best try I somehow survived for 40 minutes and got him down to maybe half health. I eventually gave up and came back to it only when I was level 60 to make sure that dumn bull would suffer. this whole rant to show the massive flaws in leveling systems like this, it completely took me out of the experience and got me mad at the game, and not in a ds3 kind of way where you get mad because you know you should have rolled or hit at a different moment, more in a ds1 kind of way because you somehow got hit by a boss stepping away from you. I can accept tht if I go to an area I'm clearly not supposed to the game punishses me for it but this massive gap in levels in the same story is really jarring. It's like the game is saying "oh you like this story and you're invested in it, great, here's the rest of it, oh you want the ending now? oh you cant have that until you grinded 10 more levels." It just doesn't make any sense
I sunk over 100 hours into the main odyssey storylines and enjoyed it far more then RDR2 (just couldn't get into it) I just wish they would have at least kept the parkour and animations from unity and perhaps rethink the combat. I actually think an arkham/Spider-Man system feels better (they kinda did it in syndicate but it looked goofy any too fast) still a die hard AC fan. Hoping to get a modern day setting or japanese ninja one day.
The Shadow of Mordor/War comparison doesn't work because like old AC game you are given all the tools needed to exploit weaknesses. In Odyssey encounters need to be able to be tackled in multiple ways to allow for build diversity.
I think just the mental aspect of "I'm a pirate, OF COURSE I'm gonna plunder that ship!" and hearing the sea shanties elevates the experience above the mechanical aspects.
44:43 " The developers didnt feel the need to copy and paste them all over the map" Except for the Cyclops. For some reason he has two twin brothers who I have named Larry and his other brother Larry.
This game looks SO much better on my youtube telephone screen running at 720p than in real life on my several thousand dollar PC. Im sad... I keep playing the game everyday after work hoping that somehow its going to be better than yesterday. Thank goodness I have a happy work/home lofe balance because this game is tipping the scales. I want to like/love it so bad but its just so cheap feeling compared to Origins.
I've been playing on and off for months and finding it beautiful visually, but really repetitive also unfortunately. Kill and retrieve missions are all there seems to be...and the cut scenes are all the same screen basically only with different characters, instead of a rewarding cinematic experience. I want to like this game more. But, it's just seems it just has nothing to offer, aside from attractive locations, but the same thing over and over again. Just kind of feels pointless after only so long. I like certain things, but wish it was more engaging, and rewarding. And I agree that the game looks better displayed on youtube than on my tv.
I would argue that this game should be played twice. One play-through normally, and then a New-game + play-though. NG+ has a completely different feel to it because you truly really can explore any of the map once you leave Kephalonia. Unless something is locked behind story progression you can defeat any boss or enemy in your own order as well. Medusa is supposed to be one of the lasts encounters of the game normally, but in my recent NG+ play through defeating her was one of the first things I did.
Finishing all the side locations (that I could) to completion took up roughly 110/120 hours. Came back to Elpenor. Now its just smooth until I finish the main story.
I feel like it would be better if they made stealth much more difficult but also increase its reward by allowing one shot kills on anyone. Currently you can sneak upon enemies very easily so instantly killing everyone like that would break game difficulty.
Good video. A few things, Luke. 1) synchronization point system ties in to the mythos of the Assassins. But you already know that. The fast travel points have huge expanses between them loaded with lootable resources which are needed for crafting & selling. I'm surprised you didn't mention that. 2) Odyssey has a dramatically improved economy, compared to Origins. This ties in to the lootables found in the world. It also allows you to build your character for your play style. 3) Play style determines everything. You mentioned that stealth was less emphasized. I think that depends on your skill tree, and Play style/build. The Assassin build mitigates that. At least it did for me. It requires a decent amount of skill, which is a good thing.
Every Assassin's Creed is a monumental work of historical investigation and game design. I despise when people plays down the gigantic work of the developer team by just quoting some repeated elements of it's design.
the leveling system is in HUGE conflict with many other systems (like exploration) these huge numbers are rediculous. it looks like it is some diablo game. very immersion breaking. (i also reject inclusive revisionism categorically.)
Its good the difficulty settings are optional Luke, I choose the long way in my games, boss too strong? I level up doing side quests till I feel strong enough to face him/her, I enjoy the game more this way.
i stopped progressing the story at around level 23 and just spent all my time roaming around, hunting mercenaries, taming animals and just enjoying the open world. its a solid game with ALOT of side content and thats what saves it. the most ENJOYABLE RPG iv played this gen by far, got 100 hours in it.
I honestly couldn't finish Odyssey. I loved Origins and its combat but Odysseys combat just feels so bad for me. And flame weaponed enemies just piss me off, its so cheap. In Origins, if you were skilled enough you could beat an enemy a decent amount more powerful than you, but in Odyssey if youre even a level and half stronger than me, Im your bitch.
Before the mythical creatures, I went the route of hunter, and completed the legendary animal challenges to obtain the daughters of artimus questline rewards hunter gear. The myth creature bosses were a challenging, fun arrow fest.
I don't know if this was written before some patches, but I find the comment on stealth at higher difficulty very inaccurate. A proper assassination skill and gear spec is absolutely able to stealth kill all but the elite enemies. And the elite enemies are rarely a a challenge without minions to stagger or break your flow.
