Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya
I would just like to add a little comment to the first tip for everyone, be careful when using cutting and welding vertices so you don't create so-called spiderwebs (welding several edges into a single vertex without proper edge flow and loops). It can screw with smoothing and overall shadows from lighting very easily, leaving ugly artifacts. In certain situations, it can occasionally work and seem extremely efficient but it is not worth the potential clean-up work when it doesn't. Great Vid! 👍
this is exactly the lesson i needed, there's not enough simple yet detailed videos talking about topology like you do - especially w/ localising topology. thank you so much for this
I played a game where I had to drink every time you said "go ahead and" in this video. I passed out after 30 seconds. 😆 Thanks, really important lesson on topology here, I learned a huge amount.
I'm in my first year at college studying 3D animation and was told that the only area I had to improve was my topology (specifically, stop using NGONS) - thank you so much for this tutorial, I really think this knowledge you have passed on will help me get the best grades I possibly can now. Thank you a million times!!
If it makes you feel any better, that's a common problem just about everyone goes through when they are starting out! I doubt any of us got into modeling without having a problem with ngons in the beginning, and I know in my case, it took me forever to understand (I was learning all this stuff close to 20 years ago, before UA-cam even existed, so you all are so lucky to have these resources!)
This was so useful! I’ve started looking into using Blender from total novice position and was finding it hard to get a decent non confusing explanation of topology and what retopology actually is.
I've been searching for days for a video to help me understand how to fix ngons and triangles in my topology and could only find videos that showed only how to localize them, not how to fix them. Thank you so much for this video 🙌
Sorry for commenting on an older Video but i can advice people to not force yourself to model everything out of one object. I personally did the mistake that i treid to really have something as one whole object. If you can get away with modeling it seperate withouth it being to inaccurate from the concept it should be fine. Great video, our school recommend your channel
Thank you for the recap at the end! I have a feeling I'm going to come back and reference this all the time. I've been a casual Blender user for almost a decade, but I'm just now learning more about topology and kicking myself for not learning it earlier.
Thank you for this! Even though I don't use Maya, the fact that you go over the basic fundamentals that bridge many different softwares is amazingly helpful for a novice in any 3D modeling software.
Well, you just cleared out my doubts. Like you said, a looooooooot of people barely use holding edges. I was taught to use them pretty much always, but started to have doubts whenever I compared my models to people that are way more skilled than me. Their models always looked so clean, while mine had all those holding edges around, so I started to use them less and less. Now I have peace of mind lol
What a fantastic video! I have been modeling for ages as a hobby and topology is one of my least favorite subjects and most videos I find on the subject bore me to death this was simple to the point and INFORMATIVE! Thank you!
Thanks for this refresher, I'm not sure if we ever properly learned how to guide edge flow back in the day in school. I've been struggling using the subdivide workflow for years now, being unable to control my edge flow properly. Thank you for this.
hey , great video. could you please help, should i keep the Holding edge loops even on the Game objects which have textures?.. i typically use them for baking textures and minimize the topology on the mesh. is this a bad idea ?.
holy fuck i feel so smarter rn jokes aside, great tutorial explaining topology even for someone who's into 3D modelling for 2 months now, really well explained!
Thats absolutely amazing! Keep more of this please! Something could be useful to teach would be this: A lot of people use bolleans for hard surface. For production is really possible to keep this approach of cutting things (like boxcutter-blender style)?
Thank you, glad you enjoyed this! I recently covered how to use Booleans in Maya when hard surface modeling. Is this what you mean? ua-cam.com/video/3PY262onbRw/v-deo.html
Should you, in your opinion, be replacing cylinders' top and bottom faces with facesmade from quads or is it not worth it? Like if you are modeling casters on a chair, should you leave the circle side as a circle or use quads for the face?
It all depends on whether the cap was completely flat or had curvature to it. If there was curvature to the caps, then I would update the polys to be all quads.
Okay, I have a question. I'm making a top or crop tank top for my character. I clicked all the mesh I need from the character model, I duplicated and separated. I then went to edit mode, face select and deleted all the area around the chest. Like this video, I'm following: ua-cam.com/video/ioXMXbJxBuQ/v-deo.html&ab_channel=Dikko at timestamp 6:16. My question is for me bc I didn't quite understand. How do you know when, where, and how to add an edge loop after grid fill? Or would it be the same to use a knife tool to cut? and make an edge loop without making the edge loop? Is the point to point to add edge loop or cut to make 4 side quads? If you have 4 side quads you don't need to the edge loop or use a knife tool? Or where do you place the edge loop where areas don't have quad structure? Idk where to place it like he does to make clothing.
