The Helios PDD-3 Piston Door Drive - Space Engineers
Вставка
- Опубліковано 15 гру 2024
- This is the Helios PDD-3 Piston Door Drive Steam workshop blueprint for Space Engineers! A cool vanilla design that should totally not work at all but some how Lord Klang says it should function! This item is essentially 4 large hydrogen strapped together but in the form of pistons on interior pillars on doors. How does it work - no-one knows, why does it work - for the glory of Klang!
►Helios PDD-3 Piston Door Drive
steamcommunity...
----------------------------------------------------------------------------------------------------------
►Subscribe!
/ @jackrpg
►Want More Space Engineers?
• Space Engineers
-----------------------------------------------------------------------------------------------------------
#SpaceEngineers is a sandbox game about engineering, constructing, and maintaining creations in space. Players can build and pilot space ships, construct massive space stations, and mine asteroids for raw materials utilizing a realistic volumetric-based physics engine. All objects can be assembled, disassembled, repaired, damaged, and destroyed in this space-based freeroam RPG #videogame
I honestly think glitches like this should be allowed and preserved in game as they just showcase the ways people can work around the majestic god of clang.
We're harnessing his power.
@@uku4171 Klang is angry at your statement. I feel it.
Eh, those do cause issues with the game because they have a gameplay impact. Trust me I make player made weapons for this game since 3 years and some of the shit I can do is just retarded.
Praise clang tho
@@uku4171 it should be optional. some people love it and others hate it. I personally like it.
what i say is if its IN the game, its in the game. Clang is in the game and is thus fair game.
Weird how the Engineers harness the power of the chaos god Klang to power their crafts
if power exists people will harness it. This is the way of humans.
By the Emperor...
And yet some evil server admins ban this source of energy
So, it’s the space engineers equivalent of a Kraken Drive
Yep
The power of clang... propels you ? :D
I remember my first experience with clang
I had a large piston elevator that took up a whole section of this giant ship, it acted almost as a hangar that pups up
I accidentally hit something at full speed
The damn elevator floor, made of blast door parts, was imbedded into the walls, through the airlock doors that led to the rest of the ship
Ship kept spinning, traveling through space at 100m/s
this guy builds the clang based version of the epstein drive from the expanse which kills people ...... I bloody love it
Guys, you can use Clang to overload A sub- grid to control grid- slips, like when you impact at A high velocity and clip into the terrain. With astroids in your path, it's great. No worries for impacts, since you phase through everything. I'm surprised it hasn't been exploited elsewhere.
Specifically you use thruster offset on an attached grid to conflict with the main, you know the wobbling effect, in A specific format.
@@a32k57 what? Im confused
Please explain. I need a Clang-powered intangability drive
@@leakingamps2050 That's improbable.
@@leakingamps2050 Here's A tip- speed up into astroids, colisions might not load.
you should check out the new clang-based inertial dampeners as well
@@thunderblunder5994 So basically, it was on Reddit a day or two ago. Basically a clangy gadget that cuts sideways velocity.
It uses merge blocks to pull the ship iirc. Was jousting thinking that for side to side and up and down and this thing for forward/back
My god, I thought I would never see the day. I knew there where study’s of Klang but they finally did it “Klang Tech” is now real! By the all Klang! (Acting)
Ork level design. Shulda made em red, boss.
"what is my ship doing?" well you've put trusters facing backwards so they tried to stabilize after you bailed, but there were no forward, so now you can say goodbye
I can’t believe that these kind of things can just happen with the physics engines of some games. Like, imagine if in real life you could just duct tape some magnets to the bottom of a chair, and then hold some more magnets under it and use the opposite polarities to fly to space.
The cat-on-toast drive is a real-world application of this technology.
Physics update loops in these engines often don't have proper calc references to check for overlap, especially in a game like SE that allows connected rigid bodies to interact (sbu-grids).
Good exploit, I was using grav drives still.
Grav drives offer more control and more power but clang drives offer full environment and a scaling drive. Rule of thumb is that clang drives are better for utility ships while grav drives are better for warships and weapons, at least in space.
Is the game even still fun if you're cheating on survival servers? Just asking for your opinions.
@@BlankFX depends if every one else is on the same playing field. If the other players are ask tech experts then it makes the experience better, but if other players still abide by standard rules then it is equivalent to throwing nuclear weapons at a Roman legion. I mean there is a reason why I will specifically target factions that do that on severs.