I've withheld this "comment" until the end to make sure you don't cover this, but there's a flaw in your criticism of the combat system, even though you touch on this aspect once or twice. And that is the three combat trees and how you build them, or rather how the substats on your gear play into how strictly or loosely tailored your stats are when combined with the skills you choose to take. I believe you've vastly undersold the power and versatility of the system and the huge impact it has on what approaches you can take to combat. You make an example of how you couldn't assassinate high level enemies in one hit, listing it as a drawback, without acknowledging until near the end that you played with a fire damage 'Warrior' centered build. As someone who plays with a heavy Assassin damage build, with armor and engravings tailored to make my assassin skills hit like trucks (or charging minotaurs :P), I can confirm that it is entirely possible to one or two-shot almost every non Boss in the game if you have the stealth advantage and have built for that kind of playstyle. The effectiveness of specific tactics is heavily tied to how you've tailored your Kassandra/Alexios, and I find it amazingly fun to work with. For me, while I focus on maxing out my one-hit damage with assassin abilities, I knew that open combat was inevitable, so I made sure to not only take Heroic Strike (an in-combat ability that uses your Assassin damage instead of your Warrior damage) but also a few key warrior skills and some extra Warrior Damage engravings to make sure I could hold my own if forced into open combat. To achieve this, I've had to give up a massive amount of Hunter Damage, meaning my bow is by far the weakest of my options, and I can never be really effective with it beyond a tool for setting things on fire, or hunting goats and deer. The point is that the system rewards players for thinking ahead and tailoring their armor, skills, and engravings to make the most out of their favored playstyle. And the fact that this is almost entirely decided by the stats on your armor and weapons, it allows players to collect multiple sets of armor, so they can switch their playstyle on the fly, even in the middle of combat. For example, while I have my highly specialized assassin set that I wear for most content, if I find myself in a forced open battle (like Conquest battles or Ship Boarding), I can switch to a set based on the Demigod armor and skyrocket my Warrior damage just for that fight, where it's impossible to gain a stealth advantage. I think you've done this system an injustice, making a point about being unable to assassinate targets effectively, and dedicating several minutes to that perceived problem, all while using a build that was never meant to be good at assassination. You spent your power budget on fire and warrior damage, which is fine! It's a fun playstyle I've seen plenty of people use to great success, but you can't then expect to be able to one-shot elite enemies with assassination damage you don't have.
I absolutely love Black Flag but in Odyssey I just point my ship and go for the tea. I don’t care about ships in Odyssey. Naval fights are impossibly boring. You point, you shoot, you wait for fire arrows/spears to load, continue until ship is dead. Weather doesn’t matter, storms are purely visual, no gameplay difference. Boarding is as monotonous. Instead of different objective based on type of ship (kill snipers, blow up barrels, kill captain, kill 10 sailors, take down flag, etc) you have one objective - kill everybody on board. And why would you board anyway? If you just finish enemy ship, you get everything automatically. You can’t release crew to help your notoriety, you can’t take crew for yourself. And that’s pretty much extents to whole game. Odyssey fails to engage me. It’s very shallow and fake (or if you will: not fake! Not fake! Not really real, but not fake!) Odyssey looks tough and content reach but it really isn’t. It’s just a small game that stretched really thin. And that’s saddens me to my core.
Watch Dogs did reinforce the hacking theme in its music (techno music) and the story is about hacking and meeting other hackers so I don't think that was a correct analysis. Maybe you played it a long time ago.
I highly disagree with your points on side quests. After 145+ hours in this game, and having saved probably hundreds of prisoners from forts and/or bandit camps, I can safely say there was no passion put behind most of these side quests. They're mindless fetch quests half the time. It's like they wanted to make great quests in the beginning of the game but lost steam as they went along, just take Legacy of the First Blade for example. Is there any greater display of developer burn out? I'd argue no. That DLC singlehandedly made me feel like I wasted all my hours playing this game and I still haven't fully recovered from that feeling. Don't get me wrong, I enjoyed Odyssey. I mean I 100% everything that's yet to be released, and I'm level 99+ too. However, I'm not afraid to critize this as I think it's a horrible Assassin's Creed game, and the side quests all in all are not worth replaying on NG+ since most of them weren't good enough.
HP for the enemies is way too large. I want to have fun in combat, not grind on one fucking enemy for 5 minutes. It isn’t fun The parkour as well is awful in this game which is weird because in origins it actually worked well. You could climb everything and it just worked. In this game... it just doesn’t. It’s odd I don’t really enjoy the armour system, I prefer the idea of getting outfits, but if you’re going to do sets like this make it like Unity. Unities customisation was incredible! Average game, but it did some good things! I think my number 1 problem with the game is.... there isn’t enough assassin/stealth gameplay. Say what you want man I don’t care. Where is social stealth? It doesn’t exist! At least the stealth in origins was actually there! In this game you can CLEARLY see the teams focus was on combat instead which is a shame. I love the assassins creed franchise, I fucking adored origins! But this game... if this is the direction they’re going then I’m not down with it unfortunately. I don’t think this game is bad, I’ve 100% the game. It was good! I enjoyed a lot of elements. I enjoy the naval combat, really good! Happy it’s back and I hope it stays. The story was actually really enjoyable for me, the idea that you’re the first person to ever stand up to the soon to be ‘Templars’ was amazing I think and a good addition to the franchise. The world is incredible. Graphics are insane. Side quests were fun (although a bit repetitive at parts). And finally the RPG elements, which I was really skeptical about, are actually well done! Works for the franchise. I’m hoping the next game is a Bayek sequel giving you the option of playing as Bayek or Aya (so the gender selection is still there) set in the entire of Italy. Yes I get we have been there before, but not this period of time. It’s completely different! If not this then I still want a game in Japan. Straight up.
But the parkour in Origins and Odyssey are the exact same besides the fact that you can vault over most objects in Odyssey, as well as be able to jump off of tall places without dying; Although there are some surfaces that don't have any handholds on their surfaces, which makes it impossible to climb it, and there are some cliff faces that can confuse the game into thinking your'e trying to climb an unclimbable wall instead of a stepping/hopping point, although there were previous Assassin's Creed games that occasionally have that error. And the stealth in Origins and Odyssey are also the exact same, except that there's more tall brush in Odyssey that lets you stay hidden while standing, _and_ you're able to aim your bow in grass without getting seen, along with the fact that there's now a specific mechanic that lets you aim a bow from corners.
I dont like the notion that changing the difficulty is a bad thing. Because the game is single player if a person decides to cop out on a difficult situation it will only effect them so it actually shouldn't be considered a negative since it's an option to help people through the game. Player choice in how the effects the game in a single player game should never be considered a negative
A good video, but I'd disagree with you on two points: 1) Having difficulty settings in the game is wrong in the slightest. Save the player from frustration or challenge if they prefer. Personally, I dropped the difficulty for one fight and I have no regrets, because that mythical boar was just made of suffering. 2) The cyclops fight. It's okay, but: a) it's not unique anymore, it's been copy-pasted at least twice more since release as part of the post-launch content; b) at least one of its moves is bullshit and goes against basically the whole rest of the game (the grab - unlike pretty much every other attack/move by your opponents, ignores dodges and has range well beyond the enemy's animation, unless it locks the result in well before it hits).