Honestly, it just takes continued practice to "know" where to add edge loops and how to reroute edges. It helps to treat topology like a puzzle, as you practice it more and more, you get better at knowing when and how to reroute edge flow. Hope this helps.
@@OnMars3D for future people that have the same question, I think they might be wondering what specifically to practice. This is really someone looking for clarity. I don't claim to have the answer, I just feel like the answer provided is a bit too abstract for beginners, like myself, to use as guidance. Thank you for sharing your valuable expertise. This video really helped things click.
Hi, it is a great video. But would you be so kind and explain situation on 0:50? Youŕe doing the first cut and the result is one vertex on the right side and two vertices on the left. How do you get rid of the second vertex on the left? I can imagine it can be used on some plane but on box like you´ve showed on your other videos you end up with triangle. So 1-3 is easy but with this could you answer me?
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Discord: discord.gg/vybvJnEeya
I would just like to add a little comment to the first tip for everyone, be careful when using cutting and welding vertices so you don't create so-called spiderwebs (welding several edges into a single vertex without proper edge flow and loops). It can screw with smoothing and overall shadows from lighting very easily, leaving ugly artifacts. In certain situations, it can occasionally work and seem extremely efficient but it is not worth the potential clean-up work when it doesn't. Great Vid! 👍
this is exactly the lesson i needed, there's not enough simple yet detailed videos talking about topology like you do - especially w/ localising topology. thank you so much for this
Glad it was helpful!
I played a game where I had to drink every time you said "go ahead and" in this video. I passed out after 30 seconds. 😆 Thanks, really important lesson on topology here, I learned a huge amount.
Haha, glad you found it helpful! :)
@@OnMars3Dnooo, you lost an opportunity to write “go on ahead”
@@tohmo8576 hahahahaha
I'm in my first year at college studying 3D animation and was told that the only area I had to improve was my topology (specifically, stop using NGONS) - thank you so much for this tutorial, I really think this knowledge you have passed on will help me get the best grades I possibly can now. Thank you a million times!!
That's really great to hear, glad you found it helpful!
Hi I'm doing Computer games art
If it makes you feel any better, that's a common problem just about everyone goes through when they are starting out! I doubt any of us got into modeling without having a problem with ngons in the beginning, and I know in my case, it took me forever to understand (I was learning all this stuff close to 20 years ago, before UA-cam even existed, so you all are so lucky to have these resources!)
This was so useful! I’ve started looking into using Blender from total novice position and was finding it hard to get a decent non confusing explanation of topology and what retopology actually is.
Happy to help!
YOU ARE MY PROFESSOR. YOU DESERVE MORE UA-cam PEOPLE.
Thanks, more to come!
I've been searching for days for a video to help me understand how to fix ngons and triangles in my topology and could only find videos that showed only how to localize them, not how to fix them. Thank you so much for this video 🙌
I'm a blender user. Found this to be an excellent explanation of topology (something I have an issue with.) Thank you!
Glad to hear that!
This is now one of my favorite videos on UA-cam.
Still on 2024 you are the best teacher!!! Thanks a lot!
I'm not very good at polygon modeling, so it's very helpful for me to have this kind of instructional video.
Thanks!
Glad to hear that!
yes please, more topology lesson. Btw, thanks for this video
More to come!
@@OnMars3D why maya looks very similar with blender
@@MrPanker It’s the other way around.
@@OnMars3D1
Sorry for commenting on an older Video but i can advice people to not force yourself to model everything out of one object. I personally did the mistake that i treid to really have something as one whole object. If you can get away with modeling it seperate withouth it being to inaccurate from the concept it should be fine. Great video, our school recommend your channel
Glad you found this helpful and appreciate the recommendation!
Working with blender, started to get to where I needed to model hands and feet. Very helpful tutorial.
Holy crap this really opened my eyes even today as someone who has been having problems with not going over my class’s tri limit in Maya.
I watched a lot of toturials about topology in youtube and I think this is the most detailed and informative one so far in UA-cam.
Happy to hear that!
Thank you for the recap at the end! I have a feeling I'm going to come back and reference this all the time. I've been a casual Blender user for almost a decade, but I'm just now learning more about topology and kicking myself for not learning it earlier.