Oh god. I can see this being nerfed in survival.
Welp. Better get started in my ship’s engine redesign
Phantom drive, I'm calling it a phantom drive.
Phantom forces.
Clang Drive
Since the head of the pistons are treated as separate entities. The stronger entity is attempting to move the weaker away. It’s simply a programming exploit.
Soooo... if its improbable that it should work, but it does?.. does that make it an improbability drive?
I had found a small ship varient on youtube. Now Ive seen the large ship one thank you lol.
I think something similar could be made in small blocks, I've seen small block rovers take to the sky for no apparent reason so we just need to find the right blocks.
I was wondering so I tested and can confirm it still works in SE vanilla (some mods might fix it ?) on the 29th of march 2021.
I just tried this out and it still works
3:56 Survival cruiser inminent ground collision in T minus 8.. 7...
It is not Clang, it is physics at work. A Nasa engineer made a concept of that thing IRL
Except tensile strength exists
@@whitedawn2122 *pushes against something on flat ground and it pushes back more*
Isaac Newton, climbing out of his grave and coughing profusely: "WHAT THE EVERLOVING CHRIST"
This is like putting a fan on a sail boat. The forces cancel each other out in RL.
Can you build a ship with just these on a server with no thrusters?
Lane Dunn
I see this being very useful in LSG’s Mad Max server
@@RavenWolffe77 oh god no. That ac 130 will be a sitting duck
@@RavenWolffe77 yep people are probably going to make cruise missiles with this given the lack on control it provides.
Call it what it is, a Klang Drive! :P
Tried it out. Smashed into moon at dazzling speeds.
Gonna build 10 more.
i managed to create a very stable ship with this drive.
is like a hot start for the engine, instant max speed, door on door works better, and depending the direction of the closed door you go forward or backward.
I think this also would work as an emergency side maneuber since my version doesn't increment speed it just reach max speed ingame in 1 second
Holy hell jack!! I'm dying of laughter! I do love our videos.
Basically the piston has a space for a block on the end that has negitive mass the door does as well im thinking the overlapping negative mass is trying to escape a "magnetic barrier" being the doorframe. This would make it a thruster pushing along the piston. Imma do some stuff n hit ya back
The reason this it happening is because the piston is pushing a thin hitbox through the door's own hitbox, but the game is trying to remove the other hitbox by applying force to the piston, pushing it the other way (forward) than the piston is moving, so the reason the game is trying to push out the other hitbox from the door is actually the result of the development team making multiple grids no longer be able to be forced into the same spot, usually when players would forces two objects into the same spot, the game would just detonate both items, so the developers made the game try to slowly push the items away rather that detonating. But that's just a theory, a game theory
Wonder if this would work if put in the middle of a ship but connected the same way.
Question, does the thrust stack? Ie would three lined up produce three times as much force or does the nature of the glitch stop that?
im assuming it works because the door is a seperate entity from the door frame and does not transmit forces applied to it to the door frame
Im guessing... thinking in really crazy terms, there is a chance of those doors to have some kind of magnetic field around them (or ghost pieces interacting outside the physical shape we actually see) that intersects with the physical push of the piston, which could be the reason why the structure moves in the opposite way of the piston push. Is a wonderful game but sadly very susceptible to bug exploit. Either way I love to play it.
This is an extraordinarily cheap, power effective, and powerful way to move massive ships at cruising speeds for travel or to hyper jump out of a fight. Due to how cheap it is it will make propelling rockets and missiles that can move at great speeds very cheap now.
Kind of like how in scrap mechanic, you can use suspension for steering/stability.
So somebody figured out how to harness the power of Clang
Amazing alternative
We need a small ship version of this!
The CLANG Ship
There are people,
there are gods,
There is Klang
Then there are those who come up with this warpfuckery and build Klang Drives
The only question that matters its why!
The doors are like entity tiles and they resist and bounce from the piston stress? LALAL
No, the real question is "Why Not?"
Seems like it would be great for simulating fixed-wing flight
you should look at the clang powered inertial dampener, look up jonathan on the workshop and its one of his more recent items
I need to make a missile that uses clang as a warhead some time......
gyroscopes on a wire frame attached to a rotor head and gravity fired?