There is limited time to pursue ur hobbies. If u just want to experience the story in a limited time,players should have the option to lower the difficult. Not everyone has tons of hours for 1 game. There is a saving system if u wanna change ur build or lvl up for a boss fight. Its all about options. The lvling system is obsolete though.
i don't agree with you regarding to the difficulty setting, players in order to decide my difficulty settings without starting a new game when thy understand it is not the correct one, i started playing the game in normal in order to learn the controls and learn the mechanics, when i reached level 30 it felt too easy for me and i shifted to nightmare, in nightmare everything felt too spongy and i didn't liked it, hard was the perfect middle for me and i stick to it even if there are hard fights, when i die i look for a different strategy. some people will exploit it, people exploit everything but it is great to change the difficulty setting without starting a new game.
Its a game you play for a long time. Stop for a while and then return to it.
So trueeee
So so true. I love it, and then after 15 hours I can stand it anymore, one month later I come back and I love it again.
@Brian Lewis sounds about right.
actually once you stop you stop, can't begin again with the eternal boring quests and looting
@@geert574 you do you bro.
You talk about the exploration being dull sometimes, and I somewhat agree, but have an alternative, too.
To preface my idea, something else should be added to the game, and that is a sort of homestead, something in the spirit of Monteriggioni, but different. It should serve as more than a cash collector, there should be things to do there (like a theatre group that act out things you've done, and completing their quest line would get you a fake weapon which actually is quite powerful. Or a museum where artefacts you collect are on display, and progression as it becomes more and more magnificent.
This could lead to more puzzles, and more side activities to do in the world, have puzzles and riddles and little activities that can lead to rewards that you can integrate in your homestead. Or unique weaponry/armours that you can put on display, or make use of.
That was there in AC3 and Unity as far as I remember - and I'm not sure if everyone liked it. But yeah it doesn't harm at all. TBH it all depends on the execution. I didn't do the AC3 and Unity ones but I loved the Motherbase in MGSV and spent hours developing it, even Monteriggioni in AC2 felt very personal.
The AC 3 homestead missions were way better than Odyssey's get family home back subplot
The reveal of the cyclops didn't surprise me because the first time you pass that island on your way to Megaris at the start of the game Barnabas tells you that he saw a one-eyed monster there. So, I knew I would go there to fight it eventually. When the eccentric guy's questline pointed to that island I said "uh oh, here we go". There were about 160 hours of gameplay between those two moments.
Cyclops didn't surprise me because some DLC or something dropped a Cyclops right on the otherside of the island you go to in order to upgrade the Spear of Leonidas. I was like "Oh what's that ?" Ran over, lvl 30 Cyclops wtf, better run away. Really ruined the surprise tone shift near the end.
I can't stand the way you treat your Arthur Morgan. Every time he appears in your videos I just want to shout "GIVE HIM A HAIRCUT AND A CLEAN JACKET"
It's the wild west man, people were grimy. Lol. It's fitting.
@@jibb1451 I mean, the game shows that most people in that world were able to clean and groom. I see Arthur as the kind to be scruffy, but not a wild man. Especially given his worship of Dutch and the photograph of Arthur as a young man and the Arthur in the opening cut scene
@@jearn11 Depends on before or after Guarma. I kept him pretty spiffy beforehand but after the ship bit he's basically a mountain man now, that's the way I'm playing him. Someone who is spiraling down with the gang, since he basically lived for it previously. He needs to find himself again, but until then he's going to be shabby and depressive and have a huge "I don't give a fuck" beard.
Gonna go grab that advertiser friendly Hard Apple Juice™ now.
I just spent 30 mins looking through my subs to find you because I actually value your opinion. I've been playing the game for 106 hrs and I wanted to watch this video to see if you had different or corresponding views on what I also think. I watched the 1st part as well.
i miss the old weighty animations, the parkour in origins and odyssey is completely wack
Yeah, it feels like a feather and it has no impact or weight
@@YuniorGamboa yesir
True, parkour use to have reason to it which helped for mission structure and puzzles which are both toned down here
@@YuniorGamboa that's what happens when you compare unoptimized Vs optimized video games. Origins is Odyssey in early access. Your essentially complaining about a turd getting a golden paint job. 🤦
@@geegeenumber4672 i love the parkour in Ac 3 and unity, I'm just comparing earlier titles to these one when it comes to climbing and free running.
Its obvious that they use the same engine but in another era with different character and full rpg. Odessy its basically origins but improve
After watching this video I feel like someone who's opinion on food I value just gifted me a bag of Lays. I don't even think a game like God of War deserves an analysis this long. That said I still appreciate the effort, making me all the more surprised you didn't touch on the whole XP debate even once. Maybe I missed it but I'll share my thoughts either way. I'm on the side that believes Odyssey isn't a ploy to sell you a 10 dollar XP boost., as impossible that may sound to some. Though after trying it out I can't deny the impact it has on time spent. It's not neccessary at all in my opinion, but simply looking at the numbers _is_ jaw dropping.
Let me just lead with saying that I've been a huge fan of AC for a long time and tend to sink way too much time into these games. As of now I have a combined play time of 347 hours over three saves. So at one point in the middle of that I was like "fuck it, if I'm gonna be sitting here enjoying myself I might as well drop a few bucks on that XP boost and see how much it affects XP gain and time spent".
And affect it did. My first save is sitting at 139h and level 53. The one with boost enabled sat at 39h when I hit level 51.
Now granted, I always tend to dick around more on my first time playing since its a all new experience and you don't have leveling on your mind. Yet still that's a clean 100 hours extra on a normal playthrough. Just damn.
You _seriously_ feel the change of pace right from the start, especially at the start. It's interesting how having the boost enabled affected my whole mentality of approaching the game. You can explore the rest of Greece _way_ earlier than usual, and as a matter of fact, knowing that I would get more XP from every action actually compelled me to go out of my way clearing out every inch of land and taking as many jobs and bounties as possible. Kephallonia, Megaris, Phokis, Euboea and Skyros fully cleared out left me at LEVEL 40. STORY-WISE I HAVEN'T EVEN GOTTEN AROUND TO ATHENS AT THAT POINT, FAR FROM IT. It really is insane.
And I stay by my point that the boost isn't neccessary in the least. Its a different experience for sure but that's not to say its a superior one. In fact, you might not feel like that in the middle of it, but already having reached max level with 70% of Greece still left unexplored really kind of takes the wind out of your sails. So yeah... just wanted to get that out there. Thanks for reading =)
ciai_ Yeah my view on the whole “paying for XP” debate has changed recently.