Thank you for this! Even though I don't use Maya, the fact that you go over the basic fundamentals that bridge many different softwares is amazingly helpful for a novice in any 3D modeling software.
No problem, happy to share!
Edgeflow has been a challenge for me, but im thinking im starting to get it finally. Thank you
Happy to help!
Well, you just cleared out my doubts. Like you said, a looooooooot of people barely use holding edges. I was taught to use them pretty much always, but started to have doubts whenever I compared my models to people that are way more skilled than me. Their models always looked so clean, while mine had all those holding edges around, so I started to use them less and less. Now I have peace of mind lol
Happy to help!
11:00 Luke would have never made those turns. Great tut, thanks!
What a fantastic video! I have been modeling for ages as a hobby and topology is one of my least favorite subjects and most videos I find on the subject bore me to death this was simple to the point and INFORMATIVE! Thank you!
Happy to share!
The best video about edge flow ever.
Great video. I’m self taught so seeing a structured video on typology will def help me improve my work. Thank you!
Glad it was helpful!
Thanks for the good explanation and multiple examples, now i finally get it the use of this.
Great to hear, that was my goal showing all these different types of models!
Might watch it later, this will be useful next time I practice a bit with Blender
I'm very grateful for you to share this video! Many thanks! :)
Glad it was helpful!
more topology/modelling complex objects please! u are a great teacher
Thanks for this refresher, I'm not sure if we ever properly learned how to guide edge flow back in the day in school. I've been struggling using the subdivide workflow for years now, being unable to control my edge flow properly. Thank you for this.
Happy to help!
This was really helpful, would like to see more topology lessons
More to come!
Good explanation of Linear Edge Reduction. You can also apply the same techniques to Radial Edge Reduction when extruding shapes from a surface.
Very helpful video,would love for more of this same kind.
Absolutely Yes. Please more topology lessons & a big thanks for this tutorial 🙏!!
I'm glad I found your channel, I'm going to apply to my study right now!
Good luck!!
So it's the best topology tutorial! Thanks you good men.
You are my hero. This makes SOOOOO much more sense to me now. Ty!
I always appreciate comments like these, always happy to help!
i'm a blender user but this was very helpful thanks
I really try to keep my videos focused on concepts and workflows regardless of 3d software so I'm glad you found this helpful as a Blender user!
Your channel is everything. I love your videos so much, thank you for these essential tips
You are so welcome!
very useful vod, thanks
Great and well explains about about surface study ad toplogy over 3d mesh geomatry segments ..Hi there myself Rony a VFX CG student from India
Happy to help!
Thank you ! This is the clearest video on topology I've seen to date. Very helpful!
Glad it was helpful!
Ty so much!!!!! I was struggling with some triangles
Such a precise and helpful tutorial, thank you a lot.
Your tutorials are fantastic and very helpful. Thank you!!! Wld love to see you go deeper into topology in Maya
Wow. Thank you. Can't believe this was free.
Subbed
Great video. Looking forward to watching more of your content in the near future.
More to come!
Agreed 🙃👌🏼💪🏼😍
fantastic very helpful much needed
Sheeeeessshhh low key gonna watch all your tutorials so that I can bring back the Lancer one day ;)
Probably one of the best video I have ever found about Topology, thanks so much for sharing it! I left like , bell and suscription for ever!
Awesome, thank you!
Amazing, thank you! Clear, structured explanation with good voice
Very useful lesson and easy to apply in any 3d software!
Thank u so much! Just subbed 😄👍
Thanks for the sub!!
this is pure gold
Thank you for this video. It was clear, easy to understand and I learnt a lot. I know how to practice my topology skills
Glad it was helpful!
Massively underrated my dude!
Wow, that was extremely useful. Thank you so much for this video!
Glad you enjoyed it!
thank you this video helped a lot, currently learning 3d and I come from a 2d background so this really helped me make senesce of modeling
Glad it helped!
AMAZINGGG so useful! thank you for doing these videos and shearing your knowledge! i really appreciate them
Happy to share!
realllllly helpful on my workflow !
Glad it helped!
Thank you so much for explaining this so well.
Finnaly good tutorial about topology.
Glad it helped!
loved it! definitively will be sticking around for more hahaha
More to come!
Super interesting, much thanks really.
Amazing, thank you so much for this video, whas exactly what I needed
Very powerfull video, Thanks a lot Ser
best youtube video I ever seen!