I did a missile with gyroscopes attached to it via merge blocks. The missile revolves as it flies (Whiplash script). But when it takes damage at the front it releases the gyros like a shotgun. They tear through heavy armor like Butta...
Ouchie
@@reign_of_stuka8991 yep, space engineers grapeshot
I had that exact same thought
l Iove phantom force drives
You should've disabled your reverse thrusters or initial dampeners
He must be the high priest of God Klang!
It's advanced science akin to magic
Hahaha 😆 this is great!!! Harness the power of Klang!
Omg this thing is breaking way too many laws of physics. As far as i can tell how this is working is the same as putting a fan behind a sail, the piston is producing pressure on the door and causing it to move, i assume to make this work the piston is somehow floating so the game is treating it as a separate entity pushing the door but at the same time something is keeping the piston in place.
In other words.
Space magic.
How to make a Borg cube
Step 1: include this
Step 2 finish cube
I cant get any power out of the thing
i made something like that in 2017 (i used hangar doors though)
This is great. Wonder if you can use one in each direction? =) Dampeners would not work, but damn funny
Does this still work? :0
Is there a way to control the force it exerts by changing the settings on the pistons? Is there a script to control a ship using such drives using normal wasd?
You might’ve been able to make it go faster by increasing the speed of the pistons
yes kinda
ALL HAIL CLANG
Me: Yeetus delete- oh god!
I searched clang drive and found this...oh god...please lord clang do this for me and leave the rest of my ship be
Infinite inclangability drive.
And this is just one of his drives he has others
Pretty sure this was made just to summon Clang.
This plus speed limit breaker...
Great vid but the ship in the back
Oh for the love of... Jack you know nothing good can come of trying to harness Klang. Surely you remember what happened the last time? You know the spaghetti incident? No? Hmm the causality loop must have erased your memory of that. Let's just say it nearly ripped the universe in half before things got really weird. Don't mess with Klang. We might not be able to shove it back in the bottle next time.
Lol!!! KEEENNN!!!
I have a idea LET BUILD A Y WING FROM STAR WARS >:D
The w h a t
What. The hell.
Tjats weird lol
Ridiculous and nonsensical. Another example of obvious dodgy coding. I dont blame klang just programmers too interested in rushing an unfinished product on the market, untested or debugged. "But its ok we'll get around to fixing it one day" yea right. How many people would buy a new car and be happy to accept delivery of a chassis, engine and drivers seat only but with promises "we'll get around to finishing it one day. But give us money now!". No one in their right mind, who expect a FINISHED PRODUCT. For some reason these devs think its ok to do this lol, Forcing people to redownload each time some pimple covered "dev" decides to change a few lines of code is as acceptable, as that car manufacturer expecting its customers to spend their time & money returning to fit each part to that car as they get produced. So yea, ridiculous and nonsensical
Oh wow, a glitch in a game? Whelp the whole thing is garbage if its imperfect in the slightest. Constructive criticism is one thing, but EVERY game has bugs EVERY game has glitches in the system. Minecraft has glitches, and that conforms to a strict grid. Do you really expect that a game that is like SE, which is so much more complicated, is going to be bug free? They have done absolutely wonderful work on this game, and usually if your not doing anything bizarre like this, you don't run into these problems. Have you ever seen what happens when a game forces one object to go partially inside another object in a game? It spazzes out. SE can actually handle this to a point, its better then a lot of other games when it comes to these types of problems. Plus this game is still in Beta I believe, Keen do a wonderful job with it, and actually listen to the community. I think it would be a shame to actually fix some of these bugs because, well Klang has become a kind of icon in SE. You mention Lord Klang and anyone who has played recognizes it. G-Drives, Rotor cannons, and now i guess PD-drives are a great part of the game, and allows you to think of ship design differently. I actually enjoy having Clang around, Even if he does claim a ship or two for his own on occasion.
Programming a physics engine is like recreating the universe, its difficult as hell, its impossible to make a perfect physics engine no matter how much effort you put into it someone, somewhere will find a way to break it.
Show me a perfect real time physics engine that doesn't suffer from bugs.
wrong, space engineers is a product that's been iteratively improved upon for years.
there's just no way a company could afford the kind of testing that a player base and time provides up front for such a complex physics system with so many different parts
Dude if you get any saltier your mom's basement could be a salt mine