The most common critique I’ve heard for this game is that you HAVE to buy boosts to enjoy the game. You don’t. Sure you can if you want to, but I believe you could play through the whole game and never notice the leveling system if you didn’t know about the micro transaction option.
I’ve concluded that this has always been in gaming. When I was a kid I had friends who bought game sharks. I spent money on “code books” to make games easier. I even had several dedicated guide books to help me. I would argue these were micro transactions too, but no one complained about it.
What’s even crazier is that publishers have always targeted kids to spend money unnecessarily. Open a manual for any cartridge era game and flip to the back. You will see an ad telling you to call the helpline if you get stuck. A call that cost as much as an As Seen on TV psychic palm reading.
People just need to spend money how they want to and quit pretending publishers turned money hungry overnight
Watch_Dogs 2 was a huge improvement over the first game imo, and I’d also say it’s their most underrated game this generation. Their recreation of San Francisco is absolutely phenomenal.
I couldn't really get with the tone of watch dogs 2, I was hoping for something serious but with a bit of camp not all camp
@@Longshotsz well a lot of people bitched about how dark the first game was, so I guess they decided to go into the complete opposite direction
When I fought the Minotaur I was playing God of war music.
"You can only fight cyclops once". I believe you might have missed one additional cyclops.
Also, there seem to be Sphinx, but I didn't fight her. Not sure if it's possible. You might have to fail to solve her riddle to do this.
I failed her riddle and you just die instantly, there is no fight.
There are 3 cyclops, the one called Arges seems to be the hardest fight, there's lava involved
Horse animation is literally broken, games great tho! I just honestly can’t look at the horse animation, it’s so bad, but needless to say that RDR2 ruined horses in games for me cause it’s so nice lol
I dont like the fact that the game takes off your worn headgear when the player is in a cutscene or conversation.
@Shawn Rasmussen Where? I don't that option anywhere
@Shawn Rasmussen where I don't see the option?
@@adamsargent5105 its not an option when you talk to people your helmet or hood is forcefully taken off in the cutscene unlike in assassins creed 2 where ezio kept his hood while in a cutscene
Actually, you can reset your skills / extra points for a small fee. The runes for your weapons/ armor can also always be changed and are not forever. I personally feel like that is enough for one to actually change ones build and adapt to certain enemies. Good video but I feel like you really missed that part. Especially since they added the extra mastery points which allow for even more adaptation. Also you CAN stealth, if you spec into it. It actually is very easy since many weapons strengthen it. Only Bosses are not one shotable
I know this is like a year old comment, but this game is on an incredible sale right now, and Inwas thinking of picking it up, but only if I can stealth the game like 95% of the time, should I pick it up? It's It's the game, Season Pass, Random armor pieces, and AC III remastered for 29.99.
@@zenbrown7144 yes if you play it like an mmo with an assassin character. Try to get good gear for assassin damage, do all the side quests so that your level is always high. The story does kind of force you to not be stealthy sometimes, but sometimes it will just give you an area with enemies and you can choose your playstyle. My character is max level and can even one shot legendary enemies
@@hedimaster1 Thanks for the quick response man, just went through with the purchase. Have a great day buddy.
Ubisoft maps give me anxiety.. way too much icons
Play this game in exploration mode
@@apictureoffunction the map is just way too big and youknow it. like what iss there really to do? RDR2 aint all that big but you WANT to explore that world because there are stories to uncover, side quests are funn and have an impact. in odyssey its just like yeah okay cool here you have some xp for killing bandits woosh bye now
I almost gave up on this 2nd part dude.... Faith restored. Channel is rockin too by the way. Love the deep content.... I did feel that the traversal section and difficulty section were more personal experiences as I had no issue after 300 hours. I played on nightmare the whole time in fact. It was a mission but I am a player that alters and shifts playstyle to overcome. The level scaling for me is great. I have taken out mercenaries that were 10 levels above me.. requires thought and perseverance but it is rewarding. Love your work but felt is somewhat subjective. I get your general critique though. Same goes for traversal. Never missed a synch point the whole game... go figure.
I hate how Ubisoft doesn't get any credit for giving most open world devs a way to design open worlds conveniently. If it weren' for Ubisoft what would guerilla games or insomniac or rocksteady do? TBH I think it is a little alarming how most devs have decided to use the Ubisoft template for open worlds, though I like how Ubisoft has increased the interactivity with environments and characters in recent games
I love Ubisoft, there legit
Dillon Duke they’re*
There are actually 3 cyclopes that you can fight. One was from the clip you showed and the other is on the island where you upgrade the spear. The 3rd one is in the south east in above a volcano. All 3 have pretty unique environments where the fight takes place, and I think they might even have different attacks.
One really Op build is the archer in my opinion. There is a spear you can find with 100% more dmg but it reduces your max heals to 25%. I thought its one of the worst engravings but its perfect for ranged combat.
I use the legendary hunter armor set and all buffed to dmg. Every enemy is a onehin with the power shot ability there are only the really big bosses that can withstand that (and then kill you with one hit).
But for example the boss fight from the blades-dlc that old guy you fight for a short time, I ended the fight before he could do a single attack... he ran at me, I shot him in the face, cutscene starts.
Is the third video the DLC? Are you waiting for all of it to come out?
I was curious as to what you thought of the little side stories they had to introduce the mythical creatures. Tbh my favorite ones are the minotaur and medusa, with the minotaur, when you first get to pepka, you think you're gonna get him but it's not him. Then as you explore the island more you find that boy and help him with his parental issues. Then the little love story with Medusa, it really honestly made me feel like that they meant Medusa to be the end boss fight/story. Not an end to the game itself but an end to the Atlantis story. idk I can tell the game has room to be better than it was but I still think, with as much effort I can see in it, it is a great game for people new to Assassin's Creed and to those who were burnt out on the older games.
You really should have a debate with LazerzZ on this game. I don't think I've ever heard two so analytical and well-argued views that represent so different opinions on the same game. I think it would be a very popular and interesting gig.