Thank you so much for making this video. I've been taking classes to learn Maya and this video was so helpful.
Glad it was helpful!
amazing models
What a amazing artist!
Why I found you now?!
18:43 Wow that is cool seat 💗
Excellent content and explanation 🎉
This was a very good video for everything regarding topology.
Glad it helped!
Very useful tips! Thanks a lot!
hey , great video. could you please help, should i keep the Holding edge loops even on the Game objects which have textures?.. i typically use them for baking textures and minimize the topology on the mesh. is this a bad idea ?.
Thanks, high quality content!
Glad you enjoy it!
This is freaking awesome! Extremely useful video, keep up the great work)
Thanks, will do!
this was really useful! will definitely implement these tips on the model i'm currently working on :D
Glad it was helpful!
Amazing thoughts organization! thank you so much
Thank you sir! this is well explained and clear. Eventhought i used blender the principle and method still aplies..
wow! Thanks for the tips!!
The best technique so far is downloading assets from the internet and avoiding copyright like a boss 👾
the video was so helpful thank you so much
holy fuck i feel so smarter rn
jokes aside, great tutorial explaining topology even for someone who's into 3D modelling for 2 months now, really well explained!
Happy to help!
Amazing video. Thank you.
Over 500k views on such a tequnical video gives me faith in humanity
Wow! Thank you so much! Nobody taught me this!
You're very welcome!
Every time I read/hear about polygons I have to think about nier automatas 2b
Great and informative video btw keep up the good content :)
This is an amazing video, will help me a lot. many thanks! 🤗
Glad it was helpful!
Please cover this topic in more detail, this video was very helpful as well.
Will do!
Thats absolutely amazing! Keep more of this please! Something could be useful to teach would be this: A lot of people use bolleans for hard surface. For production is really possible to keep this approach of cutting things (like boxcutter-blender style)?
Thank you, glad you enjoyed this! I recently covered how to use Booleans in Maya when hard surface modeling. Is this what you mean?
ua-cam.com/video/3PY262onbRw/v-deo.html
Depends on the production.
Very helpful, thank you🤝
Please make an example video for last tip
Will do!
Should you, in your opinion, be replacing cylinders' top and bottom faces with facesmade from quads or is it not worth it?
Like if you are modeling casters on a chair, should you leave the circle side as a circle or use quads for the face?
It all depends on whether the cap was completely flat or had curvature to it. If there was curvature to the caps, then I would update the polys to be all quads.
@@OnMars3D Thank you! That makes sense
It work pretty well in blender as well, thank you, well even though theres a bit of an artefact because I cant model in blender that good.
Just keep practicing :)
really helpful!
really helpful
thank you man
Okay, I have a question. I'm making a top or crop tank top for my character. I clicked all the mesh I need from the character model, I duplicated and separated. I then went to edit mode, face select and deleted all the area around the chest. Like this video, I'm following: ua-cam.com/video/ioXMXbJxBuQ/v-deo.html&ab_channel=Dikko at timestamp 6:16. My question is for me bc I didn't quite understand. How do you know when, where, and how to add an edge loop after grid fill? Or would it be the same to use a knife tool to cut? and make an edge loop without making the edge loop? Is the point to point to add edge loop or cut to make 4 side quads? If you have 4 side quads you don't need to the edge loop or use a knife tool? Or where do you place the edge loop where areas don't have quad structure? Idk where to place it like he does to make clothing.
Honestly, it just takes continued practice to "know" where to add edge loops and how to reroute edges. It helps to treat topology like a puzzle, as you practice it more and more, you get better at knowing when and how to reroute edge flow. Hope this helps.
@@OnMars3D for future people that have the same question, I think they might be wondering what specifically to practice. This is really someone looking for clarity. I don't claim to have the answer, I just feel like the answer provided is a bit too abstract for beginners, like myself, to use as guidance.
Thank you for sharing your valuable expertise. This video really helped things click.
Content is good, but plz change the color scheme so when you select an object, its edges are atleast visible clearly
Thanks God i found you!
amazing video! thanks for sharing the knowledge!
Hi, it is a great video. But would you be so kind and explain situation on 0:50? Youŕe doing the first cut and the result is one vertex on the right side and two vertices on the left. How do you get rid of the second vertex on the left? I can imagine it can be used on some plane but on box like you´ve showed on your other videos you end up with triangle. So 1-3 is easy but with this could you answer me?