Marius Haugan Lillegjære for real
Okay, I was eager to hear your opinion on one specific thing, and you basically went "Whatever" on it so... I'll chyme in. The whole "They let you join whichever side you want to join in the conquest battles" thing. I understand giving the player that choice. What I have a harder time with, is the fact that they present it in a way where your choice of siding with one nation or the other has no narrative impact. Granted, the hero does say in the very beginning, when confronted about his/her spartan heritage, "That was a long time ago, I'm a Kephallonian". A sentence which we are supposed to take as an excuse to switch sides willy-nilly in this grander war. But this is a story about family, a story about rebuilding what was lost (yes, even when you try to play it like a vindictive a-hole, which I tried to do on my second playthrough, the cutscenes still emphasize the hero's desire to rebuild a family, at the very least with the mother and possibly the sibling). So if it IS a story about family, a story about reconnecting with your roots, then you'd better give me a very good narrative reason to work for the Athenians. And the promise of drachmea just isn't enough of a narrative reason for me. The sad part is, the player is very much rail-roaded into switching sides constantly, because, while there is the obvious reward for accepting athenian sidequests (e.g. killing the Polemarchs and bringing their seals the to Athenian General), there is no reward for refusing to turn against your fellow Spartans when talking to the Athenian General. Instead, what ends up happening is, you end up failing the Athenian General's quest, and are SOL for staying true to your family's Spartan roots. Likewise, siding with one nation over the other and doing so consistantly (because, let's say, as a player, you feel like acting in a consistant way makes more sense...) wields no rewards, narrative or otherwise. And ultimately for me, the ability to be a turncoat with the blink of an eye, really detracts from the hero's main quest of "rebuilding a family". Simply because, it's hard to look your father, mother, and brother in the eye and tell them you want to rebuild a family, when all the while, you've been killing Spartans on the battlefield just because some Athenian officer offered you some loot for it...
I love these videos, so happy to see a new one!
...I began Odyssey on hard, but changed it to normal after a while because the game was too grindy. I could kill/do things faster on normal.
I fell in love with ac in 2007 bc of its whole ninja, batmanish aspect of it. Being on rooftops, stylish free running, hiding in the shadows, taking out each gaurd one by one, being able to counter attacks and actually see a coreographed counter move bc ur an assassin. Now its watered down parkour and "evade, attack, heavy attack, light attack".....like whaaaaa??? I love the new big maps but I hope ubisoft brings it back the old style
i feel you. People who comment Odyssey to be the best AC, didnt even play AC or dont like what AC was. About stealth and parkour. I came across his channel and I feel like he is just forming his opinion on what IGN is thinking. like trying to ''impress'' UBisoft. but if we are honest, if this game didnt have AC written on it, you wouldnt think this is actually an AC game.
@@tarikbadi1837 RIGHT!? I grew up on Batman and did a whole ton of ninjutsu as a kid. Im obssessed with the aspect of stealth. Splinter Cell, Metal gear solid, Arkham Series, Hitman, you name it, ive played it. When i was introduced to AC in 2007 i just knew right away, it was going to be THE game for ME. But nooooo, they make a lame excuse about "wE waNnA gO A diFferReNt diREcTioN" and take away everything i love about the game. I miss ac 😭😭😭
32:00 - I'm not convinced this critique is warranted as Odyssey give you option to respect your abilities instead of changing difficulty level. It does depend in which order players do this - do they respec first and then change difficulty level or wise versa? If you read guides/forum on bosses and legendary animals, the general advice is to use specific type of weapon and respec and if that doesn't work then change difficulty level. Surely some player will abuse this but for others it's an option to tune a game as you go.
My character has an assassin build, I use stealth at least 75-80% of the time. At level 70 against level 70 enemies on hard I can regularly 1 shot elites. Even mercenaries sometimes. Although it could have more to it for sure. I don't see it as broken.
Alex Atwood im a little late but how do you stealth😭it feels like the game only ever wants me to use brute combat and it can get pretty difficult
Alex Atwood isn’t level 50 the cap?
Kyle Rego no lol the level cap last I heard is now 99. The level cap was 50 at the end of the base game. Both expansions increased the level cap quite significantly.
Looking for part 3 but can't find it.. Did you never get around to making it in the end?
Hi Luke where is part 3 of ur game play analysis of this game?
idk if its me or not but i had such fun with kassandra and her acting...i mean its clear that they've put effort in creating realistic reactions
hey i wanna thank you for this review.its definitly filling that witcher 3 emptines .i bought it on you recomandation and im glad.its fantastic for now
marko mandic Doubt you’ll respond to this but, which mythical beast was your personal favorite?
@@joeyacevedo5267 Mine would be Medusa and the Sphinx. The sphinx was a nice surprise since it's all about riddles. The other was very easy for me since I'm way above their level.
Do you think you're gonna do a long-winfed critique for red dead 2 or maybe even one with more parts like you do for odyssey now?
Did we ever get [art 3 pf this series? Can't seem to find it.
Finally someone who played it for more than 20 minutes before reviewing it.
Bet you regret calling your dragon Khaleesi now.
Subbed specifically for this video, commenting as you're introducing your iguana. Definitely want more of these, about to play this game. Would like to see GTA IV, V, a super long GTA III, VC, SA mega vid, these will be great, to watch, and for your channel, no doubt in my mind. Do GTA Online separate from GTA V, and Far Cry 5 and New Hope videos might be good, too. Definitely do the GTA stuff. I subbed because of this video, I came from the RDR2 video - gotta see some more Rockstar stuff from your point of view.
450 hours in and I never got bored while exploring. The build and combat system kept it intriguing
Sorry, but I have to correct one of your statements. Yes, Odyssey has way more islands with their harbours to anchor your ship, but that doesn`t change the annoying fact, that all the scathered, smaller islands or islets, don`t have docks and thus you have swim for miles, to reach them. Most boats are useless, since the current destroys them. It`s not an improvement, but a step back.
And I miss the hunting-mechanics for whales or sharks, while being on a boat.
And the "griffin" you show, is a sphinx. Completely different beasts, when the pun is allowed. Again, sorry to have to point that out.
But you could just dock your ship just off the coast of an island and briefly swim onto shore, you don't have to swim that far to get onto them. And the boats aren't meant for travelling across long stretches of sea, but instead only for travelling between two short points of distance, like from one island to the next one that's nearby; Hell, I only had one instance where my boat got destroyed, and that was because I made the mistake of sailing from Athens onto a nearby island from a shore that wasn't the closest to said island.
MiyuFull What do you mean swim for miles? Like the other guy said you don’t need a ship dock to go to an island. Just sail to the island, park your ship off the coast and exit the ship. It will stay there until you get back.
The Island of Poseidon with the lion-temple, is an example were you can neither dock on the island, nor "Park" your ship off the coast, since the game won`t allow you to take your hands of the steering wheel. I could stop my ship, but I couldn`t leave the bridge, so to speak. I pushed every button ( minus the gain-speed-button ) and I couldn`t even wander around my own ship. Unless it`s a bug for only my game-copy, try it yourself.
Try to park your ship on the open sea or near on the the tiny islands or near a underwater location and try to leave the ship.
If you manage that, please tell me, because I am sick of swimming through turbulent seas, after 110 hours of gameplay.
PS: I got to the Island via swimming from Chios, which wasn`t fun at all.
@@MiyuFull Whatever button you hold to dock, you hold the same button and it just lets you relinquish control of the helm. It's Y on Xbox or Steam controller and probably E on keyboard.
@@notexactlypaul You are a godsend. Thanks for that vital info.
Rn I'm playing origins but I'm having a hard time collecting coin to upgrade weapons to keep up with my level. I use senu to try and find guards transporting coin but that can be hard to find, any other suggestions? I'm playing on ps4 if that helps
If I chose to hard spec my skills and gear towards stealth and assassin based damage, does stealth actually become a viable option?
I had no problems in Origins but I feel Odyssey is less generous about that
11:47 - "Find and talk to Testikles." Who made this shit? Running with Scissors?
Gosh @ 24:24 ish, i just love splashing in waves that dont make waves. Im pretty sure Origins has better everything effects.
Favorite boss fight in this game is the Minotaur. I played AC Odyssey on PS4 on Easy at first, but I must say that fight blew me away and was so difficult I died 3 times. When I finally killed the Minotaur it felt so damn good like I accomplished something. The Minotaur's Labrys is still one of my favorite weapons to use in the game.
Can't wait for that 3rd part though, I hope to see you mention the biggest issue with the 2nd episode of Legacy of the First Blade, I'm still pissed that they took choice away in the DLC.
hey sorry for the long rant but,
there was a big fault with the leveling system and some of the quests specifically the mythic bosses. After I stumbled on the cyclops I wanted to hunt down more of the as soon as possible and having run into the location where the minotaur is I realised the little quest I got from the kid there had to be related. So I did that quests and the entire story to unlock the labyrinth and all of those quests where around level 39 if I remember correctly, My character was a around that same level or a few levels above it so it seemed like the perfect time to do this. Now I enjoyed that whole story and did it in one go eventually not checking the quest menu anymore and just continuing on. until... I got through the labyrinth and met the Minotaur. Now I saw him crush a woman or something and got all hype up for the fight but then the cutscene ended and he was level 50. apparently the last quest in that long story was suddenly 10 levels higher than any of the other quests in that story. If the dificulty in this game came more from the movesets of enemies I would have no problem with that, It would be harder but I'd have done it. but the way this game's leveling works made it so that he would kill me in 1 or 2 hits depending on the attack and i wouldn't even see a visual change to his helthbar after 10 hits with a hammer. On my best try I somehow survived for 40 minutes and got him down to maybe half health. I eventually gave up and came back to it only when I was level 60 to make sure that dumn bull would suffer.
this whole rant to show the massive flaws in leveling systems like this, it completely took me out of the experience and got me mad at the game, and not in a ds3 kind of way where you get mad because you know you should have rolled or hit at a different moment, more in a ds1 kind of way because you somehow got hit by a boss stepping away from you.
I can accept tht if I go to an area I'm clearly not supposed to the game punishses me for it but this massive gap in levels in the same story is really jarring. It's like the game is saying "oh you like this story and you're invested in it, great, here's the rest of it, oh you want the ending now? oh you cant have that until you grinded 10 more levels." It just doesn't make any sense
Where’s part 3?
I sunk over 100 hours into the main odyssey storylines and enjoyed it far more then RDR2 (just couldn't get into it) I just wish they would have at least kept the parkour and animations from unity and perhaps rethink the combat. I actually think an arkham/Spider-Man system feels better (they kinda did it in syndicate but it looked goofy any too fast) still a die hard AC fan. Hoping to get a modern day setting or japanese ninja one day.
The Shadow of Mordor/War comparison doesn't work because like old AC game you are given all the tools needed to exploit weaknesses. In Odyssey encounters need to be able to be tackled in multiple ways to allow for build diversity.
somehow even if the boat gameplay is meant to be central it still doesn't feel as good to battle other ships as it did in AC IV
I think just the mental aspect of "I'm a pirate, OF COURSE I'm gonna plunder that ship!" and hearing the sea shanties elevates the experience above the mechanical aspects.
What was the third part video again?
Are the romance parts optional not interested in it
*ANOTHER SETTLEMENT NEEDS YOUR HELP. I'LL MARK IT ON YOUR MAP.*
A perfect critique, compiled into one sentence.
44:43 " The developers didnt feel the need to copy and paste them all over the map"
Except for the Cyclops. For some reason he has two twin brothers who I have named Larry and his other brother Larry.
This game looks SO much better on my youtube telephone screen running at 720p than in real life on my several thousand dollar PC.
Im sad... I keep playing the game everyday after work hoping that somehow its going to be better than yesterday.
Thank goodness I have a happy work/home lofe balance because this game is tipping the scales. I want to like/love it so bad but its just so cheap feeling compared to Origins.
I've been playing on and off for months and finding it beautiful visually, but really repetitive also unfortunately. Kill and retrieve missions are all there seems to be...and the cut scenes are all the same screen basically only with different characters, instead of a rewarding cinematic experience. I want to like this game more. But, it's just seems it just has nothing to offer, aside from attractive locations, but the same thing over and over again. Just kind of feels pointless after only so long. I like certain things, but wish it was more engaging, and rewarding. And I agree that the game looks better displayed on youtube than on my tv.
First AC game i ever played and i love this shit. Will always remember the commercials for the og AC as a youngg
Should i repurchase this on PC to play it at 1440p??
You can respec your abilities any time you want in the pause menu by paying a bit of gold
How many hours have you put into the game?
So if I'm understanding you correctly, what you are TRYING to tell me, is that, as it turns out, you want me to kill all the bandits.
New sub. Very well made. Look forward to the next upload.
I would argue that this game should be played twice. One play-through normally, and then a New-game + play-though. NG+ has a completely different feel to it because you truly really can explore any of the map once you leave Kephalonia. Unless something is locked behind story progression you can defeat any boss or enemy in your own order as well. Medusa is supposed to be one of the lasts encounters of the game normally, but in my recent NG+ play through defeating her was one of the first things I did.
Finishing all the side locations (that I could) to completion took up roughly 110/120 hours. Came back to Elpenor. Now its just smooth until I finish the main story.
All games have issues. But the best ones make the issues seem miniscule. Odyssey is great.
I feel like it would be better if they made stealth much more difficult but also increase its reward by allowing one shot kills on anyone. Currently you can sneak upon enemies very easily so instantly killing everyone like that would break game difficulty.
But it is possible to insta kill most enemies in Odyssey if you invest in Assassin damage stats and abilities
Good video. A few things, Luke. 1) synchronization point system ties in to the mythos of the Assassins. But you already know that. The fast travel points have huge expanses between them loaded with lootable resources which are needed for crafting & selling. I'm surprised you didn't mention that. 2) Odyssey has a dramatically improved economy, compared to Origins. This ties in to the lootables found in the world. It also allows you to build your character for your play style. 3) Play style determines everything. You mentioned that stealth was less emphasized. I think that depends on your skill tree, and Play style/build. The Assassin build mitigates that. At least it did for me. It requires a decent amount of skill, which is a good thing.
Dude, there's no griffin in this game, I think you mean the sphinx.
Rick Mills Did you see what was on screen..
Every Assassin's Creed is a monumental work of historical investigation and game design. I despise when people plays down the gigantic work of the developer team by just quoting some repeated elements of it's design.
it cant be that monumental when you are willing to delute it with shallow and repetitive systems.
@@Senumunu
It's still pretty monumental regardless of its system, as this is about the design of the game world and the historical details within it.
came for odyssey, stayed for the ADORABLE LITTLE DRAGON
the leveling system is in HUGE conflict with many other systems (like exploration)
these huge numbers are rediculous. it looks like it is some diablo game. very immersion breaking.
(i also reject inclusive revisionism categorically.)
The huge numbers are a bit confusing as to why so big... but is kinda satisfying... kinda....Numbers can be turned of in HUD menu btw.
Its good the difficulty settings are optional Luke, I choose the long way in my games, boss too strong? I level up doing side quests till I feel strong enough to face him/her, I enjoy the game more this way.
i stopped progressing the story at around level 23 and just spent all my time roaming around, hunting mercenaries, taming animals and just enjoying the open world. its a solid game with ALOT of side content and thats what saves it. the most ENJOYABLE RPG iv played this gen by far, got 100 hours in it.
I honestly couldn't finish Odyssey. I loved Origins and its combat but Odysseys combat just feels so bad for me. And flame weaponed enemies just piss me off, its so cheap. In Origins, if you were skilled enough you could beat an enemy a decent amount more powerful than you, but in Odyssey if youre even a level and half stronger than me, Im your bitch.
That happens a lot, until you get a complete legendary armor set, then you make em your bitch lol
My build was Hunter, I killed all my bosses with arrows
Before the mythical creatures, I went the route of hunter, and completed the legendary animal challenges to obtain the daughters of artimus questline rewards hunter gear. The myth creature bosses were a challenging, fun arrow fest.
You have the best channel and make the best videos just fyi
I don't know if this was written before some patches, but I find the comment on stealth at higher difficulty very inaccurate. A proper assassination skill and gear spec is absolutely able to stealth kill all but the elite enemies. And the elite enemies are rarely a a challenge without minions to stagger or break your flow.
I haven’t played odyssey in like 3 months because I don’t like how it isn’t AC but more so just how much you have to grind
I've withheld this "comment" until the end to make sure you don't cover this, but there's a flaw in your criticism of the combat system, even though you touch on this aspect once or twice. And that is the three combat trees and how you build them, or rather how the substats on your gear play into how strictly or loosely tailored your stats are when combined with the skills you choose to take. I believe you've vastly undersold the power and versatility of the system and the huge impact it has on what approaches you can take to combat.
You make an example of how you couldn't assassinate high level enemies in one hit, listing it as a drawback, without acknowledging until near the end that you played with a fire damage 'Warrior' centered build. As someone who plays with a heavy Assassin damage build, with armor and engravings tailored to make my assassin skills hit like trucks (or charging minotaurs :P), I can confirm that it is entirely possible to one or two-shot almost every non Boss in the game if you have the stealth advantage and have built for that kind of playstyle.
The effectiveness of specific tactics is heavily tied to how you've tailored your Kassandra/Alexios, and I find it amazingly fun to work with. For me, while I focus on maxing out my one-hit damage with assassin abilities, I knew that open combat was inevitable, so I made sure to not only take Heroic Strike (an in-combat ability that uses your Assassin damage instead of your Warrior damage) but also a few key warrior skills and some extra Warrior Damage engravings to make sure I could hold my own if forced into open combat. To achieve this, I've had to give up a massive amount of Hunter Damage, meaning my bow is by far the weakest of my options, and I can never be really effective with it beyond a tool for setting things on fire, or hunting goats and deer.
The point is that the system rewards players for thinking ahead and tailoring their armor, skills, and engravings to make the most out of their favored playstyle. And the fact that this is almost entirely decided by the stats on your armor and weapons, it allows players to collect multiple sets of armor, so they can switch their playstyle on the fly, even in the middle of combat. For example, while I have my highly specialized assassin set that I wear for most content, if I find myself in a forced open battle (like Conquest battles or Ship Boarding), I can switch to a set based on the Demigod armor and skyrocket my Warrior damage just for that fight, where it's impossible to gain a stealth advantage.
I think you've done this system an injustice, making a point about being unable to assassinate targets effectively, and dedicating several minutes to that perceived problem, all while using a build that was never meant to be good at assassination. You spent your power budget on fire and warrior damage, which is fine! It's a fun playstyle I've seen plenty of people use to great success, but you can't then expect to be able to one-shot elite enemies with assassination damage you don't have.
Luke, please do a critique video on the Gravity Rush series please!! That series is criminally underatted and deserves some love 😊😊😘😘
I absolutely love Black Flag but in Odyssey I just point my ship and go for the tea. I don’t care about ships in Odyssey. Naval fights are impossibly boring. You point, you shoot, you wait for fire arrows/spears to load, continue until ship is dead. Weather doesn’t matter, storms are purely visual, no gameplay difference.
Boarding is as monotonous. Instead of different objective based on type of ship (kill snipers, blow up barrels, kill captain, kill 10 sailors, take down flag, etc) you have one objective - kill everybody on board. And why would you board anyway? If you just finish enemy ship, you get everything automatically. You can’t release crew to help your notoriety, you can’t take crew for yourself.
And that’s pretty much extents to whole game. Odyssey fails to engage me. It’s very shallow and fake (or if you will: not fake! Not fake! Not really real, but not fake!) Odyssey looks tough and content reach but it really isn’t.
It’s just a small game that stretched really thin.
And that’s saddens me to my core.
Where's part three
Am I the only one who barely ever used the horse? I wanred to explore with my own two feet...just like I used to in the older games
Watch Dogs did reinforce the hacking theme in its music (techno music) and the story is about hacking and meeting other hackers so I don't think that was a correct analysis. Maybe you played it a long time ago.
I highly disagree with your points on side quests. After 145+ hours in this game, and having saved probably hundreds of prisoners from forts and/or bandit camps, I can safely say there was no passion put behind most of these side quests. They're mindless fetch quests half the time. It's like they wanted to make great quests in the beginning of the game but lost steam as they went along, just take Legacy of the First Blade for example. Is there any greater display of developer burn out? I'd argue no. That DLC singlehandedly made me feel like I wasted all my hours playing this game and I still haven't fully recovered from that feeling.
Don't get me wrong, I enjoyed Odyssey. I mean I 100% everything that's yet to be released, and I'm level 99+ too. However, I'm not afraid to critize this as I think it's a horrible Assassin's Creed game, and the side quests all in all are not worth replaying on NG+ since most of them weren't good enough.
Why you put so much time in it if it was so bad?? Maybe you should try going outside??
HP for the enemies is way too large. I want to have fun in combat, not grind on one fucking enemy for 5 minutes. It isn’t fun
The parkour as well is awful in this game which is weird because in origins it actually worked well. You could climb everything and it just worked. In this game... it just doesn’t. It’s odd
I don’t really enjoy the armour system, I prefer the idea of getting outfits, but if you’re going to do sets like this make it like Unity. Unities customisation was incredible! Average game, but it did some good things!
I think my number 1 problem with the game is.... there isn’t enough assassin/stealth gameplay. Say what you want man I don’t care. Where is social stealth? It doesn’t exist! At least the stealth in origins was actually there! In this game you can CLEARLY see the teams focus was on combat instead which is a shame.
I love the assassins creed franchise, I fucking adored origins! But this game... if this is the direction they’re going then I’m not down with it unfortunately.
I don’t think this game is bad, I’ve 100% the game. It was good! I enjoyed a lot of elements.
I enjoy the naval combat, really good! Happy it’s back and I hope it stays.
The story was actually really enjoyable for me, the idea that you’re the first person to ever stand up to the soon to be ‘Templars’ was amazing I think and a good addition to the franchise.
The world is incredible.
Graphics are insane.
Side quests were fun (although a bit repetitive at parts).
And finally the RPG elements, which I was really skeptical about, are actually well done! Works for the franchise.
I’m hoping the next game is a Bayek sequel giving you the option of playing as Bayek or Aya (so the gender selection is still there) set in the entire of Italy. Yes I get we have been there before, but not this period of time. It’s completely different! If not this then I still want a game in Japan. Straight up.
I agree.
But the parkour in Origins and Odyssey are the exact same besides the fact that you can vault over most objects in Odyssey, as well as be able to jump off of tall places without dying; Although there are some surfaces that don't have any handholds on their surfaces, which makes it impossible to climb it, and there are some cliff faces that can confuse the game into thinking your'e trying to climb an unclimbable wall instead of a stepping/hopping point, although there were previous Assassin's Creed games that occasionally have that error.
And the stealth in Origins and Odyssey are also the exact same, except that there's more tall brush in Odyssey that lets you stay hidden while standing, _and_ you're able to aim your bow in grass without getting seen, along with the fact that there's now a specific mechanic that lets you aim a bow from corners.
I dont like the notion that changing the difficulty is a bad thing. Because the game is single player if a person decides to cop out on a difficult situation it will only effect them so it actually shouldn't be considered a negative since it's an option to help people through the game. Player choice in how the effects the game in a single player game should never be considered a negative
A good video, but I'd disagree with you on two points:
1) Having difficulty settings in the game is wrong in the slightest. Save the player from frustration or challenge if they prefer. Personally, I dropped the difficulty for one fight and I have no regrets, because that mythical boar was just made of suffering.
2) The cyclops fight. It's okay, but: a) it's not unique anymore, it's been copy-pasted at least twice more since release as part of the post-launch content; b) at least one of its moves is bullshit and goes against basically the whole rest of the game (the grab - unlike pretty much every other attack/move by your opponents, ignores dodges and has range well beyond the enemy's animation, unless it locks the result in well before it hits).
30:00 well looks like this video wont get monetized
i didn't even know there was a dificulty slider, my medusa battle of almost an hour long
The only reason they do the sync’s the way they do is cause its an AC game and you cant have an AC game without leaps of faith!
I liked doing combat and stealth but In Odyssey you cant really be great at both which I think sucked
I'm impressed with the game as have thoroughly enjoyed playing through it as Kassandra
There is limited time to pursue ur hobbies.
If u just want to experience the story in a limited time,players should have the option to lower the difficult.
Not everyone has tons of hours for 1 game.
There is a saving system if u wanna change ur build or lvl up for a boss fight.
Its all about options.
The lvling system is obsolete though.
Im still havent finish it after 100+ hrs. All Atlantis DLC finished, level 86 so far.
100K Soon!!!!
Best AC game in the series. Hat down to Ubisoft.
i don't agree with you regarding to the difficulty setting, players in order to decide my difficulty settings without starting a new game when thy understand it is not the correct one, i started playing the game in normal in order to learn the controls and learn the mechanics, when i reached level 30 it felt too easy for me and i shifted to nightmare, in nightmare everything felt too spongy and i didn't liked it, hard was the perfect middle for me and i stick to it even if there are hard fights, when i die i look for a different strategy. some people will exploit it, people exploit everything but it is great to change the difficulty setting without starting a new game.
In regards to the cultists, they were at least fun loot piñjatas that gave cool shit.
Still a great game, looking forward to the next step.
The world itself is big and pretty detailed...
I could have sworn that Origins let you fast travel to settlements that you visited
Where's part 3 brooooo